FANDOM


This is the second half of the Strings_ENG_US.package exported as XML. Part 1 is here.


 <Text Key="90E056C4">Plunk for Inspiration</Text>
 <Text Key="C1024C4C">Practice</Text>
 <Text Key="352C163E">Listen to Serenade</Text>
 <Text Key="7E6C4B1A">Serenade</Text>
 <Text Key="232D57EB">Practicing can be lots of fun in the right mood.</Text>
 <Text Key="E70DDD71">Tickle the Ivories</Text>
 <Text Key="7FC9EBB5">Write Jingle</Text>
 <Text Key="43D3781D">Being Inspired improves piano playing!</Text>
 <Text Key="947A069B">Practice</Text>
 <Text Key="539BB285">Serve Cupcakes</Text>
 <Text Key="BAC80E56">{2.String}</Text>
 <Text Key="D1B3916B">Add Moodlet</Text>
 <Text Key="80B1EF60">Remove Moodlet</Text>
 <Text Key="82F891A2">Add Relationship Bit</Text>
 <Text Key="BC65C423">Remove Relationship Bit</Text>
 <Text Key="7F13707D">{2.String}</Text>
 <Text Key="65A258C2">Hire a Service</Text>
 <Text Key="70A5A220">Pick Up</Text>
 <Text Key="83FE31E7">Change Appearance</Text>
 <Text Key="FBC0B8BF">Play In</Text>
 <Text Key="7EC09159">Ponder Moves</Text>
 <Text Key="A4750A40">Puke</Text>
 <Text Key="EC3C532C">Use Bathroom</Text>
 <Text Key="15E3E170">Kick</Text>
 <Text Key="B14F53FC">Mop</Text>
 <Text Key="970A276C">Mop Like Mad!</Text>
 <Text Key="FC464F28">Play In</Text>
 <Text Key="CD02E3A7">Stomp On</Text>
 <Text Key="2E865EFD">Box (Push the Limits)</Text>
 <Text Key="E148C5BE">{0.SimName} is too fatigued to exercise right now.</Text>
 <Text Key="E247FA18">Energized Box (Push the Limits)</Text>
 <Text Key="FE97C624">Practice Punching (Push the Limits)</Text>
 <Text Key="C0F04D0B">Practice Punching</Text>
 <Text Key="E6D59293">Energized Practice</Text>
 <Text Key="07644C00">Commando Training (Push the Limits)</Text>
 <Text Key="E5196F4C">Commando Training</Text>
 <Text Key="AA4ED56D">Hip Bump</Text>
 <Text Key="C9FCEBC2">Roundhouse Kick</Text>
 <Text Key="DD689805">Shove</Text>
 <Text Key="8E641556">Train (Push the Limits)</Text>
 <Text Key="F10CA724">Non-Fiction</Text>
 <Text Key="2486085D">Sci-Fi</Text>
 <Text Key="16AA81CC">Poetry</Text>
 <Text Key="CD88B7B1">Romance</Text>
 <Text Key="55A30918">Fantasy</Text>
 <Text Key="950BB418">Children's</Text>
 <Text Key="B1ED4BF1">Skill</Text>
 <Text Key="8FC7E5CC">Mystery</Text>
 <Text Key="BF4023E1">Thanks for ordering! The books {0.SimFirstName} purchased can be found in {M0.his}{F0.her} inventory.</Text>
 <Text Key="D325A3E5">Purchase Fish</Text>
 <Text Key="227129E5">Purchase Seeds</Text>
 <Text Key="2D89B735">Buy Toys</Text>
 <Text Key="63A6B885">Purchase Books</Text>
 <Text Key="C7B799C0">Purchase Toys</Text>
 <Text Key="6F28DD8D">Thanks for ordering! The toys {0.SimFirstName} purchased can be found in {M0.his}{F0.her} inventory.</Text>
 <Text Key="15EA6C31">Thanks for ordering! The Upgrade Parts {0.SimFirstName} purchased can be found in {M0.his}{F0.her} inventory.</Text>
 <Text Key="96963928">Purchase Upgrade Parts</Text>
 <Text Key="4507CA33">Thanks for ordering! The Voodoo Doll {0.SimFirstName} purchased can be found in {M0.his}{F0.her} inventory.</Text>
 <Text Key="E295CE20">Purchase Voodoo Doll</Text>
 <Text Key="43A513A2">Thanks for ordering! The gardening starter packets {0.SimFirstName} purchased can be found in {M0.his}{F0.her} inventory.</Text>
 <Text Key="3592AEA1">Purchase Upgrade Parts</Text>
 <Text Key="18D97444">Browse Books</Text>
 <Text Key="3A9425FF">Put Away</Text>
 <Text Key="D666E395">Requires Handiness Skill Level 10.</Text>
 <Text Key="12422D4F">Break Open</Text>
 <Text Key="73A3BA62">Seemingly infinite rungs take {0.SimFirstName} down, and down, and down.  After an exhausting while, {M0.he}{F0.she} realizes {M0.he}{F0.she} needs to retreat, lest {M0.he}{F0.she} get stuck down there forever... </Text>
 <Text Key="82092651">The dark, winding fissure proves too difficult to navigate.  {0.SimFirstName} quickly becomes stymied and frustrated.</Text>
 <Text Key="59ED3145">{0.SimFirstName} carefully plunges into a black abyss, groping {M0.his}{F0.her} way along splintery rungs. After a long descent, a faint azure light starts to fill the expanse below. {M0.He}{F0.She} can step off onto a dim mossy precipice, or continue into the blue.</Text>
 <Text Key="FC41119A">A soft mossy path leads {0.SimFirstName} effortlessly onward, until {M0.he}{F0.she} spies the entranceway to a beautiful grotto.</Text>
 <Text Key="1E5E12D0">{0.SimFirstName}, ever the intrepid explorer, sets out to spelunk the cave. There are two pathways.  The narrower of the two is a bit stalac-tight, but {0.SimFirstName} stalag-might fit if {M0.he}{F0.she} squeezes.</Text>
 <Text Key="CCDC5F5E">Exploring Cave</Text>
 <Text Key="1F931247">No need to try something dangerous!  {0.SimFirstName} creeps down the main branch, and spies through the dim remaining light a switchback headed gradually up, and a rickety ladder headed down.</Text>
 <Text Key="1F1BC759">The switchback leads {0.SimFirstName} up and down a dank corridor, around a bend, and through a particularly confined tunnel.  {0.SimFirstName} is back at the entrance!</Text>
 <Text Key="EC2A6D0F">Step onto the Ledge</Text>
 <Text Key="BFC1131E">Return to Cave Entrance</Text>
 <Text Key="7AE43FDC">Travel to Grotto</Text>
 <Text Key="F80A0714">Take Narrow Path</Text>
 <Text Key="41CB73F8">Climb Ladder</Text>
 <Text Key="84907954">Take Wide Path</Text>
 <Text Key="0BBA3953">Take Switchback</Text>
 <Text Key="FEF7523D">Keep Climbing</Text>
 <Text Key="2B62F82C">Travel To Forgotten Grotto</Text>
 <Text Key="A9231410">{0.SimFirstName} trudges up a slight slope, with only the gentle resistance of current to guide {M0.him}{F0.her}.  Soon, however, everything dries up.  Without light or direction, {M0.he}{F0.she} is wandering blind.</Text>
 <Text Key="A913EBA1">{0.SimFirstName} follows the light, all too soon realizing that it was coming from the very place where {M0.he}{F0.she} entered.</Text>
 <Text Key="A8290E7A">Taking the path of least resistance, and hoping that it doesn't terminate at a sewer main, {0.SimFirstName} is distracted by an ethereal  mist, glowing ominously.</Text>
 <Text Key="EB461155">{0.SimFirstName} delves a bit deeper, and a bit darker.  A soft splash tells {M0.him}{F0.her} that {M0.he}{F0.she} has just stepped into a shallow stream.</Text>
 <Text Key="42A36C7D">Having barely missed the mist, {0.SimFirstName} is in the clear, but thoroughly disoriented. {M0.He}{F0.She} scrambles about, eventually crawling towards the cavernous trunk's entrance.</Text>
 <Text Key="062BE074">The mist is warm and friendly, as far as mists go.  Without warning, {0.SimFirstName} feels the sensation of being spun around, an exit to the cave now staring {M0.him}{F0.her} in the face.</Text>
 <Text Key="A49BF214">This trunk is a lot bigger than anticipated!  It's dark… but somehow not scary.  A faint glow is the only light, a rolling burble the only sound.</Text>
 <Text Key="E39ACC92">Tree Adventure</Text>
 <Text Key="D2B24536">Enter the Mist</Text>
 <Text Key="94FDDA0A">Follow the Sound</Text>
 <Text Key="7BE78F13">Avoid the Mist</Text>
 <Text Key="88EF24FC">Follow Downstream</Text>
 <Text Key="9D4F43DC">Travel to Glade</Text>
 <Text Key="B238070E">Follow the Light</Text>
 <Text Key="ADB9C176">Follow Upstream</Text>
 <Text Key="CC886E64">Return to Tree Entrance</Text>
 <Text Key="B25094FF">Return to Tree Entrance</Text>
 <Text Key="F419DCF4">Explore</Text>
 <Text Key="25CF519C">Chat about Roots</Text>
 <Text Key="28D55A51">Discuss Nature</Text>
 <Text Key="525ACD07">Compliment on Leaves</Text>
 <Text Key="4FC0EBFC">Talk To</Text>
 <Text Key="B05F6381">Travel To Sylvan Glade</Text>
 <Text Key="182E9714">Appreciate</Text>
 <Text Key="880E37BA">View</Text>
 <Text Key="497DAEB4">Water</Text>
 <Text Key="81DB2E90">Go Home</Text>
 <Text Key="BE41D43F">Witness Fight</Text>
 <Text Key="AA2FA920">Annoying Mess</Text>
 <Text Key="DCB79258">Meet New Sibling</Text>
 <Text Key="E3CF12A7">Spot Child Fighting</Text>
 <Text Key="A3412553">React to Inappropriate Behavior</Text>
 <Text Key="7E4FA00A">Jazzed Up!</Text>
 <Text Key="C7C4F084">Loud Noises</Text>
 <Text Key="59A6FB43">Pre-Parental Panic</Text>
 <Text Key="529B5807">Foul Stench</Text>
 <Text Key="7D52DEF7">Enticing Aroma</Text>
 <Text Key="161FF716">Be Horrified by Streaker</Text>
 <Text Key="2D99DE71">Ask about Job</Text>
 <Text Key="631D7009">Take Pizza</Text>
 <Text Key="D9421F82">Recall an Embarrassing Moment</Text>
 <Text Key="5A59B286">Children cannot Reminisce on Romantic memories</Text>
 <Text Key="03A3BBE2">Book Description</Text>
 <Text Key="58280A07">How would you describe this Book?</Text>
 <Text Key="D684F939">Book Title</Text>
 <Text Key="48395DCE">What is the name of the book?</Text>
 <Text Key="2F3ECF05">Name the Book</Text>
 <Text Key="9B0A3266">Describe your Creation</Text>
 <Text Key="132A0FFD">Name the Dolls</Text>
 <Text Key="26054C6E">Name the Doll Family</Text>
 <Text Key="C5F6498D">Engrave Epitaph</Text>
 <Text Key="D8CDA314">Give a name to this {1.ObjectCatalogName}.</Text>
 <Text Key="5C566592">Name Fish</Text>
 <Text Key="D306FE03">Name Thing</Text>
 <Text Key="EC4D8913">Rename {1.ObjectName}</Text>
 <Text Key="9CBAD1A0">Renew Vows With {2.SimName}</Text>
 <Text Key="079B3901">Renew Vows With</Text>
 <Text Key="D0DD2D0B">Be Rescued</Text>
 <Text Key="59903C1E">You cannot do this while a child is being rescued!</Text>
 <Text Key="E048A20C">Return to Active Lot</Text>
 <Text Key="AC5CEF26">Go Home</Text>
 <Text Key="9E1E6D43">This interaction requires a garden fruit or vegetable to perform</Text>
 <Text Key="9504AE47">Ask {1.SimFirstName} to Help with Rocket</Text>
 <Text Key="4BCD092B">Help Build Rocket</Text>
 <Text Key="FF5EA42F">Performed a routine in space too recently.</Text>
 <Text Key="EAA51C2D">Perform Routine in Space</Text>
 <Text Key="48AC74A4">{0.SimFirstName} has {M0.his}{F0.her} sights set on the moon! Should {F0.she}{M0.he} orbit and observe, or try to land?</Text>
 <Text Key="BB85A423">{0.SimFirstName}, Alien Wrangler</Text>
 <Text Key="9529E953">Telling the Truth Pays Off</Text>
 <Text Key="7F44FBD0">Unable to Help</Text>
 <Text Key="091E5EC6">Getting Greedy</Text>
 <Text Key="7D632925">I Think I Can, I Think I Can!</Text>
 <Text Key="B77D61AB">Ugly Patchwork</Text>
 <Text Key="529AF4FC">Brain Stabilized!</Text>
 <Text Key="DB5191AC">Too Much Work</Text>
 <Text Key="BA88AAAB">A Ship of Nebulous Intentions</Text>
 <Text Key="DA405B48">Sprinkles of Love</Text>
 <Text Key="D96541D8">WARNING</Text>
 <Text Key="474131FD">Winning the Space Battle (Again)</Text>
 <Text Key="352E9624">Slight Help</Text>
 <Text Key="4A6C5BE3">Big Bully</Text>
 <Text Key="224AB7D1">A Rock Block</Text>
 <Text Key="82575D7C">A Strange Spectacle</Text>
 <Text Key="34C488EC">Back to the Wreck</Text>
 <Text Key="A51EB512">A Sighting</Text>
 <Text Key="13D7B23A">What Happened?</Text>
 <Text Key="B3AF886C">Somewhat Sketchy Cargo</Text>
 <Text Key="0AC0FAB0">An Onslaught of Non-Grilled Cheese</Text>
 <Text Key="5629BC46">A Populous Toilet Seat</Text>
 <Text Key="FB797866">Got Data</Text>
 <Text Key="B6FCF329">Memory Loss</Text>
 <Text Key="7959223C">{0.SimFirstName} has heard of traps like this before. Leaving the artifacts untouched, {M0.he}{F0.she}  pockets a few of the more unusual-looking rocks and returns to {M0.his}{F0.her} rocketship. {M0.He}{F0.She} should have just enough fuel left to return home and report {M0.his}{F0.her} amazing discovery.</Text>
 <Text Key="BAE63060">Rejected!</Text>
 <Text Key="498E8458">Alien on Board!</Text>
 <Text Key="6B02BFF4">Not {0.SimFirstName}'s Problem!</Text>
 <Text Key="6D677516">Not Enough Duct Tape</Text>
 <Text Key="FE7A03A1">In the Dark</Text>
 <Text Key="AF2D7045">Too Much Work</Text>
 <Text Key="16E694C6">Back to Geometry Class!</Text>
 <Text Key="9A82237C">Well, That Was a Waste of Time!</Text>
 <Text Key="58F8DA69">Welcome to the Pound</Text>
 <Text Key="09212F4F">At Least It Is a Pretty Nebula</Text>
 <Text Key="E0B829E6">Ruins of an Alien Civilization</Text>
 <Text Key="2B3CB1C7">Calling Tech Support</Text>
 <Text Key="6DBBF75D">Pet Peddlers in Pursuit</Text>
 <Text Key="28FE8ADE">A Speedy Return</Text>
 <Text Key="199D7383">Call It A Day</Text>
 <Text Key="C851CA69">Homeward Bound!</Text>
 <Text Key="A69FE443">A Golden Planet!</Text>
 <Text Key="0847A697">Specimen for Science!</Text>
 <Text Key="506BF24C">Nice to Meet You</Text>
 <Text Key="A31AC476">Master Thief</Text>
 <Text Key="CB585BDC">Locked!</Text>
 <Text Key="2D20F528">Moving Day</Text>
 <Text Key="8AEA4253">A Lush Planet</Text>
 <Text Key="5D9139CE">Where to Land?</Text>
 <Text Key="71DBD00B">Got Spare Parts!</Text>
 <Text Key="C220D006">Masterfully Fixed!</Text>
 <Text Key="3FD74B0E">Caught Red Handed</Text>
 <Text Key="23423706">A Treasure Map!</Text>
 <Text Key="AB6DBA34">System Update?</Text>
 <Text Key="86203A78">Let the Robot Take the Risk</Text>
 <Text Key="EEEB075A">Brain Stabilized!</Text>
 <Text Key="799FD32C">Reach For the Moon</Text>
 <Text Key="8E2DADB4">A Close Call</Text>
 <Text Key="172ED425">On Hold</Text>
 <Text Key="10D19670">Ooh, Science!</Text>
 <Text Key="CB420E01">The Stowaway</Text>
 <Text Key="8C64D7EB">Moon of the Oppressed</Text>
 <Text Key="18DD9C2D">Dog Girl Wins</Text>
 <Text Key="B0D78872">A Reasonable Request</Text>
 <Text Key="2DB31200">Colonists in Revolt</Text>
 <Text Key="95BD96ED">In the Geology Lab...</Text>
 <Text Key="B148CCBB">Duel!</Text>
 <Text Key="40232FC7">Nega-{0.SimFirstName}</Text>
 <Text Key="0B562CA1">Well Done!</Text>
 <Text Key="0A003DBA">Space Madness!</Text>
 <Text Key="BAAB7D1F">Alien Attacks!</Text>
 <Text Key="EE561075">Oops!</Text>
 <Text Key="98F7C485">Homeward Bound</Text>
 <Text Key="2D15D241">Sunset Valley, We Have a Problem</Text>
 <Text Key="B28ED748">Not Going So Well!</Text>
 <Text Key="7A839C0C">Blow It Up!!</Text>
 <Text Key="A20DC2A7">Success</Text>
 <Text Key="963B9EC1">Retreat!</Text>
 <Text Key="AD4C2193">Back to the Battle</Text>
 <Text Key="D79727C0">An Encounter in Space</Text>
 <Text Key="B5DD6A11">Mad Aliens</Text>
 <Text Key="E3B92CB8">The Red Leash</Text>
 <Text Key="6F64DA76">Rewarded</Text>
 <Text Key="ACB612CF">Repairs Needed</Text>
 <Text Key="C92520A5">Fresh Air</Text>
 <Text Key="CC9E5ABC">Is There Anybody Out There?</Text>
 <Text Key="62612404">Delusional Success</Text>
 <Text Key="F0E9BB35">Surprisingly Delicious</Text>
 <Text Key="388C67BD">Enough Space in the Spacecraft?</Text>
 <Text Key="D0EFE1EF">Pookapoo, Where Are You?</Text>
 <Text Key="4EA69BC0">An Act of Kindness</Text>
 <Text Key="0AADE155">The Market</Text>
 <Text Key="5B419B46">Catch-22</Text>
 <Text Key="523BBA20">Successful Scavenge</Text>
 <Text Key="66C485C9">A Swift Exit</Text>
 <Text Key="007B8C7F">Stuck Behind Red Tooth</Text>
 <Text Key="B4692936">The Promised Land</Text>
 <Text Key="29E54173">A Misunderstanding</Text>
 <Text Key="04878BC9">Staying Firm</Text>
 <Text Key="B2B1AFA7">Spotted At The Summit</Text>
 <Text Key="60173D2A">Message for {0.SimFirstName}</Text>
 <Text Key="5022F128">Space Battle!</Text>
 <Text Key="03E7EB8C">Bye, Fuel</Text>
 <Text Key="3B6C96D5">Ouch!</Text>
 <Text Key="C28C6297">Derelict Vessel</Text>
 <Text Key="4DD437D5">{0.SimFirstName} is Fierce!</Text>
 <Text Key="16116C1E">Traitor to the Cause</Text>
 <Text Key="567550CD">Little Blue Critters... With Teeth!</Text>
 <Text Key="4796CAC7">Black Hole!!</Text>
 <Text Key="502995BE">Unleash the Cargo!</Text>
 <Text Key="DFDF6157">Infrastructure for the Future</Text>
 <Text Key="C0A27D2A">Turbulence Ahead!</Text>
 <Text Key="1BE7BF88">{0.SimFirstName} the Middleman</Text>
 <Text Key="0A5079B8">Ready, Set, Go!</Text>
 <Text Key="18DE4CFB">Abduction?</Text>
 <Text Key="5DE9CFB3">Ambushed</Text>
 <Text Key="69F4140E">Patched Up Perfectly</Text>
 <Text Key="45222996">Not Well Equipped</Text>
 <Text Key="D1232D96">Stakeout</Text>
 <Text Key="97C6D312">Enlightened Civilization</Text>
 <Text Key="2D347133">Getting Worse</Text>
 <Text Key="C9F8FA28">Got Data (Again)</Text>
 <Text Key="CBFD2984">Alien Escaped!</Text>
 <Text Key="0141E652">Escaped!</Text>
 <Text Key="44733B37">Lost in a Nebula</Text>
 <Text Key="704E44A3">Sandwiches Everywhere!</Text>
 <Text Key="58EE4FCD">Valuable Information</Text>
 <Text Key="0F363F0A">Not {0.SimFirstName}'s Problem</Text>
 <Text Key="75923474">Captured!</Text>
 <Text Key="554DAE26">Going Mad!</Text>
 <Text Key="24A4C41A">S.O.S.</Text>
 <Text Key="6FB6B1C4">Diplomatic Disaster</Text>
 <Text Key="2099BB88">The Final Trial</Text>
 <Text Key="74DFF9FA">Stuck in the Muck</Text>
 <Text Key="540A5C7B">Got Pookapoo!</Text>
 <Text Key="B9FB7FFF">Almost Lost Forever</Text>
 <Text Key="E3585959">A Small Cry of Distress</Text>
 <Text Key="F54D54D6">The Beast</Text>
 <Text Key="B27FC888">Eat ALL the Potatoes</Text>
 <Text Key="434BAC4B">Avoiding a Bad Situation</Text>
 <Text Key="16D07B09">Found Something!</Text>
 <Text Key="4A0B8A67">Surrounded by the Space Police!</Text>
 <Text Key="B9DC2FA3">Rewind</Text>
 <Text Key="C564DA18">Still Too Heavy!</Text>
 <Text Key="F6442195">It's Not Very Effective...</Text>
 <Text Key="5927BA1D">Handy Hero</Text>
 <Text Key="79B64509">Nobody Messes With {0.SimFirstName}</Text>
 <Text Key="4CC3FAFB">Wires With Pretty Colors</Text>
 <Text Key="5DB1EFF0">A Change of Plans</Text>
 <Text Key="D134D622">Avoid the Xargons!</Text>
 <Text Key="D357A880">Applause!</Text>
 <Text Key="68BDCC10">Space Dog Should Stick Out...</Text>
 <Text Key="0D7F32B7">Run Faster!</Text>
 <Text Key="5B4890C1">Reboot</Text>
 <Text Key="A0721E99">Small Craft Spotted!</Text>
 <Text Key="872CD3FA">Good Shot!</Text>
 <Text Key="14D87F56">Rebellion</Text>
 <Text Key="3A5F1A20">Mission Not Accomplished</Text>
 <Text Key="9161554B">Undecipherable Gibberish</Text>
 <Text Key="B51A776A">Rebellion Quashed</Text>
 <Text Key="C34B5A4B">A Good Day</Text>
 <Text Key="A0724E7B">Crash!</Text>
 <Text Key="01799F1D">Sweet Talk Failed</Text>
 <Text Key="A4E7857A">Another Time</Text>
 <Text Key="C879D1FD">Wise Choice</Text>
 <Text Key="09D8170D">A Stroke of Luck</Text>
 <Text Key="492953A6">Ready...Aim...Fire!</Text>
 <Text Key="8BFAFF29">Zap!</Text>
 <Text Key="A3DC24FE">Joy Ride in Space!</Text>
 <Text Key="86350D99">Not a Smiter</Text>
 <Text Key="BB739A5D">Win!</Text>
 <Text Key="55FA2F87">Refused Service</Text>
 <Text Key="47EA8745">{0.SimFirstName} the Supreme One</Text>
 <Text Key="09DAB555">Lunar Landing</Text>
 <Text Key="DD5C5A5E">After an Inspection...</Text>
 <Text Key="F4442284">Emperor's Decree</Text>
 <Text Key="DBB023EC">Walking on the Moon</Text>
 <Text Key="CE3A3B74">It's a Draw!</Text>
 <Text Key="DDB34D47">Escape Pod Adrift</Text>
 <Text Key="FC78F93C">The Power of Dialogue</Text>
 <Text Key="F0ECC1E1">Back On Board</Text>
 <Text Key="ED6EC326">A Lot of Junk!</Text>
 <Text Key="3189BA11">Backing Out</Text>
 <Text Key="F590DCA8">Found Treasure (Again)</Text>
 <Text Key="2388C2E9">Don't Litter (Please)</Text>
 <Text Key="0CA2D043">Read Like an Open Book</Text>
 <Text Key="EDE02A5A">Fun With the Sun</Text>
 <Text Key="25445750">Lots of Goopy Goop</Text>
 <Text Key="574DDBD1">Space Madness??!</Text>
 <Text Key="FEFA5458">Around the Moon</Text>
 <Text Key="91CC5C6F">Retreat!</Text>
 <Text Key="5D3B24CD">{0.SimFirstName}'s Been Seen!</Text>
 <Text Key="22FFB108">A Decision</Text>
 <Text Key="2DE91806">Technical Difficulties</Text>
 <Text Key="39C82234">Get Outta There!</Text>
 <Text Key="71FFC53B">Imperial Triumph</Text>
 <Text Key="F353D9C8">In the Biology Lab...</Text>
 <Text Key="9DCCC95E">Not So Smooth Exit</Text>
 <Text Key="2218C406">Not So Mean After All</Text>
 <Text Key="6B8CCAEC">Wreckage</Text>
 <Text Key="72DD7FA5">What a Day!</Text>
 <Text Key="D6E22F26">Space Pirates!</Text>
 <Text Key="C36DFAA1">Zoom!</Text>
 <Text Key="526E7EB2">Feeling Good!</Text>
 <Text Key="E6164826">Better Safe than Sorry</Text>
 <Text Key="3A268AA4">Pirate's Booty!</Text>
 <Text Key="7F10F1E6">Suspicious!</Text>
 <Text Key="E891BE0B">A Slight Miscommunication</Text>
 <Text Key="5C675654">A Beautiful Space Day</Text>
 <Text Key="95998BDC">Grab and Go</Text>
 <Text Key="50066FC7">Rocks! More Rocks! Pretty Rocks!</Text>
 <Text Key="58974498">A Wrench in The Plan</Text>
 <Text Key="079ECA0B">Soup and Celebration</Text>
 <Text Key="7A91F400">Space Critters Galore!</Text>
 <Text Key="EAE57C30">A Shocking Discovery</Text>
 <Text Key="07F7F362">Oops, {0.SimFirstName} Shot It Again!</Text>
 <Text Key="F366E35B">Reported!</Text>
 <Text Key="14FFFDAD">A Mysterious Message</Text>
 <Text Key="90B78B1B">Space Duel?</Text>
 <Text Key="0BA07226">Strange Turn of Events</Text>
 <Text Key="2A11DECE">Loss of Faith</Text>
 <Text Key="DAE28B2A">Dealt With Dog Snatchers</Text>
 <Text Key="709BE71B">Master of Communication</Text>
 <Text Key="C32A3375">Floods of Doom</Text>
 <Text Key="3557FB9F">Accidental Bootlegger</Text>
 <Text Key="657D140A">Crowded Cabin</Text>
 <Text Key="847B020E">Misdirected Like a Pro</Text>
 <Text Key="C4DA7078">The Next Picasso?</Text>
 <Text Key="BBCD22A9">Medicinal Juice</Text>
 <Text Key="8975FE91">Injured!</Text>
 <Text Key="93580BCC">The Choice</Text>
 <Text Key="917697FA">Rubber Bullets</Text>
 <Text Key="E978089C">Not Dead After All</Text>
 <Text Key="6AF643FD">A Distress Call</Text>
 <Text Key="E3BE58FE">Plan Gone Wrong</Text>
 <Text Key="98925D88">Locked Out</Text>
 <Text Key="2C1BAFC6">Technical Troubles</Text>
 <Text Key="07659930">Something's Alive!</Text>
 <Text Key="FA52B5A9">Explosions!</Text>
 <Text Key="DB58926F">One Sim's Trash is {0.SimFirstName}'s Treasure</Text>
 <Text Key="BCB4F2A4">Muahahaha!</Text>
 <Text Key="1ABE088C">Persuasion Failed</Text>
 <Text Key="DFA402E3">A Big Bunny!</Text>
 <Text Key="D22EF764">Sacrifices Were Made</Text>
 <Text Key="D3E02C2E">Lost in Space!</Text>
 <Text Key="53314C24">Uh Oh...</Text>
 <Text Key="81D32213">Intimidation Failed</Text>
 <Text Key="F4C60125">A Classic Alien Prank</Text>
 <Text Key="C0534FFC">Gift of Water</Text>
 <Text Key="68818616">Saved!</Text>
 <Text Key="16F42A3F">Yikes!</Text>
 <Text Key="29317AAF">Confrontation</Text>
 <Text Key="47F3AF5B">Found Treasure</Text>
 <Text Key="6A674D49">Not so Nice</Text>
 <Text Key="68EDB18D">Access Denied</Text>
 <Text Key="EE5CF57D">To Inject or Not to Inject?</Text>
 <Text Key="43592ED6">Too Clever for Own Good</Text>
 <Text Key="26688D8A">No Reply</Text>
 <Text Key="E7D52DCD">{0.SimFirstName} Wins!</Text>
 <Text Key="1DCED50B">Commerce in Deep Space</Text>
 <Text Key="E40BFB85">Comm Alert</Text>
 <Text Key="1B386BE6">Too Slow</Text>
 <Text Key="F6E2918F">Got Specimen!</Text>
 <Text Key="6B7FBB97">Conspiracy of Closed Windows</Text>
 <Text Key="36D73306">Booted!</Text>
 <Text Key="D2C64973">Legacy in Tatters</Text>
 <Text Key="71A2D1B1">Stuck</Text>
 <Text Key="712997CD">Space Race!</Text>
 <Text Key="99FA4027">A Flimsy Excuse</Text>
 <Text Key="D87A36FD">Asteroid Approaching!</Text>
 <Text Key="6A3574E7">Miscommunication</Text>
 <Text Key="757E72B9">The Tunnel</Text>
 <Text Key="DFD1DB5F">Smiting is Scary</Text>
 <Text Key="DB8D1131">Strike!</Text>
 <Text Key="F8DC73E8">Ion Cannons Are So Cool!</Text>
 <Text Key="71BFF944">Diplomacy Failed</Text>
 <Text Key="AE788AE2">CRUNCH!</Text>
 <Text Key="454979C1">But Wait...</Text>
 <Text Key="B7DA65D2">Got Treasure!</Text>
 <Text Key="01047304">Blast Failed</Text>
 <Text Key="9BB58208">The Trials</Text>
 <Text Key="B9A5E70E">Observation</Text>
 <Text Key="1DE88BA3">Alien Landscape</Text>
 <Text Key="C00B20C0">Home, Sweet Home</Text>
 <Text Key="F08D5CD1">Success</Text>
 <Text Key="47AF2C4A">Technical Difficulties</Text>
 <Text Key="240ED2B9">Trial Failed</Text>
 <Text Key="9A3A9032">Chronological Contradiction</Text>
 <Text Key="A1DB1E1C">Throw Tank Away</Text>
 <Text Key="C2048FF1">Open Tank to Investigate</Text>
 <Text Key="031A67E4">OK</Text>
 <Text Key="FB59A411">Thank Officer & Return Home</Text>
 <Text Key="4F9D89FB">Refuse</Text>
 <Text Key="B9C0997C">What a Guilt Trip</Text>
 <Text Key="0094A001">Start Smiting</Text>
 <Text Key="B2628487">Don't Smite</Text>
 <Text Key="F38F6F15">OK</Text>
 <Text Key="EF3492B1">OK</Text>
 <Text Key="60C1E43C">Throw Up</Text>
 <Text Key="B9633F14">Take a Nap</Text>
 <Text Key="9E9EEAA0">Go It Alone</Text>
 <Text Key="3DD7B4FF">Follow</Text>
 <Text Key="17CB50F6">Move Toilet to a Better Location</Text>
 <Text Key="8A5204EB">Shine a Flashlight</Text>
 <Text Key="9FA1D511">Burn Off Fingerprints</Text>
 <Text Key="EA8CB914">Delete Files</Text>
 <Text Key="C4548B82">Dance to the Pain Spirits</Text>
 <Text Key="66F1225B">Drink Some Juice</Text>
 <Text Key="955FE5D4">OK</Text>
 <Text Key="33E67F5A">OK</Text>
 <Text Key="B1627423">Talk Sense into Them</Text>
 <Text Key="91B31BF5">Confiscate "Weapons"</Text>
 <Text Key="C42DA253">OK</Text>
 <Text Key="E6A9E5B3">OK</Text>
 <Text Key="C49ECB0E">Take A Closer Look</Text>
 <Text Key="48A32845">Return Home</Text>
 <Text Key="2CF35FCC">OK</Text>
 <Text Key="55B960C2">Catch It</Text>
 <Text Key="55AFF46E">Throw it Out</Text>
 <Text Key="CCA61730">Head Home</Text>
 <Text Key="EDEFB90C">OK</Text>
 <Text Key="39AEAE07">Return Home</Text>
 <Text Key="35CBFC2A">Check It Out</Text>
 <Text Key="60752F71">Disclose Mission</Text>
 <Text Key="D67AE6E7">Make an Excuse</Text>
 <Text Key="466E8D1A">Leave Artifacts</Text>
 <Text Key="419C0554">Take Artifacts</Text>
 <Text Key="3401C492">"Space Madness"</Text>
 <Text Key="2ED6D08D">"Ship Repairs"</Text>
 <Text Key="5A593458">Fancy Flying Time!</Text>
 <Text Key="2B9BF375">OK</Text>
 <Text Key="E9ACDD1B">Not So Friendly After All</Text>
 <Text Key="FADC5550">Enter the Code</Text>
 <Text Key="186428BB">Hotwire the Panel</Text>
 <Text Key="25AC36C8">Sure!</Text>
 <Text Key="773900EF">Set Course For Home!</Text>
 <Text Key="255EB9BB">OK</Text>
 <Text Key="49861A93">Follow the Map</Text>
 <Text Key="925A738E">Keep Cruising</Text>
 <Text Key="FC890494">OK</Text>
 <Text Key="B8CCF4C4">OK</Text>
 <Text Key="60FEDC3C">Orbit</Text>
 <Text Key="530AB715">Land</Text>
 <Text Key="DEDCB449">Geology Lab</Text>
 <Text Key="676A4374">Biology Lab</Text>
 <Text Key="3B1647AF">Take a Joyride</Text>
 <Text Key="84B77E71">Report to Authorities</Text>
 <Text Key="2B29FAA0">Assist Colonist Plot</Text>
 <Text Key="A0FB7672">Warn Planet</Text>
 <Text Key="B31D88D1">Moon Colony</Text>
 <Text Key="C6505E63">Planet Government</Text>
 <Text Key="060D888E">Back to Ship</Text>
 <Text Key="BB1A5618">Sit Next To Chair</Text>
 <Text Key="AB670BF7">Sit In Chair</Text>
 <Text Key="969FF2AD">Sputter Home</Text>
 <Text Key="8405174D">Go to Deep Space</Text>
 <Text Key="56E1AA66">Go Back Home</Text>
 <Text Key="7AA759DF">OK</Text>
 <Text Key="76DEBAF5">Leave False Trail</Text>
 <Text Key="F359C9FC">Phew!</Text>
 <Text Key="ACA0027B">Investigate Cages</Text>
 <Text Key="3AFD5C13">Confront Her</Text>
 <Text Key="A09E9C33">Talk to Them</Text>
 <Text Key="0AA9B1BC">Attack!</Text>
 <Text Key="7257A1D0">Reject the Sacrifice</Text>
 <Text Key="2024BC9E">Accept the Sacrifice</Text>
 <Text Key="EC9D96FC">Rush Home</Text>
 <Text Key="21A3909E">OK</Text>
 <Text Key="B1FAE10E">Take Only a Little</Text>
 <Text Key="4EFA332A">Take All the Cargo</Text>
 <Text Key="A695B229">Enter the Pound</Text>
 <Text Key="6648599A">Become Benevolent</Text>
 <Text Key="0D6014D0">Just Leave</Text>
 <Text Key="05503119">Try To Communicate</Text>
 <Text Key="5C4C0EB8">Steal The Part</Text>
 <Text Key="ABD4F9C1">Call Tech Support</Text>
 <Text Key="16BC113F">Reboot Dynotherms</Text>
 <Text Key="20B0C53B">OK</Text>
 <Text Key="0C8E7590">Blast Racer</Text>
 <Text Key="F8DF98DA">Keep Racing</Text>
 <Text Key="41AD7601">So Much For That!</Text>
 <Text Key="279355C1">Return Home</Text>
 <Text Key="DF423E4B">Scavenge Parts</Text>
 <Text Key="CC5D4FEC">Fly The Ship</Text>
 <Text Key="802CA4FE">Go Check It Out</Text>
 <Text Key="740F0A84">Plead for Peace</Text>
 <Text Key="6AFD68A1">Threaten with War</Text>
 <Text Key="E69B6E17">OK</Text>
 <Text Key="4372E973">Board Ship</Text>
 <Text Key="94969CDA">Gather Parts</Text>
 <Text Key="2DDC64E8">Take the Offer</Text>
 <Text Key="14FF11CE">Blow 'Em Up!</Text>
 <Text Key="8FAE1F20">Catch Alive</Text>
 <Text Key="E30E90AB">Inject and Preserve</Text>
 <Text Key="FA1AA46E">Tow the Whole Ship</Text>
 <Text Key="949976D0">Rescue the Pilot</Text>
 <Text Key="405266EC">Return Home</Text>
 <Text Key="0CB60166">Let Them Figure It Out</Text>
 <Text Key="4B121F83">Lead Them to Land</Text>
 <Text Key="F69DCB9F">Attempt Landing</Text>
 <Text Key="E161C9D3">Deliver the Goods</Text>
 <Text Key="20678A38">Uh-oh...</Text>
 <Text Key="45ECD378">Put Ball in Round Hole</Text>
 <Text Key="ABA8E1E4">Put Ball in Triangle Hole</Text>
 <Text Key="33CA2156">Cram It</Text>
 <Text Key="EAA34A19">Slip Away & Return Home</Text>
 <Text Key="980770CF">Go For It!</Text>
 <Text Key="3F4ABBB0">Space Walk</Text>
 <Text Key="7F12FFEB">Erase All Data</Text>
 <Text Key="001072E1">Use Portable O2</Text>
 <Text Key="D37E6C6D">Open the Window!</Text>
 <Text Key="A9C2EE37">Forge Forward</Text>
 <Text Key="1C15DA80">Send Distress Call</Text>
 <Text Key="3A68E230">Leave For Home</Text>
 <Text Key="474AC943">OK</Text>
 <Text Key="820A7696">Reason</Text>
 <Text Key="3D88E8A2">Comply</Text>
 <Text Key="AFD5C135">Eat The Wiring. Silence Thoughts. Float Home.</Text>
 <Text Key="55369A6B">Hang In There!</Text>
 <Text Key="C14FDF32">Take Weapon</Text>
 <Text Key="FBB18475">Leave Weapon</Text>
 <Text Key="BCBA6B19">Return Home With Pooch</Text>
 <Text Key="8A3E544F">OK</Text>
 <Text Key="8678B973">Stick to Guns</Text>
 <Text Key="1A65A528">Take a Peek</Text>
 <Text Key="262C93ED">Strike Beast</Text>
 <Text Key="6F82638C">Run!</Text>
 <Text Key="41BD05B6">OK</Text>
 <Text Key="61BE5A4D">OK</Text>
 <Text Key="231505AE">Take to Ship</Text>
 <Text Key="C8AFF499">Pry Box Open</Text>
 <Text Key="40CB7547">Hide the Cargo</Text>
 <Text Key="191BE577">Turn it Over</Text>
 <Text Key="44A3D4A7">Rip Out Wires</Text>
 <Text Key="7DFEDD81">Jettison Cargo</Text>
 <Text Key="597339F9">OK</Text>
 <Text Key="98FE48E4">Red to Green</Text>
 <Text Key="EDA17AF8">Red to Blue</Text>
 <Text Key="A95D7666">OK</Text>
 <Text Key="2F6340C7">Paint the Cabin</Text>
 <Text Key="B17A9BF1">Head for Deep Space</Text>
 <Text Key="7365FBE7">Wear the Hat</Text>
 <Text Key="0585596A">Inspect the Hat</Text>
 <Text Key="DA99CFFA">Search Cages</Text>
 <Text Key="C6F2A225">Find Exit</Text>
 <Text Key="3BE96C53">Bummer</Text>
 <Text Key="E5CC1BC0">Go Away Peacefully</Text>
 <Text Key="DE23718D">Quash the Uprising</Text>
 <Text Key="03A17291">OK</Text>
 <Text Key="E7664718">Return Home</Text>
 <Text Key="D30B7FB0">Sputter Home, Fingers Crossed</Text>
 <Text Key="EF27FD87">Grab the Jewels</Text>
 <Text Key="8BE800E6">Don't Grab the Jewels</Text>
 <Text Key="9EB3509E">OK</Text>
 <Text Key="3287C083">Shoot It Again</Text>
 <Text Key="E73F517E">Call It a Day</Text>
 <Text Key="C22A790B">Stay On The Line</Text>
 <Text Key="59A5C539">Return Home With Prizes</Text>
 <Text Key="29EE8D1B">Stay and Rule</Text>
 <Text Key="E7FA75E4">Go Home</Text>
 <Text Key="028C4C91">Send Probe</Text>
 <Text Key="A76D3623">Explore on Foot</Text>
 <Text Key="BF0BFA8E">Examine Tank Closely</Text>
 <Text Key="30645F24">Collect More Junk</Text>
 <Text Key="EDB5A8FF">Try to Talk to Them</Text>
 <Text Key="A3FA3C07">Threaten Colonists</Text>
 <Text Key="D36001E6">Dismantle</Text>
 <Text Key="838B8F2F">Bring On Board</Text>
 <Text Key="30549147">Try to Repair It</Text>
 <Text Key="CF6D87DE">Fly Home</Text>
 <Text Key="761883E3">Maybe Next Time</Text>
 <Text Key="AED168BA">Try to Grab Ship</Text>
 <Text Key="BA56C97A">Radio For Help</Text>
 <Text Key="A88B55CD">OK</Text>
 <Text Key="C21A2D0B">Threaten with Cannons</Text>
 <Text Key="148C11FA">Reason with Alien</Text>
 <Text Key="65C0D046">Try to Clean</Text>
 <Text Key="84585845">Shoot At It</Text>
 <Text Key="407A09E1">Swap CO2 Scrubber</Text>
 <Text Key="6B032B13">Turn Fan Higher</Text>
 <Text Key="31CCA488">Return Home</Text>
 <Text Key="EBDA9553">OK</Text>
 <Text Key="7C585201">Run Like Crazy</Text>
 <Text Key="3225429C">Explain to Aliens</Text>
 <Text Key="9BBA867F">Watch Quietly</Text>
 <Text Key="79FA94F7">Try to Communicate</Text>
 <Text Key="75DD1320">Try to Fix It</Text>
 <Text Key="23E9EEFE">Radio For Help</Text>
 <Text Key="8C54C3B7">Keep Looking</Text>
 <Text Key="CE4E8BAB">Leave Quickly</Text>
 <Text Key="E10461AA">Hmm, this is a little disturbing. {0.SimFirstName} thought that would help. The next symptom of Space Madness is paranoia and bad decision-making. Why didn't the fresh air tank help? It must have been a conspiracy!! {0.SimFirstName} needs to deal with this right now.</Text>
 <Text Key="40BD09A0">Hoping {M0.his}{F0.her} allergies stay under control, {0.SimFirstName} lunges into the hissing mob and gropes about wildly. Pain shoots up {M0.his}{F0.her} arm as {M0.his}{F0.her} fingers close around a wriggling, velvety beast. Success! {M0.He}{F0.She} wrangles the animal into the ship and thrusts it into a iron cage. {0.SimFirstName} can’t wait to see what they’ll make of this back home…</Text>
 <Text Key="5D98C8A2">Juvenile or not, {0.SimFirstName} knows it’s best not to cross a frightened alien. {M0.He’s}{F0.She’s} almost back to the Flea Market when the creature shows itself. It is a juvenile, whose big brother dared it to board {M0.his}{F0.her} ship. Now it wants a joy ride around the galaxy before arriving home. It will take off {0.SimFirstName}’s handcuffs if {M0.he}{F0.she} agrees....</Text>
 <Text Key="40D0E8F9">{0.SimFirstName} pulls the toilet over to a sunnier part of the rest stop. Now the aliens have everything they could ever need. "Our deity is so generous," cry the aliens. But now they're a little spoiled, and they start asking {0.SimFirstName} to smite their enemies.</Text>
 <Text Key="195B04C2">{M0.He}{F0.She} dismantles every non-essential part of the ship for extra sheet metal to cover the breach, but {0.SimFirstName} has seen better patches on pants. {M0.He's}{F0.She's} not even positive it will make re-entry into atmosphere! {M0.He}{F0.She} straps in for a bumpy landing.</Text>
 <Text Key="80E36573">{0.SimFirstName} gives them more food, more sunlight, and even starts giving some of the aliens rides from one end of the colony to another. {M0.He's}{F0.She's} basically become their slave, all just to get them to like {M0.him}{F0.her}. While they're sleeping, {0.SimFirstName} sneaks away to go home and meditate on the nature of co-dependency.</Text>
 <Text Key="C2534B3F">{0.SimFirstName} can't let the government see {M0.his}{F0.her} cargo, because then THEY'LL KNOW. But after jettisoning all the cargo, the ship is still too heavy! The only thing left is fuel and food, so {0.SimFirstName} starts eating all the astronaut food {M0.he}{F0.she} can.</Text>
 <Text Key="EDBAF3F8">Someone picks up {0.SimFirstName}’s distress call and claims to be nearby. In minutes, a large, rundown-looking fighter emerges from the nebula’s glow. “Follow us, {M0.Bucko}{F0.Buttercup}!” a low, reptilian voice says over the comm. Does {0.SimFirstName} follow?</Text>
 <Text Key="A7FEEB47">{0.SimFirstName} gently and lovingly sprinkles water on the crop fields. The plants start growing strong and the aliens rejoice! Now they want more sunshine.</Text>
 <Text Key="F8FDC9C3">{M0.He}{F0.She} unseals the air tank and peeks inside - there's nothing in it! Nothing at all! Suspicious! {M0.He}{F0.She} puts it in the air lock and jets it into space. A few minutes later {M0.he}{F0.she} sees an empty air tank float by {M0.his}{F0.her} window. How did that get there? Is someone following {F0.her}{M0.him}? Is that rogue tank a listening device?</Text>
 <Text Key="CFDF6553">Really? Are you sure you--I mean, {0.SimFirstName} should erase all the data on yo--{M0.HIS}{F0.HER} computer? All data will be permanently deleted. Proceed?</Text>
 <Text Key="9F895FEA">Right, that’s what happened! {0.SimFirstName} gives a vicious war cry, and a high-speed dogfight follows! {0.SimFirstName} emerges the fearless victor. Avoiding the time-edge this time around, {F0.she}{M0.he} can return home safely.</Text>
 <Text Key="6CD36347">Why not? That should get the government off {0.SimFirstName}'s back! Maybe this hot plate will do the trick? No...no, that just causes pain. Lots and lots of pain. What can {M0.he}{F0.she} do to deal with it?</Text>
 <Text Key="7097221C">Hey! Turns out government-sanctioned bullying can be rather fun! Hovering over the yellow moon, {0.SimFirstName} blasts the volume on {M0.his}{F0.her} comm and demands to talk to the Rebel leader. A balding man in flowing robes emerges from a small hut and gazes up at {0.SimFirstName} fearfully.</Text>
 <Text Key="67583C2B">{0.SimFirstName} arrives at the seemingly undamaged station, but hears some odd laughter echoing down the halls. {M0.He}{F0.She} follows the strange sounds to the mess hall, where some clearly deranged astronauts are throwing bricks of freeze-dried ice cream at each other. What should {0.SimFirstName} do?</Text>
 <Text Key="488B2967">Correct! That’s what happened! {0.SimFirstName} zooms through the cosmos, arriving at a debris field. What should {F0.she}{M0.he} do?!</Text>
 <Text Key="E84CCA95">While passing the asteroid belt, {0.SimFirstName} notices something ducking behind a nearby rock. {0.SimFirstName} slowly guides {M0.his}{F0.her} ship in to investigate.</Text>
 <Text Key="9EE16263">{0.SimFirstName} puts a paltry few boxes in the back of {M0.his}{F0.her} ship. One box is smoking, and another's making a whimpering sound, but {0.SimFirstName} doesn't ask questions. {M0.He}{F0.She} delivers it on time and makes a few extra bucks.</Text>
 <Text Key="448F8693">With {0.SimFirstName}’s help, the colonists quickly access Hiattooine’s food replicators. Not only are they making non-grilled cheese, but they’re making them 1,000 times faster than before! Buried under an avalanche of inedible sandwiches, the government surrenders, agreeing to reopen talks if the colonists undo their handiwork. A victorious {0.SimFirstName} flies home, reward in hand.</Text>
 <Text Key="234F5E6D">Even in space, nature calls. {0.SimFirstName} docks with a starside rest station. It's pretty nasty in there…but then {0.SimFirstName} looks closely at the top of the toilet and discovers that it's inhabited by a teensy tiny alien civilization!</Text>
 <Text Key="2A9879A9">The results show that this ship once belonged to the Boronians, creatures of pure Boron. This is useful scientific data, as very little is known of creatures of the fifth element. Scans continue now that the results have been seen, and the rocket backs out of the wreck. What happened just before?</Text>
 <Text Key="9C041F27">Avoid the (Hypothetical) Booby Traps</Text>
 <Text Key="BD1F5C93">{0.SimFirstName} uses {M0.his}{F0.her} ship's robotronic arms to drag the escape pod on board through the airlock. After a few minutes of banging on the hatch, it pops open - and an alien creature pops out! {0.SimFirstName}'s not sure whether {M0.he}{F0.she} should try to catch it and subdue it, or just shove it out into space.</Text>
 <Text Key="5BC7FF87">{0.SimFirstName}'s generosity has allowed the aliens to grow complacent and spoiled. {M0.He}{F0.She} really didn't want this responsibility in the first place, so {M0.he}{F0.she} decides to get out while {M0.he}{F0.she} still can. As {M0.he}{F0.she} leaves, {M0.he}{F0.she} hears the panicked cries of the aliens, calling out for food, clothing, and medicine. {0.SimFirstName} hopes they'll be okay...</Text>
 <Text Key="D4792A92">Without light, the aliens can't grow anything or do anything…but neither can {0.SimFirstName}. Sitting in a public restroom in the dark isn't exactly thrilling, so {M0.he}{F0.she} decides to head for home, having learned exactly nothing about the effects of absolute power.</Text>
 <Text Key="9E624AFA">Being the supreme deity for an entire civilization seems like a lot of work, and {0.SimFirstName} doesn't think {M0.he's}{F0.she's} up for it. Let someone else deal with the responsibility. {M0.he}{F0.she} gets back into {M0.his}{F0.her} rocket ship and heads for home.</Text>
 <Text Key="988E7B07">{0.SimFirstName} is tired. So tired in fact, {M0.he}{F0.she} could fall asleep right here on the 69th floor, if weren't for all the howling. The animals in here are nothing like “Fitzy-Poo.” Finding a stairwell, {M0.he}{F0.she} heads back to the front desk. The alien is gone, but what's that {0.SimFirstName} hears? Whimpering from under the desk...?</Text>
 <Text Key="A08EC8E6">{0.SimFirstName} parks {M0.his}{F0.her} rocketship and goes into the pound. The alien at the front desk raises an eye as {M0.he}{F0.she} walks in. “Job's filled,” she says. {0.SimFirstName} can explain about the missing dog… or make an excuse to look around.</Text>
 <Text Key="ACD5E5D0">{0.SimFirstName} wanders through the cloud. The dance of gold and purple is almost hypnotic—an exquisite dream, or luxurious grave. {M0.He}{F0.She} is at peace with the beauty of {M0.his}{F0.her} lugubrious fate when suddenly the ship breaks through into clear sky. {M0.He’s}{F0.She’s} free! All {M0.he}{F0.she} needs is a little more luck: {M0.he's}{F0.she's} got to get home on fumes.</Text>
 <Text Key="0FD41E31">Phew! {0.SimFirstName}'s rocketship lands without a scratch and so far, no aliens are running out to greet {M0.him}{F0.her}. {0.SimFirstName} wanders into a half-collapsed temple, which seems to have been constructed of massive, porous rock. More strange space rocks are scattered about, along with a beautiful sacrificial bowl and other religious artifacts. Should {M0.he}{F0.she} bring an artifact home for analysis?</Text>
 <Text Key="7D27F208">{0.SimFirstName} finally connects with Tech Support. A pre-recorded voice says, "Hello. What can I help you with? You can say, 'ship repairs' or 'space madness.'"</Text>
 <Text Key="0C94D6A1">{0.SimFirstName} knows better. Battling the black hole’s pull, {M0.he}{F0.she} guides {M0.his}{F0.her} rocket alongside the alien’s and persuades him to abandon ship. The pilot is barely clear when his ship is sucked into oblivion, but he doesn't look too grateful. Giving {0.SimFirstName} a (very) little something for the help, he asks to be dropped at the next planet.</Text>
 <Text Key="148B5842">{0.SimFirstName} is on {M0.his}{F0.her} way home to deliver the prized pooch and collect {M0.his}{F0.her} reward! The animal under the desk had been Fitz all right, dyed brown in a lame attempt at disguise. But wait—there’s a fighter closing in. Then {0.SimFirstName} realizes: the injection was a tracker. Maybe {M0.he}{F0.she} can outmaneuver them.</Text>
 <Text Key="44DD42E8">{0.SimFirstName} thinks {F0.she}{M0.he} has done enough. The satellite probably sends out a better signal. Instead of a million Sims without coverage, it’s only hundreds of thousands. That’s a win on some level, right?</Text>
 <Text Key="201C4E82">The creature offers {0.SimFirstName} a special treasure for passing the trials. Then, {0.SimFirstName} watches in amazement as the creature points to the rocket, which seems to lift out of the swamp as if guided by an invisible force! Now {0.SimFirstName} can finally fly home and leave this weird planet far behind {M0.him}{F0.her}!</Text>
 <Text Key="105D73F0">{0.SimFirstName} wanders through the cloud. The dance of gold and purple is almost hypnotic—an exquisite dream, or luxurious grave. {M0.He}{F0.She} is at peace with the beauty of {M0.his}{F0.her} lugubrious fate when suddenly the ship breaks through into clear sky. {M0.He’s}{F0.She’s} free! And there before {M0.him}{F0.her} is a strange golden planet.</Text>
 <Text Key="97E02190">After wrestling with the strange and slippery creature, {0.SimFirstName} manages to wrangle it into a big specimen jar. {M0.He'll}{F0.She'll} take it back to Earth with {M0.his}{F0.her} for scientists to dissect. Err, "study."</Text>
 <Text Key="B3F2C278">The fighter leads {0.SimFirstName} out of the nebula, but then loops around to get a missile lock on {M0.his}{F0.her} ship! Quickly, {0.SimFirstName} shifts into hyperwarp and escapes. That's when {M0.he}{F0.she} sees that the ship automatically picked up some mysterious cargo in the nebula. What could it be?</Text>
 <Text Key="AC01821F">{0.SimFirstName} sends a message of peace to the creature, who responds by flashing brightly green. It leads {0.SimFirstName} around to a hole in the asteroid, which {F0.she}{M0.he} can see is glowing with beautiful gems. {0.SimFirstName} grabs a few and stores them on {F0.her}{M0.his} ship.</Text>
 <Text Key="38ED2719">The camp is very busy, and it IS a matter of life or death. {0.SimFirstName} waits for the right chance, then slides the needed part off of a junk pile while the little creature is distracted. Before the theft can be discovered, {M0.he}{F0.she} runs off in the direction of {M0.his}{F0.her} ship. Time to make repairs and get home quickly!</Text>
 <Text Key="DCD42F5B">Nice try, spacesuit! {0.SimFirstName}'s pretty sure {M0.he'll}{F0.she'll} be fine without it! Spacesuits are a conspiracy by the fiberglass industry anyway. {M0.He}{F0.She} puts on a nice knitted hat and applies some sunscreen, then heads for the airlock door. But it's locked.</Text>
 <Text Key="D39E32A3">Passing the planet Yaaaaaaang, {0.SimFirstName} sees a weary-looking alien standing amid a huge pile of trash bags and rusty futon parts. Turns out he's moving to a new pad on the planet Rompiter, and his friend who was supposed to help just bailed! {0.SimFirstName}'s got some extra time - should {M0.he}{F0.she} pitch in?</Text>
 <Text Key="79DDF7C1">Bleep! Bleep! {0.SimFirstName}'s rocketship has detected an unexpected object on the horizon. As {M0.he}{F0.she} gets closer, {M0.he}{F0.she} can't believe {M0.his}{F0.her} eyes. Green, billowy treetops. Crystal blue streams. Could it be? The mystical Lush Planet! {0.SimFirstName} switches off {M0.his}{F0.her} turbo boosters as {M0.he}{F0.she} breaks through the planet’s atmosphere.</Text>
 <Text Key="765DCC09">Cruising slowly now, {0.SimFirstName} glides over miles and miles of thick jungle. At last! A clearing. But the clearing seems to be cluttered with alien ruins. Should {M0.he}{F0.she} land there anyway, where there’s less chance of crashing, or opt for the dense, dark cover of the jungle?</Text>
 <Text Key="7B50D5F0">{0.SimFirstName} uses {M0.his}{F0.her} ship's robotronic arms to take apart the escape pod. An extra voltrofibrilator and a spare dehexythermomatic gauge will really come in handy someday!</Text>
 <Text Key="771C68D9">Trying not to panic, {0.SimFirstName} scans the horizon for familiar stars. There! A flashing light. {M0.He}{F0.She} zooms closer only to discover a mysterious glass canister with what looks like a message beacon inside. Extracting it, {0.SimFirstName} finds a map with an X marked on a planet near the constellation’s head. It’s almost too good to be trusted… What now?</Text>
 <Text Key="95623F73">The probe is traversing the lunar landscape with agility and style! From {M0.his}{F0.her} tiny porthole, {0.SimFirstName} can see the droid having more fun than {F0.she}{M0.he}'s had in years. Luckily, it should at least bring back a souvenir.</Text>
 <Text Key="E5458987">{0.SimFirstName} asks the child what planet they're on, but before the child can answer, an army of spider-like aliens appears behind it. Dodging laser fire, {0.SimFirstName} leaps into {M0.his}{F0.her} rocketship and blasts off. {M0.He}{F0.She} sustains a few hits to {M0.his}{F0.her} landing system, but escapes. Luckily, {M0.he}{F0.she} gets the GPS working again in time to steer home.</Text>
 <Text Key="D478FB6A">The voice returns. "Your call is important to us. Would we play this music to you if you were not important to us?" The infuriating music seems to get louder. It has been 0.00003% of one galactic cycle.</Text>
 <Text Key="1E0D23C2">What’s the use of thrusters if you never get to use them? {0.SimFirstName} blasts {M0.his}{F0.her} thrusters and rockets ahead, leaving Dog Girl, Red Tooth and everyone else in the dust. Nice win! Prize money in hand, {M0.he}{F0.she} hightails it out of there—not that any disgruntled losers could catch {M0.him}{F0.her}.</Text>
 <Text Key="FBDD56FF">After crossing over via the other ship's airlock, {0.SimFirstName} looks around and realizes that this must have been a science vessel - machines, sparkly rocks, plants, microscopes…yup, definitely science-y stuff. Where should {M0.he}{F0.she} explore next?</Text>
 <Text Key="3C05EEC2">{0.SimFirstName} should have known that the alien "statue" was too good a bargain. The creature isn’t dead—it’s just a stupid juvenile that was dared by its big brother to pretend. Now it wants a joy ride around the galaxy and a free lift home. {0.SimFirstName} knows {M0.he}{F0.she} could get charged with alien-napping, but it’s hard to refuse 4 pleading eyes…</Text>
 <Text Key="3412EFD4">{0.SimFirstName} decides to skip the propaganda and get the story from the colonists first. The instant {M0.he}{F0.she} lands on the yellow moon, {M0.his}{F0.her} rocketship is surrounded by a mob of angry-looking colonists. Claiming that the planet government is oppressive, they plan on sabotaging the planet’s food replicators to make only non-grilled cheese. What should {0.SimFirstName} do?</Text>
 <Text Key="937CB1CE">{0.SimFirstName} opens throttle around the final bend, dusting Red Tooth and Dog Girl. This is it: time to show the galaxy what {M0.he}{F0.she} is made of. But then over the roar of {M0.his}{F0.her} engines comes a high-pitched whiz as Dog Girl blasts into hyperspeed. Is that legal?! Dog Girl takes first—this time.</Text>
 <Text Key="F046A8E6">Grasping the pipe tighter, {0.SimFirstName} crashes through the hold door and swings wildly. Something small and orange scampers behind a crate. Scanning the room, {0.SimFirstName} sees that a display for a taxidermied alien {M0.he}{F0.she} found is empty! “Don’t hurt me!” a tiny voice cries. Four eyes peek from behind the crate. {0.SimFirstName} lowers the pipe.</Text>
 <Text Key="72107817">On {M0.his}{F0.her} way over to the planet, {0.SimFirstName} gets more details from Dispatch. It seems that a colony on Planet Hiattooine’s moon is threatening to revolt and start their own government. Negotiations have broken down, and since neither side will talk to the other, it’s up to {0.SimFirstName} to mend the rift. Who will {M0.he}{F0.she} talk to first?</Text>
 <Text Key="3DAA3756">The lab is full of geodes and oozing, shimmering specimens. This is some serious science right here. {0.SimFirstName} starts going through the specimen jars when {M0.he}{F0.she} feels a rumbling from the belly of the ship. What was that?!</Text>
 <Text Key="F3EB8620">No two space duels begin the same way, but this alien seems to have a plan. With a wave of his tentacles, he zips off toward the horizon, then turns his starfighter to face {0.SimFirstName}’s. {0.SimFirstName} does the same, pauses, then veers back to charge the alien ship. This duel is on!</Text>
 <Text Key="745ECAE4">Deep in the Evil Cave, {0.SimFirstName} encounters {M0.his}{F0.her} ultimate challenge: Nega-{0.SimFirstName}!! It is the opposite of everything {0.SimFirstName} stands for! Luckily {0.SimFirstName} brought that weapon, so {M0.he}{F0.she} quickly dispatches it and heads for the surface. Now the creature can help you get home!</Text>
 <Text Key="4A3FC738">{0.SimFirstName} squeezes in behind the controls and pilots the little craft down the mountain. And by “pilots,” I mean “rolls.” And by “mountain,” I mean “insanely sharp rocks.” The good news is that a component not unlike a catalyzer lies in the wreckage. The bad news is that {0.SimFirstName} is now clutching a pretty bad gash in {M0.his}{F0.her} side. Night is falling.</Text>
 <Text Key="126D5F4E">Eureka! The hat goes on the head! More cheers spew forth from the crowd as {0.SimFirstName} rifles the hat into the stands with a flourish, to be caught by one lucky fan. The hatless pedestal sinks and disappears into the ground, and is shortly replaced again. This latest test pedestal appears to hold a chair: a simple, metal chair.</Text>
 <Text Key="BCCF6681">{0.SimFirstName} approaches one of the more clear-headed looking crew members and asks what's going on. It turns out that the entire crew has contracted some sort of space-induced madness! {0.SimFirstName} sneaks back to the rocket to contact command. Someone will be up shortly to help the crew.</Text>
 <Text Key="7B5A8C7A">With determination, {0.SimFirstName} stabs a finger down onto the button that jettisons all of the trash out of the rocket. Wait, what was {M0.he}{F0.she} supposed to be doing? Oh no!! The government can follow that trail of garbage RIGHT TO {M0.HIM}{F0.HER}!!</Text>
 <Text Key="DE2C973A">{0.SimFirstName} blasts off—and just in time, too! An army of spider-like aliens has covered the hillside and fires at {M0.his}{F0.her} retreating ship. Safely in space, {0.SimFirstName} goes to work on {M0.his}{F0.her} GPS. Reboot. Reboot…Bingo! {0.SimFirstName}—and the treasure—are on their way home.</Text>
 <Text Key="FF5A3B6E">{0.SimFirstName} apologizes for not having the skills to fix the station and sends a message from the rocket to headquarters. It'll be a few days before help arrives, but the astronauts should make it, assuming no one hogs all the blankets.</Text>
 <Text Key="378247AB">{0.SimFirstName} uses {M0.his}{F0.her} surprise advantage to land the first hit, but it goes downhill from there. Note to self: never duel an alien with 14 more hands than you! The extra-handed extraterrestrial unleashes a wall of missile fire, and judging by the smoke and warning lights, {0.SimFirstName}’s ship has been hit! Should {M0.he}{F0.she} retreat, or fight to regain {M0.his}{F0.her} edge?</Text>
 <Text Key="82A985BB">The tank is no match for the powerful laser on {0.SimFirstName}'s rocket. ZZZZZT! It incinerates in a cloud of metal dust. Looks like {M0.he's}{F0.she's} outsmarted the government agents on {M0.his}{F0.her} trail. What's {0.SimFirstName}'s next move in this high-stakes game of cat-and-mouse?</Text>
 <Text Key="D3FC84AC">{0.SimFirstName} maneuvers the ship into the path of the space rock. With some clever flying, {M0.he}{F0.she} manages to deflect the asteroid off the ship's plating, causing it to fly harmlessly back into space. That was close!</Text>
 <Text Key="B1B91C3B">Turns out it IS that kind of race! {0.SimFirstName} gets a lock on Red Tooth and fires {M0.his}{F0.her} ion cannons, sending Red Tooth’s TS-555 hurtling off the track. {0.SimFirstName} easily closes the distance between {M0.his}{F0.her} ship and Dog Girl, blasting past her for the win and the top prize!</Text>
 <Text Key="740909D4">Correct! That’s what happened! {0.SimFirstName} zooms through the cosmos, and approaches an unknown vessel. Communications open; what should {M0.he}{F0.she} say?!</Text>
 <Text Key="60634BB3">{0.SimFirstName} waits for the alien to search her computer for record of Fitz, the pookapoo. Apparently nothing comes up. The alien hands back the photo and claims to have dogs to feed. But she doesn’t get up. {0.SimFirstName} notices a small red leash—much like in Fitz’s photo—sticking out of a box under the desk. What now?</Text>
 <Text Key="BEEDF0D6">{0.SimFirstName} sees some unsavory characters approaching fast in {M0.his}{F0.her} rearview mirror...uh oh! Those are space pirates, and {0.SimFirstName}'s about to be shipjacked. They demand a suitcase full of Simoleons to let {0.SimFirstName} pass...OR ELSE.</Text>
 <Text Key="10CDDDA1">{0.SimFirstName} pilots {M0.his}{F0.her} ship to a remote rest-stop, but just as {M0.he’s}{F0.she’s} about to pry open the first crate, {M0.he}{F0.she} notices a small red flashing light. A tracker! Just then the alien knocks at {M0.his}{F0.her} window. As the smuggler unloads his stuff, he slips {0.SimFirstName} a small package in thanks before vanishing in a cloud of exhaust.</Text>
 <Text Key="624CFA0E">Without water for their crops, the tiny, helpless aliens start to wither away. In order to appease their deity, they start sacrificing some of their pets and livestock at a tiny temple, where they've drawn a crude picture of {0.SimFirstName}'s face.</Text>
 <Text Key="D44B9574">Well, this is going...not great. {0.SimFirstName}'s ship crashes spectacularly into the surface of the planet. According to the damage diagnostic, the ship won't be safe to fly until {0.SimFirstName} can replace the catalyzer on the port compression coil. It's a nothing part--until you don't have one. {0.SimFirstName} steps out of {M0.his}{F0.her} ship and begins the search.</Text>
 <Text Key="8C0596BF">No one answers {0.SimFirstName}’s distress call. This massive ball of dust and gas must be absorbing all comm signals. There’s nothing to do but forge forward and hope {M0.he}{F0.she} can get free before {M0.his}{F0.her} fuel’s gone!</Text>
 <Text Key="5F306B31">So much better… Free of handcuffs, {0.SimFirstName} sizes up the creature {M0.he’d}{F0.she’d} bought as taxidermy—it’s just a stupid juvenile that was dared by its brother to pretend! Now it wants a joy ride around the galaxy and a free lift home. {0.SimFirstName} knows {M0.he}{F0.she} could get charged with alien-napping, but {M0.he}{F0.she} did promise…</Text>
 <Text Key="D653E832">{0.SimFirstName} suits up, opens the doors, and floats toward the satellite. As {M0.he}{F0.she} gets closer, {0.SimFirstName} notices that there are...sprinkles in the goop? What?! {0.SimFirstName} pulls out {M0.his}{F0.her} space shammy and wipes some off. {M0.He}{F0.She} sniffs it and then takes a taste. It's frosting! {0.SimFirstName} takes a sample for lab analysis (and for a snack) then returns to the ship.</Text>
 <Text Key="895CA3B2">The old trader's ship is overflowing with cargo--he offers to let {0.SimFirstName} keep some of the cargo if {M0.he}{F0.she}'ll transport the rest to his buyer on Earth. {0.SimFirstName}'s ship's cargo bay isn't very large, and the extra weight could crash {M0.his}{F0.her} ship. Should {M0.he}{F0.she} risk it, or just take a little bit of the goods?</Text>
 <Text Key="45E49704">{0.SimFirstName} stares down at a formidable tower on a red planet. The Cosmic Relief Dog Pound isn’t just a fable. It’s real! {0.SimFirstName} is searching for Mrs. Foozzin’s prized pookapoo—a rare breed of space dog that could bring big bucks on the black market. It will bring big bucks to {0.SimFirstName}, too, if {M0.he}{F0.she} brings it home unscathed.</Text>
 <Text Key="619CDF47">Oh, all-powerful {0.SimFirstName}! {M0.He}{F0.She} truly must have a master plan, chant the grateful aliens. They're so happy that {M0.he's}{F0.she's} chosen to help them rebuild their society. Maybe being benevolent is the better way to rule?</Text>
 <Text Key="571E7E26">After a long walk, {0.SimFirstName} finally sees signs of life. {M0.He}{F0.She} appears to have discovered a large camp, filled with little creatures bustling about and trading small bits of junk they’ve scavenged from various crash sites. One little merchant near {M0.him}{F0.her} has a part that would be a suitable replacement for the catalyzer. But how to obtain it...?</Text>
 <Text Key="C29AB831">When {0.SimFirstName} clicks the "Update" button to update the dynotherm drivers, a helpful message appears saying the request cannot be completed because the dynotherm drivers have not been updated.</Text>
 <Text Key="E8771463">Since {0.SimFirstName} knows {M0.his}{F0.her} way around a machine, it doesn’t take long to figure out the alien components. There’s a part not unlike a catalyzer that should do the trick, and it looks like {M0.he}{F0.she} can still get back to the ship before night falls. Time to head home.</Text>
 <Text Key="7B7239A4">This is not going well at all. Dog Girl has taken the lead, but instead of chasing her, Red Tooth seems intent on menacing {0.SimFirstName}, maneuvering to block {M0.him}{F0.her} at every turn. Could they be working together? Regardless, {0.SimFirstName} is tired of looking up Red Tooth’s tail-lights. Should {M0.he}{F0.she} try to blast him out of the way or play fair?</Text>
 <Text Key="0D1C32E1">Praise to {0.SimFirstName}! {M0.He}{F0.She} drags a table near the toilet so the alien colony can expand. Now that the aliens have all the land they need to build and grow, they seem to be doing okay. {0.SimFirstName} leaves on a high note.</Text>
 <Text Key="9FB75474">These mountains would break most Sims, but thanks to {0.SimFirstName}’s good physical condition, {M0.he}{F0.she} eventually makes {M0.his}{F0.her} way to the summit. The curl of smoke {M0.he}{F0.she} spotted earlier is pouring from an alien ship! {0.SimFirstName} might be able to pilot it out of here, or {M0.he}{F0.she} could try scavenging a suitable part for {M0.his}{F0.her} own ship.</Text>
 <Text Key="F23FAEA9">*Bzzt* {0.SimFirstName}! Come in!*bzzt*

Commander Vanderwander needs {M0.his}{F0.her} help! There is a satellite out in orbit that is malfunctioning. Millions of Sims are complaining about their poor cell phone data coverage! They want to post pics of their food, their kittens, and their profound fortune cookies but can’t! The commander needs {0.SimFirstName} to take a look!</Text>

 <Text Key="898CF08F">The debris reassembles into a fierce pirate ship, while laserblasts spawn and retract into their respective blasters! An epic battle un-ensues, and the ships drift further apart. Communications become active; what did {0.SimFirstName} say to the pirate captain?!</Text>
 <Text Key="92771F9A">After wandering for a very long time, {0.SimFirstName} discovers a wrecked ship similar in structure to {M0.his}{F0.hers}! There’s even a part that could possibly replace the catalyzer! Unfortunately, when {0.SimFirstName} pulls it free, the wreckage shifts and a piece of jagged metal leaves a deep cut in {M0.his}{F0.her} side. Better get back to the ship quickly…</Text>
 <Text Key="799B1418">{0.SimFirstName} sees a large ship floating silently ahead - it looks abandoned, or at least very poorly maintained. Should {0.SimFirstName} try to board it to see what's inside, or just use the robotronic arm to collect some spare parts from the outside?</Text>
 <Text Key="172C2CA6">Whoa, that escalated quickly. But {0.SimFirstName}'s quick offensive strike took the pirates by surprise, and they crumble into a teary, blubbering puddle. They even offer {0.SimFirstName} some spare wires and loose change to entice {M0.him}{F0.her} to leave them alone.</Text>
 <Text Key="EFC77785">Promising to infiltrate the government’s food replicators, {0.SimFirstName} blasts off for the planet. As soon as {M0.he}{F0.she} lands, a government official waves {M0.him}{F0.her} in to see the Emperor, Yang Holmby. Warning him of the Rebel plot, {0.SimFirstName} quashes the revolution—and receives a handsome reward for {M0.his}{F0.her} help.</Text>
 <Text Key="12E1242E">It’s a tight squeeze, but {0.SimFirstName}'s rocketship lands without a scratch. Instantly it’s surrounded by blue furry creatures! They’re small—about the size of a common house cat—but {0.SimFirstName} has never seen anything quite as toothy, and there are hundreds of them. Should {M0.he}{F0.she} try to capture one alive, or euthanize one and bring it back for analysis?</Text>
 <Text Key="705C8190">That would explain it. As {0.SimFirstName} gets closer, {M0.he}{F0.she} sees that an alien spaceship is being pulled towards a massive black hole! {0.SimFirstName} offers to transport the owner of the ship to {M0.his}{F0.her} rocket, but the alien begs {M0.him}{F0.her} to save the whole ship. “I’ll reward you! Pleeeeease!” Should {M0.he}{F0.she} risk it?</Text>
 <Text Key="B2034E9C">The aliens will never again want for water! {0.SimFirstName} is so benevolent! The aliens sing {M0.his}{F0.her} praises. Now they're praying to {M0.him}{F0.her} for more land for their fields and livestock.</Text>
 <Text Key="D4132BC1">{0.SimFirstName} carefully guides the rocket into orbit over a small alien world, but it’s clear right away that something is wrong. Ionic interference in the planet’s thermosphere is causing havoc with the ship’s primary systems. {0.SimFirstName} decides to attempt an emergency landing, which is smart since {M0.he}{F0.she} has no other choice…</Text>
 <Text Key="57896F5F">The grizzled old trader has an offer for {0.SimFirstName} - deliver some of his cargo back to Earth, and {0.SimFirstName} can keep some of it! {M0.He}{F0.She} can use it {F0.her}{M0.him}self or make big bucks selling it. The cargo bay is pretty large, so {0.SimFirstName} accepts the offer.</Text>
 <Text Key="172120DB">{0.SimFirstName} slides into place at the starting line. To {M0.his}{F0.her} right, a souped up XR315 piloted by a female canine-sapien. To {M0.his}{F0.her} left, a brawny alien revving the engine of his TS-555, his sneer revealing a row of sparkling red teeth. Bang! The starting gun fires and they’re off!</Text>
 <Text Key="8D8017DF">"Ship repairs," {0.SimFirstName} carefully enunciates into the comm. "You have selected: Self Destruct," the voice says, "Remotely engaging your ship's self destruct function now."</Text>
 <Text Key="EA3F5B64">{0.SimFirstName} doesn't remember much, but thinks {F0.she}{M0.he} may have been abducted! {M0.He}{F0.She} now stands in a small, sterile arena. A motley assemblage of hideous beings sits, furtively, in the bleachers. Slowly, a pedestal rises from the floor; it contains two items: a ball, and a container with two holes, one round and one triangular. The room is tense with excitement.</Text>
 <Text Key="07A441C4">{0.SimFirstName} slowly opens the door and peers inside. Just then, something soft and squishy thumps onto {M0.his}{F0.her} back and a tentacle threads around {M0.his}{F0.her} neck. “Don’t move!” a small voice whispers. Everything goes black. {0.SimFirstName} faints, which is technically moving.</Text>
 <Text Key="4F97237C">Hmm, {0.SimFirstName} really doesn't have a big enough cargo bay. The alien's got a lot of incense burners and bottle koozies, and they might not all fit in the ship. Should {M0.he}{F0.she} try to just cram it in there, or give up?</Text>
 <Text Key="7BC81319">After dismantling {M0.his}{F0.her} bunk for extra sheet metal, {0.SimFirstName} patches the hole! The inside pressure stabilizes and it looks like the ship will make it back to Earth! Some of the debris could be valuable... at the very least, {0.SimFirstName} can Internet-shame the litterbug who got {M0.him}{F0.her} into this mess. {M0.He}{F0.She} collects a scoopful and sets course for home.</Text>
 <Text Key="FEE64C7D">{0.SimFirstName}'s leg is starting to cramp.  {M0.He}{F0.She} is crouched in the Cosmic Relief stairwell, and {M0.he's}{F0.she's} been watching the front desk for what feels like forever. Finally, the alien stands, scratches, checks something under the desk and seems to say something before waddling off. Gotcha! It's now or never.</Text>
 <Text Key="9F3EFDB5">{0.SimFirstName} shines {M0.his}{F0.her} flashlight on the cropland, and the plants grow taller than ever! The aliens are so happy that they invent painting, music, and philosophy. With civilization progressing so well, {0.SimFirstName} figures that {M0.his}{F0.her} work is done. {M0.He}{F0.She} hops into {M0.his}{F0.her} rocket ship and heads home.</Text>
 <Text Key="5F81E678">The fresh air really helped, and now {M0.he}{F0.she} feels better. If {0.SimFirstName} actually had Space Madness {M0.he}{F0.she}'d start getting paranoid and making really terrible decisions. Now...how to spend the day up here in space?</Text>
 <Text Key="D6FDBA3C">Ugh, {0.SimFirstName} feels even worse now. This isn't good--it definitely sounds like Space Madness. The next symptom is making really bad decisions. If {M0.he}{F0.she} just concentrates {M0.he}{F0.she} should be okay. Now...how to fix the air flow?</Text>
 <Text Key="24915BC3">Right, that’s what happened! {0.SimFirstName} scans the wreck, gaining invaluable scientific knowledge. Avoiding the time-edge, {F0.she}{M0.he} safely makes {M0.his}{F0.her} way home.</Text>
 <Text Key="F51F6EAF">This creature is surprisingly slippery, even by slimy alien standards! {0.SimFirstName} just can't keep ahold of it and it gets away and starts chewing through some electrical cables. Hmm… hope {0.SimFirstName} wasn't going to need those cables for the journey home....</Text>
 <Text Key="2D8E35C9">{0.SimFirstName} finally returns to the ship, exhausted. The alien part had made a pretty good club, stunning the giant beast with one solid whack. It gave {0.SimFirstName} just enough time to find a place to hide until the injured creature finally staggered away. Now to repair the ship, dress these wounds, and get back home!</Text>
 <Text Key="350DBA74">{0.SimFirstName}'s instruments go haywire and {M0.his}{F0.her} rocket ship is bathed in purple light. Purple and gold dust coats the sky as far as the eye can see—which isn't that far. {M0.He}{F0.She} must have drifted into a giant nebula! {0.SimFirstName} can send out a call for help, or forge ahead and hope the instruments can sort it out.</Text>
 <Text Key="97EA24AB">{0.SimFirstName} sets to work on {M0.his}{F0.her} GPS. Reboot. Reboot. Reboot. Yes! A signal at last. {M0.He}{F0.She} blasts off—and just in time, too. An army of spidery aliens has covered the hillside and opens fire. Pushing {M0.his}{F0.her} engines to the limit, {0.SimFirstName} gets free, but not without sustaining a few hits to {M0.his}{F0.her} thermal system. This’ll be a rocky landing…</Text>
 <Text Key="552F7D96">Thinking quickly, {0.SimFirstName} offers the child some treasure if it will tell {M0.him}{F0.her} which planet {M0.he}{F0.she} has landed on. Now {0.SimFirstName} can radio in {M0.his}{F0.her} location and get directions home! Rewarding the child, {M0.he}{F0.she} blasts off with the bulk of {M0.his}{F0.her} treasure still intact. Clever!</Text>
 <Text Key="2CB8BA65">{0.SimFirstName} did what was asked of {F0.her}{M0.him}. There’s no point risking {M0.his}{F0.her} life for cell phone data. As long as this satellite is left unharmed, then it was a success.</Text>
 <Text Key="7DDFA59F">Well, looks like even the pound has its processes. Having made up a story about losing {M0.his}{F0.her} mutt, {0.SimFirstName} fills out {M0.his}{F0.her} 13 forms while waiting for an escort to the cages. {M0.He}{F0.She} is handing them in when {M0.he}{F0.she} notices a small red leash—much like in Fitz’s photo—sticking out of a box under the desk. What now?</Text>
 <Text Key="5A93478B">Ouch. {0.SimFirstName}’s head hurts, and when {M0.he}{F0.she} tries to move, {M0.he}{F0.she} realizes that {M0.he’s}{F0.she’s} handcuffed to {M0.his}{F0.her} pilot seat. A sharp, cold object is poking {M0.his}{F0.her} back. “T-t-take me home,” a voice stammers. It’s oddly deep—and {0.SimFirstName} realizes it’s a juvenile voice trying to sound older. Does {M0.he}{F0.she} comply or try to reason with the juvenile?</Text>
 <Text Key="22BD686D">Oh, why didn't {0.SimFirstName} spring for the extra-tacky coating on {M0.his}{F0.her} space gloves? Breathing heavily {M0.he}{F0.she} bounces down the body of the ship, desperate grabs failing to find purchase. Finally {M0.he}{F0.she} gets hold of some cables, ripping the hydraulic line for the ship's stabilizers. The ship automatically activates its emergency beacon.</Text>
 <Text Key="B494B3D4">It's just a person-sized hole in the hull. So it's not perfectly sealed. So it might let in stray meteors and space contaminants. So {0.SimFirstName}'s combustible little body might go up in flames as the ship re-enters the atmosphere. {M0.He}{F0.She} can make this landing, right? Right?</Text>
 <Text Key="177C5AEF">As the conversation plays back in reverse, though it sounds like gibberish, {0.SimFirstName} can detect where it all might have gone wrong. What happened just before this?</Text>
 <Text Key="507A3F07">{0.SimFirstName} returns from the jungle with a modest pile of berries. “Know these were poisonous, did you?” the creature asks before shoving several into his mouth. “Mah favrite,” he sputters through a mushy mouthful. The final trial is to explore the Evil Cave. He gives {0.SimFirstName} a weapon, then oddly stresses that {M0.he}{F0.she} will not need it.</Text>
 <Text Key="7A0B8AC1">With the stabilizers {0.SimFirstName} installed, {M0.he}{F0.she} is able to retain some control of the ship. It just barely misses a formation of sharp-looking rocks and lands roughly in a swamp a few miles beyond. Struggling onto dry land, {0.SimFirstName} wonders how {M0.he}{F0.she} is going to get the rocket out of the muck and back into space…</Text>
 <Text Key="F78A3FAC">It's Fitz! Before the aliens can stop {M0.him}{F0.her}, {0.SimFirstName} is out the door with the prized pooch and on the way to collect {M0.his}{F0.her} reward! A quick call to the Galactic Rangers on the way should take care of the pound's illegal animal trade.</Text>
 <Text Key="96AAD92E">So far, so good. Ever since {0.SimFirstName} braced the door, the cargo hold has been silent. If {M0.he}{F0.she} can make it to a pest extermination station, {M0.he}{F0.she} can get the problem taken care of and be on {M0.his}{F0.her} way. But then a new sound starts. Small. Sad. Sobbing? Does {0.SimFirstName} stick to {M0.his}{F0.her} guns, or peek in the hold?</Text>
 <Text Key="7E91F2D1">{0.SimFirstName} staggers toward {M0.his}{F0.her} ship, one hand dragging the catalyzer, the other gripping the wound in {M0.his}{F0.her} side. It’s not far now, but {0.SimName} suddenly hears a low growl. A very large creature has crept up behind {M0.him}{F0.her}. It’s a mad dash to the safety of the ship! Then again, the catalyzer has a good heft… could be used as a weapon.</Text>
 <Text Key="B7A018C6">{0.SimFirstName} calls out. No answer. The only sound is a soft dripping. Donning {M0.his}{F0.her} trusty headlamp, {M0.he}{F0.she} treads quietly into the tunnel, deeper and deeper until {M0.he}{F0.she} sees a beam of light coming through a crack in the ceiling. Under it is a locked box! Should {M0.he}{F0.she} pry it open here or bring it back to the ship?</Text>
 <Text Key="18BAC9A8">{0.SimFirstName} is still choking on the alien spacecraft’s exhaust when {M0.he}{F0.she} hears sirens blaring in the distance. The space police surround {0.SimFirstName}’s rocket ship and demand to search {M0.his}{F0.her} cargo bay. {M0.He}{F0.She} can turn over the goods and hope for the best, or help the alien—and possibly {M0.himself}{F0.herself}—by hiding it.</Text>
 <Text Key="98C30E94">Harsh words, insults, and finally, salutations are taken back as the conversation undoes itself. An interesting experience for sure. What happened just before this?</Text>
 <Text Key="780E3C4B">One by one {0.SimFirstName} starts ejecting the escape pods from {M0.his}{F0.her} rocket, watching them drift off into space. But the ship is still too heavy! Why is it so heavy? Something else has to go. {0.SimFirstName} starts panicking, because if the ship is too heavy it will definitely crash!</Text>
 <Text Key="3ADD77A1">{0.SimFirstName} acts fast. Heaving the box onto {M0.his}{F0.her} shoulders, {M0.he}{F0.she} crams it into {M0.his}{F0.her} cargo hold, but can’t resist a peek before  working on {M0.his}{F0.her} GPS. Treasure—mounds of it! Someone will be looking for this soon. In fact, {0.SimFirstName} can sense a rumbling in the distance which seems to be getting closer…</Text>
 <Text Key="427A5D46">Using some paper clips, half a box of aluminum foil, and a plunger, {0.SimFirstName} manages to cobble together a new power coupling. Upon installing it, the space station hums back to life. The crew is very grateful.</Text>
 <Text Key="F58F2CE6">Those pathetic pirates practically trip over each other in order to get out of {0.SimFirstName}'s way. But before they go, they wash {0.SimFirstName}'s windshield and give {M0.him}{F0.her} a quick oil change, just to stay on {M0.his}{F0.her} good side.</Text>
 <Text Key="8B39E5F0">It's been a while since {0.SimFirstName} had to hotwire anything. Wait...does {M0.he}{F0.she} know how to hotwire stuff or was that a guy on TV? Oh well, how hard can it be, right? Now is it red-wire-to-blue-wire, or red-wire-to-green-wire?</Text>
 <Text Key="D3FC34B9">{0.SimFirstName} sets to work on {M0.his}{F0.her} GPS. Reboot. Reboot. Reboot. Yes! There it is—a signal at last! {M0.He}{F0.She} blasts off—and just in time, too. An army of spidery aliens has covered the hillside and fires at {M0.his}{F0.her} ship. Good thing {M0.he’s}{F0.she’s} got these trusty thrusters. {0.SimFirstName} is free, clear and on {M0.his}{F0.her} way home in no time!</Text>
 <Text Key="B7720F17">{0.SimFirstName} does {M0.his}{F0.her} best to scale the impossible terrain, but it proves too difficult. {M0.He}{F0.She} resolves to get more exercise when (if) {M0.he}{F0.she} gets back home. The western valley is the only way left to go now, but the light is starting to fade…</Text>
 <Text Key="69C59A99">{0.SimFirstName} wakes up in a groggy haze, covered with freeze-dried crumbs. {M0.He}{F0.She} notices the lights are so BRIGHT in here, and the color of the rocket walls is way too GREEN. This is unacceptable. It'll attract Xargons! How should {0.SimFirstName} avoid the Xargons?</Text>
 <Text Key="40378033">The round ball deftly slides into the round hole, and the room erupts into ferocious applause! {0.SimFirstName} instinctively bows graciously as the puzzle recedes back into the floor, replaced by a new one.  This next rising pedestal has… a hat?  Yes, it’s a very fine hat, perhaps a derby! What should {0.SimFirstName} do?</Text>
 <Text Key="BD3DEE7F">The guard injects {0.SimFirstName}'s arm with a long shiny needle, then leads {M0.him}{F0.her} into the pound, which consists of floor after floor of caged beasts—mostly large, growling earth mutts. “First 69 floors,” the guard says. {0.SimFirstName} can start looking for Fitz—or look for a way back to that leash at the front desk.</Text>
 <Text Key="D4D60DB2">Ah yes. Turn it off and then turn it back on. The preferred tech solution of professional rocket scientists everywhere. The dynotherms sputter and a new message appears: "Your dynotherms did not shut down properly. Would you like to restart your dynotherms in Safe Mode?"</Text>
 <Text Key="08382F2A">{0.SimFirstName} is just biting into {M0.his}{F0.her} astronaut ice cream sandwich when {M0.he}{F0.she} spots a small craft that seems to be hailing {M0.his}{F0.her} ship. Is someone in trouble? {0.SimFirstName} blasts in for a closer look.</Text>
 <Text Key="55578C5D">Thanks to {0.SimFirstName}’s focus, {F0.her}{M0.his} aim was impeccable and all the goop was shot off!</Text>
 <Text Key="F1557D65">{0.SimFirstName}'s wrath is truly fearsome! The aliens are terrified of their capricious, angry deity. But it turns out that being an angry deity doesn't win you many friends. A few hardy rebels band together to try to drive {0.SimFirstName} away forever. How should {0.SimFirstName} deal with this uprising?</Text>
 <Text Key="1B953903">When {0.SimFirstName} wakes up, {M0.he}{F0.she} is lying on the asphalt next to {M0.his}{F0.her} rocketship with a sore arm. The Cosmic Relief Dog Pound is locked, and the only response to {M0.his}{F0.her} knocks is barking. On {M0.his}{F0.her} way home, flashes of the incident return: a burly guard, a gleaming needle. Maybe {M0.he’ll}{F0.she’ll} try again another time.</Text>
 <Text Key="94A08111">{0.SimFirstName} smashes the rebels (quite literally - {M0.he}{F0.she} uses {M0.his}{F0.her} shoe). But with the strongest of the aliens destroyed, things don't look so good for their civilization. {0.SimFirstName} leaves before {M0.he}{F0.she} can be blamed for some kind of extinction event.</Text>
 <Text Key="0DA96BE4">{0.SimFirstName} and the trader load up the ship and {0.SimFirstName} blasts away. {M0.He}{F0.She} heads for home - it's smooth sailing, there's no traffic in the asteroid belt, and {M0.he's}{F0.she's} even getting pretty good gas mileage. Plus, {M0.he's}{F0.she's} on track for a sweet payday when {M0.he}{F0.she} gets home! </Text>
 <Text Key="F9777D0E">{0.SimFirstName} speaks in {M0.his}{F0.her} most comforting, non-threatening voice and explains to the pirates how very disappointed {M0.he'd}{F0.she'd} be if they stranded {M0.him}{F0.her} in deep space. But these pirates didn't get where they are by being empathetic, so they tear the wiring out of {M0.his}{F0.her} vermenticular fusion box. Hmm...might be a little hard to land the ship without that.</Text>
 <Text Key="FEC15DC5">Disappointed, the alien offers {0.SimFirstName} some choice pieces of space junk if {M0.he}{F0.she} will come back and duel later. Knowing {M0.his}{F0.her} ship isn’t fully equipped to beat this hotshot, {0.SimFirstName} takes the junk and promises to return, once {M0.he}{F0.she} has traded it for some key upgrades. {M0.He}{F0.She} turns {M0.his}{F0.her} ship, relieved, toward home.</Text>
 <Text Key="F0874CC6">{0.SimFirstName} is too smart for them! That chair is on one of those moving platforms! As the crowd applauds {0.SimFirstName}’s wisdom and foresight, the chair sinks down into the dark recesses in the floor, replaced by the next challenge. This pedestal is made of solid gold, and contains valuable looking jewels!</Text>
 <Text Key="0B7B343D">{0.SimFirstName} takes aim with the standard cannons and attempts to shoot off the goop! It seemed to work a little bit as some of the pink substance floats off into space, but that could have been a disaster.</Text>
 <Text Key="758A7B12">{0.SimFirstName} fires {M0.his}{F0.her} ship's blasters at the creature, which immediately shatters into a bajillion pieces. {0.SimFirstName} gathers some of the pieces and leaves, quickly.</Text>
 <Text Key="5677D753">{0.SimFirstName} hails Tech Support on the comm. A recorded voice says, "Your call is important to us. We will be with you within one galactic cycle." A galactic cycle is a measurement of time equal to 394 Sim years. Infuriating music plays.</Text>
 <Text Key="1A1CEDB5">Yeehaw! Nothing like a wide-eyed kid to make {0.SimFirstName} feel like a hero. And with four eyes the effect is doubled! After a speedrace around Planet Toomootoo and a few stellar flips, {M0.he}{F0.she} deposits 4 Eyes at home and receives a nice reward from its mom.</Text>
 <Text Key="8343B5AA">Ugh, NOW the aliens are angry with {M0.him}{F0.her} for ignoring them. Don't they understand that {0.SimFirstName}'s just not the murdering type? Being a deity really is a lose-lose proposition. {0.SimFirstName}'s so frustrated with their pettiness that {M0.he}{F0.she} just leaves. What a waste of time.</Text>
 <Text Key="673892F7">From the swamp, {0.SimFirstName} pulls some kind of fish. The creature smiles. “Typically given only during a mating ritual, this is,” he says, “but ignore that for now, I will.” The final trial is to explore the Evil Cave. The creature gives {0.SimFirstName} a weapon, then oddly stresses that {M0.he}{F0.she} will not need it.</Text>
 <Text Key="A0B0934A">Wooh! Free jewels! {0.SimFirstName} snatches the valuable rocks as the crowd gives a standing ovation to {M0.his}{F0.her} prudent sense of value. “The creature had passed the trials! May {M0.his}{F0.her} species flourish and grow!” {M0.he}{F0.she} hears, before being materialized safely back in {M0.his}{F0.her} ship, already nearing home.</Text>
 <Text Key="07AC6DA0">{0.SimFirstName} pulls up to the extermination station drive-thru and begins to explain the situation to the guys at the window. Unfortunately, the sobbing has gotten louder—MUCH louder. Unconvinced that {0.SimFirstName} has a sobbing rat on board, they refuse to help. Now what?</Text>
 <Text Key="522EC69A">When the aliens see {0.SimFirstName} looming over them, they immediately fall to their knees and start chanting - they obviously think {M0.he's}{F0.she's} some sort of supreme being come to rule them. Should {M0.he}{F0.she} stick around a while, or just be on {M0.his}{F0.her} way?</Text>
 <Text Key="8D890AFE">Touchdown! The beagle has landed! {0.SimFirstName} is now safely on the moon. Should {F0.she}{M0.he} send out the scientific-looking probe, or get out there and explore the surface for {F0.her}{M0.him}self?</Text>
 <Text Key="DFE767D1">Well, there were no listening devices that {0.SimFirstName} could find. Good. The government agents don't seem to have tracked {M0.him}{F0.her}...so far. But {0.SimFirstName} needs to be sure.</Text>
 <Text Key="EAC116D8">{0.SimFirstName}’s upgraded ship makes quick work of this arrogant extraterrestrial. Humbled by {0.SimFirstName}’s skill, the alien offers {M0.him}{F0.her} a reward beyond {M0.his}{F0.her} wildest imaginings! {0.SimFirstName} blasts home with {M0.his}{F0.her} prize before the alien can reconsider.</Text>
 <Text Key="E4C45B33">So much for a change of scene. {0.SimFirstName} has no sooner landed than a government official waves {M0.him}{F0.her} in to see Yang Holmby, the Emperor. It isn’t easy to understand him through all his spluttering, but he insists that {0.SimFirstName} menace the colonists into submission. Does {M0.he}{F0.she} agree?</Text>
 <Text Key="1D7A654B">That's one small step for Sim, one slightly awkward, lunging step for Sim-kind. {0.SimFirstName} explores the lunar seas, the lunar rocks, and the other lunar rocks. {M0.He}{F0.She} takes some for the trip home.</Text>
 <Text Key="95D045FF">{0.SimFirstName} recalls a nifty trick. Pursing {M0.his}{F0.her} lips, {M0.he}{F0.she} lets out a shrill alien mating cry. The egomaniac pilot turns 2 eyes on the horizon and 1 on his mirror, losing sight of {0.SimFirstName} just long enough. {0.SimFirstName} lands another hit, tying the score as the clock runs out. Impressed, the alien says they should fight again soon. {0.SimFirstName} heads proudly home.</Text>
 <Text Key="80A4E6E4">While cruising comfortably somewhere in the vicinity of the Vega Startron, {0.SimFirstName} sees a banged-up escape pod drifting out of orbit. Lights are flickering - maybe something's inside? If {M0.he}{F0.she} brings it on board {M0.his}{F0.her}  ship, {M0.he}{F0.she} can see what it is. Or {M0.he}{F0.she} could just use it for spare parts.</Text>
 <Text Key="5577BB2F">"See, when you say threatening things, it makes me feel very unsafe," says {0.SimFirstName}. Good thing {M0.he}{F0.she} watched all those episodes of Celeb Talk Therapy on TV - {M0.he}{F0.she} knows the lingo! The pirates have a breakthrough and leave to go apologize to their mothers. They even leave {0.SimFirstName} a few bucks for {M0.his}{F0.her} trouble.</Text>
 <Text Key="6059517A">While tumbling head over heels, {0.SimFirstName} somehow manages to grab onto one of the ship's fins, and {M0.he}{F0.she} gradually pulls {M0.himself}{F0.herself} back into the ship. {M0.He}{F0.She}'s not floating  away into nothingness (which is good!), but {M0.his}{F0.her} ship still has a giant hole in the side (which is less good). What should {M0.he}{F0.she} do?</Text>
 <Text Key="EA296959">Good thing {0.SimFirstName} has an expanded cargo bay. It's a lot of stuff to move (old concert tees, milk crate furniture, blacklight posters), but it all fits in pretty easily, and they blast off for Rompiter. The alien is so grateful, he gives {0.SimFirstName} his least-dirty futon mattress as thanks. {0.SimFirstName} incinerates it.</Text>
 <Text Key="D6E52D0F">Right! That’s what happened! {0.SimFirstName} explores the debris and finds a treasure! Avoiding the time-edge, {F0.she}{M0.he} can safely return home!</Text>
 <Text Key="CE2F398E">In the distance, {0.SimFirstName} sees another ship blast its trash out the airlock - now all that space debris is hurtling {0.SimFirstName}’s way! A rusty waffle iron strikes {M0.his}{F0.her} craft and tears a hole in the fuselage. {0.SimFirstName} is sucked out into deep space! {M0.He}{F0.She} takes a moment to be thankful {M0.he}{F0.she} put on {M0.his}{F0.her} full space suit today. Now what?</Text>
 <Text Key="8FF770B9">{0.SimFirstName} is nearing the sun when {M0.he}{F0.she} spies an immense flying saucer with a jolly-looking alien wedged into the cockpit. The alien is manipulating some kind of phase beam to fire asteroids directly into the sun. As each asteroid hits, the sun flares and the alien laughs. What should {0.SimFirstName} do?</Text>
 <Text Key="7BFA2B3F">{0.SimFirstName} arrives at the satellite and notices it’s covered in a light pink goop! But why?! What… is … it?</Text>
 <Text Key="1E52A022">{0.SimFirstName} is suddenly feeling anxious and jumpy. There's a strange tingling sensation in {M0.his}{F0.her} hands and feet, and {M0.he}{F0.she} feels a little light-headed. Could {M0.he}{F0.she} have Space Madness?? Could be something wrong with the air flow...?</Text>
 <Text Key="3C0ECFFC">{0.SimFirstName} decides to attack a band of ruthless space pirates with {M0.his}{F0.her} ship. Immediately they point the hugest, most scary-looking space cannon {0.SimFirstName}'s ever seen directly at {M0.his}{F0.her} ship and press FIRE. An ion beam surges into the prow of the ship. It begins belching a thick purple smoke, and {0.SimFirstName} has to retreat for home.</Text>
 <Text Key="3E5835C2">{0.SimFirstName} pries open the box and is nearly blinded by the glowing treasure inside! Better get it back quick. {0.SimFirstName} is trying to heave the heavy box onto {M0.his}{F0.her} shoulders when {M0.he}{F0.she} senses someone watching {M0.him}{F0.her}. Looking up, {M0.he}{F0.she} sees not two eyes, but hundreds. {0.SimFirstName} can try to explain {M0.his}{F0.her} way out of this, or run like crazy.</Text>
 <Text Key="FFDBFC7F">{0.SimFirstName} notices an odd, green-colored creature shaped like a plumbob. It doesn't seem to have realized that {0.SimFirstName} was nearby. Should {0.SimFirstName} try to communicate with it or watch quietly from a distance?</Text>
 <Text Key="005E9805">{0.SimFirstName} arrives at the station which is unusually dark. {M0.He}{F0.She} flips on a flashlight and is startled by a disheveled-looking astronaut. "Thank goodness you came! Our main power coupling is shot. Is there anything you can do to help?"</Text>
 <Text Key="489B7C27">{0.SimFirstName} has never been violently ousted, but it doesn't sound like much fun, even when the subjects are nearly microscopic. {M0.He}{F0.She} beats a hasty exit and the aliens rejoice!</Text>
 <Text Key="6CF8C52C">“Don’t shoot! We surrender.” The Rebel leader doesn’t even have shoes, let alone weapons. {0.SimFirstName} is almost disappointed {M0.his}{F0.her} job is so easily completed! {M0.He}{F0.She} brings Yang Holmby the news and is rewarded handsomely for doing the government’s dirty work.</Text>
 <Text Key="B0A7B96F">{0.SimFirstName} comes across a purple specimen that seems to be breathing! Or maybe quivering? It's hard to tell, but it's moving at least. Suddenly, {M0.he}{F0.she} feels the whole ship shudder and rumble. Keep looking, or leave now?</Text>
 <Text Key="7BA828BD">The instant {0.SimFirstName} picks up a talisman, the ground starts rumbling. It’s a trap! Covering {M0.his}{F0.her} head, {M0.he}{F0.she} bolts from the temple just as the walls give way. {M0.He}{F0.She} makes it to {M0.his}{F0.her} ship and manages to get it airborne, but the ship has suffered critical damage. Although {0.SimFirstName} got {M0.his}{F0.her} artifact, this is going to be a rough landing.</Text>
 <Text Key="D9A8FB55">By showing {M0.his}{F0.her} softer side, {0.SimFirstName} has won back the respect of the people, but obviously this "alien overlord" stuff isn't exactly {M0.his}{F0.her} strong suit. "It's not you, it's me," {M0.he}{F0.she} tells the panicked aliens, heading back to {M0.his}{F0.her} ship.</Text>
 <Text Key="C106B317">Reversing back through the flotsam, the rocket drifts like a time-salmon against the relentless river of causality until it is surrounded by wreckage. What happened here?</Text>
 <Text Key="529E8006">Why slow down now? Fully engaging {M0.his}{F0.her} thrusters, {0.SimFirstName} easily ditches the patrol. 4 Eyes is over the literal moon with excitement, but {0.SimFirstName} knows it's time to take {M0.his}{F0.her} friend home. {M0.He}{F0.She} even receives a nice reward from its mom as thanks. What a crazy Flea Market day!</Text>
 <Text Key="5EE189CD">The reptilians guide {0.SimFirstName} out of the nebula, but then come around to board {M0.his}{F0.her} rocket! Two towering Iguanoids pry open the hatch and rummage through {M0.his}{F0.her} things. Apparently {0.SimFirstName} doesn't have anything of value to them. They smash some panels and leave {0.SimFirstName} to {M0.his}{F0.her} broken devices.</Text>
 <Text Key="C4FE3BD6">That safest way to travel! As the drives activate, a flash of light flips the time polarity! {0.SimFirstName} is going the right way again, and needs to keep the time-stream intact! What should {M0.he}{F0.she} do?!</Text>
 <Text Key="E48267D5">Deciding it must be a trap, {0.SimFirstName} cruises on, but soon {M0.his}{F0.her} fuel starts to run low. The radar still hasn’t picked up anything but the planet on the map. {0.SimFirstName} has little choice. Re-directing {M0.his}{F0.her} rocket, {M0.he}{F0.she} lands in front of a lone tree growing on a cliff. The opening to a small tunnel lies beneath it. Go in?</Text>
 <Text Key="63A33D5D">Ah, that's better. See? {0.SimFirstName}'s fine. If {M0.he}{F0.she} really had Space Madness {M0.he'd}{F0.she'd} start to panic randomly and make really bad decisions. OH NO!! The rocket's too HEAVY!! {0.SimFirstName} should start ejecting things immediately!</Text>
 <Text Key="CE0554B9">{0.SimFirstName} is getting nowhere. The alien's explanation is as half-baked as the one before, possibly even quarter-baked. {M0.He}{F0.She} decides this is {M0.his}{F0.her} chance and lunges for the animal.</Text>
 <Text Key="A90AFA11">Abort! Abort! The rocket was programmed to land on soft cheese, but instead landed on hard rock! This was an understandable miscalculation, but nonetheless the ship is crippled; the landing back home might be a bit tricky...</Text>
 <Text Key="44D972CF">In a surprising reversal of fortune for the space pirates, {0.SimFirstName} blows open their cargo hold with a well-aimed spazerbeam. Looks like there's some decently valuable junk in there too! {0.SimFirstName} quickly collects what {M0.he}{F0.she} can and blasts off for home.</Text>
 <Text Key="9AB7AFFD">That tank must have been tampered with!  {M0.He}{F0.She} knew there was something fishy going on.{0.SimFirstName} puts the tank in the air lock and jets it into space. A few minutes later {M0.he}{F0.she} sees an empty air tank float by {M0.his}{F0.her} window. How did that get there? Is someone following {M0.him}{F0.her}? Is it some kind of listening device?</Text>
 <Text Key="57A7D93C">"Space madness," {0.SimFirstName} carefully enunciates into the comm. "You have selected: Self Destruct," the voice says, "Remotely engaging your ship's self destruct funtion now."</Text>
 <Text Key="D14F9E8B">It's so pretty outside! Look! The Northern Lights!! {0.SimFirstName} can't spend the whole space day cooped up inside like this! {M0.He}{F0.She} needs to get out there and enjoy the beautiful weather! {M0.He}{F0.She} ventures toward the air lock and gets ready to go outside and take a nice walk.</Text>
 <Text Key="DAB39B4F">Oh hecks no, {0.SimFirstName}'s not getting on that ship. That's how sci-fi/horror movies start! Odds are, there's nothing on there but rogue viruses, hibernating alien monsters, or something even more horrible. {M0.He}{F0.She} gathers a few pipes and widgets from the outside and gets away before anything terrible can happen.</Text>
 <Text Key="FF90F72C">{0.SimFirstName}'s never seen rocks like this before! As {M0.he}{F0.she}'s shoving rocks into {M0.his}{F0.her} pockets, the ship starts violently shuddering and breaking apart. {0.SimFirstName} makes it back to the rocket, but a piece of debris hits the back fender, damaging it severely. {F0.She}{M0.He}'ll have to hope that it's spaceworthy for the journey home.</Text>
 <Text Key="FDD62D44">Diplomacy first, {0.SimFirstName} always says, and this time it actually works! The colonists only have small demands—a tiny raise in wages, the ability to gather and discuss ideas—but they quickly drop the wage increase to reunite with their government. At the Celebration, everyone enjoys free soup and {0.SimFirstName} is rewarded handsomely for {M0.his}{F0.her} efforts.</Text>
 <Text Key="1F64252B">Each specimen is weirder and more breathtaking than the last. One looks like a preserved alien with gills AND a nose! As {0.SimFirstName}'s putting the jar in {F0.her}{M0.his} pocket, the ship starts violently shaking. Time to go! As {M0.he}{F0.she} gets back on {F0.her}{M0.his} rocket, {0.SimFirstName} feels the ship start breaking apart. Some debris hits the thrusters.... Hope the ship makes it home okay.</Text>
 <Text Key="9A623EF7">{0.SimFirstName} scans the tank with {M0.his}{F0.her} special micronoscope, and sees the serial number…it's from {M0.his}{F0.her} own ship! Whoa, this is crazy. How did it get outside? </Text>
 <Text Key="3F9EDD9D">Oh no! {0.SimFirstName}'s bad aim has blasted off part of the satellite! Surely everyone's data plan is going to blow up, and OMG, those roaming charges! If only {0.SimFirstName} were more focused!</Text>
 <Text Key="29E47B88">{0.SimFirstName} can already feel the force of the black hole sucking {M0.his}{F0.her} ship closer. No time to waste! Securing the alien spaceship to {M0.his}{F0.her} rocket with titanium cable, {M0.he}{F0.she} crosses {M0.his}{F0.her} fingers and engages {M0.his}{F0.her} thrusters. Yes! It works. The pilot is so thrilled to have his ship safe, he awards {0.SimFirstName} his most valuable cargo. Score!</Text>
 <Text Key="74AE3BB4">{0.SimFirstName} knows it’s best not to mess with the law in this quadrant. Besides, someone could have planted the kid just for an excuse to attack. The space cops pick up 4 Eyes and take it home, offering {0.SimFirstName} a small reward for {M0.his}{F0.her} trouble.</Text>
 <Text Key="00EF852A">Once in orbit, {0.SimFirstName} gets an odd message from the International Sims Space Station. It's badly garbled and makes little sense. {0.SimFirstName} decides to fly over and check it out.</Text>
 <Text Key="879BFBF0">As {0.SimFirstName} draws closer, {M0.he}{F0.she} realizes that it's an alien spacecraft piloted by a 3-eyed, 16-tentacled alien, who is grinning too much to be in real distress. Claiming to be the best starfighter in the universe, the alien challenges {M0.him}{F0.her} to a duel and offers a substantial reward. Does {0.SimFirstName} accept?</Text>
 <Text Key="FD2CDE21">Error - Error!  !rorrE -rorrE --  After a perilous journey to the deepest, darkest, edges of space and time, {0.SimFirstName} has ricocheted off of the edge of TIME ITSELF, and is now retracing {F0.her}{M0.his} sojourn in reverse! The rocket is backing into a debris field; what happened here?</Text>
 <Text Key="654CBD25">Grasping the pipe tighter, {0.SimFirstName} crashes through the hold door and swings wildly. Just then, something soft and squishy thumps onto {M0.his}{F0.her} back and a tentacle threads around {M0.his}{F0.her} neck. “Don’t move!” a small voice whispers. Everything goes black. {0.SimFirstName} faints, which is technically moving.</Text>
 <Text Key="A3831739">The aliens give thanks, but they're a little miffed. What kind of deity would let {M0.his}{F0.her} people suffer that way? They lose faith. Soon, the prayers stop and the tiny civilization just ignores {0.SimFirstName} entirely. During the long flight home {M0.he}{F0.she} can reflect on the ramifications of power.</Text>
 <Text Key="FE9E97F9">Good thing {0.SimFirstName} invested in those trusty Ion Cannons. With a few well-placed blasts, the Cosmic Relief fighter is completely disabled. Fitzy-Poo, it's time to head home.</Text>
 <Text Key="29ADEF66">Yeehaw! Nothing like a wide-eyed kid to make {0.SimFirstName} feel like a hero. Kicking {M0.his}{F0.her} ship into hyperwarp, {M0.he}{F0.she} blasts loops around Planet Toomootoo—until suddenly lights appear in the distance. Space cops! {0.SimFirstName} could pull over and try to explain, or try to outrun them.</Text>
 <Text Key="3CA53CDC">{0.SimFirstName} makes an admirable attempt to communicate {M0.his}{F0.her} situation through a series of wild hand gestures and earnest facial expressions. The creature mumbles something in a bizarre language and hands over the part! {0.SimFirstName} can return home! ({M0.He’ll}{F0.She’ll} never know it, but the alien said {M0.he}{F0.she} reminded it of {M0.an uncle}{F0.an aunt} it had back on Grzypllflotz.)</Text>
 <Text Key="ADE4B26A">They want water? {0.SimFirstName} will give them water - {M0.he}{F0.she} fills a bucket full of water and dumps it all over their colony so that it floods their fields. Power is fun, huh, {0.SimFirstName}? What's next?</Text>
 <Text Key="924939B0">{0.SimFirstName} is filling up on rocket fuel when an alien spacecraft pulls up to the pump next to {M0.him}{F0.her}. {0.SimFirstName} doesn't think much of it until {M0.he}{F0.she} sees the alien loading crates onto {M0.his}{F0.her} ship! “The space police are after me!” the alien shouts. “Hide this stuff! I promise I'll make it worth it!”</Text>
 <Text Key="878F0415">Eh, {0.SimFirstName} has had {M0.his}{F0.her} fun. And these aliens have learned a valuable lesson about something...probably. {0.SimFirstName} returns to the ship, leaving the tiny civilization to its own devices until the next "supreme being" makes a rest stop.</Text>
 <Text Key="5C3D3A91">{0.SimFirstName} cruises around picking up all the space junk {M0.he}{F0.she} can find. As it turns out, there is a LOT of junk up here, and the cabin is quickly too full to move in, so {0.SimFirstName} heads home. As {M0.he}{F0.she} re-enters the atmosphere, the Space Madness wears off. "Where did all this junk come from?" {0.SimFirstName} wonders.</Text>
 <Text Key="1C0FD80D">Luckily the police captain seems to be into {0.SimFirstName}. With a dash of charm and some crafty fast-talk, {0.SimFirstName} distracts the cop from performing a thorough search, and the police are gone in no time. Now {0.SimFirstName} just has to find {M0.his}{F0.her} alien friend!</Text>
 <Text Key="8D7E629F">The aliens are pushing some pebbles around and desperately trying to start a farm on a large pile of mold. {0.SimFirstName} can only think of two kinds of deities: the loving, benevolent kind and the angry, jealous kind.</Text>
 <Text Key="464D771B">{0.SimFirstName} crashes through the hold door, shouting. Something small and orange scampers behind a crate. Scanning the room, {0.SimFirstName} sees that a display for a taxidermied alien {M0.he}{F0.she} found is empty! “Don’t hurt me!” a tiny voice cries. Four eyes peek from behind the crate. {0.SimFirstName} lowers the pipe.</Text>
 <Text Key="37F60C9A">Mayday! Mayday! {0.SimFirstName} is cruising through space when {M0.he}{F0.she} receives a distress call from another ship. {M0.He}{F0.She} can’t make out everything the pilot is saying, but {M0.he}{F0.she} does have a clear reading on its location. {M0.He}{F0.She} sets a course to save them.</Text>
 <Text Key="264FE412">It seems fairly obvious at this point that the crew has completely lost their marbles. {0.SimFirstName} sneaks through the fight and grabs the box of food, hiding it away so they won't waste it. {0.SimFirstName} returns to the rocket and contacts command, who will send a rescue party of trained professionals soon.</Text>
 <Text Key="73F4DDA9">{0.SimFirstName} smacks {M0.his}{F0.her} comm system again. Ever since {M0.he}{F0.she} arrived in space, {M0.he’s}{F0.she’s} been experiencing tons of interference in {M0.his}{F0.her} radio communications. {M0.He’s}{F0.She’s} about to phone tech support when {M0.he}{F0.she} sees it: the fifth solar flare in the last half hour. That explains it! {0.SimFirstName} decides {M0.he}{F0.she} better go investigate.</Text>
 <Text Key="F89C266F">Rattle—rattle—crash! {0.SimFirstName} is on the way back from the Comet ESON Flea Market when {M0.he}{F0.she} hears banging inside {M0.his}{F0.her} rocketship’s cargo hold. {M0.He}{F0.She} thinks back through recent salvage efforts … nothing living, certainly. Should {0.SimFirstName} call out, or try to take whatever it is by surprise?</Text>
 <Text Key="95B1E024">{0.SimFirstName} discovers the planet is a giant landfill—a junkyard for broken spacecraft and discarded instruments. {M0.He}{F0.She} has just enough time to collect a few treasures before finding a safe route home.</Text>
 <Text Key="C3F03DA7">"Oh why has thou forsaken us?" cry the aliens. But {0.SimFirstName} just laughs maniacally and continues to be capriciously evil.</Text>
 <Text Key="BBE579B4">All of a sudden, {0.SimFirstName} sees a big shadow. {M0.He}{F0.She} quickly looks to see a giant pastry freezer bunny floating by. It looks like it has its eyes focused on another satellite and starts to shoot pink frosting!</Text>
 <Text Key="8651BB85">{0.SimFirstName} is gliding through the galaxy when {M0.he}{F0.she} notices a constellation {M0.he}{F0.she} has never seen before. Double-checking {M0.his}{F0.her} coordinates {0.SimFirstName} realizes {M0.he}{F0.she} is not where {M0.he}{F0.she} thought at all. What’s more, {M0.his}{F0.her} ship’s GPS (Galactic Positioning System) has gone black. {M0.He}{F0.She} is lost in space!</Text>
 <Text Key="DC95B7DE">{0.SimFirstName} dives into the ship and snaps the door shut seconds before the beast slams into the rocket’s side. Safely inside the ship, {0.SimFirstName} can dress {M0.his}{F0.her} wounds and effect the needed repairs to the port compression coil. It’s time to head home.</Text>
 <Text Key="69DA7B4B">The asteroid smashes into the ship with the force of giant chunk of rock that's been hurtling through space. Luckily, it shatters, but the ship shudders from the impact. It might be rough getting home!</Text>
 <Text Key="C73690F7">Deep in the Evil Cave, {0.SimFirstName} encounters {M0.his}{F0.her} ultimate challenge: Nega-{0.SimFirstName}!! And {0.SimFirstName} has no weapons! Luckily, after explaining the situation, Nega-{0.SimFirstName} agrees to just pretend like {0.SimFirstName} defeated {M0.him}{F0.her} so {0.SimFirstName} can go home. Turns out Nega-{0.SimFirstName} is pretty cool. Now to see if that funny creature can get the ship out of the swamp!</Text>
 <Text Key="883AFED7">{0.SimFirstName} studies the aliens closely - they appear to want more water to grow their crops. The loving, benevolent thing to do would be to give it to them, right?</Text>
 <Text Key="B47BF864">Without the super ion cannons, the blasts bounce right off of the bunny! The angry bunny turns toward {0.SimFirstName}’s ship, but luckily {M0.he}{F0.she} gets away!</Text>
 <Text Key="03774F38">After double-checking Fitz’s photo in the {M0.men’s room}{F0.ladies’ room}, {0.SimFirstName} asks the alien where the red leash came from. Indignant, the alien begins to swell and turn yellow, then presses a button under the desk. A guard appears with a long, shiny needle and seizes {0.SimFirstName}.</Text>
 <Text Key="756FEEE8">{0.SimFirstName} retrieves a treasure from the rocket’s storage, dons {F0.her}{M0.his} spacesuit and backs into a space-moonwalk. {F0.She}{M0.He} leaves the treasure where it was found, and returns. What happened just before?</Text>
 <Text Key="2D6D76D2">{0.SimFirstName} studies the aliens closely--they appear to want more water to grow their crops. But {M0.he's}{F0.she's} an angry, jealous deity, so {M0.he}{F0.she} decides to test them a little.</Text>
 <Text Key="9FBA240A">Well, that didn’t work. {0.SimFirstName} thought {M0.his}{F0.her} story about losing {M0.his}{F0.her} mutt was rather convincing—{M0.he}{F0.she} even mustered a tear—but the alien isn’t letting {M0.him}{F0.her} past the desk. She can search the computer for recent records or take down {M0.his}{F0.her} info. {0.SimFirstName} agrees to the search to buy time.</Text>
 <Text Key="E7DE565A">{0.SimFirstName} is escorted down a long hallway by a grumpy-looking guard. He shoves {0.SimFirstName} into an examination room and explains that {M0.he’ll}{F0.she’ll} need a rabies shot if  {M0.he}{F0.she} wants to get near the animals. Does {0.SimFirstName} agree to the injection?</Text>
 <Text Key="29144814">{0.SimFirstName} calls out. No answer. The only sound is a soft dripping. {M0.He}{F0.She} treads quietly into the tunnel—but suddenly everything goes black. {M0.He}{F0.She} whirls, flipping on {M0.his}{F0.her} trusty headlamp. Eyes glow in the narrow beam—not two, but hundreds. {0.SimFirstName} can try to talk {M0.his}{F0.her} way out of this, or run like crazy.</Text>
 <Text Key="98B978FD">{0.SimFirstName} picks up a piece of metal pipe and shouts, “Anybody there?” The rattling stops. Silence. {M0.He}{F0.She} calls again. Again there’s no response. Whatever’s in there doesn’t want to be found. {0.SimFirstName} has two choices: {M0.he}{F0.she} can brace the door shut, or go in swinging.</Text>
 <Text Key="BB32DF18">Dog Girl must not have any greyhound in her. {0.SimFirstName} easily keeps pace and manages to eke past her in the final lap to pull off the win! Prize money in hand, {M0.he}{F0.she} hightails it out of there, careful to ditch any disgruntled losers before heading home.</Text>
 <Text Key="C0D5CAA6">{0.SimFirstName} is off to an excellent start! Rounding the 105th bend, {M0.he}{F0.she} reassesses {M0.his}{F0.her} position in the pack. The dog girl is giving {M0.him}{F0.her} a run for {M0.his}{F0.her} money, and Red Tooth isn’t far behind. Should {0.SimFirstName} rattle Dog Girl’s confidence by stepping on it, or hang back and keep pace until the final laps?</Text>
 <Text Key="6D1C78EE">Right, that’s what happened! {0.SimFirstName} botches {M0.his}{F0.her} attempt at diplomacy again, and a skirmish ensues, {0.SimFirstName} the valiant winner. Avoiding the time-edge this time around, {0.SimFirstName} returns home a hero.</Text>
 <Text Key="1E57D634">What's that up ahead? {0.SimFirstName} cruises over for a closer look and sees a hulking old ship. It's flying a flag with a spacecash symbol, which is the intergalactic symbol for commerce. It's a trader ship that wants to do business. {0.SimFirstName} begins the docking procedure.</Text>
 <Text Key="D2EBD74A">{0.SimFirstName} is just about to beat {M0.his}{F0.her} personal best time around planet Daiscot when a Comm Alert breaks {M0.his}{F0.her} concentration. It’s Dispatch, requesting assistance with a civil dispute on Hiattooine. Itching for a change of scene, {0.SimFirstName} agrees to the mission and blasts over to see what’s what.</Text>
 <Text Key="488516BD">It isn’t easy to get the alien’s attention—until {0.SimFirstName} uses {M0.his}{F0.her} ion cannons to blast some rocks from his stash. Spooked, the alien jets away in his flying saucer, squealing at the top of its lung-thingies. The interference stops, and {0.SimFirstName} gets some free space rocks for {M0.his}{F0.her} trouble!</Text>
 <Text Key="737ED1BD">No luck! {0.SimFirstName} gives the Cosmic Relief fighter a good chase, but it eventually disables one of {M0.his}{F0.her} engines and {M0.he}{F0.she} is forced to return Fitz in the PoochPod they send over. {0.SimFirstName} will have to watch the black market for him—assuming {M0.his}{F0.her} remaining engine can get {M0.him}{F0.her} home.</Text>
 <Text Key="735D0FF4">The instant {0.SimFirstName} opens the ship door, the animals swarm {M0.him}{F0.her}! Rethinking {M0.his}{F0.her} approach, {M0.he}{F0.she} opens a portal near the rocket’s tip and tosses out a juicy filet mignon, deftly seasoned with tranquilizers. The biggest beast seizes it, swallows it and promptly keels over. With a little help from {M0.his}{F0.her} trusty grappler, {0.SimFirstName} has the perfect alien specimen!</Text>
 <Text Key="623889E8">Stupid ship! Stupid air! Why won't this spaceship window OPEN?! It must be a conspiracy... Well {0.SimFirstName} isn't going to let them get {M0.him}{F0.her} that easily. It'll all be okay if {M0.he}{F0.she} can just get this window open!!</Text>
 <Text Key="8BCE13F4">"What's wrong with this civilization!?" {0.SimFirstName} yells. {M0.He}{F0.She} gives the aliens a piece of {M0.his}{F0.her} mind and then walks off in a huff. Despite all the nice things {M0.he}{F0.she} did for them, it looks like {M0.he}{F0.she}'ll be remembered as a despot. As {M0.his}{F0.her} rocket ship heads for home, the alien historians begin writing of these dark, troubled times.</Text>
 <Text Key="F7F04EDA">{0.SimFirstName} is soaring through the outer reaches of space when {M0.he}{F0.she} notices an insanely bright—something—glowing below {M0.him}{F0.her}. As {M0.he}{F0.she} swings in closer, {M0.he}{F0.she} hears engines revving and realizes: it’s an interstellar race track! There’s a prize for the winner, but these contestants are no joke. {0.SimFirstName} better be sure {M0.his}{F0.her} ship is up to it. Join the race?</Text>
 <Text Key="3DDC45BC">After double-checking Fitz’s photo in the {M0.men’s room}{F0.ladies’ room}, {0.SimFirstName} asks the alien about the leash. Flustered, the alien begins to swell and turn yellow, but insists it came from a solar cat they had recently captured. Just then, {0.SimFirstName} hears a whimper from beneath the desk. Does {M0.he}{F0.she} make a grab for the animal or wait for an explanation?</Text>
 <Text Key="514FC00A">An asteroid is rocketing towards the planet! What is {0.SimFirstName} going to do?!</Text>
 <Text Key="67AD6EC0">{0.SimFirstName} sends a message of peace to the creature, who responds by flashing bright red. Suddenly, a much bigger plumbob creature appears around the side of the asteroid, looking quite angry. Does {0.SimFirstName} attempt to fight the creature, or flee?</Text>
 <Text Key="8831B35A">Sure enough, the map leads {0.SimFirstName} to a charred-looking planet with a lone tree growing from a cliff. At first glance the place seems abandoned, but then {M0.he}{F0.she} notices the opening to a small tunnel beneath the tree. Go in?</Text>
 <Text Key="8F18E884">Well, if smiting is what the people want....{0.SimFirstName} starts squashing some of the offenders with {M0.his}{F0.her} thumb or brushing them into the trash. But now all of the aliens are terrified of {M0.him}{F0.her}! {0.SimFirstName}'s losing their goodwill!</Text>
 <Text Key="3BEA089F">Yes! Those amazing ion cannons blast off the pastry bunny’s arm. A new arm starts to regenerate, but the bunny seems to have learned its lesson and floats off into space.</Text>
 <Text Key="B538E905">{0.SimFirstName} tries to shove all the stuff into the cargo bay, but they hear a terrible CRUNCH - the alien's terrarium just shattered. Oops. Since he has nowhere to put his prized "pet," he gives it to {0.SimFirstName} as payment for the ride. "His name is Bandit," says the alien.</Text>
 <Text Key="663D19E2">{0.SimFirstName} is almost out the door when {M0.he}{F0.she} hears a chorus of tiny, beseeching voices. Surely it couldn't hurt to hear one or two prayers, right? When else will {0.SimFirstName} get the chance?</Text>
 <Text Key="E65875AB">The ship's blasters don't even make a dent on the rock. {0.SimFirstName} has no choice but to block the asteroid with the ship!</Text>
 <Text Key="FFF5A403">“Time for the first trial, it is,” rasps the creature, “Pick a number between one and ten.” “Four,” says {0.SimFirstName}. “Well done. Now, the second trial…” Hey, this is easy! The creature continues, “Make me some lunch, you will.” {0.SimFirstName} could forage in the surrounding jungle, or there might be some kind of fish in the swamp?</Text>
 <Text Key="7532F665">{0.SimFirstName} quietly follows the creature. {F0.She}{M0.He} notices that the alien changes colors in a certain pattern, seemingly as a way to communicate. Eventually, the creature flies away.</Text>
 <Text Key="580B5B58">To the east, a jagged series of rocks stabs upward toward the alien sky. It looks like a cross between a mountain range and a pile of shrapnel. {0.SimFirstName} can see a lone curl of smoke rising from one of the peaks. To the west, the valley looks much easier to traverse but there are no obvious signs of life.</Text>
 <Text Key="12C1E662">The asteroid shatters into fragments which burn up harmlessly into the atmosphere. {0.SimFirstName} is able to grab some fragments that blasted loose.</Text>
 <Text Key="FAE16FAD">{0.SimFirstName} is off on another amazing adventure in space! Or, {M0.he}{F0.she} would be if {M0.his}{F0.her} ship were actually moving, which it is not. An error message on the main control screen informs {M0.him}{F0.her} that the ship's dynotherm drivers need to be updated.</Text>
 <Text Key="D94835F9">That’s not what happened! A chrono-shock chrono-rocks the spaceship, sending it home in tatters!</Text>
 <Text Key="4FB8077F">The Green Man</Text>
 <Text Key="8A48DFF1">As the rocket sinks another inch into the swamp, {0.SimFirstName} suddenly spies a funny little green man hobbling over to {M0.him}{F0.her}. Amazingly, the creature speaks perfect Simlish! “Help you, I can,” he rasps. Well, almost perfect Simlish. He offers to raise {0.SimFirstName}’s ship from the swamp if {M0.he}{F0.she} can pass certain trials. {0.SimFirstName} agrees.</Text>
 <Text Key="1E93F137">Salvage Mission</Text>
 <Text Key="5B2F0DA8">Scan For Life</Text>
 <Text Key="3B6798F6">Struggle Home</Text>
 <Text Key="5559A0CE">Engage Hyperdrive</Text>
 <Text Key="D97A6AA7">Warp Subspace</Text>
 <Text Key="9F61DCF1">Eject Escape Pods</Text>
 <Text Key="0301663C">Dump Fuel</Text>
 <Text Key="4EE15F5C">Bring It In</Text>
 <Text Key="86FC42F0">Blow It Up</Text>
 <Text Key="5BF45482">Spacesuit?! Pffft...</Text>
 <Text Key="2FE5D4C5">Put On Spacesuit</Text>
 <Text Key="AC90D445">OK</Text>
 <Text Key="5EF7376F">Fly Out to Investigate</Text>
 <Text Key="3C0AD086">Run for Home</Text>
 <Text Key="71877DDC">Accept</Text>
 <Text Key="9C9BEADD">Reject</Text>
 <Text Key="AB2FEA90">Navigated a Wreck</Text>
 <Text Key="0FA42C57">Space Battle</Text>
 <Text Key="3895D4F8">Try to Outrun</Text>
 <Text Key="38DE0888">Pull Over</Text>
 <Text Key="62259263">Help Them Rebuild</Text>
 <Text Key="168AAB3B">Don't Help Them Rebuild</Text>
 <Text Key="E4274992">OK</Text>
 <Text Key="A39CF6F6">OK</Text>
 <Text Key="62548AE3">OK</Text>
 <Text Key="A2AFCB4A">Be Angry and Jealous</Text>
 <Text Key="D0AC9E3E">Be Loving and Benevolent</Text>
 <Text Key="FA128468">Sputter Home</Text>
 <Text Key="4450CF95">OK</Text>
 <Text Key="07586223">OK</Text>
 <Text Key="94879ED9">Take by Surprise</Text>
 <Text Key="9785FE69">Call Out</Text>
 <Text Key="036ACAF8">OK</Text>
 <Text Key="76094992">Turn Off the Lights</Text>
 <Text Key="D4936ABD">Land Near Jungle</Text>
 <Text Key="47598245">Land Near Ruins</Text>
 <Text Key="DC0BB0E2">OK</Text>
 <Text Key="BD32DB4C">Blast It</Text>
 <Text Key="2F0426CD">Attempt a Risky Landing Maneuver</Text>
 <Text Key="E2ADC93D">Keep Calm</Text>
 <Text Key="EF57531C">Return Home</Text>
 <Text Key="4F137C36">Scramble Home</Text>
 <Text Key="90B621B3">Return Home Dejectedly</Text>
 <Text Key="A6818287">Sprinkle Some Water</Text>
 <Text Key="F751A847">Build Irrigation System</Text>
 <Text Key="CCFBEFE5">Fly Home</Text>
 <Text Key="613E9302">Warped Subspace</Text>
 <Text Key="BA5F50C7">Exited Hyperdrive</Text>
 <Text Key="8C2110E9">Ignore Their Pleas</Text>
 <Text Key="B6F2899D">Send a Natural Disaster</Text>
 <Text Key="1D5CCDC7">OK</Text>
 <Text Key="8B582A43">Talk to Aliens</Text>
 <Text Key="87CD6D83">Go in Swinging</Text>
 <Text Key="50B7F115">Brace Door</Text>
 <Text Key="19EAFE54">Push It</Text>
 <Text Key="7E6219A4">Keep Pace</Text>
 <Text Key="03543EFD">To Hiattooine!</Text>
 <Text Key="D7E6BF8A">OK</Text>
 <Text Key="398D8021">Hit Window with Wrench</Text>
 <Text Key="54387F01">Throw Something Through</Text>
 <Text Key="951C361F">Head For Home</Text>
 <Text Key="DA5D89AE">OK</Text>
 <Text Key="5889B86C">Enter Race</Text>
 <Text Key="ABD52EB3">Wait for Explanation</Text>
 <Text Key="EF3C2291">Grab Animal</Text>
 <Text Key="0ACFAE97">Try to Blast It</Text>
 <Text Key="E7167991">Block it With Ship</Text>
 <Text Key="70B097B4">Flee</Text>
 <Text Key="4669C5D4">Fight</Text>
 <Text Key="E27FEA39">Give Up</Text>
 <Text Key="BFF0E91E">Win Them Back</Text>
 <Text Key="A4FC0DE4">OK</Text>
 <Text Key="96384D3D">OK</Text>
 <Text Key="01D85B7B">Return Home With Bandit</Text>
 <Text Key="AEAD28F0">Talk to Child</Text>
 <Text Key="899575A5">Search Jungle</Text>
 <Text Key="93AF08DC">Search Swamp</Text>
 <Text Key="87627378">Note Findings & Return Home</Text>
 <Text Key="47B5FD93">Brave The Mountains</Text>
 <Text Key="5F923BE7">Head West</Text>
 <Text Key="AA03F6D2">OK</Text>
 <Text Key="4A5EA496">OK</Text>
 <Text Key="79218A28">Try To Update</Text>
 <Text Key="6D31B409">Fire Engines</Text>
 <Text Key="9ADEFD18">Bad news! The probe can't traverse the lunar landscape! Also, it isn't gathering any data! Additionally, it may actually be a space-espresso machine and not a probe at all! Looks like {0.SimFirstName} is going home empty-handed.</Text>
 <Text Key="54559FA8">There is just enough light left for {0.SimFirstName} to make out a large camp, but whoever was staying here appears to have left for safer shelter. Turning toward the sound of a deep growl, {M0.he}{F0.she} spies a pack of monstrous beasts sniffing the ground not far away. This planet isn’t safe. {0.SimFirstName} decides to attempt the flight home without the replacement part.</Text>
 <Text Key="015395C9">{0.SimFirstName} successfully punches out the window with an old wrench, but the pressure change starts sucking everything out of the cabin! Luckily a replacement window gets wedged into the hole and seals it. Wow! The ship automatically cycles in the reserve air and {0.SimFirstName}'s head finally clears. Better get home for repairs!</Text>
 <Text Key="A216881E">{0.SimFirstName} engages Safe Mode and the dynotherms immediately explode out of the ship. That hardly seems safe at all! However, it does clear the error message and that's what's important. Unfortunately, landing with a minor engine breach and no dynotherms is insanely dangerous...</Text>
 <Text Key="E752773A">After an hour of searching, {0.SimFirstName} lamely offers up a couple of twigs. The creature shakes his head. “You have failed the trial. Help you, I will not.” The only option now is to fire up the engines and go for full burn to clear the muck. There’s no telling what damage that could do to the ship, though…</Text>
 <Text Key="693C0325">They'll never catch {0.SimFirstName}! NEVER!! {M0.He'll}{F0.She'll} double back home while they're searching the cosmos. With a clever grin, {0.SimFirstName} sets an orbit around a planet that is completely not {M0.his}{F0.her} homeworld. Hopefully a passing ship will give {M0.him}{F0.her} a tow eventually...</Text>
 <Text Key="61367BA6">{0.SimFirstName} attempts to manually connect the dynotherms, which causes them to explode magnificently. Parts of the engine that were never meant to be exposed to space are now exposed to space. This could potentially cause problems with re-entry…</Text>
 <Text Key="AA4840B9">{0.SimFirstName} puts together… something… from a collection of random parts around the station. Unfortunately, the only thing it produces is a sparky surprise and the faint smell of burning. {0.SimFirstName} apologizes and uses the rocket's radio to call for some real help.</Text>
 <Text Key="B9640BF6">{0.SimFirstName} is a pro at putting {M0.his}{F0.her} butt into butt-reception areas! {F0.She}{M0.He} sits down without incident, and the crowd goes wild! But they’re not cheering, they’re laughing. The pedestal/chair/{0.SimFirstName} ensemble sinks into the floor just like the other tests! {0.SimFirstName} is swallowed by the machination, dumped unceremoniously into {F0.her}{M0.his} rocket, and blasted home. What a mean trick!</Text>
 <Text Key="BC0DE676">Armed with a gallon of Chartreuse Charm and some wadded-up toilet paper, {0.SimFirstName} gets to work painting. But after inhaling the fumes for a few minutes a weird thing happens - {M0.he}{F0.she} feels the Space Madness lifting! While in {M0.his}{F0.her} moment of lucidity, {M0.he}{F0.she} charts a course for home and locks in the autopilot!</Text>
 <Text Key="3FBEB215">No time to waste! The black hole is already sucking {0.SimFirstName}’s rocketship toward certain destruction. Securing the alien ship to {M0.his}{F0.her} rocket, {M0.he}{F0.she} crosses {M0.his}{F0.her} fingers and pulls. Argh! The force is too strong. The cable snaps and a piece is torn from {0.SimFirstName}’s rocket. {M0.He}{F0.She} blasts {M0.his}{F0.her} engines again and escapes, but landing will be another story...</Text>
 <Text Key="5E03E7EE">{0.SimFirstName} turns {M0.his}{F0.her} ship around and hightails it out of there. Maybe it would be better to study the creature some more before attempting to talk to it.</Text>
 <Text Key="F86D79DC">"Another trick!" {0.SimFirstName} thinks as the gems glitter and sparkle, tantalizingly close. The alien beings look at each other in confusion. Does {M0.he}{F0.she} not know the value of what is being presented? A buzzer, unmistakingly indicating failure, sounds, and {0.SimFirstName} is zapped abruptly back onto {F0.her}{M0.his} spaceship, no riches to be had.</Text>
 <Text Key="DDF1956D">{0.SimFirstName} always has been a good talker, and lies are easier when they contain a smidgen of truth. Explaining about the broken GPS, {M0.he}{F0.she} leads the spider-like creatures toward {M0.his}{F0.her} rocketship. Sure enough, the screen is still black. Muttering, an alien technician climbs aboard and slams it 3 times. Magic! {0.SimFirstName} enters {M0.his}{F0.her} home coordinates and clears out fast.</Text>
 <Text Key="7ABFF0BB">After breathing from the rescue tank for a few minutes, {0.SimFirstName} feels clearer and less crazy. That was close. And if {M0.he}{F0.she} goes back to breathing regular air, the symptoms will just come back, so {0.SimFirstName} decides to cut {M0.his}{F0.her} trip short and head back home early.</Text>
 <Text Key="A4515D1B">While the little creature is looking the other way {0.SimFirstName} reaches for the part, but as soon as {M0.he}{F0.she} touches it, a small, scaly hand grabs {M0.his}{F0.hers}! Slowly, the creature looks back at {0.SimFirstName} and hisses. The other creatures in the camp hiss and draw lethal-looking blades. No choice! {M0.He’ll}{F0.She’ll} have to make a run for it and fly home without the part!</Text>
 <Text Key="1D388F79">Out in the blackness of deep space, {0.SimFirstName}'s body starts reacting to the pressure differential microscopically. The pressure vortex actually equalizes {0.SimFirstName}'s brain waves! The Space Madness is gone! {M0.He's}{F0.She's} clear-headed again and sets a course for home. This time, {M0.he}{F0.she} locks the ship into autopilot, just in case.</Text>
 <Text Key="FCC426ED">One swift kick from {0.SimFirstName}'s moon boot, and the alien flies into the airlock, where it is ejected into deep space. As it floats away, it makes some very rude gestures. Well, that kind of attitude certainly has no place on {0.SimFirstName}'s ship!</Text>
 <Text Key="3915F891">{0.SimFirstName} doesn't know what happens to people who stick around in situations like this, because those people are all dead. {M0.He'd}{F0.She'd} really prefer not to be one of them, so {M0.he}{F0.she} hops into {F0.her}{M0.his} rocket and blasts off before this turns into a bad horror movie.</Text>
 <Text Key="E60B1984">Thank goodness {0.SimFirstName} brought that bottle of juice! {M0.He}{F0.She} chugs it down to help with the pain. But a strange thing happens…the juice counteracts {M0.his}{F0.her} Space Madness, and {M0.he}{F0.she} becomes lucid again! {0.SimFirstName} has discovered the cure for Space Madness! {M0.He}{F0.She} heads home, wondering if there is any way to patent fruit juice!</Text>
 <Text Key="25875C93">{0.SimFirstName} finally staggers back to the ship, exhausted. Smacking the beast with a makeshift club had only made it angrier, and {0.SimFirstName} wound up leading it on quite a merry chase. {M0.He}{F0.She} finally managed to lose it, but the alien ship part was lost as well. Now to attempt the flight home without it…</Text>
 <Text Key="82D9C036">If {0.SimFirstName} thought the alien looked merry before, now {F0.she's}{M0.he's} in for the real special. Grinning from pointy green ear to pointy green ear, the creature chortles, catches another asteroid in the phase beam, and hurls it at {0.SimFirstName}’s ship, cracking a tail panel. He's reaching for another as {0.SimFirstName} blasts away at top speed. Hopefully, {M0.he}{F0.she} can still land....</Text>
 <Text Key="53784B20">It takes a while for {0.SimFirstName} to get the alien’s attention, but once {M0.he}{F0.she} does, the alien is quite reasonable about things. This seems to be his species' version of golf? Claiming he didn’t know it would mess up communication, he hands over his space rocks and goes on his way.</Text>
 <Text Key="7AA63BB5">Every light in {0.SimFirstName}'s cockpit is flashing, and every siren is blaring - the cargo is just too much! {0.SimFirstName} jettisons the extra poundage into space - the trader's going to be furious, but hopefully it helps {0.SimFirstName} make re-entry without any catastrophes...</Text>
 <Text Key="74F7CAB9">Phew! The cops believe {0.SimFirstName} and take {M0.his}{F0.her} little orange buddy home. Now {0.SimFirstName} can head home {M0.himself}{F0.herself} and wonder how a simple trip to the Flea Market got so out of control!</Text>
 <Text Key="468D4EE0">The wiring in this ship is almost definitely sending messages to the government. But now that it's all pulled out, the ship won't run! Oops. Still better than letting the men in trench coats start reading {M0.his}{F0.her} thoughts. {0.SimFirstName} is alone with {M0.his}{F0.her} Space Madness as {M0.he}{F0.she} waits for someone to tow {M0.him}{F0.her} back home...</Text>
 <Text Key="ED73620A">{0.SimFirstName} has just enough fuel to safely make it back home. Along the way, {M0.his}{F0.her} head starts clearing and the Space Madness starts lifting a bit. {M0.He}{F0.She} thinks back on the past several hours…this was a really, really strange trip.</Text>
 <Text Key="FC4848D8">{0.SimFirstName} gathers up some random garbage and debris and ejects it out into space. Now the area is littered with empty bottles and cellophane wrappers. That'll throw 'em off the scent. Quite pleased with {M0.his}{F0.her} smarts and ingenuity, {0.SimFirstName} heads home.</Text>
 <Text Key="611EE859">{0.SimFirstName} points out {M0.he}{F0.she} could already be in trouble for alien-napping and stays {M0.his}{F0.her} course, assuming the little orange guy won’t have the guts to ask twice. Sure enough, the creature stays silent. Once they land, it quietly uncuffs {M0.him}{F0.her}, but smashes a panel angrily on its way out. Might be a rough flight home…</Text>
 <Text Key="F957EA2C">Rookie mistake! Without upgraded thrusters, {0.SimFirstName}’s ship can’t be pushed to those kinds of limits. Suddenly {M0.his}{F0.her} ship rattles violently and all systems sputter out! Spinning off the track, {M0.he}{F0.she} smashes into an asteroid. Luckily, the damage seems fixable, but it’ll be rough getting home.</Text>
 <Text Key="EEA84B66">{0.SimFirstName} knows exactly what to toss through that window: {M0.his}{F0.her} helmet!! The window is jarred from its frame but the pressure change starts sucking everything out of the cabin! Luckily a replacement window gets wedged into the hole and seals it. The ship automatically cycles in the reserve air and {0.SimFirstName}'s head finally clears. Better get home for repairs!</Text>
 <Text Key="A4143A4F">The guard seizes {0.SimFirstName} and injects {M0.him}{F0.her} anyway. When {0.SimFirstName} wakes up, {M0.he}{F0.she} is on the asphalt next to {M0.his}{F0.her} rocketship. The Cosmic Relief Dog Pound is locked, and the only response to {M0.his}{F0.her} knocks is a lot of barking. Looks like it’s time to pack this mission in.</Text>
 <Text Key="5949B929">{0.SimFirstName} gets a lock on Red Tooth and fires, but the shot glances limply off the TS-555. Without better cannons, the most {M0.he}{F0.she} can hope to do to Red Tooth is irritate him. Snarling, Red Tooth rams {0.SimFirstName} off the track, damaging part of {M0.his}{F0.her} left wing. It’s gonna be a rough flight back.</Text>
 <Text Key="E81473CA">As {0.SimFirstName} blasts off home, {M0.he}{F0.she} assures {M0.himself}{F0.herself} that it was probably for the best. Racing can be dangerous without upgraded gear … though {M0.he}{F0.she} could definitely use that prize money.</Text>
 <Text Key="21939F93">This space walk is going to be amazing! {0.SimFirstName} puts on {M0.his}{F0.her} suit - along with its auxiliary air tank. After a few minutes of breathing clean air, {M0.he}{F0.she} regains {M0.his}{F0.her} sanity and realizes what happened. {M0.He}{F0.She} decides to stay in the suit and just head for home. Luckily {M0.he}{F0.she} didn't do anything too crazy!</Text>
 <Text Key="6A88B41E">After entering the wrong code too many times, {M0.he's}{F0.she's} locked out. {0.SimFirstName} sulks, complaining about enemy agents and hidden messages being broadcast in {M0.his}{F0.her} TV. But wait - those things aren't real! The Space Madness finally seems to be passing! {0.SimFirstName} realizes how irrational {M0.he's}{F0.she's} been and heads for home before another attack hits.</Text>
 <Text Key="DB7FF322">{0.SimFirstName} is attempting to take one small step, but for unknown reasons is unable to take that step. Stomping, waving {M0.his}{F0.her} arms, and shouting at the sky, though standard protocol, are proving ineffectual. It appears a small rock is in the way! {0.SimFirstName} cannot reach the surface.</Text>
 <Text Key="6FD72AD3">Sunset Valley, we have a problem! Like a poor-man's Icarus, {0.SimFirstName} flew too close to the moon, and has slingshot {F0.her}{M0.his} rocket up to perilous reentry speeds! {F0.She}{M0.He} should come plummeting home any minute now.</Text>
 <Text Key="C8A95726">{0.SimFirstName} fires {F0.her}{M0.his} ship's blasters, which bounce harmlessly off the surface of the creature. Oops. The creature slams into the ship, sending it careening. {0.SimFirstName} limps away back to home, with some bruises...</Text>
 <Text Key="AF164BCB">Luckily the police captain seems to be into {0.SimFirstName}. The cop believes {0.SimFirstName}'s story and takes the contraband without further questioning. The captain also rewards {0.SimFirstName} with a small stack of cash and a personal comm number--just in case {0.SimFirstName} needs anything. *Wink!*</Text>
 <Text Key="C1B1D755">{0.SimFirstName} recalls a nifty trick. Pursing {M0.his}{F0.her} lips, {M0.he}{F0.she} lets out a shrill alien mating cry. The egomaniac pilot turns 1 eye on the horizon and 1 on his mirror, but his 3rd eye spots {M0.him}{F0.her} coming! The alien dodges {0.SimFirstName}’s fire as the clock runs out. Telling {M0.him}{F0.her} to focus on upgrades, not stunts, the alien leaves {0.SimFirstName} to skulk home.</Text>
 <Text Key="FE08DC9D">Red lights flash and klaxons blare as the ship prepares to obliterate itself. Then everything goes calm, and with a small "ping" an error message appears. Apparently the drivers on the ship's Self Destruct need to be updated. Carefully clicking “Not Now,” {0.SimFirstName} vows to run a full system update as soon as {M0.he}{F0.she}'s safely back home.</Text>
 <Text Key="DED353EC">Though {0.SimFirstName} pushes really, REALLY hard, the triangular hole fails to accept the ball. Jeers erupt from the crowd, as the spectating beings exchange both sideways glances and lost wagers. Abruptly, {0.SimFirstName} is zapped back onto {M0.his}{F0.her} spaceship, already cruising towards home.</Text>
 <Text Key="238B37A7">Diplomacy first, {0.SimFirstName} always says, but this time it ain’t happening. The instant {M0.he}{F0.she} lands on the yellow moon, {M0.his}{F0.her} rocketship is surrounded by a mob of angry-looking colonists. They rock "the government {M0.man's}{F0.woman's}" rocket back and forth until it falls over, and race to their fighter ships. {0.SimFirstName} hopes {M0.he}{F0.she} can still get home safely.</Text>
 <Text Key="3957FDCF">Unfortunately, the police captain's no idiot. When {0.SimFirstName} turns on the charm, that only makes the officer more suspicious. The police find and confiscate the contraband, giving {0.SimFirstName} a stern warning to keep away from alien riff-raff. Relieved and refueled, {0.SimFirstName} blasts off for home.</Text>
 <Text Key="738FD55B">Ignoring the computer, {0.SimFirstName} manages to manually connect the dynotherms. {M0.He}{F0.She} always was good with machines! The error message clears. Now {0.SimFirstName} should be able to pilot the ship back home safely.</Text>
 <Text Key="95B2F60F">{0.SimFirstName} runs to the ship, but the pain in {M0.his}{F0.her} side is unbearable. {M0.He}{F0.She}’s not fast enough. As the rocket door opens, a nightmare in black fur pounces on {M0.him}{F0.her}! It’s all teeth and claws until {M0.he}{F0.she} manages to scramble into the ship. The wounds can be dressed, but {0.SimFirstName} will have to fly home without the catalyzer.</Text>
 <Text Key="77DA4FD4">"No worries, dude," says the alien. {0.SimFirstName} apologizes, but promises to help out next time. As {M0.he}{F0.she} blasts off for home, {M0.he}{F0.she} sees the alien forlornly playing his didgeridoo as he fades into the distance. {0.SimFirstName} might want to consider getting that expanded cargo bay.</Text>
 <Text Key="BBFAF6C4">{0.SimFirstName} drops everything and runs! Dozens of spider-like aliens descend on {M0.him}{F0.her} and carry {M0.him}{F0.her}, roughly, back to the ship. An alien technician climbs aboard and programs something. {0.SimFirstName} finds {M0.himself}{F0.herself} rocketing toward home, hoping {M0.his}{F0.her} fuel will somehow last...</Text>
 <Text Key="D557A0F9">The pain spirits will be forestalled by the spastic gyrations of the dance, or so {0.SimFirstName} thinks. Through sheer luck {M0.his}{F0.her} random flailing actually activates the ship's emergency beacon. A rescue crew soon shows up to tow {0.SimFirstName} back into {M0.his}{F0.her} home orbit.</Text>
 <Text Key="7E0D1454">{0.SimFirstName} fires an ion blast at the creature’s stash of rocks—and misses! Grinning from ear to pointy green ear, the alien chortles, catches an asteroid in the phase beam and hurls it at {0.SimFirstName}’s ship, cracking a tail panel. He’s reaching for another as {0.SimFirstName} blasts away at top speed. Hopefully, the ship can still land…</Text>
 <Text Key="F93D555D">{0.SimFirstName}'s oxygen is down to fumes when a trader ship passes by and detects the signal from the beacon. {M0.He's}{F0.She's} saved! The ship's alien cook makes {M0.him}{F0.her} something like a grilled cheese while the ship's mechanic fixes the hull breach with his terrible foreclaws. Looks like {0.SimFirstName} lives to explore another day!</Text>
 <Text Key="8430C302">Why slow down now? {0.SimFirstName} accelerates past the red—but without thrusters {M0.his}{F0.her} engine bursts into flames. The cops tow {M0.him}{F0.her} back to the station, where they charge {M0.him}{F0.her} for alien-napping and endangering a minor. Hopefully {0.SimFirstName} can escape and make it back home from here…</Text>
 <Text Key="0AADA035">Wrong! The panel shuts down and the door won't open. {0.SimFirstName} has no choice but to drift aimlessly and hope a passing ship tows {M0.him}{F0.her} back home…</Text>
 <Text Key="64AC9439">{0.SimFirstName} really has been meaning to polish up on {M0.his}{F0.her} social skills. The little creature takes great offense to {0.SimFirstName}’s pleas. Suddenly, all of the creatures in the camp begin to hiss. They draw tiny but vicious-looking blades. This planet isn’t safe anymore. It’s not ideal, but {0.SimFirstName} will have to attempt the flight home without a new catalyzer!</Text>
 <Text Key="BCF746EA">{0.SimFirstName} opens the fuel valve and watches all {M0.his}{F0.her} propellant trickle out. Soon, the engines sputter and die. Now {M0.he's}{F0.she's} floating through deep space with no way to get home. The rocket automatically activates its distress beacon. Hopefully a friendly ship will stop by and give {0.SimFirstName} a tow…and some fresh oxygen.</Text>
 <Text Key="08B87873">As {0.SimFirstName} cruises deeper into space, the pressure differential causes a warping of {M0.his}{F0.her} brain's equilibrium centers. In short, {M0.his}{F0.her} Space Madness is cured! By science! {M0.He}{F0.She} realizes how bizarre {M0.he's}{F0.she's} been acting and flags a passing ship for help returning home.</Text>
 <Text Key="CBED0C74">Bad things happen when a person consumes 17 packages of astronaut mashed potatoes. But wait - {0.SimFirstName}'s slowly starting to feel sharper, more clear-headed…why did {M0.he}{F0.she} do so many weird things? {M0.He}{F0.She} must have had Space Madness! In case it comes back, {0.SimFirstName} heads for home immediately.</Text>
 <Text Key="9F881374">{0.SimFirstName} cautiously inspects the hat with an outstretched arm.  Who knows; it could have space-lice!  Murmurs through the crowd indicate that something is amiss.  They think {0.SimFirstName} doesn’t know how a hat works!  Before a rapid donning can ameliorate the confusion, {0.SimFirstName} is zapped back onto {F0.her}{M0.his} spaceship, which is already cruising towards home.</Text>
 <Text Key="53C334AD">The only thing {0.SimFirstName} catches from the muck is a swamp-borne disease. The trial is over, and the creature will not help {M0.him}{F0.her}. The only option now is to fire up the engines and go for full burn to clear the swamp. There’s no telling what damage that could do to the ship, though....</Text>
 <Text Key="64AECF44">With {0.SimFirstName}’s help, Hiattooine's food replicators begin launching non-grilled cheese—at hyperspeed! The Rebel forces are soon buried in disgusting sandwiches. {0.SimFirstName} is arrested along with them, and is forced to hand over the landing stabilizers on the rocket to secure {M0.his}{F0.her} release.</Text>
 <Text Key="74D266C5">{0.SimFirstName} hops into {M0.his}{F0.her} pod to go investigate, but when {M0.he}{F0.she} gets out there {M0.he}{F0.she} can't remember what {M0.he}{F0.she} was supposed to be doing. As it turns out, one of the symptoms of Space Madness is short-term memory loss. Bored, {0.SimFirstName} simply goes home.</Text>
 <Text Key="5B447DAF">Approching the crew, it becomes obvious from the look in their eyes that they have contracted space madness! Immediately, the astronauts begins pelting {0.SimFirstName} with food, forcing {M0.him}{F0.her} to flee back to the rocket. {0.SimFirstName} sends a message to command. Hopefully, they know what to do.</Text>
 <Text Key="072B40E4">It was an act of sheer optimism for {0.SimFirstName} to believe {M0.he}{F0.she} could decipher the workings of an alien spacecraft. {M0.He}{F0.She} isn’t very handy with machines anyway. The sun is starting to set and it won’t be safe to stay out any longer. {0.SimFirstName} will have to abandon the search and hope for the best on the flight home.</Text>
 <Text Key="559D101F">This has been a terrifying ordeal of deception and malevolence, and {0.SimFirstName} decides {M0.he}{F0.she} doesn't even WANT to know who's been following {M0.him}{F0.her}. {M0.He}{F0.She} heads home as fast as the ship will go.</Text>
 <Text Key="DFAAF5B2">Orbiting the moon has proven a prudent, if boring choice! {0.SimFirstName} will surely join the annals of other Sims who've seen the moon from a closer distance; yes, those nearly brave heroes whose names no one can remember will surely be remembered forevermore.</Text>
 <Text Key="CF16A16A">Mess Around With</Text>
 <Text Key="37B96F55">Stuff Fruit in Exhaust Port</Text>
 <Text Key="87138F60">Continue Rebuilding</Text>
 <Text Key="5C41E43F">Rebuild</Text>
 <Text Key="A457A911">Sabotage Landing Stabilizers</Text>
 <Text Key="EE4AF482">Continue Sabotaging Landing Stabilizers</Text>
 <Text Key="CA830570">Upgrade complete!\n\n{0.SimFirstName} has finished installing the rocket upgrade.</Text>
 <Text Key="16F37EE3">Expand Cargo Bay</Text>
 <Text Key="448FFDCE">More room to bring valuable cargo back to Earth</Text>
 <Text Key="56CC579F">With more fuel comes the ability to explore further into the depths of space.</Text>
 <Text Key="077DC923">Upgrade Complete!</Text>
 <Text Key="28A32896">Requires Level 3 Rocket Science Skill</Text>
 <Text Key="DB8D80DD">An essential upgrade for those worried about hostile encounters in space</Text>
 <Text Key="B62B7AD3">Requires Level 7 Rocket Science Skill</Text>
 <Text Key="D5F30E34">Extra assistance for successful Rocketship landings</Text>
 <Text Key="F52DCC56">Requires Level 9 Rocket Science Skill</Text>
 <Text Key="867CC6F1">Assists with successful Rocketship landings</Text>
 <Text Key="FC1686CB">An essential upgrade for exploring and navigating new frontiers</Text>
 <Text Key="CB4D8F9A">Requires Level 5 Rocket Science Skill</Text>
 <Text Key="7A0C27A1">Requires Level 6 Rocket Science Skill</Text>
 <Text Key="A7CD2252">Continue Expanding Cargo Bay</Text>
 <Text Key="CC439817">Mess Around With</Text>
 <Text Key="67B2D82A">Zero G Workout</Text>
 <Text Key="7C536EC6">No fresh trash to rummage.</Text>
 <Text Key="EAEC6576">Rummage</Text>
 <Text Key="54F9A659">{0.SimFirstName} found some food in this trash can. It still seems edible-ish.</Text>
 <Text Key="95F948A7">Rummage for Food</Text>
 <Text Key="5EB661BD">{0.SimFirstName} found some juicy information on the Sims that live here. With a little effort, {M0.he}{F0.she} could spin it into a fairly compelling article.</Text>
 <Text Key="3D0080AA">Rummage for Info</Text>
 <Text Key="17B2D8DF">Make Family Meal</Text>
 <Text Key="B6C8EDAC">Add Some Melacoo</Text>
 <Text Key="38E12627">Add Some Alcineat</Text>
 <Text Key="4300EEC9">Add Some Goobleck</Text>
 <Text Key="47D05D30">Add Some Phozone</Text>
 <Text Key="6167DB88">Little {0.SimFirstName} made a delightful concoction to get those emotions flowing! It's now in {0.SimFirstName}'s inventory.</Text>
 <Text Key="2C2D28CB">Emotion Potion</Text>
 <Text Key="41E2B18F">Little {0.SimFirstName} made the most amazing health potion!  This will certainly stave off hunger! It's now in {0.SimFirstName}'s inventory.</Text>
 <Text Key="27CA7994">Health Potion</Text>
 <Text Key="E24F3D2A">Little {0.SimFirstName} made a foul smelling stink potion!  This should cause a stink! It's now in {0.SimFirstName}'s inventory.</Text>
 <Text Key="110EBC2B">Stink Drink</Text>
 <Text Key="5E0CC929">Experiment</Text>
 <Text Key="70232052">Neat Sims can get worked up into an Energetic frenzy when the house has gotten dirty!</Text>
 <Text Key="DD86B7DE">Cleaning Frenzy!</Text>
 <Text Key="F1916501">Wait for Work</Text>
 <Text Key="132E2B22">Energized Sims can clean much faster!</Text>
 <Text Key="C7D8DF22">Clean with Vigor</Text>
 <Text Key="E3F534F9">Extinguish Self</Text>
 <Text Key="A6A6B8FB">Taking a brisk shower can get Sims energized!</Text>
 <Text Key="45A54601">Take Brisk Shower</Text>
 <Text Key="4052D5D7">Taking a steamy shower can make Sims flirty!</Text>
 <Text Key="F4098D85">Take Steamy Shower</Text>
 <Text Key="B48C8BB8">A long shower can really get the inspiration flowing!</Text>
 <Text Key="AB39BF40">Take Thoughtful Shower</Text>
 <Text Key="3ABD6E9C">Upgrade complete!\n\n{0.SimFirstName} has finished installing the shower upgrade.</Text>
 <Text Key="1BA04DEA">Much like a car wash, spraying water from more directions will clean Sims faster</Text>
 <Text Key="5752C728">Install Pulsating Massage Jets</Text>
 <Text Key="BDC5D53C">Continue to Install Pulsating Massage Jets</Text>
 <Text Key="01C3243F">Upgrade the Water Flow Regulator</Text>
 <Text Key="7C0520E1">Continue to Upgrade the Water Flow Regulator</Text>
 <Text Key="2A60912D">Apply Self-Cleaning Wall Coating</Text>
 <Text Key="EF2B04C7">Continue to Apply Self-Cleaning Wall Coating</Text>
 <Text Key="0DA959A8">Cargo Inspection</Text>
 <Text Key="FC8029B7">Market Monopolist</Text>
 <Text Key="0BAE0513">There’s a whole warehouse full of extra panels, so {0.SimFirstName} grabs some new ones and installs them. The old ones will make a nice new foosball table for the staff’s break room.</Text>
 <Text Key="01CBC596">After a few tries, {0.SimFirstName} stumbles on the right formula to automate the entire trajectory-calculating process. {M0.He}{F0.She} completes the task sooner than expected, and shares {M0.his}{F0.her} secret with the rest of the team. </Text>
 <Text Key="A8925AE3">After dozens of attempts, {M0.he}{F0.she} just can’t crack the formula. Now {M0.he’s}{F0.she’s} behind deadline and has to ask for help on what should have been an easy task. </Text>
 <Text Key="0C4E3B26">Easy Close Mission</Text>
 <Text Key="CAE311B1">High-Stakes Mission</Text>
 <Text Key="AC434C21">{0.SimFirstName} takes so long trying to identify the suspect that he takes off. {0.SimFirstName} hops into {M0.his}{F0.her} patrol pod to give chase, but the standard issue ranger pods can only make point five past lightspeed. {M0.He}{F0.She} loses the suspect somewhere around the Zoricon-9 galaxy.</Text>
 <Text Key="FA8125A2">The pilot must have smelled trouble, because he peels off in a hurry. {0.SimFirstName} jumps in {M0.his}{F0.her} patrol pod and catches him after a short chase through the Zoricon-9 galaxy. The holo-vid of the chase gets millions of hits on the interstellar viralnet!</Text>
 <Text Key="D7059CA8">Ignore It</Text>
 <Text Key="BD4E7ABF">Respond</Text>
 <Text Key="0603047A">Launch Anyway</Text>
 <Text Key="6F307226">Scrub the Launch</Text>
 <Text Key="DFCC03B2">Investigate</Text>
 <Text Key="1106F869">Ignore It</Text>
 <Text Key="D824C71E">Not Ask Questions</Text>
 <Text Key="7BE3B90A">Ask the Boss</Text>
 <Text Key="1B38D7D0">{0.SimFirstName} is not paying the guard’s paycheck, the factory owner is. The guard is unmoved, and also refuses to move. {0.SimFirstName} will not be getting into this factory!</Text>
 <Text Key="1BC14103">The guard talks a good line, but he’s way outta his league. {0.SimFirstName}‘s badge is SO shiny and impressive! The guard opens the door, {0.SimFirstName} promptly shuts down the factory, and there’s leftover birthday cake in the break room. {0.SimFirstName} has a snack.</Text>
 <Text Key="CD529546">Wait by It</Text>
 <Text Key="F1975109">Enter It</Text>
 <Text Key="F85C9C63">Find a Formula</Text>
 <Text Key="E6C26B97">Calculate Each One</Text>
 <Text Key="142F2C84">Take the Gig</Text>
 <Text Key="5CBAECD5">Turn it Down</Text>
 <Text Key="DF8B9E5F">Make It Illegal</Text>
 <Text Key="17580ED2">Stop Cleaning Up</Text>
 <Text Key="1F6C3B8E">Making the fix eats up even more fuel, and eventually {M0.he’s}{F0.she’s} running on fumes. If this were a real shuttle emergency, the craft would never have made it back home.</Text>
 <Text Key="27C7E8BD">It eats up some more of {M0.his}{F0.her} precious fuel, but {0.SimFirstName}’s able to make the repair in a jiffy. The instructor praises {M0.his}{F0.her} quick thinking and risk-taking.</Text>
 <Text Key="29F1058D">Look Him Up</Text>
 <Text Key="72C7DCC3">Inspect the Cargo</Text>
 <Text Key="D69384F7">It’s best to let the men in the black suits deal with things like this. {0.SimFirstName} is praised for not asking too many questions.</Text>
 <Text Key="503E6148">As {M0.he}{F0.she} draws closer to the Unidentified Floating Object, {M0.he}{F0.she} realizes that it's a space squid--and it's making some very threatening gestures. {0.SimFirstName} fires the retro rockets before the monster space-inks all over {M0.his}{F0.her} ship.</Text>
 <Text Key="25A07F66">As {M0.he}{F0.she} draws closer to the Unidentified Floating Object, {0.SimFirstName} realizes that it’s a harmless but beautiful moon rock! {M0.He}{F0.She} sends out the robot arm to retrieve it, and {M0.he’ll}{F0.she’ll} keep it forever as a nice memento of {M0.his}{F0.her} first trip.</Text>
 <Text Key="D17CBA90">Let Them Go</Text>
 <Text Key="B04EA35C">Search Them</Text>
 <Text Key="E20E55B1">Fix the Thruster</Text>
 <Text Key="3A1794DD">Land Anyway</Text>
 <Text Key="DB4E6513">{0.SimFirstName} convinces the entire control room that there’s nothing to worry about, and indeed the launch goes off without a hitch. The astronauts are launched safely into orbit, and {0.SimFirstName} tries hard not to think about the eventual landing.</Text>
 <Text Key="009BAE4E">The shuttle hovers for a few seconds before crashing back down to earth. The impact shatters the shuttle frame and fries the electronic equipment. Plus, all the astronauts are claiming they have whiplash now.</Text>
 <Text Key="5DFA2DEE">A few words of flattery, a few bats of the eyelashes, and {0.SimFirstName}’s in. Not only is the plant breaking safety violations and staffed by underpaid migrant laborers, but the only communication device is a fax machine. {0.SimFirstName} shuts down the factory and raids the kitchen for a mid-day snack.</Text>
 <Text Key="4F78FA29">The guard doesn’t budge. Doesn’t blink, doesn’t smile, and doesn’t move. {0.SimFirstName}’s left staring at the windows, trying to see movement inside. That’s not going to be enough to take any action against the factory.</Text>
 <Text Key="448CE1AD">It’s {M0.his}{F0.her} first mission, so it’s smart not to take stupid chances. {0.SimFirstName} gives the object a wide berth.</Text>
 <Text Key="2342A951">Wait For Permission</Text>
 <Text Key="759CC551">Install It Anyway</Text>
 <Text Key="80815A5D">Investigate</Text>
 <Text Key="01772561">Leave It Alone</Text>
 <Text Key="5EE65A33">When {0.SimFirstName} opens the capsule a tiny puff of shimmery dust floats out,  which {M0.he}{F0.she} immediately inhales. That’s probably not good. A few minutes later {0.SimFirstName} feels extremely ill. Thanks a lot, Space Dust!</Text>
 <Text Key="2BB764C3">Inside the capsule, {0.SimFirstName} finds a tiny space creature. Wow! A totally undocumented form of life! This is going to look great on {0.SimFirstName}’s desk. </Text>
 <Text Key="54BE2A81">Charge a fair price</Text>
 <Text Key="C31BC2A4">Gouge the customers</Text>
 <Text Key="2272C469">As {0.SimFirstName} walks up to the pilot-side porthole, the pilot ejects from his craft in an escape pod! He’s long gone, but {0.SimFirstName} throws the tarp off the cargo to reveal 13 pygmy Grinxes! {0.SimFirstName} calls Alienlife Control and gets a bonus for being so observant.</Text>
 <Text Key="299E9122">{0.SimFirstName}’s offered the chance to choose {M0.his}{F0.her} team’s next mission. {M0.He}{F0.She} can either send {M0.his}{F0.her} astronauts on a high-stakes mission to the outer reaches of space, or {M0.he}{F0.she} can send them on an easy information-gathering run closer to home. Which should {M0.he}{F0.she} choose?</Text>
 <Text Key="E588F13C">Selecting a Mission</Text>
 <Text Key="34677C6A">{0.SimFirstName} is taking a suspect into custody when {M0.he}{F0.she} gets a call that there’s a Moon Cheese hijacking in progress. {M0.He’s}{F0.She’s} pretty close, but in order to respond to the call {M0.he’ll}{F0.she’ll} have to leave {M0.his}{F0.her} suspect unattended for a while. What should {M0.he}{F0.she} do?</Text>
 <Text Key="486A3124">Moon Cheese Hijacking</Text>
 <Text Key="6153A91A">Moments before a big launch, the avionics on the shuttle are acting up-blinking and beeping like crazy. It might be nothing, but it also might be a terrifying fatal error. Should {0.SimFirstName} scrub the entire launch, or let it proceed and hope for the best?</Text>
 <Text Key="2A15E5DE">Crazy Diagnostics</Text>
 <Text Key="4133C50D">While on a solo mission to space quadrant 89 (how are there so many quadrants?), {0.SimFirstName} hears a strange transmission come across the radio. It doesn’t even sound like Simlish, just a bunch of silly, gibberish language instead. What could it be? {0.SimFirstName} can either follow the trajectory of the transmission, or ignore it.</Text>
 <Text Key="8CBC1DCF">Strange Transmission</Text>
 <Text Key="649A040B">While servicing the latest dirty shuttle, {0.SimFirstName} notices something strange…there’s a greenish moss growing on the underside of the wings. If the shuttle really went to planet Myotkee, there’d be a lot of meteorite debris and no moss. Should {0.SimFirstName} ask {M0.his}{F0.her} boss, or not ask questions? </Text>
 <Text Key="48642779">Shuttle Cleaning</Text>
 <Text Key="16000647">A Wormhole</Text>
 <Text Key="28528BF1">The Star Sheriff is hot on {0.SimFirstName}'s tail, so {M0.he}{F0.she} takes a detour through an uncharted galaxy—and comes face-to-face with a giant wormhole. Should {M0.he}{F0.she} go through the wormhole to avoid capture, or should {M0.he}{F0.she} wait by it to see what happens?</Text>
 <Text Key="2737C11D">An analyst asks {0.SimFirstName} to calculate some trajectories for satellite orbits, which is a total snoozefest, and {0.SimFirstName}’s already busy. {M0.He}{F0.She} can either try to find a formula to make the equations easier, or calculate each one by hand.</Text>
 <Text Key="71778CC4">Calculations</Text>
 <Text Key="4DF756E7">A notorious space gangster has called to offer {0.SimFirstName} a job. He’s a real nasty piece of work-maybe even too nasty for {0.SimFirstName}! For the first time ever, {M0.he’s}{F0.she’s} conflicted about a job.  Should {M0.he}{F0.she} take the assignment, or turn it down? </Text>
 <Text Key="91AC8A65">Gangster Job</Text>
 <Text Key="13738550">Sheriff {0.SimFirstName}’s been noticing a lot of travelers dumping trash out of their shuttle windows, and it’s littering up all the spaceways. {M0.He’s}{F0.She’s} sick of paying for the cleanup-should {M0.he}{F0.she} make trash dumping illegal, or just stop cleaning it at all?</Text>
 <Text Key="703955DE">Space Trash</Text>
 <Text Key="CCED6E24">It’s another routine inspection at Space Way Station Cargo Checkpoint Alpha, and {0.SimFirstName} notices a suspicious wiggling in the back of one spacecraft. Should {M0.he}{F0.she} inspect the cargo immediately, or just look up the pilot’s registration number?</Text>
 <Text Key="6264E531">Planet Patrol</Text>
 <Text Key="6E6312CD">The policy of the Planet Patrol is to stop and search every “suspicious-looking being” an officer encounters, alien or humanoid. {0.SimFirstName}’s out making {M0.his}{F0.her} late-night rounds when {M0.he}{F0.she} sees a group of teenage Glorzaks just hanging out. The manual says {M0.he}{F0.she} should search their pockets, but they’re not doing anything wrong. What should {M0.he}{F0.she} do? </Text>
 <Text Key="5634FAD2">During a recertification simulation, {0.SimFirstName}’s instructor programs a low-fuel emergency-AND a broken thruster. {M0.He’s}{F0.She’s} still got to land the ship, so should {M0.he}{F0.she} try to fix the thruster, or land with it broken?</Text>
 <Text Key="E192C7AB">Simulation Emergency</Text>
 <Text Key="98EC64F8">{0.SimFirstName} has a great idea for a new ship navigation system, but it hasn’t been approved by {M0.his}{F0.her} bosses yet. {M0.He}{F0.She} knows it’d save everyone time and energy if they just tried it. Should {M0.he}{F0.she} install it without permission, or wait until {M0.he}{F0.she} gets the final go-ahead?</Text>
 <Text Key="72A9F6E6">Navigation System</Text>
 <Text Key="089CA201">{0.SimFirstName} has finally been assigned an official space mission! While on {M0.his}{F0.her} first shuttle trip, a routine exploratory mission around planet Maazaa, {M0.he}{F0.she} notices something strange off in the distance. Should {M0.he}{F0.she} investigate, or leave it alone?</Text>
 <Text Key="B64828F0">Space Mission</Text>
 <Text Key="148DE3A4">Everyone in the galaxy wants a coat made from Snyxskin, and {0.SimFirstName}'s got the biggest cache of pelts. Should {M0.he}{F0.she} charge a fair and reasonable price for the goods, or gouge the customers for all they've got?</Text>
 <Text Key="CEED74AE">On a trip to the moons of Wheeler VII, {0.SimFirstName} gets a disturbing error message about a fuel capacity emergency. {M0.He’s}{F0.She’s} still the junior {M0.spaceman}{F0.spacewoman} on the team, and {M0.his}{F0.her} senior officer says to dump the fuel and head for home. {0.SimFirstName} thinks it’s something else-should {M0.he}{F0.she} obey, or follow {M0.his}{F0.her} instincts? </Text>
 <Text Key="5F444688">Error Message</Text>
 <Text Key="191CEFAA">A new client contacts {0.SimFirstName} about a shipment of Dire Space Chinchillas. {0.SimFirstName}’s never shipped them before-they have nasty little teeth, and if {M0.he’s}{F0.she’s} caught with them, they could land {M0.him}{F0.her} in space prison. Should {M0.he}{F0.she} take the dangerous job, or just ignore it? </Text>
 <Text Key="F0411A64">Dangerous Shipment</Text>
 <Text Key="6B39B5FB">An intergalactic pop star is passing through on her way to a big concert out near the Medrodema Galaxy. As her entourage passes through, she demands patrol officers serve as extra security. Should {0.SimFirstName} assign a few deputies to protect the star, or should {M0.he}{F0.she} turn her down? </Text>
 <Text Key="887DF8A9">Security Detail</Text>
 <Text Key="C46624E1">While scrubbing down some exhaust vents on the shuttle, {0.SimFirstName} finds a small capsule stuck to the inside. It looks like it came from outer space! Should {M0.he}{F0.she} turn it in immediately, or open it up to see what’s inside? </Text>
 <Text Key="A2889790">Small Capsule</Text>
 <Text Key="702F1CCB">{0.SimFirstName}’s already charted out the course for {M0.his}{F0.her} current mission, but mission control says that {M0.he’s}{F0.she’s} headed straight for a previously undetected asteroid field. {M0.He}{F0.She} doesn’t want the ship to get too banged up, so should {M0.he}{F0.she} try to change {M0.his}{F0.her} course, or just steer very carefully through the asteroids?</Text>
 <Text Key="CAA37D39">A Course Decision</Text>
 <Text Key="1FA27851">{0.SimFirstName}’s got {M0.his}{F0.her} big Space Geography exam coming up tomorrow--if {M0.he}{F0.she} doesn’t pass, {M0.he’ll}{F0.she’ll} never be accepted into Flight School. But {M0.he’s}{F0.she’s} been doing busy work all day and hasn’t studied.... Should {M0.he}{F0.she} cram or just take it easy , get some rest, and hope for the best? </Text>
 <Text Key="3A9A1343">A Passing Grade</Text>
 <Text Key="264721B5">{0.SimFirstName}’s got a big shipment of Kleebtonic Shuttle Tiles coming in from the planet Qrimple. {M0.He’s}{F0.She’s} a little cash-poor this month, so the import taxes are going to hurt a bit. Slipping the tiles into some crates of Ultraterran coffee might help them slip past customs. Should {0.SimFirstName} chance it, or just declare the tiles and pay {M0.his}{F0.her} tariff? </Text>
 <Text Key="8B252837">Import Taxes</Text>
 <Text Key="F738FCB4">There’s a small fire on {0.SimFirstName}’s ship! Passing into the thermosphere, an oxygen tank got a little too close to a scented candle. ({M0.He}{F0.She} knew it was a bad idea, even if the extra ambiance was a nice touch.) Should {M0.he}{F0.she} try to put the fire out, or head for the escape pod? </Text>
 <Text Key="5AC2C0B2">Small Fire</Text>
 <Text Key="DAEABCCA">{0.SimFirstName} is cruising through Star Vortex B, carrying a payload of moon rocks for a regular client. But a brand-new client calls with a better offer-much better-although {M0.he}{F0.she} will have to quit {M0.his}{F0.her} current job. Should {M0.he}{F0.she} honor the original job, or ditch it for the better offer?</Text>
 <Text Key="E99E95A3">Moon Rock Running</Text>
 <Text Key="00B07CB0">Solar panels on the shuttle are reporting critical errors during the latest launch simulation. Those puppies are brand-new, and they were expensive! {0.SimFirstName} can either try to fix them, or just install new ones. </Text>
 <Text Key="E33FB445">Critical Errors</Text>
 <Text Key="EB894567">{0.SimFirstName} hears about a space factory that’s violating the interstellar safety code. When {M0.he}{F0.she} shows up to regulate, {M0.he}{F0.she} finds the entire plant locked down-no passing through, even for law enforcement. Should {M0.he}{F0.she} try to sweet talk the guard, or use {M0.his}{F0.her} authority to get in the door?</Text>
 <Text Key="46D254E2">Violating Code</Text>
 <Text Key="7071DEAE">Follow {M0.His}{F0.Her} Instincts</Text>
 <Text Key="1E4A06D3">Obey the Order</Text>
 <Text Key="87164670">Reputation is everything in this business and {0.SimFirstName} is just starting out. Better to be known as someone who gets the job done than to make a few extra Simoleons.</Text>
 <Text Key="6C9E6204">{0.SimFirstName} painstakingly adds, subtracts, and does other complicated math stuff for every single trajectory. It takes a long time, and since the work didn’t require any special expertise, {M0.he}{F0.she} gets no credit for {M0.his}{F0.her} effort. </Text>
 <Text Key="8AFB9C59">Ship the Cargo</Text>
 <Text Key="2C3646EC">Ignore It</Text>
 <Text Key="F6827A1E">Assign Some Officers</Text>
 <Text Key="DE69E3CB">Turn Her Down</Text>
 <Text Key="10BC3DA0">After an hour, {0.SimFirstName} accepts that nothing interesting is going to materialize from the wormhole. And this detour gave the Star Sheriff more than enough time to catch up with {M0.him}{F0.her}. {0.SimFirstName} will be forced to dump {M0.his}{F0.her} cargo!</Text>
 <Text Key="2D9A27D7">The sheriff is so far back that {0.SimFirstName} has time to see what happens…out from the wormhole floats some kind of unknown crystal formation. Intriguing! {0.SimFirstName} quickly scoops it into {M0.his}{F0.her} ship for further analysis.</Text>
 <Text Key="6C4D7C98">Hooray! {0.SimFirstName} emerges from the other side of the wormhole into an exact duplicate of {M0.his}{F0.her} own universe, in which the only difference is that {M0.he}{F0.she} is no longer wanted by the law. Wow! What are the odds??</Text>
 <Text Key="F93C39D8">{0.SimFirstName} emerges on the other side of the wormhole, with no memory of recent events. It feels like it’s been several days, but according to the ship’s high-precision digital chronograph it’s only been a few minutes. What happened in the wormhole? And why does {0.SimFirstName} feel so strange?</Text>
 <Text Key="9CCC441E">Turn It In</Text>
 <Text Key="47E64E49">Open It Up</Text>
 <Text Key="AC284FDE">Steer Carefully</Text>
 <Text Key="FE280883">Change Course</Text>
 <Text Key="37151B35">Take It Easy</Text>
 <Text Key="C2CE349B">Cram</Text>
 <Text Key="0131627E">Pay the Tarriff</Text>
 <Text Key="983F19A8">Hide the Tiles</Text>
 <Text Key="254D1CF8">{0.SimFirstName}’s bosses are screaming in {M0.his}{F0.her} ear, but the grateful astronauts inside the shuttle are glad {M0.he}{F0.she} made the safe call. {0.SimFirstName} has the team look into the equipment to find out what’s wrong. </Text>
 <Text Key="EEDC717A">As the shuttle hits the ground, the broken thruster collapses, and the whole ship breaks apart. Luckily it’s just a computer simulation, but {0.SimFirstName} won’t be piloting any real ships anytime soon.</Text>
 <Text Key="BDC51EFD">{0.SimFirstName} maneuvers the shuttle into landing position, and lets gravity do the rest. {M0.He}{F0.She} didn’t burn up any extra fuel and managed to safely land the craft.</Text>
 <Text Key="14DF426E">Escape</Text>
 <Text Key="E9AB42EA">Put Out the Fire</Text>
 <Text Key="FE51E986">Ignore the Offer</Text>
 <Text Key="4B3ABA83">Take the Offer</Text>
 <Text Key="30F7A10F">Replace Them</Text>
 <Text Key="E956464F">Fix Them</Text>
 <Text Key="2D9DB396">{0.SimFirstName} dumps the moon rocks and agrees to take the new job, but the new client never shows up to meet her. {M0.He’s}{F0.She’s} been played! Now {0.SimFirstName}’s out a lot of cargo, {M0.his}{F0.her} old client is angry, and the new client is nowhere to be found.</Text>
 <Text Key="9C6C378A">Although the old client is angry at {0.SimFirstName} for dumping the moon rocks, the new job has a huge payday. {0.SimFirstName} comes out ahead, and the new client is now a regular client.</Text>
 <Text Key="7230FB9E">Use {M0.His}{F0.Her} Authority</Text>
 <Text Key="EA21A933">Sweet Talk the Guard</Text>
 <Text Key="0043764A">Aha! A faulty connector widget was causing the error messages-the panels are fine after all! Good thing {0.SimFirstName} checked them out.</Text>
 <Text Key="4E6799A9">Just because they’re expensive doesn’t mean they will last a long time or work well. Those panels are junk, and {0.SimFirstName} has to replace them all anyway.</Text>
 <Text Key="5E5A4361">Luckily, the new client has deep pockets. When {0.SimFirstName} delivers the dire chinchillas, he pays {M0.him}{F0.her} double the street value of the critters. And {0.SimFirstName} only suffered a few minor lacerations-no problem!</Text>
 <Text Key="C60D6074">The Glorzaks were just hanging out, and they appreciated that {0.SimFirstName} didn’t harass them. They share some xxulyps with {M0.him}{F0.her} (they’re like donuts) and give {M0.him}{F0.her} the inside scoop on what’s happening in this sector. Nice kids!</Text>
 <Text Key="BBDDA2D5">{0.SimFirstName} didn’t see the reports that young Glorzaks have been gathering weapons. Later, one of the boys in the group robs a spacemarket with a pocket laserblade. Could {0.SimFirstName} have prevented the crime?</Text>
 <Text Key="7C83A55B">{0.SimFirstName} worries that for the rest of {M0.his}{F0.her} life, when things get quiet, {M0.he’ll}{F0.she’ll} wonder what that sound was…could it have been the key to understand all of life? Could it have been coded directions to a space treasure? {0.SimFirstName} will never know.</Text>
 <Text Key="C0B6E9B3">One of the kids had a laserblade in his pocket-supporting the buzz that young Glorzaks have been gathering weapons lately. Maybe now the Planet Patrol will be able to find and shut down their supplier.</Text>
 <Text Key="291F0078">When {0.SimFirstName} shows up at the rendezvous point with the dire chinchillas, {M0.he}{F0.she} finds half the Planet Patrol there-{M0.he’s}{F0.she’s} been set up! {0.SimFirstName} quickly sets {M0.his}{F0.her} ferocious cargo on the Patrol agents and escapes, but {M0.he}{F0.she} has nothing to show for this job.</Text>
 <Text Key="193BD783">Everyone knows that customs is the worst-funded part of any government. The tiles sail through undetected and {0.SimFirstName} saves a lot of money.</Text>
 <Text Key="BDC191DC">As soon as the pilots start to use it, the system crashes. Now the pilots have to work twice as hard to drive the shuttle, and they tell everyone about {0.SimFirstName}’s dumb plan. {M0.He}{F0.She} is disciplined and forced to clean the lavatories as punishment. </Text>
 <Text Key="6E794157">The client would have paid some major Simoleons to move those dire space chinchillas, and now he’s not happy. He’s trash-talking {0.SimFirstName} all across the galaxy, and pledging all future business to {0.SimFirstName}’s closest competitor. Now {0.SimFirstName} will have to work twice as hard to turn a profit in this sector!</Text>
 <Text Key="16B77A3F">As soon as the pilots start using {0.SimFirstName}’s system, they realize how much easier {M0.he’s}{F0.she’s} made things. The feedback on the system is so positive, no one cares that {M0.he}{F0.she} broke the rules.</Text>
 <Text Key="5824CC67">Better to finish the arrest in progress before charging off on another mission. A Flornaxian Fire Bird in the hand, etc... {0.SimFirstName} will focus on getting one evildoer off of the spacelanes, and let {M0.his}{F0.her} colleagues handle the bigger case.</Text>
 <Text Key="0408A7A8">Turns out the gangster was looking to clean up his act. Not a lot, of course, just enough to organize and expand his profits. {0.SimFirstName} could have been the one to lead that organization effort. Sounds like it would have been a pretty plush job!</Text>
 <Text Key="F3547DF4">Nobody listens to {0.SimFirstName}, and although {M0.he}{F0.she} collects some money in fines, the space jails and star courts are now filling up with litterbugs. The whole thing is becoming more trouble than it’s worth.</Text>
 <Text Key="3889EEEE">{M0.He}{F0.She} might have gotten a decent grade...if {M0.he'd}{F0.she'd} stayed awake through the whole exam. But {0.SimFirstName} was so exhausted that {M0.he}{F0.she} fell asleep right at {M0.his}{F0.her} desk. Now {M0.he}{F0.she} has to wait months to take the test again.</Text>
 <Text Key="35664B03">Sleep isn’t a substitute for actually knowing the answers. {0.SimFirstName} feels great, but {M0.he}{F0.she} still doesn’t know anything about Space Geography. {M0.He}{F0.She} fails, and it will be a while before {M0.he}{F0.she} can retake the test.</Text>
 <Text Key="5A5572E1">Out of the thousand crates in the warehouse, the customs inspector picks {0.SimFirstName}’s to open…he discovers the tiles and fines {0.SimFirstName} more money than {M0.he}{F0.she} would have spent on taxes in the first place.</Text>
 <Text Key="B503AD67">{0.SimFirstName} tries to calculate the new course in {M0.his}{F0.her} head, but when {M0.he}{F0.she} types in the new coordinates {M0.he}{F0.she} flies totally off-track. Now {M0.he’s}{F0.she’s} got to work to bring the ship back into orbit before {M0.he}{F0.she} floats away!</Text>
 <Text Key="650F8B5C">Rules are there for a reason. Once {M0.he}{F0.she} gets approval to install the system, {M0.he}{F0.she} does. The pilots like it and everyone gives {0.SimFirstName} a polite round of applause. </Text>
 <Text Key="2F42F128">The gangster throws some epic parties and pays so well that {0.SimFirstName} can spend {M0.his}{F0.her} time counting money instead of thinking about ethics.</Text>
 <Text Key="C3371560">{0.SimFirstName} leaves the suspect handcuffed at a Space Gas station. When {M0.he}{F0.she} returns from stopping the hijacking, the suspect is still there, surly as ever. {0.SimFirstName} makes the collar on both cases.</Text>
 <Text Key="BD304AC1">The team never quite makes it to the right coordinates, so they see nothing, hear nothing, and discover nothing. They come home empty-handed and {0.SimFirstName}’s got to answer for it. </Text>
 <Text Key="D3974BC9">Between the Endangered Space Species Act and the Carnivorous Plant Weapons Treaty, {0.SimFirstName}’s got enough problems with government regulation. The upside just isn’t worth getting caught. {0.SimFirstName} coughs up the taxes.</Text>
 <Text Key="087481E1">While {0.SimFirstName}’s deputies are acting as glorified babysitters, smugglers and bandits have the solar system to themselves. You could steal Galactic Hall! The Star Council chides {0.SimFirstName} for leaving the galaxy understaffed.</Text>
 <Text Key="1CABAC7E">The task isn’t too difficult, but {0.SimFirstName}’s team executes flawlessly. The rest of the agency knows that they’re dependable in a pinch.</Text>
 <Text Key="9DC563D2">{0.SimFirstName} triangulates the origin of the transmission and follows it to the source…an alien ship! {0.SimFirstName} flies the flag of universal peace and makes the first recorded contact with a new race of alien beings. They are very proficient at math and love éclairs. </Text>
 <Text Key="BDD447B4">{0.SimFirstName} climbs into the pod and launches toward home. {M0.He}{F0.She} watches the ship retreat in {M0.his}{F0.her} rearview mirror, and sees the fire go out on its own. {M0.He}{F0.She} shouldn’t have bailed-now the mission’s a failure and {0.SimFirstName} has no way to recover the shuttle.</Text>
 <Text Key="038C19EB">Word spreads that {0.SimFirstName}'s prices are out of line and soon {M0.his}{F0.her}line of customers dries up. {M0.He}{F0.She}'s single-handedly deflated demand for the product. Soon {M0.he}{F0.she} has to drop {M0.his}{F0.her} prices to lower than market rate, just to get the skins off {M0.his}{F0.her} hands.</Text>
 <Text Key="F9E33E4B">The team delivers beautifully, and they gather tons of useful data for {0.SimFirstName}. They describe new plant and animal species, write down a new alien language, and discover potable water on an alien world.</Text>
 <Text Key="6AAE44CA">The crowds are so unruly and uncontrollable that the singer’s private security never could have handled it on their own. {0.SimFirstName}’s deputies help preserve order, and as a thank you, the singer makes a generous donation to {0.SimFirstName}’s department. </Text>
 <Text Key="241F9C83">Some space monsters just want to watch the galaxy burn. {0.SimFirstName} is fine stepping into some moral grey areas, but this gangster has no code of conduct at all! Even though it makes {M0.him}{F0.her} look weak, {0.SimFirstName} has to bail on the job.</Text>
 <Text Key="6117F72A">Nobody cares. Nobody cleans. Nobody changes a darn thing. Eventually, the galaxy is swimming in refuse and {0.SimFirstName}’s got to figure something else out. </Text>
 <Text Key="D4EAC535">There’s a reason the senior officer is the senior officer: to make these calls. Doesn’t {0.SimFirstName} trust him? He shoves {0.SimFirstName} off the driver’s seat and performs the fuel dump himself, and chews {0.SimFirstName} out the whole way to the space garage.</Text>
 <Text Key="52232B0A">People are so disgusted and outraged that a citizen’s commission forms in order to deal with the trash situation. They get paid by private donation, so the sheriff’s department saves money, too!</Text>
 <Text Key="1010AE08">No good deed goes unpunished - no sooner does {0.SimFirstName} sell out of {M0.his}{F0.her} mid-priced skins than a competitor enters the market, charging triple. He sells out and makes a fortune that could have been {0.SimFirstName}'s.</Text>
 <Text Key="586E9DEC">This reminds {0.SimFirstName} of that old video game about asteroids - it was called SPACE ROCK BLASTERS.  {M0.He}{F0.She} wends {M0.his}{F0.her} way through the asteroid field without getting even a scratch on the shuttle’s paint job.</Text>
 <Text Key="DB032908">None of the boys had any contraband. In fact, they were studying for a big exam. This is exactly why the Planet Patrol is not very popular in this sector. {0.SimFirstName} is going to deal with the fallout from this for a while...</Text>
 <Text Key="9D32240E">Turns out the astronauts took the shuttle on an unapproved joyride, and they all get fired. Although {0.SimFirstName} doesn’t like feeling like a snitch, {M0.his}{F0.her} boss takes note of {M0.his}{F0.her} attention to detail. Also, those astronauts were kind of jerks anyway.</Text>
 <Text Key="130E7F80">{M0.His}{F0.Her} grade isn’t great, but {0.SimFirstName} squeaks out a pass…just barely.</Text>
 <Text Key="4D8AACA8">There’s a minor altercation outside the venue where a fan gets a little handsy with the singer. She’s okay, but her handlers raise such a stink with the Star Council that {0.SimFirstName} gets blamed for it. </Text>
 <Text Key="68CF70C3">{M0.He}{F0.She} disengages the fuel lock and dumps thousands of gallons of propellant into space. Then the senior officer takes the stick and they head for the nearest space garage.</Text>
 <Text Key="8B3AF31F">With just a few keystrokes, {0.SimFirstName} calculates a new course and punches in the coordinates. {M0.He}{F0.She} flies well clear of the asteroids and even catches a nice glimpse of the Northern Lights. </Text>
 <Text Key="866FFF3F">A few miscreants protest, but soon the galactic citizens are shaping up. The cleanup campaign’s even got its own adorable advertising mascot: Smoot the Scolding Cephalopoid. </Text>
 <Text Key="81F73B1E">It takes much of {M0.his}{F0.her} potable water and {M0.his}{F0.her} best space pillow, but {0.SimFirstName} manages to smother the fire. Mission control praises {M0.him}{F0.her} for keeping {M0.his}{F0.her} cool, and rewards {M0.him}{F0.her} with the location of a secret stash of Astronaut Food Stix on board the ship. The mission continues.</Text>
 <Text Key="6D9A7F49">{M0.He}{F0.She} installs the system once it’s approved, but the pilots love it so much that they’re angry with {M0.him}{F0.her} for not doing it sooner! Just can’t win for losing in this place. </Text>
 <Text Key="41276916">Customers respect that {0.SimFirstName} didn't cheat them. Even once the current craze for Snyxskin is over, they'll keep coming back to {0.SimFirstName} for all their exotic goods needs.</Text>
 <Text Key="E4696E43">It's not a popular move, but it's good business! {0.SimFirstName} makes a killing on the skins, which gives {M0.him}{F0.her} a little room to invest in some even more exotic inventory.</Text>
 <Text Key="0EF56610">Money is nice, but so is sleeping soundly at night. {0.SimFirstName} isn’t scared of getting {M0.his}{F0.her} hands a little dirty, but this space gangster is legitimately a maniac. It isn’t worth it. {0.SimFirstName} passes on the job.</Text>
 <Text Key="8D2E5796">{0.SimFirstName} leaves the suspect handcuffed at a Space Gas station, but when {M0.he}{F0.she} gets back from the hijacking scene all that’s left are the cuffs and the lingering smell of gas and failure. The guy’s long gone, and {0.SimFirstName} has lots of paperwork to do to explain why.</Text>
 <Text Key="69CD7943">{0.SimFirstName} straps {M0.himself}{F0.herself} into the pod and blasts off, headed straight for terra firma. As {M0.he}{F0.she} looks into the rearview mirror, {M0.he}{F0.she} sees the ship explode! {M0.He}{F0.She} got out just in time. </Text>
 <Text Key="B2738DC3">“Stop asking so many questions,” says {0.SimFirstName}’s boss. Where the shuttle went and who was on it and what stars they may or may not have blown up are of no concern of {0.SimFirstName}’s.</Text>
 <Text Key="81495C25">Outside the venue, some fans get a little grabby with the singer, but that’s not {0.SimFirstName}’s problem.  A few citizens praise {M0.him}{F0.her} for refusing to subsidize celebrities with public resources.</Text>
 <Text Key="D16705E7">The senior officer gets furious when {0.SimFirstName} refuses to obey his command, but in a few seconds it’s clear that the situation is under control. It was just a light bulb out, not a fuel emergency. The senior officer praises {0.SimFirstName} for cool thinking in a crisis.</Text>
 <Text Key="DA14EF80">With a full night’s sleep, {0.SimFirstName} can employ expert-level test-taking strategies and do some critical thinking. {M0.He}{F0.She} manages to pass the test with a fairly decent grade, despite not actually knowing anything.</Text>
 <Text Key="084F6271">{0.SimFirstName} searches for the origin of the sound…and eventually discovers that it’s nothing but an old, busted radio in an abandoned spacecraft. {M0.He}{F0.She} wasted a ton of time and fuel for nothing. </Text>
 <Text Key="8492D166">Although {0.SimFirstName} tries to steer carefully, an asteroid crashes into the side of the ship. Not only is the paint job ruined, but there might be a huge hole, too. {M0.He}{F0.She} has to cut {M0.his}{F0.her} mission short and return to base early. </Text>
 <Text Key="DC443C71">{0.SimFirstName}’s paid to clean, not question authority. But after the second time the shuttle comes back with strange damage and markings, the bosses start to notice. Turns out the astronauts have been taking the shuttle on joyrides, and {0.SimFirstName} could have put a stop to it if {M0.he'd}{F0.she'd} spoken up earlier.</Text>
 <Text Key="CED453B2">{0.SimFirstName}’s team brings home some fine data points, but was the mission really worth the expense? The agency honchos are considering scrapping worthless little missions like this, which aren’t worth anyone’s time. </Text>
 <Text Key="7FD40601">{0.SimFirstName} goes to get little Ellie ready for bed. {M0.He}{F0.She} calls. No answer. Opens her door. Oh no. Red, blue and a mysterious brown over every wall. On her face, in her hair, flying from her fingers. {0.SimFirstName} begs her to stop but she just screams, “NO!!” {0.SimFirstName} isn’t supposed to give Time Outs, but {M0.he}{F0.she} has to do something…</Text>
 <Text Key="08EA6AF3">Painting the Walls</Text>
 <Text Key="7DB750D8">{0.SimFirstName} is babysitting for a new family, dolloping Quinoa and Kale Delight (“Charlie’s favorite!”) onto a dinner plate and sweetly ignoring the crashing sounds from the boy’s bedroom when suddenly it’s quiet. {M0.His}{F0.Her} heart skips. Then a small voice asks, “Can I have a cookie?” Charlie is not supposed to have ANY cookies until after dinner.</Text>
 <Text Key="EF59C5C6">Charlie's Dessert</Text>
 <Text Key="690BD91B">{0.SimFirstName} is happily watching some children play Family when {M0.he}{F0.she} hears screaming from inside the playhouse. Two girls have hold of the same baby doll and are tugging and screaming at each other. {0.SimFirstName} knows this is a “teaching moment”—the perfect opportunity for a lesson about sharing. So, how do you teach that again?</Text>
 <Text Key="8CB5EF49">Sharing Lessons</Text>
 <Text Key="D35D20B8">Talk Her Down</Text>
 <Text Key="8428C5E0">Give a Time Out</Text>
 <Text Key="F815FDFA">Give Charlie a Cookie</Text>
 <Text Key="AA335359">Make Him Wait</Text>
 <Text Key="06541639">Suggest Taking Turns</Text>
 <Text Key="9509DC52">Take Away Doll</Text>
 <Text Key="AAC39F44">This is going pretty well! Now that {0.SimFirstName} has explained it, the girls have agreed that taking turns is fair. The only problem is who goes first. {0.SimFirstName} chooses the meaner girl. “That’s life,” mutters the meek one. So many lessons being learned!</Text>
 <Text Key="ED76A177">{0.SimFirstName} looks at the green glop on the boy’s plate and sighs. If anyone deserves a cookie, it’s Charlie. {M0.He}{F0.She} hands over the cookie, but Charlie has to PROMISE to eat a full meal afterward. Charlie nods, swallows the cookie, and hardly touches his dinner. But he goes to bed happy!</Text>
 <Text Key="B1B37659">{0.SimFirstName} takes the doll away and explains that neither girl gets it if they can’t share. Tears well in both girls’ eyes, and then one shoves the other. “See what you did? It was mine.” “No, mine.” “MINE.” {0.SimFirstName} quickly interrupts the shoving match with Music Time! Three verses into Old MacDonald, and all is happily forgotten. Nice!</Text>
 <Text Key="3309443D">Wow. Charlie has a serious set of lungs for a 4-year-old. {0.SimFirstName} practically has to force feed him the green glop, with the boy eyeing his cookie prize the entire time. Three tantrums, one dinner, and one cookie later, he finally goes to bed, grumbling about “the worst sitter in the world.”</Text>
 <Text Key="742572DC">Ellie is furious about the Time Out, but it works. After a few minutes of pouting, she helps {0.SimFirstName} wash off the walls. A hot bath and a few books later, she’s contentedly dreaming in her bed. Luckily, her parents are more embarrassed than angry, and very relieved that {0.SimFirstName}’s willing to come again.</Text>
 <Text Key="6C2AC22C">{0.SimFirstName} takes the doll away until the girls agree to share. One girl shoves the other. “See what you did? It was mine.” During the ensuing shoving match, the bigger girl yanks the doll back so hard its head pops off. “It’s dead! You killed it!” they wail at {0.SimFirstName}. {M0.His}{F0.Her} supervisor comes running.</Text>
 <Text Key="D2D3F09A">Now that {0.SimFirstName} has explained it, the girls have agreed that taking turns is fair. The only problem is who goes first. “My turn,” one shouts. “No, MINE.” The bigger girl yanks the doll so hard the head pops right off the body. “It’s dead. You killed it!” they wail. {0.SimFirstName}’s supervisor comes running.</Text>
 <Text Key="D836F8FA">{0.SimFirstName} explains that {M0.he}{F0.she} doesn’t like this game, and asks Ellie to tell {M0.him}{F0.her} when she’s done so they can clean up. {M0.He}{F0.She} steps outside. A second later, Ellie comes out, eyes down, lip out. They wash the walls. A hot bath and a few books later, she’s contentedly dreaming in her bed.</Text>
 <Text Key="CF73738A">{0.SimFirstName} takes a deep breath and tries reasoning with the child-turned-dervish. Ellie drops the paint, glares wickedly and starts throwing toys, stuffed animals, books. At this rate {0.SimFirstName} will be lucky to get her calm, clean and into her pj’s before her parents get back. {M0.He}{F0.She}’s already decided they can deal with the mess… </Text>
 <Text Key="FC7A1492">Ellie is furious at getting the Time Out and screams that they’re for babies. Dropping the paint, she starts throwing toys, stuffed animals, books. {0.SimFirstName} will be lucky to get her calm, clean and into her pj’s before her parents get back, not to mention tackling this terrible mess…  </Text>
 <Text Key="4B3DAF59">Stick to the Standard</Text>
 <Text Key="14CC537B">Make it Special</Text>
 <Text Key="1CAFC2A9">Blend It</Text>
 <Text Key="CF4A9868">Brew It Up</Text>
 <Text Key="C7DD608C">Whoa. The corporate boss has just arrived at {0.SimFirstName}’s café and is ordering a latte. He’s distracted, frowning and listening to the manager, hardly glancing at {0.SimFirstName} while placing his order. Of course, {0.SimFirstName} could make sure he notices. Serve him something extra special. Or {M0.he}{F0.she} could play it safe and make a regular old latte.</Text>
 <Text Key="E9FFBDEA">Career Opportunity</Text>
 <Text Key="EC4DB8CF">{0.SimFirstName} is contentedly grinding {M0.his}{F0.her} favorite blends—Java Lamp and Captain John’s Cleanse—when {M0.he}{F0.she} notices a new variety of bean in the shipment. {M0.He}{F0.She} takes a whiff, noting the caramel overtones and approachable aroma beneath. There’s no label. Should {M0.he}{F0.she} brew a batch, or try mixing it with something else?</Text>
 <Text Key="782C1CED">New Beans</Text>
 <Text Key="B1F1BFFD">{0.SimFirstName} is just about to hang up {M0.his}{F0.her} spiffy white apron when {M0.his}{F0.her} manager nods toward the sink. There’s an old steel carafe that’s been rotting there since the Dark Ages. Inside, burnt moldy coffee laps gray, gluey froth. Cleaning it will take forever (and be unspeakably gross). Tossing it out, however… </Text>
 <Text Key="0DD5523F">End of Day Cleaning</Text>
 <Text Key="2EC411CE">Throw It Out</Text>
 <Text Key="0134E1F2">Scrub It Clean</Text>
 <Text Key="1B5F16ED">{0.SimFirstName} has been training for this moment {M0.his}{F0.her} entire career. An extra smidge of espresso, slightly thicker foam and then the masterpiece—not just a pattern, but a towering 3D foam crocus…that flops onto the boss’ §600 tie. Maybe {0.SimFirstName} has a little more training to do after all…</Text>
 <Text Key="119B2DDB">Nothing ventured, nothing gained. {0.SimFirstName} brews up a fresh pot, labeling it “Midnight Magic” and slapping an Organic! sticker on the sign. Customer after customer orders a cup, only to dump it out and demand a different refill. When {M0.his}{F0.her} manager comes back from break, he tastes it, dumps the pot and asks for Java Lamp.</Text>
 <Text Key="E990CB96">{0.SimFirstName} has been training for this moment {M0.his}{F0.her} entire career. An extra smidge of espresso, slightly thicker foam and then the masterpiece—not just a milky pattern, but a towering 3D foam crocus! Delighted, the boss sips it…and loves it! {0.SimFirstName} is going places now…</Text>
 <Text Key="17CD3B17">{0.SimFirstName} decides it’s best to give the man what he ordered. {M0.He}{F0.She} carefully measures, froths, dollops and serves, presenting the boss with a perfect classic latte. The boss nods and smiles his first smile, prompting a thumbs-up from {0.SimFirstName}’s manager.</Text>
 <Text Key="A196418D">Nothing ventured, nothing gained. {0.SimFirstName} brews up some joe from the mystery bean, labels it “Midnight Magic” and slaps an Organic! sticker on the sign. Customer after customer orders a cup, raving about it being “so unique” and “almost spicy.” When {M0.his}{F0.her} manager comes back from his break, he tastes it, erases the sign and scribbles “Decaf.” </Text>
 <Text Key="19C367B2">{0.SimFirstName} scrubs and scrapes, hands pruning in water so tepid the bacteria must consider it a pool party. After 60 stomach-turning minutes, {M0.he}{F0.she} finally sees {M0.his}{F0.her} own green face shining forth from the carafe. {M0.His}{F0.Her} manager would be very impressed, if he hadn’t left a while back.</Text>
 <Text Key="94FD9A32">Daringly pairing the mystery bean’s sweet-and-sour aromas with a dashingly bold, dark-chocolate rainforest roast, {0.SimFirstName} concocts a truly original blend {M0.he}{F0.she} names “{0.SimFirstName} Surprise”. It tastes as bad as it sounds. Customers demand a refund. Nobody asks who {0.SimFirstName} is, but unfortunately, {M0.his}{F0.her} manager knows.</Text>
 <Text Key="86572EF0">{0.SimFirstName} scrubs and scrapes uselessly at the carafe. The second {M0.his}{F0.her} manager goes on break, the carafe goes in the trash. Of course the manager finds it later and decides that {0.SimFirstName} can pull extra trash duty since that’s {M0.his}{F0.her} preferred method of cleaning up.</Text>
 <Text Key="080ACBEB">They don’t call {0.SimFirstName} a master blender for nothing. Expertly pairing the mystery bean’s qualities with a dashingly bold, dark-chocolate rainforest roast, {0.SimFirstName} blends up the ultimate crowd pleaser, which {M0.he}{F0.she} titles “{0.SimFirstName} Surprise”. No one asks who {0.SimFirstName} is, but {M0.he}{F0.she}’s almost sure {M0.his}{F0.her} manager knows.</Text>
 <Text Key="71BC56AE">Go For It</Text>
 <Text Key="23960813">Keep a Low Profile</Text>
 <Text Key="154FE680">So Joe's locked up? Let that crook's mother post bail. {0.SimFirstName} has better uses for that money, like making one of those thrones out of stacks of cash like you see in the music videos.</Text>
 <Text Key="FB3575DA">Do Nothing</Text>
 <Text Key="1150CF36">Impromptu Job</Text>
 <Text Key="F9582FF1">Dino Caper</Text>
 <Text Key="8D01CEBC">Dog Caper</Text>
 <Text Key="5B6FA1F4">Hit Museum</Text>
 <Text Key="C733C7EC">Hit Armored Car</Text>
 <Text Key="888CA90C">Being "The Muscle" isn't just about muscle--{0.SimFirstName} knows that. With surprising skill, {M0.he}{F0.she} slips stealthily by the guard to the target entrance. Looks like this job will go off without a hitch!</Text>
 <Text Key="01E9DEA3">Oh, no! {0.SimFirstName} left {M0.his}{F0.her} cell phone on full volume! Not only has {M0.he}{F0.she} given away {M0.his}{F0.her} position, but now the guard is making fun of {M0.his}{F0.her} ringtone.</Text>
 <Text Key="75395A4B">Pull a 180</Text>
 <Text Key="ACE784F4">Jump It</Text>
 <Text Key="BB44801D">Attempt a Hot Fix</Text>
 <Text Key="FEEBE161">Shut It Down</Text>
 <Text Key="B299D1C6">Keep Walking</Text>
 <Text Key="CC3DBF5A">Try for Wallet</Text>
 <Text Key="0D56F274">{0.SimFirstName} convinces the old woman to pay to have the shoes shined and re-scaled. And now the other thugs know that NOBODY gets a free pass from {0.SimFirstName}!</Text>
 <Text Key="6A8466C4">Turns out the old lady didn't get into her 80s without some serious survival skills. With her walker and surprising strength she knocks {0.SimFirstName} into the street in front of the other thugs. Bye bye, street cred!</Text>
 <Text Key="D50D754B">{0.SimFirstName} might be in a little trouble with the boss, but {M0.he}{F0.she} never does a job on the fly. {M0.He}{F0.She} only does a fly job. That reputation and record of success takes careful planning.</Text>
 <Text Key="815F73F3">Help the Kitten</Text>
 <Text Key="90DB427A">Just Leave It</Text>
 <Text Key="061E8911">Respond to Triangle</Text>
 <Text Key="345E3B00">Ignore Triangle</Text>
 <Text Key="24E9839C">Start New Ring</Text>
 <Text Key="894FFED0">Grill Everyone</Text>
 <Text Key="5A0EB3F3">{0.SimFirstName} remains cool and neutral, like a bowl of plain yogurt, making no new enemies—or friends. Nothing is settled in the great mask debate.</Text>
 <Text Key="FDCBD2FA">Scare Clientele</Text>
 <Text Key="9DA86FD2">Run Racket</Text>
 <Text Key="1CF0C899">Confront Her</Text>
 <Text Key="C3197248">Let It Slide</Text>
 <Text Key="99E3CCB7">Huh. Guess that nerve pinch move only works on TV. Something for {0.SimFirstName} to think about while {M0.he}{F0.she} runs away from the enraged guard!</Text>
 <Text Key="14963A17">Aw! Look at that big old guard, sleeping like a baby. {0.SimFirstName} caught him by surprise and he never had a chance. Someone should tell that guard that being "The Muscle" isn't just about muscle!</Text>
 <Text Key="C89F6CDD">Now {0.SimFirstName} has a flat tire and a bent axle. The crew is forced to abandon the vehicle (and some of the loot) to continue the getaway on foot.</Text>
 <Text Key="15D5C880">Leaving a trail of sparks dancing across the blacktop, {0.SimFirstName} expertly manuevers the crippled vehicle back to the safehouse at full speed.</Text>
 <Text Key="363F0BAA">The Oracle receives an automated response from Triangle Life Insurance. It was spam. Sad face.</Text>
 <Text Key="BB211342">{0.SimFirstName} to Triangle: "Who sent you?" Triangle to {0.SimFirstName}: "What is the sound of one hand hacking?" Gasp! It's the mentor The Oracle has been waiting for! {0.SimFirstName} joins forces with Triangle on the ultimate mission: toppling the entire Internet!</Text>
 <Text Key="3FB310C4">{0.SimFirstName} sneaks into the museum during a shift change,  exchanging the famous work with a kindergarten painting from a kid down the block. No one notices!</Text>
 <Text Key="7EF65867">{0.SimFirstName} should have done a little more research! {M0.He}{F0.She} accidentally leaves the museum with a fingerpainting made by the curator's kid!</Text>
 <Text Key="C46284D9">At the first threat of violence, the bank manager faints right to the floor. Really, bank manager?? There's no way for {0.SimFirstName} to get the codes in time now.</Text>
 <Text Key="71C76B62">After some intense interrogation, the codes are surrendered to {0.SimFirstName}. Who knew that bank managers were so ticklish? Time to open that vault!</Text>
 <Text Key="CD29A7F2">Post Manifesto</Text>
 <Text Key="0A18BA59">Post Hamster</Text>
 <Text Key="724B5230">Not Your Problem</Text>
 <Text Key="F40FA9F0">Post Bail</Text>
 <Text Key="7CF0743F">{0.SimFirstName} can't break through the encryption. Argh! Whoever heard of a troll that actually knows what he's talking about? {0.SimFirstName} shouldn't have wasted the time.</Text>
 <Text Key="E0E7712C">Hey, look, {0.SimFirstName} has stumbled across some photos of the trash talker riding a pony, while dressed as a fox—with a princess tiara and fairy wings. Enjoy the new meme, internet!</Text>
 <Text Key="7B08711B">Sneak On By</Text>
 <Text Key="61D1F493">Surprise Attack!</Text>
 <Text Key="B15BAE42">{0.SimFirstName}'s crew is good, but you never know what can happen when you make last second changes to the plan. Without Sammy on lookout, the cops interrupt the crew mid-heist and they barely escape.</Text>
 <Text Key="5E47BDBA">{0.SimFirstName}'s crew is a well-oiled machine. The veteran crooks make up for Sammy's absence and pull a flawless job!</Text>
 <Text Key="9A4769A5">Interrogate Manager</Text>
 <Text Key="74A8B095">Drill Safe</Text>
 <Text Key="493B4DA5">Even a petty thief has standards. {0.SimFirstName} decides it's better to save those bag snatching skills for more promising briefcases and fancy purses.</Text>
 <Text Key="B8AD3CB6">The armored car is run off the road and the driver easily gives up the painting. ("Looks like something my kid would make!") Now this masterpiece can be enjoyed by the highest bidder instead of a bunch of freeloading tourists. Success!</Text>
 <Text Key="F6A9A325">The armored car plows right through {0.SimFirstName}'s road block and keeps going, leaving behind nothing but dark, curving skid marks, reminiscent of so many abstract paint trails.</Text>
 <Text Key="241DB664">Test Him First</Text>
 <Text Key="B68CFDB0">Give the Raise</Text>
 <Text Key="1669C9AA">Looks like {0.SimFirstName} bagged a sweet deal. Cold! Hard! Cash!</Text>
 <Text Key="4C01C154">Ah. It appears a dog walker has left {0.SimFirstName}... holding the bag. That is unfortunate!</Text>
 <Text Key="09804C5B">Hey, that old lady could be somebody's grandma! {0.SimFirstName} decides to show an elder a little respect. Anybody got a problem with that?</Text>
 <Text Key="E6AAADF2">{0.SimFirstName} made the right call! The kid crams for the heist in one afternoon, over ten cups of coffee, then pulls a successful job—and even swings the getaway car past a diner to grab {0.SimFirstName} a Reuben!</Text>
 <Text Key="46FCE9AD">The kid crams for hours to prepare for the job, and then sleeps through it! Looks like {0.SimFirstName} is a man down after all.</Text>
 <Text Key="52560418">Leave it Alone</Text>
 <Text Key="890A2EF4">Swipe the Bag</Text>
 <Text Key="A15893C5">Bam! {0.SimFirstName} fixes the script before anyone in the IT department can stop playing computer games long enough to notice. Now to sit back and let the program do its thing.</Text>
 <Text Key="2EBFA1FD">{0.SimFirstName}'s hasty fix causes an error, triggering the program's failsafe. It promptly returns whatever money was set aside and destroys itself. Well. That is a lot of work down the series of tubes.</Text>
 <Text Key="F9B21EC7">Take Down the Wall</Text>
 <Text Key="7211438D">Complain Loudly Online</Text>
 <Text Key="57F4BF2C">Ignore It</Text>
 <Text Key="3D65B3D6">Investigate</Text>
 <Text Key="3B4B6523">Release the Docs</Text>
 <Text Key="F02F39D5">Don't Get Involved</Text>
 <Text Key="7FA5BBA1">{0.SimFirstName} finishes the email, and has account info for two hopeful lottery winners within minutes.</Text>
 <Text Key="84D9C877">{0.SimFirstName} attempts to finish the email, but just before hitting "send," a virus corrupts the message — and everything else on the computer.</Text>
 <Text Key="C09B2EA0">Stay Neutral</Text>
 <Text Key="FE86FDDC">Get Involved</Text>
 <Text Key="B7F53357">Wait for Cook</Text>
 <Text Key="A9626727">Call Someone</Text>
 <Text Key="0F9B5758">That took some time away from {0.SimFirstName}'s work of spam literary genius, but it turns out there was a virus. {0.SimFirstName} prevented a total computer (and possibly mental) meltdown.</Text>
 <Text Key="B1847855">That took precious time away from {0.SimFirstName}'s work of spam literary genius, and it turned out to be nothing at all. Now {0.SimFirstName} totally lost {M0.his}{F0.her} train of thought. What was the mega ball payout again?</Text>
 <Text Key="601763CB">A well-known software company is offering a huge cash reward to anyone who can crack their security. It's a pretty high profile target. Should {0.SimFirstName} go for it?</Text>
 <Text Key="11363CDB">After climbing all those gates and rolling under all those lasers, turns out Mrs. Vanderbilt's jewels were cubic zirconia. And a local boss is shaking {0.SimFirstName} down for an unpaid debt. Is there time to take another impromptu job? Or is it best to do nothing without careful plans?</Text>
 <Text Key="F839F0D7">Costume Jewelry</Text>
 <Text Key="5BFF3928">Being the Brains means making the big calls. Which heist should the crew pull next? They could steal a Pterodactyl bone for an evil scientist hoping to clone an evil dino-army, or they could dognap the star of the Chonky Dog Food commercials and hold him for ransom.</Text>
 <Text Key="11DC14DE">A famous abstract expressionist work is headed to the museum via armored car. Although it's similar to a five-year-old's splatter painting, the work is apparently quite valuable. Should {0.SimFirstName} steal it from the car, or wait and snatch it from the museum?</Text>
 <Text Key="8E9383C2">Abstract Art</Text>
 <Text Key="D78E1738">With the cops hot on {0.SimFirstName}'s tail, the bridge over the river is closed for repairs! {M0.He's}{F0.She's} going to have to pull a 180 and try to swerve between {M0.his}{F0.her} pursuers! Or is it possible to floor it and jump the bridge..?</Text>
 <Text Key="C6F0828B">{0.SimFirstName} writes a script to siphon money from a major IT company, into {M0.his}{F0.her} account, fractions of cents at a time. Seconds post-launch, {M0.he}{F0.she} sees a misplaced a decimal point. The script is now stealing full Simoleons. Quick! Attempt a hot fix or shut it down!</Text>
 <Text Key="3A893EC7">Fractions & Decimals</Text>
 <Text Key="669D7B06">On the train platform, searching for prime pickpocketing targets, {0.SimFirstName} spots a well-known actress. Looks like that's her bodyguard with her. Is it worth a try to pickpocket her? She might be too high-profile a target.</Text>
 <Text Key="8B5B4BBD">{0.SimFirstName} is leaving the scene of a mysterious arson (loaded with valuables from the burning building) when {M0.he}{F0.she} notices a kitten in the upstairs window. Should {M0.he}{F0.she} spend valuable escape time trying to help the animal or just split before the cops show up?</Text>
 <Text Key="FC827B8D">Deep in the internet, The Oracle surfs alone on waves of digital meaning only {M0.he}{F0.she} can understand. Until {M0.he}{F0.she}'s hit up by an untraceable account. Username: Triangle. Message: "I am real." Does The Oracle connect with Triangle or ignore this possibly dangerous message?</Text>
 <Text Key="D8B66081">Triangle?</Text>
 <Text Key="B77FE4F9">{0.SimFirstName} failed to get the latest shipment. Turns out the police were already waiting at the docks. There must be a snitch in the ring! Will {0.SimFirstName} grill everyone to find out who tipped off the cops, or fire the whole ring and start a new one?</Text>
 <Text Key="8033474A">Independently wealthy hipsters are opening a vegan juice bar on {0.SimFirstName}'s turf. {M0.He}{F0.She} could try to scare away potential clientele and force the new bar to close. Then again, maybe {M0.he}{F0.she} could run a new racket out of the juice bar?</Text>
 <Text Key="3D6971BE">Uh oh. An old woman just scuffed {0.SimFirstName}'s new work shoes, and they are the very finest quality faux-gator. Should {M0.he}{F0.she} teach the old lady a lesson, or just let it slide?</Text>
 <Text Key="D77489A2">Scuffed Shoe</Text>
 <Text Key="2EEA6903">{0.SimFirstName} has hacked into a credit card company's website. It's tempting to replace the home page with a manifesto about the evils of wasteful spending, but a picture of a hamster with laser eyes could be pretty fun.</Text>
 <Text Key="094A8732">A call came in. Joe, from the local crew, is in the slammer. {0.SimFirstName} can post his bail in the name of loyalty, or save those Simoleons because, well, who told him to go and get pinched?</Text>
 <Text Key="9BD0C546">Bail Out?</Text>
 <Text Key="3B7E5784">{0.SimFirstName} signed up to smash {M0.his}{F0.her} way into the target, but wouldn't you know it — their guard is three times {M0.his}{F0.her} size! {0.SimFirstName} can attempt a surprise attack, or try to sneak by.</Text>
 <Text Key="FBB95320">Hefty Guard</Text>
 <Text Key="1496E45D">The bank must have upgraded their security. It's taking {0.SimFirstName} way too long to crack this safe. The authorities may be on their way, so {M0.he}{F0.she} has two choices: use the drill, or interrogate the bank manager for codes.</Text>
 <Text Key="2D3BF891">Safe Upgrade</Text>
 <Text Key="7E93DBED">One of {0.SimFirstName}'s lieutenants is demanding a higher percentage of the last stickup. Should {0.SimFirstName} reward his loyalty by giving him a bigger cut? Or make him do something to earn it?</Text>
 <Text Key="45582AFC">Everyone's trying to make a deal in this park. So that paper bag, stashed behind the trash bin—well, it's probably not full of sandwiches. It could be a setup, though. {0.SimFirstName} can either swipe the bag or leave it alone.</Text>
 <Text Key="3A740BC8">Paper Bag</Text>
 <Text Key="3A8755ED">A corporation is leaking waste into a town's drinking water supply and sitting on coverup docs. {0.SimFirstName} can't wait for the authorities to force information release. Should {M0.he}{F0.she} take down the corporation's firewall, or cause negative publicity by complaining on the internet?</Text>
 <Text Key="E5077AE1">Corporate Misinformation</Text>
 <Text Key="CFD52796">The anti-virus alert is flashing in the middle of {0.SimFirstName}'s attempt to compose a genius email scam ("I am your twin, a prince. You won the lottery mega bonus!") Should {M0.he}{F0.she} investigate it — or ignore it and keep serving up spam?</Text>
 <Text Key="EEBB70CA">Virus Alert</Text>
 <Text Key="92FFB334">{0.SimFirstName} has been contacted by a member of a government agency with secret docs that could incite a riot if they got out. Does {0.SimFirstName} help release them anonymously, or is it better not to have a riot on {M0.his}{F0.her} hands?</Text>
 <Text Key="5885F078">Crisis! Half the crew wants to wear ski masks to the next heist, half insists on clown masks. This thug fashion-off has come to blows. As Ring Leader, should {0.SimFirstName} get involved and pick a side—or step aside and stay neutral?</Text>
 <Text Key="949BEF54">Which Mask?</Text>
 <Text Key="9D17F3C0">{0.SimFirstName} cracked the code on this five-star joint's locked freezer. The score? Bluefin tuna, worth mega bucks. One problem: The door shut, locking {M0.him}{F0.her} in! {M0.He's}{F0.She's} got to escape before {M0.he}{F0.she} starts having flashbacks of {M0.his}{F0.her} previous adventures! {0.SimFirstName} can either phone a friend or make a break for it when a cook shows up to work.</Text>
 <Text Key="61ECDF70">Ugh. Who IS "awesomelf42" anyway? Some trash talker on {0.SimFirstName}'s favorite forum is totally dissing {M0.his}{F0.her} hacking skills. Of course, proving that troll wrong is as simple as hacking into his account. But they say not to feed the trolls.</Text>
 <Text Key="B6D8F3DC">Trash Talking</Text>
 <Text Key="31BC1526">{0.SimFirstName} has hacked into a laptop owned by of the most popular writers alive! Now The Oracle holds the secrets to the last book in a best-selling series. Should The Oracle publish these spoilers?</Text>
 <Text Key="A41879FA">Not boasting about cyber crime is just. So. Hard. But {0.SimFirstName} brags about a hack on social media, and now the authorities may be on to {M0.him}{F0.her}. {M0.He}{F0.She} can delete all trace of {M0.his}{F0.her} social media account—or pretend the boast was a lie.</Text>
 <Text Key="64EC89DD">Big deal's going down in the back of the club tonight. {0.SimFirstName}'s job is to start a distraction and keep attention off of the bosses. Unfortunately, the jerk bouncer isn't letting {M0.him}{F0.her} in! Should {M0.he}{F0.she} wear a disguise and sneak in, or start a fight in the street instead?</Text>
 <Text Key="5380FE0A">{0.SimFirstName}'s getaway car gets a flat tire at the worst possible time -- during a getaway! Should {M0.he}{F0.she} break out the tire iron for the world's fastest attempted fix or keep driving — on the rims?</Text>
 <Text Key="C634290E">Flat Tire!</Text>
 <Text Key="D1038F27">It's the day before the big heist, and a rival gang pushed Sammy into a vat of cement. His wife is still trying to chip him out. Does {0.SimFirstName} let the super enthusiastic new kid take Sammy's role, or run the heist while down a man?</Text>
 <Text Key="BDCA78E3">Down a Sim</Text>
 <Text Key="AEE28336">A thug from a rival gang is calling {0.SimFirstName} out, claiming {M0.he}{F0.she} hasn't got what it takes to be hired muscle. Should {0.SimFirstName} teach the thug a lesson or let it slide?</Text>
 <Text Key="F0B32389">Hack the Troll's Account</Text>
 <Text Key="6CC4F6CC">Don't Feed the Trolls</Text>
 <Text Key="5BC59297">After riling up all {M0.his}{F0.her} hacker friends for a huge corporate takedown, {0.SimFirstName} can't actually crack their security. Total humiliation.</Text>
 <Text Key="822B3D47">Free information for everyone! Now everybody knows why they can light their kitchen faucets on fire.</Text>
 <Text Key="75B2FDB5">Publish It</Text>
 <Text Key="15940A39">Keep it Quiet</Text>
 <Text Key="FE5C1251">Shut Down Account</Text>
 <Text Key="2970D5D7">Pretend it was a Lie</Text>
 <Text Key="97EAF303">Street Fight</Text>
 <Text Key="C56E85D6">Sneak Back In</Text>
 <Text Key="4AA830D5">{0.SimFirstName} makes {M0.his}{F0.her} case loudly and passionately online, achieving the same thing as thousands of other people complaining about thousands of other things just as loudly: nothing.</Text>
 <Text Key="7A28A202">Shut it down. Shut it all down. {0.SimFirstName} can't risk the attention the malfunctioning script would bring. {M0.He}{F0.She} triggers the program's failsafe, causing it to return whatever money was set aside and then destroy itself.</Text>
 <Text Key="B0DB558D">Mid-tire change {0.SimFirstName} drops the hubcap and the nuts go flying in all directions. Oh fudge!! {M0.He}{F0.She} manages to get the spare on, but just in time. The rest of the crew is not pleased.</Text>
 <Text Key="BD5C78C5">An expert getaway driver always practices speed drills for car repairs. {0.SimFirstName} executes a world record tire change and burns rubber out of there.</Text>
 <Text Key="A735206B">Ride It Out</Text>
 <Text Key="425264A1">Quick Fix</Text>
 <Text Key="5B4591D1">Whatever. {0.SimFirstName}'s hacking skills speak for themselves. So does the username "awesomelf42."</Text>
 <Text Key="4338C8CD">Ouch. The forum has decided that {0.SimFirstName}'s silence is equal to abject cowardice. {M0.His}{F0.Her} cred is totally damaged. Guess there's no high ground on the internet!</Text>
 <Text Key="AB1C79D1">Whoops. Turns out Joe got caught on purpose -- part of an elaborate plan to bust his brother Stewie out of prison. And {0.SimFirstName} just bailed him out. Maybe now is not the best time to discuss reimbursement?</Text>
 <Text Key="05BA6D3F">{0.SimFirstName} loses the cash {M0.he}{F0.she} had set aside for the new XL-Series brass knuckles, but gains a crook's eternal loyalty. And who can put a price on that?</Text>
 <Text Key="F550E4D8">Go One Man Down</Text>
 <Text Key="38372E76">Give The Kid A Shot</Text>
 <Text Key="6B592C3E">Wait, didn't {0.SimFirstName} hear a rumor about a new virus called "Triangle?" The one that erases all your files and turns your desktop into a photo of a cat riding a unicorn? The Oracle cannot be fooled.</Text>
 <Text Key="489D52D9">Oh, no! The drill triggered the autolock! There's no way to bust through in time now. {0.SimFirstName} will have to go back to the bosses empty handed.</Text>
 <Text Key="DC834D9D">A less elegant solution, and really, really noisy, but it works! {0.SimFirstName} pops open the vault door and the crew starts to fill their sacks with Simoleons.</Text>
 <Text Key="74E611E0">{0.SimFirstName} leads an all-out brawl in the name of ski masks. They're timeless, and those clown masks are so last year! The gang agrees--or is scared to disagree--that ski masks are the way to go.</Text>
 <Text Key="D2EE2D01">{0.SimFirstName} freaks out and tries to settle the debate with a dance battle, which goes exactly as badly as one might think. The scariest part is the thugs who actually try to dance for their side! Nothing is settled.</Text>
 <Text Key="BA1D08DF">Fight the Thug</Text>
 <Text Key="AA85E2EC">Let It Slide</Text>
 <Text Key="E869D0A1">This is why planning counts. The best {0.SimFirstName} can do at the last second is robbing a food truck using a sock full of rocks. And all {M0.he}{F0.she} gets for the effort is a paltry couple of Simoleons and a really good grilled cheese sandwich with steak and mashed potatoes on it.</Text>
 <Text Key="A53DF685">Knocking over the corner store is a total hit. The cash register has the necessary boost {0.SimFirstName} needed. Plus: free chips!</Text>
 <Text Key="61A57B57">{0.SimFirstName} lights a trash can on fire, sets off a car alarm, and tosses a brick through a shop window. ({M0.He's}{F0.She's} a sucker for the classics.) Soon everyone joins the riot outside while the bosses' deal goes down quietly in back.</Text>
 <Text Key="98323247">The manifesto is picked up by a major news source and anonymously republished. {0.SimFirstName} stays unrecognized by the mainstream but becomes an underground hero.</Text>
 <Text Key="296DA5D0">As {0.SimFirstName} launches the getaway car perfectly over the gap in the bridge, {M0.he}{F0.she} regrets not getting that novelty car horn installed to punctuate the moment.</Text>
 <Text Key="2FF6E8F9">The look on that cook's face was priceless when {0.SimFirstName} burst through the freezer door, running, with fists full of tuna. Gotta appreciate the little moments...</Text>
 <Text Key="F5808B04">{0.SimFirstName} manages to scrub all trace of {M0.himself}{F0.herself} from the interwebs. Boast? What boast? </Text>
 <Text Key="6E6A93AD">{0.SimFirstName} posts the spoilers, but the ending is so bad no one believes {M0.him}{F0.her}! Now they're accusing The Oracle of writing bad fanfic! Guess that's why writers don't publish their first drafts...</Text>
 <Text Key="0F4DF5A1">The bosses are pleased that {0.SimFirstName} ignored the obvious provocation. Just because {M0.he's}{F0.she's} the muscle doesn't mean {M0.he}{F0.she} shouldn't employ a little common sense.</Text>
 <Text Key="7EC01F26">After {0.SimFirstName} announces to ring members that they'll be interviewed, one by one, in the new "interrogation room" of {M0.his}{F0.her} own design, one of the goons immediately skips town. Snitch identified!</Text>
 <Text Key="2B9EB1FE">{0.SimFirstName} spends the next few hours posting cat memes, attributing famous quotes to the wrong people, and denying responsibility. In the end, no one believes {M0.he}{F0.she} could have accomplished much of anything. Phew!</Text>
 <Text Key="5CE82AF1">Crime is a growth industry, and there just aren't enough qualified thugs to go around right now. And {0.SimFirstName} can't afford to pay relocation fees for out of town crooks. The new ring falls apart before it begins.</Text>
 <Text Key="FFFD562C">{0.SimFirstName} overcorrects while spinning the car and it slams into the side of the bridge. One of the pursuing patrol cars misses it by inches! The crew barely manages to escape, but the getaway car is totaled.</Text>
 <Text Key="88787B43">{0.SimFirstName} has the strength advantage, but the thug has technique. {0.SimFirstName} is on the floor before {M0.he}{F0.she} knows what's happening. That's embarrassing!</Text>
 <Text Key="0290DCBD">The documents weren't real! They described a possible scenario, not events that actually took place! {0.SimFirstName} put {M0.his}{F0.her} reputation on the line for nothing.</Text>
 <Text Key="B856C9F2">{0.SimFirstName} attempts to dislodge the cat from the window by tossing a rock at it. The kitten deftly leaps from the window and lands, claws first, on {0.SimFirstName}'s head. Hopefully the satisfaction of saving a life will help soothe those scratches.</Text>
 <Text Key="3D22C8C1">{0.SimFirstName} asks for an autograph, like a gushing fan, while begging the bodyguard to snap a photo. Mid-snapshot, {M0.he}{F0.she} snatches the wallet, unseen. Who deserves an acting award now?</Text>
 <Text Key="6B371DA6">The manifesto borrows a line from a conspiracy theory website {0.SimFirstName} put up years ago. People are starting to point out the connection! Not good...</Text>
 <Text Key="31F4E943">How 'bout that? Turns out {0.SimFirstName}'s lieutenant can hijack an armored car—totally solo. Looks like that raise is deserved! And it's offset by the emeralds that were in the armored car.</Text>
 <Text Key="2EDE9B8E">After 48 hours of non-stop questioning, {0.SimFirstName} suddenly remembers that the cops hold their annual picnic down at the docks this time of year. Oops! Now the ring doesn't trust {0.SimFirstName} anymore.</Text>
 <Text Key="1DA05C11">{0.SimFirstName} pathetically tries to pass off a garbage bag and trash can lid as the height of nouveau fashion. Even the brickhead bouncer sees through {0.SimFirstName}'s disguise and throws {M0.him}{F0.her} out a second time. Into the trash.</Text>
 <Text Key="2966E3DD">{0.SimFirstName} posts the spoilers because {M0.he}{F0.she} is a terrible person. The fans are pretty upset. Worse, the author now claims that she won't bother completing the final novel! The Oracle ruined everything!</Text>
 <Text Key="F559D053">Security is very tight around the popular dinosaurs, meaning the Pterodactyl is completely unguarded! {0.SimFirstName}'s crew strolls out with the bone easily.</Text>
 <Text Key="E28D16D7">Yeah, tests are fun, but {0.SimFirstName} really shouldn't have asked his man to rappel through a skylight and steal the decorative tiles from City Hall's ceiling. Now that the LT has a broken back, {0.SimFirstName} is down a key player.</Text>
 <Text Key="F1DF8227">Auditions go well. Everyone learns the sample heist choreography quickly, and a few of the essay-style answers on the written test are quite moving. By the end of the day, {0.SimFirstName} has cast an all-star new ring!</Text>
 <Text Key="92591341">{0.SimFirstName}'s crew were supposed to smuggle out a vertabra or leg bone. Instead they try to waltz out with the Pterodactyl's skull. It doesn't work!</Text>
 <Text Key="ACE38FE0">{0.SimFirstName} tries to start a good old-fashioned street riot, but things escalate quickly. The disturbance gets so big that police swarm to the scene, and the bosses are forced to flee before sealing the deal.</Text>
 <Text Key="E566D3A7">{0.SimFirstName} crushes the rival thug. Everyone in both gangs learns a valuable lesson in messing with {M0.him}{F0.her}, and why not to do it.</Text>
 <Text Key="A7D5D24B">{0.SimFirstName} won't release information just because {M0.he}{F0.she} can. People could get hurt, and the source of the info was more than a little shady.</Text>
 <Text Key="AD0BF9DF">Oops. Turns out this "Chonky Dog" is actually the 7th dog to have the role. The Chonky company has a whole kennel full of 'em! There will be no ransom for poor #7.</Text>
 <Text Key="F73394D9">{0.SimFirstName} does it! The company offers {M0.him}{F0.her} the reward--but only if they can publish {M0.his}{F0.her} photo and real name for publicity. Forget it!</Text>
 <Text Key="A0A25ED3">Turns out the clientele have money for expensive green smoothies AND financing local embezzlement schemes. Win win!</Text>
 <Text Key="66C4E499">Now second in command wants a higher cut of every robbery. How is {0.SimFirstName} supposed to afford {M0.his}{F0.her} weekly pedicure, teeth whitening and poolside massage? </Text>
 <Text Key="AE1EEE48">{0.SimFirstName} and {M0.his}{F0.her} crew hang out in front of the juice bar looking mean. The hipsters LOVE the gangster kitsch and the juice bar thrives.</Text>
 <Text Key="C1C22718">{0.SimFirstName} knows that the smartest hackers don't go after jobs that bring that much attention. Better to stick to the shadows (if the internet had shadows).</Text>
 <Text Key="2B723053"> Hey, the rest of the internet didn't earn this private glimpse into the most anticpated book of a generation! The sweet, sweet secrets are all {0.SimFirstName}'s.</Text>
 <Text Key="2B400ECF">{0.SimFirstName} and {M0.his}{F0.her} crew hang out in front of the juice bar looking mean. The bar's clientele is scared to go in! The juice bar will be forced to close in no time.</Text>
 <Text Key="DEB6C88B">Another team member arrives in time to open the walk-in and help carry out loads of tuna. Things worked out, but maybe this was not a solo job after all.</Text>
 <Text Key="726984E5">A rare talent like the Chonky Dog only comes around once in several generations. His handler's are quick to pay the ransom in full!</Text>
 <Text Key="D3A46B6D">High-profile targets mean high-profile consequences. Maybe {0.SimFirstName} can find a target that DOESN'T have the full attention of every bystander and camera in the area.</Text>
 <Text Key="12965C5F">{0.SimFirstName} has frost-bite from sitting in the freezer! {M0.He}{F0.She} manages to get out when the cook opens the door, but it will be a while before {M0.his}{F0.her} safe-cracking fingers are at full dexterity again.</Text>
 <Text Key="763E093D">{0.SimFirstName} pathetically tries to pass off a garbage bag and trash can lid as the height of nouveau fashion. But hey! {M0.He}{F0.She} draws so much attention as a faux fashion correspondent that no one notices the deal go down.</Text>
 <Text Key="C64AD64E">The car sails beautifully over the gap in the bridge. It's just like in that TV show except that when {0.SimFirstName} lands {M0.he}{F0.she} breaks both axles and loses the muffler. Whoops.</Text>
 <Text Key="B79DA256">Nothing's ever really gone from the internet. {0.SimFirstName} isn't able to remove every instance of the old posts, and only deleting some is as good as doing nothing.</Text>
 <Text Key="DCE1EC15">Let it slide? What's the point of muscle that no one's scared of?! The bosses are mad that {0.SimFirstName} didn't take the opportunity to prove {M0.his}{F0.her} worth.</Text>
 <Text Key="623EAA04">How could {0.SimFirstName} not have noticed the camera crew on the other side of the coffee stand? They were shooting a movie. The pickpocketing was caught on film.</Text>
 <Text Key="2959F45E">Ah, the ol' "Crazy Ivan!" {0.SimFirstName} spins the car around, and, catching the cops by surprise, speeds between the two patrol cars with inches to spare on either side. The patrol cars collide attempting to follow {M0.him}{F0.her}. Clean getaway!</Text>
 <Text Key="6CA7E105">Eh, that kitten knew what it was getting into when it signed up to be an indoor cat. {0.SimFirstName} scampers off with two armfuls of loot to fence.</Text>
 <Text Key="7CF0E26B">When the documents go out, there is a lot of tension and a few isolated incidents of violence, but thankfully no riot. {0.SimFirstName} hopes it was worth it.</Text>
 <Text Key="C092AEF6">Everyone loves hamsters with LASER EYES! Pew! Pew! Kaboom! {0.SimFirstName} wonders if this will actually increase traffic to the company's site.</Text>
 <Text Key="137D518E">It was a trap. The software company uses the attempts to gather digital "fingerprints" from the world's best hackers and lock them out of the system! What gives them the right??</Text>
 <Text Key="FBFBB165">{0.SimFirstName} turns to run, which is when the kitten hurls itself out of the window and lands, claws out, on {0.SimFirstName}'s head. Swearing, {M0.he}{F0.she} rushes off to tend to her wounds while the kitten prances away merrily.</Text>
 <Text Key="8FDA8416">It's good to know second in command has {0.SimFirstName}'s back 100 percent. Well more like 25 percent. Hey, maybe next year, that cut can go up to 30. But let's not get hasty. </Text>
 <Text Key="9EDCBBBC">Everyone keeps asking if {0.SimFirstName}'s plans are locally sourced, and if all agreements are fair trade. Exhausting. {0.SimFirstName} can't deal with this crowd!</Text>
 <Text Key="520B8D25">A team member arrives, only to trip an alarm on the way in. {0.SimFirstName} escapes but {M0.his}{F0.her} cohort gets pinched on the way out! That won't go over well with the bosses...</Text>
 <Text Key="776D3989">{0.SimFirstName} climbs a nearby tree and coaxes the kitten out of the window. {M0.He}{F0.She} had to drop a box of loot to do it, but {0.SimFirstName}'s no kitten killer! </Text>
 <Text Key="8309EE78">Cash Reward</Text>
 <Text Key="1BD4259F">Heist Decision</Text>
 <Text Key="578345F7">In Hot Pursuit</Text>
 <Text Key="A84F56DD">Prime Target</Text>
 <Text Key="004D4AFA">Trapped Kitten</Text>
 <Text Key="4FB97396">A Snitch</Text>
 <Text Key="484B25D5">Juice Bar</Text>
 <Text Key="CC3F3E70">Hacked Website</Text>
 <Text Key="454F6572">Higher Percentage</Text>
 <Text Key="86DC3ECF">Government Secrets</Text>
 <Text Key="33DE732B">Trapped</Text>
 <Text Key="FB381095">The Oracle</Text>
 <Text Key="EBE4F329">Bragging</Text>
 <Text Key="B8C8AC9E">Bouncer Problem</Text>
 <Text Key="70BEFA35">Rival Thug</Text>
 <Text Key="73962406">{0.SimFirstName} bucks the trend and keeps making drinks with familiar, local juices, and customers keep drinking them. No harm, no foul, no unnecessary expense.</Text>
 <Text Key="701CC464">Remaking the dish takes too long, and the customer leaves. Maybe next time, {0.SimFirstName} should use the microwave.</Text>
 <Text Key="90765BE1">This time, the dish is cooked to perfection. The customer is not only happy, but leaves {0.SimFirstName} an extra tip.</Text>
 <Text Key="F4EFC3B7">Add Extra Juice</Text>
 <Text Key="E9D82B09">Tell Customer No</Text>
 <Text Key="22A0FA52">Buy the Guide</Text>
 <Text Key="E5B1D3B9">Don't Buy the Guide</Text>
 <Text Key="C474A5A5">Keep It Local</Text>
 <Text Key="ACD8C84A">Import Exotic Juice</Text>
 <Text Key="47E7D8D6">Lobster Thermidor</Text>
 <Text Key="291732EF">Mac and Cheese</Text>
 <Text Key="1C629419">Not only does everyone love the cheese, but guests begin asking for seconds. Apparently this stinky cheese is a hit!</Text>
 <Text Key="2F4FFF6E">It seems this isn't the first time the register has come up short. After being fired, {0.SimFirstName}'s coworker yells at {M0.him}{F0.her}.</Text>
 <Text Key="6E13379A">{0.SimFirstName}'s coworker, feeling a bit sheepish, apologizes for the mistake and promises to be more careful in the future.</Text>
 <Text Key="85CEDACF">Kick Fan Out</Text>
 <Text Key="BAC76FF2">Sign Autograph</Text>
 <Text Key="AB82BC5A">It took a stack of cash, but {0.SimFirstName} is excited to find a new recipe in the drink guide that will impress {M0.his}{F0.her} customers and hopefully give the business a jumpstart.</Text>
 <Text Key="99008420">Not only is {0.SimFirstName} out of a stack of cash, but the only recipe {F0.she}{M0.he} finds in the guide that looks interesting turns out to be a foul-tasting dud.</Text>
 <Text Key="980C3115">"The distinctive flavors, creamy texture, and glorious presentation of the Lobster Thermidor should be enough to inspire a discerning Sim to visit {0.SimFirstName}'s restaurant."</Text>
 <Text Key="FD6799A8">"{0.SimFirstName}'s Lobster Thermidor is edible, but reductive. I was expecting excellence and was disappointed with this meal."</Text>
 <Text Key="84CE6764">{0.SimFirstName} turns down the old man's offer, sensing there's something a little… funny about him. A week later, there's a news report about a charlatan trying to sell a bogus drink guide to mixologists all over town.</Text>
 <Text Key="9655E27E">Guests ask about the missing centerpieces, and {0.SimFirstName} has to issue a refund for them.</Text>
 <Text Key="A39B3BAD">Sometimes, it's good to know your limits. {0.SimFirstName} leaving a few dishes unwashed isn't the end of the world.</Text>
 <Text Key="468372A0">"While I assumed that {0.SimFirstName} would attempt to dazzle me with a complicated recipe, I was surprised to be served mac and cheese. While it was not an adventurous dish, it did remind me of the food my mom used to make."</Text>
 <Text Key="A56D2E80">"Oh, yeah? Well, your food isn't so great anyway," yells the fan as {0.SimFirstName} nudges him out the door. "I've gotten better Lobster Thermidor from a drive-thru!"</Text>
 <Text Key="97793169">The kitchen staff all heave a sigh of relief and thank {0.SimFirstName} for helping them get back to work.</Text>
 <Text Key="0A8AC791">Kick Fan Out</Text>
 <Text Key="6F926E0F">Sign Autograph</Text>
 <Text Key="99C69E2D">The bar staff all heave a sigh of relief and thank {0.SimFirstName} for helping them get back to work.</Text>
 <Text Key="94DD0183">"Oh, yeah? Well, your drinks aren't so great anyway," yells the fan as {0.SimFirstName} nudges him out the door. "Worst juice in town!"</Text>
 <Text Key="3F65C443">Maybe {0.SimFirstName} should have spoken up after all -- when the boss finds out there's money missing from the register, he makes the staff pay it back to him from their tips.</Text>
 <Text Key="D84C02A4">Chef sniffs the cheese and confirms that it's supposed to smell like a case of rotten eggs. Alright, then!</Text>
 <Text Key="53F5E596">There's absolutely nothing wrong with the cheese--it's SUPPOSED to smell like a case of rotten eggs. Now Chef is angry that {0.SimFirstName} wasted his time. </Text>
 <Text Key="AD954D8C">The fan screams, "You're the best!" after getting his autograph and leaves, but his disturbance causes dinner service to be delayed.</Text>
 <Text Key="DDE4034D">After giving a little extra to the regular, everyone else starts asking for more juice, too, which costs the bar money. But everyone loves {0.SimFirstName}!</Text>
 <Text Key="03CB84A8">Leave Dishes Unwashed</Text>
 <Text Key="92255C7B">Overload the Dishwasher</Text>
 <Text Key="978E0EDB">The fan screams, "You're the best!" after getting his autograph and leaves, but it takes the bar a while to recover and get drinks made on time.</Text>
 <Text Key="D4D8C214">When {0.SimFirstName} politely declines to put extra juice in the customer's drink, the customer demands to see the manager. Luckily, she takes {0.SimFirstName}'s side.</Text>
 <Text Key="BD3FF830">Even though {0.SimFirstName} is polite when {M0.he}{F0.she} declines to put extra juice in the drink, the customer gets angry and demands to see the manager, who takes his side.</Text>
 <Text Key="EE51EB17">Report Coworker</Text>
 <Text Key="3C099CC1">Keep Quiet</Text>
 <Text Key="76B97B62">One of {0.SimFirstName}'s regulars is asking for a bit more juice in his drink. {0.SimFirstName} wants to give it to him, but knows {M0.he}{F0.she} should say no.</Text>
 <Text Key="DAFD4676">Add Extra Juice</Text>
 <Text Key="D0801E9F">On an otherwise uninteresting day, an unbelievably old man with an unbelievably long beard walks into {0.SimFirstName}'s bar. Under his arm is a dusty tome which the man says is a mythical drink guide that all the mixologists in town would love to get their hands on. He's selling it for a pile of Simoleons. Should {0.SimFirstName} buy it or not?</Text>
 <Text Key="14AF1B8B">Mythical Drink Guide</Text>
 <Text Key="D8202B0C">{0.SimFirstName} notices that a competitor has begun serving a fancy, imported juice in their drinks. It's expensive, but clearly customers love it. Should {0.SimFirstName} import the exotic juice, too, or keep using local juices in {M0.his}{F0.her} drinks?</Text>
 <Text Key="93E6A498">Exotic Juice</Text>
 <Text Key="79AF2C43">{0.SimFirstName} notices the kitchen staff whispering and asks what's going on. As it turns out, an important restaurant critic has just been seated. {0.SimFirstName} can either show off {M0.his}{F0.her} chops by serving Lobster Thermidor, a signature dish, or mac and cheese, the critic's favorite comfort food.</Text>
 <Text Key="A8C4308F">Important Critic</Text>
 <Text Key="BB94CB4F">{0.SimFirstName}'s newfound culinary fame does have its downsides:  as the kitchen staff prepares for service, a raving fan bursts in, causing commotion and demanding an autograph. Will {0.SimFirstName} sign or kick out the out-of-line fan?</Text>
 <Text Key="60A3BCFB">Crazy Fan</Text>
 <Text Key="3C684601">{0.SimFirstName}'s newfound fame behind the bar does have its downsides:  as the bar staff prepares for a long night slinging drinks, a raving fan bursts in, causing commotion and demanding an autograph. Will {0.SimFirstName} sign or kick out the out-of-line fan?</Text>
 <Text Key="EDB5F4E5">Raving Fan</Text>
 <Text Key="AA6E6F21">Uh oh! Dirty dishes are piling up, and {0.SimFirstName} can't keep up. {0.SimFirstName} can either overload the dishwasher or give up and leave some dishes unwashed.</Text>
 <Text Key="DD070485">Too Many Dishes</Text>
 <Text Key="8A50CCF9">It's finally the end of {0.SimFirstName}'s shift, but {M0.he}{F0.she} can't go home yet--the cash register's short. {0.SimFirstName} knows this wasn't {M0.his}{F0.her} doing and has to decide to either report {M0.his}{F0.her} coworker or keep quiet about it.</Text>
 <Text Key="A72C1CCD">Cash Shortage</Text>
 <Text Key="DDEE0E48">{0.SimFirstName} is catering a huge party for a prominent client. Everything's going swimmingly until {0.SimFirstName} realizes that the centerpieces haven't arrived! {M0.He}{F0.She} can improvise something or go without and hope no one notices.</Text>
 <Text Key="0E9398E4">Centerpieces Haven't Arrived!</Text>
 <Text Key="E89BF565">{0.SimFirstName} knows that fancy cheeses sometimes smell a little...ripe, but this latest shipment really stinks! Should {0.SimFirstName} ask the chef to take a whiff or just go ahead and serve it?</Text>
 <Text Key="6E3B3789">Cheese Shipment Smells Funny</Text>
 <Text Key="408E7912">An unhappy customer has sent back a dish that's undercooked--and inedible. {0.SimFirstName} can handle this one of two ways:  either nuke it in the microwave or make the dish over from scratch.</Text>
 <Text Key="57DBB8A6">Dish Undercooked!</Text>
 <Text Key="70BB643B">Go Without</Text>
 <Text Key="7BB1A0B9">Make Improvised Centerpieces</Text>
 <Text Key="4EF8982A">Whew! {0.SimFirstName} is lucky. Even overloaded, the dishwasher worked--the dishes are clean now, and {0.SimFirstName} is back on track.</Text>
 <Text Key="581C821B">Whoops! The dishwasher malfunctioned. Now {0.SimFirstName} has to wash all the dishes by hand--and clean up a sudsy mess.</Text>
 <Text Key="A99D7A75">Serve It</Text>
 <Text Key="90C9ACCE">Ask Chef</Text>
 <Text Key="E84771FE">Remake the Dish</Text>
 <Text Key="60E2D7B0">Nuke It</Text>
 <Text Key="041AC34C">Perfect! A microwave can be a great time-saver.</Text>
 <Text Key="5F43DEDE">{0.SimFirstName} shells out the cash for the expensive imported juice, but customers don't like the drinks {M0.he}{F0.she} makes with it.</Text>
 <Text Key="043818EB">The imported juice costs the bar some money--but it's so popular that business is better than ever!</Text>
 <Text Key="08B60085">Perhaps {0.SimFirstName} should have passed on the bubble gum, fishing line, and cotton balls. The guests hate the improvised pieces, and so does the client.</Text>
 <Text Key="64CC401A">Who knew a little bubble gum, fishing line, and cotton balls would be such a hit with the guests?</Text>
 <Text Key="1E845381">{0.SimFirstName} auditions for a TV ad and gets the part… of a singing vegetable. What’s worse, the lyrics aren’t even funny. Should {M0.he}{F0.she} stick to the script, or try to spice things up?</Text>
 <Text Key="3B1A3C99">There’s a joke in {0.SimFirstName}’s routine at the expense of a friend who’s stopping by tonight. Taking it out will make the routine a little thin, but {M0.he}{F0.she} is not sure how {M0.his}{F0.her} friend will take it.</Text>
 <Text Key="2B5BE36D">{0.SimFirstName} is halfway through {M0.his}{F0.her} opening set when the bassist for the headliner staggers out and starts taking over the show. He’s on his third 8-minute solo and the clock is running out. Does {0.SimFirstName} cut him short, or roll with it to protect the gig?</Text>
 <Text Key="A7060307">All the critics are talking about a new young prodigy, who is auditioning against {0.SimFirstName} for a performance with a highly esteemed orchestra. The prodigy arrives with a large stain on his shirt, which he doesn’t seem to notice. {0.SimFirstName} has already performed and could tell him. Or not.</Text>
 <Text Key="6D9B8704">A local animal shelter has invited {0.SimFirstName} to MC their fundraiser, but {M0.he}{F0.she} forgot to prepare! Should {M0.he}{F0.she} mine the internet for animal jokes, or wing it and hope for the best?</Text>
 <Text Key="04DDA90C">{0.SimFirstName} is MCing a celebration at a retirement community when the mic goes out. Silver, blue, and pink-haired heads are shaking and a few people holler, “We can’t hear you.” {0.SimFirstName} can try shouting {M0.his}{F0.her} routine, or give up and cue the piano player.</Text>
 <Text Key="65E2B9B2">{0.SimFirstName} was asked to collaborate on the score for an upcoming summer blockbuster, but has missed a few of the sessions. The soundtrack that the director selects doesn’t reflect any of {0.SimFirstName}’s contributions. {M0.He}{F0.She} could say nothing and just enjoy the movie credit, or demand that the director change the score.</Text>
 <Text Key="32F80484">At last! {0.SimFirstName} has found a real gig! Well, okay, it’s amateur night and pretty much anyone with a pulse can perform, but {0.SimFirstName} is officially on the list. Should {M0.he}{F0.she} invite friends, or consider this a private test run?</Text>
 <Text Key="AA39CB27">{0.SimFirstName} enters a comedy contest, but just before {M0.he}{F0.she} goes on, {M0.he}{F0.she} realizes that the person before {M0.him}{F0.her} is using jokes from {M0.his}{F0.her} set. Should {0.SimFirstName} call him on it when {M0.he}{F0.she} gets the mic, or come up with something new fast?</Text>
 <Text Key="BB1630C9">What’s scarier than Mozart’s darkest symphonies? A bride who doesn’t get her way. Or at least, the bride who is standing over {0.SimFirstName} screaming about a “playlist” of classical music {M0.he}{F0.she} was supposed to prepare. {M  0.He}{F0.She} can either apologize for the mistake or remind the bride that she never sent it.</Text>
 <Text Key="53FDA0DD">{0.SimFirstName} is MCing a special press party for a new product launch. {M0.He’s}{F0.She’s} on fire, roasting the competition, when {M0.he}{F0.she} realizes that {M0.he’s}{F0.she’s} been bashing the wrong company. {M0.He}{F0.She} can play it off like {M0.he}{F0.she} knew {M0.his}{F0.her} mistake all along, or make a quick exit and hope people forget the gaff.</Text>
 <Text Key="60D667BE">{0.SimFirstName} has attained the honor of performing with one of the most celebrated cellists of all time-who is also a great musical influence. But while they are practicing, {0.SimFirstName} hears a part he seems to be playing incorrectly. {M0.He}{F0.She} can point it out or trust that the maestro knows what he’s doing.</Text>
 <Text Key="6032B9F2">{0.SimFirstName} has stumbled upon an Open Mic night at a local coffeehouse. Might be a good chance to brush up on {M0.his}{F0.her} guitar skills! Should {M0.he}{F0.she} win over the crowd with a couple of well-loved cover songs or play some original material instead?</Text>
 <Text Key="422B88EC">Regular gigs are great, and so are regular fans. Until {0.SimFirstName}’s fans get a bit unruly. When a {M0.gaggle of table-dancing girls breaks}{F0. sweaty moshpit of men break} 3 different tables on 3 different nights, the club manager tells {0.SimFirstName} to get it under control or get off the stage. Will {M0.he}{F0.she} confront {M0.his}{F0.her} fans or take the party elsewhere?</Text>
 <Text Key="50F9F6D6">{0.SimFirstName} has just won over the crowd at a local event when some attention-hog gets jealous and starts heckling {M0.him}{F0.her}. {M0.He}{F0.She} can play it two ways-take Mr. Funny Guy head on, or repay his insults with silence.</Text>
 <Text Key="7BD6652A">{0.SimFirstName} has been invited to give the toast at {M0.his}{F0.her} best friend’s wedding. At last, a captive audience! Does {M0.he}{F0.she} play it safe and keep the friend’s skeletons in the closet, or bare all in the hopes of a good laugh and maybe even a gig?</Text>
 <Text Key="30A3FB8F">Uh oh. {0.SimFirstName} realizes {M0.he}{F0.she} is double-booked for a friend’s party, which {M0.he}{F0.she} agreed to do for free, and a high-paying corporate event. Should {M0.he}{F0.she} give up the paycheck and help {M0.his}{F0.her} friend’s party, or do the corporate event and bail on {M0.his}{F0.her} friend?</Text>
 <Text Key="310975A0">{0.SimFirstName} has created the best kitty litter jingle ever! But when {M0.he}{F0.she} pitches it to {M0.his}{F0.her} client, the VP of Dumbing Things Down asks {M0.him}{F0.her} to work in the word “piddle” based on recent market research. Should {M0.he}{F0.she} make the change, or fight for {M0.his}{F0.her} art?</Text>
 <Text Key="2354104F">At a joke-off, another comic goes for potty humor. {0.SimFirstName} can sink to his level, or try to rise above the stink and keep it clean.</Text>
 <Text Key="4427C67A">Toward the end of a luxurious launch party, {0.SimFirstName} runs out of material. {M0.He}{F0.She} could easily repeat a few numbers without anyone taking notice, or use the opportunity to try out a classical world rock fusion ballad {M0.he’s}{F0.she’s} been composing.</Text>
 <Text Key="45D63026">{0.SimFirstName} is asked to collaborate on the script for the Music Awards, to help the MC, but the final script doesn’t include any of {0.SimFirstName}’s jokes. {M0.He}{F0.She} could say nothing and settle for a nice check, or go to bat for a few of {M0.his}{F0.her} better gags.</Text>
 <Text Key="AC1746BB">Uh oh. {0.SimFirstName} realizes {M0.he}{F0.she} is double-booked to play at a starlet’s private party and a charity event for third-world hunger. The good cause could give {M0.him}{F0.her} an out, but the starlet is known for her temper … and killer parties.</Text>
 <Text Key="872FBB1C">{0.SimFirstName} is at a friend’s birthday party when all falls quiet. To liven things up {M0.he}{F0.she} tries out a few gags from {M0.his}{F0.her} latest routine, but is not getting any reaction from the guests. {M0.He}{F0.She} can dial it up, or shut it down.</Text>
 <Text Key="ED7FFBBA">{0.SimFirstName}’s power-drill jingle is just about to air when {M0.he}{F0.she} notices a women’s deodorant commercial is using a very similar tune. What’s worse, {M0.he}{F0.she} can’t remember whether {M0.he}{F0.she} heard it before or after {M0.he}{F0.she} wrote {M0.his}{F0.her} jingle. {0.SimFirstName} can alert {M0.his}{F0.her} client, or hope that no one notices.</Text>
 <Text Key="50282390">It isn’t easy to find piano bars these days, but {0.SimFirstName} is lucky like that. {M0.His}{F0.Her} sad, sweet melodies have everyone feeling all right, until a former favorite comes back and reclaims the bench for himself. {0.SimFirstName} can play this two ways: offer to let him play a set, or tell him to move along.</Text>
 <Text Key="E9521039">{0.SimFirstName} knew it wasn’t a great idea to start {M0.his}{F0.her} comedy set so late. The crowd is getting rowdy, and {M0.he’s}{F0.she’s} losing control fast. {M0.He}{F0.She} can either yell to get their attention or give up and shut it down.</Text>
 <Text Key="4DC50F7C">After a regular gig at a comedy club, {0.SimFirstName} notices {M0.his}{F0.her} paycheck is a little light. {M0.He}{F0.She} can go confront the owner right now, or hang tight until {M0.his}{F0.her} second set later on.</Text>
 <Text Key="5853D5FF">While performing at a private party, {0.SimFirstName} suddenly draws a complete blank. What’s the next line? {M0.He}{F0.She} can improvise or just stop and save some face.</Text>
 <Text Key="46AD9E21">Hired to play piano for a private black-tie event, {0.SimFirstName} forgets to pick up {M0.a tux}{F0.an evening gown} at the rental shop. With no time left and limited options, {M0.he}{F0.she} can either borrow one that’s a little tight or dress down and hope no one notices.</Text>
 <Text Key="53969724">{0.SimFirstName} hopes to make some extra cash on the side by teaching piano to neighborhood kids, but {M0.his}{F0.her} very first student spills soda all over the piano keys. {M0.He}{F0.She} can tell the little barbarian to come back next week, once it’s fixed, or charge the mother for cleaning and repair.</Text>
 <Text Key="4C2AFC58">{0.SimFirstName} has been practicing and practicing a section of a score and just can't quite get it right. It is more than a little frustrating. Should {M0.he}{F0.she} keep at it, or take a break?</Text>
 <Text Key="C98BDB2A">{0.SimFirstName} decides to take a job as a performer at a child’s birthday party. How hard can it be? When the child asks {M0.him}{F0.her} to juggle, though, {M0.he’s}{F0.she’s} not sure {M0.he}{F0.she} remembers how. {M0.He}{F0.She} can try it-not much looks breakable in here-or try to distract the child.</Text>
 <Text Key="D44ACA3D">Stick to the Script</Text>
 <Text Key="E71B3913">Spice It Up</Text>
 <Text Key="96784494">Keep It In</Text>
 <Text Key="FD314B54">Take Out Joke</Text>
 <Text Key="EF3E6485">Roll With It</Text>
 <Text Key="66308D9B">Cut Him Short</Text>
 <Text Key="91B00B34">Help the Prodigy</Text>
 <Text Key="F317C1CF">Keep Quiet</Text>
 <Text Key="C18F4DA4">Wing It</Text>
 <Text Key="8719AC4E">Mine the Internet</Text>
 <Text Key="18A9B7DE">Shout the Routine</Text>
 <Text Key="979421BA">Cue the Piano</Text>
 <Text Key="0DAE61BF">Say Nothing</Text>
 <Text Key="6BC498EC">Demand a Change</Text>
 <Text Key="397BF30E">Keep It Secret</Text>
 <Text Key="F0B0A010">Invite Friends</Text>
 <Text Key="89D9BB80">Try New Material</Text>
 <Text Key="55D17D94">Call Him On It</Text>
 <Text Key="94EB1D0C">Blame the Bride</Text>
 <Text Key="EE7DAE67">Apologize</Text>
 <Text Key="B27BCF90">Play It Off</Text>
 <Text Key="ACE4DE9D">Exit Stage Left</Text>
 <Text Key="6A9FDE82">Let It Go</Text>
 <Text Key="9DBE4883">Point It Out</Text>
 <Text Key="C6A70FD2">Play Own Song</Text>
 <Text Key="7AA123CB">Stick to Covers</Text>
 <Text Key="BD82E245">Take the Party Elsewhere</Text>
 <Text Key="63F55FBC">Talk to the Fans</Text>
 <Text Key="C1CE50B0">Ignore Him</Text>
 <Text Key="E9091128">Challenge Him</Text>
 <Text Key="7917A3E9">Roast 'Em Good</Text>
 <Text Key="9EC48D6A">Play It Safe</Text>
 <Text Key="9CFB670A">Go to Friend’s Party</Text>
 <Text Key="C0C0AA60">Corporate Event</Text>
 <Text Key="A3C13EC2">Make the Change</Text>
 <Text Key="8C88CEB6">Fight It</Text>
 <Text Key="C8A2DB48">Keep It Clean</Text>
 <Text Key="1EF63565">Sink to His Level</Text>
 <Text Key="02CB1395">Repeat Material</Text>
 <Text Key="D1DD619A">Try New Song</Text>
 <Text Key="B578A98C">Singing Vegetable</Text>
 <Text Key="8292F3FC">Fun with a Friend</Text>
 <Text Key="5B7BF5D8">Set Takeover</Text>
 <Text Key="5CC38D9E">A Stained Prodigy</Text>
 <Text Key="FAAD5145">Animal Jokes</Text>
 <Text Key="47E850ED">Mic Problems</Text>
 <Text Key="96CEFBBF">Movie Music</Text>
 <Text Key="F60AB921">Amateur Night</Text>
 <Text Key="9B72518A">Stolen Jokes</Text>
 <Text Key="91B0D94C">Angry Bride</Text>
 <Text Key="2C9EF528">Product Launch Party</Text>
 <Text Key="64952923">A Minor Critique</Text>
 <Text Key="077AE58B">Open Mic Night</Text>
 <Text Key="B32427ED">Unruly Fans</Text>
 <Text Key="558A46EF">The Heckler</Text>
 <Text Key="AB8E4543">Wedding Toast</Text>
 <Text Key="BD8DD88A">Professional Priorities</Text>
 <Text Key="227ADB5D">Executive Decision</Text>
 <Text Key="BEDBF7DE">Potty Humor</Text>
 <Text Key="8A7B4DB7">Launch Party</Text>
 <Text Key="0DF1758F">Music Awards</Text>
 <Text Key="0CD3807E">Double Booked</Text>
 <Text Key="41A4F619">A Quiet Birthday</Text>
 <Text Key="5C0D5F23">Jingle Dilemma</Text>
 <Text Key="B8C155DD">Piano Bar Competition</Text>
 <Text Key="CFAEA97C">A Rowdy Crowd</Text>
 <Text Key="1377B431">A Light Paycheck</Text>
 <Text Key="F29E1CEA">Blanking on Stage</Text>
 <Text Key="BC25AA00">A Black-Tie Affair</Text>
 <Text Key="B176800D">Sticky Keys</Text>
 <Text Key="DC96D775">Score No More!</Text>
 <Text Key="26E3BDFB">Birthday Party</Text>
 <Text Key="08F4E6A8">Say Nothing</Text>
 <Text Key="16360C92">Demand a Change</Text>
 <Text Key="4E119EEA">Play for the Starlet</Text>
 <Text Key="230C5A08">Play for the Charity</Text>
 <Text Key="9AF5FF23">Shut It Down</Text>
 <Text Key="0C15F2C7">Dial It Up</Text>
 <Text Key="0C832E3A">Alert the Client</Text>
 <Text Key="9F0EAEDF">Hope for the Best</Text>
 <Text Key="06F16AEF">Cede the Bench</Text>
 <Text Key="79649824">Tell Him to Get Lost</Text>
 <Text Key="7F5950A6">Yell at Them</Text>
 <Text Key="55AD6DEB">Shut it Down</Text>
 <Text Key="C856637A">Confront the Owner</Text>
 <Text Key="C4581CF4">Hang Tight</Text>
 <Text Key="0A4776F1">Stop</Text>
 <Text Key="575CFD03">Improvise</Text>
 <Text Key="EE3D6520">Borrow Something</Text>
 <Text Key="3717F947">Underdress</Text>
 <Text Key="151BAC57">Charge for the Repair</Text>
 <Text Key="DD2CB88A">Postpone the Lesson</Text>
 <Text Key="FDBBCA85">Take a Break</Text>
 <Text Key="803F42AE">Keep at It</Text>
 <Text Key="95CC8891">Juggle</Text>
 <Text Key="C736F554">Distract the Child</Text>
 <Text Key="50DD1F2D">Uh-oh. Mr. Funny Guy isn’t done. Good thing {0.SimFirstName} already has the crowd in {M0.his}{F0.her} back pocket! After one more try, the heckler leaves and {0.SimFirstName} rocks the mic.</Text>
 <Text Key="CF7E42B2">{0.SimFirstName} should have known that the world wasn’t ready for a cocky cauliflower. {M0.He}{F0.She} is rapidly replaced by a tamer vegetable, who knows {M0.his}{F0.her} place in the food chain.</Text>
 <Text Key="11BF98CC">Luckily the piano is somewhat concealed by two stately ferns and an elegantly sweeping staircase. Despite difficulty breathing and a steady pain in {M0. his gut}{F0.her ribs} {0.SimFirstName} plays moderately well and goes utterly unnoticed.</Text>
 <Text Key="3C70F387">Everyone enjoyed {0.SimFirstName}’s set, but a couple of the judges are insisting that the gross-out act was the be-all and end-all of comedy. Ultimately they just flip a coin to determine the winner, but {0.SimFirstName} wins the toss!</Text>
 <Text Key="331B04FC">Whoops! The client notices the similarities between the jingles, and so does everyone else. {0.SimFirstName} tries to play it like a deliberate spoof, but that only makes things worse. Luckily, the deodorant company agrees to drop their lawsuit once {M0.his}{F0.her} jingle is pulled from the air.</Text>
 <Text Key="3A35B43B">Well played! After an hour of dabbing the keys with {M0.cotton boxer briefs}{F0.a jewelry cloth}, the piano sounds as good as new. It took a little work, but {0.SimFirstName} is able to avoid a costly repair.</Text>
 <Text Key="B96D6682">It works! A crowd starts to gather and clap to the music. One couple even attempts to dance to it. Of course, nobody knows who on earth {0.SimFirstName} is, but hey, they like {M0.his}{F0.her} music!</Text>
 <Text Key="BFE8E6F8">Oops! {0.SimFirstName} remembers the right line right after the wrong one trips out of {M0.his}{F0.her} mouth. People are laughing-but at {M0.him}{F0.her}, not with {M0.him}{F0.her}.</Text>
 <Text Key="3B9E0375">Phew! Whatever was happening during rehearsal doesn’t repeat itself during the first performance. The master cellist has lost a little of his luster in {0.SimFirstName}’s eyes, but the concert goes fine.</Text>
 <Text Key="F9FE555C">The host is not happy, but the show must go on-and at least it won’t involve a wardrobe malfunction. The host has the caterers rearrange some large ferns, shielding {0.SimFirstName} from view. And recognition.</Text>
 <Text Key="C6FB0E1D">{0.SimFirstName} soon has everyone cracking up and the rough cut they put together looks great. The ad should be a hit. {0.SimFirstName} just hopes that when {M0.he}{F0.she} gets on stage now, people don’t shout, “Hey, it’s the cauliflower!”</Text>
 <Text Key="5070473C">Shouting throws {0.SimFirstName}’s rhythm off, and the librarian impressions fall a little flat. But {0.SimFirstName} gets warm applause for trying.</Text>
 <Text Key="B3468CE9">The producer is happy and {0.SimFirstName} gets a pretty decent check, for a vegetable. The ad is completely forgettable and gets pulled early.</Text>
 <Text Key="BED69AC6">Well, the good news is, {0.SimFirstName}'s friend is still speaking to {M0.him}{F0.her}. But no one in the audience cracked a smile, and everyone keeps asking, "Oh, was that you?" when {M0.he}{F0.she} asks them about the speech later.</Text>
 <Text Key="0726CDD5">There’s absolutely nothing wrong with the music {0.SimFirstName} has been playing, but now that {M0.he}{F0.she} has accepted the blame, it seems all wrong to the bride. {0.SimFirstName} is fired on the spot.</Text>
 <Text Key="3F0BCE1D">A famous celebrity in the crowd couldn’t help but voice their opinion of how terrible {0.SimFirstName}’s act is. Loudly. It isn’t long until everyone in the audience is murmuring.</Text>
 <Text Key="7C9111D7">The act just needed a little push! {0.SimFirstName} has really got everyone laughing now, and {M0.his}{F0.her} friend looks happy. At least someone at this party has personality!</Text>
 <Text Key="8D7ACC3C">Who knew {0.SimFirstName}’s friend could be so sensitive? He starts shouting insults back, airing a bit of {0.SimFirstName}’s dirty laundry. A few couples leave before the bouncer escorts the friend to the door.</Text>
 <Text Key="22FFDF22">Nice try. The host snatches the mic before {0.SimFirstName} can make a worse mess. {M0.his}{F0.her} reputation is going to take a pretty bad hit over this.</Text>
 <Text Key="603AA60C">{0.SimFirstName}’s friend hears what {M0.he}{F0.she} passed up to perform at the party, and is very grateful. He pumps everyone up and makes sure {0.SimFirstName} has a great crowd to perform to. It’s one of {M0.his}{F0.her} best shows!</Text>
 <Text Key="55B7C961">Nobody blames {0.SimFirstName}. In fact they all look a little relieved. {0.SimFirstName} helps {M0.himself}{F0.herself} to a plate of lukewarm food and calls it a day.</Text>
 <Text Key="E34CF048">Kudos to {0.SimFirstName}! {M0.His}{F0.Her} fingers fly up and down the frets, weaving a tune that blends seamlessly into the bassist’s wild solo. The crowd goes absolutely insane over the unexpected team-up. What a great show!</Text>
 <Text Key="3C59B9DD">Everyone is too Dazed and distracted to notice or care. In fact, {0.SimFirstName} could probably just play the same note continuously for 20 minutes and still go unremarked.</Text>
 <Text Key="08F7B670">When {0.SimFirstName} returns for {M0.his}{F0.her} second set, the club is closed and no one seems to know where the owner went. Doesn’t look like she plans to come back, either...</Text>
 <Text Key="C7F65E5E">The jingle is worse, but the VP is happy. Happy clients means more work for {0.SimFirstName}, and that’s more important than creative fulfillment, right?</Text>
 <Text Key="08F1616E">What was {0.SimFirstName} thinking? This is advertising, not the Music Awards. The VP throws a fit and makes {M0.him}{F0.her} rewrite it, using “piddle” in at least 4 places. And that’s just the 15-second cut!</Text>
 <Text Key="9798E218">{0.SimFirstName} matches the other comic in grossness, but unfortunately that means {M0.he}{F0.she} fails to stand out. The judges wind up flipping a coin and gives the win to {0.SimFirstName}!</Text>
 <Text Key="EB8D6094">Everyone is too Dazed and distracted to notice or care. In fact, {0.SimFirstName} could probably just play the same note continuously for 20 minutes and still go unremarked.</Text>
 <Text Key="1CCD1CA8">Well, it’s always nice to be nice. Who knows who’s watching? The prodigy thanks {0.SimFirstName} for the tip, but then promises to bury {M0.him}{F0.her} in the audition. Yikes!</Text>
 <Text Key="0BAEAD24">{0.SimFirstName}’s fans rally behind {M0.him}{F0.her}. One fan invites {0.SimFirstName} to play in his basement, and another promises a full-page article in a small zine. Too bad the buzz among club managers isn’t nearly as friendly.</Text>
 <Text Key="54438D5D">The director agrees and changes the script. {0.SimFirstName}’s jokes get the best laughs, and the MC brings in a few more for kicks. {0.SimFirstName} is only credited as “additional writers,” but hey, {M0.he}{F0.she} was on TV, sort of.</Text>
 <Text Key="E21EC419">Nice! {0.SimFirstName} gets him good! Who’s laughing now, Clownface?</Text>
 <Text Key="6A662D5F">Wow, what great friends {0.SimFirstName} has! EVERYONE was there. Too bad NO ONE laughed. But still, great friends!</Text>
 <Text Key="FEFEF2C8">{0.SimFirstName} nails it! Why, the gag is even funnier than it was before. {M0.He’ll}{F0.She’ll} have to write that one down before {M0.he}{F0.she} forgets it.</Text>
 <Text Key="EE0BD68A">This pack is a little too good at sniffing out the truth. As eyes start to narrow, {0.SimFirstName} starts to stutter and forgets the few ideas {M0.he}{F0.she} came up with on the way. {M0.He}{F0.She} cuts the intro short and gets on with the bidding. Hopefully {M0.his}{F0.her} employers won’t notice!</Text>
 <Text Key="70A027B7">Well, it turns out to be an okay party. After another round of polite conversation, someone turns on some music and things pick up. {0.SimFirstName}’s friend seems happy.</Text>
 <Text Key="04313E6C">The exec throws a temper tantrum, but no one seems to notice or care. They keep {0.SimFirstName}’s version and play it for the company at a team meeting. {M0.He}{F0.She} stills hears people humming it to themselves as {M0.he}{F0.she} leaves the building.</Text>
 <Text Key="3650F2AC">Bravo! This wins {0.SimFirstName} big points with the crowd at the bar, and the old pianist repays the favor by referring {M0.him}{F0.her} to a talent-agent connection of his. {0.SimFirstName} leaves with stars in {M0.his}{F0.her} eyes.</Text>
 <Text Key="B6ABBC86">Silence. {0.SimFirstName} flubbed it! One point, Funny Guy. Zero, {0.SimFirstName}. This is going to be a long night.</Text>
 <Text Key="B209776D">The director refuses. He loves the score as it is now, but he does promise to make sure the credit goes where it belongs: to {0.SimFirstName}’s colleague only.</Text>
 <Text Key="908CC312">Lucky for {0.SimFirstName}, the bride turns on the groom instead, who apparently was supposed to send the playlist. Whoops! The groom is awarded a slight reprieve as the photographer arrives to whisk the bride away. For the moment, all is well.</Text>
 <Text Key="FC85C95D">Wow! {0.SimFirstName} has never had such an enthusiastic crowd. Turns out this assembly of family and friends has a wicked sense of humor! {0.SimFirstName}’s friend is furious to be humiliated at his own wedding, but {0.SimFirstName} has some great new material to play with now.</Text>
 <Text Key="A3A37747">YES! Everyone enjoys {0.SimFirstName}’s well-crafted set, but the gross-out act was very polarizing. That means {0.SimFirstName} gets the win easily.</Text>
 <Text Key="03E2C0D0">A check is a check. {0.SimFirstName} doesn’t get to hear {M0.his}{F0.her} material on TV, but when the MC’s performance falls flat, {M0.he}{F0.she} doesn’t take the hit for it, either.</Text>
 <Text Key="F3A440DC">The crowd boos and starts throwing things at the stage. Bombarded by lipsticks and lighters, {0.SimFirstName} beats a hasty retreat backstage, where {M0.he}{F0.she} is promptly fired by the headliner’s manager.</Text>
 <Text Key="A3C28583">The bassist is too dazed to notice. {0.SimFirstName} capitalizes on the crowd’s attention by pounding out an epic ballad of {M0.his}{F0.her} own, winning some new fans.</Text>
 <Text Key="1CBC61E8">A stringy kid and his mom ask {0.SimFirstName} if {M0.he’s}{F0.she’s} ever considered playing birthday parties. Time to find a backup band!</Text>
 <Text Key="3B781515">Nothing’s worse than a sore loser. The least {0.SimFirstName} could have done is make the accusation funny. The crowd turns hostile, and no amount of “what’s up with so-and-so” jokes can bring them back around.</Text>
 <Text Key="29B20EA9">Luckily, the cellist thanks {0.SimFirstName}. He’s had a bit of a head cold and was losing focus. They practice the piece again and this time everything sounds beautiful.</Text>
 <Text Key="8B5C0561">Well, the payday will be nice, but the corporate crowd could not be less interested in {0.SimFirstName}’s act. Worse, {M0.his}{F0.her} friend is absolutely livid that {0.SimFirstName} backed out of his party at the last second.</Text>
 <Text Key="4C86E91C">{0.SimFirstName} just learned one of the most important lessons of live performance. Yelling at angry people just makes them angrier. Where is that back door again?</Text>
 <Text Key="8E6CA8D0">Nice try. The child throws a wild temper tantrum and the mother shoos the kid’s outside, but not before staring daggers at {0.SimFirstName}. Hey, it’s the kid’s party. He can cry if he wants to.</Text>
 <Text Key="0BEA5F51">Nothing’s funnier than a roast, when it’s done right. {0.SimFirstName} turns the hack into a real laughing stock and wins the competition.</Text>
 <Text Key="64C1BB52">The prodigy’s audition is quite impressive, but his disheveled appearance is deemed unsuitable and {0.SimFirstName} wins the spot.</Text>
 <Text Key="9F18706C">Practice makes perfect. And judging by the audience response, {0.SimFirstName} is closer to practice than perfect. Maybe {M0.he}{F0.she} should have played something a little darker? Suffering goes well with coffee.</Text>
 <Text Key="2AA3D625">Somebody else alerts the prodigy, and he finds a new shirt in time. His audition is mind-blowing, while {0.SimFirstName}’s is quickly forgotten.</Text>
 <Text Key="88F88D8E">It seems like everyone is humming {0.SimFirstName}’s tune! Or maybe, it’s the other one…but {0.SimFirstName} likes to believe it’s {M0.his}{F0.hers}. Not many people are buying drills, but the client chalks that up to a glitch in the rotor.</Text>
 <Text Key="BAA289F4">The owner apologizes for the mistake and sheepishly writes {0.SimFirstName} a new check. {0.SimFirstName} uses {M0.his}{F0.her} comic skills to help her laugh it off.</Text>
 <Text Key="2D12C5E5">This tack seems to calm the bride for now. Good thing {0.SimFirstName} has been cultivating {M0.his}{F0.her} repertoire. {M0.He}{F0.She} has just enough acceptable material to fill the hour before the bride turns her daggers on the arriving band.</Text>
 <Text Key="0DEAECAB">{0.SimFirstName} doesn’t make much of a mark on this movie, but it’s always neat to see your name in the credits!</Text>
 <Text Key="0171F0B1">Phew! It worked. {0.SimFirstName} gets a big laugh and has won over the crowd. It’s smooth sailing from here.</Text>
 <Text Key="BD9436A9">{0.SimFirstName} walks out, but the fans don’t follow. After all, they kinda like this club. Where’s all that {M0.fangirl}{F0.fanboy} outrage when {M0.he}{F0.she} really needs it?!</Text>
 <Text Key="9974E959">Well, that didn’t go well. Instead of praising {0.SimFirstName} for caring enough to call, he berates {M0.him}{F0.her} for being a fake and pulls the ad. The silver lining? The client keeps quiet to protect his own rep, which protects {0.SimFirstName}’s as well.</Text>
 <Text Key="B7ECA9A2">Perseverance pays off! Suddenly the section clicks. There’s no stopping {0.SimFirstName} now!</Text>
 <Text Key="5B64223D">Sometimes the best thing is to have a little laugh at your own expense. {0.SimFirstName} admits to forgetting and moves on to something {M0.he}{F0.she} does remember, saving {M0.his}{F0.her} act and rep.</Text>
 <Text Key="138C905F">Whew! That did it. The crowd snaps to attention and even laughs, inspiring {0.SimFirstName} to deliver one of {M0.his}{F0.her} best performances yet.</Text>
 <Text Key="7FFF7D33">The great thing about launch parties is that companies go all out. After a long night of great food and great music, no one remembers {0.SimFirstName} at all, except the host, who is perfectly happy to sweep the whole thing under the rug.</Text>
 <Text Key="7138A24F">Well, that is nice of {0.SimFirstName}. Too bad the old-timer forgets to give the piano bench back, not to mention the bread in the jar. Maybe there’s another piano bar somewhere?</Text>
 <Text Key="76056960">The owner stares and shrugs. “Times are tough,” is all {0.SimFirstName} can get from her. Until she cancels {0.SimFirstName}’s next show, anyway.</Text>
 <Text Key="ED563CBE">This is embarrassing. {0.SimFirstName} {M0.splits his pants}{F0. snaps her shoulder strap} the instant {M0.he}{F0.she} sits down at the piano bench, which is made worse by the fact the piano is center stage. The crowd politely pretends not to notice, but {M0.he}{F0.she} will still have to pay a tailor to fix the borrowed {M0.tux}{F0.gown}.</Text>
 <Text Key="9640F613">Well, the club was empty, but {0.SimFirstName} got in a great practice run and killed the butterflies in {M0.his}{F0.her} stomach. Of course with no one in the audience it’s hard to know which jokes would have gotten laughs…</Text>
 <Text Key="1F676421">Best to play it safe. {0.SimFirstName}’s routine goes fine without the joke, and {M0.his}{F0.her} friend is none the wiser. Besides, there’s always tomorrow.</Text>
 <Text Key="80F197EF">Without a target to mock, the crowd settles down and {0.SimFirstName} gets to leave in one piece. Too bad {M0.his}{F0.her} rep takes the hit for the incomplete set.</Text>
 <Text Key="610606A7">So it turns out {0.SimFirstName} does not remember how to juggle. Maybe {M0.he}{F0.she} should stick to more mature crowds. At least there’s fewer spitballs.</Text>
 <Text Key="98368823">The starlet berates {0.SimFirstName} for ditching the charity, and frets that the choice will taint her impeccable reputation. The tip money {0.SimFirstName} hoped for goes to the starlet’s publicist to clean up the mess.</Text>
 <Text Key="43B104BD">How dare {0.SimFirstName} insult the dignity of animals by laughing at their expense! The crowd is generous with their disapproval and stingy with their donations. {0.SimFirstName} donates part of {M0.his}{F0.her} pay to make up for it.</Text>
 <Text Key="72451561">The problem with covers is that someone has always played them a little better. You know, like the rock legends who created them. {0.SimFirstName} gets polite applause, and is promptly forgotten.</Text>
 <Text Key="EE4FD91F">{0.SimFirstName}’s new jokes work! Most of the time that is. And the adrenaline of taking a risk makes {M0.him}{F0.her} come off as fresh and confident, which everyone loves. {0.SimFirstName} wins!</Text>
 <Text Key="D4D0B18F">That hole that {0.SimFirstName}’s been digging? It’s getting deeper. {M0.He’s}{F0.She’s} about to try more new material when people start yawning, stretching and claiming it’s time to turn in.</Text>
 <Text Key="AB5038CF">It should be written somewhere: never side with the establishment against your own fans. {0.SimFirstName}’s fans storm out and smash {M0.his}{F0.her} reputation on every message board and social site they can think of. Why do fans get so angry??</Text>
 <Text Key="E9C8658D">The crowd is insulted. A lady in a purple pants suit yells, “We’re not all deaf!” She gets more laughs than {0.SimFirstName} does.</Text>
 <Text Key="0E9C91A7">That won’t be the only postponed lesson. After an hour of dabbing at the keys with a dish cloth, {0.SimFirstName} is forced to admit that the piano needs to be professionally serviced. The instrument will be unplayable for a while.</Text>
 <Text Key="1CA93C5F">Bravo! {0.SimFirstName} receives a huge tip and is even hazily visible in an industry magazine photo!</Text>
 <Text Key="57B13CB5">Good call. After {0.SimFirstName} gets a drink, {M0.he}{F0.she} feels much better and the notes just seem to fall into place. There’s no stopping {0.SimFirstName} now!</Text>
 <Text Key="E51FDDB7">The child squeals with delight and throws {0.SimFirstName} every ball he can find. It goes well until the kid tosses in a muddy kickball, which lands on his mom’s white sofa. Trying to recover it, {0.SimFirstName} lets the other balls fall. The kids crack up. Mom doesn’t.</Text>
 <Text Key="3822748F">It might not be the most glamorous gig, but {0.SimFirstName} feels that {M0.he}{F0.she} made the right choice. Sims enjoy the music and a decent amount of money is raised for a good cause.</Text>
 <Text Key="89954E6E">At first {0.SimFirstName} thinks the cellist hasn’t heard {M0.him}{F0.her}. But when {M0.he}{F0.she} tries again, it’s clear {M0.he’s}{F0.she’s} getting brushed off. {M0.He}{F0.She} wonders if {M0.he’ll}{F0.she’ll} wind up being blamed for the discordant tones once they perform.</Text>
 <Text Key="CAF3344F">Not only is {0.SimFirstName} twice as frustrated, the cellist in the practice room next door is frustrated too. It would be easier to get it right without all that pounding on the wall.</Text>
 <Text Key="DBDBF7B3">The director refuses. He loves the script how it is, and he makes sure his colleagues know where the credit belongs: with the other comedians.</Text>
 <Text Key="FB6CB75D">Later, {0.SimFirstName} sees one of the other composers giving an interview where he claims full credit for the final score. Is anyone even going to believe that {0.SimFirstName} helped once the interview is published?</Text>
 <Text Key="D2B8EC64">{0.SimFirstName}’s friend loves the dig! He is so thrilled to be part of the routine that he buys {0.SimFirstName} a drink to celebrate.</Text>
 <Text Key="988450E9">The indignant mother leaves in a huff, sticking {0.SimFirstName} with the bill for the repair. So much for “extra cash on the side.”</Text>
 <Text Key="33547A40">{0.SimFirstName} creates a scene fending off the old piano player. The crowd is not happy. They come to listen to old standards and forget about life for a while, not watch ugly confrontations between selfish pianists! The bar owner intercedes and gives the set to the other player.</Text>
 <Text Key="2B2F868E">Perhaps {0.SimFirstName} should have trusted {M0.his}{F0.her} instincts. {M0.He}{F0.She} gets crickets for {M0.his}{F0.her} disgusting humor. Why’d they laugh for the other comic? It seems gross only stays fresh so long...</Text>
 <Text Key="81160881">Unfortunately nobody shows up, for {0.SimFirstName} or the other “comic”. {0.SimFirstName} is sure {M0.he}{F0.she} was the funniest {M0.guy}{F0.gal} in the house, and now, no one can argue.</Text>
 <Text Key="958A65AB">What a howl! There’s nothing animal lovers love more than a few good animal jokes! The crowd goes wild and donates generously. Now these animals should have a better quality of life than {0.SimFirstName} does!</Text>
 <Text Key="CBD1C9A7">Lunch Rush</Text>
 <Text Key="5416AA06">Cleaning Up Shop</Text>
 <Text Key="48A6E33E">Undecided Customer</Text>
 <Text Key="3F1599A2">Serve the Burger</Text>
 <Text Key="B5CBB0A0">Get a New One</Text>
 <Text Key="986F49A9">Clean it Up</Text>
 <Text Key="1AA289DA">What Seat? Where?</Text>
 <Text Key="726CBF74">{0.SimFirstName} is barely keeping up with the lunch rush when a burger slips off {M0.his}{F0.her} spatula onto the floor. Instinctively {M0.he}{F0.she} pounces, snatching up the steaming patty before anyone sees. Really, it was only there for 4 seconds. Will the customer even know?</Text>
 <Text Key="3561E679">{0.SimFirstName} is on a roll! This joint is so clean, {M0.he}{F0.she} can see {M0.his}{F0.her} face gleaming back from the tabletops! But then {M0.he}{F0.she} notices some kind of pinkish glop jiggling from the seat of a chair. {M0.He}{F0.She} could just wipe it—and throw out {M0.his}{F0.her} rag—but then again {M0.his}{F0.her} job title does say “table...”</Text>
 <Text Key="426D6BA1">When {0.SimFirstName} takes over the register, the line is already out the door. But it seems the customer at the counter hasn’t noticed:  the woman squints at the menu, grimaces, thinks. The line’s getting longer—and grumpier. Should {0.SimFirstName} ask her to step aside to decide on her order, or wait for her to make up her mind?</Text>
 <Text Key="B254366F">Ask to Step Aside</Text>
 <Text Key="A32A6956">Wait for Her Order</Text>
 <Text Key="1E4E9407">Nice work! When {0.SimFirstName} points out the line behind her, the woman agrees to let someone else go first. Even better, {0.SimFirstName}’s new manager is watching and praises {M0.his}{F0.her} “proactive thinking.” Score!</Text>
 <Text Key="9B59F7D3">Luckily, it’s just about time for {0.SimFirstName}’s break. By the time {M0.he’s}{F0.she’s} back, the mystery glop is gone, though where it went {M0.he}{F0.she} doesn’t know.</Text>
 <Text Key="E9E1F23F">Luckily, it’s just about time for {0.SimFirstName}’s break. Unluckily, a shriek interrupts {M0.his}{F0.her}  departure. A cheerleader just sat down in the mess, and she is not happy about it at all. {0.SimFirstName}’s manager calls {M0.him}{F0.her} out to wipe down all the chairs while the entire restaurant watches.</Text>
 <Text Key="48CF3F95">The manager isn’t thrilled about the extra time or wasted meat, but {0.SimFirstName} sure feels better doing the right thing. Not that {M0.he’d}{F0.she’d} ever eat here, knowing what {M0.he}{F0.she} knows, but it gives {M0.him}{F0.her} hope someone might do the same for {M0.him}{F0.her} someday.</Text>
 <Text Key="E13BBB9F">Five second rule, right? {0.SimFirstName} slaps on some cheese and extra sauce and moves on to the next order. When no complaints come back, {M0.he}{F0.she} sighs in relief, trying not to notice the grime on the floor.</Text>
 <Text Key="C0C552E6">No one can actually take forever, even if it feels like it sometimes. {0.SimFirstName}’s smile is frozen to {M0.his}{F0.her} face, but eventually {M0.he}{F0.she} gets the woman’s order and turns to the next person in line. So much for fast food. But fortunately no one seems too surprised.</Text>
 <Text Key="19791F07">Five second rule, right? {0.SimFirstName} slaps on some cheese and extra sauce and moves on to the next order. Unfortunately, this order was for one of those “check the burger and notice hair and used chewing gum stuck to it” customers. The customer yells at the manager, who in turn yells at {0.SimFirstName}.</Text>
 <Text Key="81C2D762">Well, that backfired. Instead of graciously stepping aside, the customer is furious and takes even more time complaining about the “lack of respect” and “pitiful service” and “problems with today’s youth.” Her yammering brings out {0.SimFirstName}’s new manager, who ends up comping her order.</Text>
 <Text Key="74E9081A">Yuck! Disgusting. The mystery glop is chunkier than it first looked and REEKS of re-processed onion.  {0.SimFirstName} drops {M0.his}{F0.her} rag in the trash and scrubs {M0.his}{F0.her} hands raw, but the stink sticks for what seems like hours.</Text>
 <Text Key="29820E5B">Go to Grade School</Text>
 <Text Key="09148910">Go to High School</Text>
 <Text Key="2499E641">{0.SimFirstName} is grabbing {M0.his}{F0.her} lunch from {M0.his}{F0.her} backpack when {M0.he}{F0.she} notices something red inside. It’s a note, shaped like a heart, with the words “U R CUTE!” written on it and nothing else. {M0.He}{F0.She} thinks it might be the new {M0.girl}{F0.boy}, who always seems to stare. Does {M0.he}{F0.she} ask {M0.her}{F0.him}, or wait and see?</Text>
 <Text Key="DC9F0B33">Love Letter</Text>
 <Text Key="B0571307">{0.SimFirstName} is the class All Star today, and {M0.he}{F0.she} gets to be interviewed by {M0.his}{F0.her} entire class! {M0.He}{F0.She}’s feeling nervous and kind of excited, until someone asks, “How come you always get A’s?” Should {M0.he}{F0.she} try for something witty, or just be real, like the teacher said?</Text>
 <Text Key="47F13685">Class Interview</Text>
 <Text Key="3221A706">Everyone seems to be talking about a birthday party that {0.SimFirstName} wasn’t invited to. {M0.He}{F0.She} kind of thought the host was {M0.his}{F0.her} friend, so it doesn’t make any sense. Should {M0.he}{F0.she} ask {M0.his}{F0.her} friend, or let it go?</Text>
 <Text Key="4BEF0860">Friend's Birthday?</Text>
 <Text Key="0085C269">{0.SimFirstName} is really trying to pay attention in class, but {M0.his}{F0.her} stomach is growling LOUDLY. These darn growth spurts...now {0.SimFirstName} is worried {M0.his}{F0.her} classmates can hear. Should {M0.he}{F0.she} try to sneak a snack from {M0.his}{F0.her} lunch, or wait for the bell?</Text>
 <Text Key="6DF7285B">Hunger Strikes</Text>
 <Text Key="756FEC4B">{0.SimFirstName} is playing on the slide when {M0.he}{F0.she} notices that an upper grader has split her jeans. The tear is not in a good place, and a bit of pink cotton is showing through. Should {M0.he}{F0.she} let her know?</Text>
 <Text Key="741B98B9">Playground Split</Text>
 <Text Key="14C419F3">{0.SimFirstName} is playing alone at recess when a nerdy kid asks if {M0.he}{F0.she} can join in. There’s no real reason {M0.he}{F0.she} couldn’t…except that no one else ever lets {M0.him}{F0.her}. Will {0.SimFirstName} be the first?</Text>
 <Text Key="EE2DC081">Nerdy Loner</Text>
 <Text Key="DAF3D513">{0.SimFirstName} is putting {M0.his}{F0.her} lunch on the lunch shelf when {M0.he}{F0.she} sees that someone’s cookie has fallen out onto the ground. {0.SimFirstName} could return it to the open lunch bag that’s lying on its side, or just take care of the mess by eating the cookie {M0.himself}{F0.herself}.</Text>
 <Text Key="7AEEC1A1">Dropped Cookie</Text>
 <Text Key="956D5EB0">Another standardized test! {0.SimFirstName} is almost done when {M0.he}{F0.she} realizes {M0.he}{F0.she} skipped a bubble near the top. All {M0.his}{F0.her} answers are one off! {M0.He}{F0.She} starts to tell the teacher but realizes {M0.he’ll}{F0.she’ll} have to take it again. It’s really only for the state—it doesn’t affect {M0.his}{F0.her} grade…</Text>
 <Text Key="9D59213E">Missed Bubble</Text>
 <Text Key="45A628C3">Field trip! {0.SimFirstName} is super excited for a trip to the Botanical Garden—until {M0.his}{F0.her} teacher asks for their permission slips. Whoops. {0.SimFirstName}’s is right there in {M0.his}{F0.her} backpack, but it isn’t exactly signed. Forge it, or tell the teacher and risk getting left behind?</Text>
 <Text Key="DAAEBC51">Unsigned Slip</Text>
 <Text Key="90E9EF09">{0.SimFirstName} is sitting next to a new kid at lunch when {M0.he}{F0.she} spies something pink in his lunchbag. Is that a bib? The kid smiles nervously and claims that he got his baby sister’s lunch again. Then the bib falls out where everyone can see it. Pick it up or just ignore it?</Text>
 <Text Key="616BE4FB">The Pink Bib</Text>
 <Text Key="8F05F5BA">When {0.SimFirstName} gets to class, {M0.he}{F0.she} realizes {M0.his}{F0.her} timeline is due, the one {M0.he}{F0.she} was supposed to start weeks ago. {M0.He}{F0.She} eyes the stack of papers piling up on {M0.his}{F0.her} teacher’s desk. All {M0.he}{F0.she} needs is a few minutes alone with one…Does {M0.he}{F0.she} try to copy a classmate’s, or confess the truth?</Text>
 <Text Key="B0C920B4">Unfinished Assignment</Text>
 <Text Key="357CFFC2">{0.SimFirstName}’s P.E. class gets to run laps—lots of them—to build their stamina and lung capacity. {M0.He}{F0.She} is mostly through the first lap when {M0.he}{F0.she} notices a gap under the bleachers, just the right size for a little rest. Would Coach notice if {M0.he}{F0.she} sat out a few laps?</Text>
 <Text Key="5969F4DC">P.E. Class</Text>
 <Text Key="9E6C3BAA">Today, the principal is visiting {0.SimFirstName}’s class! Everyone is to be on their best behavior and not interrupt the lesson. Unfortunately, the kid sitting behind {M0.him}{F0.her} has decided to pelt {M0.him}{F0.her} with…something. Should {M0.he}{F0.she} ignore it or ask the kid to stop?</Text>
 <Text Key="FFFF4664">Principal's Visit</Text>
 <Text Key="A130A24C">{0.SimFirstName} has mastered the art of the paper airplane, and can’t wait to try {M0.his}{F0.her} original, supersonic design. {M0.He’s}{F0.She’s} already finished {M0.his}{F0.her} worksheet and the substitute isn’t looking. Maybe now’s a good time?</Text>
 <Text Key="14C55CAA">Airplane Origami</Text>
 <Text Key="782A206C">{0.SimFirstName} is sitting with {M0.his}{F0.her} class in assembly when the music teacher asks for a volunteer. The teacher is looking right at {M0.him}{F0.her}, but {0.SimFirstName} can see how excited the kid next to {M0.him}{F0.her} is to go up on stage. Should {0.SimFirstName} take the chance, or send the other kid?</Text>
 <Text Key="9E7E6ECA">Musical Volunteering</Text>
 <Text Key="09563A6F">It isn’t easy earning top grades, and {0.SimFirstName} is feeling the pressure now. It doesn’t help that one of the girls keeps sitting close, glancing her way with her sweet, innocent eyes. Is she trying to be friendly, or just copy off {0.SimFirstName}? What to do?</Text>
 <Text Key="9DD48D0D">Potential Cheater</Text>
 <Text Key="E0F8EA23">For a week now, a kid has been taking {0.SimFirstName}’s chips, and today he took {M0.his}{F0.her} brownie, too! It’s time for {0.SimFirstName} to take a stand. The way {M0.he}{F0.she} sees it there are two choices in Kid Law: public shaming or private revenge.</Text>
 <Text Key="184F05B1">Payback Scheme</Text>
 <Text Key="03C2029C">Wow! {0.SimFirstName} is actually the very first student to finish {M0.his}{F0.her} writing assignment. {M0.He}{F0.She} starts to raise {M0.his}{F0.her} hand to show the teacher, but reconsiders. Maybe {M0.he}{F0.she} can score extra points if {M0.he}{F0.she} draws a picture to go with it?</Text>
 <Text Key="42FA6C7A">Finished Early</Text>
 <Text Key="E8985ECA">{0.SimFirstName} is feeling B-O-R-E-D when {M0.he}{F0.she} notices something squishy stuck to the bottom of {M0.his}{F0.her} desk. Gum? Who put that there? Sneaking a peek, {0.SimFirstName} sees that’s neon green—the exact color of {M0.his}{F0.her} favorite ZumGum flavor.</Text>
 <Text Key="53BD9104">Used Gum</Text>
 <Text Key="06A4067E">{0.SimFirstName} volunteers to help the science teacher clean the gerbil’s cage. The teacher has stepped out to talk to a parent, but {M0.he}{F0.she} already knows what to do—{M0.he}{F0.she} opens the cage, dumps the old stuff, and puts fresh stuff in. Fluffy will be so happy with... Uhh … Fluffy?!</Text>
 <Text Key="02551358">Fluffy's Escape</Text>
 <Text Key="15D7B858">{0.SimFirstName} plops down on the bench for lunch and knows right away that {M0.he}{F0.she} sat in something. Eww! Now everyone’s going to think {M0.he}{F0.she} wet {M0.his}{F0.her} pants. Does {M0.he}{F0.she} make a scene so people know the truth, or just hope that no one notices?</Text>
 <Text Key="94F73946">Lunchtime Woes</Text>
 <Text Key="2062507E">Pop quiz! {0.SimFirstName} knows {M0.he}{F0.she} should have studied {M0.his}{F0.her} spelling list, but it was hard to actually read it under the supercool doodles {M0.he}{F0.she} made. {0.SimFirstName} can just do {M0.his}{F0.her} best, like {M0.his}{F0.her} parents always say, or see if the list is in {M0.his}{F0.her} backpack…</Text>
 <Text Key="D4A56D58">Pop Quiz</Text>
 <Text Key="9775B349">It’s test day and {0.SimFirstName} is so nervous, {M0.he}{F0.she} totally blanks! Even copying {M0.his}{F0.her} neighbor won’t work because {M0.his}{F0.her} neighbor is a D student! What to do…feign illness? Or just take deep breaths?</Text>
 <Text Key="DBE3F03B">Sick with Worry</Text>
 <Text Key="26358961">It’s the school Spelling Bee and {0.SimFirstName} has made it to the final round! But this time, {M0.he}{F0.she}’s never even heard of the word {M0.he}{F0.she}’s supposed to spell. Glancing around the room, {0.SimFirstName} sees the class brainiac flash {M0.him}{F0.her} her notebook, with a word written neatly on it. Should {M0.he}{F0.she} accept the help, or give it {M0.his}{F0.her} best guess?</Text>
 <Text Key="522A2FD3">Spelling Bee Aid</Text>
 <Text Key="128BC794">Now that {0.SimFirstName}’s on the honor roll, {M0.he}{F0.she} may as well have a sign on {M0.his}{F0.her} back that says, “Kick Me.” Oh wait, {M0.he}{F0.she} does! Should {M0.he}{F0.she} tell the teacher, or try to find the culprit on {M0.his}{F0.her} own?</Text>
 <Text Key="F1B85E12">Honor Roll Bully</Text>
 <Text Key="F5A50BA0">{0.SimFirstName} is super excited to turn in {M0.his}{F0.her} dolphin poster. Illustrations, photos, “Fun Facts,” it has it all! But all the kids are crowding around another kid’s poster, which shimmers with silvery detail. {0.SimFirstName} could say {M0.he}{F0.she} forgot {M0.his}{F0.hers} and then add more stuff at recess…</Text>
 <Text Key="9A4DF26E">Poster Improvement</Text>
 <Text Key="A3944E9F">Pretending to concentrate, {0.SimFirstName} closes {M0.his}{F0.her} eyes and recites the letters from the girl’s notebook. It’s correct! {0.SimFirstName} is the surprise winner! {M0.He}{F0.She} feels a little guilty, but basks in {M0.his}{F0.her} 5 seconds of academic fame.</Text>
 <Text Key="8A82B410">The great thing about stupid people is they never cover their tracks. Spying red marker all over {M0.his}{F0.her} harasser’s hands, {0.SimFirstName} peels off the sign and gives the bully a friendly pat, transferring the sign and the torment.</Text>
 <Text Key="9EFB5D72">{0.SimFirstName}’s stomach growls so loudly that perfect little Susie shushes {M0.him}{F0.her}. The teacher hears and sends them both to the principal’s office, where they have to wait all the way through lunch.</Text>
 <Text Key="58E0979D">The mean kid swipes {0.SimFirstName}’s brownie, as expected. But today will be different. Yes...today will be different. {0.SimFirstName} idly wonders if the mean kid has ever even heard of the word “laxative.”</Text>
 <Text Key="DBF9951D">It’s pretty easy for {0.SimFirstName} to get the new {M0.girl}{F0.boy} alone, since {M0.she}{F0.he} doesn’t have many friends yet. And {M0.she}{F0.he} definitely wrote it since {M0.she}{F0.he} blushes from {M0.her bangs}{F0.his head} to {M0.her toes}{F0.his high-tops}. So…now what? {0.SimFirstName} mumbles a sheepish thanks, keeping it a secret for now.</Text>
 <Text Key="6455B689">{0.SimFirstName} stashes {M0.his}{F0.her} poster in the hall. Sneaking a silver pen from the art supplies {M0.he}{F0.she} covers the poster in shiny swirls and fish during recess. The teacher oohs and aahs over the improved poster, giving {0.SimFirstName} extra stars for the effort!</Text>
 <Text Key="73F230D3">Well, this time at least, being honest pays off. {0.SimFirstName}’s teacher simply calls {M0.his}{F0.her} parents and gets permission. Botanical Gardens, here {M0.he}{F0.she} comes!</Text>
 <Text Key="7846D134">Yes! {0.SimFirstName}’s plane does 3 loop-di-loops and a barrel roll before landing on the substitute’s desk. Unfortunately, the sub is watching closer than {M0.he}{F0.she} thought. Crumpling up the plane, he sends {0.SimFirstName} to the principal.</Text>
 <Text Key="45445FBD">{0.SimFirstName} isn’t afraid of what other kids think. {M0.He}{F0.She} and {M0.what’s-his-name}{F0.what’s-her-name} have a lot of fun. {M0.He}{F0.She} even offers to help {0.SimFirstName} with homework during free time!</Text>
 <Text Key="C3A47623">{0.SimFirstName} tries to make a joke out of it—something about alphabets and there’s nothing before the A—but when every kid stays silent, {M0.he}{F0.she} opts for silence, too. One question down, only 22 to go…This is going to be {M0.his}{F0.her} longest class ever.</Text>
 <Text Key="383622E4">{0.SimFirstName}’s finely honed intelligence isn’t just good for tests. It’s great for outsmarting adults! Sniffling and quivering, {M0.he}{F0.she} shuffles to the front and asks to go see the school nurse. Yes! No test today…just a nice soft cot and the sweet smell of adhesive bandages.</Text>
 <Text Key="58409E57">{0.SimFirstName} dusts off the cookie and places it back in the open bag, but not without checking who owns it. {M0.He}{F0.She} is happy about doing the right thing, but the kid should also know they owe {M0.him}{F0.her} one.</Text>
 <Text Key="50336A7A">{0.SimFirstName} knows {M0.he}{F0.she} can do this on {M0.his}{F0.her} own. {M0.He}{F0.She} closes {M0.his}{F0.her} eyes, blocks out the notebook, and guesses each letter slowly. Incorrect! The brainiac falls off her chair laughing. Still, better to lose honestly, right?</Text>
 <Text Key="7078852E">No one ever looks closely at these things, right? {0.SimFirstName} signs it quickly under {M0.his}{F0.her} desk and passes it in with a smile. Unfortunately, {M0.he}{F0.she} forgets to sign {M0.his}{F0.her} parent’s name instead of {M0.his}{F0.her} own, and spends the day in the principal’s office instead.</Text>
 <Text Key="97DB4915">When {0.SimFirstName} is done with {M0.his}{F0.her} lunch, {M0.he}{F0.she} ties a {M0.sweatshirt}{F0.sweater} around {M0.his}{F0.her} waist and goes off to play. {M0.His}{F0.Her} bottom feels clammy and gross, but it’ll dry soon…{M0.he}{F0.she} hopes.</Text>
 <Text Key="B3A25518">Yep, Ballistic Watermelon—yum! {0.SimFirstName} is chewing happily when {M0.his}{F0.her} teacher stops and asks what’s in {M0.his}{F0.her} mouth. {0.SimFirstName} isn’t sure which will be worse—cleaning desks at recess or the tummy-ache that’s coming on.</Text>
 <Text Key="B118B7EE">{0.SimFirstName} manages to unzip {M0.his}{F0.her} backpack just enough to get a good look at the words. {M0.He}{F0.She}’s almost done with the quiz when Smarty Marty sees and tattles on {M0.him}{F0.her}. Off {0.SimFirstName} goes to the principal, with another big fat F!</Text>
 <Text Key="1AD680A9">{0.SimFirstName} keeps {M0.his}{F0.her} eyes trained dutifully on the board, hoping the kid will stop. Instead, the kid fires a ball of paper so hard it rolls up to the teacher’s feet. For once, somebody else gets in trouble, and {0.SimFirstName} gets to look innocent and studious!</Text>
 <Text Key="FECF5E6D">{0.SimFirstName} walks over and taps the girl on the shoulder, then whispers into her ear. Blushing, the girl mumbles something and runs off to the girls’ room, one of her friends following. </Text>
 <Text Key="43FA9E39">OK, maybe {0.SimFirstName} should have snuck something quieter. {M0.He}{F0.She} only has the wrapper halfway open when the teacher takes {M0.his}{F0.her} SugarBops and sends {M0.him}{F0.her} to the principal, grumbly stomach and all.</Text>
 <Text Key="8E7C0B88">The new {M0.girl}{F0.boy} is alone, since {M0.she}{F0.he} doesn’t have many friends yet. But when {0.SimFirstName} presents the note, the new {M0.girl}{F0.boy} misunderstands. “Umm…I don’t even know you.” Worse, the class gossip comes around the corner and spies them together. However bad this feels now, it’ll be much worse soon…</Text>
 <Text Key="C664B885">{0.SimFirstName} is just shoving the cookie into {M0.his}{F0.her} mouth when a loudmouth kid accuses {M0.him}{F0.her} of sneaking food. {0.SimFirstName}’s mouth is way too full to answer. Luckily, {M0.he}{F0.she}’s only in mild trouble, but sooner or later someone will look for that cookie...</Text>
 <Text Key="82E852E7">{0.SimFirstName} isn’t afraid of what other kids think. {M0.He}{F0.She} and {M0.what’s-his-name}{F0. what’s-her-name} have a lot of fun, at least until the {M0.boy}{F0.girl} calls {M0.him}{F0.her} Stupid. Hey, no fair! Nerds aren’t supposed to be bullies!</Text>
 <Text Key="6EFD0402">{0.SimFirstName}’s teacher commends {M0.him}{F0.her} for {M0.his}{F0.her} honesty and marks an F next to {M0.his}{F0.her} name. “Next time, you won’t forget,” she smiles. </Text>
 <Text Key="6DFC4B1A">{0.SimFirstName} knows better than to chew someone else’s gum, especially with all the flu bugs going around. {M0.He}{F0.She} gives it to a classmate instead, who is super happy to have it.</Text>
 <Text Key="5B21380A">{0.SimFirstName}’s teacher commends {M0.him}{F0.her} for {M0.his}{F0.her} honesty and gives {M0.him}{F0.her} a one-time extension. {M0.He}{F0.She} has a lot to get done in a short time, but at least {M0.he}{F0.she} got a second chance!</Text>
 <Text Key="F08219D0">Smart move. {0.SimFirstName} knows not to trust hyper-competitive smart kids. {M0.He}{F0.She} closes {M0.his}{F0.her} eyes, blocks out the notebook, and guesses each letter slowly. Correct! {0.SimFirstName} is the surprise winner! </Text>
 <Text Key="B29B0F79">Caught with marker still on his hands, {0.SimFirstName}’s harasser is sent to the principal and worse, home to his furious mom. Unfortunately, being a tattletale is not exactly a boost to {0.SimFirstName}’s reputation. And grade schoolers have looooong memories...</Text>
 <Text Key="C3EF3543">{0.SimFirstName} thinks hard—where would {M0.he}{F0.she} go if {M0.he}{F0.she} were a tiny, fluffy critter often surrounded by screaming children? Sure enough, Fluffy has squeezed himself behind the spooky science jars, hoping the floating specimens will scare off pursuers. Nice try, Fluffy! Never underestimate {0.SimFirstName} when trouble is on the line.</Text>
 <Text Key="C9E8950E">{0.SimFirstName} waits until the cafeteria monitor is near, then shouts for the mean kid to unhand {M0.his}{F0.her} food. The monitor quickly walks over and simply shushes {0.SimFirstName} AND the mean kid. Is this justice?? It’s almost like the cafeteria monitor doesn’t take her job seriously!</Text>
 <Text Key="D4A9CD7D">{0.SimFirstName}’s teacher is busy writing on the board. Shuffling the top paper under {M0.his}{F0.her} shirt, {0.SimFirstName} excuses {M0.himself}{F0.herself} to the bathroom. A few minutes and several word changes later, {M0.he}{F0.she}’s got a pretty convincing copy in {M0.his}{F0.her} backpack. Nice!</Text>
 <Text Key="7A33091A">No one ever looks closely at these things, and no one can read {0.SimFirstName}’s mom’s writing anyways. {M0.He}{F0.She} signs it quickly under {M0.his}{F0.her} desk and passes it in with a smile.</Text>
 <Text Key="7B770A3F">Even if the girl IS trying to copy, she’ll never admit it. When {0.SimFirstName} accuses her of cheating, those sweet, innocent eyes fill with tears and now everyone thinks {0.SimFirstName} is mean. Rats!</Text>
 <Text Key="0BAC75AA">{0.SimFirstName} shrugs. Squirms. Then tells the truth. “I’m smart?” {M0.He}{F0.She} wasn’t trying to be funny, but the laughter feels friendly enough. One question down, 22 more to go! {0.SimFirstName} has definitely got this.</Text>
 <Text Key="41710224">{0.SimFirstName}’s teacher is very pleased with {M0.his}{F0.her} extra effort. Of course, {0.SimFirstName} could have spent the time checking {M0.his}{F0.her} work for spelling errors, but baby steps are fine for now. {0.SimFirstName} gets a gold star!</Text>
 <Text Key="630EFE58">To take {M0.his}{F0.her} mind off lunch, {0.SimFirstName} actually pays attention to the lesson. Wow, how cool—{0.SimFirstName} is really and truly learning something today!</Text>
 <Text Key="B87C2BB1">The girl seems happy enough and {0.SimFirstName} doesn’t really know her. Unfortunately, some older kids notice, too, and they start pointing and laughing loudly. The girl cries. {0.SimFirstName} can’t help but feel that all of this could have been avoided.</Text>
 <Text Key="AD4CDCDB">Well, that didn’t go well. {0.SimFirstName} only got a shrug for an answer, and now {M0.his}{F0.her} friend is actively avoiding {M0.him}{F0.her}. Oh well, who needs a friend like that anyway? *sigh*</Text>
 <Text Key="B69F6D09">Well, this time at least, being honest doesn’t pay. {0.SimFirstName}’s teacher makes {M0.him}{F0.her} help out the nurse while {M0.his}{F0.her} classmates go on the trip.</Text>
 <Text Key="4E4F1F9F">{0.SimFirstName} places {M0.his}{F0.her} shoe over the bib and grabs it when {M0.he}{F0.she} thinks no one is looking. Unfortunately, the class bully IS looking and immediately starts calling {M0.him}{F0.her} a little baby. Little help here, new kid? No??</Text>
 <Text Key="89F2836D">Lunch is almost over when the class bully notices the bib on the floor. He can’t wait to find the “little baby” who dropped it, but the new kid says nothing and neither does {0.SimFirstName}, who may have just made a new friend.</Text>
 <Text Key="C4CF0886">{0.SimFirstName}’s teacher is very pleased with {M0.his}{F0.her} focus and effort. After all, {M0.he}{F0.she} rarely finishes {M0.his}{F0.her} assignments at all, so why would the teacher expect pictures? {0.SimFirstName} even gets the coveted gold star!</Text>
 <Text Key="C2D392B3">Up to the front {0.SimFirstName} goes, where the teacher hands {M0.him}{F0.her} some cymbals. Crash-bang! {M0.He}{F0.She} makes so much noise {M0.he}{F0.she} doesn’t even notice the teacher’s cries for {M0.him}{F0.her} to stop—not until the principal snatches the cymbals away. Oops.</Text>
 <Text Key="F26F20D2">{0.SimFirstName} runs into the hall, shouting, “Fluffy is loose! Fluffy is loose!” Soon the lab is packed with kids on a rescue mission, and the gerbil is recovered in no time. With all the commotion, no one thinks to ask how he escaped, and {0.SimFirstName} decides it can stay between {M0.him}{F0.her} and Fluffy, this time.</Text>
 <Text Key="C1C85C94">{0.SimFirstName} jumps off the bench, shouting, “Gross! What WAS that?” {M0.His}{F0.Her} friends laugh, but “with” {M0.him}{F0.her} more than “at” {M0.him}{F0.her}. Phew!</Text>
 <Text Key="5F945758">{0.SimFirstName} glances around and decides it’s too risky. But imagining that cool shade helps {M0.him}{F0.her} pick up a little speed! {0.SimFirstName} finishes all {M0.his}{F0.her} laps with a new personal best time!</Text>
 <Text Key="90E274ED">Yes! {0.SimFirstName}’s plane does 3 loop-di-loops and a barrel roll before landing on the substitute’s desk. Amazingly, the sub still doesn’t see it, but {0.SimFirstName} scores points with {M0.his}{F0.her} classmates, who do.</Text>
 <Text Key="19DCE7A3">Phew! {0.SimFirstName} tells the teacher what happened, and the teacher helps {M0.him}{F0.her} transfer {M0.his}{F0.her} answers onto a new form. Just enough time to finish the rest of the test!</Text>
 <Text Key="C60B93E8">{0.SimFirstName} hides the plane in {M0.his}{F0.her} backpack until recess. By the time {M0.he}{F0.she} gets to the playground, the nose is bent and the thing won’t fly straight. Back to the drawing board…</Text>
 <Text Key="7409A685">{0.SimFirstName}’s teacher is busy writing on the board. Shuffling the top paper under {M0.his}{F0.her} shirt, {0.SimFirstName} excuses {M0.himself}{F0.herself} to the bathroom. Unfortunately, {0.SimFirstName} is followed by the owner of the paper, who takes {M0.his}{F0.her} lunch in exchange for silence.</Text>
 <Text Key="438CF883">{0.SimFirstName} doesn’t think {M0.his}{F0.her} answer is all that funny, but for some reason, {M0.his}{F0.her} classmates are falling off their seats laughing. Wow! Great crowd! {0.SimFirstName} has definitely got this.</Text>
 <Text Key="3C9A6690">The mean kid swipes {0.SimFirstName}’s brownie, just as expected. But what the bully WON’T be expecting is a brownie full of laxatives! Unfortunately, before {0.SimFirstName} can enjoy a self-satisfied chuckle, he sees the mean kid offer the brownie to the principal in an effort to suck up! Oh no!!</Text>
 <Text Key="979E0330">Oops. Turns out the party wasn’t even for {0.SimFirstName}’s friend—it was only a show on TV! {0.SimFirstName} feels a little silly, but very glad {M0.he}{F0.she} asked.</Text>
 <Text Key="1F83F4E0">{0.SimFirstName} decides to wait it out and see if anyone comes forward. Sure enough at lunch some friends laugh and wave to {M0.him}{F0.her}. “Hey, Cutie!” one taunts. {0.SimFirstName} wads up the note and tosses it at them, laughing along with the joke. Someday it’ll happen for real, but {M0.he’s}{F0.she’s} relieved it’s not today.</Text>
 <Text Key="DDF6FBB7">This is {0.SimFirstName}’s chance to show off {M0.his}{F0.her} talents! Up to the front {M0.he}{F0.she} goes, where the teacher hands {M0.him}{F0.her} some cymbals. Crash-bang! This is one performance no one will forget, not for a long time.</Text>
 <Text Key="910FAB8C">{0.SimFirstName}’s teacher is not pleased at all with {M0.his}{F0.her} timely achievement. Frowning, she picks up the paper, circles 5 spelling errors and insists that {M0.he}{F0.she} use the remaining time to do it all over again.</Text>
 <Text Key="E4847B87">{0.SimFirstName} slides quickly under the bleachers, wedging {M0.himself}{F0.herself} into a nice shady spot. Unfortunately, lying down in the shade is a little too restful. When {0.SimFirstName} awakes, Coach is glaring down at {M0.him}{F0.her}. Now everyone has to watch {0.SimFirstName} finish {M0.his}{F0.her} laps!</Text>
 <Text Key="9DC8F2C3">Yep, Ballistic Watermelon—yum! {0.SimFirstName} chews happily through the rest of the class, feeling pleased if a little queasy.</Text>
 <Text Key="E5286542">{0.SimFirstName} stashes {M0.his}{F0.her} poster in the hall. Later, at recess, {M0.he}{F0.she} goes to recover it and cover it with silvery marker swirls, only to find it gone! Someone threw it out! Now {0.SimFirstName} will have to start all over AND take a late grade!</Text>
 <Text Key="A998CE2C">{0.SimFirstName} sits back while the other kid takes the stage. The kid looks pretty embarrassed as he’s asked to “improvise” something on bongos. But before {0.SimFirstName} can laugh, the music teacher calls {M0.him}{F0.her} up to play back-up on rainstick. That’s not even a real instrument!</Text>
 <Text Key="C457FD11">{0.SimFirstName} tries to quell {M0.his}{F0.her} anxiety by taking big, deep breaths, and what do you know, it works! Sure, {M0.his}{F0.her} classmates shoot {M0.him}{F0.her} some funny looks, but when you’re an A student you have to take every test seriously!</Text>
 <Text Key="1A10756B">Phew! {0.SimFirstName} manages to unzip {M0.his}{F0.her} backpack just enough to get a good look at the words. {M0.He}{F0.She} doesn’t get all the words right, since they are still covered in doodles, but then getting a perfect score would make {M0.his}{F0.her} teacher suspicious.</Text>
 <Text Key="18BCA6A2">{0.SimFirstName} nudges {M0.his}{F0.her} neighbor with an elbow, and the kid makes his way to the stage. The poor kid is given cymbals and asked to “improvise.” What follows is a noisy, embarrassing mess that will stay with the boy for years. Yikes!</Text>
 <Text Key="26F01F2C">Sometimes adults are smarter than they look. {0.SimFirstName} shuffles to the front and asks to go see the school nurse. The teacher says {M0.he}{F0.she} can go...right after the test!</Text>
 <Text Key="9820E28D">Pretending to concentrate, {0.SimFirstName} closes {M0.his}{F0.her} eyes and recites the letters the girl showed him. “Incorrect,” snaps the proctor. {0.SimFirstName} loses! The brainiac falls off her chair laughing, along with half the room. It was a mean trick!</Text>
 <Text Key="124CF725">{0.SimFirstName}’s teacher sees {M0.him}{F0.her} doodling and comes over to check {M0.his}{F0.her} work. Frowning, she picks up the paper, circles 5 spelling errors and insists that {0.SimFirstName} use the remaining time to do it all over again.</Text>
 <Text Key="2ABE4FE6">{0.SimFirstName} thinks hard—where would {M0.he}{F0.she} go if {M0.he}{F0.she} were a tiny, fluffy critter often surrounded by screaming children? Up on the shelves? Behind the toilet? Inside Mr. Bones? By the time the teacher comes in, the lab is a mess and Fluffy’s still missing.</Text>
 <Text Key="AC693338">{0.SimFirstName} decides to take pride in {M0.his}{F0.her} work and not risk getting a late mark. Brandishing {M0.his}{F0.her} poster, {M0.he}{F0.she} turns it in, earning a flaccid smile from the teacher and a bright red B.</Text>
 <Text Key="47914259">{0.SimFirstName} tries to shuffle over to the hooks where {M0.he}{F0.she} keeps a {M0. sweatshirt}{F0. sweater}, but before {M0.he}{F0.she} can tie it around {M0.his}{F0.her} waist, an older kid shouts, “EWW! That kid wet {M0.his}{F0.her} pants!” Everyone stares. {0.SimFirstName} borrows pants from Lost & Found to wear for the rest of the day.</Text>
 <Text Key="4E0CFA18">Who needs a friend like that anyway? {0.SimFirstName} tunes it out and plays with the new {M0.boy}{F0.girl} at recess. Later, {M0.he}{F0.she} finds the invite in {M0.his}{F0.her} cubby, buried under a stale bag of pretzels. Oops!</Text>
 <Text Key="991AC50A">{0.SimFirstName} stuffs the cookie into {M0.his}{F0.her} mouth, hurriedly brushing away crumbs. Chocolate chip—awesome! {M0.He}{F0.She} is so energetic in class afterwards that {M0.he}{F0.she} even earns a star for enthusiasm.</Text>
 <Text Key="82FD463D">{0.SimFirstName} doesn’t get all the words right, but {M0.he}{F0.she} does get a few letters right in each word! Besides, {M0.he}{F0.she} gave it {M0.his}{F0.her} best effort, and that’s what counts the most, right?</Text>
 <Text Key="0BF33877">Phew! {0.SimFirstName} feels so much better with a few SugarBops in {M0.his}{F0.her} tummy, and the teacher didn’t even notice. {M0.He}{F0.She} even snuck a few to {M0.his}{F0.her} neighbor, who traded a cool sticker for them.</Text>
 <Text Key="15D9056F">{0.SimFirstName} knows better than to chew someone else’s gum, especially with all the flu bugs going around. Unfortunately, {M0.his}{F0.her} teacher finds it at Free Time and makes {M0.him}{F0.her} scrape all the desks. So unfair!</Text>
 <Text Key="A456C2A7">It’s not always the best move to involve the teacher, but seeing as {0.SimFirstName}’s only in grade school it’s not the worst idea. Caught with marker still on his hands, the culprit is sent to the principal and worse, home to his furious mom.</Text>
 <Text Key="BA4F9F41">{0.SimFirstName} is just placing the cookie into the open bag when a loudmouth kid accuses {M0.him}{F0.her} of going through someone else’s lunch! Before {0.SimFirstName} can answer, the teacher appears and makes {M0.him}{F0.her} write an apology, up on the board where everyone can see. No good deed...</Text>
 <Text Key="8A519B98">{0.SimFirstName} scribbles a note and passes it back to the kid: “Stop or I’ll tell.” The kid wads up the paper and fires it at {0.SimFirstName}, but it misses and rolls up to the teacher’s feet. For once, somebody else gets in trouble, and {0.SimFirstName} gets off scot free! </Text>
 <Text Key="7A1DABFF">{0.SimFirstName} picks a seat way in the back where the girl won’t go (too far from the board). Of course, now it’s a lot harder to see the teacher write on the board and {0.SimFirstName}’s not getting called on anymore…</Text>
 <Text Key="8AE447E3">{0.SimFirstName} finishes the last few questions correctly and decides to hope for the best. The school likes to brag about its test scores, but how much can one test matter? Unfortunately, the teacher thinks it matters a LOT. She assigns extra work for the next month to ensure that {0.SimFirstName} catches up.</Text>
 <Text Key="5DD86374">{0.SimFirstName} shrugs. Squirms. Then tries to explain about hard work and trying your best and how goofing off just makes you look dumb. It sounds right to {M0.him}{F0.her}, but the spitball that whizzes by {M0.his}{F0.her} head tells {M0.him}{F0.her} that wasn’t the right answer.</Text>
 <Text Key="7E876980">{0.SimFirstName} waits until the cafeteria monitor is near, then shouts for the mean kid to unhand {M0.his}{F0.her} food. The monitor quickly walks over and scolds the mean kid in front of everybody. All that AND {0.SimFirstName} gets {M0.his}{F0.her} bag of chips too!</Text>
 <Text Key="FC80ACEE">{0.SimFirstName} throws {M0.his}{F0.her} plane out on the playground, where the wind lifts it high. It does 3 loop-di-loops and a barrel roll before landing next to the slide! All of {0.SimFirstName}’s friends want {M0.him}{F0.her} to teach them {M0.his}{F0.her} new design.</Text>
 <Text Key="D8915DD1">{0.SimFirstName} makes up something about a one-person game and turns the {M0.boy}{F0.girl} away. Then, when {0.SimFirstName} goes to join the game {M0.his}{F0.her} other friends are playing, they turn {M0.HIM}{F0.HER} away! Hmm...probably a lesson in there somewhere...</Text>
 <Text Key="4ED5ACD2">{0.SimFirstName} walks over and taps the girl on the shoulder, then whispers into her ear. The girl rolls her eyes. “I know, Stupid,” she shouts. She and her friends start to laugh while {0.SimFirstName} shuffles away. How come {M0.HE}{F0.SHE}’s the one they’re making fun of?</Text>
 <Text Key="56C307C2">{0.SimFirstName} picks a seat way in the back where the girl won’t go (too far from the board). Of course, now all the cool kids in the back of the room want to copy off of {0.SimFirstName}’s work!</Text>
 <Text Key="A8E92EE0">Just as {0.SimFirstName} has feared, the teacher scolds {M0.him}{F0.her} for {M0.his}{F0.her} carelessness and makes {M0.him}{F0.her} come back at recess to take the test again. Angry, {0.SimFirstName} fills in a pretty pattern, not even looking at the questions.</Text>
 <Text Key="0D4DA646">{0.SimFirstName} runs into the hall, shouting, “Fluffy is loose!” Soon the lab is packed with kids on a rescue mission, and the gerbil is recovered in no time. Before {0.SimFirstName} shuffle away, the teacher stops {M0.him}{F0.her} and removes gerbil-handling rights for the rest of the year!</Text>
 <Text Key="663EB006">{0.SimFirstName} glances over {M0.his}{F0.her} shoulder and slides quickly under the bleachers, wedging {M0.his}{F0.her} body into a nice shady spot. {M0.He}{F0.She} watches for Kenny, the kid ahead of {M0.him}{F0.her}. Many restful minutes later, {0.SimFirstName} shimmies out, finishing {M0.his}{F0.her} “last” lap with a groan. Best P.E. ever!</Text>
 <Text Key="CE25CD1B">{0.SimFirstName} scribbles a note and passes it back to the kid: “Stop or I’ll tell.” The kid wads up the paper and fires it at {0.SimFirstName}, but it misses and rolls up to the teacher’s feet. Furious, the teacher sends them both out into the hallway.</Text>
 <Text Key="4617EDD1">{0.SimFirstName} places {M0.his}{F0.her} shoe carefully over the bib and grabs it when no one is looking. The new kid is so relieved and grateful, he gives {M0.him}{F0.her} his teething biscuits as a thank you.</Text>
 <Text Key="E89737CA">{0.SimFirstName} jumps off the bench, shouting, “Gross! What WAS that?” But apparently, everyone already knows and they think it’s hilarious that {M0.he}{F0.she} sat in it. {0.SimFirstName} goes to change into {M0.his}{F0.her} gym clothes for the rest of the day. How embarrassing.</Text>
 <Text Key="44F70435">Ask Kid to Stop</Text>
 <Text Key="D90DFEB0">Tell the Truth</Text>
 <Text Key="B52E7642">Find the Culprit</Text>
 <Text Key="D9DB749B">Hide Out</Text>
 <Text Key="AD532A1D">Chew the Gum</Text>
 <Text Key="EB8CF46E">Let It Go</Text>
 <Text Key="82DED029">Confront the New Kid</Text>
 <Text Key="1C893DE2">Forge It</Text>
 <Text Key="B168101A">Ignore It</Text>
 <Text Key="48C61167">Pick It Up</Text>
 <Text Key="92AD79FB">Say Nothing</Text>
 <Text Key="F0D52AC7">Be Real</Text>
 <Text Key="17CD50E2">Invite to Play</Text>
 <Text Key="968D70EA">Leave It</Text>
 <Text Key="C811933A">Wait for Recess</Text>
 <Text Key="43AFBEB3">Accept the Help</Text>
 <Text Key="AAD3F519">Keep Away</Text>
 <Text Key="72C35CB0">Eat the Cookie</Text>
 <Text Key="699DD291">Copy a Classmate's</Text>
 <Text Key="6E289654">Hope No One Notices</Text>
 <Text Key="5CFDE7A7">Confess the Truth</Text>
 <Text Key="AB505924">Wait for Bell</Text>
 <Text Key="91EE445D">Take the Chance</Text>
 <Text Key="5EF83ACB">Wait and See</Text>
 <Text Key="D0F969E9">Find Fluffy Fast!</Text>
 <Text Key="A2FD9EC0">Tell the Teacher</Text>
 <Text Key="631D7028">Turn it In</Text>
 <Text Key="A3E7AF81">Peek at List</Text>
 <Text Key="39E95455">Give Best Shot</Text>
 <Text Key="C3EDD9C9">Throw the Plane</Text>
 <Text Key="8ED7F87E">Confess the Mistake</Text>
 <Text Key="B7E17E25">Confront the Girl</Text>
 <Text Key="7A9D7E23">Turn It In</Text>
 <Text Key="F955A7C6">Keep Running</Text>
 <Text Key="25C3AE64">Ignore It</Text>
 <Text Key="74889373">Feign Illness</Text>
 <Text Key="C3BBFEA3">Private Revenge</Text>
 <Text Key="8247CBE8">Public Shaming</Text>
 <Text Key="E0311CB0">Send Kid Away</Text>
 <Text Key="A284C806">Ask the Friend</Text>
 <Text Key="CF64D0E3">Give It Best Shot</Text>
 <Text Key="070C9153">Lie and Improve It</Text>
 <Text Key="2CEF5C79">Take Deep Breaths</Text>
 <Text Key="5547669E">Tell the Girl</Text>
 <Text Key="FA378F16">Turn in on Time</Text>
 <Text Key="8D9C45E2">Put Cookie Back</Text>
 <Text Key="CEF3015F">Send Other Kid</Text>
 <Text Key="8B1CBEC0">Draw a Picture</Text>
 <Text Key="0D905D55">Make a Scene</Text>
 <Text Key="71CADCC1">Tell the Teacher</Text>
 <Text Key="D9FA1F80">Be Witty</Text>
 <Text Key="C46E9C25">Sneak a Snack</Text>
 <Text Key="C3AAC33D">At Grade School</Text>
 <Text Key="802621A5">Students are allowed to choose their own assignment for an upcoming school project. Should {0.SimFirstName} choose an easy assignment and ensure a good grade, or find a more challenging assignment and learn something new?</Text>
 <Text Key="DCEE95A7">School Project</Text>
 <Text Key="C42B2518">{0.SimFirstName}’s last math test was not {M0.his}{F0.her} best work. {M0.He}{F0.She} got a so-so grade, which could really bring down {M0.his}{F0.her} average. Should {M0.he}{F0.she} ask to do some extra credit, or just try hard to get a perfect grade next time?</Text>
 <Text Key="7AD67B06">Average Out</Text>
 <Text Key="B549EB7B">Big standardized test today. {0.SimFirstName} doesn’t feel fully prepared... Should {M0.he}{F0.she} actually try to guess the answers correctly, or just see what happens when {M0.he}{F0.she} fills in all C’s on the form? </Text>
 <Text Key="0DA2EA29">Standardized Test</Text>
 <Text Key="8DF555C2">{0.SimFirstName} is sent to the guidance counselor’s office to discuss ways to “improve {M0.his}{F0.her} academic experience.” The counselor’s asking all sorts of questions…should {0.SimFirstName} tell the truth, or just make something up that will leave the counselor satisfied?</Text>
 <Text Key="A7C13ADC">Counselor's Office</Text>
 <Text Key="786E62F1">{0.SimFirstName} suddenly realizes {M0.he}{F0.she} doesn’t have that big assignment that’s due today! {M0.He}{F0.She} could just go to class and take a huge zero, or {M0.he}{F0.she} could get out of class... by pulling the fire alarm. </Text>
 <Text Key="7C351763">Due Date</Text>
 <Text Key="ACD8602C">The teacher has to step out for a second to talk to a parent. She asks {0.SimFirstName} to run the class for a little while—should {0.SimFirstName} keep following the lesson plan the teacher laid out, or do something fun and easy with {M0.his}{F0.her} classmates?</Text>
 <Text Key="3C48998A">Running the Class</Text>
 <Text Key="13A12080">{0.SimFirstName} has an extremely important test coming up, but school has been so busy lately... Should {M0.he}{F0.she} drink a ton of cola and cram right up to the test, or should {M0.he}{F0.she} find some light activity to do and give {M0.his}{F0.her} brain a little rest?</Text>
 <Text Key="6D0C37CE">Cram Night</Text>
 <Text Key="DC924260">Ugh, another boring day in boring class. {0.SimFirstName}'s got to find a way to keep {M0.himself}{F0.herself} awake—should {M0.he}{F0.she} shoot some spitballs at {M0.his}{F0.her} classmates, or really try to focus on paying attention?</Text>
 <Text Key="3BCB282E">Maintaining Consciousness</Text>
 <Text Key="2E837F91">{0.SimFirstName} just got the results from {M0.his}{F0.her} SDT (Success Determination Test). {M0.His}{F0.Her} scores aren’t quite as high as {M0.he}{F0.she} hoped they would be. Should {M0.he}{F0.she} sign up to re-take the test, or just be happy with what {M0.he}{F0.she} has?</Text>
 <Text Key="AEAAFB83">SDT Scores</Text>
 <Text Key="BE7D669E">While leaving the bathroom, {0.SimFirstName} notices that {M0.his}{F0.her} chief academic rival has left {M0.his}{F0.her} notebook sitting on the sink. It’s got notes, homework, and lots of other important information inside…should {0.SimFirstName} return it to its owner, or just toss it in the trash? </Text>
 <Text Key="31F3C878">Rival's Notebook</Text>
 <Text Key="12CFC433">The best day in any class is always movie day! The science teacher decided to show a movie instead of teach—should {0.SimFirstName} pay attention, or just take a nap? </Text>
 <Text Key="65E714C1">Movie Day</Text>
 <Text Key="52874919">{0.SimFirstName}'s latest classroom assignment is a group project. {M0.His}{F0.Her} groupmates are all pretty smart—should {M0.he}{F0.she} try to contribute as much as they do, or just let them do the work? </Text>
 <Text Key="F46B044B">Group Project</Text>
 <Text Key="6344738B">{0.SimFirstName}'s teacher approaches {M0.him}{F0.her} in class with an offer: Stay through lunch to do some extra assignments and maybe {M0.he}{F0.she} can bump up {M0.his}{F0.her} grade a bit. Should {0.SimFirstName} bother with the extra credit, or just blow it off? </Text>
 <Text Key="D46EE2F9">Extra Credit</Text>
 <Text Key="F2833F7E">The teacher announces some outdoor study time to get the kids out of the classroom for a while. Should {0.SimFirstName} take {M0.his}{F0.her} studying outside, or just go hang outside with {M0.his}{F0.her} friends until it’s time to go back in?</Text>
 <Text Key="940D7458">Outdoor Studying</Text>
 <Text Key="2C2E61D7">{0.SimFirstName} has to present in front of the entire class! {M0.He}{F0.She} has some great ideas for how to jazz up {M0.his}{F0.her} presentation, even if they’re not exactly what the teacher asked for. Should {M0.he}{F0.she} go all-out and make {M0.his}{F0.her} presentation shine, or just do what was asked? </Text>
 <Text Key="E593DD95">Class Presentation</Text>
 <Text Key="F5840380">A big unit test is coming up in history class. {0.SimFirstName}'s been doing okay, but a good score would really boost {M0.his}{F0.her} overall grade. Should {M0.he}{F0.she} do {M0.his}{F0.her} usual amount of studying, or study as much as {M0.he}{F0.she} can? </Text>
 <Text Key="F94952CE">Grade Boost</Text>
 <Text Key="3C2E64E1">Taking a language exam, {0.SimFirstName} is stumped by one of the questions. What’s the correct pronoun case preceding a gerund? Maybe {0.SimFirstName}'s neighbor knows—should {0.SimFirstName} take a peek at the other student’s test paper, or try to work it out on {M0.his}{F0.her} own? </Text>
 <Text Key="A4D73753">Language Exam</Text>
 <Text Key="34B553A2">{0.SimFirstName}’s friend hasn’t studied for the big exam today. Since {M0.he’s}{F0.she’s} taking it earlier in the day, {0.SimFirstName} could easily remember the questions and slip {M0.his}{F0.her} friend the answers. Should {M0.he}{F0.she} do it, or just let the friend figure it out? </Text>
 <Text Key="CF8FB7BC">Aid a Friend</Text>
 <Text Key="243C010F">While taking a quick break, {0.SimFirstName} spies some money just sitting on a sink in the bathroom. Should {M0.he}{F0.she} slide it in {M0.his}{F0.her} locker for safekeeping, or just turn it in to the principal right away?</Text>
 <Text Key="894D2C2D">Bathroom Cash</Text>
 <Text Key="55B4A019">Now that {0.SimFirstName} gets pretty good grades, some bullies have been picking on {M0.him}{F0.her} lately. Should {M0.he}{F0.she} confront them with a witty comeback, or ignore them and hope they’ll pick a different target? </Text>
 <Text Key="8B79B34B">Counter Bullying Stratagem</Text>
 <Text Key="CCA48633">{0.SimFirstName} is struggling in a couple of subjects. There’s a study group that meets every day during free period. {0.SimFirstName} can either go and get some tutoring, or blow it off and assume {M0.he’s}{F0.she’s} doing well enough to pass. </Text>
 <Text Key="869EA6C1">Study Group</Text>
 <Text Key="EE8977FC">{0.SimFirstName} has two different tests today, and one of them is going to be tough. There’s a little time to study beforehand. Should {M0.he}{F0.she} spend all of {M0.his}{F0.her} time studying for the harder test, or use the time to study for both tests equally?</Text>
 <Text Key="4BE1E25A">Test Day</Text>
 <Text Key="792B132A">{0.SimFirstName} forgot {M0.his}{F0.her} lunch today. {M0.He’s}{F0.She’s} out wandering the halls between classes, so {M0.he}{F0.she} could easily steal someone else’s out of their locker. Should {M0.he}{F0.she} do that, or just go hungry? </Text>
 <Text Key="59F8A9E4">Forgotten Lunch</Text>
 <Text Key="1E6AA064">The teacher has to run out and pick up his medication, so he asks the class to sit quietly and do their reading assignment while he’s gone. Should {0.SimFirstName} do that, or try to do some other homework while {M0.he}{F0.she} has the chance? </Text>
 <Text Key="CE5D7622">Stressed Teacher</Text>
 <Text Key="6F3794CC">One of the students in the back of {0.SimFirstName}’s class has started to snore quietly. The teacher doesn’t seem to hear it but it’s getting distracting. Should {0.SimFirstName} just try harder to ignore it? Or should {M0.he}{F0.she} tell the teacher?</Text>
 <Text Key="CA2FD32A">Distracting Napper</Text>
 <Text Key="606004B0">Tough Assignment</Text>
 <Text Key="52D803F4">Easy Assignment</Text>
 <Text Key="19FCCEFC">Extra Credit</Text>
 <Text Key="575DA028">Work Harder</Text>
 <Text Key="F8757427">Fill in C's</Text>
 <Text Key="5CE57F4C">Guess the Answers</Text>
 <Text Key="7391271C">Tell the Truth</Text>
 <Text Key="4823E98E">Make Stuff Up</Text>
 <Text Key="A16AC3E6">Take the Zero</Text>
 <Text Key="06EBADB4">Pull the Alarm</Text>
 <Text Key="C3BAAE9D">Follow the Plan</Text>
 <Text Key="7C8A1A75">Do Fun Stuff</Text>
 <Text Key="418857B9">Cola and Cram</Text>
 <Text Key="E40CAB62">Light Activity</Text>
 <Text Key="4DD95184">Pay Attention</Text>
 <Text Key="86B1570A">Shoot Spitballs</Text>
 <Text Key="DCDF6F29">Re-take the Test</Text>
 <Text Key="1F791940">Accept the Scores</Text>
 <Text Key="9200AD68">Trash It</Text>
 <Text Key="9AA4504F">Return the Notebook</Text>
 <Text Key="6759614B">Pay Attention</Text>
 <Text Key="EEF05687">Take a Nap</Text>
 <Text Key="BA36B624">Let Them Do It</Text>
 <Text Key="571C1E73">Try to Contribute</Text>
 <Text Key="1055B35F">Blow it Off</Text>
 <Text Key="F8692D6E">Do the Work</Text>
 <Text Key="C918475F">Play Outside</Text>
 <Text Key="C72C6022">Study Outside</Text>
 <Text Key="EF85B3C4">Do the Minimum</Text>
 <Text Key="A5A51E5C">Go All Out</Text>
 <Text Key="D01DFDAC">Do the Usual</Text>
 <Text Key="EC6E0427">Study a Lot</Text>
 <Text Key="FCBE3D63">Cheat</Text>
 <Text Key="F62E7692">Work it Out</Text>
 <Text Key="4C0B2CCA">Share the Answers</Text>
 <Text Key="178FDB75">Don't Help</Text>
 <Text Key="D5B8F07E">"Save" It</Text>
 <Text Key="D4CFE631">Turn It In</Text>
 <Text Key="DFDAA62B">Confront Them</Text>
 <Text Key="B032B3AF">Ignore Them</Text>
 <Text Key="5C6969A9">Blow it Off</Text>
 <Text Key="4436F088">Attend the Group</Text>
 <Text Key="450D92AD">Study Hard Test</Text>
 <Text Key="9E2667B4">Study Both</Text>
 <Text Key="99463155">Go Hungry</Text>
 <Text Key="19C03FE1">Steal a Lunch</Text>
 <Text Key="8F53BEF8">Do Some Homework</Text>
 <Text Key="9B22EC55">Do the Reading</Text>
 <Text Key="9E8DDC46">Ignore It</Text>
 <Text Key="A1CCACE7">Tell the Teacher</Text>
 <Text Key="4DC86967">The other student seems to know his stuff! His answer makes perfect sense. {0.SimFirstName} should sit next to him in every class. Hey, maybe this is one of those alternative learning styles {M0.he’s}{F0.she’s} heard about!</Text>
 <Text Key="908D4F70">Losing those notes makes the rival fall so far behind, {M0.he}{F0.she} comes to {0.SimFirstName} for help because “everyone knows {0.SimFirstName} is the smartest.” {0.SimFirstName} feels so guilty {M0.he}{F0.she} winds up tutoring {M0.his}{F0.her} rival during study time.</Text>
 <Text Key="0E6E0EF4">What good is a study group? A book’s a book, no matter how many people are there when you read it. Can a study group teach you street smarts?? That’s what {0.SimFirstName} wants to know.</Text>
 <Text Key="5E76E47C">Who says a formal education doesn’t pay off? By the end of the day {0.SimFirstName} will leave this school a little wiser and a little richer!</Text>
 <Text Key="84D1AAD0">{0.SimFirstName} stands {M0.his}{F0.her} ground. {M0.He}{F0.She} can’t risk {M0.his}{F0.her} own grade, after all! The friend doesn’t like that, swearing never to help {0.SimFirstName} ever again.</Text>
 <Text Key="0304449D">The test was harder than {0.SimFirstName} thought it would be, and {M0.he}{F0.she} didn’t know many of the answers. {M0.He}{F0.She} squeaks out a pass, but now {M0.he’ll}{F0.she’ll} have to work extra hard in the class.</Text>
 <Text Key="F6BF3C20">{0.SimFirstName} focuses hard and reviews ALL of the material—and it pays off big time. {M0.He}{F0.She} scores higher on the test than anyone else in the class. The teacher congratulates {M0.him}{F0.her} on a job well done!</Text>
 <Text Key="DE680D69">{0.SimFirstName} studies and practices like mad, and greatly improves {M0.his}{F0.her} grade on today’s test! It turns out {M0.his}{F0.her} reward was directly proportional to {M0.his}{F0.her} effort!</Text>
 <Text Key="3351355E">{0.SimFirstName}'s all caught up on {M0.his}{F0.her} sleep for the day. And if the teacher noticed she didn’t care, at least not enough to interrupt movie day. </Text>
 <Text Key="CFDE173C">{0.SimFirstName} lifts a few answers, but when {M0.he}{F0.she} gets {M0.his}{F0.her} test back, it turns out the other student was clueless, too. {M0.He}{F0.She} didn’t get caught, but {M0.he}{F0.she} still fails the test. Thanks for nothing, kid!</Text>
 <Text Key="BED2CBA7">{0.SimFirstName}’s best educated guess turns out to be right! And the final grade on the test isn’t that bad. {M0.He}{F0.She} might just be getting the hang of this!</Text>
 <Text Key="9DE183B7">Turns out that pulling the fire alarm is mildly illegal. For the foreseeable future, {0.SimFirstName}’s free study time will now be detention time. And {M0.he}{F0.she} still got a zero on the assignment.</Text>
 <Text Key="B59124E4">{0.SimFirstName} is just thinking about how {M0.he’s}{F0.she’s} not going to think about the snoring anymore when the teacher suddenly calls on {M0.him}{F0.her}. Wait, what was the question? Um... The other students laugh while {0.SimFirstName} wonders how {M0.HE’S}{F0.SHE’S} the one who gets in trouble!</Text>
 <Text Key="B027FAD2">{0.SimFirstName} is able to manage a good grade on the difficult test, but the answers for the easy test didn’t come quite as easy as {M0.he’d}{F0.she’d} hoped. {M0.He}{F0.She} gets a B+ and a C-. Rats.</Text>
 <Text Key="79CACAED">Not only did {0.SimFirstName} manage to score a few extra points toward {M0.his}{F0.her} final grade, the extra practice actually helped {M0.him}{F0.her} understand the material better!</Text>
 <Text Key="113DD766">{0.SimFirstName} successfully pushes the drone of snoring out of his mind so {M0.he}{F0.she} can focus on the drone of the teacher’s voice. No problem!</Text>
 <Text Key="667181D1">The students run screaming outside, and so many scatter that classes are called off for the rest of the day! {0.SimFirstName} better wrap up that assignment tonight!</Text>
 <Text Key="9A2295EF">Although the class has a good time, the teacher springs a pop quiz later, and nobody is prepared. Despite the fun they had, they blame {0.SimFirstName} for this quizaster.</Text>
 <Text Key="2EE980A2">{0.SimFirstName} skims over the important material before the test. {M0.His}{F0.Her} score ends up being right in the middle of {M0.his}{F0.her} classmates’. Coulda been better, coulda been worse. Perfect C student performance.</Text>
 <Text Key="B91005F5">Darn it! {0.SimFirstName}’s tattling actually woke the kid up! By the time the teacher looks over in his direction, he’s sitting straight up, bright-eyed and grinning from ear to ear. The teacher admonishes {0.SimFirstName} for wasting time. </Text>
 <Text Key="AF40EBCC">It was going to be a quiet working day anyway, and {0.SimFirstName}’s classmates barely notice the difference. It’s not like {M0.he’s}{F0.she’s} lecturing them on the periodic table or anything.</Text>
 <Text Key="8242D6B3">It’s just too far over {M0.his}{F0.her} head, and {0.SimFirstName} gets a poor grade. Now it’s going to be even harder to get out of this class with a B or higher!</Text>
 <Text Key="7F4ADF2C">{M0.He}{F0.She} tries to do the reading, but {M0.he}{F0.she} can’t concentrate since {M0.he’s}{F0.she’s} thinking about that mountain of homework. At the end of class, {M0.he}{F0.she} doesn’t even remember what {M0.he}{F0.she} just read.</Text>
 <Text Key="4F5B9918">{M0.He}{F0.She} plucks a sack out of the first unlocked locker {M0.he}{F0.she} sees, but when {0.SimFirstName} opens the bag {M0.he}{F0.she} discovers a half-dissected frog. Gross! Who keeps that in a locker?! Serves {0.SimFirstName} right for being a sneak.</Text>
 <Text Key="1EA06BAA">Since {0.SimFirstName} doesn’t have to think about the answers, it’s a very quick and stress-free test! {M0.He}{F0.She} spends the extra time daydreaming. </Text>
 <Text Key="2B34BE81">It really is okay to take a short break now and then. {0.SimFirstName}’s brain reaches information overload, and {M0.he}{F0.she} goes back into class feeling more overworked than ever!</Text>
 <Text Key="EB0BCB97">{M0.He}{F0.She} made the productive, non-frivolous choice, and {M0.he}{F0.she} got an extra half-hour of study time in. Excellent. This will definitely make a difference, come college application time.</Text>
 <Text Key="B2817B8E">Without {M0.his}{F0.her} notes, the rival is lost…{0.SimFirstName} aces the next few tests and {M0.his}{F0.her} rival has to work twice as hard just to keep up.</Text>
 <Text Key="7B390F86">It’s weird, but things seem to make a little more sense coming from {0.SimFirstName}’s classmates than the teacher. {M0.He’s}{F0.She’s} actually starting to wrap {M0.his}{F0.her} head around this!</Text>
 <Text Key="C767F1A7">{M0.His}{F0.Her} presentation blows the other students’ out of the water. {M0.He}{F0.She} gets the highest grade in the class, and the teacher submits {M0.him}{F0.her} for Student of the Millennium.</Text>
 <Text Key="5FBCC15F">How about that! {0.SimFirstName} has learned more than {M0.he}{F0.she} thought. {M0.He}{F0.She} earns a passing grade on the test.</Text>
 <Text Key="CC7BE000">{0.SimFirstName} spends so much time trying to figure out answers that {M0.he}{F0.she} leaves half the bubbles unfilled. {M0.He}{F0.She} would have done better just to take the random guesses.</Text>
 <Text Key="6E478A09">It takes a fair amount of self-control, but ignoring the bullies works. Eventually they get bored and move on to a different target. {0.SimFirstName} feels a little bad for that other kid, but hey, school is a jungle sometimes!</Text>
 <Text Key="13EE77D2">The other kids agree that they should just do it, but when it comes time for grades, the teacher can tell that {0.SimFirstName} hasn’t been pulling {M0.his}{F0.her} weight. {M0.He}{F0.She} gets a grade lower than the rest of the group.</Text>
 <Text Key="269C0616">{0.SimFirstName} is so slammed trying to study for another round of testing while finishing {M0.his}{F0.her} regular schoolwork, that {M0.he}{F0.she} has trouble concentrating. {M0.His}{F0.Her} next test score is even lower!</Text>
 <Text Key="217BDADD">All high-achievers take the test at least twice—some five or six times. {0.SimFirstName} is confident {M0.he’ll}{F0.she’ll} get the result {M0.he}{F0.she} wants eventually! </Text>
 <Text Key="A4247DFA">All {0.SimFirstName} has to do is walk around the lunchroom and {M0.his}{F0.her} classmates are happy to share whatever they don’t want. {M0.He}{F0.She} gets so much food, {M0.he}{F0.she} might just forget {M0.his}{F0.her} lunch every day!</Text>
 <Text Key="0D1D4CAD">{0.SimFirstName} paints such a bleak picture of {M0.his}{F0.her} home life that the counselor insists on talking to {M0.his}{F0.her} parents about {M0.his}{F0.her} living conditions. Uh-oh. </Text>
 <Text Key="F78DD7C0">All it takes is a few answers to make sure that {0.SimFirstName}’s friend passes. Now {M0.his}{F0.her} friend owes {M0.him}{F0.her} a gigantic favor—not a bad position to be in!</Text>
 <Text Key="ABEDDB6E">So trusting, {M0.his}{F0.her} classmates are. {M0.He}{F0.She} picks an unlocked locker and snatches a lunch. Someone’s mom has a lot of time on her hands, because this is a feast!</Text>
 <Text Key="813DDF0A">The truth is that the material is hard, and {0.SimFirstName} doesn’t always feel compelled to try harder. The guidance counselor’s a little surprised at the honesty, but grateful that the issue isn’t something more severe. </Text>
 <Text Key="2B35219D">The teacher is still not back by the end of class, so it doesn’t matter that {0.SimFirstName} started {M0.his}{F0.her} other homework first. {M0.He’ll}{F0.She’ll} just do {M0.his}{F0.her} reading at home later.</Text>
 <Text Key="54A196D0">The teacher decides to provide {0.SimFirstName} with a little life lesson. (Isn’t it great when they do that?) {0.SimFirstName} learns that if {M0.he}{F0.she} wants a better grade, {M0.he}{F0.she} should study harder first instead of cry about it after.</Text>
 <Text Key="0A183F64">Although {0.SimFirstName} tells the counselor the truth—{M0.he}{F0.she} doesn’t feel encouraged to try harder—the counselor doesn’t believe it’s that simple. Now {0.SimFirstName} has to come back three times per week to talk about {M0.his}{F0.her} “feelings.”</Text>
 <Text Key="B27E2CD0">Although the teacher loves it, {0.SimFirstName}’s classmates grumble that {M0.he}{F0.she} made them all look bad. They’re angry with {M0.him}{F0.her} for throwing off the curve.</Text>
 <Text Key="15F92269">Even after all that work, {0.SimFirstName} still doesn’t quite get it. But {M0.he}{F0.she} learned that sometimes in life there’s credit for just showing up and trying—the teacher bumped {M0.his}{F0.her} grade up by a few points anyway.</Text>
 <Text Key="6C34B1FC">“Why, what a nice presentation. How straightforward and expected,” says the teacher. {0.SimFirstName} earns a straightforward and expected grade.</Text>
 <Text Key="EAB74BCF">The class can finish the assignment later—now it’s time for a game of Truth Or Dodgeball, where people either answer embarrassing questions or get hit by dodgeballs. That’s what the teacher gets for storing dodgeballs in the classroom!</Text>
 <Text Key="CFD29889">{0.SimFirstName} sets a new personal record for cola consumption and finds {M0.himself}{F0.herself} far too busy bouncing off the walls to prepare for the test properly.</Text>
 <Text Key="3955AE32">{0.SimFirstName}’s friend has never been known for subtlety. The teacher sees the crib sheet {0.SimFirstName} made sitting out on the desk. Both {M0.he}{F0.she} and {M0.his}{F0.her} friend fail the test, and get a stern talking to.</Text>
 <Text Key="F050EB43">If bullies responded to well-crafted arguments, they wouldn’t be bullies. They understand that they’re being insulted, but they don’t quite understand how, and that just makes them madder.</Text>
 <Text Key="B5EC2955">The principal acknowledges the courage it took to bring the money to him. He then launches into a 20-minute speech about honesty and integrity that {0.SimFirstName} tunes out of halfway through. But the principal does insist that {0.SimFirstName}’s teacher give {M0.him}{F0.her} extra credit for good citizenship!</Text>
 <Text Key="2BE9B20D">The project benefits from having everyone’s input. It’s a standout success and the teacher gives {0.SimFirstName} and {M0.his}{F0.her} teammates equally high grades.</Text>
 <Text Key="14FCAD52">{0.SimFirstName} earns a whopping 25% on the test! {M0.He}{F0.She} realizes {M0.he}{F0.she} should have gone with the repeating A, B, C, D pattern instead. Well, live and learn!</Text>
 <Text Key="F277E27E">The extra study time was vital for that difficult test, and brushing up on the material for the easy test was worthwhile too! {0.SimFirstName} earns a B+ and an A! Sweet!</Text>
 <Text Key="7DC797E2">The teacher’s drone is like a sweet, sweet lullaby gently rocking {0.SimFirstName} into a nap. But when {M0.he}{F0.she} starts drooling the teacher snaps {M0.him}{F0.her} awake with a detention.</Text>
 <Text Key="DA00994D">After thirty minutes of laughing and having fun with friends, {0.SimFirstName} feels totally refreshed and ready to get back to work. It’s almost like {M0.his}{F0.her} brain functions better when {M0.he’s}{F0.she’s} well-rounded!</Text>
 <Text Key="9D1AE1AA">The straight A kids would rather just do something quickly and correctly than wait around for someone else to figure it out. They don’t mind doing {0.SimFirstName}'s work, and {M0.he}{F0.she} looks good at the end of the project.</Text>
 <Text Key="207678DC">Even though this wasn’t {0.SimFirstName}'s idea, {M0.his}{F0.her} classmates are angry about having {M0.him}{F0.her} in charge. They refuse to participate or behave, and eventually {0.SimFirstName} has to call the principal for help!</Text>
 <Text Key="DAD313E1">The lost money gets reported and the principal orders a full locker sweep! {0.SimFirstName} gets caught with the money and sent to detention.</Text>
 <Text Key="878F4CEF">The owner is grateful to get it back, and invites {0.SimFirstName} to {M0.his}{F0.her} house to study sometime. {0.SimFirstName} didn’t want to get ahead by being dishonest.</Text>
 <Text Key="E5755AAC">Surprisingly, {M0.his}{F0.her} classmates do not like getting hit in the face with spit and paper. The teacher sighs and sends {0.SimFirstName} to the principal’s office. </Text>
 <Text Key="FE552829">{0.SimFirstName} really did know most of the answers for the easy test already. The extra review didn’t help much. That time could have been spent studying for the other test, which was brutal. {M0.He}{F0.She} winds up with an A+ and a C-. Not the best.</Text>
 <Text Key="35995C6E">If {M0.he'd}{F0.she'd} only worked harder, if {M0.he'd}{F0.she'd} only tried again, {M0.he}{F0.she} could have achieved test-taking perfection. Everyone knows that perfection is a totally achievable goal and to settle for anything less is shameful.</Text>
 <Text Key="20DA35E7">The guidance counselor is so concerned with {0.SimFirstName}’s descriptions of academia-induced hyper-stress (an entirely made up condition) that she insists {0.SimFirstName} be excused from the next few tests. Nice! </Text>
 <Text Key="240BCC1A">{0.SimFirstName}’s teacher lets {M0.him}{F0.her} do some extra problems. The teacher would rather see {M0.him}{F0.her} understand the concept a little late than not at all. {M0.He}{F0.She} gratefully completes the work and earns a few extra points on {M0.his}{F0.her} grade.</Text>
 <Text Key="7A2C5926">{0.SimFirstName} really has been working hard in school! A few minutes into giving {M0.his}{F0.her} brain a quick rest...{M0.he}{F0.she} falls asleep! The slap of papers on {M0.his}{F0.her} desk jolts {M0.him}{F0.her} awake a short time later. Test time already?! Oh no!</Text>
 <Text Key="0EA88986">The movie is pretty good. This hardly feels like school at all! And {0.SimFirstName} always wanted to learn how astronauts go to the bathroom in zero gravity.</Text>
 <Text Key="8EAAA701">Wrong answer. Oh well—{0.SimFirstName} knew the risks when gerunds got involved. </Text>
 <Text Key="C0A76150">Adding something so difficult impresses the teacher. {0.SimFirstName} is clearly ready to get serious about {M0.his}{F0.her} education. Even though {M0.he}{F0.she} only manages an average grade, {M0.he}{F0.she} still learns a lot of new information that can be applied in class.</Text>
 <Text Key="02E2ED8E">Well, it feels pretty good to have done the right thing. That giant 0% on a major assignment doesn’t feel great, but it’s better than getting expelled, right?</Text>
 <Text Key="077FA50C">Once they see how hard {0.SimFirstName}'s working, the other kids start slacking off! No good deed goes unpunished.</Text>
 <Text Key="91794D5E">The rival suspiciously takes the notebook, but then blames {0.SimFirstName} for stealing it in the first place. Now {M0.he}{F0.she} has to explain that {M0.he}{F0.she} was just trying to do a good deed. Yeesh!</Text>
 <Text Key="35B2C632">{0.SimFirstName} refuses, blaming the teacher. {M0.He’s}{F0.She’s} heard that you can’t get anything past that guy! The friend understands and doesn’t blame {M0.him}{F0.her} at all.</Text>
 <Text Key="C0C8351B">This seems less like a study group and more like an opportunity for the smartest kids to show off how much they already know. {0.SimFirstName} is so far behind that listening to them doesn’t really help at all.</Text>
 <Text Key="ABEAE534">{0.SimFirstName} unleashes a tirade of poetic insults and put-downs, then drops an imaginary mic. The bullies quickly lose interest in harassing someone who’s willing to stand up for {M0.himself}{F0.herself}.</Text>
 <Text Key="CF9BF990">The good grade does bring up {0.SimFirstName}’s average, but the assignment is so mind-numbing that {M0.he}{F0.she} wishes she’d taken something a little more stimulating.</Text>
 <Text Key="CE084AE3">Turns out that the class can be pretty interesting! Maybe {0.SimFirstName} will make a habit of this “learning” stuff. </Text>
 <Text Key="968DC45C">{0.SimFirstName} is no better off than {M0.he}{F0.she} was yesterday, but {M0.he’s}{F0.she’s} no worse off, either. Although the teacher is disappointed that {M0.he}{F0.she} didn’t show more initiative.</Text>
 <Text Key="C4C045C2">{0.SimFirstName} breezes through the easy test, and the extra study time on the harder test really pays off! {M0.He}{F0.She} gets and A- and a B+! Not bad!</Text>
 <Text Key="D715775C">Since {M0.he}{F0.she} has time to focus, {0.SimFirstName} finishes the reading early. Then {M0.he}{F0.she} gets to do some of {M0.his}{F0.her} homework too!</Text>
 <Text Key="E030620B">Right after the lights come up, the teacher hands around a quiz—{0.SimFirstName} has no idea what the plot of the movie was! {M0.He}{F0.She} gets an F when {M0.he}{F0.she} should have been able to score some easy points.</Text>
 <Text Key="1F3A9A04">The teacher’s errand didn’t take as long as he thought, so he comes back and sees {0.SimFirstName} not doing the reading. {M0.He}{F0.She} gets a lecture on the importance of sitting quietly and following orders.</Text>
 <Text Key="FFF0EA2C">The teacher seems as bored as {0.SimFirstName} is, and doesn’t even notice the spitballs, despite {0.SimFirstName} landing a papery clump right in a classmate’s ponytail.</Text>
 <Text Key="26F3288F">{0.SimFirstName}’s brain goes into hyperwarp as {M0.he}{F0.she} begins devouring information. Luckily, the sugar and caffeine rush lasts all the way through the test before a mighty crash hits. Nailed it.</Text>
 <Text Key="A6DADB24">OK, so {M0.he}{F0.she} didn’t get 100%...{M0.he}{F0.she} got 98%, which is pretty darn good. Not re-taking the test means {M0.he’s}{F0.she’s} happier and less stressed out.</Text>
 <Text Key="84DF13A3">Although {M0.he’s}{F0.she’s} not as wired and amped-up as some of {M0.his}{F0.her} classmates, {0.SimFirstName} feels good about {M0.his}{F0.her} decision to give {M0.his}{F0.her} brain a rest. {M0.He}{F0.She} takes the test feeling refreshed, and can easily recall all of the required information.</Text>
 <Text Key="AAD5209E">Sure enough, {0.SimFirstName} gets an A for {M0.his}{F0.her} beginner’s origami. (And the little paper frog even hops when you press it!) The good grade brings up {M0.his}{F0.her} entire average by a point or two!</Text>
 <Text Key="518B4938">At High School</Text>
 <Text Key="566FF36A">{0.SimFirstName} is almost done with a stunning landscaping project when {M0.he}{F0.she} realizes that {M0.he}{F0.she} is two petunias short. The project is already a week behind schedule. {M0.He}{F0.She} can try running back to the nursery to get more, or work with what {M0.he’s}{F0.she’s} got.</Text>
 <Text Key="34990024">Landscape Project</Text>
 <Text Key="3E204822">{0.SimFirstName} is clearing a lot for the brand-new SuperPlex when {M0.he}{F0.she} comes across some uneven terrain. Just at the edge, where the JumboSign should go, the hill rises sharply on one side and drops on the other. {M0.He}{F0.She} knows it would be safest to level this part by hand, but {M0.he’s}{F0.she’s} on a tight schedule.</Text>
 <Text Key="8DF3003C">Uneven Terrain</Text>
 <Text Key="07CADF08">{0.SimFirstName} is already running behind schedule when {M0.he}{F0.she} arrives at a particularly cluttered yard. {M0.He}{F0.She} clears all the kids’ toys, but notices there are still tons of sticks on the grass from the shade trees above. Should {M0.he}{F0.she} pick them up, or just mow over them?</Text>
 <Text Key="407E30F6">Behind Schedule</Text>
 <Text Key="34115772">{0.SimFirstName} mows right over the sticks and finishes {M0.his}{F0.her} route in record time. Impressed, {M0.his}{F0.her} boss promises to give {M0.him}{F0.her} more work, maybe even focusing on some tidier houses!</Text>
 <Text Key="EC2F680D">Better safe than sorry! {0.SimFirstName} collects all the sticks as fast as {M0.he}{F0.she} can and does a thorough job mowing the lawn. The owners give {M0.him}{F0.her} a grateful wave, and {M0.he}{F0.she} still has a working mower to finish the next job!</Text>
 <Text Key="19F0B0FE">Eager to Show off {M0.his}{F0.her} creativity, {0.SimFirstName} rearranges the flower garden, mixing colors and sizes to conceal what's missing. The client isn't exactly appreciative. In fact, he's furious. {0.SimFirstName}'s boss apologizes for the mistake and makes {M0.him}{F0.her} redo the entire job.</Text>
 <Text Key="4F7C1A62">That’s right! {0.SimFirstName} is a backhoe master! Guiding the machine skillfully, {M0.he}{F0.she}  suddenly realizes how much {M0.he’s}{F0.she’s} learned. All this practice is paying off!</Text>
 <Text Key="C7EEF381">With a little creative rearranging, {0.SimFirstName} makes the petunia path even more elegant than before.  {M0.His}{F0.Her} boss is a bit nervous, of course, but when {0.SimFirstName} assures the client that minimal design is in, everyone praises {M0.his}{F0.her} forward (and frugal) thinking.</Text>
 <Text Key="6D09D466">{0.SimFirstName} squeezes through the nursery gate just as the owner is locking up. Grabbing the last few petunias, {M0.he}{F0.she} slaps down a few simoleons and heads back to finish the job. The result: a perfect petunia path, perfectly on time. {0.SimFirstName}’s boss and the client are perfectly pleased.</Text>
 <Text Key="630F2531">Well, youthful inexperience only gets you so far, especially when a stick jams your mower. {0.SimFirstName} can’t finish the rest of {M0.his}{F0.her} circuit, and has to spend {M0.his}{F0.her} shift clearing out {M0.his}{F0.her} blades instead.</Text>
 <Text Key="0DC4607B">{0.SimFirstName} isn’t paid the big bucks for acting like a fool. {M0.He}{F0.She} parks {M0.his}{F0.her} backhoe safely and uses a shovel instead. It will take longer and mess up the timeline a bit, but {M0.he}{F0.she} knows that it’s not worth taking the risk.</Text>
 <Text Key="41C10763">Yeah! {0.SimFirstName} feels like a true backhoe master…until the backhoe flips with {M0.him}{F0.her} in it. A note for future reference: to be a backhoe driver you need two things—a working backhoe and a healthy driver!</Text>
 <Text Key="30D48146">Level by Hand</Text>
 <Text Key="534552E2">Go Back to Nursery</Text>
 <Text Key="36ED57D4">Use the Backhoe</Text>
 <Text Key="CAE491A2">Improvise</Text>
 <Text Key="9EA6C649">Pick Up Sticks</Text>
 <Text Key="5347B58A">Mow over Sticks</Text>
 <Text Key="E4BA1618">Maybe they're right. Maybe that red square with a blue dot is a bold statement about humanity's resilience in the post-modern world. {0.SimFirstName} decides to say so. The crowd nods quietly.</Text>
 <Text Key="235B64CD">Give 'Em the Early Stuff</Text>
 <Text Key="9A686DC3">Recent Work</Text>
 <Text Key="C1D56A31">Give the Student Credit</Text>
 <Text Key="2B084413">Borrow the Technique</Text>
 <Text Key="E80A0CB0">Give It Straight</Text>
 <Text Key="DA026A07">Art Is Subjective</Text>
 <Text Key="CF94A2FD">Remove Stain</Text>
 <Text Key="7C545F7E">Yell at Gallery Owner</Text>
 <Text Key="7CFE19D3">Report It</Text>
 <Text Key="D87EC543">Focus on Finishing</Text>
 <Text Key="761A0E06">Sponsor an Aspiring Talent</Text>
 <Text Key="6E6259C4">Re-Invest for Future</Text>
 <Text Key="B4B81132">The editor can't stop raving about the amazing painting on page 10. She is very impressed when she discovers it was {0.SimFirstName}'s work!</Text>
 <Text Key="41CB4AD2">The editor can't stop laughing about that pre-school level painting on page 10. The image was replaced with an ad for discount tempera paints. (fortunately, before anyone realized it was {0.SimFirstName}'s work).</Text>
 <Text Key="E2CBA1A0">Keep Painting</Text>
 <Text Key="39432EA3">Good Enough</Text>
 <Text Key="E549E304">Turpentine Cleaning Spree</Text>
 <Text Key="70ADDAB3">Take a Rest</Text>
 <Text Key="B84D2729">{0.SimFirstName} believes this could be {M0.his}{F0.her} greatest work to date! Soon the local community will praise "Pig Nose Galaxy" for its boldness.</Text>
 <Text Key="824D28A9">Hm. It started out promising, but more and more {0.SimFirstName} is starting to feel like the local community just isn't ready for "Pig Nose Galaxy." {M0.He}{F0.She} scraps the work and goes back to square one.</Text>
 <Text Key="C2DD4FDA">Find Study Group</Text>
 <Text Key="03144729">CRAM</Text>
 <Text Key="B84AE004">Edgy Statement</Text>
 <Text Key="ED70F5FF">Play It Safe</Text>
 <Text Key="F596D92D">The gallery offers {0.SimFirstName} a short but polite rejection. Unbelievably, {M0.his}{F0.her} work just didn't cut the mustard.</Text>
 <Text Key="9B1B434A">The gallery finds the work highly thought provoking. And their attached restaurant doubles hot dog sales during the show!</Text>
 <Text Key="049818AE">Write the Manifesto</Text>
 <Text Key="2BDA9E6A">Convert More Artists</Text>
 <Text Key="41273C1F">{0.SimFirstName} submits a series of watercolor baby birds. The gallery accepts it, and the {0.SimFirstName} even sells a few paintings at the show.</Text>
 <Text Key="89681B6C">No Bribes</Text>
 <Text Key="CE74C512">Take the Bribe</Text>
 <Text Key="AD6B5039">{0.SimFirstName} pretends to have laryngitis, avoiding the pressure to add to the discussion, while quietly gleaning valuable bits of information from classmates. {M0.He}{F0.She} passes, but not by much.</Text>
 <Text Key="A7575694">Overly Biased</Text>
 <Text Key="2AF43FDD">Finish From Memory</Text>
 <Text Key="A5309BAA">Start Over</Text>
 <Text Key="D632042F">Out-Bid</Text>
 <Text Key="FF324EBB">Oops. Now it just looks like a biscuit with bifocals. Might be time for {0.SimFirstName} to start over from a blank canvas.</Text>
 <Text Key="BD152A52">Those are not raisins. They're now the eyes of a man who survived two world wars. {0.SimFirstName} painted {M0.his}{F0.her} way back to greatness.</Text>
 <Text Key="14F78223">Experimental as Heck</Text>
 <Text Key="83E926DD">Make it a Crowd-Pleaser</Text>
 <Text Key="7D9CFA0C">Offer Community Classes</Text>
 <Text Key="75DF429C">Start Social Events</Text>
 <Text Key="7BFE638A">Balance Review</Text>
 <Text Key="A82CF708">Take Advantage</Text>
 <Text Key="ACD65C8A">Promptly Correct</Text>
 <Text Key="18C8D63A">{0.SimFirstName} was correct! It wasn't even a cubist work. It was a replica of an ancient cave painting!  Who would mislabel that?!</Text>
 <Text Key="8CF7291F">{0.SimFirstName} was wrong -- the label was accurate! Now {M0.he'll}{F0.she'll}  never get that big promotion to gift shop cashier.</Text>
 <Text Key="CE9C0699">Defend the Art</Text>
 <Text Key="5CCB7B2E">Quietly Take Notes</Text>
 <Text Key="628B4BFD">Art is all about expression, but c'mon... {0.SimFirstName} boots the troublesome student and now has the class—and the color mixing—back under control.</Text>
 <Text Key="2917DC8F">Boot Him</Text>
 <Text Key="4F7A62E7">Extra Tutoring</Text>
 <Text Key="9D5C2E58">{0.SimFirstName} forgets about the label and, in record time, finishes polishing every square inch of the museum floor into a blank canvas for tomorrow's feet.</Text>
 <Text Key="34E041D3">Replace With Own Art</Text>
 <Text Key="106924D7">Adjust Layout</Text>
 <Text Key="74E7987F">Palm Tree Costume</Text>
 <Text Key="0ED8D23E">Dress Slacks, Nice Shirt</Text>
 <Text Key="097A85DA">The charity art auction needs {0.SimFirstName}'s work to raise money for homeless poodles. {M0.His}{F0.Her} recent stuff is worth more. But that means more money for the poodles and less for {0.SimFirstName}. Should {M0.he}{F0.she} just give them an older painting?</Text>
 <Text Key="4F2CEE59">A promising young art student in {0.SimFirstName}'s class discovers the brilliant technique of "raw goat's milk yogurt tempera painting." {0.SimFirstName} could now borrow this technique for {M0.his}{F0.her} upcoming big show, or let the student have credit.</Text>
 <Text Key="E3AB2B8B">New Technique</Text>
 <Text Key="5C6A7FB9">{0.SimFirstName} has been tapped to review a popular art show for one of the top art blogs. Is this an opportunity to give it to readers straight, or to remember that art is subjective?</Text>
 <Text Key="64627211">After the big gallery show, one of {0.SimFirstName}'s paintings is returned to {M0.him}{F0.her} with a stain on the corner. Is it time to yell at the gallery owner, or try to remove the stain?</Text>
 <Text Key="EBAD7203">Stained</Text>
 <Text Key="A85D40EE">Cleaning the museum one night, {0.SimFirstName} notices an exhibit label may list the incorrect artist. Should {M0.he}{F0.she} report it, proving {M0.his}{F0.her} masterful grasp of art history — or just use {M0.his}{F0.her} time to finish mopping?</Text>
 <Text Key="9F380B12">Exhibit Label</Text>
 <Text Key="43FDC373">{0.SimFirstName} has a little capital from selling a portion of {M0.his}{F0.her} private collection, which can either be used to sponsor an upcoming artist or to reinvest for the future. What to do?</Text>
 <Text Key="E7492341">What began as a moving portrait of a grandfather's weathered face is looking more and more like an oatmeal cookie. {0.SimFirstName} can keep painting, or re-title it and call it done.</Text>
 <Text Key="841BBBA5">Grandfather Portrait</Text>
 <Text Key="7BEE1179">{0.SimFirstName} accidentally inhales some turpentine fumes while cleaning the community ed room. Would a responsible employee take a rest and recover, or should {M0.he}{F0.she} power through the shift?</Text>
 <Text Key="38E0D8AB">Fumes</Text>
 <Text Key="82F41C6C">For an ART school, there sure is a lot of essay writing. {0.SimFirstName} has been so focused on developing {M0.his}{F0.her} craft that {M0.he}{F0.she} forgot the big essay test today! There's just enough time for a cram session, or to pull together a study group.</Text>
 <Text Key="ACA433F8">Forgotten Test</Text>
 <Text Key="E9DC1083">A new gallery is calling for work. {0.SimFirstName} knows their last show was traditional, but {M0.he}{F0.she} just finished rolling around on canvases, covered in mustard, for a series entitled "U = My Sunshine."  Should {0.SimFirstName} bring them the edgy work, or play it safe?</Text>
 <Text Key="BE838566">{0.SimFirstName} may have invented a new movement: post-post-post-retro-cubist-fauv-modern-eccentricism. Is the next step writing a manifesto for the movement, or should {M0.he}{F0.she} try to convert more artists first?</Text>
 <Text Key="AD2BD940">Manifesto </Text>
 <Text Key="E2444BC8">{0.SimFirstName} is reviewing an exhibition for a major art magazine. On the sly, the gallery curator offers to show one of {0.SimFirstName}'s paintings later in exchange for a favorable review. Will {0.SimFirstName} accept the bribe—or be fair?</Text>
 <Text Key="F1D126B6">A Review Bribe</Text>
 <Text Key="6A09DB57">{0.SimFirstName} hired a model to sit for {M0.his}{F0.her} final portfolio piece, but after two sessions, the model leaves town for a family emergency.  {0.SimFirstName} will now need to finish the piece from memory—or start over.</Text>
 <Text Key="CF7FB315">Portfolio Piece</Text>
 <Text Key="38CC4715">The artist residency at this farm means two whole months for {0.SimFirstName} to create the "pièce de résistance" for {M0.his}{F0.her} portfolio. Which leads to the question: experimental work or something more mainstream?</Text>
 <Text Key="67960739">Attendance at the museum has dropped since  {0.SimFirstName} took over as curator. To turn it around (and save {0.SimFirstName}'s reputation), should {M0.he}{F0.she} suggest the museum start holding social events or begin offering community classes?</Text>
 <Text Key="3050A1ED">Browsing through an art brokerage website, {0.SimFirstName} notices that a certain painting has been grossly undervalued. Should {M0.he}{F0.she} take advantage of this deep discount, or contact the site to have them correct the mistake? </Text>
 <Text Key="96DF87DF">{0.SimFirstName}'s work is being critiqued for the first time, and the response is especially harsh. Should {M0.he}{F0.she} get defensive and try to explain {M0.his}{F0.her} thought process, or quietly take notes and try to do better in the future?</Text>
 <Text Key="609EFB7D">Harsh Critiques</Text>
 <Text Key="AA6B4C83">The class clown in {0.SimFirstName}'s after school art program mixes the entire class supply of purple and yellow, creating something between "pea soup" and "muddy rainwater." Is it better to keep Mr. Laugh Riot after class for extra tutoring—or boot him?</Text>
 <Text Key="2AC15649">One day, at {0.SimFirstName}'s part-time art magazine job, {M0.he}{F0.she} notices a bad reference image. Adjusting the layout is an option. Or {M0.he}{F0.she} could just replace the image with {M0.his}{F0.her} own work.</Text>
 <Text Key="1213F85D">Bad Image</Text>
 <Text Key="A49B3105">{0.SimFirstName} will be interviewed by the local news about {M0.his}{F0.her} recently curated exhibition of "Island Art." As a publicity stunt, should {M0.he}{F0.she} dress in the palm tree costume or just go with dress slacks and a nice shirt?</Text>
 <Text Key="CABB9207">Interview Attire</Text>
 <Text Key="0CED6AE7">{0.SimFirstName} is shocked to hear about "Appraise-Bot 2000," a machine that studies brush strokes, color characteristics and 56 other key elements, spitting out an appraisal—in under 30 seconds. {0.SimFirstName} can either discredit the machine publicly, or try the Appraise-Bot 2000's free demo.</Text>
 <Text Key="5222BE65">Appraise-Bot 2000</Text>
 <Text Key="1EF278D3">{0.SimFirstName} is molding local art majors into tomorrow's virtuosos. {M0.He}{F0.She} just can't decide on the best approach to curriculum: let them get their hands dirty, or lecture them on theory instead?</Text>
 <Text Key="91DF4B5A">An artist who uses odd mediums, such as dirty bathwater and curdled milk, is always trying to engage {0.SimFirstName} in a heated discussion. Should {0.SimFirstName} argue art theory with her or ignore her?</Text>
 <Text Key="BE3ABC54">Oddly Heated Discussion</Text>
 <Text Key="395D4DDF">{0.SimFirstName} arrives late to the local art walk, and there's no more sidewalk space left to set up a table and sell watercolors. Maybe {M0.he}{F0.she} could set up half in the street? Or would it be better to give up and just spend the night schmoozing? </Text>
 <Text Key="8291317D">Artistically Late</Text>
 <Text Key="E973B147">{0.SimFirstName} must do farm chores in exchange for {M0.his}{F0.her} artist residency. But raking in the garden has caused blisters to form on {M0.his}{F0.her} hand. Now holding a paintbrush hurts! Which begs the question: Skip the chores or toughen up?</Text>
 <Text Key="287438C5">Residency Exchange</Text>
 <Text Key="1D2A533F">Everyone is raving about the new work by the university's visiting artist. {0.SimFirstName} may decide to offer the counter opinion that the visiting artist is an overinflated hack, or {M0.he}{F0.she} could go along with popular consensus that his work changes art as we know it?</Text>
 <Text Key="66DABC2B">Discussion Etiquette</Text>
 <Text Key="C72D7D1D">A major museum wants to buy {0.SimFirstName} 's entire collection. Should {0.SimFirstName} sell the collection outright, or tell the museum they also have to build an honorary {0.SimFirstName} wing in which to display it?</Text>
 <Text Key="406AB35F">Museum Collection</Text>
 <Text Key="BA4BBAE7">{0.SimFirstName} is supposed to apply body paint to a model for a magazine shoot, but the model never showed! Thinking fast, {0.SimFirstName} realizes the only choices are to paint {M0.himself}{F0.herself}, or to cancel the photo shoot.</Text>
 <Text Key="FFF18E65">Missing Model</Text>
 <Text Key="57B2797B">Preparing is for mortals. A genius lives in the moment. {0.SimFirstName} crams like crazy and aces the exam.</Text>
 <Text Key="52648884">{0.SimFirstName} finally pulls {M0.his}{F0.her} nose out of an art history book, brain overflowing with valuable data, only to see that class ended 20 minutes ago. Uh-oh.</Text>
 <Text Key="2CDF24A5">Discredit Machine</Text>
 <Text Key="6FE2FD34">Try the Demo</Text>
 <Text Key="23FD6C5C">Teach the Theory</Text>
 <Text Key="06DEC67A">Hands-On Approach</Text>
 <Text Key="A298C255">Heated Discussion</Text>
 <Text Key="712FF095">Ignore Artist</Text>
 <Text Key="FF798144">Set up in the Street</Text>
 <Text Key="60588214">Give up and Schmooze</Text>
 <Text Key="132A6AF7">Skip Chores</Text>
 <Text Key="9F09E2B3">Toughen Up</Text>
 <Text Key="1A5FA176">{0.SimFirstName}'s explanation that the artist's most famous work, "Is just a red square with a blue dot!" draws several, "I was thinking that, too!" admissions from colleagues. Good thing {M0.he}{F0.she} spoke up!</Text>
 <Text Key="390B377B">{0.SimFirstName}'s explanation that  the artist's most famous work, "Is just a red square with a blue dot!" draws several annoyed stares and a unanimous, "You just don't get it." from the crowd.</Text>
 <Text Key="397B63C8">The editor is pleased with the layout and compliments {0.SimFirstName} on  {M0.his}{F0.her} design skills.</Text>
 <Text Key="FDB903D0">"Sweet Grandpa" confuses some viewers but adds to the whispered remarks about {0.SimFirstName}'s innovative style.</Text>
 <Text Key="AD5F9B7D">Everyone loves the cheese!</Text>
 <Text Key="4C939836">Go With Popular Opinion</Text>
 <Text Key="D2A17C96">Offer Counter Opinion</Text>
 <Text Key="6AC6A044">Demand a Wing</Text>
 <Text Key="623F05EC">Sell Collection Outright</Text>
 <Text Key="794CF780">Good Catch</Text>
 <Text Key="4BB539D2">Put on the Paint</Text>
 <Text Key="C4BC3BCE">Cancel the Photo Shoot</Text>
 <Text Key="10AC9188">"Still Life of a Barn" doesn't push any boundaries. But its exquisite detail at least rounds out {0.SimFirstName}'s portfolio.</Text>
 <Text Key="B391AFC6">With extra attention, the class clown agrees to focus more on his technique. He soon seems to be making some progress using unconventional colors.</Text>
 <Text Key="1ECD6204">{0.SimFirstName} keeps the student after class, for a stern talking to and more homework. The student quits on the spot and runs off to study with a local graffiti artist.</Text>
 <Text Key="A1712573">The museum displays {0.SimFirstName}'s collection in a back room, with poor lighting. Maybe a new wing wouldn't have been such a bad idea.</Text>
 <Text Key="CDC96562">The magazine had never before featured an artist using {M0.his}{F0.her} body as a canvas. {0.SimFirstName}'s work is praised. </Text>
 <Text Key="0BFA19BD">{0.SimFirstName}'s latest painting sells for more than anything else at the auction! By far! Surely the poodles shall write songs and poems of {0.SimFirstName}'s legendary generosity.</Text>
 <Text Key="DC87BFE0">Viewers are caught off guard to see a talking palm tree, and many of them come to see the exhibition.</Text>
 <Text Key="A9BC69AC">That guerilla street artist, working on the side of trains, is the talk of the art world. With sponsorship from {0.SimFirstName}, the artist is able to hold his first gallery show. Everyone raves about it.</Text>
 <Text Key="7EC9D591">{0.SimFirstName} can't get the manifesto published anywhere. {M0.He}{F0.She} quietly hosts it on a personal website, which no one visits, and the movement dies a quick death.</Text>
 <Text Key="AFE3CF17">Go classic, and you can't go wrong. {0.SimFirstName} looks great, is well spoken, and draws a decent crowd to the museum.</Text>
 <Text Key="6E779DF6">{0.SimFirstName} loses {M0.his}{F0.her} chance to have a body-painted piece featured in the magazine, but saves {M0.his}{F0.her} dignity by not trying to slap paint onto {M0.his}{F0.her} own skin.</Text>
 <Text Key="9C321BD3">{0.SimFirstName} goes head-to-head with the abstract artist, in front of everyone in the painters' group, and comes out sounding old fashioned and out of it.</Text>
 <Text Key="C383D427">{0.SimFirstName}'s boss thinks {M0.he}{F0.she} is faking it, and {M0.he}{F0.she} gets a long lecture on professional conduct.</Text>
 <Text Key="8FFEEAD3">The student learns that {0.SimFirstName} is claiming to have invented the technique for {M0.his}{F0.her} upcoming show and files a complaint with the university.</Text>
 <Text Key="C60FCD88">{0.SimFirstName}'s upcoming show quickly becomes the most anticipated among critics. They flip out when {0.SimFirstName} explains that the medium is also edible. </Text>
 <Text Key="C219A3B3">{0.SimFirstName} finds a quiet place to sleep it off, and wakes up re-fueled to clean extra hard. </Text>
 <Text Key="137DC5B8">The manifesto is published in a very popular art blog and quickly goes viral. Now everyone is practicing post-post-post-retro-cubist-fauv-modern-eccentricism. </Text>
 <Text Key="916D3C0D">{0.SimFirstName} scans one of {M0.his}{F0.her} paintings and the AB-2000 quickly spits out a very unflattering score. Clearly the machine is broken. Luckily the gadget doesn't seem to be catching on.</Text>
 <Text Key="FE0ABB65">{0.SimFirstName} makes zero money but walks away from the evening with some new contacts in the art community.</Text>
 <Text Key="9DA86E56">Setting aside the text book,  {0.SimFirstName} allows student to learn by doing. This results in many stellar paintings and a lot of very positive feedback for {0.SimFirstName}.</Text>
 <Text Key="2083AFD1">{0.SimFirstName}'s intelligent defense of {M0.his}{F0.her} work impresses classmates and the teacher. The critic hadn't considered that perspective.</Text>
 <Text Key="DE9C75A5">The garden runs wild, but when the farm owners see {0.SimFirstName}'s heartwarming painting of baby piglets, it all seems worth it. </Text>
 <Text Key="B24E221E">{0.SimFirstName}'s angry rambling about {M0.his}{F0.her} painting earns {M0.him}{F0.her} the nickname "Baby Cranks." Isn't school fun?</Text>
 <Text Key="F60BADE0">Viewers find the palm tree costume immature and offensive. The "Island Art" exhibition is not well attended.</Text>
 <Text Key="3BCCC35B">The painting sold for the cost of a can of dog food. That's not going to make much of a difference.</Text>
 <Text Key="CB803477">Some work time was wasted, but {0.SimFirstName} found another model and completed a different, and amazing, portfolio piece. </Text>
 <Text Key="99ED519B">The left ear appears to be falling off, the legs are out of proportion with the torso, and the nose looks broken. But other than that, it's fine!</Text>
 <Text Key="69C7CE5E">{0.SimFirstName} places an annoyed call to the gallery owner, who refuses to take responsibility or ever to work with {0.SimFirstName} again.</Text>
 <Text Key="743E4DC6">With a little mild soap and water, the stain disappears, leaving the painting unblemished. Phew!</Text>
 <Text Key="5DDCB6C9">{0.SimFirstName} rallies other artists, and before too long, everyone is fired up to move post-post-post-retro-cubist-fauv-modern-eccentricism forward. How long until it evolves another "post?"</Text>
 <Text Key="CBE056F5">Oops. The students' enthusiasm is admirable, but maybe {0.SimFirstName} should have discussed theories on perspective BEFORE they painted the city skyline.</Text>
 <Text Key="2C06DC1D">{0.SimFirstName} announces an Ancient Art mixer. People can dress in togas and olive branches! Before {M0.he}{F0.she} knows it dozens of people have signed up for the event. This looks good!</Text>
 <Text Key="26883376">Despite {0.SimFirstName}'s criticism, art appraisers around the globe lose their jobs as the Appraise-Bot is also turned into a free app for smartphones.</Text>
 <Text Key="C0D73913">The top comment on the article says, "Obviously, I agree with {0.SimFirstName}'s scathing review of 'Call Me: The Artist Built With Smartphones.' That piece was self-indulgent non-art. {0.SimFirstName} totally called it." </Text>
 <Text Key="2079D45B">At the last minute, {0.SimFirstName} is outbid by another buyer. {M0.He}{F0.She} wasn't the only one to realize what a deal this was!</Text>
 <Text Key="053E1398">Why learn the hard way, by making mistakes, when other artists already have it figured out? {0.SimFirstName} teachers theory, and the students' artwork looks smarter and smarter.</Text>
 <Text Key="F6F28067">The exhibition was horribly organized, with strange curatorial choices. Good thing {0.SimFirstName} didn't take the bribe!</Text>
 <Text Key="4444BC46">The painting sold on name recognition alone, and {0.SimFirstName} now feels responsible for saving a poodle from life on the streets.</Text>
 <Text Key="4650AF07">{0.SimFirstName} goes head-to-head with the abstract artist, in front of everyone in the  painters' group, and comes out sounding far more intelligent. </Text>
 <Text Key="D94B83C4">Although it's hard to ignore the smell of that curdled milk, {0.SimFirstName} does manage to ignore the artist. They paint in relative peace.</Text>
 <Text Key="A2700B99">Yikes! {0.SimFirstName}'s table is hit by a passing bike, and now several canvasses are marred by tire tracks.</Text>
 <Text Key="1D604211">{0.SimFirstName} places an annoyed call to the gallery owner, who offers to buy the painting from {0.SimFirstName}. Sale! </Text>
 <Text Key="C679510B">The first few hours of painting through the pain are tough, but {0.SimFirstName} finally gets a grip and finishes {M0.his}{F0.her} creative work, along with {M0.his}{F0.her} chores.</Text>
 <Text Key="399EF824">Oh no! {0.SimFirstName} tried having an open juice bar, and somebody spilled a Simsmapolitan into an urn from 5,000 B.C.</Text>
 <Text Key="2EA5DDA2">{0.SimFirstName} takes a few notes, draws an incredibly unflattering caricature of the teacher—and vows to return with a masterpiece next time.</Text>
 <Text Key="669B11D0">{0.SimFirstName} uses the technique for several pieces in {M0.his}{F0.her} upcoming show, but invites the student to stand up and receive a round of applause on opening night. </Text>
 <Text Key="CB895DFD">{0.SimFirstName} plays it safe and buys more artwork to replace what was sold. {M0.He}{F0.She} even scores some especially valuable finds!</Text>
 <Text Key="2D38706F">{0.SimFirstName} suggests a series of classes with visiting artists, and the local community comes out in droves.</Text>
 <Text Key="49E7D920">{0.SimFirstName} loves the exhibition anyway, so the review is truthful. And now {M0.his}{F0.her} work will enjoy a little extra attention at a major gallery. </Text>
 <Text Key="A1FFB956">The site owner is so grateful to {0.SimFirstName} for correcting the mistake that she offers {0.SimFirstName} a 20 percent discount on {M0.his}{F0.her} next purchase.</Text>
 <Text Key="56FA9E95">No one asks {0.SimFirstName} to move, and {M0.he}{F0.she} sells ten pieces before the fair closes. Not bad!</Text>
 <Text Key="E2446471">What a power purchase! Maybe the money {0.SimFirstName} saved can go toward framing and hanging the piece.</Text>
 <Text Key="A85EECD4">The top comment on the article says, "Obviously, {0.SimFirstName}'s scathing review of 'Call Me: The Artist Built With Smartphones' is the most biased piece of journalism ever written. {M0.he}{F0.she} couldn't make it in the pop art world and now {M0.he's}{F0.she's} jealous.</Text>
 <Text Key="7614EB69">Whoa! Why is the room upside down? {0.SimFirstName} doubles down and finishes mopping the ceiling before the end of {M0.his}{F0.her} shift.</Text>
 <Text Key="101C655C">The "{0.SimFirstName} Honorary Wing" has skylights, sparkling marble floors and a life-size statue of {0.SimFirstName} at the front doors. Perfect.</Text>
 <Text Key="936573CC">It turns out {0.SimFirstName} makes a better painter than a canvas. The body art winds up looking muddled and splotchy. The magazine cancels the shoot anyway.</Text>
 <Text Key="93C5B1BD">With all {M0.his}{F0.her} expertise, {0.SimFirstName} manages to convince art lovers that there's no replacement for the human eye. </Text>
 <Text Key="B88C4683">{0.SimFirstName} gets an incredible offer for {M0.his}{F0.her} collection! Who cares how the museum displays it! </Text>
 <Text Key="79F7C10D">That guerilla street artist, working on the side of trains, is the talk of the art world. With sponsorship from {0.SimFirstName}, the artist buys enough paint to tag the police station and every parked car on the street. {0.SimFirstName} is implicated in the redecoration of the city.</Text>
 <Text Key="F4BEF0F2">Everything is perfectly in proportion. Who needed a model anyway?</Text>
 <Text Key="43FD607D">{0.SimFirstName} writes a balanced review, critiquing the work's shortcomings but also complimenting some of the artist's better choices. Even the artist appreciates the fair assessment.</Text>
 <Text Key="DE165EF3">Word about the bribe gets out. Even though the positive review was truthful, {0.SimFirstName}'s reputation is tarnished.</Text>
 <Text Key="60ED5459">Neglecting gardening chores does not please the farmer. He's scared that he'll lose some of his harvest. Another move like that and {0.SimFirstName} will be kicked out of {M0.his}{F0.her} residency.</Text>
 <Text Key="225A2165">Art Donation</Text>
 <Text Key="F68CFA2E">Show Review</Text>
 <Text Key="8B10D604">Investment</Text>
 <Text Key="1827D2AF">Art Needed</Text>
 <Text Key="25EB7FAA">Portfolio Highlight</Text>
 <Text Key="79346E22">Museum Attendance</Text>
 <Text Key="2CB698EA">Undervalued Art</Text>
 <Text Key="6E960DA4">Class Disruptor</Text>
 <Text Key="C4D5736C">Teaching Method</Text>
 <Text Key="160E7DB7">Cheaper Brand</Text>
 <Text Key="955E2710">Expensive Brand</Text>
 <Text Key="C543F54D">A customer asks {0.SimFirstName} for some additional information on two different steam cleaners. {0.SimFirstName} is familiar with both brands—DirtSquirter and SoilSport—and they are pretty identical, except for the price. Does {M0.he}{F0.she} help the customer save money, or plug the pricier brand?</Text>
 <Text Key="467BC20F">Question of Price</Text>
 <Text Key="22599F19">{0.SimFirstName} has been put in charge of the front display! Now {M0.he}{F0.she} can show {M0.his}{F0.her} manager what {M0.he’s}{F0.she’s} really made of. Unfortunately, today’s Special Item is TushyCush Diapers. Ugh! Should {0.SimFirstName} just stack them in a neat cube or try a more…inspired design?</Text>
 <Text Key="1AAC4A4B">Store Display</Text>
 <Text Key="1847C7F2">{0.SimFirstName} is hopeful. The customer stepping up to {M0.his}{F0.her} support desk already looks a little defeated. “I’d like to return this? But I don’t have the receipt?” she mumbles. {0.SimFirstName} starts to point to the “No Receipt, No Return” sign, but it’s so refreshing not to be screamed at. Shouldn’t {M0.he}{F0.she} be nicer to people who are nice?</Text>
 <Text Key="3F75CDCC">Store Policy</Text>
 <Text Key="C852AF1C">Inspired Design</Text>
 <Text Key="5D62EAAE">Cubes Are Great</Text>
 <Text Key="86D3A365">Deny the Return</Text>
 <Text Key="02C45E00">Accept the Return</Text>
 <Text Key="D4AB826B">Well, diapers are all about tidiness, after all, and cubes are nice and sturdy. No one wants some fancy store display toppling over on a kid. {0.SimFirstName} sticks with the cube and the diapers see some pretty decent business.</Text>
 <Text Key="CD6EEF32">This person probably isn’t lying, but {0.SimFirstName} mutters something about store policy and turns the customer away. {0.SimFirstName}’s manager watches the customer go and grumbles, “Nice try, lady.” He compliments {0.SimFirstName}’s good work. Doesn’t feel good, though.</Text>
 <Text Key="78E73515">This person couldn’t possibly lie. {0.SimFirstName} smiles graciously and accepts the return without a receipt. Before {M0.he}{F0.she} can ask the grateful woman to fill out their online survey {M0.he}{F0.she} sees {M0.his}{F0.her} manager’s dark look. Happy customers, angry boss... But {0.SimFirstName}’s glad {M0.he}{F0.she} helped {M0.his}{F0.her} customer.</Text>
 <Text Key="68CDABDE">{0.SimFirstName} points to the more expensive machine, assuring the customer that there’s really no question. Boom! Another SoilSport sold. Unfortunately, {0.SimFirstName} doesn’t work on commission, but {M0.his}{F0.her} manager definitely takes notice of {M0.his}{F0.her} fine upsale skills.</Text>
 <Text Key="F0DAB96A">Wow! {0.SimFirstName}’s design is certainly attracting attention. It wasn’t easy creating the perfect curves of a baby’s bottom with such square boxes, but facing the pink sides out was kind of brilliant. The TushyCush display quickly sells out!</Text>
 <Text Key="81D6A9E4">What’s the point of knowing stuff if you never actually use it? {0.SimFirstName} recommends the less expensive brand, pointing out how there’s really no difference in features. {M0.He}{F0.She} even paraphrases the tagline on the brochure, “The suction doesn’t suck.” The customer is so impressed with {M0.his}{F0.her} honesty, she praises {M0.him}{F0.her} to {M0.his}{F0.her} boss. Nice!</Text>
 <Text Key="7E1E8226">It wasn’t easy building a perfect baby’s bottom out of such square boxes, but {0.SimFirstName} pulls it off. The design is the talk of the day…until an excited child pulls the wrong box. Down they come, burying the poor kid and his mom in not-so-cushy diaper boxes, which the manager winds up giving the enraged mother for free.</Text>
 <Text Key="E44B6E9C">While browsing the booths at VillainCon, {0.SimFirstName} runs smack into Lobro—Supreme Villain extraordinaire and {0.SimFirstName}’s personal hero. OMG OMG OMG! Once {M0.he}{F0.she} calms down, {M0.he}{F0.she} can either ask for an autograph or just play it cool and walk on by.</Text>
 <Text Key="0C1977CA">At the dead drop site, the package {0.SimFirstName} is supposed to retrieve isn’t there. That’s odd…and concerning. Should {0.SimFirstName} leave the scene like {M0.he’s}{F0.she’s} been instructed, or lie in wait for a few minutes to see what’s up? </Text>
 <Text Key="BFB34F99">The normal tactics aren’t working on a particularly tough suspect. {0.SimFirstName} needs to “enhance” this interrogation—should {M0.he}{F0.she} play the Good Cop or Bad Cop? </Text>
 <Text Key="453D05AB">While doing some routine skulking, {0.SimFirstName} overhears intel about a hidden cache of stolen Simoleons. A little off-the-books op might be just what {M0.his}{F0.her} bank account needs. Should {M0.he}{F0.she} look for it {M0.himself}{F0.herself} or report it to {M0.his}{F0.her} handlers? </Text>
 <Text Key="CE038D93">While performing a routine background check, {0.SimFirstName} runs into an unexpected firewall. Hmmm…{M0.he}{F0.she} didn’t think the information {M0.he}{F0.she} needed was going to be protected. {M0.He}{F0.She} can either hack through the firewall to dig deeper, or call in a senior agent for help.</Text>
 <Text Key="0A447443">The agency organized a day of friendly physical competition, but {0.SimFirstName}’s biggest work rival is using some really dirty tricks. {0.SimFirstName} needs to win, and make it look fair. Should {M0.he}{F0.she} use a few dirty tricks of {M0.his}{F0.her} own, or keep it clean?</Text>
 <Text Key="EC58ABC1">While working an assignment, one of {0.SimFirstName}’s agents has his cover blown. Protocol says to pull the agent from the field immediately, but the agent wants to finish the job. Should {0.SimFirstName} order him to escape, or let him finish? </Text>
 <Text Key="5B854F68">There’s an important op coming up. {0.SimFirstName} can’t decide which agent to put on the case—the brash young hothead who doesn’t play by the rules, or the quiet bookworm who’s dependable and responsible?</Text>
 <Text Key="BAE2928B">{0.SimFirstName} and {M0.his}{F0.her} team are performing a standard contraband search. With just two rooms of the house to go, the suspect returns—earlier than expected. {0.SimFirstName} has to make the call to either search the basement or the attic, but they don’t have time for both. </Text>
 <Text Key="A9B69C62">Getting to seduce the most attractive informants isn’t the worst part of {0.SimFirstName}’s job. But during one particularly amorous evening, {M0.his}{F0.her} spy phone begins to buzz. To distract {M0.his}{F0.her} target, should {M0.he}{F0.she} counter with some whispered suggestions into {M0.his}{F0.her} target’s ear, or try to slyly turn the phone off? </Text>
 <Text Key="413563E0">As {0.SimFirstName} prepares for {M0.his}{F0.her} undercover mission, {M0.he}{F0.she} learns that {M0.he}{F0.she} can choose {M0.his}{F0.her} own disguise this time, because no one will recognize {M0.him}{F0.her}. Should {M0.he}{F0.she} put together a disguise that’s super-attractive, or super-boring?</Text>
 <Text Key="ADB11FCC">{0.SimFirstName} is working on a big Doomsday presentation for the annual Gathering of Supreme Villains, but {M0.he’s}{F0.she’s} stuck on one slide of the deck. {M0.He}{F0.She} doesn’t know whether to anchor the presentation with a simple, straightforward transition, or go for a big reaction with something unexpected. </Text>
 <Text Key="A51587DA">Leave Him Alone</Text>
 <Text Key="8AAF290C">Ask for an Autograph</Text>
 <Text Key="B58E62D2">Come Up Empty-Handed</Text>
 <Text Key="37592245">Find a Scapegoat</Text>
 <Text Key="AB078CBF">Wait</Text>
 <Text Key="01E0491D">Leave</Text>
 <Text Key="A3AFB2CB">Give it to Evil</Text>
 <Text Key="7A3DA53A">Give it to the Agency</Text>
 <Text Key="C713EA24">Bad Cop</Text>
 <Text Key="6608CFBF">Good Cop</Text>
 <Text Key="EC9C5FFC">Show No Mercy</Text>
 <Text Key="6B9108E9">Let Him Go</Text>
 <Text Key="661FBA13">Ask for Help</Text>
 <Text Key="7967FABF">Work All Night</Text>
 <Text Key="052D4A12">Give Them Permission</Text>
 <Text Key="7CD29135">Maintain Silence</Text>
 <Text Key="A5E7A7AE">Preserve It</Text>
 <Text Key="527A426D">Eat It</Text>
 <Text Key="B188139F">Refuse</Text>
 <Text Key="2C1798FD">Be a Source</Text>
 <Text Key="DDCEDA9D">Report It</Text>
 <Text Key="632EA8E4">Look For It</Text>
 <Text Key="E1568DE3">Report It</Text>
 <Text Key="06630D8C">Talk to Him</Text>
 <Text Key="CF0D5B12">Hack It</Text>
 <Text Key="379D5BB6">Hand It Off</Text>
 <Text Key="DEFC0608">Use Dirty Tricks</Text>
 <Text Key="979ABF8F">Keep It Clean</Text>
 <Text Key="7BE40FFE">Keep Working</Text>
 <Text Key="64039AFD">Quit Working</Text>
 <Text Key="94E89C8F">Let Him Finish</Text>
 <Text Key="B1ECF03C">Order Him In</Text>
 <Text Key="CBECFAA6">Hothead</Text>
 <Text Key="7D9227A7">Bookworm</Text>
 <Text Key="FA2C9F5C">Although {0.SimFirstName} saved the agent’s life, {M0.his}{F0.her} superiors are angry because the entire mission was worthless. Now they have nothing, and the enemy is on to them.</Text>
 <Text Key="D357E0F3">The agent was captured and interrogated, and now everyone’s at risk. It’s all {0.SimFirstName}’s fault. </Text>
 <Text Key="8B0FBF52">Ignore It</Text>
 <Text Key="61E4B5EB">Say Something</Text>
 <Text Key="4A025CC1">OMG! It's Lobro!</Text>
 <Text Key="CE6C0776">The agency realizes there's a mole in the organization. {0.SimFirstName}'s not a suspect—in fact, {M0.he's}{F0.she's} chosen to head up the hunt. Should {M0.he}{F0.she} find a scapegoat to preserve {M0.his}{F0.her} covert status, or should {M0.he}{F0.she} pretend to come up empty-handed?</Text>
 <Text Key="27DD35AF">Missing Package</Text>
 <Text Key="FE7AC471">On {M0.his}{F0.her} latest op, {0.SimFirstName} has recovered a stolen thumb drive. But what to do now? Should {M0.he}{F0.she} take it back to the Agency to maintain cover, or let it slip to the enemy and try to impress {M0.his}{F0.her} new Evil boss? </Text>
 <Text Key="0F21C274">Good Cop, Bad Cop</Text>
 <Text Key="8C45B959">{0.SimFirstName}'s heard every sob story in the book, but the guy {M0.he's}{F0.she's} questioning now has a sick dog, plus he makes oatmeal for his grandma every Thursday night. He promises that he'll never do anything wrong ever, ever again if {0.SimFirstName} just releases him. Should {M0.he}{F0.she} let him go or show no mercy? </Text>
 <Text Key="742FEF10">{0.SimFirstName}'s got a big report on a new emerging threat due tomorrow at work, but {M0.he's}{F0.she's} swamped. {M0.He}{F0.She} can either secretly ask for help from another researcher, or work all night to get it done. What should {M0.he}{F0.she} do? </Text>
 <Text Key="48DB3641">{0.SimFirstName}’s time with the Agency has yielded some pretty amazing and unbelievable stories. A publisher approaches {0.SimFirstName} about writing {M0.his}{F0.her} memoirs. Should {M0.he}{F0.she} do it for fun and posterity, or maintain {M0.his}{F0.her} code of silence? </Text>
 <Text Key="AD5AF683">BAM! The flashlights hit {0.SimFirstName} right as {M0.he's}{F0.she's} finishing up a recon job. {M0.His}{F0.Her} mission was to collect a sensitive document, which is in {M0.his}{F0.her} hand. Before the guards make their way to {M0.him}{F0.her}, {M0.he}{F0.she} can either eat the document and destroy it or try to preserve it to analyze later. </Text>
 <Text Key="345A7595">A reporter approaches {0.SimFirstName} in the parking lot and asks if {M0.he'd}{F0.she'd} be willing to be an anonymous source. All {M0.he'd}{F0.she'd} have to do would be to leak a few boring-looking documents. Should {M0.he}{F0.she} agree to pass off the data, or refuse? </Text>
 <Text Key="5E75747A">Hidden Cache</Text>
 <Text Key="96094C4E">{0.SimFirstName}'s most meaningful career mentor has been acting a bit strange lately...evasive, distant, and secretive. {0.SimFirstName} worries that he might have been turned by an enemy agency. Should {M0.he}{F0.she} report {M0.his}{F0.her} fears, or try to talk to {M0.his}{F0.her} mentor himself? </Text>
 <Text Key="5553B8EE">Hack It</Text>
 <Text Key="6DD5218E">Agent Games</Text>
 <Text Key="7DC7137F">Right in the middle of a huge case, a partisan budgetary battle freezes the agency! {0.SimFirstName}'s department is not being funded. {M0.He}{F0.She} can either keep working {M0.his}{F0.her} case without getting paid, or {M0.he}{F0.she} can slack off like everyone else—even though {M0.his}{F0.her} target might escape.</Text>
 <Text Key="9F9497CC">Blown Cover</Text>
 <Text Key="749DB06A">The first rule of being a secret agent is “If you see anything, tell everyone.” Today, {0.SimFirstName} notices a weird buzzing in the office. Is it a listening device? An enemy broadcast? {M0.He}{F0.She} can either ignore it, or tell {M0.his}{F0.her} boss about {M0.his}{F0.her} suspicions.</Text>
 <Text Key="F7B30A88">{0.SimFirstName} has been captured! During an op, some henchmen grabbed {M0.him}{F0.her} and started questioning {M0.him}{F0.her} about {M0.his}{F0.her} loyalties. Honestly, even {0.SimFirstName} can’t remember at this point! When they demand to know who {M0.he}{F0.she} really works for, {0.SimFirstName} can either take a guess, or stay silent and hope for backup. </Text>
 <Text Key="B9781AEE">Split Decision</Text>
 <Text Key="D5857A78">After a reorganization at {M0.his}{F0.her} cover agency, {0.SimFirstName} is assigned a new partner. It's hard to keep secrets from someone {M0.he}{F0.she} works so closely with. Should {M0.he}{F0.she} confide {M0.his}{F0.her} true allegiance to the new guy, or keep {M0.his}{F0.her} secret? </Text>
 <Text Key="3635D8CF">All Part of the Job</Text>
 <Text Key="A2C57C32">And the award for Superspy of the Millenium goes to...{0.SimFirstName}, of course. {M0.He's}{F0.She's} honored by {M0.his}{F0.her} fellow captains at an elaborate banquet luncheon. In {M0.his}{F0.her} acceptance speech, {M0.he}{F0.she} only has time for one thank you. Should {M0.he}{F0.she} thank {M0.his}{F0.her} trainer, or thank {M0.his}{F0.her} career-long nemesis? </Text>
 <Text Key="03297909">When {M0.he's}{F0.she's} issued a new company laptop, {0.SimFirstName} discovers some rather racy pictures on the hard drive...racy pictures of a fellow agent and a woman who's not his wife. {0.SimFirstName} can either turn the photographs over to IT, or hold onto them in case they come in handy later. </Text>
 <Text Key="93D62786">{0.SimFirstName}'s working two cases right now—one boring case that's a slam-dunk and an intriguing one that's a bit more complicated. {M0.He}{F0.She} only has the resources to follow through with one of them—which should {M0.he}{F0.she} pursue? </Text>
 <Text Key="F8DD1FA9">Presentation of DOOM!</Text>
 <Text Key="C8A7952B">One of {0.SimFirstName}’s younger and more inexperienced agents is being sent on a dangerous mission. {0.SimFirstName} wonders if it might be a good idea to tag along {M0.himself}{F0.herself}—just in case. {M0.He}{F0.She} can either go on the mission, or stay at base and let the agent learn on her own. </Text>
 <Text Key="35830E44">Take a Guess</Text>
 <Text Key="A8D6C0DC">Stay Silent</Text>
 <Text Key="F8C13A5B">Search The Basement</Text>
 <Text Key="69BC5FE2">Search The Attic</Text>
 <Text Key="622B2B69">Confide The Truth</Text>
 <Text Key="9F168600">Keep The Secret</Text>
 <Text Key="ABF4F68C">Cover With Noise</Text>
 <Text Key="49E57205">Slyly Turn It Off</Text>
 <Text Key="94B67B64">Super Sexy</Text>
 <Text Key="7E8B96C9">Super Boring</Text>
 <Text Key="102BC2AA">Thank Nemesis</Text>
 <Text Key="8C35D360">Thank Trainer</Text>
 <Text Key="5300B2B5">Turn Them Over</Text>
 <Text Key="C062BE7C">Keep Them</Text>
 <Text Key="7BF0C458">Intriguing One</Text>
 <Text Key="A34F9E14">Boring One</Text>
 <Text Key="0FAD93AF">Go Big</Text>
 <Text Key="00A78B24">Keep It Simple</Text>
 <Text Key="4CAFA136">Stay at Home</Text>
 <Text Key="09E6632E">Go Along</Text>
 <Text Key="C8538290">Pssh, Lobro didn’t get where he is by mingling with the littles. Lobro’s henchmen tell {0.SimFirstName} that {M0.his}{F0.her} company is not appreciated, but they say it with punching.</Text>
 <Text Key="AC7E5761">No one could have predicted that the villain would bring his foreign henchmen, but luckily the bookworm speaks their language like a pro. At least enough to say “Freeze—get down and put your hands up!”</Text>
 <Text Key="166BBCF3">It takes a special mind to deliver on such a complicated case, and {0.SimFirstName} makes sure the suspect is caught and brought to justice. {M0.His}{F0.Her} handiwork will not go unrecognized by the higher-ups.</Text>
 <Text Key="E5F6A8A7">Slick move. The informant is very excited to be with {0.SimFirstName}, and gives up some great intel.</Text>
 <Text Key="59FF9DB4">Later, during a routine sweep, techs discover that the whole office was bugged! {0.SimFirstName} could have saved hours of compromised work if only {M0.he’d}{F0.she’d} spoken up.</Text>
 <Text Key="DE7085D6">It turns out that the new guy’s a double agent too! Wacky! Now that they know the truth about each other, they are even more effective. </Text>
 <Text Key="624C1C81">Internal Affairs carts {0.SimFirstName}'s mentor off kicking and screaming. He swears he's innocent, but that's what they all say. </Text>
 <Text Key="70011A06">After some ingenious crypto-work, {0.SimFirstName} beats the firewall, and discovers that nothing is what it seems. {M0.He}{F0.She} rushes {M0.his}{F0.her} findings to {M0.his}{F0.her} boss, and it turns out {M0.he’s}{F0.she’s} uncovered a nefarious plot!</Text>
 <Text Key="FE22F76C">After inspecting the electrical sockets, techs discover that the whole office is bugged! {0.SimFirstName}’s bosses praise {M0.his}{F0.her} spy instincts and promise to fast-track {M0.him}{F0.her} to Agent status. </Text>
 <Text Key="4325A331">{0.SimFirstName} enjoys a little “me time” in the office alone. Peeking in coworkers’ desks, humming loudly to {M0.himself}{F0.herself}, making creative weapons from office supplies – good times! By the end of the day the budget dispute is ended but {0.SimFirstName} has to restart {M0.his}{F0.her} search from scratch.</Text>
 <Text Key="EC0F114C">Really? All that work, and there’s no mole after all? {0.SimFirstName}’s findings make the agency even more suspicious, and now they are starting to think {M0.he’s}{F0.she’s} in on it… </Text>
 <Text Key="E5E66194">The new partner does not react to that information well. Fortunately, he just thinks {0.SimFirstName} is only trying to test HIM, and doesn’t take it as the literal truth. That was close!</Text>
 <Text Key="6103165F">Evil was just a lucky guess…all these henchmen look alike. The three share a few laughs and chat a bit about improvised surgery and the best way to burn off fingerprints.</Text>
 <Text Key="169405C4">{M0.His}{F0.Her} getup attracts so much attention from strangers that {0.SimFirstName} finds it hard to get anything done. The mission is a total fail because {M0.he}{F0.she} can’t manage to be alone. </Text>
 <Text Key="F9D98A2E">The suspect’s response to being threatened? A surprisingly accurate detailing of prisoner’s rights according to domestic law and international human rights principles. Huh. {0.SimFirstName} is not getting anything out of this guy aside from a lesson in ethics. </Text>
 <Text Key="B4562B69">Hey, what else is {M0.he}{F0.she} going to do with {M0.himself}{F0.herself}? {0.SimFirstName} doggedly keeps pursuing {M0.his}{F0.her} quarry until he slips up, and {0.SimFirstName} slaps some cuffs on him. Unfortunately, there’s no one available at the agency to process him! Oops.</Text>
 <Text Key="EEBB0109">Suddenly, doors open, drinks are offered, and attractive strangers want to help. {0.SimFirstName} discovers that life’s just easier for the terminally hot. The mission’s completed in half the time and {0.SimFirstName} enjoys a little time off. </Text>
 <Text Key="6A24184C">Without {0.SimFirstName} in the office to manage {M0.his}{F0.her} caseload, all {M0.his}{F0.her} other cases fall apart. {M0.He}{F0.She} returns home to a mountain of paperwork. </Text>
 <Text Key="3E809482">The other researcher intentionally makes errors and leaves out information in order to make {0.SimFirstName} look bad. Now the other researcher is in line for a promotion and {0.SimFirstName}’s boss thinks {M0.he’s}{F0.she’s} incompetent. </Text>
 <Text Key="4D6960EE">The creeps in IT love the pictures! The other agent wasn’t breaking any rules, so he doesn’t get in trouble, but he’s definitely embarrassed. {0.SimFirstName} even gets a new hard drive! </Text>
 <Text Key="BF5C5EF9">{0.SimFirstName}'s skills must be a little rusty.... {M0.he}{F0.she} can't manage to locate the cache. If {M0.he}{F0.she} called in {M0.his}{F0.her} support team {M0.he'd}{F0.she'd} have to share, so {M0.he}{F0.she} lets it go.</Text>
 <Text Key="52E4ACF8">No op ever goes according to plan, and the bookworm just isn’t decisive enough. When things get real, the bookworm spends the whole time crying in the corner and {0.SimFirstName} looks terrible to {M0.his}{F0.her} boss.</Text>
 <Text Key="C1BAE843">The rules are there for a reason, {0.SimFirstName}...agents can't just make things up as they go. The hothead deviates from the plan and the whole mission is compromised. </Text>
 <Text Key="AB9008B6">Not all evildoing is exciting. Some isn’t even remotely interesting! Still, evil is evil, so {0.SimFirstName} cancels out the threat and all is well. </Text>
 <Text Key="019CDDAE">“If you had failed, I was going to have you taken out,” {0.SimFirstName}’s Evil boss says, and then he enjoys a hearty laugh. It’s so nice to have a boss with a sense of humor again! </Text>
 <Text Key="74D4E39C">Senior agents can’t come running to the rescue every time. “You’ve got to start taking more initiative,” says {0.SimFirstName}’s boss. This isn’t going to look good on {M0.his}{F0.her} next performance review. </Text>
 <Text Key="A18EA8F5">“For always inspiring me to work faster, punch harder, and decrypt codes more accurately, I thank you.” {0.SimFirstName} dedicating {M0.his}{F0.her} award to {M0.his}{F0.her} nemesis is regarded as gutsy and courageous. </Text>
 <Text Key="D901E0B9">{0.SimFirstName} will take {M0.his}{F0.her} secrets to {M0.his}{F0.her} grave, if necessary, because that’s what Double Diamond Agents do. </Text>
 <Text Key="D9BFA601">Turns out that last year’s President of the Supreme Villains was killed by a rogue vortex, and the villains are not amused. They shame {0.SimFirstName} from the stage with a flurry of boos and lasers.</Text>
 <Text Key="51FAF676">As the sun comes up, {0.SimFirstName} finally finishes the big report. But then {M0.he}{F0.she} crashes under {M0.his}{F0.her} desk and misses the presentation meeting! The work is done, but missing the meeting doesn’t look good on {M0.his}{F0.her} record. </Text>
 <Text Key="212E630B">The young agent barely knows her grenade pen from her actual pen, and the mission is nearly a disaster. Not that it's {0.SimFirstName}’s fault—{M0.he}{F0.she} didn’t want the agent on {M0.his}{F0.her} team in the first place. </Text>
 <Text Key="B7FDCBB0">Here it is! With the item in hand, {0.SimFirstName}’s team uses bedsheets to rappel down the side of the house and escape into the night. Good thing this guy keeps his bedsheets in the attic! </Text>
 <Text Key="02B1B69E">The young agent is incompetent, and without {0.SimFirstName} there to hold it together, the whole mission would have been a disaster. The agency is grateful for {0.SimFirstName}’s dedication and hands-on style. </Text>
 <Text Key="58B01DAA">While rifling through some boxes, {0.SimFirstName} hears sirens. The suspect heard noises downstairs and called the police. Now {0.SimFirstName}’s team has a LOT of explaining to do</Text>
 <Text Key="BB0DEE18">That package is probably halfway around the world by now. {0.SimFirstName} calls it in. HQ will try to track it, but no one expects to find it. </Text>
 <Text Key="95060DC2">{0.SimFirstName} successfully threatens, fist-wags, and spittle-flecks {M0.his}{F0.her} way to a confession. It’s not pretty, but this is how law enforcement is done. </Text>
 <Text Key="7CC8A40E">Everyone loves a humble superspy! There’s not a dry eye in the house as {0.SimFirstName} tearfully dedicates {M0.his}{F0.her} award to the woman who taught {M0.him}{F0.her} how to break someone’s wrist just by touching their arm. </Text>
 <Text Key="8862763D">{0.SimFirstName}’s partner will never know the truth, but they’ll never be able to work closely together either. The life of a spy is lonely and complicated, but it’s what {0.SimFirstName} signed up for.</Text>
 <Text Key="54DFFFAA">{0.SimFirstName}'s Evil boss is starting to mistrust {M0.him}{F0.her}...another failure will look really bad.</Text>
 <Text Key="1E61C1E8">At the last second {0.SimFirstName} realizes {M0.he}{F0.she} has no idea what to whisper, and winds up suggesting some pretty unsettling things. The informant leaves before revealing any intel.</Text>
 <Text Key="171B8C35">The information the agent retrieved was so valuable, {0.SimFirstName}’s superiors don’t care that {M0.he}{F0.she} broke the rules.</Text>
 <Text Key="20E7F59E">Seriously? Hardened criminals don’t just roll over because someone says “Please.” The suspect laughs in {0.SimFirstName}’s face and refuses to talk. </Text>
 <Text Key="383B132F">It turns out that the “reporter” was really an internal agency investigator. {0.SimFirstName} passed the loyalty test with flying colors, and it looks really good on {M0.his}{F0.her} file.</Text>
 <Text Key="1424D29F">Although {0.SimFirstName} tries desperately to make meaningful eye contact, {M0.he}{F0.she} clams up and lets Lobro pass by. {M0.He}{F0.She}’ll always wonder what might have been.</Text>
 <Text Key="93BEF415">Being out on her own forced the young agent to learn to think quickly and rely on her wits. Now {0.SimFirstName} is regarded as a wise, skilled leader. </Text>
 <Text Key="C06D5C2A">{0.SimFirstName} laughs {M0.his}{F0.her} best maniacal laughter and gleefully tells the informant that he’s headed for a tour of Prison Island, where inmates are hunted for sport before being forced to watch bad reality TV.</Text>
 <Text Key="E2C28874">The information on the disk is so valuable, it should never fall into the wrong hands. {0.SimFirstName}'s handler is glad that {M0.he}{F0.she} made the right call.</Text>
 <Text Key="4A5F833D">{0.SimFirstName} chooses the most likely candidate, who's dragged away protesting his innocence. "Wow, who'd have thought?" murmurs the big boss. {0.SimFirstName}'s secret is safe...for now.</Text>
 <Text Key="87775804">{0.SimFirstName} is a shadow agent, so {M0.he’s}{F0.she’s} good at keeping secrets. {M0.He}{F0.She} finds the money and no one at HQ is ever the wiser. </Text>
 <Text Key="F6BDB862">{0.SimFirstName} shows the villains a prototype of {M0.his}{F0.her} Über Oscillation Vortex. The crowd goes wild! One audience member is so impressed, he spills his experimental age-reverse potion onto himself and immediately de-grows into an infant.</Text>
 <Text Key="1381B74F">{0.SimFirstName} shoves the paper into {M0.his}{F0.her} mouth and hastily chews it down. It’s not the worst document {M0.he’s}{F0.she’s} ever eaten, but it’s not the best. The guards will never be able to figure out what {M0.he}{F0.she} took. </Text>
 <Text Key="C9D8CC89">{0.SimFirstName} gets a call a little later. The dog got better, the grandma is overjoyed, and the informant will never squeal again. Even Supreme Villains get happy endings! </Text>
 <Text Key="2D6C2B94">The publisher sounds pretty excited to have the rights to {0.SimFirstName}’s story! There’s already talk of a major motion picture and tie-in video game. </Text>
 <Text Key="9417A65F">{0.SimFirstName} was able to catch a suspect, but {M0.his}{F0.her} superiors are not convinced {0.SimFirstName} has the evidence to put the perp away! The last thing anyone wants is for the suspect to get off on a technicality and roam the world again.</Text>
 <Text Key="C980AC5E">Lobro is as kind and magnanimous as he is evil and power-hungry. He signs an autograph, takes a selfie, and promises to call {0.SimFirstName} if he ever has an opening for a nemesis. </Text>
 <Text Key="54626613">Who comes home and goes directly to the attic?! The suspect, apparently. {0.SimFirstName}’s team is caught red-handed and the case is blown. </Text>
 <Text Key="AA88F887">Thanks to a hidden pocket in a very private place on {M0.his}{F0.her} body, {M0.he’s}{F0.she’s} able to successfully conceal the document as {M0.he}{F0.she} makes {M0.his}{F0.her} escape, jumping out a window and landing in some bushes. </Text>
 <Text Key="AFC25FE5">{0.SimFirstName}’s outfit is so average, so unremarkable, that {M0.he}{F0.she} becomes a virtual ghost. Nobody notices {M0.him}{F0.her} as {M0.he}{F0.she} goes about {M0.his}{F0.her} spy business and the mission proceeds like clockwork.</Text>
 <Text Key="44C25481">{0.SimFirstName}’s bosses are satisfied with {M0.his}{F0.her} findings. When you’re a spy, you start to get suspicious of everyone, after all. {M0.His}{F0.Her} trust within the agency has never been higher. </Text>
 <Text Key="07FEFA78">On his way out the door, the informant snatches up two weapons prototypes and {0.SimFirstName}’s lunch from the fridge. Sayonara, suckers!</Text>
 <Text Key="CE75D8E8">A criminal from the agency’s most-wanted list strolls onto the scene—with the item. {0.SimFirstName} tries to tackle him, but he gets away.</Text>
 <Text Key="88B42E01">{0.SimFirstName}’s handlers know that {M0.his}{F0.her} integrity is above suspicion. {M0.He’d}{F0.She’d} never turn traitor just for a few lousy Simoleons. It’d have to be an absolute TON of Simoleons. </Text>
 <Text Key="783093D2">Before {M0.he}{F0.she} can swallow, the guards rush over and pry it out of {M0.his}{F0.her} mouth. Really? Eating the evidence? The guards seem to show more pity than anger.</Text>
 <Text Key="6EF11D39">The villain brings backup, and only someone with a temper problem and lack of respect for authority could handle it. {0.SimFirstName}’s hothead agent makes some split-second decisions that save everyone’s lives.</Text>
 <Text Key="AB5C5AEE">Oh, right! National security! A lot of those secrets are not {0.SimFirstName}’s to give away. The deal with the publisher is canceled, and {0.SimFirstName} is sharply reprimanded by {M0.his}{F0.her} bosses. </Text>
 <Text Key="44B9BF11">{0.SimFirstName}’s mentor explains how he’s just been having trouble at home, and everything goes back to normal—until the mentor goes rogue during a mission and publicly announces his alliance change! If {0.SimFirstName} had told someone sooner, maybe they could have stopped him from flipping. </Text>
 <Text Key="D088AEAC">The other researcher does a stellar job, and {0.SimFirstName} promises to cover for him when he's in a pinch. {0.SimFirstName}’s bosses are pleased. </Text>
 <Text Key="84E299FF">{0.SimFirstName} knows these guys really just want a friend. After only a few minutes the suspect gives up his boss, his boss’s boss, and everyone else he’s ever worked for.</Text>
 <Text Key="E240AAD3">When they hear that {0.SimFirstName} works for Good, the henchmen relax a bit. Turns out they’re undercover, too. The three trade stories about the best places to hide an audio wire.</Text>
 <Text Key="F6624E2F">{0.SimFirstName} manages to hold out for a few minutes until reinforcements show up. Just in time, too—{0.SimFirstName} was running out of fingernails to have things shoved under.</Text>
 <Text Key="429CB2CF">The important take away here is that sometimes cheating totally works. {0.SimFirstName} loses, and no one sees that {M0.his}{F0.her} rival was cheating. Hooray! Another moral victory for {0.SimName}!</Text>
 <Text Key="29703DD4">{0.SimFirstName} tries to trip {M0.his}{F0.her} rival, but the rival’s quicker than {M0.he}{F0.she} thought—{0.SimFirstName} whiffs and ends up on {M0.his}{F0.her} back. {M0.He}{F0.She} loses the race and looks like a fool.</Text>
 <Text Key="9C18DEAB">The buzzing goes away almost as fast as it appeared. Things seem to be normal, so {0.SimFirstName}’s pretty sure everything’s fine for now.</Text>
 <Text Key="4BD60C35">All it takes is a stealthy kick in the shin for the rival agent to go down. {0.SimFirstName} wins the sack race and the admiration of all. </Text>
 <Text Key="2A7D4F1A">{0.SimFirstName} manages to switch off the phone without being discovered, but the moment is ruined. The informant gives up some intel, but not what {0.SimFirstName} really wanted.</Text>
 <Text Key="92E82C9E">The assembled Supreme Villains nod and applaud politely. Is it time to eat yet?</Text>
 <Text Key="CC27E2F5">{0.SimFirstName} wins fair and square, because hard work and perseverance always beat underhanded techniques! Yeah, {0.SimFirstName}’s surprised, too.</Text>
 <Text Key="BD51C853">The item they were looking for just didn’t turn up. The team gets out safely, but without what they came for. </Text>
 <Text Key="7F4AF9B7">Those pics will come in handy the next time {0.SimFirstName} needs someone on {M0.his}{F0.her} side or {M0.he}{F0.she} wants to deflect attention from {M0.his}{F0.her} mistakes. And if {M0.he}{F0.she} stats to think that extortion isn’t morally defensible, {M0.he’ll}{F0.she’ll} just remind {M0.himself}{F0.herself} that this is what secret agents DO.</Text>
 <Text Key="494E0F23">Just a few more minutes and the agent would have been a goner. {0.SimFirstName} saved his life. The agency and the agent are grateful. </Text>
 <Text Key="21D320A6">{M0.He}{F0.She} just can’t beat this one. Finally {0.SimFirstName} has to admit defeat to {M0.his}{F0.her} boss, and it turns out {M0.he}{F0.she} just had the wrong password. {M0.His}{F0.Her} boss is not amused.</Text>
 <Text Key="46D9A5D7">The office is evacuated and a full bug sweep is done...only to reveal a malfunctioning pager in a drawer. Now everyone in the agency is laughing at {0.SimFirstName} even harder than at the guy who still had a pager! </Text>
 <Text Key="7F9ABD24">Anyone could have had access to those documents, so when the story hits the papers, no one can pin the leak on {0.SimFirstName}.</Text>
 <Text Key="528A45F8">Really? {0.SimFirstName} got where {M0.he}{F0.she} is because someone trained {M0.him}{F0.her} how to do it? What a predictable, expected thing to say. {0.SimFirstName}'s speech turns the whole room into a snoozefest. </Text>
 <Text Key="A7D9D2AF">A criminal from the agency’s most-wanted list strolls onto the scene—with the item. {0.SimFirstName} tackles him, and in the scuffle manages to disarm and subdue him. {M0.He}{F0.She} gets the package and a dangerous lowlife off the streets. </Text>
 <Text Key="9F99CB45">Everyone needs a shoulder to cry on sometimes. After telling {0.SimFirstName} all about his failing marriage, delinquent children, and addiction to home shopping, he feels closer to {0.SimFirstName} than ever, and vows to help get {M0.him}{F0.her} a promotion. </Text>
 <Text Key="114E69C2">Wait a second, these superspy catsuits don’t have any pockets?! How are spies supposed to hide documents and stuff? {0.SimFirstName}’s still trying to figure it out as the guards pluck the document right out of {M0.his}{F0.her} hands.</Text>
 <Text Key="915CFD85">Mole Hunt</Text>
 <Text Key="3AF844AE">Stolen Thumb Drive</Text>
 <Text Key="39F49A0A">Sob Story</Text>
 <Text Key="2A83E087">Threat Report</Text>
 <Text Key="80ADB0EE">Memoirs</Text>
 <Text Key="97779964">Spotted</Text>
 <Text Key="5A662252">Anonymous Source</Text>
 <Text Key="82098225">Strange Behavior</Text>
 <Text Key="2C1DC104">Budget Freeze</Text>
 <Text Key="D9E0CB66">Picking an Agent</Text>
 <Text Key="3564A9A5">Weird Buzzing</Text>
 <Text Key="DF51BADF">Captured</Text>
 <Text Key="530BF49B">New Partner</Text>
 <Text Key="1075CFB2">Picking a Disguise</Text>
 <Text Key="AF09E7A5">Superspy of the Millenium</Text>
 <Text Key="2188A65E">Racy Pictures</Text>
 <Text Key="A076F745">Two Cases</Text>
 <Text Key="40B319E8">Inexperienced Agent</Text>
 <Text Key="EB51DE97">A Furry Distraction</Text>
 <Text Key="EBFB2DBE">Rival Product in the Works</Text>
 <Text Key="5A7AFB8E">Broken Phone</Text>
 <Text Key="18D5A274">Speaking vs. Skiing</Text>
 <Text Key="82744046">Too Many Emails</Text>
 <Text Key="A56FF76B">What's So Funny?</Text>
 <Text Key="1D8C7E1C">Burn Out!</Text>
 <Text Key="04798EA1">The Weakest Link</Text>
 <Text Key="BF30A521">A Change of Scenery</Text>
 <Text Key="761476B6">Inattentive Audience</Text>
 <Text Key="03E3706D">The Pool Table</Text>
 <Text Key="AEC877CF">Obnoxious Distraction</Text>
 <Text Key="2528C85A">Creative Differences</Text>
 <Text Key="45894C7A">Launch Party</Text>
 <Text Key="96D3D09F">Something Stinks!</Text>
 <Text Key="9E3C3BD9">Scandal!</Text>
 <Text Key="89C45F6D">Potentially Awkward Conversation</Text>
 <Text Key="F0E41592">A Botched Introduction</Text>
 <Text Key="FAB55C54">Turns out taking a bribe is hard! Losing a game convincingly is even harder than winning a game legitimately! But {0.SimFirstName} pulls it off and gets the cash.</Text>
 <Text Key="0AD4646C">Turns out taking a bribe is hard! Losing a game convincingly is even harder than winning a game legitimately! {0.SimFirstName} fumbles it so badly that the crowd is immediately suspicious. The officials promise a follow-up investigation and {0.SimFirstName}'s competitor refuses to pay!</Text>
 <Text Key="218AF9D3">Refuse</Text>
 <Text Key="E94BE1E6">Take Endorsement</Text>
 <Text Key="E7950B44">Confront the Furball</Text>
 <Text Key="116A04E1">Embrace the Attention</Text>
 <Text Key="E15A94B6">Calm Customer Down</Text>
 <Text Key="5F2B3D46">Give Refund</Text>
 <Text Key="EAEBE800">What a star! {0.SimFirstName} is top of the QA team and {M0.his}{F0.her} dedication does not go unrewarded. {M0.His}{F0.Her} co-worker is a bit miffed to have missed all the fun and glory, but he’s taking it out on a dog toy that he thinks is a stress ball.</Text>
 <Text Key="61E25D01">Appease the Haters</Text>
 <Text Key="E756BEBF">Ignore the Complaints</Text>
 <Text Key="09601373">Alert Upper Management</Text>
 <Text Key="3249A744">{0.SimFirstName} refuses to sell out and {M0.his}{F0.her} fans love {M0.him}{F0.her} for it, talking {M0.him}{F0.her} up in all the circles that matter to a gaming pro. No money this time but the investment in reputation will pay off, {0.SimFirstName} is sure of it.</Text>
 <Text Key="DACC9A8B">Turn Him In</Text>
 <Text Key="B223ACAD">Fix It</Text>
 <Text Key="808C572D">Skip It</Text>
 <Text Key="E119C1A5">Find an Associate</Text>
 <Text Key="9CC74257">Take the Bribe</Text>
 <Text Key="2C3377B6">Refuse the Bribe</Text>
 <Text Key="B2DBDDEB">{0.SimFirstName} should have learned by now that this kind of customer is just looking for a target, and {M0.his}{F0.her} backside may as well have red and white circles on it. Now even more furious, the customer demands to speak to {0.SimFirstName}’s manager.</Text>
 <Text Key="022D3D3D">Amazing! In a surprise move, {0.SimFirstName} talks the customer through her problems and appeases her without refunding a single Simoleon. {0.SimFirstName}’s boss is so impressed that he begins transferring more “challenging” customers {M0.his}{F0.her} way.</Text>
 <Text Key="6AF18F71">Invent a Conflict</Text>
 <Text Key="8BBD2510">Keep the Engagement</Text>
 <Text Key="12170AB8">Take Advantage of It</Text>
 <Text Key="3B8CA07D">Alert Everyone</Text>
 <Text Key="E4B2EB61">Lie about Progress</Text>
 <Text Key="F7A8331C">Come Clean</Text>
 <Text Key="E3BA64EF">Ignore 'Em!</Text>
 <Text Key="C7A55600">Global Solution</Text>
 <Text Key="FFC190E0">{0.SimFirstName}'s political savvy is paying off! Mystified by the expert-sounding technical jargon {M0.he}{F0.she} sprinkles throughout the update, the investors believe {M0.him}{F0.her} and invest even more.</Text>
 <Text Key="B8631E7D">Whoops. {0.SimFirstName}'s investors turn out to be a lot more seasoned than {M0.he}{F0.she} thought. They see through the act and promptly pull out. Back to pounding the pavement...</Text>
 <Text Key="EB76B0FA">The haters love the changes--and the fact that the company listened--but now the vast majority of users are complaining that it was better before. Orders of the software suffer.</Text>
 <Text Key="0844920C">The users have actually identified some design flaws that no one picked up in testing. Everyone loves the simple improvements, and sales go up.</Text>
 <Text Key="EAF03BAF">Ignore the Behavior</Text>
 <Text Key="2724E999">Ask What's Up</Text>
 <Text Key="21D362F6">Ditch It</Text>
 <Text Key="34FFE78A">Fix It</Text>
 <Text Key="1C5A4195">Argue for Time</Text>
 <Text Key="FDD966E7">Crack the Whip</Text>
 <Text Key="21110BF6">The stunt is a little outrageous, but no one really expects anything less. After all, {0.SimFirstName} is the {M0.guy}{F0.girl} who gets paid to game. No one cares who's paying! They just want to see the main event!</Text>
 <Text Key="01BD0DFB">Sponsors pay, but {0.SimFirstName} needs to show some self-respect! {M0.His}{F0.Her} fans react horribly to the marketing stunt, trashing {M0.him}{F0.her} in the forums. But at least the money's good.</Text>
 <Text Key="76671F1C">Investors appreciate honesty, and products get delayed all the time. {0.SimFirstName} carries on with development as planned.</Text>
 <Text Key="93012173">What great service! The customer is delighted that {0.SimFirstName}’s company is so gracious about refunds and departs happily to post all about it.</Text>
 <Text Key="37909684">Can't please everybody, and what is it that the haters are gonna do? Oh, right: hate. {0.SimFirstName} stands behind the re-design, and online orders of the software exceed the previous version's by 35 percent!</Text>
 <Text Key="E4555D0A">{0.SimFirstName}'s manager thanks {M0.him}{F0.her} for bringing this matter to his attention and gives the team more time. {0.SimFirstName} comes out a hero to both upper management and {M0.his}{F0.her} underlings.</Text>
 <Text Key="26A66C14">HA HA HA HA!! More time! That's hilarious. {0.SimFirstName}'s boss thanks {M0.him}{F0.her} for a good laugh and dismisses {M0.him}{F0.her}. Well, here's hoping the dev team likes pizza! Every night. For the next eight weeks.</Text>
 <Text Key="8FC9572D">Praise is rare around here, but {0.SimFirstName} has earned a feather in {M0.his}{F0.her} cap, at least with {M0.his}{F0.her} producer. The coworker, on the other hand, yells at {0.SimFirstName} for making him look bad and then falls into a rather vengeful silence.</Text>
 <Text Key="6643962C">Well, it was gracious of {0.SimFirstName} to try, but all {M0.he}{F0.she} manages to do is make the bug worse. Now everyone notices the bug and blames {M0.him}{F0.her}! Strangely enough, the new coworker stays quiet as a mouse while the producer gives {0.SimFirstName} an earful.</Text>
 <Text Key="F74A8898">It works! The producer commends {0.SimFirstName}, and now {M0.he}{F0.she} has a favor in the bank with the new guy. That could come in handy!</Text>
 <Text Key="3B159BDD">Keep the Product</Text>
 <Text Key="4959CC80">Sell Off the Product</Text>
 <Text Key="80571C32">Phew! The schedule is back on track and upper management is pleased. {0.SimFirstName}'s team is complaining pretty loudly, but at least this time they have a reason!</Text>
 <Text Key="07DF1840">Speak Up</Text>
 <Text Key="14F5D763">Wait It Out</Text>
 <Text Key="C2068A9A">Speak Up</Text>
 <Text Key="4392B2DE">Wing It</Text>
 <Text Key="9F42C629">{0.SimFirstName} keeps {M0.his}{F0.her} nose clean and {M0.his}{F0.her} head held high, and feels pretty awesome for it. {M0.His}{F0.Her} newfound confidence helps {M0.him}{F0.her} crush the match, qualifying {M0.him}{F0.her} for the next tournament.</Text>
 <Text Key="DECE7E52">Well, hindsight is always 20-20. Another rival announces its own ultralight speaker, and all of {0.SimFirstName}'s offers mysteriously vanish. Worse, the rival speaker will hit the market well before {M0.his}{F0.her} model is ready.</Text>
 <Text Key="2D6A35C1">{0.SimFirstName} knows the rival wouldn't make an offer if they didn't have a cause for concern. Before {M0.he}{F0.she} knows it, they have desperately tripled their offer! Now {0.SimFirstName} knows that {M0.his}{F0.her} idea is going to be a huge success, and it's staying right there with {M0.him}{F0.her}.</Text>
 <Text Key="62598458">A certain deodorant company is offering {0.SimFirstName} cash to promote their latest product at {M0.his}{F0.her} next event. {M0.He}{F0.She} doesn't have to do much...just wear a heat-mapping t-shirt that highlights {M0.his}{F0.her} pits and give a short plug on how it helps {M0.him}{F0.her} stay cool. Does {M0.he}{F0.she} take the cash deal, or pass? </Text>
 <Text Key="2211BA34">Endorsement Deal</Text>
 <Text Key="C2683C68">{0.SimFirstName} is tearing it up at a local tournament when a random mascot from a different game starts hovering over {M0.him}{F0.her}. The green fur is distracting enough, but when the mascot starts leading the crowd in raucous cheers, {0.SimFirstName} is faced with a tough decision: embrace the attention, or send the furball packing.</Text>
 <Text Key="C7CB998B">An irate customer contacts {0.SimFirstName} demanding a refund on her new smartphone. {M0.He}{F0.She} could just give the customer a refund and get back to the game {M0.he’d}{F0.she’d} been playing, or try to calm her down and talk her through the problem.</Text>
 <Text Key="BC58CDC7">Customer Satisfaction</Text>
 <Text Key="6B2EB53D">{0.SimFirstName}'s company has just launched an exciting re-design of their most popular software. Unfortunately a small but vocal minority of users are complaining about it. Should {0.SimFirstName} risk changing it again to appease them, or ignore the complaints?</Text>
 <Text Key="F35A22F1">The Needs of the Few</Text>
 <Text Key="4B1A0A15">{0.SimFirstName} gets unofficial word that a competitor is coming out with a product nearly identical to the one {M0.he’s}{F0.she’s} tasked with developing. {M0.He}{F0.She} can alert upper management or hang tight and hope the competitor falls on its face.</Text>
 <Text Key="7059C59C">{0.SimFirstName} notices that {M0.his}{F0.her} new coworker has introduced a huge bug. Does {M0.he}{F0.she} tell their feature producer, or keep quiet and try to fix it for him?</Text>
 <Text Key="FAAA0368">Sloppy Code</Text>
 <Text Key="05CD3905">{0.SimFirstName} is supposed to demo at the Game Developers Showcase, but breaks {M0.his}{F0.her} smartphone bungee-jumping at another game’s booth. {M0.He}{F0.She} could try to find a show associate and ask when {M0.his}{F0.her} shift starts, or use the excuse to skip work and be one of the first to play WAR MEADOW 6.</Text>
 <Text Key="C296FAE0">Getting famous is fun, but it can have its downsides. Like when a competitor offers {0.SimFirstName} a bribe to throw the next game. It's hard not to feel a little honored--and the bribe is substantial... Should {M0.he}{F0.she} take the cash or refuse?</Text>
 <Text Key="28CA6D8C">A Tempting Sum</Text>
 <Text Key="036E29B3">{0.SimFirstName}’s assistant has booked {M0.him}{F0.her} to give the keynote at a prominent executives-only event right during {M0.his}{F0.her} annual {M0.men’s}{F0.women’s} ski day. {0.SimFirstName} can keep the speaking engagement, or invent a more dire conflict.</Text>
 <Text Key="117AA380">In {M0.his}{F0.her} final hours of training before a match, {0.SimFirstName} finds a previously undiscovered exploit in the competition build of the game. {M0.He}{F0.She} can try to use it to {M0.his}{F0.her} advantage during the match, or let everyone know.</Text>
 <Text Key="35D90AAC">A Chance to Cheat!</Text>
 <Text Key="D2A6482F">{0.SimFirstName}'s first investors are nearly as enthusiastic as {M0.he}{F0.she} is, which would be great, if they weren't always asking for status updates. Now the investors are asking again and the status is, well, not good. Does {0.SimFirstName} lie and assure them that it's fine, or come clean?</Text>
 <Text Key="F863D2DB">Investor Update</Text>
 <Text Key="E8E8B70D">{0.SimFirstName}’s producer has started sending panicked emails to {M0.him}{F0.her} several times a day. It’s hard to get any work done when {M0.he}{F0.she} has to keep handling every one of these little “emergencies.” {0.SimFirstName} can either ignore the emails, or research a larger solution that will solve all the producer’s problems.</Text>
 <Text Key="0157E47C">{0.SimFirstName} notices everyone grinning and laughing, but chat windows disappear when {M0.he}{F0.she} comes around. {M0.He}{F0.She} can pretend not to notice or confront {M0.his}{F0.her} team.</Text>
 <Text Key="53AD762F">{0.SimFirstName} is priming for an important tournament when the motherboard on {M0.his}{F0.her} rig burns out. With only a little time left, {M0.he}{F0.she} has to choose between trying to fix it quickly or using one of the competition’s machines instead.</Text>
 <Text Key="A5393D10">{0.SimFirstName}'s new project is already falling behind schedule. Does {M0.he}{F0.she} insist that everyone work late, or try to persuade {M0.his}{F0.her} boss that {M0.he}{F0.she} needs more time?</Text>
 <Text Key="375980FC">Under Pressure</Text>
 <Text Key="72527AF7">A rival company contacts {0.SimFirstName} privately with an offer to buy {M0.his}{F0.her} new feather-light speaker. {0.SimFirstName} can sell out and take the cash, or stand by {M0.his}{F0.her} product and hope it's successful.</Text>
 <Text Key="08CA7533">Buyout Offer</Text>
 <Text Key="963AA9E2">{0.SimFirstName} is signed up for a high-profile multiplayer competition with a team handpicked by the sponsor. Trouble is, one of their guys is all marketing and no game, and {0.SimFirstName} is sure he will cost them the win. {M0.He}{F0.She} can raise the issue with the sponsor, or let the player do himself in.</Text>
 <Text Key="82E8FFAA">{0.SimFirstName} is slinging code like a rockstar when {M0.he}{F0.she} is suddenly transferred into a position {M0.he}{F0.she} has no experience with. Does {M0.he}{F0.she} speak up and ask for training, or wing it with the book they gave {M0.him}{F0.her}?</Text>
 <Text Key="3F53C5D5">{0.SimFirstName} is pitching {M0.his}{F0.her} Next Big Idea when {M0.he}{F0.she} notices that the key partner in the investment firm is messing around on his phone. {M0.He}{F0.She} can ignore it and continue {M0.his}{F0.her} pitch, or try to engage the investor with a question.</Text>
 <Text Key="F0C8A11E">The pool table seemed like a good idea. It had always been {0.SimFirstName}’s fantasy: to build a company with a pool table. But now {M0.his}{F0.her} team is spending a little too much time in the rec room and not enough at their desks. {0.SimFirstName} can either sell it off, or lay down the law with {M0.his}{F0.her} employees.</Text>
 <Text Key="CBF1CC5C">Some button masher has made it into {0.SimFirstName}’s online game lobby, and his relentless stream of insults is kind of wrecking everything. How’s a pro supposed to practice with all this racket-and poor playing? Does {0.SimFirstName} mute the offender and tough it out, or try to boot the jerk?</Text>
 <Text Key="0FC2B6AD">At last! {0.SimFirstName} has presented {M0.his}{F0.her} very own idea for a game and the CEO is interested. The hitch is that he wants to make a few changes to the concept that will make it kind of…suck. {0.SimFirstName} can charge forward with the project anyway and hope to save it as {M0.he}{F0.she} goes, or pitch it to a different studio.</Text>
 <Text Key="4A720B91">{0.SimFirstName} is invited to demo an up-and-coming game at its launch party. By the time the game’s unveiled, {M0.he}{F0.she} is feeling a little dazed from all the socializing, but {M0.he’s}{F0.she’s} been smack-talking with other pros for hours. Does {M0.he}{F0.she} step up to the plate, or call it early and get some much needed rest?</Text>
 <Text Key="1B033580">A co-worker is on hour 17, energy drink 24, and it’s starting to get ripe in the QA pit. Seeing as no one is going home anytime soon, {0.SimFirstName} can play this two ways: whip out the {M0.men’s body spray}{F0.lavender air freshener} or tell Foul Boy next to {M0.him}{F0.her} to go wash up.</Text>
 <Text Key="75D26CB9">{0.SimFirstName} has just noticed a section of software that is riddled with bugs. {M0.He}{F0.She} can buckle down and report them all by {M0.himself}{F0.herself}, or convince {M0.his}{F0.her} zealous coworker to do it.</Text>
 <Text Key="6A46110D">Bug Reports</Text>
 <Text Key="E5412D9A">The CFO at {0.SimFirstName}’s company is embroiled in a huge, public WooHoo scandal, and reporters accuse him of using company funds to pay for inappropriate services. {0.SimFirstName} can try to defuse the situation by brushing off the accusations, or agree to investigate {M0.his}{F0.her} colleague’s records.</Text>
 <Text Key="0744190E">{0.SimFirstName} sees that the next customer in the chat queue is an old flame of {M0.his}{F0.hers}, and things didn’t exactly end prettily. The other agents are tied up. Should {M0.he}{F0.she} respond to the chat request or pretend not to notice?</Text>
 <Text Key="4383CEBD">{0.SimFirstName} has been invited to speak on a panel at a local industry event. But when the moderator introduces {M0.him}{F0.her}, she messes up {0.SimFirstName}’s name and the name of {M0.his}{F0.her} former company. {0.SimFirstName} can either correct her, or let it slide.</Text>
 <Text Key="4F1E4B47">Continue the Pitch</Text>
 <Text Key="A1723E66">Engage the Investor</Text>
 <Text Key="6328BAC1">Ouch! It doesn't take long for the crowd to discover {0.SimFirstName}'s use of the exploit, and they do not like it. The officials actually stop the game for unsportsmanlike play, and ban the 'sploit. Without {M0.his}{F0.her} one weird trick, {0.SimFirstName} is easily beaten by {M0.his}{F0.her} opponent, much to the crowd's delight.</Text>
 <Text Key="14663F05">Success! {0.SimFirstName} totally crushes {M0.his}{F0.her} opponent, wowing the crowd. The studio will almost certainly remove the exploit now, but everyone sees {0.SimFirstName}'s use of it as strategic. They start calling it "{0.SimFirstName}'s Gambit."</Text>
 <Text Key="3719ADBF">Lay Down the Law</Text>
 <Text Key="1CB36B49">Sell the Table</Text>
 <Text Key="45B251BF">Boot It</Text>
 <Text Key="A9818311">Mute It</Text>
 <Text Key="80980307">Keep Original Concept</Text>
 <Text Key="76769E7A">Pitch It Elsewhere</Text>
 <Text Key="20C5FF43">Pack It In</Text>
 <Text Key="4DCFCDC3">Step Up</Text>
 <Text Key="8D8EE539">Spray the Air</Text>
 <Text Key="585E93F8">Confront Foul Boy</Text>
 <Text Key="1A2371F9">Just as {0.SimFirstName} thought, {M0.his}{F0.her} coworker is thrilled at the opportunity to show off his bug-crushing prowess, setting aside hours to catalog the last detail of every bug. Win for him, and win for {0.SimFirstName}, who would rather be doing not that.</Text>
 <Text Key="E36F0CED">{0.SimFirstName} tosses the job to {M0.his}{F0.her} co-worker like a hot potato. It’s a nice thought until {M0.his}{F0.her} boss catches on. After a rather long speech about challenge, opportunity and the QA mindset, {0.SimFirstName} is sent back to orientation.</Text>
 <Text Key="FE52089A">How noble! {0.SimFirstName} alerts the competition, and the developers are able to provide a build without the exploit in it. It turns out that {M0.his}{F0.her} opponent was secretly counting on the exploit to win, and without it {0.SimFirstName} wins easily.</Text>
 <Text Key="6E947809">Report the Bugs</Text>
 <Text Key="2C1B998A">Pass the Buck</Text>
 <Text Key="52DCAD53">A bird in hand is always nice. {0.SimFirstName} walks away with plenty of dough to seed {M0.his}{F0.her} next venture, but not without angering {M0.his}{F0.her} staff. Some of {M0.his}{F0.her} best talent walk out, which puts a kink in future plans.</Text>
 <Text Key="9955A762">Brush Off Accusations</Text>
 <Text Key="09A2F0B3">Agree to Investigate</Text>
 <Text Key="FBC80673">Begin Chat</Text>
 <Text Key="F4E7B4FA">Ignore Customer</Text>
 <Text Key="052FD8D8">Let it Slide</Text>
 <Text Key="21838B5B">Correct the Moderator</Text>
 <Text Key="610E7ACC">Kudos to {0.SimFirstName} for having the guts to ask for help! Unfortunately, nobody here has the first idea of how to do it, either, especially {M0.his}{F0.her} manager. And she would rather see {0.SimFirstName} sink than her.</Text>
 <Text Key="DA184313">{0.SimFirstName} feels a bit sheepish for leaving early, but embarrassing {M0.himself}{F0.herself} in front of a few fellow pros isn’t nearly so bad as doing it for the press. Luckily everyone is too distracted to notice when {M0.he}{F0.she} exits stage right.</Text>
 <Text Key="58FF8B97">Well, that didn’t go well. An employee points out that they’re all working for shares, and could be making bank elsewhere. They obviously have faith in the company; it’s {0.SimFirstName} who needs to believe in them. More people chime in, then pack up and walk out.</Text>
 <Text Key="A4F3B357">Nobody seems to hear {0.SimFirstName}, becoming suddenly very focused on work. Too nervous to take it any further, {M0.he}{F0.she} lets it go, losing even more face and drawing more snickers.</Text>
 <Text Key="C03E9EC2">Embarrassed and angry at being called out, the partner answers {0.SimFirstName}’s question rudely and begins to attack {M0.his}{F0.her} plan. {0.SimFirstName} tries to recover, but when the partner claims to have another meeting, {M0.he}{F0.she} is met with the door.</Text>
 <Text Key="78A2BAD6">Phew! Reporters soon discover that the CFO’s jilted ex is responsible for the entire mess. Reassured by the solidarity within the leadership team, shareholders invest more and the company’s stock recovers.</Text>
 <Text Key="1F4400FB">{0.SimFirstName} knows {M0.he’s}{F0.she’s} not the only one who can’t take any more of this hateful 9-year-old’s outbursts, but it sure feels like it when {M0.his}{F0.her} squad realizes they have to play the next match a man down. They rebel and refuse to coordinate. The match is a disaster.</Text>
 <Text Key="C92CDE42">The great thing about being the {M0.King}{F0.Queen} is practicing on all the free mice and keyboards corporations send you. While the replacements aren’t {M0.his}{F0.her} favorite brand, {0.SimFirstName} is familiar with them and quickly gets a feel for the new controls. Victory is imminent!</Text>
 <Text Key="96E8A131">{0.SimFirstName} is a popular {M0.guy}{F0.gal}, and {M0.his}{F0.her} employees respect {M0.him}{F0.her} for being direct. The pool table is reserved for the weekly company happy hour and productivity goes up.</Text>
 <Text Key="15C32249">{0.SimFirstName} emails the concept to a few other studios, but no one bites. And now {M0.his}{F0.her} own studio has moved on to a new idea. {0.SimFirstName}’s game has joined countless other great concepts in limbo.</Text>
 <Text Key="3DDC7AC1">This time, work comes first! {0.SimFirstName} delivers a thought-provoking keynote that generates great press for {M0.his}{F0.her} company, and then makes up for the lost vacation day with a few indulgent after-parties.</Text>
 <Text Key="A878F693">Way to dig in and get the job done, {0.SimFirstName}! Sure, it might take some longer days (or weeks) to get up to speed, but {M0.his}{F0.her} manager praises {M0.his}{F0.her} initiative, even if she offers no OT.</Text>
 <Text Key="9BE68962">Upper management panics and decides to rush {0.SimFirstName}’s product to market, bugs and all. This can only lead to poor reviews and disappointing sales. Meanwhile the competitor gets to glide to success as the “improved” product. Infuriating!</Text>
 <Text Key="B2760C5A">{0.SimFirstName} isn’t sure whether {M0.he}{F0.she} comes off as gracious or spineless, but {M0.he}{F0.she} makes a much better impression than the moderator, who proceeds to flub her way through the session. The panel is completely ignored by the press, which is probably best for everyone.</Text>
 <Text Key="298310BB">Oh dear, Foul Boy has a foul mouth, and {0.SimFirstName} is getting the brunt of it. While Foul Boy unleashes a tirade against {M0.him}{F0.her}, the other testers take advantage and log several bugs that {0.SimFirstName} could have discovered.</Text>
 <Text Key="E203D7B3">Well, it isn’t {0.SimFirstName}’s best performance by a long shot, but then nobody’s on their game…except the new girl {0.SimFirstName} has been smack-talking with the most. She destroys {M0.him}{F0.her}. And destroys {M0.him}{F0.her}. And destroys {M0.him}{F0.her}. And then the press destroys {M0.him}{F0.her} some more.</Text>
 <Text Key="77C1BD0B">Nothing is wrong with the company books, and reporters soon discover that the CFO’s jilted ex is responsible for the entire mess. Nobody blames {0.SimFirstName} for investigating, except maybe the CFO, but he has bigger problems to worry about at the moment.</Text>
 <Text Key="96A1F2B1">At the official pitch meeting, {0.SimFirstName} can’t seem to present a single concept without the CEO challenging {M0.him}{F0.her}. The other execs, sensing the negative energy, kill the project before it even gets a chance.</Text>
 <Text Key="BF4516E8">Apparently, all those energy drinks have Foul Boy a bit tense. He storms out, swearing that {0.SimFirstName} sucks, the job sucks, {0.SimFirstName} sucks, life sucks, and did he mention that everyone on the whole QA team sucks? But it does smell better now.</Text>
 <Text Key="7FF13C02">{0.SimFirstName} can’t risk permanent damage to {M0.his}{F0.her} system with a rush repair job. {0.SimFirstName} plays the tourney on a machine {M0.he’s}{F0.she’s} never used before. The results aren’t pretty.</Text>
 <Text Key="D5D826B8">Ah, the joys of technology. It isn’t as easy to coordinate tactics when one of your squadmates is silent, but it’s far less distracting this way. Besides, this smart-mouthed 9-year-old has to go to bed sometime, right?</Text>
 <Text Key="CE8E46DB">The moderator seems to take it in stride, but a few minutes into the panel, it’s clear she has it out for {0.SimFirstName}. After humiliating {M0.him}{F0.her} in front of the audience and the mirthful press, she makes sure {0.SimFirstName}’s name is correct in the resulting coverage.</Text>
 <Text Key="8A23D86B">Ahh. That smells better, though it would take at least 3 more bottles to really rid the place of the offending odor.  Foul Boy is, of course, the only tester in the pit to complain about the {M0.men’s body spray}{F0.air freshener} smell.</Text>
 <Text Key="0D39E7FF">It takes time, and {0.SimFirstName} has to set all of {M0.his}{F0.her} other work aside, but {M0.he}{F0.she} finally manages to give the producer what he needed. In the next team meeting, the grateful producer calls {0.SimFirstName} out for going above and beyond.</Text>
 <Text Key="A2AC8B27">Phew! {0.SimFirstName} makes it to the booth, and just in time for {M0.his}{F0.her} shift! Seeing gamers play the game for the first time is a blast, the event is a huge success, and there’s still plenty of time to hit the show floor!</Text>
 <Text Key="B3471131">Welp, that’s enough from THAT 9-year-old! {0.SimFirstName} boots him, and even though the squad has to play the next match a man down, without the distracting child to deal with, they coordinate and dominate.</Text>
 <Text Key="40EBE51C">LAN party foul! A grown adult sweating in a fur suit for the entertainment of a few hundred gamers is sad enough, but getting dressed down by {0.SimFirstName} is just pathetic. The crowd quickly takes the Furball’s side and now {0.SimFirstName} has to contend with raucous jeers!</Text>
 <Text Key="2F4506B1">Just as {0.SimFirstName} predicted, the self-promoting superstar makes a pitiful showing. Unfortunately, the sponsor doesn’t know enough about gaming to see who the weak link is. Everyone is dropped and the team is disbanded. And Mr. Superstar will probably have another deal lined up by tomorrow...</Text>
 <Text Key="90F743FF">{0.SimFirstName} hasn’t made it this far for nothing. {M0.He’s}{F0.She’s} played tired before, and {M0.he}{F0.she} can certainly do it now. Three deep breaths, and {M0.he’s}{F0.she’s} in the zone…and crushing it.</Text>
 <Text Key="81E712C9">Whoops. A press release reveals that the competitor’s product is not only targeted at the same market segment, but it has a radically larger feature set than {0.SimFirstName}’s. Furious that {0.SimFirstName} didn’t see it coming, management kills {M0.his}{F0.her} project.</Text>
 <Text Key="14568419">The sponsor suggests a practice round with software to track APM. Luckily, the numbers prove {0.SimFirstName} right, and the weak link is dropped before any real damage is done.</Text>
 <Text Key="77018E2D">Patience never was a virtue of this particular ex, so {0.SimFirstName} is rid of the problem quickly. {M0.He}{F0.She} can now spend {M0.his}{F0.her} time on more important pursuits, like completely disguising {M0.his}{F0.her} profile picture.</Text>
 <Text Key="35ED836C">The problem with attacking popular people is that they’re really, really popular. The sponsor drops {0.SimFirstName} like a hot coal, but at least no one can blame {M0.him}{F0.her} when the team gets destroyed in the first round.</Text>
 <Text Key="3550B044">{0.SimFirstName} strains to drown out the noise and becomes hyper-focused on the game. {M0.He}{F0.She} sees and hears nothing except his enemies evaporating in {M0.his}{F0.her} crosshairs. {0.SimFirstName} wins the round by a wide margin, and Furball and his friends go wild!</Text>
 <Text Key="C1328DE1">Phew! A press release reveals that the competitor’s product isn’t even targeted at the same market and has a radically different feature set than {0.SimFirstName}’s. Succeed or fail, it won’t have an impact on {M0.his}{F0.her} work.</Text>
 <Text Key="4969F8A9">Hang Tight</Text>
 <Text Key="40A0D63A">Success! {0.SimFirstName} presents the game up the chain without the CEO’s changes. Everyone loves it-except the CEO-but by now it has so much momentum that he green lights it as is.</Text>
 <Text Key="17EA7216">Without the interference, {0.SimFirstName} is able to clear everything off {M0.his}{F0.her} plate in record time. Not bad! Now {M0.he}{F0.she} should be able to take some time and get to the root of the producer’s problems.</Text>
 <Text Key="1ABFB62D">Lucky for {0.SimFirstName}, the relationship wasn’t as memorable as {M0.he}{F0.she} thought—or at least, the flame doesn’t acknowledge {M0.his}{F0.her} name or chat picture. {0.SimFirstName} meets this customer’s service needs, and avoids an awkward confrontation.</Text>
 <Text Key="3D02909C">{0.SimFirstName} has either overestimated {M0.his}{F0.her} skills or underestimated the project. Sure, nobody else in this cubicle pit could do better, but when deadlines slip and bugs appear, everyone looks {0.SimFirstName}’s way.</Text>
 <Text Key="B82F5C60">{0.SimFirstName} manages to make a joke of the whole thing, charming the audience and moderator with {M0.his}{F0.her} humor and charisma. The moderator gives {M0.him}{F0.her} extra opportunities to show off {M0.his}{F0.her} expertise, gaining {M0.him}{F0.her} valuable contacts at the event.</Text>
 <Text Key="D279E21B">Great managers know when to stay above the riff-raff. Whatever the joke was, it passes, and {0.SimFirstName} is happy to see more camaraderie on {M0.his}{F0.her} team.</Text>
 <Text Key="62584EC5">WAR MEADOW 6 is totally amazing, a huge jump forward from the 5th one that came out four months ago. And {0.SimFirstName} should have plenty of time to check it out, since {M0.his}{F0.her} boss will never let {M0.him}{F0.her} demo a game again!</Text>
 <Text Key="C8766168">{0.SimFirstName} should have done a little research before vouching for {M0.his}{F0.her} colleague. When the ugly truth is dragged into the light, {0.SimFirstName} is accused of colluding and {M0.his}{F0.her} company’s stock plummets.</Text>
 <Text Key="F2D3182B">Well, the table isn’t a problem anymore, but {0.SimFirstName} didn’t avoid confronting {M0.his}{F0.her} team. Forced to explain why {M0.he}{F0.she} didn’t just say something, {M0.he}{F0.she} loses the loyalty of key employees, who head for greener pastures.</Text>
 <Text Key="35F9B2D7">The media company is angry about the cancellation-{0.SimFirstName}’s picture is all over their marketing-but hey, blackwater fever is no joke. {0.SimFirstName} pulls off the lie, and is smart enough to lay low until {M0.his}{F0.her} suntan fades.</Text>
 <Text Key="345CE0D5">Fat chance finding anyone in this gamers’ paradise. By the time {0.SimFirstName} elbows {M0.his}{F0.her} way past the warrior queens, zombies, and plumbers, {M0.his}{F0.her} shift is already over and {M0.his}{F0.her} boss is furious.</Text>
 <Text Key="C97B4DDF">Looks like the old flame is still full of fire. By the time {0.SimFirstName}’s manager picks up the chat, he gets a blazing tirade, which he kindly passes on to {0.SimFirstName}. It is easily the worst service call of {M0.his}{F0.her} career.</Text>
 <Text Key="69A3C2F4">{0.SimFirstName} has done {M0.his}{F0.her} homework and it shows! Surprised but pleased at the attention, the partner sets down his phone and begins to question {0.SimFirstName}, giving {0.SimFirstName} ample opportunity to demonstrate {M0.his}{F0.her} thinking and secure some seed funding.</Text>
 <Text Key="41EC9552">Blissfully ignoring all incoming emails, {0.SimFirstName} manages to get a lot of work done. Unfortunately, none of it was the high priority work that the production team was trying to assign to {M0.him}{F0.her}. Now the team will have to scramble to pull an important demo together!</Text>
 <Text Key="5B0FD03D">Whoops! Who knew blackwater fever is actually a complication of malaria? Apparently, the company {0.SimFirstName} was supposed to be speaking for does. After all, it’s a media company, packed with journalists who live to sniff out lies. {0.SimFirstName} takes a beating online, but at least {M0.he}{F0.she} can let it blow over while {M0.he’s}{F0.she’s} on {M0.his}{F0.her} retreat.</Text>
 <Text Key="560CCF4B">At first no one answers, until the new intern shifts to let {0.SimFirstName} see his screen. It’s a doctored-up photo all right, but the ax-wielding mutant isn’t {0.SimFirstName}. It’s {M0.his}{F0.her} boss, which is easy enough to laugh off.</Text>
 <Text Key="45008BB4">Yes! {0.SimFirstName} gets {M0.his}{F0.her} system rebuilt just in time for the tournament. {M0.His}{F0.Her} fingers fly through the mouse- and key-clicks with deadly accuracy, earning {M0.him}{F0.her} thousands of Simoleons in prize money and a streaming video deal.</Text>
 <Text Key="6489F0BA">Bravo! {0.SimFirstName} makes a fabulous presentation. If only the partner had heard it! After a round of thanks and handshakes, {0.SimFirstName} is sent on {M0.his}{F0.her} way, none the richer for {M0.his}{F0.her} time.</Text>
 <Text Key="DE8C9E53">{0.SimFirstName} presses on {M0.his}{F0.her} headset and tries to focus, but an overexcited fan crashes into {M0.him}{F0.her} and spills “N-ergy Drynk” all over the keyboard. Photos of the resulting brawl quickly go viral, which doesn’t do much for {0.SimFirstName}’s reputation.</Text>
 <Text Key="C00A19B3">Go Electronic</Text>
 <Text Key="F3608B39">Stay with Paper</Text>
 <Text Key="B2E82202">{0.SimFirstName} worked hard and did a great job. Everyone on staff was impressed, and the sacrifice was worth it.</Text>
 <Text Key="0682B965">This one was just too much for {0.SimFirstName}, and {M0.he}{F0.she} blew it. Maybe {M0.he}{F0.she}’ll be able to handle it when {M0.he}{F0.she} has more experience.</Text>
 <Text Key="09792B42">Everyone loves the new book! {0.SimFirstName} even found a believable way to bring the character back from the dead. Turns out his death was faked to bring the team together!</Text>
 <Text Key="64B1BCF8">Even though the fans themselves asked for it, they hate it. The book tanks.</Text>
 <Text Key="32EFA9E3">Incumbent</Text>
 <Text Key="05ABEB68">Idealist</Text>
 <Text Key="44C79CC8">Convince the Studio</Text>
 <Text Key="01B30D83">Revoke the Rights</Text>
 <Text Key="9CAAE39E">Try Something New</Text>
 <Text Key="249CB0E2">Do the Same</Text>
 <Text Key="BC5E109F">The former fan didn’t like {0.SimFirstName}’s advice the first time-why would he want more?! He screams and causes a scene until security drags him away.</Text>
 <Text Key="47E77E42">After {0.SimFirstName} reasons with him, the former fan realizes that things aren’t so bad. In fact, he’s actually grateful for more advice!</Text>
 <Text Key="5CE59D62">Reveal All</Text>
 <Text Key="90703025">Quash Article</Text>
 <Text Key="62F0F155">Fight It</Text>
 <Text Key="23080E85">Ignore It</Text>
 <Text Key="101783BB">Accept Help</Text>
 <Text Key="69076E81">Go it Alone</Text>
 <Text Key="8728279A">Say He Helped</Text>
 <Text Key="FFC9EB2F">Tell the Truth</Text>
 <Text Key="EF40C2DE">The politician denies everything, so it’s his word against {0.SimFirstName}’s. But since he’s the politician, {0.SimFirstName}’s the one who looks bad.</Text>
 <Text Key="B62F3180">{0.SimFirstName} has proof of all the misdeeds, and the politician can’t deny it. The article is a sensation.</Text>
 <Text Key="DBC465CF">{0.SimFirstName} writes the screenplay {M0.himself}{F0.herself}, and it’s a smash. {M0.His}{F0.Her} contract even guarantees {M0.him}{F0.her} more money this time!</Text>
 <Text Key="9D2FCB18">{M0.He}{F0.She} just couldn’t make {M0.his}{F0.her} case, so the studio hired another writer. The movie bombs at the box office and now they might not make the next one at all!</Text>
 <Text Key="2C03B2FD">Whoops. Turns out {0.SimFirstName} should have paid more attention. {M0.His}{F0.Her} boss screams, “You were supposed to fix ALL the mistakes! How else am I supposed to look good?”</Text>
 <Text Key="2541BE3D">Hey, nobody’s perfect. Half-right is better than all-wrong.</Text>
 <Text Key="D5A67184">Write the Column</Text>
 <Text Key="03B52E80">Wait and Hope</Text>
 <Text Key="2BDA0B09">Power Through the Speech</Text>
 <Text Key="EE6B2955">Decline</Text>
 <Text Key="A27ACD5A">Refuse</Text>
 <Text Key="43BC8806">Take the Bribe</Text>
 <Text Key="1750B294">Bring Back the Character</Text>
 <Text Key="BB265D6A">Ignore the Petition</Text>
 <Text Key="4835F462">Keep Quiet</Text>
 <Text Key="F037F979">Give up the Source</Text>
 <Text Key="E6A18AAA">Slack Off</Text>
 <Text Key="D207D8EB">Work Hard</Text>
 <Text Key="F270EE43">It feels good to have principles. {0.SimFirstName} stuck to {M0.his}{F0.her} guns and published a great story.</Text>
 <Text Key="6DF3BCCA">Don't Share</Text>
 <Text Key="ABDA3340">Share</Text>
 <Text Key="718C353F">Hot Young Writer</Text>
 <Text Key="BC47B6E3">Experienced Moderate</Text>
 <Text Key="724276F7">Hard Job</Text>
 <Text Key="FF436814">Easy Job</Text>
 <Text Key="B43B6933">Boom. Another weirdo is dealt with, and {0.SimFirstName} goes back to {M0.his}{F0.her} day.</Text>
 <Text Key="A1A78577">Reason With Him</Text>
 <Text Key="E9AC5738">Call Security</Text>
 <Text Key="F24BBD16">Hollywood is ready to make the movie of the most recent book in {0.SimFirstName}’s series, but the producer wants to replace {0.SimFirstName} with a different screenwriter. Should {0.SimFirstName} try to convince the studio to let {M0.him}{F0.her} write it, or just revoke the rights entirely?</Text>
 <Text Key="613B124A">A New Screenwriter</Text>
 <Text Key="D26E8E95">In {M0.his}{F0.her} last investigation, {0.SimFirstName} discovered some pretty seedy details about a certain politician. The politician not-so-subtly hinted that {M0.he}{F0.she} should quash the story-or else. Should {0.SimFirstName} do it, or reveal all the dirty details? </Text>
 <Text Key="4D5062F9">Tell All?</Text>
 <Text Key="89F204D5">A blogger for a competing site is writing post after post about how {0.SimFirstName} stole his idea! In a few more days, this will be a full-blown internet scandal. Should {0.SimFirstName} defend {M0.himself}{F0.herself} in a post, or just lay low until it blows over?</Text>
 <Text Key="572631B9">Plagiarism Accusation</Text>
 <Text Key="DB389D23">{0.SimFirstName}'s been asked to give a commencement speech but {M0.he}{F0.she}'s been working really hard on a big project. Does {M0.he}{F0.she} power through and try to give the speech or politely decline?</Text>
 <Text Key="B5A8DF6F">Commencement Speech</Text>
 <Text Key="BD617660">{0.SimFirstName} did an important interview for a big article, but now the subject is offering {M0.him}{F0.her} a bribe to leave less-than-flattering details out of the final story. {0.SimFirstName} can either take it and water down {M0.his}{F0.her} story or stick to {M0.his}{F0.her} principles?</Text>
 <Text Key="EE92A50C">Bribery</Text>
 <Text Key="734BE94F">Fans have started an online petition to bring back one of {0.SimFirstName}’s most loved characters…even though he’s been dead for six books. {0.SimFirstName} wants to please {M0.his}{F0.her} readers, but the publisher thinks it’s a dumb idea. What should {M0.he}{F0.she} do?</Text>
 <Text Key="12E74AFB">Fan Petition</Text>
 <Text Key="DF5677DF">{0.SimFirstName}’s boss is a bit of a diva, but the latest story has some huge errors in it.  Should {0.SimFirstName} work late to make sure everything is fixed and perfect, or just fix the most obvious ones and call it a day?</Text>
 <Text Key="8A0E984B">Too Many Errors</Text>
 <Text Key="95DB5DC4">{0.SimFirstName}’s boss needs two stories written-one is a juicy story that means {0.SimFirstName} will have to work all weekend, and one is an easy puff piece that will let {M0.him}{F0.her} enjoy {M0.his}{F0.her} days off. Which story should {M0.he}{F0.she} write?</Text>
 <Text Key="F97523E0">Which Story?</Text>
 <Text Key="7FD7AD1D">Oh no…{0.SimFirstName} just got a visit from a former fan-he claims that taking {0.SimFirstName}’s advice didn’t work out for him, and now he wants {0.SimFirstName} to pay. {M0.He}{F0.She} can either try to reason with the man, or just call security and have him tossed out. </Text>
 <Text Key="931A58D1">Bad Advice</Text>
 <Text Key="E3D4A7C7">{0.SimFirstName} is a little stuck on {M0.his}{F0.her} latest story. {M0.He}{F0.She} noticed that a coworker accidentally left a manuscript draft in the office. Does {M0.he}{F0.she} "borrow" some of their ideas or just submit what {M0.he}{F0.she}'s got?</Text>
 <Text Key="EF9C1983">Writer's Block</Text>
 <Text Key="4175FFA8">Go On the Show</Text>
 <Text Key="D5FD41C8">Refuse</Text>
 <Text Key="C09CC062">It’s an online petition. Fans are irritated at first, and then completely forget it ever happened. Meanwhile, {0.SimFirstName} invents a new character that could be even more popular than the first!</Text>
 <Text Key="75873267">{0.SimFirstName} wrote a smart retort, and now the world knows the truth.</Text>
 <Text Key="7C7C3A6C">{0.SimFirstName} retaliates, but now {M0.he}{F0.she} looks even worse. Maybe that wasn’t such a good idea.</Text>
 <Text Key="C4530FBD">{0.SimFirstName} has a career to think about. The story is killed, and the people will never learn that they elected a total slimeball.</Text>
 <Text Key="4936E359">{0.SimFirstName}’s boss is so impressed she might start asking for help with actual writing.</Text>
 <Text Key="0E83059B">Publish</Text>
 <Text Key="2C0C3821">Bury It</Text>
 <Text Key="04D6F074">Back Off</Text>
 <Text Key="B1F8D4E0">Keep Digging</Text>
 <Text Key="F5F647D0">Run the Letter</Text>
 <Text Key="03808A8A">Ignore It</Text>
 <Text Key="572C38BD">The first rule of blogging is “Don’t feed the trolls.” No one cares anymore, and the incident actually raised {0.SimFirstName}’s profile and boosted traffic!</Text>
 <Text Key="3B66FDF0">{0.SimFirstName} breezes through it, although it doesn’t do much for {M0.his}{F0.her} career.</Text>
 <Text Key="8BA4043A">Blame the Proofreader</Text>
 <Text Key="AC298D5F">Confess</Text>
 <Text Key="9E3D932A">Without those details the article was boring, and {M0.his}{F0.her} boss hated it. At least {M0.he}{F0.she} has the cash to cheer {M0.him}{F0.her} up!</Text>
 <Text Key="E2E150FC">It turns out that it was still a great story, even without those details. And now {0.SimFirstName} has some extra spending cash!</Text>
 <Text Key="ADE568E4">Beg for the Paycheck</Text>
 <Text Key="47FABEA3">Move On</Text>
 <Text Key="9458D3A6">Lie</Text>
 <Text Key="AC253A13">Be Honest</Text>
 <Text Key="4EC94C6D">Steal Ideas</Text>
 <Text Key="385A4C71">Be Honest</Text>
 <Text Key="DECBD732">{0.SimFirstName} preserves {M0.his}{F0.her} vision of the story, and {M0.he}{F0.she}’s happy with {M0.his}{F0.her} decision. No more hearing how movies based on books are always disappointing.</Text>
 <Text Key="993D57DB">Stick to the Facts</Text>
 <Text Key="30DDACEA">Juice It Up</Text>
 <Text Key="E03A76E9">Work as Usual</Text>
 <Text Key="F98D67B2">Focus In</Text>
 <Text Key="1E34889B">Be Friendly</Text>
 <Text Key="B7E1E544">Leave ASAP</Text>
 <Text Key="639D3FC8">Readers think that {0.SimFirstName}’s paper has become just another cog in the government machine. They expected {M0.him}{F0.her} to be more courageous.</Text>
 <Text Key="128F4722">The site has to print a correction, but it’s not really that big of a deal. {0.SimFirstName} made a good call.</Text>
 <Text Key="C6558D91">{0.SimFirstName} waited around, but nothing better came up. Now {M0.he}{F0.she}’s behind and has nothing to show for it, so {M0.his}{F0.her} boss is livid.</Text>
 <Text Key="13196C71">Just because {0.SimFirstName} earned the money, that doesn’t mean that {M0.he}{F0.she} won’t have to beg now and then. Ah, freelance work! Fortunately in this case {M0.he}{F0.she} is able to get what {M0.he}{F0.she}’s owed.</Text>
 <Text Key="DCE5C70A">{0.SimFirstName} lives to work another day. The story probably wasn’t worth it anyway.</Text>
 <Text Key="5443E614">The assistant got some credit, but now he wants even more. {0.SimFirstName} gives him a generous “bonus” to make him go away.</Text>
 <Text Key="4ED4EA8B">The host is such a jerk that viewers hated the segment. Nobody noticed {0.SimFirstName} or {M0.his}{F0.her} book, and {0.SimFirstName} didn’t look so good either.</Text>
 <Text Key="D6508873">Well, it is the proofreader’s job to catch errors. The fault is entirely his! Nothing bad happens to {0.SimFirstName}, but the proofreader gets fired.</Text>
 <Text Key="1F871658">Busted! All it took was one reference check to unravel the lie. Now {0.SimFirstName} will have to work twice as hard to move up.</Text>
 <Text Key="0E10F288">It turns out that the mysterious “stalker” was just another journalist who was trying to scoop {0.SimFirstName} all along! Since {0.SimFirstName} gave up, the other journalist gets the story and the glory. </Text>
 <Text Key="3D011DF0">The child hangs on {0.SimFirstName}’s every word, and then posts all of the spoilers on a major website. Now the whole world knows how the next book will end. Wow, that sick little girl was kind of a jerk!</Text>
 <Text Key="94BE5F30">Uh-oh. {0.SimFirstName} forgot that sensible journalism is the worst way to get traffic. The moderate is bland, so readers are looking elsewhere to reinforce the opinions they already have.</Text>
 <Text Key="099FAF5A">{0.SimFirstName}’s advice to the anonymous celebrity who fell in love with his own professional look-alike is {M0.his}{F0.her} most-read column ever. {M0.He}{F0.She}’s a hit!</Text>
 <Text Key="99356FCB">What kind of celebrity is too good to say hello? The fan vows to never again buy one of {0.SimFirstName}’s books, and plans to take his story straight to his {0.SimName} fan site so other readers can know how the author treats {M0.his}{F0.her} fans!</Text>
 <Text Key="6F27BF43">The entire comments section under the article is just people calling {0.SimFirstName} out for yellow journalism, instead of just the usual 80% of the comments. That’s not good.</Text>
 <Text Key="CC627BBD">The news breaks and the internet goes crazy… too bad {0.SimFirstName} isn’t paying attention. {M0.He}{F0.She} gets a story up an hour later, but that’s far too late. {M0.His}{F0.Her} site didn’t get a single hit.</Text>
 <Text Key="E6A4F273">A famous singer releases an album that’s so terrible, critics are too busy shredding it to even notice {0.SimFirstName}’s subpar book! It flies under the radar.</Text>
 <Text Key="90E3EC64">{M0.His}{F0.Her} job isn’t to comment on history, just to provide the facts. The country is rocked. {0.SimFirstName}’s name will live on forever as a groundbreaking historian.</Text>
 <Text Key="D060EC81">Throwing caution to the wind, {0.SimFirstName} rolls up {M0.his}{F0.her} sleeves, sets {M0.his}{F0.her} jaw, and boldly does the exact same thing {M0.he}{F0.she} always does, having no impact on {M0.his}{F0.her} career in any way at all.</Text>
 <Text Key="5954008C">Once the other writer got done, it barely resembled the original book, or anything else {0.SimFirstName}’s ever written. {M0.His}{F0.Her} fans are confused, critics are confused, and {0.SimFirstName}’s embarrassed.</Text>
 <Text Key="6BCD5CB8">The reader’s just don’t like embellishment for embellishment’s sake. Local news is supposed to be boring. {0.SimFirstName} promises to tone it down from now on.</Text>
 <Text Key="EB1F4D79">Readers hate the new columnist - perfect!! They read every column and always leave comments. Traffic is traffic!</Text>
 <Text Key="F7B481DF">Whoops. Looks like the coworker's story about a cross-species liaison and its galacto-political ramifications is just a little too unique. They find out about {0.SimFirstName}'s plagiarism and report it to {F0.her}{M0.his} manager.</Text>
 <Text Key="FBC4C943">Nobody expects this stuff to be exciting, right? {0.SimFirstName} will save {M0.his}{F0.her} energy for when something better comes along.</Text>
 <Text Key="BC1342B3">By playing it safe, {0.SimFirstName} avoids any damage to {M0.his}{F0.her} career. Of course, {M0.he}{F0.she} also does no specific good to {M0.his}{F0.her} career either.</Text>
 <Text Key="19562E38">{0.SimFirstName} replies to the anonymous celebrity who fell in love with his own professional look-alike, but readers don’t believe that the letter is true. Worse, now they are starting to believe that all {M0.his}{F0.her} letters are fake.</Text>
 <Text Key="6A5B2A4F">{0.SimFirstName} gets lucky and the news doesn’t break. And instead of just waiting around all day {M0.he}{F0.she} got a lot of writing done!</Text>
 <Text Key="78DDE852">The new “burst” publishing method is inconvenient, confusing, and takes forever. But it’s new so people love it! {0.SimFirstName} is a hero in the publishing industry!</Text>
 <Text Key="7595BC5A">The latest book in {0.SimFirstName}’s series is a hot mess, and goes straight to the bargain bin. Longtime fans of the franchise are outraged!</Text>
 <Text Key="F29702DA">Sure enough, the news event happened. Luckily, {0.SimFirstName} was ready and wrote a story ASAP, so {M0.his}{F0.her} site had the first exclusive.</Text>
 <Text Key="685DE73B">Suddenly, {0.SimFirstName} seems so much more qualified-on paper, anyway. Hope nobody checks those references…</Text>
 <Text Key="DDAA23E0">The new writer makes the site seem more credible and unbiased, and traffic is up slightly, too. Other editors praise {0.SimFirstName} for raising the level of discourse in the news.</Text>
 <Text Key="358AA7B2">Sometimes it’s more important to let people have their illusions…{0.SimFirstName} can’t change what happened 200 years ago, so {M0.he}{F0.she} leaves it alone. Only {M0.he}{F0.she} knows the truth.</Text>
 <Text Key="E0B51ED5">Readers see right through that move, and many are moving on to reading other sites. Traffic is down lower than before!</Text>
 <Text Key="09171BC9">The fan is so appreciative, and it turns out he runs one of the larger {0.SimName} fan sites. He promises to tell everyone about how nice {0.SimFirstName} was. This should do wonders for {0.SimFirstName}’s reputation!</Text>
 <Text Key="644F22F2">Readers really loved {0.SimFirstName}’s unique perspective on a new topic.</Text>
 <Text Key="FC57A618">The book is selling really well. Sure, everything will be digital eventually, but that just means a lot of people want to enjoy real books while they still can.</Text>
 <Text Key="DEE62B21">{0.SimFirstName} knows when to cut {M0.his}{F0.her} losses. Unfortunately, flaky companies are part of the joy of freelance work. Better to just get some work done for a more reliable employer!</Text>
 <Text Key="A2E0C66C">It turns out that readers don’t care what {M0.he}{F0.she} thinks about anything other than {M0.his}{F0.her} specialty. There’s no backlash like fan backlash!</Text>
 <Text Key="3E7292D1">Their coworker, on the other hand, gets a promotion for what turned out to be a seminal piece of literature. If only…</Text>
 <Text Key="F2200648">A writer selling a book needs all the help {M0.he}{F0.she} can get, and now {0.SimFirstName}’s publisher thinks {M0.he}{F0.she}’s difficult to work with.</Text>
 <Text Key="541C2BBE">Readers agree, and even other writers praise {0.SimFirstName} for {M0.his}{F0.her} keen insight. {M0.His}{F0.Her} column is so successful, it’s all anyone’s talking about!</Text>
 <Text Key="8ACEAD0C">The little girl is obviously disappointed. Maybe if {0.SimFirstName} had given her something special to look forward to, she could have held on for a few more - nah, just kidding, she’s fine. She is really disappointed, though.</Text>
 <Text Key="C98B0408">Sometimes it’s more important to let people have their illusions.{0.SimFirstName} can’t change what happened 200 years ago, so {M0.he}{F0.she} leaves it alone. Only {M0.he}{F0.she} knows the truth.</Text>
 <Text Key="F4C3E78C">Another author took the opportunity {0.SimFirstName} passed up, and is being hailed as the savior of the publishing industry. That was fast!</Text>
 <Text Key="0A7E4A74">Typical-it was a false alarm. Nothing happened, and all that time waiting was time {0.SimFirstName} could have spent writing!</Text>
 <Text Key="0AB4AD3B">The manuscript's contents are just generic enough to rip without concern. {0.SimFirstName}'s publisher likes the changes and gives {F0.her}{M0.him} a thumbs-up.</Text>
 <Text Key="06734781">Just a few hours after {0.SimFirstName} passes on the first column, {M0.he}{F0.she} gets an even better idea and writes a column {M0.he}{F0.she}’s proud of.</Text>
 <Text Key="3AD72C17">All the assistant wanted was a little recognition. {0.SimFirstName} is considered generous and kind for acknowledging his contributions. </Text>
 <Text Key="6E4F6D90">Other writers applaud {0.SimFirstName} for taking a principled stand. The source is grateful for {M0.his}{F0.her} courage. Word spreads quickly and before long the requests for the source seem to have stopped. Everyone wishes there were more honorable reporters just like {0.SimName}.</Text>
 <Text Key="8B430A16">{0.SimFirstName} writes an editorial that criticizes the incumbent for inaction. Readers appreciate it, and the politician vows to change.</Text>
 <Text Key="CF63898C">Readers love the quirky take on their local news. {0.SimFirstName} can even make parking court seem exciting!</Text>
 <Text Key="9456F88A">{M0.His}{F0.Her} job isn’t to comment on history, just to provide the facts. The country is rocked. {0.SimFirstName}’s name will live on forever as a groundbreaking historian.</Text>
 <Text Key="46381BDD">The other writer had some great ideas and did an excellent job rewriting. {0.SimFirstName} never could have done it alone.</Text>
 <Text Key="FBFCD99D">Hey, we’re all busy. The fan understands, and even a quick encounter with a celebrity is pretty exciting.</Text>
 <Text Key="A5B3B933">The host is a jerk, but appearing on TV will really juice sales-and now {0.SimFirstName} is even more well-known.</Text>
 <Text Key="75F01725">The child is thrilled! She lights up when she hears {0.SimFirstName}’s stories in a way she hasn’t for weeks. Her parents are extremely grateful for {0.SimFirstName}’s kindness.</Text>
 <Text Key="B32CB886">The backing of such a prestigious paper has put new life in the idealist’s campaign-she just might win after all! Probably not, really, but still! Hooray for principles!</Text>
 <Text Key="112C7631">Something will come along one day. And the one place where a writer shouldn’t make stuff up is on {M0.his}{F0.her} resume.</Text>
 <Text Key="7496BB00">The source got in huge legal trouble, so now {0.SimFirstName} can’t find other people willing to talk to {M0.him}{F0.her} on the record! Plus, other writers are publicly shaming {M0.him}{F0.her} for not standing up for journalistic integrity. Was that still a thing?</Text>
 <Text Key="91908C97">{0.SimFirstName}’s assistant was so dumb he couldn’t put a sentence together…now that {0.SimFirstName} told the world, the assistant will probably never work again.</Text>
 <Text Key="20C05770">Although it was frightening, {M0.he}{F0.she} manages to get the story, and it’s a smash. Next {0.SimFirstName} will write the story of how {M0.he}{F0.she} GOT the story, which should be an even bigger smash!</Text>
 <Text Key="8452F095">{0.SimFirstName}’s publisher asks {M0.him}{F0.her} to release {M0.his}{F0.her} next book in a new electronic format-100 character bursts delivered every hour for 22 straight days. {M0.He}{F0.She}’d be the first author to do it! Should {M0.he}{F0.she} embrace the new technology, or stay with good old fashioned dead trees?</Text>
 <Text Key="ACDF998D">New Technology</Text>
 <Text Key="06BAF214">Whom should the paper endorse for political office? It’s {0.SimFirstName}’s call-she can either select the popular idealist who has no chance of winning, or {M0.he}{F0.she} can select the incumbent candidate who attends more fund-raisers and cocktail parties than meetings with constituents.</Text>
 <Text Key="8E5BC45C">Political Endorsement</Text>
 <Text Key="902FB748">Lately, all of {0.SimFirstName}’s stories have started to sound the same. They say variety is the spice of life, so maybe {M0.he}{F0.she} could try mixing it up a bit. Should {M0.he}{F0.she} try branching out into a new area of expertise, or just keep on doing the same thing? </Text>
 <Text Key="C4845640">Same Old Thing</Text>
 <Text Key="1F0D24D9">The manuscript for the next volume in {0.SimFirstName}’s series is due soon…and it’s not exactly {M0.his}{F0.her} best work. In fact, it’s awful. Another writer has offered to help re-write it, as long as {0.SimFirstName} shares authoring credit. {M0.He}{F0.She} can either accept the help, or refuse it and publish the book with just {M0.his}{F0.her} own name on the cover.</Text>
 <Text Key="8FE4E401">An Awful Manuscript</Text>
 <Text Key="D6805DCE">{0.SimFirstName}’s terrible former assistant is claiming that he wrote huge portions of {0.SimFirstName}’s latest book. That assistant could barely get the coffee order right, but {0.SimFirstName} doesn’t want to be petty. Should {M0.he}{F0.she} tell the truth or say that the assistant “helped,” just to be nice?</Text>
 <Text Key="6264C116">Terrible Assistant</Text>
 <Text Key="BFCE9045">If {0.SimFirstName} takes a public figure’s statement just a little bit out of context, {M0.he}{F0.she}’ll get a great column out of it, even though {M0.he}{F0.she} knows it’s a stretch. {M0.He}{F0.She} can either run with it and hope {M0.his}{F0.her} readers agree with {M0.him}{F0.her}, or wait and hope that something more newsworthy comes along.</Text>
 <Text Key="5DFD34FD">Out of Context</Text>
 <Text Key="5EBEBF5C">One of {0.SimFirstName}’s stories draws the attention of the government, who wants the identity of {M0.his}{F0.her} anonymous source. They sound serious. {0.SimFirstName} can either divulge the source, even though {M0.he}{F0.she} promised them anonymity, or {M0.he}{F0.she} can keep quiet.</Text>
 <Text Key="1D2EC5D4">Anonymous Source</Text>
 <Text Key="916EFF5A">A sick little girl’s most fervent wish is to meet {0.SimFirstName}, her favorite author…and to find out what {0.SimFirstName}’s got planned for {M0.his}{F0.her} next book. Should {0.SimFirstName} share {M0.his}{F0.her} secrets, or stay tight-lipped?</Text>
 <Text Key="2C9B9ED2">A Fervent Wish</Text>
 <Text Key="B8ED42B7">There’s an opening for an opinion columnist on {0.SimFirstName}’s site. Readership has been falling, so {M0.he}{F0.she} needs to make sure to hire someone who will bring numbers up. Should {M0.he}{F0.she} hire a hot young writer who has big political opinions, or hire an experienced moderate?</Text>
 <Text Key="C1B41F2F">Job Opening</Text>
 <Text Key="1CB70A7F">In trying to promote {M0.his}{F0.her} latest book, {0.SimFirstName}’s publisher wants {M0.him}{F0.her} to appear on a news show with a host {M0.he}{F0.she} just can’t stand. {M0.He}{F0.She} can either grin and bear it on the program for the sake of sales, or {M0.he}{F0.she} can flat-out refuse.</Text>
 <Text Key="10E1CE67">News Show</Text>
 <Text Key="278DB00C">While researching {M0.his}{F0.her} next book, {0.SimFirstName} discovers something about a beloved historical figure that would shock the nation. If {M0.he}{F0.she} publishes it, {M0.he}{F0.she} becomes a legend, but it changes everything people thought they knew about history. Should {M0.he}{F0.she} publish it, or bury it?</Text>
 <Text Key="F18ED284">Shocking Discovery</Text>
 <Text Key="64503C2C">While researching a new story, {0.SimFirstName} gets the distinct impression {M0.he}{F0.she}’s being followed. While dying for a story would be good for {M0.his}{F0.her} legacy, {0.SimFirstName} would honestly rather not. Although {M0.he}{F0.she} feels like {M0.his}{F0.her} life is in danger, should {0.SimFirstName} keep digging, or back off?</Text>
 <Text Key="3D94DAA4">Dangerous Story</Text>
 <Text Key="C27CC37F">This crazy letter has to be a joke…right? {0.SimFirstName}’s pretty sure {M0.he}{F0.she}’s getting played by an internet jokester, but there’s no way to know for sure. If {M0.he}{F0.she} publishes the letter, it’ll be {M0.his}{F0.her} most famous column ever-or {M0.he}{F0.she} could just ignore it to be safe.</Text>
 <Text Key="780D8F67">Crazy Letter</Text>
 <Text Key="41F1CFEF">In the rush to make {M0.his}{F0.her} deadline, {0.SimFirstName} accidentally made a dumb spelling error, and now it’s in print. Should {M0.he}{F0.she} fess up to {M0.his}{F0.her} mistake, or just blame the proofreader?</Text>
 <Text Key="4F8CF957">Spelling Error</Text>
 <Text Key="A8E3B6FA">{0.SimFirstName}’s discovered the hardest part of being a freelancer-getting paid on time. {M0.He}{F0.She} can either hound the company for the money, or just move on and not waste any more time that could be used working.</Text>
 <Text Key="0D7639F2">Late Payment</Text>
 <Text Key="247DBB2F">{M0.His}{F0.Her} resume isn’t very impressive yet, but {0.SimFirstName} wants {M0.his}{F0.her} career to move a little faster. Should {M0.he}{F0.she} just be honest about not having much experience, or punch up {M0.his}{F0.her} resume with some things that aren’t totally 100% technically true?</Text>
 <Text Key="D98CF617">Unimpressive Resume</Text>
 <Text Key="9F918878">{0.SimFirstName} is SO BORED covering the local news. Are the readers as bored as {M0.he}{F0.she} is? {0.SimFirstName} can either start adding sensational details to make this stuff seem juicier, or stick to {M0.his}{F0.her} just-the-facts reporting.</Text>
 <Text Key="1AFFD830">Boring News</Text>
 <Text Key="1722E701">{0.SimFirstName}’s boss asks {M0.him}{F0.her} to drop everything and watch for a possible breaking news story…but {M0.he’s}{F0.she’s} really really busy. Should {M0.he}{F0.she} focus in like {M0.he’s}{F0.she’s} supposed to, or just go about {M0.his}{F0.her} day and hope {M0.he}{F0.she} catches it when it happens?</Text>
 <Text Key="ACD07299">Breaking News</Text>
 <Text Key="DB08D26D">A fan recognizes {0.SimFirstName} at the supermarket and says hello…and then asks for an autograph, a picture, and starts an in-depth discussion about {M0.his}{F0.her} latest bestseller. {0.SimFirstName}’s flattered, but {M0.he}{F0.she} really just wants to buy {M0.his}{F0.her} groceries and go. {M0.He}{F0.She} can either be friendly to the excited fan, or make a quick exit.</Text>
 <Text Key="4471E3D5">Excited Fan</Text>
 <Text Key="E7BD326D">Look for Frogs</Text>
 <Text Key="3A1429AE">Eat Cake</Text>
 <Text Key="32CED1ED">Feed</Text>
 <Text Key="A230E006">Milk</Text>
 <Text Key="02C200EC">Pet</Text>
 <Text Key="EE996A51">Play With</Text>
 <Text Key="FA92D494">View Confident Work</Text>
 <Text Key="64A1D8A7">View Playful Work</Text>
 <Text Key="53991192">Play With</Text>
 <Text Key="7F229EA0">{0.SimFirstName} needs other Sims to play with. </Text>
 <Text Key="942191F2">There are not enough chairs at the table to play cards. </Text>
 <Text Key="AD2EE40F">Play Cards With</Text>
 <Text Key="9436067F">Turn Off</Text>
 <Text Key="1DC8F5ED">Turn On</Text>
 <Text Key="2F1441E2">Watch</Text>
 <Text Key="8D5672F9">Salvage into Parts</Text>
 <Text Key="495AC546">More gloating? Not now, no thanks.</Text>
 <Text Key="B9BB679F">Gloat Over</Text>
 <Text Key="3E50457F">Hit {1.ObjectName}</Text>
 <Text Key="C4E4DD88">Hug {1.ObjectName}</Text>
 <Text Key="C90FBC20">Play</Text>
 <Text Key="6E4E3880">Scrap Woodwork</Text>
 <Text Key="C3BD8245">The finished woodwork has been placed in the household inventory.</Text>
 <Text Key="44B34D2C">The time spent woodworking has paid off well. Check your Sim's inventory.</Text>
 <Text Key="5790C60F">Attempt Mental Telepathy</Text>
 <Text Key="4ED1B9C6">Share Wedding Cake</Text>
 <Text Key="7005C577">This Sim is too far away to Call Over.</Text>
 <Text Key="81C39837">This Sim needs to be invited in first.</Text>
 <Text Key="98041977">Chatting with {0.String}</Text>
 <Text Key="EED65B52">Daydream</Text>
 <Text Key="9DD99EED">{0.SimFirstName} requires an empty bassinet in order to give birth.</Text>
 <Text Key="90A8E09E">Since there's a baby on the way, Sim Social Services has provided a complimentary bassinet for the little one.</Text>
 <Text Key="C1D0273C">Do Push Ups</Text>
 <Text Key="8FFF1214">Do Sit Ups</Text>
 <Text Key="9B9D7427">Stretch</Text>
 <Text Key="15F4784D">Drink Energy Juice</Text>
 <Text Key="2A515428">Can't route while on fire!</Text>
 <Text Key="7FD7FBF2">Route to Safety</Text>
 <Text Key="3C33CA07">Complain about Lack of Fun</Text>
 <Text Key="51BFF065">Make Toast</Text>
 <Text Key="BD77FBF7">Get Married to</Text>
 <Text Key="0A456669">You can have your married Sims move in together by using the Split and Merge button in the Household Management section of Edit Neighborhood.</Text>
 <Text Key="58555B0A">Tie the knot right here, right now.</Text>
 <Text Key="453E4931">{1.SimFirstName} is too young to get married!</Text>
 <Text Key="38F2AE54">{0.SimFirstName} is too young to get married.</Text>
 <Text Key="7AD46134">Get Married to {1.SimFirstName}</Text>
 <Text Key="F3349557">Elope Immediately with {1.SimFirstName}</Text>
 <Text Key="029F06A0">Hug</Text>
 <Text Key="A85E934B">{0.SimFirstName} is very hungry. Be sure to feed {M0.him}{F0.her} before {M0.he}{F0.she} gets taken away!</Text>
 <Text Key="C4DDA163">Invite In</Text>
 <Text Key="6E4FAE52">Kiss</Text>
 <Text Key="2D09B585">Laugh Maniacally</Text>
 <Text Key="7A1CBA49">Friendly Introduction</Text>
 <Text Key="B2BEB5BA">Funny Introduction</Text>
 <Text Key="4263A06A">Rude Introduction</Text>
 <Text Key="B957BDF2">Invite to Feel Baby</Text>
 <Text Key="55D7607D">Renew Vows with {1.SimFirstName}</Text>
 <Text Key="9F32447B">Return to Lot</Text>
 <Text Key="8C0CAFFA">Watch Funny Video</Text>
 <Text Key="A433D0F7">Child is being neglected, social services will be called unless you can turn your child's grades around.</Text>
 <Text Key="1C79B82E">Feeling Neglected</Text>
 <Text Key="198EFDFC">Social Failure</Text>
 <Text Key="27E6FAA3">For formal marriage ceremonies, with guest lists, locations, and punch to boot!</Text>
 <Text Key="A4C491DB">Go Streaking!</Text>
 <Text Key="02793F9E">Talk to Self</Text>
 <Text Key="5B58C29D">Tranquilized</Text>
 <Text Key="76328C56">Wake Up</Text>
 <Text Key="364F634B">Flash the Wild Eyes</Text>
 <Text Key="F8831901">Go To School</Text>
 <Text Key="70D19096">Go To Work</Text>
 <Text Key="AE0BA168">Energized Sims clean much faster!</Text>
 <Text Key="BAF901C7">Clog Drain</Text>
 <Text Key="83C54A81">Upgrade complete!\n\n{0.SimFirstName} has finished installing the sink upgrade.</Text>
 <Text Key="C84BBE6D">{0.SimFirstName} can't upgrade this sink while it's broken.</Text>
 <Text Key="18B5C40A">Sturdy Faucets</Text>
 <Text Key="7DB3BCCB">Auto-Soap Dispenser</Text>
 <Text Key="28197C41">Self-Cleaning</Text>
 <Text Key="F6C2D621">Continue Upgrading Sturdy Faucets</Text>
 <Text Key="1350D3AC">Continue Upgrading Auto-Soap Dispenser</Text>
 <Text Key="F57979FC">Continue Upgrading Self-Cleaning</Text>
 <Text Key="10EFC9C6">Enrapture</Text>
 <Text Key="8AC6336C">Eternally Bond</Text>
 <Text Key="EC648D01">Sigh...</Text>
 <Text Key="3FF93290">"Enough already!"</Text>
 <Text Key="DBE4D3BF">Rile Up</Text>
 <Text Key="43592AEF">{0.SimFirstName} is too Sad to do this!</Text>
 <Text Key="F218EF2B">Be Greeted</Text>
 <Text Key="630A426D">{0.SimFirstName} is too Angry to do this!</Text>
 <Text Key="D3FBB440">{0.SimFirstName} is too Sad to do this!</Text>
 <Text Key="6F4EDF44">{0.SimFirstName} is too Miserable to do this!</Text>
 <Text Key="AAEC3489">Plan Prank with {1.SimFirstName}</Text>
 <Text Key="45CAD567">{0.SimFirstName} has already planned a prank for the next work day!</Text>
 <Text Key="F0072AF4">{0.SimFirstName} has already planned a prank for the next school day!</Text>
 <Text Key="46AEAC07">Be Propositioned</Text>
 <Text Key="37D43C69">Song of Sophistication</Text>
 <Text Key="7C137262">Cry</Text>
 <Text Key="FAF42F14">Nourish</Text>
 <Text Key="B91A7699">Introduce Yourself</Text>
 <Text Key="F0F09882">Listen To</Text>
 <Text Key="69EEF430">Listen to Demands</Text>
 <Text Key="DC46C08E">Smash</Text>
 <Text Key="EB2AB35D">Talk To</Text>
 <Text Key="F6B12C0E">Talk With</Text>
 <Text Key="3DA59488">Dance with {1.SimFirstName}</Text>
 <Text Key="CA01B34F">Appreciate The Blues</Text>
 <Text Key="9B4D2EB0">Appreciate Classical Music</Text>
 <Text Key="6D73A30E">Listen to Retro</Text>
 <Text Key="ACC85ECC">Listen Deeply</Text>
 <Text Key="77AEA086">Upgrade complete!\n\n{0.SimFirstName} has finished installing the stereo upgrade.</Text>
 <Text Key="0DD9B0ED">This revolutionary wiring makes the stereo unbreakable</Text>
 <Text Key="DE435FE0">With better reception, who knows what stations can be picked up?</Text>
 <Text Key="C1F58FD2">Stomp</Text>
 <Text Key="A8A713C5">Energized Sims clean much faster!</Text>
 <Text Key="70B54663">Clean with Vigor</Text>
 <Text Key="D90CDE27">This stove is already flavorized!</Text>
 <Text Key="147023D1">Flavorize</Text>
 <Text Key="533252BA">The flavorizing on the stove has enhanced {0.SimFirstName}'s dish!</Text>
 <Text Key="B6ED33F0">Upgrade complete!\n\n{0.SimFirstName} has finished installing the stove upgrade.</Text>
 <Text Key="379E509A">{0.SimFirstName} can't upgrade this stove while it's broken.</Text>
 <Text Key="3565EC5B">A dirt resistant coating</Text>
 <Text Key="E821DC33">With a heat sensor, food should come out higher quality</Text>
 <Text Key="CEA218BA">Ask about Other Magical Animals</Text>
 <Text Key="AA4FAC3D">Ask about Hibernation</Text>
 <Text Key="3016C662">Ask about Pangaea</Text>
 <Text Key="C5493F8F">Ask about Flying</Text>
 <Text Key="9AE53242">Ask {1.ObjectName} Questions</Text>
 <Text Key="729A922E">Ask about Past</Text>
 <Text Key="7BAE668A">Call Names</Text>
 <Text Key="8F9A1A0E">Cheer Up</Text>
 <Text Key="3463E4D5">Imagine Enchanted Forest with {1.ObjectName}</Text>
 <Text Key="0F91013A">Imagine Prehistoric World with {1.ObjectName}</Text>
 <Text Key="2ADB03E7">Imagine Fantasy World with {1.ObjectName}</Text>
 <Text Key="29105A7A">Imagine World with {1.ObjectName}</Text>
 <Text Key="3384DBF6">Joke about Rainbows</Text>
 <Text Key="64D09229">Joke about Salmon</Text>
 <Text Key="53370BE6">Joke about Carnivores</Text>
 <Text Key="FCF434AB">Joke about Egg-Laying</Text>
 <Text Key="DD2DD136">Tell Joke</Text>
 <Text Key="07FEE81C">Make Fun of Horn</Text>
 <Text Key="F4A2E257">Make Fun of Obsession with Honey</Text>
 <Text Key="09D579B4">Make Fun of Being Extinct</Text>
 <Text Key="CE70BFB1">Make Fun of Hoarding</Text>
 <Text Key="E46A38AC">Make Fun of {1.ObjectName}</Text>
 <Text Key="81BEC565">Tell Secret</Text>
 <Text Key="EA92619E">Tell Story</Text>
 <Text Key="B4BF328A">Threaten to Throw Away</Text>
 <Text Key="889F20A9">Yell At</Text>
 <Text Key="6B974F60">Switch Control to {0.SimName}</Text>
 <Text Key="30EBDF6B">Energized Sims clean much faster!</Text>
 <Text Key="4AB54D5D">Clean with Vigor</Text>
 <Text Key="8ACC47D0">Force Self to Play The R.E.F.U.G.E., Tap!</Text>
 <Text Key="25082A00">Force Self to Play Blicblock, Tap!</Text>
 <Text Key="C771E307">Force Self to Play Incredible Sports, Tap!</Text>
 <Text Key="94778DFD">{0.SimFirstName}'s boss may not think well of {M0.him}{F0.her} skipping work. Are you sure {M0.he}{F0.she} should?</Text>
 <Text Key="FED38725">Leave Work?</Text>
 <Text Key="B4534BFC">At Work</Text>
 <Text Key="8A04D261">Observe the Sky</Text>
 <Text Key="F9B85DAC">Being Focused helps with logical activities!</Text>
 <Text Key="9CFDA298">Observe the Sky</Text>
 <Text Key="D0B94B3E">Search For The Truth</Text>
 <Text Key="1512CA14">Being Focused helps with logical activities!</Text>
 <Text Key="A45AE060">Stargaze</Text>
 <Text Key="9638CBBC">Stargaze</Text>
 <Text Key="301C1622">Track Satellite</Text>
 <Text Key="E22B9E2F">Upgrade complete!\n\n{0.SimFirstName} has finished installing the telescope upgrade.</Text>
 <Text Key="62AC199E">{0.SimFirstName} can't upgrade this telescope while it's broken.</Text>
 <Text Key="8099FDE2">Reduces how often the telescope will break</Text>
 <Text Key="1802EF91">Makes the telescope unbreakable</Text>
 <Text Key="600CC8B4">Reinforce Telescopic Pivots</Text>
 <Text Key="494BE5D8">Continue to Reinforce Telescopic Pivots</Text>
 <Text Key="5747439B">Temper Armored Telescopic Pivots</Text>
 <Text Key="62E6CA1D">Continue to Temper Armored Telescopic Pivots</Text>
 <Text Key="D361AE79">Augment Telescopic Eyepiece</Text>
 <Text Key="B414B3C3">Continue to Augment Telescopic Eyepiece</Text>
 <Text Key="9EFA7DC0">Spy on Neighborhood</Text>
 <Text Key="B86C5978">{0.SimFirstName} noticed some exceptionally green grass.</Text>
 <Text Key="48D9F843">Whoa, {0.SimFirstName} shouldn't point this thing inside people's bedrooms!</Text>
 <Text Key="13577E45">Mess Around With</Text>
 <Text Key="337D4C2B">Go Jogging</Text>
 <Text Key="65BFB91B">Energized Sims clean much faster!</Text>
 <Text Key="06CB3F4D">Clean with Vigor</Text>
 <Text Key="3AAC3032">Clean Floor</Text>
 <Text Key="28F213EC">Peeved Push Ups!</Text>
 <Text Key="CFDF12F2">Sit Ups of Fury</Text>
 <Text Key="0DAFFEF5">Go Jogging (Push the Limits)</Text>
 <Text Key="25AB3290">Energized Jog</Text>
 <Text Key="F02BD818">{0.SimFirstName} can't exercise with a pulled muscle!</Text>
 <Text Key="A913DE54">Jog Here</Text>
 <Text Key="C66C5335">You cannot travel while there's a Social Event going on.</Text>
 <Text Key="542AE611">Travel...</Text>
 <Text Key="59556AA8">Throw Away</Text>
 <Text Key="F65DD0E5">Throw Away</Text>
 <Text Key="03FA8D25">Unsilence Phone</Text>
 <Text Key="FB037B80">Silence Phone</Text>
 <Text Key="C2ECA373">Make Clean</Text>
 <Text Key="7D6B04B1">Make Dirty</Text>
 <Text Key="58324941">Energized Sims clean much faster!</Text>
 <Text Key="8C030647">Clean with Vigor</Text>
 <Text Key="5610209C">Clean with Vigor</Text>
 <Text Key="C64BE50C">{0.SimFirstName} is not pregnant. Maybe next time!</Text>
 <Text Key="21DBB892">Upgrade complete!\n\n{0.SimFirstName} has finished installing the toilet upgrade.</Text>
 <Text Key="11E9A292">{0.SimFirstName} cannot upgrade this object while it is broken.</Text>
 <Text Key="1AD4FD80">Some would claim a bidet is more hygienic</Text>
 <Text Key="35CB3332">No more cleaning the toilet</Text>
 <Text Key="8F2DD53E">Reduces how often a toilet will clog</Text>
 <Text Key="ACBE6A38">Take an Angry Poop</Text>
 <Text Key="FC1AB036">Pee Like a Champion</Text>
 <Text Key="1DB3D754">Cannot perform this interaction on a broken object. Repair it first.</Text>
 <Text Key="2F8D7381">Invite {1.SimFirstName} to Play</Text>
 <Text Key="EF7BDE85">Play with {1.SimFirstName}</Text>
 <Text Key="85274464">Hey! That tickles!</Text>
 <Text Key="F187F17F">You're my bestest pal!</Text>
 <Text Key="799E6868">Press to Talk</Text>
 <Text Key="E3851817">Clean Up Toys</Text>
 <Text Key="569DC8D3">Ask on Date...</Text>
 <Text Key="901A6068">Ask on Date...</Text>
 <Text Key="A1520E74">Travel With</Text>
 <Text Key="B7930CD8">Looks like no one can make it.</Text>
 <Text Key="B69A4D5D">Everyone is coming with you!</Text>
 <Text Key="84FB538B">Not everyone can come.\n{0.String}</Text>
 <Text Key="605C860E">{0.SimFirstName} will see you there!</Text>
 <Text Key="F432E777">Travel With...</Text>
 <Text Key="8A506445">Ask on Date...</Text>
 <Text Key="ED29B509">Ask on Date...</Text>
 <Text Key="C1F53F35">{2.SimFirstName} is at work right now!</Text>
 <Text Key="8A12805D">{2.SimFirstName} is at school right now!</Text>
 <Text Key="E10EA921">Travel...</Text>
 <Text Key="09C974A4">Travel With...</Text>
 <Text Key="6EB49B8F">Visit With</Text>
 <Text Key="46FD1678">Energized Workout</Text>
 <Text Key="3369A1D3">Rage-Fueled Run</Text>
 <Text Key="5ED1C6CC">Encourage {1.SimFirstName} To Workout</Text>
 <Text Key="00682959">Rage-Fueled Run (Push the Limits)</Text>
 <Text Key="861F969B">There is nothing like a little anger to improve one's athletic development</Text>
 <Text Key="8399EC9D">Endurance Run (Push the Limits)</Text>
 <Text Key="55F2B4B3">For Sims looking for a longer workout.</Text>
 <Text Key="5915EA39">Endurance Run</Text>
 <Text Key="DB855706">Hill Challenge (Push the Limits)</Text>
 <Text Key="D2C69D6E">For Sims looking for a shorter, more intense workout.</Text>
 <Text Key="0CC3CC62">Hill Challenge</Text>
 <Text Key="FD1E4DB7">No Sweat Run (Push the Limits)</Text>
 <Text Key="DE473F95">No Sweat Run with Chest Out</Text>
 <Text Key="9509D3C3">For Sims looking for a lighter, less intense, but less sweaty workout. Is it really a workout if you don't sweat though?</Text>
 <Text Key="BEF78709">No Sweat Run</Text>
 <Text Key="99CD2C8F">Channel Surf</Text>
 <Text Key="339C17DC">Upgrade complete!\n\n{0.SimFirstName} has finished installing the television upgrade.</Text>
 <Text Key="BDFC0B48">Reduces how often the TV will break</Text>
 <Text Key="D5B142F7">This revolutionary wiring will make the TV unbreakable</Text>
 <Text Key="6DCB048F">Super Reception</Text>
 <Text Key="6304CB52">Who knows what new channels can be seen with enhanced reception</Text>
 <Text Key="F227DC91">Continue Upgrading Super Reception</Text>
 <Text Key="B6BD0C66">Better Components</Text>
 <Text Key="8119A5EA">Continue Upgrading Better Components</Text>
 <Text Key="6B27D10D">Firaxium Wiring</Text>
 <Text Key="1A55A2E7">Continue Upgrading Firaxium Wiring</Text>
 <Text Key="17061643">There is nothing like a good action show to get a Sim energized!</Text>
 <Text Key="FF6ECE89">Watch Action</Text>
 <Text Key="4E8C22E3">Watch Cooking Channel</Text>
 <Text Key="DD1B644D">Sims aspiring to improve their Culinary career love this channel.</Text>
 <Text Key="367FF987">Watch Culinary Training Videos</Text>
 <Text Key="E7245492">Foodie Sims watching this channel are inspired to create new masterpieces!</Text>
 <Text Key="72956C9E">Watch Cooking Shows for Ideas</Text>
 <Text Key="DBB47DC2">Watch Fireplace Channel</Text>
 <Text Key="C7F00AD8">Child Sims will be entertained by the latest cartoons on this channel</Text>
 <Text Key="2DF89760">Watch Kids Network</Text>
 <Text Key="AB476844">Watch Music TV</Text>
 <Text Key="75632946">Sims love being up to date on current affairs!</Text>
 <Text Key="E4727FBA">Watch News</Text>
 <Text Key="F569CD4F">Funny shows can make Sims playful!</Text>
 <Text Key="6391A87D">Watch Comedy</Text>
 <Text Key="D4AE3D3F">Romantic shows can get Sims flirty!</Text>
 <Text Key="17229EAD">Watch Romance</Text>
 <Text Key="4F2091C7">Nothing fills the heart with joy like watching your favorite team overcome the competition.</Text>
 <Text Key="C5CAF575">Watch Sports</Text>
 <Text Key="29AB65CD">Purchase Upgrade Parts</Text>
 <Text Key="91FAC162">Destroy</Text>
 <Text Key="FC50B4A5">Releasing {2.SimFirstName}'s soul to the Netherworld will forever free {M2.his}{F2.her} spirit and remove {M2.his}{F2.her} urn. Are you sure you want to do this?</Text>
 <Text Key="3FE6788B">Release Spirit</Text>
 <Text Key="4A764D74">Bow for Inspiration</Text>
 <Text Key="7A4422E6">Play Concerto</Text>
 <Text Key="A6CD55DA">Being Inspired improves violin playing!</Text>
 <Text Key="AAA4E69A">Play Concerto</Text>
 <Text Key="457E7C05">Fiddle for Fun</Text>
 <Text Key="8051D61C">Practicing can be lots of fun in the right mood.</Text>
 <Text Key="F9F6E14F">Listen and Learn</Text>
 <Text Key="6FDCA258">Bring to Tears</Text>
 <Text Key="C073B752">There are no Sims nearby to bring to tears.</Text>
 <Text Key="D7B55C73">Serenade</Text>
 <Text Key="E379B8A8">This is a standard-sized violin and cannot be played by children.</Text>
 <Text Key="07A51CB5">Play</Text>
 <Text Key="5584E7BC">This violin is specially built and sized to be used by children.</Text>
 <Text Key="D3BD26C4">Practice</Text>
 <Text Key="1E29AE30">Being Inspired improves violin playing!</Text>
 <Text Key="B9556FC4">Practice</Text>
 <Text Key="C49C8AA9">Bring To Tears</Text>
 <Text Key="F5E911A2">Listen</Text>
 <Text Key="5F4BD1E2">Serenade</Text>
 <Text Key="A3D1D82C">The Voodoo Doll has been bound to {2.SimName}</Text>
 <Text Key="49417C5A">Can't use a Voodoo Doll on a Sim who is not currently on the lot. Summon the Sim instead.</Text>
 <Text Key="B62B676B">Bind this simple doll to another Sim using its magic to control the bounded Sim's Emotions.</Text>
 <Text Key="584921A2">The Voodoo Doll can only be bound to nearby, non-Child Sims.</Text>
 <Text Key="634D1A1C">You shouldn't interrupt Sims who are currently working!</Text>
 <Text Key="829E3456">A deceased Sim cannot be summoned, even using Voodoo.</Text>
 <Text Key="3CA5AE57">Unbind this Voodoo Doll from its current victim.</Text>
 <Text Key="1B4B1142">{0.SimFirstName} has successfully unbound the Voodoo Doll</Text>
 <Text Key="111A9705">Unbind</Text>
 <Text Key="0E08D11D">Watch Chess Match</Text>
 <Text Key="CDF19D00">Cheer</Text>
 <Text Key="B321C640">Boo</Text>
 <Text Key="0F24E0BD">Your Sim's fiancé isn't around. Invite them here first.</Text>
 <Text Key="7D6AA649">Get Married To {2.SimName}</Text>
 <Text Key="DA4A1826">Attend Wedding</Text>
 <Text Key="93BFC3A2">{0.SimFirstName} just called off the wedding with {1.SimFirstName}!</Text>
 <Text Key="2F4FD949">What a beautiful ceremony! {1.SimName} is renewing {M1.his}{F1.her} vows with {0.SimName}.</Text>
 <Text Key="25831AD4">What a beautiful ceremony! {1.SimFirstName} is exchanging {M1.his}{F1.her} vows with {0.SimFirstName}.</Text>
 <Text Key="76424DE1">Kiss</Text>
 <Text Key="B8A3D463">Slap</Text>
 <Text Key="68450306">Exchange Rings</Text>
 <Text Key="B4D028EF">Exchange Vows</Text>
 <Text Key="6CC03E05">Gather Impatiently</Text>
 <Text Key="B4666CD3">Just Married!</Text>
 <Text Key="A5C2DDE4">Congratulations on your new marriage! Would you like to move in together now?</Text>
 <Text Key="2511A7D2">Applaud</Text>
 <Text Key="37548DF2">You're too embarrassed to do this right now.</Text>
 <Text Key="0E3BF9E6">Cheer for {1.SimFirstName}</Text>
 <Text Key="54E43315">Heckle</Text>
 <Text Key="301E3D49">Heckle {1.SimFirstName}</Text>
 <Text Key="217946E8">Send a Flirty Wedding Text</Text>
 <Text Key="3F01CE7C">Watch</Text>
 <Text Key="7AE9650C">Get Married To</Text>
 <Text Key="25EA649E">Worry about Weddings</Text>
 <Text Key="BD138156">You're too uncomfortable to do this right now.</Text>
 <Text Key="86F1CE38">You're too sad to do this right now.</Text>
 <Text Key="0F9992D0">You're too angry to do this right now.</Text>
 <Text Key="97F0D44B">You're too stressed to do this right now.</Text>
 <Text Key="DE412691">Fantasize about Weddings</Text>
 <Text Key="04FF8D14">Plan Wedding Event</Text>
 <Text Key="2E78128B">Add Wedding Topper</Text>
 <Text Key="AEF20798">Cut Wedding Cake</Text>
 <Text Key="DC0F2304">Remove Wedding Cake Topper</Text>
 <Text Key="3C46B02D">Upgrade complete!\n\n{0.SimFirstName} has finished installing the upgrades for the jet bathtub.</Text>
 <Text Key="99B4FC19">Soothing jets...the key to relaxation in the tub</Text>
 <Text Key="894BE8FC">Need to get clean faster? If you don't want to shower, installing jets is a good way to go</Text>
 <Text Key="3A92882B">Soothing Jets</Text>
 <Text Key="E80A3C4D">Continue Upgrading Soothing Jets</Text>
 <Text Key="7F862D40">Pulsating Jets</Text>
 <Text Key="498A5C24">Continue Upgrading Pulsating Jets</Text>
 <Text Key="B4A18288">Time Release Self-Cleaning System</Text>
 <Text Key="523DB3DC">Continue Upgrading Time Release Self-Cleaning System</Text>
 <Text Key="CBB94638">You must wait for the newlyweds to take the first slice.</Text>
 <Text Key="8865E082">Craft</Text>
 <Text Key="9BDF5088">Nail It</Text>
 <Text Key="1BEDC25C">Inspiration!</Text>
 <Text Key="625832C2">Snickt</Text>
 <Text Key="E305DEC2">Craft Furniture</Text>
 <Text Key="89AD8649">Craft Instrument</Text>
 <Text Key="4547D162">Craft Sculpture</Text>
 <Text Key="462A626D">Epic Energized Workout</Text>
 <Text Key="D2CB98D3">Enraged Epic Reps</Text>
 <Text Key="434BB401">Epic Workout (Push the Limits)</Text>
 <Text Key="42CBDC60">For any Sim capable of doing such a workout.</Text>
 <Text Key="FBE8FC88">Epic Workout</Text>
 <Text Key="AB6270FA">Energized Heavy Lifting</Text>
 <Text Key="FCAA2EC0">Heavy Lifting (Push the Limits)</Text>
 <Text Key="BD269EBB">Enraged Heavy Reps</Text>
 <Text Key="341EA198">For Sims looking for a more intense workout.</Text>
 <Text Key="7A878EA0">Heavy Lifting</Text>
 <Text Key="0BF1BB45">Workout (Push the Limits)</Text>
 <Text Key="8831A6BF">Workout (Push the Limits)</Text>
 <Text Key="F3E3C558">Enraged Reps</Text>
 <Text Key="D44FE42C">You can only submit a copy of a book to the Literary Digest once per week.</Text>
 <Text Key="E816FAA9">Submit Book Copy to Literary Digest</Text>
 <Text Key="C952AB15">Sell to Publisher</Text>
 <Text Key="56BCB6A4">Aluminum Allure</Text>
 <Text Key="C31C3AE8">Bare Necessities</Text>
 <Text Key="F766B482">Snooze Cruise Control</Text>
 <Text Key="A7401A74">Eating Essentials</Text>
 <Text Key="0596855D">Linoleum Dream</Text>
 <Text Key="1CE3F464">In Case of Company</Text>
 <Text Key="DC89902C">Room to Think</Text>
 <Text Key="B405A2DF">Rock-a-Bye Bedroom</Text>
 <Text Key="E39C357A">Traffic Control Room</Text>
 <Text Key="A758D1A6">Unlock this room by reaching level 10 of the Astronaut career while in the Interstellar Smuggler branch.</Text>
 <Text Key="987B112D">Unlocked at level 10 of the Astronaut career while in the Interstellar Smuggler branch.</Text>
 <Text Key="2BB9AA29">Heroic Deeds Headquarters</Text>
 <Text Key="2CF71C1D">Unlock this room by reaching level 10 of the Astronaut career while in the Space Ranger branch.</Text>
 <Text Key="B4B58C12">Unlocked at level 10 of the Astronaut career while in the Space Ranger branch.</Text>
 <Text Key="B173E27D">Capo's Quarters</Text>
 <Text Key="D3B58491">Unlock this room by reaching level 10 of the Criminal career while in the Boss branch.</Text>
 <Text Key="D42DB4E6">Unlocked at level 10 of the Criminal career while in the Boss branch.</Text>
 <Text Key="9806978A">Deconstruction Room </Text>
 <Text Key="CEC02396">Unlock this room by reaching level 10 of the Criminal career while in the Oracle branch.</Text>
 <Text Key="F3C4383D">Unlocked at level 10 of the Criminal career while in the Oracle branch.</Text>
 <Text Key="E127F079">Nectar Bar</Text>
 <Text Key="8A87170D">Unlock this room by reaching level 10 of the Culinary career while in the Mixologist branch.</Text>
 <Text Key="EFDF6B22">Unlocked at level 10 of the Culinary career while in the Mixologist branch.</Text>
 <Text Key="EB5EC5EE">Commercial Kitchen</Text>
 <Text Key="6F1DB27A">Unlock this room by reaching level 10 of the Culinary career while in the Chef branch.</Text>
 <Text Key="2A0089E1">Unlocked at level 10 of the Culinary career while in the Chef branch.</Text>
 <Text Key="95BCFF13">The Joke Starts Here</Text>
 <Text Key="0C1CD55B">Unlock this room by reaching level 10 of the Entertainer career while in the Comedy branch.</Text>
 <Text Key="D2A99714">Unlocked at level 10 of the Entertainer career while in the Comedy branch.</Text>
 <Text Key="AE462627">Rehearsal Room </Text>
 <Text Key="9A4AFE5F">Unlock this room by reaching level 10 of the Entertainer career while in the Music branch.</Text>
 <Text Key="A26A2658">Unlocked at level 10 of the Entertainer career while in the Music branch.</Text>
 <Text Key="864AD104">Space to Create</Text>
 <Text Key="F29C8E6C">Unlock this room by reaching level 10 of the Painter career while in the Master of the Real branch.</Text>
 <Text Key="F49B15DF">Unlocked at level 10 of the Painter career while in the Master of the Real branch.</Text>
 <Text Key="966ABF0C">Collector's Studio</Text>
 <Text Key="3069BEF4">Unlock this room by reaching level 10 of the Painter career while in the Patron of the Arts branch.</Text>
 <Text Key="C267F617">Unlocked at level 10 of the Painter career while in the Patron of the Arts branch.</Text>
 <Text Key="24D5B28B">The InvisiRoom</Text>
 <Text Key="1B76AF73">Unlock this room by reaching level 10 of the Secret Agent career while in the Diamond Agent branch.</Text>
 <Text Key="9A72A4BC">Unlocked at level 10 of the Secret Agent career while in the Diamond Agent branch.</Text>
 <Text Key="E9843578">Heart of Darkness</Text>
 <Text Key="52B77880">Unlock this room by reaching level 10 of the Secret Agent career while in the Villain branch.</Text>
 <Text Key="3662B4C3">Unlocked at level 10 of the Secret Agent career while in the Villain branch.</Text>
 <Text Key="5D4AE315">The Game Room</Text>
 <Text Key="44501629">Unlock this room by reaching level 10 of the Tech Guru career while in the eSport Gamer branch.</Text>
 <Text Key="B5D957CE">Unlocked at level 10 of the Tech Guru career while in the eSport Gamer branch.</Text>
 <Text Key="D0285B75">The HQ</Text>
 <Text Key="79AC6089">Unlock this room by reaching level 10 of the Tech Guru career while in the Start Up branch.</Text>
 <Text Key="2D0D532E">Unlocked at level 10 of the Tech Guru career while in the Start Up branch.</Text>
 <Text Key="20A60F15">Writer's Den</Text>
 <Text Key="965F6229">Unlock this room by reaching level 10 of the Writer career while in the Author branch.</Text>
 <Text Key="405783CE">Unlocked at level 10 of the Writer career while in the Author branch.</Text>
 <Text Key="5E408233">The Newsroom</Text>
 <Text Key="B9EAB17B">Unlock this room by reaching level 10 of the Writer career while in the Journalist branch.</Text>
 <Text Key="02131A34">Unlocked at level 10 of the Writer career while in the Journalist branch.</Text>
 <Text Key="A0976555">Cosmic Clean</Text>
 <Text Key="083A5FBD">Dreams from the Future</Text>
 <Text Key="9BB12AB5">Futuristic Feast</Text>
 <Text Key="56E19375">Cosmic Contact</Text>
 <Text Key="20B28CA7">Incubator</Text>
 <Text Key="D44BBB85">Yearnings</Text>
 <Text Key="873BB96D">Comfy Caress</Text>
 <Text Key="DACB4CC5">Grand Appetites</Text>
 <Text Key="E0A6A67A">Kitschy Kitschy Kitchen</Text>
 <Text Key="1E7B4E25">Country Companionship</Text>
 <Text Key="C3EDB357">Muse Room</Text>
 <Text Key="1124CE57">Vanity Reclaimed</Text>
 <Text Key="99A82773">Reborn</Text>
 <Text Key="1029C8EF">Simple Sideboard</Text>
 <Text Key="5DFD2198">Rustic Delight</Text>
 <Text Key="E61E32EF">Distressed Distinction</Text>
 <Text Key="7FD38E3D">Industrious</Text>
 <Text Key="25871639">To purchase a Styled Room, click it, select your preferred color palette, and click the Buy Room button.\n\nYou can then place it on your lot and move, resize, or edit it like any other room. You can also quickly buy the room as-is by double-clicking on the small thumbnail. To buy an individual object in the room, hover over it to select it and then click.</Text>
 <Text Key="D0910C3C">Plentiful Plush Playroom</Text>
 <Text Key="08C97064">Garden of Contemplation</Text>
 <Text Key="19A650D0">Little Dreamer</Text>
 <Text Key="FD674B72">Sweet Dreams</Text>
 <Text Key="3D6F6633">Artisan's Touch</Text>
 <Text Key="36FC9EAF">Singular Mission</Text>
 <Text Key="0CF108AF">Timeless Traditions</Text>
 <Text Key="357171FD">Firm Focus</Text>
 <Text Key="E5DE136C">Hawthorne Park</Text>
 <Text Key="6AA1EDAA">Labyrinth of the Lost Gnome</Text>
 <Text Key="84173903">Welcoming Wedding Garden</Text>
 <Text Key="62D93A4E">Flushed with Function</Text>
 <Text Key="C46D6896">Mod Pod</Text>
 <Text Key="2FE2378A">Modern Palate</Text>
 <Text Key="CE73BA9F">Culinary Edge</Text>
 <Text Key="8621354A">Art of Conversation</Text>
 <Text Key="E6DF4806">Modern Inspiration</Text>
 <Text Key="6AAA1B5A">Vain Glorious</Text>
 <Text Key="E7893A1A">Regal Allure</Text>
 <Text Key="645E9B5E">Grand Salle</Text>
 <Text Key="A4A20253">Victuals Victoriana</Text>
 <Text Key="A0509B0E">Royal Reminiscence</Text>
 <Text Key="3C0EEEEA">Profound Splendor</Text>
 <Text Key="0A3BBAF6">Undressed to the Nines</Text>
 <Text Key="398095FE">Simple Sleeper</Text>
 <Text Key="0B997722">Taste for Efficiency</Text>
 <Text Key="77FFF2C7">Foodie Fantasy</Text>
 <Text Key="B0D21A02">Contemporary Living</Text>
 <Text Key="5900475E">Simple Minded</Text>
 <Text Key="621AD062">Teen Idol</Text>
 <Text Key="BAA3BD28">Terraced in Teak</Text>
 <Text Key="FEAAD89F">It is difficult for Angry Sims to socialize and build skills.\n\nTry taking a cold shower or calming down in the mirror!</Text>
 <Text Key="5214FCC2">This Sim is so angry that they're about to explode!\n\nTry taking a cold shower or calming down in the mirror!</Text>
 <Text Key="35C8E355">It is difficult for Angry Sims to socialize and build skills.\n\nTry taking a cold shower or calming down in the mirror!</Text>
 <Text Key="4AE12ED7">Hot-Headed Sims feel motivated to get fit when they're Angry.\n\nTry working out or going for a run!</Text>
 <Text Key="F8C3A266">This Sim is so angry that they're about to explode!\n\nTry taking a cold shower or calming down in the mirror!</Text>
 <Text Key="035AE953">Hot-Headed Sims feel motivated to get fit when they're Angry.\n\nTry working out or going for a run!</Text>
 <Text Key="AC53F434">Very Angry</Text>
 <Text Key="C80EA399">Enraged</Text>
 <Text Key="DB801A63">Angry</Text>
 <Text Key="7E6D1A72">A sleeping Sim has drifted off, ignoring the feelings they had during the day.</Text>
 <Text Key="DD17B09C">Asleep</Text>
 <Text Key="1A3C88C9">A Bored Sim won't feel like doing anything that isn't fun.\n\nTry out some new fun activities!</Text>
 <Text Key="6D454B63">A Confident Sim finds it easy to succeed at all things social.\n\nTry building Charisma skill by socializing with others!</Text>
 <Text Key="765922E6">A Confident Sim finds it easy to succeed at all things social.\n\nTry building Charisma skill by socializing with others!</Text>
 <Text Key="9285B34D">Very Confident</Text>
 <Text Key="E3BE9E9A">It's really difficult for an Embarrassed Sim to talk to other Sims.\n\nTry a pep talk in the mirror or hide from everyone in a bed for a bit!</Text>
 <Text Key="7AE11CED">It's really difficult for an Embarrassed Sim to talk to other Sims.\n\nTry a pep talk in the mirror or hide from everyone in a bed for a bit!</Text>
 <Text Key="7BD2F06D">This Sim is so Embarrased, they're ready to curl up and die... literally\n\nTry a pep talk in the mirror or hide from everyone in a bed for a bit!</Text>
 <Text Key="3CE756C3">Very Embarrassed</Text>
 <Text Key="296A47C1">Mortified</Text>
 <Text Key="78713442">An Energized Sim will tire slower and is better at physical activities!\n\nTry working out or cleaning the house!</Text>
 <Text Key="8308B9EA">An Energized Sim will tire slower and is better at physical activities!\n\nTry working out or cleaning the house!</Text>
 <Text Key="3BB54D7A">Very Energized</Text>
 <Text Key="8A132714">A Sim that is Fine isn't feeling particularly strongly in one way or the other.\n\nGo try out some stuff and see what happens!</Text>
 <Text Key="FD93FE0F">Very Flirty</Text>
 <Text Key="06F4B806">The mind of a Focused Sim is sharp and clear.\n\nTry playing chess or practicing programming on the computer!</Text>
 <Text Key="F240FF9F">The mind of a Focused Sim is sharp and clear.\n\nTry playing chess or practicing programming on the computer!</Text>
 <Text Key="0AD439B6">Very Focused</Text>
 <Text Key="CB4E5134">A Happy Sim is feeling great about life.\n\nBeing Happy will make any positive emotion even stronger!</Text>
 <Text Key="E9DC683B">A Happy Sim is feeling great about life.\n\nBeing Happy will make any positive emotion even stronger!</Text>
 <Text Key="98401D00">Very Happy</Text>
 <Text Key="83BC5123">An Inspired Sim has tons of creative ideas begging to be expressed!\n\nTry painting on the easel or playing an instrument!</Text>
 <Text Key="21D29ADF">An Inspired Sim has tons of creative ideas begging to be expressed!\n\nTry painting on the easel or playing an instrument!</Text>
 <Text Key="E101570B">This Sim is cracking up so much they're about to keel over!\n\nTry calming them down in the mirror!</Text>
 <Text Key="BFF50F88">Being funny comes easy to a Playful Sim!\n\nTry practicing some jokes on a microphone or with other Sims!</Text>
 <Text Key="99A4E6B8">Being funny comes easy to a Playful Sim!\n\nTry practicing some jokes on a microphone or with other Sims!</Text>
 <Text Key="1FBB7A52">Hysterical</Text>
 <Text Key="5940C027">Very Playful</Text>
 <Text Key="13B09D12">It's hard for a Sad Sim to hang out with other people.\n\nTry a pep talk in the mirror or a good cry under the covers!</Text>
 <Text Key="5CFB21A3">It's hard for a Sad Sim to hang out with other people.\n\nTry a pep talk in the mirror or a good cry under the covers!</Text>
 <Text Key="3428AE48">Gloomy Sims get some of their best ideas when they're Sad.\n\nTry painting or writing a story!</Text>
 <Text Key="43A152C5">Gloomy Sims get some of their best ideas when they're Sad.\n\nTry painting or writing a story!</Text>
 <Text Key="3A1FC18D">Very Sad</Text>
 <Text Key="3F4D11AF">A Dazed Sim is feeling a bit woozy and will have trouble doing anything useful.\n\nTry taking a quick nap or a nice bath!</Text>
 <Text Key="9E202056">A Tense Sim doesn't feel like doing much of anything.\n\nTry taking a nice bath or relaxing in front of the TV!</Text>
 <Text Key="FD8E50C8">A Tense Sim doesn't feel like doing much of anything.\n\nTry taking a nice bath or relaxing in front of the TV!</Text>
 <Text Key="36B524DA">Very Tense</Text>
 <Text Key="B11DBB56">No Sim enjoys feeling Uncomfortable and worn out.\n\nMake sure their Needs are in good shape!</Text>
 <Text Key="F74A4425">No Sim enjoys feeling Uncomfortable and worn out.\n\nMake sure their Needs are in good shape!</Text>
 <Text Key="F0F7FB1E">Very Uncomfortable</Text>
 <Text Key="20745C3B">Exclusive items are available as part of special, limited-time offers. If you choose to download a Gallery creation that contains exclusive items that you do not own, the Gallery creation will be applied to your game with the exclusive items removed.\n\nShow off your fandom for The Sims 3 with unique unlockable items! You will receive a unique lamp for your copy of The Sims 3 and each of the 11 Expansion Packs you register with your Origin Account through Origin or TheSims3.com. With the unique lamps it will be easy to bring some memorable lighting into your Sim's home! Plus, once you’ve unlocked all 12 lamps, you’ll gain a special Freezer Bunny statue as a thanks from us to you!\n\nFor more information please see <a href="event:http://www.thesims.com/rewards" target="_blank">www.thesims.com/rewards</a>.</Text>
 <Text Key="E1C1B99A">The Sims 4 Rewards</Text>
 <Text Key="A3C4358B">The Sims 4 Digital Deluxe Upgrade will upgrade your copy of The Sims 4 Standard Edition or The Sims 4 Limited Edition, to include all bonus content offered with The Sims 4 Digital Deluxe version which includes 3 content packs: Up All Night, Life of the Party, and Awesome Animal Hats.

Stay up all night with 2 hot new parties, the Incognito Costume Party and the Black & White Bash! And what’s a party without some tasty tantalizing treats? You’ll also get 10 memorable food and drink recipes!

These recipes will give your Sim all the knowledge needed to whip up party favorites like: Buffalo Wing Tea, Taco Casserole, Black & White Cake, Black & White Cookies, Zebra Fizz, Salt & Pepper Shrimp Cocktail, Flaming Zesty Salt, Sea of Fire, Hot & Smokey and the curiously craveable Hamburger Cake.</Text>

 <Text Key="02E5130A">The Sims 4 Digital Deluxe Upgrade</Text>
 <Text Key="DC2F847E">The Life of the Party Digital Content is only available by purchasing any of the following Limited Edition, Premium Edition, Collector’s Edition, and Digital Deluxe Editions of The Sims 4 or by upgrading The Sims 4 Standard Edition with The Sims 4 Digital Deluxe Upgrade.

Features the Flaming Tiki Bar with unique and exciting drink recipes for your Sims to make and enjoy! Also includes some sleek, stylized outfits for your Sims, because who doesn’t want to look fabulous while working behind a fire breathing bar? </Text>

 <Text Key="4AE32C01">Life of the Party Pack Digital Content</Text>
 <Text Key="4CEA298D">Awesome Animal Hats Digital Content is only available by purchasing any of the following Premium Edition, Collector’s Edition, and Digital Deluxe Editions of The Sims 4 or by upgrading The Sims 4 Standard Edition or Limited Edition with The Sims 4 Digital Deluxe Upgrade.

Features a collection of fun animal hats for your Sims to wear and show off! Each hat has a unique buff to help your Sims through the good or the bad.</Text>

 <Text Key="CCFD73D8">Awesome Animal Hats Digital Content</Text>
 <Text Key="6B4275FC">Promotional items are available as part of special, limited-time offers. If you choose to download a Gallery creation that contains promotional items that you do not own, the Gallery creation will be applied to your game with the promotional items removed.

When you purchase the PRIMA Strategy Guide at select retailers, you will receive a code for the P.R.I.M.A. 3000—a stylish desktop computer for your Sims to use.</Text>

 <Text Key="7AC44153">The PRIMA Computer</Text>
 <Text Key="50A81EDE">The Up All Night Digital Content is only available by purchasing any of the following Premium Edition, Collector’s Edition, and Digital Deluxe Editions of The Sims 4 or by upgrading The Sims 4 Standard Edition or Limited Edition with The Sims 4 Digital Deluxe Upgrade. Features the Laser Light Show, fun decorations, and outrageous party costumes to go along with two hot parties and their unique recipes!</Text>
 <Text Key="E3174EE1">Up All Night Digital Content</Text>
 <Text Key="BC11F07F">{1.String}\n{0.ObjectDescription}</Text>
 <Text Key="0BD65BF1">This is a Mixology skill book.</Text>
 <Text Key="2740D0C4">Mastering Potions</Text>
 <Text Key="247A3E78">Nothing Is Better than Nectar</Text>
 <Text Key="716AB872">Curious Concoctions</Text>
 <Text Key="1D53BC56">Flirting for Fun and Profit</Text>
 <Text Key="008265B7">This is a Charisma skill book.</Text>
 <Text Key="BADE3F0E">Words of Power</Text>
 <Text Key="3E019534">How to Become a Leader in 12 Easy Steps</Text>
 <Text Key="4D734473">Master the Art of Personal Magnetism</Text>
 <Text Key="526B80E0">This is a Comedy skill book.</Text>
 <Text Key="3684392F">Everyday Jokes for the Laughing-Impaired

</Text>

 <Text Key="74768F17">Wit Minus Wisdom</Text>
 <Text Key="06DEB023">A Pun a Day Keeps the Doctor Away</Text>
 <Text Key="7B8AAB36">This is a Comedy Routine.</Text>
 <Text Key="8AFE0969">Jokes from the Punderground</Text>
 <Text Key="0A938925">...And Another Thing!</Text>
 <Text Key="AE4593E8">Take the Cake - And Eat It, Too</Text>
 <Text Key="37CA2E04">Over Easy: No-Fuss Breakfasts</Text>
 <Text Key="0A71209B">This is a Cooking skill book.</Text>
 <Text Key="94163A7A">A Healthy Appetite: 101 Nutrition-Packed Recipes</Text>
 <Text Key="E1164D47">Trolling for Answers</Text>
 <Text Key="FBA7C1B8">Bait to the Party</Text>
 <Text Key="F0ECC8AE">This is a Fishing skill book</Text>
 <Text Key="72D0DC51">Hook, Line, and Thinker</Text>
 <Text Key="BC835FF5">Put Down the Cake</Text>
 <Text Key="9EEF1B90">House of Cardio</Text>
 <Text Key="69020F28">Get Pumped</Text>
 <Text Key="9A8C1BA8">Winning Workouts</Text>
 <Text Key="821438A1">The Dynamics of Dirt</Text>
 <Text Key="9242CE56">This is a Gardening skill book.</Text>
 <Text Key="CE919509">The Carrot Whisperer</Text>
 <Text Key="28FC2919">Seeds and Sprouts, Simplified</Text>
 <Text Key="0A3EEBEC">This is a Gourmet Cooking skill book.</Text>
 <Text Key="F37D6223">Molecular Gastronomy for the Bewildered</Text>
 <Text Key="E5F945CA">Gourmet, Gourmand, Glutton: Testing the Limits of Foodie Culture</Text>
 <Text Key="CFD2D47B">Hot Knives, Cool Chefs: A Culinary Who's Who</Text>
 <Text Key="30264595">Fret No More</Text>
 <Text Key="B0452FE3">This is a Guitar skill book.</Text>
 <Text Key="580F3BB2">Guitarobics</Text>
 <Text Key="6E66180B">A Chord a Day the Easy Way</Text>
 <Text Key="3F8E6DDC">The Ninja Worm</Text>
 <Text Key="7DCFCDCF">Ethical Hacking for the Confused</Text>
 <Text Key="F9D029B2">This is a Hacking skill book.</Text>
 <Text Key="B1B5404D">The Art of Quick and Dirty Scripting</Text>
 <Text Key="82DDED95">Handy Guys and Gals</Text>
 <Text Key="BB0DBC0C">Handiness Is a Warm (Glue) Gun</Text>
 <Text Key="80A2217E">This is a Handiness skill book.</Text>
 <Text Key="1F8E7301">From Hapless to Handy in 30 Days</Text>
 <Text Key="DD923F8C">{0.ObjectDescription}</Text>
 <Text Key="35B7E1D0">{0.ObjectDescription}</Text>
 <Text Key="2753D3E9">Logic Puzzles for a Rainy Day</Text>
 <Text Key="ED3D0381">This is a Logic skill book.</Text>
 <Text Key="5C3F17B4">The Pocket Guide to Mathematical Logic</Text>
 <Text Key="D42C5CD8">Deduce It, Induce It, Refute It; Logical Shortcuts for the Intrepid</Text>
 <Text Key="CDCA3E42">Pranked! And How to Get Even</Text>
 <Text Key="6516C398">365 Ways to Win a Bet</Text>
 <Text Key="7C914035">This is a Mischief skill book.</Text>
 <Text Key="F29D79D0">The Handbook of Practical Jokes</Text>
 <Text Key="64BADEE5">This is a Painting skill book.</Text>
 <Text Key="B6D0B460">Composition and Perspective in Urban Landscape Painting</Text>
 <Text Key="0B3944B4">Art Forgery Tricks and Tips</Text>
 <Text Key="50CE0EEF">Choose Your Weapon: Oil, Acrylic, and Watercolor</Text>
 <Text Key="6BB67916">Teach Your Dog Piano</Text>
 <Text Key="52CC426C">This is a Piano skill book.</Text>
 <Text Key="FB009DA3">The Big Book of Piano Adventures</Text>
 <Text Key="B25094B3">The Piano Tuner's Handbook</Text>
 <Text Key="2AB039EA">How to Launch a Mission to Mars</Text>
 <Text Key="7A26271A">Do-It-Yourself Liquid Propellant Engines</Text>
 <Text Key="A4EA071D">This is a Rocket Science skill book.</Text>
 <Text Key="7F70B808">It's Not Brain Surgery!</Text>
 <Text Key="BE3EF51C">Gaming in the Post-Video Era</Text>
 <Text Key="814356E1">This is a Video Gaming skill book.</Text>
 <Text Key="D1A6F694">The Ultimate Player's Guide to Absolutely Everything</Text>
 <Text Key="68BE8300">First-Person Shooter: A Memoir</Text>
 <Text Key="E824B4F7">Skipping Strings</Text>
 <Text Key="8D18CBC2">This is a Violin skill book.</Text>
 <Text Key="1B53EDBD">Deathmatch: Violin vs. Fiddle</Text>
 <Text Key="D167D532">Between the Strings</Text>
 <Text Key="A4EEFBE7">Still Life with Garden Hose</Text>
 <Text Key="3CE18214">The True Story of Granny Raymond and the Cookies That Shook the World</Text>
 <Text Key="525881E4">12 Years a Knave: Life in the Court of the Queen of Hearts</Text>
 <Text Key="3CDC4232">Fashion Victim: The Glamorous Rise and Hard Fall of Supermodel Wiggy</Text>
 <Text Key="D3E0CDCB">This is a Biography.</Text>
 <Text Key="1C85C04A">Llama Man, a Secret History</Text>
 <Text Key="B35115B5">Never Eat Your Pet Turtle and Other Advice for Kindergarten</Text>
 <Text Key="4B90093B">Goodnight, Night Light</Text>
 <Text Key="FEFAE14A">One Blue Shoe: A Tale of Lost and Found</Text>
 <Text Key="6BD02718">Tigers Don't Take Naps</Text>
 <Text Key="602C618A">This is a Children's book.</Text>
 <Text Key="34474D95">Pat the Badger</Text>
 <Text Key="073CF5C5">These Are My Toes</Text>
 <Text Key="3B9C4FE3">One Sun, Two Sun, Ahh! Sun</Text>
 <Text Key="85DF3782">Share the stories of your miniature friends.</Text>
 <Text Key="241F1E7D">A Rabbit’s Tale</Text>
 <Text Key="40DCC84A">The Acutest Triangle</Text>
 <Text Key="1FCDFABD">The Loneliest Robot</Text>
 <Text Key="9773DFB3">Mind Over Muscle</Text>
 <Text Key="9014ADD3">This is a Confident book.</Text>
 <Text Key="0119A482">Commando: How to Ensure All Eyes Are on You</Text>
 <Text Key="69B8D90C">You Rock! A Celebration of You!</Text>
 <Text Key="074528C9">Puzzle Pleasers</Text>
 <Text Key="3E7964E8">Mirror Shmirror</Text>
 <Text Key="D7EEA110">Mind Over Muscle</Text>
 <Text Key="49E15FA6">This is an Energized book.</Text>
 <Text Key="125920B9">Golly Zees</Text>
 <Text Key="4BE85200">Sleeping Standing Up</Text>
 <Text Key="227A566C">Tugging Heart Strings like a Puppeteer</Text>
 <Text Key="D0C21E2F">Love Me Once</Text>
 <Text Key="79D338FC">This is a Romance book.</Text>
 <Text Key="97051A53">Bawdy Language</Text>
 <Text Key="1F611C6E">Brazen Love</Text>
 <Text Key="576359E6">Bolster Your Heart</Text>
 <Text Key="163C7624">The Joys of Freeze Tag</Text>
 <Text Key="BBDAC9B1">Palindrome Puns</Text>
 <Text Key="BD2567C1">Bear Naked and Stork Raving Fads</Text>
 <Text Key="DD97D35F">This is a Playful book.</Text>
 <Text Key="4B184106">Artsy Fartsy: It’s a Gas!</Text>
 <Text Key="283C475D">The Great Pickle Capers</Text>
 <Text Key="2026E6F2">This is a Sad book.</Text>
 <Text Key="F0E8B68D">No Exit Ramp</Text>
 <Text Key="B3D51EBC">Mama Doesn’t Love You Anymore</Text>
 <Text Key="9839C8FE">All the Sickly Horses</Text>
 <Text Key="E57AEE3D">Orphan Song</Text>
 <Text Key="27330195">One Fell Out of the Cuckoo's Nest</Text>
 <Text Key="78E5EF8F">The Clockwork Carnival</Text>
 <Text Key="5BE1A422">Cat Lord, Cat Counsel</Text>
 <Text Key="6780D5C7">Rough-hewn Sword-Maidens and Brawny Warrior Men</Text>
 <Text Key="375E55F9">This is a Fantasy book.</Text>
 <Text Key="950C9EFC">The Werewolf Journals</Text>
 <Text Key="D8084DF8">The Raven Headmistress</Text>
 <Text Key="5BDB937B">The Missing Stair</Text>
 <Text Key="C5FBB9BB">This is a Mystery book.</Text>
 <Text Key="AF365A1A">Two Shoes Gone</Text>
 <Text Key="20A1D238">Every Man in Town</Text>
 <Text Key="413A6DB0">No Way In</Text>
 <Text Key="61CC023B">Blight</Text>
 <Text Key="85D6CEC6">The Fox of Park Avenue</Text>
 <Text Key="0EFE6DCF">Heroes of SimCity: Candid Portraits and Tales</Text>
 <Text Key="0D26D8C1">Lies My Writing Teacher Told Me</Text>
 <Text Key="47E1CCBE">This is a Nonfiction book.</Text>
 <Text Key="E4B5FB41">Life of i: Imaginary Numbers and You</Text>
 <Text Key="0123F421">Celestial Pillow Fight</Text>
 <Text Key="D4185483">This is a Poetry book.</Text>
 <Text Key="1DC748D2">Poems Lovelier Than Trees</Text>
 <Text Key="464835EC">Yowl: A Complaint in Rhyme</Text>
 <Text Key="6102C38D">Poemics</Text>
 <Text Key="3291A845">This is a Romance book.</Text>
 <Text Key="CD381640">My Heart Beats for You</Text>
 <Text Key="65F8A0BA">Lender's Game</Text>
 <Text Key="BC916D5E">Aliens Don't Need Sunglasses</Text>
 <Text Key="576F333F">The Venusian Chronicles</Text>
 <Text Key="F69DD3C4">This is a Sci-Fi book.</Text>
 <Text Key="CE060A8B">Apocalypse Tomorrow</Text>
 <Text Key="91E58DD8">Injure Will</Text>
 <Text Key="EBA6A59A">Twilight Boulevard</Text>
 <Text Key="2A7EABB4">It Happened One Lunch Break</Text>
 <Text Key="F70B9E49">This is a Screen Play.</Text>
 <Text Key="492E1EAC">All about Cleve</Text>
 <Text Key="E24132D0">This is a book of Short Stories.</Text>
 <Text Key="61878CFF">Widdershins Ballet and Other Stories</Text>
 <Text Key="36FEB76D">Five Metaphysical Overtures and One Ensemble</Text>
 <Text Key="DAF4A055">Tall Tales for Short Adults</Text>
 <Text Key="05FD9281">Flashpaper Fiction</Text>
 <Text Key="785293CD">Kill Your Viewpoint Characters: How to Write Fantasy</Text>
 <Text Key="79069023">This is a Writing skill book.</Text>
 <Text Key="FED311F2">All You Ever Wanted to Know about Semicolons</Text>
 <Text Key="3452B91A">Myths about Writer's Block</Text>
 <Text Key="1E18E486">Unidentified</Text>
 <Text Key="BC3D455D">Environment: 3</Text>
 <Text Key="8E624A02">Confident Décor: 3</Text>
 <Text Key="EFA30299">Energizing Décor: 3</Text>
 <Text Key="D3F33293">Focusing Décor: 3</Text>
 <Text Key="1CCE94DD">Environment: 3</Text>
 <Text Key="56F51661">Price {0.Money}</Text>
 <Text Key="B76C56B4">Playful Décor: 3</Text>
 <Text Key="1088E041">Inspiring Décor: 3</Text>
 <Text Key="9F362124">Mysterious Time Capsule</Text>
 <Text Key="2CF175AC">{0.SimFirstName}'s {1.ObjectName}</Text>
 <Text Key="6FE66658">Flirty Ambiance: {0.Number}</Text>
 <Text Key="3009EDBE">Angry Ambiance: {0.Number}</Text>
 <Text Key="EA42E0A3">Confidence Ambiance: {0.Number}</Text>
 <Text Key="04C6D22B">Sadness Ambiance: {0.Number}</Text>
 <Text Key="1DC05282">Focused Ambiance: {0.Number}</Text>
 <Text Key="8C37A724">Playful Ambiance: {0.Number}</Text>
 <Text Key="6B392673">{3.Money}\nType:{0.ObjectCatalogName}\nRarity: {1.String}\nWeight: {2.Number} kg\nCaught by: {4.SimName}\nFreshness: {5.String}</Text>
 <Text Key="41A0F856">{0.ObjectCatalogName}</Text>
 <Text Key="10C776CD">Uncomfortable</Text>
 <Text Key="55AA54BE">Hygiene: {0.Number}</Text>
 <Text Key="7D236F8F">Stress Relief: 3</Text>
 <Text Key="FA47F9F4">Reliability: 5</Text>
 <Text Key="0A004122">Reliability: 5</Text>
 <Text Key="D7A1241E">Reliability: 8</Text>
 <Text Key="17470376">Uncomfortable Relief: 3</Text>
 <Text Key="5E94A64F">Environment: 3</Text>
 <Text Key="6B4E0DC3">Energizing Décor: 2</Text>
 <Text Key="1F30797F">Alabaster is composed primarily of Selium, but has a small amount of Alcineat as well.</Text>
 <Text Key="00B888E3">Amethyst is composed of equal parts Oxypin and Volenton.</Text>
 <Text Key="17906744">Citrine is composed mostly of Ozinate, though there is some Plathium mixed in as well.</Text>
 <Text Key="93BC8CFC">Diamond is composed mostly of Plathium, with a small amount of Firaxium.</Text>
 <Text Key="903BEC40">Emerald is composed of Goobleck and Sydrolin, with more Goobleck than Sydrolin.</Text>
 <Text Key="A832AF38">Fire Opal is composed mainly of Selium, with small amounts of Plathium and Crytacoo.</Text>
 <Text Key="2742A491">Hematite is composed entirely of Wolfium.</Text>
 <Text Key="B70988A1">Jet is composed mostly of Wolfium, with equal parts Plathium and Plumbobus in smaller amounts.</Text>
 <Text Key="C591484E">Jonquilyst is composed primarily of Crytacoo, with a large amount of Phozone as well.</Text>
 <Text Key="0C1F2B5E">Orange Topaz is composed primarily of Phozone, with a good bit of Selium.</Text>
 <Text Key="842EC723">Peach is composed of Alcineat and Sydrolin, with a ratio of about 3 to 1.</Text>
 <Text Key="5827BE4E">Plumbite is composed of both Phozone and Plumbobus, with there being a touch more Phozone.</Text>
 <Text Key="8B7AD8CB">Quartz is composed mainly of Sydrolin, with a small amount of Volenton.</Text>
 <Text Key="0BE34715">Rainborz is composed of a number of elements: Firaxium, Peryllium, and Melacoo, all in almost equal proportions.</Text>
 <Text Key="6F3D753F">Rose is composed primarily of Phozone, with a decent amount of Peryllium.</Text>
 <Text Key="D48574A6">Ruby is almost all Sydrolin, but has trace amounts of Peryllium in it.</Text>
 <Text Key="9A79404C">Sapphire is made entirely out of Melacoo.</Text>
 <Text Key="1A89A6BD">Shinolite is half Alcineat and half Wolfium.</Text>
 <Text Key="A15490B2">Simanite is composed of Ozinate and Volenton, with there being a touch more Ozinate than Volenton.</Text>
 <Text Key="C9B668E7">Turquoise is composed of equal parts Oxypin and Alcineat.</Text>
 <Text Key="0EEC3456">{1.Money}</Text>
 <Text Key="42CBAB6E">An ancient deposit of sedimentary rock embedded with odd materials. Perhaps further investigation will reveal something special.</Text>
 <Text Key="2B20E8FA">Fossil Rock</Text>
 <Text Key="D2D0D581">Environment: 2</Text>
 <Text Key="83E40247">Alcron is composed of equal parts Sydrolin and Selium.</Text>
 <Text Key="F5BDA0D7">Baconite is composed of equal parts Sydrolin and Ozinate.</Text>
 <Text Key="13F19288">Crytunium is mostly composed of Volenton, but has a decent amount of Crytacoo as well.</Text>
 <Text Key="38A5C84F">Death Metal is made up of Plathium and Ozinate. There's more Plathium, but not by much.</Text>
 <Text Key="12D332DA">Flamingonium is mainly composed of Melacoo but has a good percentage of Peryllium in it as well, giving it the pink hue it has.</Text>
 <Text Key="76E8AB8A">Furium is primarily Firaxium but has almost as much Oxypin and Alcineat in it.</Text>
 <Text Key="820D4A5A">Heavy Metal is primarily comprised of Phozone, though it does have some Goobleck, which gives it that distinctive smell.</Text>
 <Text Key="4CB17BE5">Ironyum is composed of Wolfium and Plathium, with a touch more Wolfium than Plathium.</Text>
 <Text Key="40F2957B">Literalite is composed of equal parts Selium and Volenton, with a small amount of Crytacoo to boot.</Text>
 <Text Key="9C332AF6">Obtainium is mainly composed of Alcineat, though it also has a decent amount of Goobleck mixed in.</Text>
 <Text Key="E2BDFB61">Ozinold is composed of both Ozinate and Alcineat, with a bit more Ozinate than Alcineat.</Text>
 <Text Key="DB5FB5D8">Phozonite is made up solely of Phozone. Go figure, huh?</Text>
 <Text Key="A3A80386">Plathinum is composed primarily of Goobleck but also has some Plathium, which is what makes it so shiny.</Text>
 <Text Key="FA049924">Punium is composed entirely of Oxypin.</Text>
 <Text Key="D488AD87">Pyrite is composed of Phozone and Melacoo, at a ratio of about 2 to 3.</Text>
 <Text Key="8DA912CC">Romantium is half Melacoo, with the rest of the composition being equal parts Peryllium and Plumbobus.</Text>
 <Text Key="AA485684">Sadnum is made mostly of Selium, with a bit of both Plumbobus and Firaxium.</Text>
 <Text Key="BD82FBC9">Simtanium is mainly composed of Selium and Wolfium, with small amounts of Plumbobus.</Text>
 <Text Key="60F36497">Socialite has a large amount of Peryllium in it and a small amount of Volenton.</Text>
 <Text Key="E3C8F1E1">Utranium is composed solely of Selium.</Text>
 <Text Key="7EDA64C2">Focusing Décor: 3</Text>
 <Text Key="649CAF65">Focusing Décor: 4</Text>
 <Text Key="F5CDB25C">Focusing Décor: 6</Text>
 <Text Key="4B523DFB">Focusing Décor: 9</Text>
 <Text Key="3FED6A40">Focusing Décor: 7</Text>
 <Text Key="8DA394B9">Environment: 4</Text>
 <Text Key="AC08EC1D">Environment: 5</Text>
 <Text Key="4051D918">Essence of {0.SimFirstName}'s Life</Text>
 <Text Key="267ED5BB">Drink this to make yourself Focused!</Text>
 <Text Key="FA5801CC">(From Catching a Fish)</Text>
 <Text Key="E17DA9CA">(From Catching a Fish)</Text>
 <Text Key="7EB2093B">(From Catching a Fish)</Text>
 <Text Key="05A08AE0">(From Catching a Fish)</Text>
 <Text Key="3CED6C44">(From Catching a Fish)</Text>
 <Text Key="C72D2D6A">(From Catching a Fish)</Text>
 <Text Key="947287D7">(From Catching a Fish)</Text>
 <Text Key="84E883D9">(From Catching a Fish)</Text>
 <Text Key="920EB0D3">(From Catching a Fish)</Text>
 <Text Key="9AE52B5F">(From Catching a Fish)</Text>
 <Text Key="34EDA572">(From Catching a Fish)</Text>
 <Text Key="0F31E04D">{0.ObjectName}

</Text>

 <Text Key="FB98B906">Rummaged</Text>
 <Text Key="DE07E857">Basil</Text>
 <Text Key="EFA996A1">Bluebell</Text>
 <Text Key="D2021650">Parsley</Text>
 <Text Key="D7DCDCA6">Sage</Text>
 <Text Key="0AF26D9B">Snapdragon</Text>
 <Text Key="FF63C3FE">Spinach</Text>
 <Text Key="07F2E230">U.F.O. (Unidentified Fruit Object)</Text>
 <Text Key="098C7851">Apple</Text>
 <Text Key="19A69B68">Blackberry</Text>
 <Text Key="D57133EE">Carrots</Text>
 <Text Key="9D060CD7">Cowberry</Text>
 <Text Key="67AEBB99">Mushrooms</Text>
 <Text Key="62F6A122">Onions</Text>
 <Text Key="7EED1C86">Plantain</Text>
 <Text Key="5B21E5DE">Potatoes</Text>
 <Text Key="E458DDFD">Tomatoes</Text>
 <Text Key="95EC9A58">Type: {0.ObjectCatalogName}\nPrice: {3.Money}\nWeight: {1.Number} kg\nCaught by: {2.SimName}</Text>
 <Text Key="024E9279">Confident Décor: 4</Text>
 <Text Key="27BC1B50">Confident Décor: 3</Text>
 <Text Key="D6F943B6">Confident Décor: 2</Text>
 <Text Key="A10032DA">Uncomfortable</Text>
 <Text Key="FA94B843">Environment: {0.Number}</Text>
 <Text Key="88DFCE33">Comfort: {0.Number}</Text>
 <Text Key="811D337B">Reliability: {0.Number}</Text>
 <Text Key="D905A60D">Bladder: {0.Number}</Text>
 <Text Key="939A8779">Reliability: {0.Number}</Text>
 <Text Key="8938EA97">Bladder: 10</Text>
 <Text Key="9781E356">Bladder: 9</Text>
 <Text Key="8CE1AFAB">Comfort: 5</Text>
 <Text Key="B6161626">Comfort: 1</Text>
 <Text Key="101A8CA1">Uncomfortable</Text>
 <Text Key="4CE37F7F">R.I.P.</Text>
 <Text Key="2CD72572">Environment: {0.Number}</Text>
 <Text Key="4C2100C9">Arithmetic Game Description</Text>
 <Text Key="AB73BE2C">Arithmetic Game</Text>
 <Text Key="5F2847E2">Typing Game Description</Text>
 <Text Key="A3E1795D">Typing Game</Text>
 <Text Key="C2BAD8EE">Depleted</Text>
 <Text Key="1873FE29">Healthy</Text>
 <Text Key="EAE011F1">Fertilized</Text>
 <Text Key="15A8F127">Average</Text>
 <Text Key="70500DBC">Excellent</Text>
 <Text Key="4B6B6DD6">Foul</Text>
 <Text Key="F91191EF">Good</Text>
 <Text Key="E558B0C5">Great</Text>
 <Text Key="98AA5A20">Poor</Text>
 <Text Key="F4A6C0AA">Growth Stage</Text>
 <Text Key="038E0CF7">Rotten</Text>
 <Text Key="BAFF9505">Overripe</Text>
 <Text Key="8F184955">Ripe</Text>
 <Text Key="D3A5C041">Unripe</Text>
 <Text Key="CF42F90B">New</Text>
 <Text Key="1EA1AAB0">Growth Environment</Text>
 <Text Key="D80DD623">Free-Range</Text>
 <Text Key="D1097EF4">Potted</Text>
 <Text Key="74F57E88">Cultivated</Text>
 <Text Key="DD3BFBBA">Nutrients</Text>
 <Text Key="E6F0C7B6">Personality</Text>
 <Text Key="62545126">Quality</Text>
 <Text Key="7E6AE91C">Wild</Text>
 <Text Key="A5510F00">Normal</Text>
 <Text Key="31462AB6">Nice</Text>
 <Text Key="6F8456DA">Very Nice</Text>
 <Text Key="35721CA0">Good</Text>
 <Text Key="93864408">Great</Text>
 <Text Key="88EC50DB">Excellent</Text>
 <Text Key="4739B388">Superb</Text>
 <Text Key="3E731AEC">Magnificent</Text>
 <Text Key="D91CE027">Pristine</Text>
 <Text Key="8D377791">Perfect</Text>
 <Text Key="862E0BE2">Insects</Text>
 <Text Key="37EA7644">Infested</Text>
 <Text Key="6150333A">A Few Bugs</Text>
 <Text Key="A9A9334D">Bug-Free</Text>
 <Text Key="BC33A280">Moisture</Text>
 <Text Key="061780A0">Arid</Text>
 <Text Key="3871611A">Dry</Text>
 <Text Key="D87C3CFA">Moist</Text>
 <Text Key="6C0BDC9B">Wet</Text>
 <Text Key="5F8CA49F">Sodden</Text>
 <Text Key="FE686784">Easy-Going</Text>
 <Text Key="4A9CCCD6">Selfish</Text>
 <Text Key="18D6E4ED">Determined</Text>
 <Text Key="B070AD7E">Selfless</Text>
 <Text Key="F865314C">Happy</Text>
 <Text Key="958B828D">Shrewd</Text>
 <Text Key="0188170F">Fecund</Text>
 <Text Key="89783389">Shortsighted</Text>
 <Text Key="2076CCF3">Impetuous</Text>
 <Text Key="0701466A">Oblivious</Text>
 <Text Key="929687F0">Impatient</Text>
 <Text Key="9DA056F7">Conservationist</Text>
 <Text Key="FB4027ED">Bourgeois</Text>
 <Text Key="FB88362C">Patient</Text>
 <Text Key="2D060FD6">Indifferent</Text>
 <Text Key="EE9AD1C2">Unremarkable</Text>
 <Text Key="D879252E">Withered</Text>
 <Text Key="497D3D92">Devolved</Text>
 <Text Key="5E510F4B">On-Track</Text>
 <Text Key="1E36CDC4">Ready to Evolve!</Text>
 <Text Key="60F928C6">Growth Stage</Text>
 <Text Key="2E968FD2">Planted</Text>
 <Text Key="296EC560">Sprouted</Text>
 <Text Key="840EDE52">Mature</Text>
 <Text Key="9D93B520">Blossoming</Text>
 <Text Key="7D3F9E0A">Dying</Text>
 <Text Key="4CFEBAB4">Retro</Text>
 <Text Key="78E08C90">Sultry sounds of love</Text>
 <Text Key="2F1E78BF">Romance</Text>
 <Text Key="56F37596">Action</Text>
 <Text Key="BED8469C">Channel Surf</Text>
 <Text Key="5BB68773">Channel Surf</Text>
 <Text Key="64A277FE">Cooking</Text>
 <Text Key="F606C41B">Fireplace Channel</Text>
 <Text Key="A765CDBF">Kids Network</Text>
 <Text Key="01B4B90C">Watch Music TV</Text>
 <Text Key="3D5C82C3">Music TV</Text>
 <Text Key="D23CE3F9">News</Text>
 <Text Key="A2B5643A">Weeds</Text>
 <Text Key="CF6007AD">Overgrown</Text>
 <Text Key="33CB5D9B">Weedy</Text>
 <Text Key="3A32E43F">Weed-Free</Text>
 <Text Key="BD80A9B2">Mulched</Text>
 <Text Key="1A060C94">Have 10 broken objects on Sim's lot</Text>
 <Text Key="559847F9">Have a Sim with 12 or more Traits.</Text>
 <Text Key="AC64EC81">Have 400 babies with all your Sims.</Text>
 <Text Key="63B42CAF">Complete 5 Aspirations</Text>
 <Text Key="0E754044">Age Up!</Text>
 <Text Key="32F1D774">Death from old age.</Text>
 <Text Key="19A274E4">Listen to all stations and watch all channels with a single Sim.</Text>
 <Text Key="0D8B1A22">Have a Sim get in and out of all primary emotional states within 24 Sim hours.</Text>
 <Text Key="DB253E43">Earn a Gold rating on the Birthday Party Social Event.</Text>
 <Text Key="F00E1D76">Earn a Silver rating on the Birthday Party Social Event.</Text>
 <Text Key="B324E8A7">Continue to perform Socials from the Mean category in order to make Sims despise your Sim.</Text>
 <Text Key="F5BE44A0">Click on a Sim and select Declare Enemy. This interaction is unlocked by performing Mean Socials to decrease Relationship.</Text>
 <Text Key="AC1AE35A">Click on a Sim and perform Friendly or Funny Socials to increase Relationship and make Friends! To see who a Sim is friends with, click the 'Friends' button in the Sim's relationship panel.</Text>
 <Text Key="834DB753">To increase Mixology skill, use the Bar to Make Drinks, Tend Bar, or read a Mixology Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="0D6EE071">To increase Charisma skill, socialize with other Sims, use the Mirror to Practice Speaking, or read a Charisma Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="8C118360">To increase Comedy skill, use the Microphone, Write Jokes on the Computer, or read a Comedy Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="873D498B">To increase Fitness skill, work out by using the Treadmill, Workout Machine, or Punching Bag. Alternatively, you can also Go Jogging!</Text>
 <Text Key="CA619D10">To increase Gardening skill, have them Harvest plants, tend Gardens, or read a Gardening Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="CDD9AAD8">To increase Gourmet Cooking skill, use the Refrigerator or Stove to cook Gourmet meals, Watch the Cooking Channel on a TV, or read a Gourmet Cooking Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="0EC6D905">To increase Guitar skill, play the Guitar  or read a Guitar Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="5AE9D0C0">To increase Programming skill, have them Program on the Computer or read a Programming Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="3E479877">To increase Cooking skill, use the Refrigerator or Stove to make food, Watch the Cooking Channel on a TV, or read a Cooking Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="10930D59">To increase Logic skill, use the Microscope, Observatory, Chess Table, or read a Logic Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="CD47DDAF">To increase Mischief skill, click on a Sim and select a Social from the Mischief category or read a Mischief Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="7E797F97">To increase Painting skill, create paintings on an Easel or read a Painting Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="A0EE720E">To increase Piano skill, play the Piano or read a Piano Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="A2BFE165">To increase Video Gaming skill, Play Games using the Phone, Computer, or Motion Gaming Rig.</Text>
 <Text Key="80833CEE">To increase Violin skill, play the Violin or read a Violin Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="F3847A93">To increase Writing skill, write books on a Computer or read a Writing Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="5FD180AB">Complete the Aliens Species Collection</Text>
 <Text Key="CFCA21BE">Complete the Crystals collection</Text>
 <Text Key="9B640F48">Complete the Elements collection</Text>
 <Text Key="145C530D">Complete the Fish Collection</Text>
 <Text Key="300EB228">Complete the Fossils collection</Text>
 <Text Key="644A50A2">Complete the Frogs collection</Text>
 <Text Key="686C4C8A">Complete the Gardening collection</Text>
 <Text Key="D7EF8EB7">Complete the Metals collection</Text>
 <Text Key="009A8337">Complete the Microscope Prints collection</Text>
 <Text Key="B286E4E1">Complete the MySims collection</Text>
 <Text Key="204A33E8">Complete the Postcards collection</Text>
 <Text Key="EDD300B3">Complete the Space Rocks collection</Text>
 <Text Key="E2BE6B6B">Complete the Observatory Prints collection</Text>
 <Text Key="1A5A0D84">Complete 100 Whims across all Sims.</Text>
 <Text Key="C5788C19">Craft an Excellent Grilled Cheese Sandwich</Text>
 <Text Key="61B6536D">Earn a Gold Rating on a Date.</Text>
 <Text Key="ADE6EDEC">Earn a Silver rating on a Date.</Text>
 <Text Key="15CC7B86">Earn a Gold rating on the Dinner Party Social Event.</Text>
 <Text Key="10CDD63F">Earn a Silver rating on the Dinner Party Social Event.</Text>
 <Text Key="C948DA5B">Hire all services with a single Sim</Text>
 <Text Key="F6865911">Achieve maximum fitness and fatness with the same Sim</Text>
 <Text Key="4A0D04E9">Achieve maximum fatness</Text>
 <Text Key="407E4521">Achieve maximum fitness</Text>
 <Text Key="B104866A">Have a Sim stay awake for 24 straight Sim hours.</Text>
 <Text Key="C8014815">Have a Sim do nothing social for 24 Sim hours.</Text>
 <Text Key="189158A1">Use Workout Equipment or Go Jogging to work out.</Text>
 <Text Key="51C76EDC">Workout Equipment can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="B06C758F">Go Jogging for 10 Total Hours</Text>
 <Text Key="685F4AD0">Click on a selected Sim to use the Go Jogging interaction.</Text>
 <Text Key="2CE28E45">Push the Limits by Working Out twice in a row without stopping or leaving the Energized emotion. To become Energized, Work Out, Drink Coffee, or Take a Brisk Shower.</Text>
 <Text Key="9934D486">Travel to a different lot using the World Map, then use a piece of Workout Equipment or the Go Jogging interaction.</Text>
 <Text Key="98ABA62F">Click on a Sim and select the Show Off Muscles social from the Friendly Category. Show Off Muscles can be unlocked by increasing your Fitness Skill to level 6.</Text>
 <Text Key="FF368A0E">To increase Fitness Skill, work out by using the Treadmill, Workout Machine, or Punching Bag. Alternatively, Sims can also Go Jogging!</Text>
 <Text Key="BAC7A58D">Use Workout Equipment or Go Jogging for a total of 50 hours.</Text>
 <Text Key="968E54BE">Travel to a Gym using the Phone or the World Map, then click on a Sim that is working out and select the Mentor social. Mentoring can be unlocked by increasing the Fitness Skill to level 10.</Text>
 <Text Key="C7780FDF">To increase Fitness Skill, work out by using the Treadmill, Workout Machine, or Punching Bag. Alternatively, Sims can also Go Jogging!</Text>
 <Text Key="EC1F4728">Continue to work out on a consistent basis to attain maximum muscle mass!</Text>
 <Text Key="DE4002B6">Own 2 Pieces of Workout Equipment</Text>
 <Text Key="40E8D269">Work Out for 8 Total Hours</Text>
 <Text Key="731B3BEF">Push the Limits for 1 Hour while Energized</Text>
 <Text Key="53E72AD8">Work Out at {1.Number} Different Lots</Text>
 <Text Key="55F883F1">Show Off for {1.Number} Sims</Text>
 <Text Key="65A516FE">Achieve Level 6 Fitness Skill</Text>
 <Text Key="BF64337B">Spend 50 Hours Exercising</Text>
 <Text Key="B37B02BD">Mentor 15 Sims in Fitness at the Gym</Text>
 <Text Key="70327715">Achieve Level 10 Fitness Skill</Text>
 <Text Key="AD4BB47C">Reach Sim's Maximum Body Potential</Text>
 <Text Key="1693FD32">Click on a selected Sim and select the Daydream interaction. Child Sims can unlock this interaction by increasing the Creativity Skill to level 4.</Text>
 <Text Key="9D386413">The Activity Table can be purchased from Build Mode under the Kids' Room Sort.</Text>
 <Text Key="CDE92177">To increase Creativity Skill, Play with Toys or create something using the Activity Table.</Text>
 <Text Key="75706F56">Click on a Sim and select Tell Make Believe Story under the Friendly category. Child Sims can unlock this social by increasing their Creativity skill.</Text>
 <Text Key="F1C81D15">Click on the Activity Table and select a picture to draw while in the Inspired emotion. To become Inspired, take a Thoughtful Shower, Read, or do Creative work.</Text>
 <Text Key="64F4A7D8">Child Sims can play the Piano or Child Violins. These instruments can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="A5DB37AD">Click on the Activity Table to select a picture type to draw.</Text>
 <Text Key="D5E22F2E">To increase Creativity Skill, Play with Toys or create something using the Activity Table.</Text>
 <Text Key="C5316789">Have an Activity Table</Text>
 <Text Key="A4B92337">Daydream {1.Number} Times</Text>
 <Text Key="87095B4C">Achieve Level 5 Creativity Skill</Text>
 <Text Key="32C97EE3">Play Instruments for 10 Total Hours</Text>
 <Text Key="80D79D32">Draw {1.Number} Pictures while Inspired</Text>
 <Text Key="5188431B">Tell {1.Number} Stories</Text>
 <Text Key="61B2BA44">Draw All {1.Number} Picture Types on the Activity Table</Text>
 <Text Key="C287407D">Achieve Level 10 Creativity Skill</Text>
 <Text Key="E2FF8FAF">The Chess Table can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="498A738E">With an adult Sim selected, click on a Book and select Read to Child with a child present.</Text>
 <Text Key="B31C7EAA">To increase Mental skill, Play Chess or perform other intellectual tasks.</Text>
 <Text Key="B65A8DEB">Click on a Bookshelf to select a book to read. Bookshelves can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="CC7B0074">Homework can be found in the Sim's personal inventory. Do Homework for three straight hours without stopping or leaving the Focused emotion. To become Focused, Use the Microscope, Read a Book, or Play Chess.</Text>
 <Text Key="62E54221">To achieve an A grade at school, complete Homework and Grade Level Requirements. Going to school while Focused will also help!</Text>
 <Text Key="9C1B585C">Emotion potions can be created using the Science Table. The Science Table can be purchased from Build Mode under the Kids' Room Sort.</Text>
 <Text Key="80518AF3">To increase Mental Skill, Play Chess or perform other intellectual tasks.</Text>
 <Text Key="347CB124">Be Read to by an Adult for 3 Hours</Text>
 <Text Key="F1A46EFB">Play {1.Number} Games of Chess</Text>
 <Text Key="6BCC3241">Achieve Level 5 Mental Skill</Text>
 <Text Key="116C940E">Read {1.Number} Books on Your Own</Text>
 <Text Key="3B7F11CF">Finish Homework {1.Number} Times while Focused</Text>
 <Text Key="76E0CC72">Achieve a Grade of "A" at School</Text>
 <Text Key="44CBD0A5">Craft 5 Emotion Potions</Text>
 <Text Key="AB27128C">Achieve Level 10 Mental Skill</Text>
 <Text Key="67B5CA25">Jungle Gym objects can be purchased from Build Mode under the Outdoors Sort.</Text>
 <Text Key="0A458430">Click on a Stereo, Turn On some music, and select Dance. Stereos can be purchased from Build Mode under the Electronics sort.</Text>
 <Text Key="05182B64">To increase Motor skill, Practice Typing on the Computer or Play on the Monkey Bars.</Text>
 <Text Key="822972C9">Play video games using the Phone, Tablet, Computer, or Motion Gaming Rig. The Phone can be accessed by clicking on a selected Sim while the others can be purchased in Build Mode under the Study Room Sort.</Text>
 <Text Key="41160E5A">Click on a Computer to Practice Typing</Text>
 <Text Key="389890E3">Click on the Monkey Bars and select the Play interaction. The Monkey Bars can be purchased from Build Mode under the Outdoors Sort.</Text>
 <Text Key="5F7D8102">Click on a Computer and select Play Keyboard Commander until attaining a high score.</Text>
 <Text Key="696D9491">To increase Motor skill, have them Practice Typing on the Computer or Play on the Monkey Bars.</Text>
 <Text Key="09263CCE">Dance for 2 Hours</Text>
 <Text Key="125F34EA">Play on a Jungle Gym while Playful</Text>
 <Text Key="9944B76B">Achieve Level 5 Motor Skill</Text>
 <Text Key="14D8CBD4">Play Video Games for 10 Total Hours</Text>
 <Text Key="CC51A3CD">Practice Typing {1.Number} Times</Text>
 <Text Key="8075085C">Make It Across the Monkey Bars {1.Number} Times</Text>
 <Text Key="367DA4B3">Earn a High Score on the Typing Game</Text>
 <Text Key="4050E282">Achieve Level 10 Motor Skill</Text>
 <Text Key="9E5232BD">Click on unknown Sims and select Introduce!</Text>
 <Text Key="80B65428">Click on a Sim and perform Friendly or Funny Socials to increase Relationship!</Text>
 <Text Key="E65E7BDC">To increase Social skill, talk to other Sims or Toys.</Text>
 <Text Key="AD2865A1">Click on a Sim and select Socials from the Funny category.</Text>
 <Text Key="E398CF12">Click on a Sim and perform Friendly or Funny Socials to increase Relationship!</Text>
 <Text Key="62A6E19B">Click on a child Sim and perform Friendly or Funny Socials to increase Relationship!</Text>
 <Text Key="FAEE879A">Click on an adult Sim and perform Friendly or Funny Socials to increase Relationship!</Text>
 <Text Key="7AF7C909">To increase Social skill, talk to Toys or other Sims.</Text>
 <Text Key="9B2D0182">Meet {1.Number} New Sims</Text>
 <Text Key="CADB8775">Make a Friend</Text>
 <Text Key="DAB39303">Achieve Level 5 Social Skill</Text>
 <Text Key="8DAF116C">Do {1.Number} Successful Funny Interactions</Text>
 <Text Key="CD71AE85">Make a BFF</Text>
 <Text Key="74E4B534">Be Friends with 5 Other Children</Text>
 <Text Key="D8C0174B">Be Friends with 3 Adults</Text>
 <Text Key="1F23555A">Achieve Level 10 Social Skill</Text>
 <Text Key="A534CCB7">Click on the Easel, then choose a Painting Style and Size. Easels can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="63488B96">Click on the Easel, then choose a Painting Style and Size. To become Inspired, take a Thoughtful Shower, Read a Book, or do Creative work.</Text>
 <Text Key="103FA172">To increase Painting skill, create paintings on an Easel or read a Painting Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="2DCE3A53">Click on a completed Painting to have your Sim sell it.</Text>
 <Text Key="689452BC">Sims can create special paintings while in certain emotions. Click on the Easel, and select an Emotional Painting to begin.</Text>
 <Text Key="D8F0DDA9">Simply click on a painting to use the View interaction.</Text>
 <Text Key="872911C4">Click on the Easel, then choose a Painting Style and Size. Hover the cursor over a painting to check its quality.</Text>
 <Text Key="86D80EBB">Purchase or paint {1.Number} paintings. Paintings can be purchased from Build Mode under almost any room sort. They can be found in Paintings & Posters.</Text>
 <Text Key="CA980CAC">To increase Painting skill, create paintings on an Easel or read a Painting Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="5055E071">Click on the Easel, then choose a Painting Style and Size. Hover the cursor over a painting to check its quality.</Text>
 <Text Key="E54B38E2">Click on the Easel, then choose a Painting Style and Size. Afterwards, click on the painting to sell it.</Text>
 <Text Key="D962B4F0">Click on a Computer and select a genre of book to write under the Write category. Sims can unlock more genres by increasing their Writing Skill.</Text>
 <Text Key="5ED120E5">Sims will sometimes run into Writer's Block when writing for too long. When this happens, try to have your Sim relax by taking a bath or doing something fun.</Text>
 <Text Key="91903041">Click on a Computer and select a genre of book to write under the Write category. To become Inspired, take a Thoughtful Shower, Read a Book, or do Creative work.</Text>
 <Text Key="9E87357C">Click on a Computer and select a genre of book to write under the Write category. Computers can be purchased from Build/Buy under the Study Room Sort.</Text>
 <Text Key="14DD1913">Click on a Computer and select a genre of book to write under the Write category. Hover the cursor over a book to check its quality.</Text>
 <Text Key="4F9648CA">To increase Writing skill, write books on a Computer or read a Writing Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="363CF30B">Click on a Computer and select a genre of book to write under the Write category. Once the book is complete, click on the Mailbox to Publish it!</Text>
 <Text Key="380CBA14">Click on a Computer and select a genre of book to write under the Write category. Hover the cursor over a book to check its quality.</Text>
 <Text Key="6B9B5B83">To increase Writing skill, write books on a Computer or read a Writing Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="9D5FB522">Click on a Computer and select a genre of book to write under the Write category. Once the book is complete, click on the Mailbox to Publish it. Sims with high Writing skill are more likely to create a Bestseller!</Text>
 <Text Key="3A327FB1">Click on a Computer and select a genre of book to write under the Write category. Once the book is complete, click on the Mailbox to Publish it. Sims with high Writing skill are more likely to create a Bestseller!</Text>
 <Text Key="68F81EED">Click on an Instrument and select Practice. Instruments can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="9F8EB518">Click on a Stereo and select which genre to Listen To. Stereos can be purchased from Build Mode under the Living Room Sort.</Text>
 <Text Key="5BE948CC">To increase a Sim's Musical Instrument skill, click on an instrument and select one of the interactions or read a Musical Instrument Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="68DFDE91">Travel to a Venue by pulling up the World Map and selecting a destination. Once there, click on a Musical Instrument to play! Other Sims may tip if they like the tunes.</Text>
 <Text Key="5EEFCB02">Click on a Musical Instrument and select Serenade. Sims must have a Romantic Interest nearby and at least level 6 in that Musical Instrument skill.</Text>
 <Text Key="4A86764B">To increase a Sim's Musical Instrument skill, click on an instrument and select one of the interactions or read a Musical Instrument Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="B281C10A">Click on a Musical Instrument and select Write Song. Sims with high Skill are more likely to create higher quality Songs.</Text>
 <Text Key="BFEF41BC">Earn {1.Money} from Licensed Songs</Text>
 <Text Key="B02B2EB9">Click on the Mailbox and select License Song. Sims can unlock this interaction by increasing their Musical Instrument skill and writing a song.</Text>
 <Text Key="FF421E12">To increase a Sim's Musical Instrument skill, click on an instrument and select one of the interactions or read a Musical Instrument Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="E63DFD73">Play a Guitar, Piano, or Violin for a total of 100 hours. These Musical Instruments can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="0207CADC">Click on a Sim playing a Musical Instrument and select Mentor. This interaction can be unlocked by maxing out a Musical Instrument skill.</Text>
 <Text Key="849646D2">Paint for 5 Hours</Text>
 <Text Key="A3F779C9">Have Written for 15 Total Hours</Text>
 <Text Key="D1CC9198">Practice Music for 6 Hours</Text>
 <Text Key="924475A9">Complete {1.Number} Emotional Paintings</Text>
 <Text Key="FCD7A9F6">View or Admire {1.Number} Paintings</Text>
 <Text Key="EB6DD757">Start {1.Number} Paintings while Inspired</Text>
 <Text Key="9561A35D">Write {1.Number} Books</Text>
 <Text Key="0B5A0024">Write for 3 Straight Hours while Inspired</Text>
 <Text Key="07BB8F93">Listen to Music for 4 Hours</Text>
 <Text Key="CBB702BC">Achieve Level 6 Skill in an Instrument</Text>
 <Text Key="A99DB055">Serenade a Sim while Flirty</Text>
 <Text Key="CD78023A">Achieve Level 5 Painting Skill</Text>
 <Text Key="7CB00E0D">Sell {1.Number} Paintings to Collectors or Art Gallery</Text>
 <Text Key="35BC1E66">Beat Writer's Block</Text>
 <Text Key="62084BC7">Write {1.Number} Good Books</Text>
 <Text Key="5460DA28">Achieve Level 8 Skill in an Instrument</Text>
 <Text Key="8090526F">Write {1.Number} Songs</Text>
 <Text Key="144836AE">Earn {1.Money} Playing for Tips</Text>
 <Text Key="C8338078">Complete {1.Number} Excellent Paintings</Text>
 <Text Key="2446F531">Have 25 Paintings on Display</Text>
 <Text Key="AF85CFB4">Achieve Level 7 Writing Skill</Text>
 <Text Key="136131CB">Publish {1.Number} Books</Text>
 <Text Key="59C46FDA">Write {1.Number} Excellent Books</Text>
 <Text Key="F401DCE3">Mentor Others in Music for 15 Hours</Text>
 <Text Key="81FB62E0">Achieve Level 10 Painting Skill</Text>
 <Text Key="9BFBABC7">Complete {1.Number} Masterpieces</Text>
 <Text Key="6FAF7E66">Have Sold {1.Money} Worth of Art to Collectors or Art Gallery</Text>
 <Text Key="9A59521B">Achieve Level 10 Writing Skill</Text>
 <Text Key="AA83C944">Complete {1.Number} Bestsellers</Text>
 <Text Key="0B584F7D">Have Earned {1.Money} in Royalties Publishing Books</Text>
 <Text Key="84BABC92">Achieve Level 10 in an Instrument</Text>
 <Text Key="B7AC76C5">Have Spent 100 Hours Playing Musical Instruments</Text>
 <Text Key="67363E2A">Click on a Sim and select a Social from the Mean or Mischief category.</Text>
 <Text Key="6A744D6B">Continue to perform Socials from the Mean category to incur the wrath of other Sims.</Text>
 <Text Key="97194F2F">Continue to perform Socials from the Mean category to incur the wrath of other Sims.</Text>
 <Text Key="FDA4330E">Click on a Sim and select the Insult Social from the Mean category.</Text>
 <Text Key="B9354E8D">Continue performing Socials from the Mean category on Sims who are neighbors to incur their wrath.</Text>
 <Text Key="26D3308F">Become an Adult</Text>
 <Text Key="66CCF3D0">To celebrate, click on the stove to select the Cake Recipe. Afterwards you can Add Birthday Candles and then Celebrate the moment!</Text>
 <Text Key="2B503745">To become a Criminal, click on the Phone or Computer and select the Find a Job interaction. To get promoted, complete Promotion Requirements and attend work in the Career's Ideal Mood.</Text>
 <Text Key="97A27D86">Click on a Sim and select Fight! Continuously performing Mean Socials will decrease relationship and provoke Anger.</Text>
 <Text Key="7BA654A5">Click on another Sim and select Pickpocket under the Mischief category. Sims can unlock this social by progressing in the Criminal Career.</Text>
 <Text Key="1E360EB0">To become a Criminal, click on the Phone or Computer and select the Find a Job interaction. To get promoted, complete Promotion Requirements and attend work in the Career's Ideal Mood.</Text>
 <Text Key="C968CB07">Click on a Sim and select Declare Enemy. This interaction is unlocked by performing Mean Socials to decrease Relationship.</Text>
 <Text Key="FCA12D34">Click on the Voodoo Doll to perform Voodoo on another Sim. Don't forget to bind the Voodoo Doll to a Sim first.</Text>
 <Text Key="12FAE419">Click on a Sim and select a Social from the Mischief category. To become Playful, watch the comedy channel or perform Funny Socials.</Text>
 <Text Key="0CAA936A">To increase Mischief skill, click on a Sim and select a Social from the Mischief category or read a Mischief Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="71520AB3">Click on a Sim and select a prank from the Mischief category. Sims can also use other objects to Prank Sims like the Phone, Computer, and Observatory.</Text>
 <Text Key="7FF50352">Click on the Computer, select Hack under the Program category, and choose a place to hack. Sims can unlock this interaction by increasing their Programming skill.</Text>
 <Text Key="BC8CF6E1">To increase Mischief skill, click on a Sim and select a Social from the Mischief category or read a Mischief Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="A4FCB33A">Mischevious Sims can clog Sinks and Drains</Text>
 <Text Key="2D8F50BB">Click on the Computer, select Hack under the Program category, and choose a place to hack. Sims can unlock this interaction by increasing their Programming skill.</Text>
 <Text Key="2DE053C4">To increase Mischief skill, click on a Sim and select a Social from the Mischief category or read a Mischief Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="C0C8F4E1">Perform {1.Number} Mean or Mischievous Interactions</Text>
 <Text Key="79A1FFAE">Try Hacking {1.Number} Times</Text>
 <Text Key="85D5529B">Be Disliked by 3 Sims</Text>
 <Text Key="97D3CFAA">Achieve Level 5 Mischief Skill</Text>
 <Text Key="C1DF4AEB">Be Despised by 2 Neighbors</Text>
 <Text Key="F126633C">Insult 10 Sims</Text>
 <Text Key="CF0D10D5">Reach Level 8 Criminal Career</Text>
 <Text Key="B3AF80F8">Perform Voodoo {1.Number} Times</Text>
 <Text Key="69F0297F">Perform {1.Number} Mischievous Interactions while Playful</Text>
 <Text Key="C1448CE6">Be Disliked by 10 Sims</Text>
 <Text Key="9A74C919">Reach Level 4 Criminal Career</Text>
 <Text Key="D3907160">Get into {1.Number} Fights while Angry</Text>
 <Text Key="C0530A45">Pull {1.Number} Pranks</Text>
 <Text Key="8D615012">Hack Successfully {1.Number} Times</Text>
 <Text Key="E46A66C3">Achieve Level 8 Mischief Skill</Text>
 <Text Key="3E0B41D5">Pickpocket 20 Sims</Text>
 <Text Key="9C292113">Have Declared 5 Enemies</Text>
 <Text Key="6B6BCC76">Clog Drains at 5 Different Homes</Text>
 <Text Key="8C469FB0">Achieve Level 10 Mischief Skill</Text>
 <Text Key="5E4B3C39">With an adult Sim selected, click on a Children's Book and select Read to Child when a child is present.</Text>
 <Text Key="CDA4E4A8">To celebrate, click on the stove to select the Cake Recipe. Afterwards you can Add Birthday Candles and then Celebrate the moment!</Text>
 <Text Key="EB40C33D">Click on a Sim of another sex and select Try for Baby from the Romantic category. To have a child, Sims must have high Romantic Relationship with the Sim they'll Try for Baby with. Alternatively, adopt a Sim from the Computer or Phone!</Text>
 <Text Key="7813F23E">Kids' stuff can be purchased from Build Mode under the Kids Function category.</Text>
 <Text Key="AB29F009">Socialize with Your Child {1.Number} Times</Text>
 <Text Key="0408358E">Click on your Child and select any Social Interaction.</Text>
 <Text Key="AC80BF87">Click on a child Sim doing homework and select the Help with Homework social.</Text>
 <Text Key="A9740666">To achieve an A grade in high school, complete Homework and Grade Level Requirements. Going to school while Focused will also help!</Text>
 <Text Key="5EBE4925">Have Sim's child max out any of the child skills! If they've grown up already, maxing any adult skill will work too.</Text>
 <Text Key="378D2A96">Parents can Encourage their children using the Activity Table.  They may also Mentor them in a variety of Skills once they've grown up.</Text>
 <Text Key="79796BB7">With a child Sim selected, select an Aspiration from the Aspiration Panel. Child Aspirations focus on building Skills such as Creativity, Mental, Motor, and Social.</Text>
 <Text Key="A878ED20">Have one among Sim's children or grandchildren reach max level of a career. To get promoted, complete Promotion Requirements and attend work in the Career's Ideal Mood.</Text>
 <Text Key="36FD0884">Click on a Sim and perform Friendly or Funny Socials to increase Relationship and make Friends!</Text>
 <Text Key="F2A5D40C">Be Friends with 3 of Your Children</Text>
 <Text Key="4C9F5769">Click on Sim's child and perform Friendly or Funny Socials to increase Relationship!</Text>
 <Text Key="1F76CAFA">Sims can adopt children and babies directly from the Computer or Phone!</Text>
 <Text Key="DF47A3C1">Have {1.Number} of Sim's children get married and start a family of their own.</Text>
 <Text Key="EC3EA8FC">See Sim's children have at least {1.Number} children of their own. This can be done accomplished through marriage, adoption, or more "old-fashioned" means (wink wink.)</Text>
 <Text Key="62948C93">Click on Sim's children or grandchildren and perform Friendly or Funny Socials to increase Relationship!</Text>
 <Text Key="4AAB9F21">Spend §1,000 on Kids' Stuff</Text>
 <Text Key="7EDA6568">Read to a Child for 3 Total Hours</Text>
 <Text Key="09E7C2BF">Help a Child with Homework {1.Number} Times</Text>
 <Text Key="C45115A0">Be Parent to a Child with 5 Friends</Text>
 <Text Key="CF6FF326">Become a Parent</Text>
 <Text Key="8E5F0769">Have a Child Earn an A in High School</Text>
 <Text Key="2BB637B6">Have a Child Max Any Skill</Text>
 <Text Key="95CBE417">Mentor Child 10 Times</Text>
 <Text Key="2D0087CA">Have a Child Get Married</Text>
 <Text Key="21013BE4">Adopt a Child</Text>
 <Text Key="7BD641FA">Have a Child Complete an Aspiration</Text>
 <Text Key="8D8DD2D4">Have a Child or Grandchild Reach the Top of a Career</Text>
 <Text Key="47D74226">Have {1.Number} Grandchildren</Text>
 <Text Key="1DE73287">Become Good Friends with {1.Number} Children or Grandchildren</Text>
 <Text Key="07131EB5">Click on the Bar, select Make Drink, and select a recipe from the list.</Text>
 <Text Key="F4ECCF00">Bars and Bar Stools can be purchased from Build Mode under the Dining Room Sort.</Text>
 <Text Key="EDA0FC34">To increase Mixology skill, use the Bar to Make Drinks, Tend Bar, or read a Mixology Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="03FAB319">Click on the Phone to Plan a Social Party Event. Once the Event starts, click on a Bar, select Make Drink, and select a recipe from the list.</Text>
 <Text Key="FDAA626A">Click on the Bar, select Make Drink, and select a recipe from the list. Hover the cursor over the drink to check its quality! Sims with high Skill are more likely to create higher quality drinks.</Text>
 <Text Key="6251D9B3">To Celebrate, click on the stove to select the Cake Recipe. A Sim can Add Birthday Candles and then Celebrate the moment!</Text>
 <Text Key="70F4D252">To join the Mixology branch, first progress through the Culinary career by completing Promotion Requirements and attending work in the Career's Ideal Mood. </Text>
 <Text Key="AD8CC5E1">To increase Mixology skill, use the Bar to Make Drinks, Tend Bar, or read a Mixology Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="95FC823A">Click on the Bar, select Make Drink, and select ten different recipes from the list. Hover the cursor over the drink to check its quality! Sims with high Skill are more likely to create higher quality drinks.</Text>
 <Text Key="1E8F1FBB">Click on the Bar, select Make Drink, and select a recipe from the list. To become Inspired, take a Thoughtful Shower, Read a Book, or do Creative work.</Text>
 <Text Key="1EE022C4">To increase Mixology skill, use the Bar to Make Drinks, Tend Bar, or read a Mixology Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="58360D2A">Click on the Refrigerator, select Cook, select the Grilled Cheese recipe from the list, and then select Family or Party size.</Text>
 <Text Key="5B741C6B">Click on the Refrigerator, select Cook, and select a recipe from the list.  Hover the cursor over the food to check its quality!</Text>
 <Text Key="88191E2F">To increase Sim's Cooking skill, use the Refrigerator or Stove to make food, Watch the Cooking Channel on a TV, or read a Cooking Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="EEA4020E">Click on the Refrigerator, select Cook, and select a recipe from the list. To become Inspired, take a Thoughtful Shower, Read a Book, or do Creative Work.</Text>
 <Text Key="AA351D8D">Click on the Phone to Plan a Dinner Party Event. Once the Event starts, complete the Goals that pop-up to earn a higher score!</Text>
 <Text Key="57CCC2D0">To Celebrate, click on the stove to select the Cake Recipe. Afterwards, add Birthday Candles and then Celebrate the moment!</Text>
 <Text Key="1C500645">To join the Culinary Career, click on the Phone or Computer and select the Find a Job interaction. To get promoted, complete Promotion Requirements and attend work in the Career's Ideal Mood.</Text>
 <Text Key="88A24C86">Click on the Refrigerator, select Cook, and select a recipe from the list.  Hover the cursor over the food to check its quality! Sims with high Skill are more likely to create higher quality food.</Text>
 <Text Key="6CA623A5">Click on the Refrigerator, select Cook, select a recipe from the list, and then select Family or Party size. Hover the cursor over the food to check its quality! Sims with high Skill are more likely to create higher quality food.</Text>
 <Text Key="0F35DDB0">To increase Gourmet Cooking skill, use the Refrigerator or Stove to cook Gourmet Meals, Watch the Cooking Channel on a TV, or read a Gourmet Cooking Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="BA689A07">Click on the Phone to Plan a Dinner Party Event. After the Event starts, click on the Refrigerator, select Cook a Gourmet Meal, and select a recipe from the list.</Text>
 <Text Key="8825F80D">Mix {1.Number} Drinks</Text>
 <Text Key="052EA464">Mix 3 Different Excellent Drinks</Text>
 <Text Key="B812E09D">Own a Bar and 2 Barstools</Text>
 <Text Key="AEE2BD67">Cook {1.Number} Excellent Meals</Text>
 <Text Key="2DCE8D06">Make {1.Number} Large Orders of Grilled Cheese</Text>
 <Text Key="9931E683">Achieve Level 5 Mixology Skill</Text>
 <Text Key="9530DAA4">Mix {1.Number} Drinks at a Single Social Event</Text>
 <Text Key="59767177">Achieve Level 5 Cooking Skill</Text>
 <Text Key="01550A50">Reach Level 5 in the Culinary Career</Text>
 <Text Key="AF6D63C9">Earn Silver at a Dinner Party Event</Text>
 <Text Key="D0D9185D">Mix {1.Number} Excellent Drinks while Inspired</Text>
 <Text Key="B016770A">Achieve Level 7 in Mixology Skill</Text>
 <Text Key="A1525DBE">Cook {1.Number} Meals while Inspired</Text>
 <Text Key="FF9020F8">Create {1.Number} Types of Excellent Food</Text>
 <Text Key="3CFC2C2E">Achieve Level 10 Mixology Skill</Text>
 <Text Key="CD2E79C5">Join the Mixology Branch of the Culinary Career</Text>
 <Text Key="7D14CFA8">Create {1.Number} Types of Excellent Drink</Text>
 <Text Key="465EA64D">Cook {1.Number} Excellent Large Meals</Text>
 <Text Key="7D2E3D7A">Achieve Level 5 Gourmet Cooking Skill</Text>
 <Text Key="1351B9EB">Cook {1.Number} Gourmet Dishes at a Single Event</Text>
 <Text Key="571EC306">Sims can earn money by going to work, selling craftables, selling collectibles, or by using specific object interactions based off of Skills. Some examples of this are Publishing Books, Performing Comedy Routines, or Licensing Songs!</Text>
 <Text Key="BF1C81A7">Stash away at least {1.Money} for a rainy day. To do so, simply have that much in Household funds at one point.</Text>
 <Text Key="30C27E6A">To join a Career, click on the Phone or Computer and select the Find a Job interaction. To get promoted, complete Promotion Requirements and attend work in the Career's Ideal Mood.</Text>
 <Text Key="3712CF19">Stash away at least {1.Money} for a rainy day. To do so, simply have that much in Household funds at one point.</Text>
 <Text Key="CF16462C">Sims can earn money by going to work, selling craftables, selling collectibles, or by using specific object interactions based off of Skills. Some examples of this are Publishing Books, Performing Comedy Routines, or Licensing Songs!</Text>
 <Text Key="54D419F1">To join a Career, click on the Phone or Computer and select the Find a Job interaction. To get promoted, complete Promotion Requirements and attend work in the Career's Ideal Mood.</Text>
 <Text Key="DD6F1729">Sims can earn money by going to work, selling craftables, selling collectibles, or by using specific object interactions based off of Skills. Some examples of this are Publishing Books, Performing Comedy Routines, or Licensing Songs!</Text>
 <Text Key="8BA74B44">Stash away at least {1.Money} for a rainy day. To do so, simply have that much in Household funds at one point.</Text>
 <Text Key="613B7E21">Purchase a home and objects worth at least {1.Money}. Keep in mind that Property Value counts towards this as well!</Text>
 <Text Key="9A71945C">Art can be purchased from Build Mode under the Decorations Function category. </Text>
 <Text Key="B1097050">Purchase a home and objects worth at least {1.Money}. Keep in mind that Property Value counts towards this as well!</Text>
 <Text Key="758CB3C5">Landscaping can be purchased from Build Mode under the Outdoors Sort. </Text>
 <Text Key="E155CBAF">Purchase a home and objects worth at least {1.Money}. Keep in mind that Property Value counts towards this as well!</Text>
 <Text Key="47E0AF8E">Windows can be purchased directly from Build Mode.</Text>
 <Text Key="DF387A3E">Purchase a home and objects worth at least {1.Money}. Keep in mind that Property Value counts towards this as well!</Text>
 <Text Key="1022355F">Columns can be purchased directly from Build Mode. </Text>
 <Text Key="1BAF6C6A">Have Earned {1.Money}</Text>
 <Text Key="09F78027">Have {1.Money} in Reserve</Text>
 <Text Key="06D166FB">Have a Home Worth {1.Money}</Text>
 <Text Key="49A9A924">Own 15 Pieces of Art</Text>
 <Text Key="D3B14C5D">Own 30 Windows</Text>
 <Text Key="E13D795F">Have {1.Money} in Reserve</Text>
 <Text Key="8BEA9F58">Reach Level 5 of Any Career</Text>
 <Text Key="8C5C6214">Have a Home Worth {1.Money}</Text>
 <Text Key="2766E3AB">Purchase {1.Money} Worth of Landscaping</Text>
 <Text Key="E4DDB39A">Have Earned {1.Money}</Text>
 <Text Key="1F7272ED">Reach Level 8 of Any Career</Text>
 <Text Key="B5DDC3F9">Have a Home Worth {1.Money}</Text>
 <Text Key="90896846">Purchase 20 Columns</Text>
 <Text Key="B16D3809">Have Earned {1.Money}</Text>
 <Text Key="CE890356">Have {1.Money} in Reserve</Text>
 <Text Key="8FFBE6EA">Have a Home Worth {1.Money}</Text>
 <Text Key="CCC45DA9">Bookshelves can be purchased from Build Mode under the Study Room Sort. New Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="7AFC91C4">To increase Logic skill, use the Microscope, Observatory, Chess Table, or read a Logic Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="A6ECB018">To celebrate, click on the stove to select the Cake Recipe. Afterwards Sims can Add Birthday Candles and then Celebrate the moment!</Text>
 <Text Key="705619ED">To join a Career, click on the Phone or Computer and select the Find a Job interaction. To get promoted, complete Promotion Requirements and attend work in the Career's Ideal Mood.</Text>
 <Text Key="2F4C816E">To increase a Sim's skill, use objects, perform socials or read a Skill Book associated with that skill.  Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="99084CB7">To increase a Sim's skill, use objects, perform socials or read a Skill Book associated with that skill.  Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="571C0B96">To join a Career, click on the Phone or Computer and select the Find a Job interaction. To get promoted, complete Promotion Requirements and attend work in the Career's Ideal Mood.</Text>
 <Text Key="46740986">To increase a Sim's skill, use objects, perform socials or read a Skill Book associated with that skill.  Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="AE71C827">To join a Career, click on the Phone or Computer and select the Find a Job interaction. To get promoted, complete Promotion Requirements and attend work in the Career's Ideal Mood.</Text>
 <Text Key="8D57348E">Click on the Computer and select Practice Programming under the Program category.</Text>
 <Text Key="A12AF856">Own {1.Money} Worth of Electronics</Text>
 <Text Key="C2A3034F">Electronics can be purchased from Build Mode under the Electronics Sort.</Text>
 <Text Key="9A365A73">Play video games using the Phone, Tablet, Computer, or Motion Gaming Rig for two straight hours without stopping or leaving the Focused emotion. To become Focused, Use the Microscope, Read a Book, or Play Chess.</Text>
 <Text Key="B33A7B12">Click on the Computer and select any Interaction under the Program category. Computers can be purchased from Build Mode under the Study Room sort.</Text>
 <Text Key="E65FCFF4">To Celebrate, click on the stove to select the Cake Recipe. Afterwards Sims can Add Birthday Candles and then Celebrate the moment!</Text>
 <Text Key="19801CD9">To join the Tech Guru career, click on the Phone or Computer and select the Find a Job interaction. To get promoted, complete Promotion Requirements and attend work in the Career's Ideal Mood.</Text>
 <Text Key="CD014E2A">Click on the Computer and select Make Video Game or App under the Program category. Sims can unlock this interaction by increasing their Programming skill.</Text>
 <Text Key="D217FB71">To join the Tech Guru career, click on the Phone or Computer and select the Find a Job interaction. To get promoted, complete Promotion Requirements and attend work in the Career's Ideal Mood.</Text>
 <Text Key="4C5A27AC">Click on a Computer and select Enter Game Tournament or Livestream Game under the Play Game category. Game Tournaments are unlocked by increasing Video Gaming skill whereas Livestreaming is unlocked by being in the eSport Gamer Track of the Tech Guru career.</Text>
 <Text Key="CDD56B43">Use the computer for a total of 100 hours. Computers can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="7A45347E">The Chess Table can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="81F5A29F">Bookshelves can be purchased from Build Mode under the Study Room Sort. New Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="DEC8D9E8">To increase Logic skill, use the Microscope, Observatory, Chess Table, or read a Logic Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="503BEA65">To increase Rocket Science skill, work on a Rocket Ship or read a Rocket Science Skill Book. The Rocket Ship can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="CACD7E70">Click on a Rocket and select Launch or an Upgrade to apply. The Rocket Ship must be fully constructed prior to launch, but can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="5E53D6C7">A Rocket Ship can be purchased from Build Mode under the Activities and Skills Function category.</Text>
 <Text Key="4F1BEE90">To increase Logic skill, use the Microscope, Observatory, Chess Table, or read a Logic Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="1F8DB305">Bookshelves can be purchased from Build Mode under the Study Room Sort. New Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="21F06F46">Repair broken objects or upgrade objects to improve them. Upgrading can be done by increasing Handiness skill and salvaging parts from broken objects or trash piles.</Text>
 <Text Key="772F0696">Finish Reading {1.Number} Books</Text>
 <Text Key="5A2B48EC">Achieve Level 4 Logic Skill</Text>
 <Text Key="8C70ECFC">Practice Programming for 10 Total Hours</Text>
 <Text Key="3625D084">Reach Level 2 in 3 Careers</Text>
 <Text Key="1853346A">Achieve Level 4 in 4 Skills</Text>
 <Text Key="27A5B90F">Achieve Level 5 Programming Skill</Text>
 <Text Key="2889CDC8">Reach Level 5 of the Tech Guru Career</Text>
 <Text Key="8CB8DC56">Win {1.Number} Games of Chess</Text>
 <Text Key="BD41D119">Finish Reading {1.Number} Books</Text>
 <Text Key="C90AB590">Achieve Level 6 Logic Skill</Text>
 <Text Key="06F1EB95">Achieve Level 5 in 5 Skills</Text>
 <Text Key="936B85A2">Reach Level 4 in 2 Careers</Text>
 <Text Key="A7A6BBE9">Reach Level 2 of the Tech Guru Career</Text>
 <Text Key="3749EC04">Maintain Focus for 2 Straight Hours of Video Gaming</Text>
 <Text Key="D9EE88EF">Achieve Level 3 Rocket Science Skill</Text>
 <Text Key="ADBF10A8">Launch or Upgrade a Rocket {1.Number} Times</Text>
 <Text Key="B4CD6261">Own a Rocket Ship</Text>
 <Text Key="C6AF4DA6">Achieve Level 8 in 6 Skills</Text>
 <Text Key="E0AFE0D9">Reach Level 6 in 3 Careers</Text>
 <Text Key="E6E3BD05">Make {1.Number} Video Games or Apps</Text>
 <Text Key="EAFFEBD2">Have Earned {1.Money} from Livestreaming or Gaming Tournaments</Text>
 <Text Key="F425A183">Have Spent 100 Hours on the Computer</Text>
 <Text Key="D68D52D4">Achieve Level 10 Logic Skill</Text>
 <Text Key="A15D4243">Finish Reading {1.Number} Books</Text>
 <Text Key="C4D5C1FA">Fix or Upgrade {1.Number} Objects</Text>
 <Text Key="464F39CD">Click on Sim and select Kiss from the Romantic category. This interaction is unlocked by performing successful Romantic Socials to increase Relationship!</Text>
 <Text Key="E0320577">Go on {1.Number} Dates</Text>
 <Text Key="F1ECEAF8">Click on Sim and select Ask on Date Social from the Romantic category. This interaction is unlocked by performing successful Romantic Socials to increase Relationship!</Text>
 <Text Key="FBB8592C">To celebrate, click on the stove to select the Cake Recipe. Afterwards Sims can Add Birthday Candles and then Celebrate the moment!</Text>
 <Text Key="81762CF1">Click on Sim's significant other and select Get Married under the Romantic category. Sims can unlock this social by Proposing to their significant other.</Text>
 <Text Key="76384EAB">Click on a Sim's spouse and select Ask on Date Social from the Romantic category. Once the Event starts, complete the Goals that pop-up to earn a higher score!</Text>
 <Text Key="5D64916A">This relationship is earned by having extremely high Friendship and Romance with another Sim.</Text>
 <Text Key="63B4E219">If a Sim's spouse is angry, use the Apologize social to ease the tension.</Text>
 <Text Key="415FEDF2">Lavish Sim's spouse with Romantic Socials after first attaining Soulmate status.</Text>
 <Text Key="5EEE86D3">Click on Sim's Spouse and select Ask on Date Social from the Romantic category. Once the Event starts, complete the Goals that pop-up to earn a higher score!</Text>
 <Text Key="3B789927">To increase a Sim's Charisma skill, socialize with other Sims, use the Mirror to Practice Speaking, or read a Charisma Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="D37ADA86">Click on a Sim and select Ask on Date Social from the Romantic category. Once the Event starts, complete the Goals that pop-up to earn a higher score!</Text>
 <Text Key="67289445">Click on Sim's significant other and select the Break Up social from the Mean Category.</Text>
 <Text Key="073E6B48">To increase a Sim's Charisma skill, socialize with other Sims, use the Mirror to Practice Speaking, or read a Charisma Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="6B59C7DD">Select Romantic Socials to build a Romantic Relationship.  Build Relationship until the Romance bar is at least half full.</Text>
 <Text Key="3582BB5E">Click on a Sim and select Kiss from the Romantic category. This social is unlocked by performing successful Romantic Socials to increase Relationship!</Text>
 <Text Key="44012BBD">To increase a Sim's Charisma skill, socialize with other Sims, use the Mirror to Practice Speaking, or read a Charisma Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="26654D28">Click on a Sim and select Ask on Date Social from the Romantic category. Once the Event starts, complete the Goals that pop-up to earn a higher score!</Text>
 <Text Key="01BE15DF">Select Romantic Socials to build a Romantic Relationship.  Build Relationship until the Romance bar is at least half full.</Text>
 <Text Key="09A68D96">Initiate 10 Successful Kisses</Text>
 <Text Key="FC8F5D84">Be Married to BFF</Text>
 <Text Key="B3DBCE5B">Apologize to Spouse while Angry</Text>
 <Text Key="EE0F460F">Achieve Level 5 Charisma Skill</Text>
 <Text Key="EEF35AC8">Earn Bronze on {1.Number} Dates</Text>
 <Text Key="2CECE381">Break Up with {1.Number} Sims</Text>
 <Text Key="CD5B7895">Earn Silver on {1.Number} Dates with Spouse</Text>
 <Text Key="59D512A2">Achieve Soulmate Relationship with Spouse</Text>
 <Text Key="0B677936">Achieve Level 8 Charisma Skill</Text>
 <Text Key="EE48F36D">Have a Strong Romantic Relationship with 3 Sims at Once</Text>
 <Text Key="5E0B4A70">Kiss {1.Number} Sims</Text>
 <Text Key="7B36EF61">WooHoo while at an Event {1.Number} Times</Text>
 <Text Key="A7196DD9">Perform {1.Number} Romantic Gestures with Spouse as Soulmates</Text>
 <Text Key="81F9FD20">Earn Gold on {1.Number} Dates with Spouse</Text>
 <Text Key="AD4D4A05">Achieve Level 10 Charisma Skill</Text>
 <Text Key="B16978D2">Earn Gold on {1.Number} Dates</Text>
 <Text Key="BA8F2E83">Have a Strong Romantic Relationship with 5 Sims at Once</Text>
 <Text Key="FDD8F908">Place a Flower, Fruit, or Vegetable in the world, click on it, and select Plant. These can be acquired by harvesting Plants and by purchasing them directly from the Planter Box or on the Computer.</Text>
 <Text Key="295BF79D">Click on a Plant and select Weed Overgrown Plant. This interaction becomes available once a Plant has weeds.</Text>
 <Text Key="BBF16619">To increase Gardening skill, Harvest plants, tend Gardens, or read a Gardening Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="A597AF34">Click on a Plant and select Fertilize. Sims can unlock this interaction by increasing their Gardening skill. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="CE74D2AB">Click on a Plant and select Harvest. This interaction becomes available once a Plant bears fruit.</Text>
 <Text Key="75D7BD22">To increase Gardening skill, Harvest plants, tend Gardens, or read a Gardening Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="44136383">Click on a Plant and select Graft. Sims can unlock this interaction by increasing their Gardening skill and Taking a Cutting from a different plant.</Text>
 <Text Key="E568F7EC">The Evolve interaction is unlocked by keeping Plants weed-free and providing them with plenty of water. Using better Fertilizer will help to unlock the Interaction faster.</Text>
 <Text Key="30479D5B">To increase Gardening skill, Harvest plants, tend Gardens, or read a Gardening Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="C26C5E5A">Make plants happy by keeping them weed-free and providing them with plenty of Water and Fertilizer.</Text>
 <Text Key="037FC2C9">Improve {1.Number} Plants to Excellent quality by keeping them weed-free and providing them with plenty of Water and Fertilizer. When they are ready, click on a Plant and choose Evolve.</Text>
 <Text Key="C5F4A68F">Click on a nearby fishing sign posts to go Fishing.</Text>
 <Text Key="119C95EE">Explore the Neighborhood to find different fishing sign posts to go Fishing at.</Text>
 <Text Key="C617C20A">Click on a nearby fishing sign posts to go Fishing.</Text>
 <Text Key="5E1C774B">Click on a nearby fishing sign posts to go Fishing. Sims improve their chance to catch something with a higher Fishing Skill.</Text>
 <Text Key="75E10654">To increase Fishing skill, go fishing or read a Fishing Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="D45CFD81">To mount a fish, click on the fish and select Mount. Alternatively, Sims can purchase a fishbowl from Build Mode under the Study Room Sort. Simply click Add Fish to put a caught fish into the fishbowl.</Text>
 <Text Key="7866F3BC">Click on a nearby fishing sign posts to go Fishing. Sims improve their chance to catch bigger and better fish with a higher Fishing skill.</Text>
 <Text Key="3DA0DB53">To increase Fishing skill, Go Fishing or read a Fishing Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="D0AABF44">Click on a nearby fishing sign posts and select the Go Fishing With Bait interaction. Sims can use other collectibles as bait such as flowers, fruit, or even other fish!</Text>
 <Text Key="22728B29">Fish for a total of 100 hours. Click on a nearby fishing sign posts to go Fishing.</Text>
 <Text Key="47C71EBA">To increase Fishing skill, Go Fishing or read a Fishing Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="B08BE19A">Collectibles can be found in many places, including in logs, under rocks, and by using the Observatory.  Collectibles must be in inventory to count.</Text>
 <Text Key="217391DF">Frogs can be found by selecting Look for Frogs on special logs and pumps.  Frogs must be in inventory to count.</Text>
 <Text Key="F089D6BE">Fossils can be found by selecting Dig on special rocks. Fossils must be in inventory to count.</Text>
 <Text Key="63B6A7BD">Crystals can be found by selecting Dig on special rocks. Crystals must be in inventory to count.</Text>
 <Text Key="9B0B9580">Click on a Metal or Crystal and selct the Send to Geo Council interaction.</Text>
 <Text Key="AD31E535">With two Frogs in Sim's Personal Inventory, select the Breed Frog With interaction to discover new species!</Text>
 <Text Key="C2CC0B76">Click on a Metal or Crystal and select Send to Geo Council. The Geo Council will send back Elements via the mail! Elements must be in inventory to count.</Text>
 <Text Key="24293D38">Complete a Collection</Text>
 <Text Key="3EF19995">Find all items in a Collection.</Text>
 <Text Key="FBDF7560">MySims can be found in Time Capsules when digging under special rocks. MySims must be in inventory to count.</Text>
 <Text Key="1B129DF7">Collectibles can be found in many places, including in logs, under rocks, and by using the Observatory.  Collectibles must be in inventory to count.</Text>
 <Text Key="FDB61C1F">Catch {1.Number} Fish</Text>
 <Text Key="9EA37B18">Plant Something {1.Number} Times</Text>
 <Text Key="2320CB81">Weed or Water {1.Number} Plants</Text>
 <Text Key="E52742C8">Collect {1.Number} Different Collectibles</Text>
 <Text Key="C1E47F1C">Catch {1.Number} Fish</Text>
 <Text Key="15BBF673">Fish at {1.Number} Different Locations</Text>
 <Text Key="4289DE7D">Achieve Level {1.Number} Gardening Skill</Text>
 <Text Key="E3895E2A">Fertilize {1.Number} Plants</Text>
 <Text Key="D18AE11B">Harvest from {1.Number} Different Plants</Text>
 <Text Key="A22C405E">Fish for 10 Total Hours</Text>
 <Text Key="263C2C18">Achieve Level {1.Number} Fishing Skill</Text>
 <Text Key="A27021F7">Collect {1.Number} Elements</Text>
 <Text Key="4A4EBAD0">Collect {1.Number} Frogs</Text>
 <Text Key="F8671449">Collect {1.Number} Fossils</Text>
 <Text Key="8D10428C">Achieve Level {1.Number} Gardening Skill</Text>
 <Text Key="E85D1B23">Graft onto {1.Number} Plants</Text>
 <Text Key="58C9FC72">Evolve {1.Number} Different Plants</Text>
 <Text Key="92F17217">Mount or Bowl {1.Number} Fish</Text>
 <Text Key="7B7F96F0">Make {1.Number} Great Catches</Text>
 <Text Key="8B849569">Achieve Level {1.Number} Fishing Skill</Text>
 <Text Key="75B43EFE">Send {1.Number} Items to the Geological Council</Text>
 <Text Key="6607ABF1">Breed {1.Number} Frogs</Text>
 <Text Key="EA92AA38">Collect {1.Number} Crystals</Text>
 <Text Key="372A315B">Achieve Level {1.Number} Gardening Skill</Text>
 <Text Key="7FDDC084">Have 10 Happy Plants at Once</Text>
 <Text Key="959C4BBD">Evolve 10 Excellent Plants</Text>
 <Text Key="56934720">Catch {1.Number} Fish Using Bait</Text>
 <Text Key="37C21507">Have Fished for {1.Number} Hours</Text>
 <Text Key="61B224A6">Achieve Level {1.Number} Fishing Skill</Text>
 <Text Key="D073531E">Find {1.Number} MySim Figurines</Text>
 <Text Key="2BB405DF">Collect {1.Number} Different Collectibles</Text>
 <Text Key="05947D0F">Introduce Self to {1.Number} Sims</Text>
 <Text Key="6AEE2D50">Click on unknown Sims, and choose an introduction!</Text>
 <Text Key="2F7170C5">Click on a Sim and perform Friendly or Funny Socials to increase Relationship! To see who a Sim is friends with, click the 'Friends' button in the Sim's relationship panel.

</Text>

 <Text Key="1B203B21">Click on a Sim and select Socials from the Funny category.</Text>
 <Text Key="5456515C">Click on a Computer and select the Write Jokes interaction. Computers can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="388C83F3">Microphones can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="6B5777AA">Sims can earn money by clicking on a Microphone and Performing Comedy Routines for Sims outside of your household.</Text>
 <Text Key="6E9586EB">Click on a Computer and select Compose Routine under the Comedy category. Computers can be purchased from Build Mode under the Study Room Sort. </Text>
 <Text Key="84B5F974">To increase Comedy skill, use the Microphone, Write Jokes on the Computer, or read a Comedy Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="50AA54E3">Click on a Sim and select Socials from the Funny category.</Text>
 <Text Key="778F4502">Click on the Microphone and select a routine to perform. Sims with higher Comedy skill can write new Comedy Routines on the Computer.</Text>
 <Text Key="817F5891">To increase Comedy skill, use the Microphone, Write Jokes on the Computer, or read a Comedy Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="868276D2">Click on a Sim and perform Friendly or Funny Socials to increase Relationship!</Text>
 <Text Key="77DF7E33">Travel to different locations by using the World Map. Click on unknown Sims and chose an introduction!</Text>
 <Text Key="69E6369C">Click on a Neighbor Sim and perform Friendly or Funny interactions to increase Relationship! Neighbors are Sims who live on the same street and can be identified in the Relationship Panel as Neighbors.</Text>
 <Text Key="8C4E79EC">Have 12 Friends</Text>
 <Text Key="E97A2889">Click on a Sim and perform Friendly or Funny Socials to increase Relationship! To see who a Sim is friends with, click the 'Friends' button in the Sim's relationship panel.</Text>
 <Text Key="A699BC24">Click on a Sim and perform Friendly or Funny Socials to increase Relationship! To see who a Sim is friends with, click the 'Friends' button in the Sim's relationship panel.</Text>
 <Text Key="D129411B">To increase Charisma skill, socialize with other Sims, use the Mirror to Practice Speaking, or read a Charisma Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="FD03448C">Click on a Sim and perform Friendly or Funny Socials to increase Relationship!</Text>
 <Text Key="AC0A6E51">Click on a Sim and perform Friendly or Funny Socials to increase Relationship!</Text>
 <Text Key="AD1390C2">To increase Charisma skill, socialize with other Sims, use the Mirror to Practice Speaking, or read a Charisma Skill Book. Skill Books can be purchased directly from a Bookshelf by using the Purchase Books interaction!</Text>
 <Text Key="C8BB4327">Click on the Phone to Plan a Party Event. Once the Event starts, complete the Goals that pop-up to earn a higher score!</Text>
 <Text Key="60BD8486">Click on the Phone to Plan a Party Event. Once the Event starts, complete the Goals that pop-up to earn a higher score!</Text>
 <Text Key="94811548">Click on the Phone to Plan a Party Event. Once the Event starts, complete the Goals that pop-up to earn a higher score!</Text>
 <Text Key="C2C5655E">Click on the Phone to Plan a Party Event. You can plan Events at locations other than your Home Lot. Once the Event starts, complete the Goals that pop-up to earn a higher score!</Text>
 <Text Key="D143D5BD">Click on the Phone to Plan a Party Event. Once the Event starts, complete the Goals that pop-up to earn a higher score!</Text>
 <Text Key="B3A7F728">Click on the Phone to Plan a Party Event. Once the Event starts, complete the Goals that pop-up to earn a higher score!</Text>
 <Text Key="8F00BFDF">Click on the Phone to Plan a Party Event. Once the Event starts, complete the Goals that pop-up to earn a higher score!</Text>
 <Text Key="FAF17EE0">Make 5 Friends</Text>
 <Text Key="34212049">Throw {1.Number} Parties</Text>
 <Text Key="8608C6D0">Be Friends with 2 Neighbors</Text>
 <Text Key="308F1A45">Perform {1.Number} Successful Funny Interactions</Text>
 <Text Key="FD9D6012">Achieve Level 5 Comedy Skill</Text>
 <Text Key="C09FCDC8">Spend 10 Hours Writing Jokes</Text>
 <Text Key="54A676C3">Own a Microphone</Text>
 <Text Key="31809CE6">Make a BFF</Text>
 <Text Key="0AB0D919">Meet Someone New in 5 Different Locations</Text>
 <Text Key="7E2B4E58">Earn Silver on {1.Number} Social Events</Text>
 <Text Key="208811EE">Have Earned {1.Money} from Comedy Routines</Text>
 <Text Key="69E37C23">Write {1.Number} Comedy Routines</Text>
 <Text Key="5DDEF0F8">Have 5 Good Friends</Text>
 <Text Key="B9F265B1">Achieve Level 6 Charisma Skill</Text>
 <Text Key="3AD27606">Earn Silver on {1.Number} Thrown Parties</Text>
 <Text Key="2509EFB9">Attend Social Events at {1.Number} Unique Locations</Text>
 <Text Key="AB001E03">Perform {1.Number} Funny Interactions</Text>
 <Text Key="5DFB9C6C">Perform {1.Number} Comedy Routines</Text>
 <Text Key="9DBE3985">Achieve Level 10 Comedy Skill</Text>
 <Text Key="EA0C4AA8">Have a Friendly Relationship with 25 Sims</Text>
 <Text Key="163BC2EF">Have Had 5 BFFs</Text>
 <Text Key="A9F3A72E">Achieve Level 8 Charisma Skill</Text>
 <Text Key="A497CB19">Throw {1.Number} Social Events</Text>
 <Text Key="CB678EE6">Attend {1.Number} Social Events</Text>
 <Text Key="F7B3BC47">Earn Gold on {1.Number} Thrown Parties</Text>
 <Text Key="E47756DD">Click on another Sim at night while outside and select the Point Out Constellation Social from the Friendly category. Sims unlock this Social by progressing in the Astronaut Career.</Text>
 <Text Key="61E59801">Get the Starry Night Moodlet from the Point Out Constellation Social</Text>
 <Text Key="CA25B8C2">Collect 3 Space Rocks</Text>
 <Text Key="00FD08EB">Space Rocks can be collected when using the Rocket Ship. The Rocket Ship can be purchased from Build Mode under the Study Room Sort. Some Assembly Required!</Text>
 <Text Key="CC2D7632">Write a Book</Text>
 <Text Key="19A4C7BB">Click on a Computer and select a genre of book to write under the Write category. Computers can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="19E33316">Drink Space Energy Drink</Text>
 <Text Key="F32B0F6F">Click on the Bar, select Make Drink, and select the recipe from the list. Sims unlock this Drink by progressing in the Astronaut Career.</Text>
 <Text Key="D6892C58">Earn {1.Money} from Hacking</Text>
 <Text Key="A04E32F5">Click on the Computer, select Hack under the Program category, and choose a place to hack. Sims can unlock this interaction by increasing their Programming Skill.</Text>
 <Text Key="9457725F">Chess Tables can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="0B37B839">Run on the Treadmill for 12 Hours</Text>
 <Text Key="48C682DE">Click on a Treadmill and select any of the interactions to use it. Treadmills can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="13D69C62">Successfully Enthuse about Space with 3 Sims</Text>
 <Text Key="D51891A7">Click on a Sim and select the Enthuse about Space Social from the Friendly category. Sims can unlock this Social by progressing in the Astronaut Career.</Text>
 <Text Key="E471F17A">Click on a Workout Machine and select any of the interactions to use it. Workout Machines can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="59C93471">Work Out on the Weight Machine for 4 Hours</Text>
 <Text Key="FCE3CF7C">Attend 3 Art Exhibitions</Text>
 <Text Key="CC2BD853">Attend 5 Art Exhibitions</Text>
 <Text Key="2B1C07E0">Get to Bodybuilding Level 10</Text>
 <Text Key="43507561">Get to Bodybuilding Level 2</Text>
 <Text Key="3C4223A8">Get to Bodybuilding Level 3</Text>
 <Text Key="C75D6B83">Get to Bodybuilding Level 4</Text>
 <Text Key="BE37B5D2">Get to Bodybuilding Level 5</Text>
 <Text Key="BA1B8705">Get to Bodybuilding Level 6</Text>
 <Text Key="7A58E9EC">Get to Bodybuilding Level 7</Text>
 <Text Key="A858A7E7">Get to Bodybuilding Level 8</Text>
 <Text Key="27447786">Get to Bodybuilding Level 9</Text>
 <Text Key="24E944C3">Cater a Private Party</Text>
 <Text Key="0B47C68B">Cater a Silver Level Private Party</Text>
 <Text Key="242CC063">Make 5 Excellent Drinks</Text>
 <Text Key="E789A6D4">Cook 6 Unique Foods</Text>
 <Text Key="7A25CEED">Cook 5 Excellent Gourmet Dishes</Text>
 <Text Key="8BE54286">Cook an Excellent Grilled Cheese</Text>
 <Text Key="3681A060">Create 10 Viruses</Text>
 <Text Key="E8DACD7D">Click on the Computer and select Make Virus under the Program category. Sims can unlock this interaction by increasing their Programming Skill.</Text>
 <Text Key="7A633D3C">Hacked {1.Money}</Text>
 <Text Key="0AF30D39">Click on the Computer, select Hack under the Program category, and choose a place to hack. Sims can unlock this interaction by increasing their Programming Skill.</Text>
 <Text Key="34431C39">Click on the Computer, select Hack under the Program category, and choose a place to hack. Sims can unlock this interaction by increasing their Programming Skill.</Text>
 <Text Key="8663C198">Successfully Hack Into the Mainframe 3 Times</Text>
 <Text Key="F9F4D935">Click on the Computer and select the Hack Mainframe Interaction under the Hack category. Sims can unlock this Interaction by progressing in the Criminal Career.</Text>
 <Text Key="6B1D8C8A">Successfully Pickpocket 5 Sims</Text>
 <Text Key="5D840FD3">Click on another Sim and select Pickpocket under the Mischief category. Sims can unlock this Social by progressing in the Criminal Career.</Text>
 <Text Key="F897A2AB">Chess Tables can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="5AA8E67F">Achieve level 2 Fitness or Programming skill.</Text>
 <Text Key="DD9C0620">To increase Fitness skill, work out by using the Treadmill, Workout Machine, or Punching Bag. Alternatively, you can also Go Jogging!</Text>
 <Text Key="522E28EB">Achieve level 4 Fitness or Programming skill.</Text>
 <Text Key="7DE3FECC">To increase Fitness skill, work out by using the Treadmill, Workout Machine, or Punching Bag. Alternatively, you can also Go Jogging!</Text>
 <Text Key="6E68D306">Write Bar Guide</Text>
 <Text Key="89E4937F">Click on the Computer and select Write Mixology Guide. Sims can unlock this interaction by progressing in the Mixology branch of the Culinary career.</Text>
 <Text Key="841CBF98">Write Cookbook</Text>
 <Text Key="92060335">Click on the Computer and select Write Cookbook. Sims can unlock this interaction by progressing in the Culinary Career.</Text>
 <Text Key="2591D180">Click on the Bar, select Make Drink, and select a recipe from the list. Sims with high Mixology Skill are more likely to create higher quality drinks.</Text>
 <Text Key="F945A34D">Click on the Refrigerator, select Cook a Gourmet Meal, and select a recipe from the list</Text>
 <Text Key="1CF4B3A6">Click on the Refrigerator, select Cook a Gourmet Meal, and select the recipe from the list. Sims with high Cooking Skill are more likely to create higher quality food.</Text>
 <Text Key="1E8E3EC3">Click on the Refrigerator, select Cook, and select the recipe from the list. Sims with high Cooking Skill are more likely to create higher quality food.</Text>
 <Text Key="217C5541">Click on Dirty Dishes and select the Clean Up interaction.</Text>
 <Text Key="D1140911">Write Comedy Book</Text>
 <Text Key="52F89EB6">Click on the Computer, select Write, and select the Comedy Book Genre. Computers can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="9B9DFCB8">Compose a Routine</Text>
 <Text Key="C2ED6415">Click on the Computer, select Comedy, and select Compose Comedy Routine. Computers can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="4D92551E">Tell Jokes 3 Times at the Microphone</Text>
 <Text Key="F33D0ED7">Microphones can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="4A2A57C7">Perform 2 Long Routines</Text>
 <Text Key="EC792E68">Use a Computer to first Compose Long Routine. After, click on a Microphone and select the Routine to Perform.</Text>
 <Text Key="6AFB3270">Refine a Comedy Routine</Text>
 <Text Key="7B7381AD">Click on the Computer and select Refine Comedy Routine. Sims can Refine a Comedy Comedy Routine after they have Composed it and Performed it using the Microphone.</Text>
 <Text Key="FAE17BDB">Write and Sell 5 Jingles</Text>
 <Text Key="97B318DC">Click on an Instrument and select Write Jingle. Sims can unlock this interaction by progressing in the Entertainer Career.</Text>
 <Text Key="B12D99D5">Write a Joke on a Computer</Text>
 <Text Key="AFEB448A">Click on a Computer and select the Write Jokes interaction. Computers can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="F2C0C067">Write a Song</Text>
 <Text Key="0B410348">Click on a Musical Instrument and select Write Song. Sims with high skill are more likely to create higher quality songs.</Text>
 <Text Key="5A1CAE69">Earn {1.Money} from Tips for Comedy Routines or Playing Instruments</Text>
 <Text Key="8DB1ADAE">Travel to a Venue using the World Map, then play an Instrument or perform on a Microphone. Sims that enjoy your performance will give you tips. The higher your skill, the better the tips!</Text>
 <Text Key="2F4708D6">Earn {1.Money} from Performing Comedy Routines</Text>
 <Text Key="8CBF762F">Click on the Microphone and select a Routine to Perform.  Sims can unlock this interaction by increasing their Comedy Skill after Composing a Routine on the Computer.</Text>
 <Text Key="DEF9EFE1">Play Piano for 10 Hours</Text>
 <Text Key="ECF6B226">Pianos can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="89E59D2C">Achieve level 3 of Guitar or Comedy skill.</Text>
 <Text Key="403620C9">Sims can increase their Guitar Skill by playing the Guitar. To increase Comedy Skill, Tell Jokes to Sims, Write Jokes on the Computer, or Perform using the Microphone. Alternatively Sims can increase these Skills from reading Skill Books as well.</Text>
 <Text Key="C94C7E17">Achieve level 4 of Guitar or Violin skill.</Text>
 <Text Key="7FD93758">Play the Guitar or Violin to increase their Skill directly. Alternatively, Sims can also Read Skill Books to increase these Skills.</Text>
 <Text Key="5F36D1B6">Achieve level 5 of Guitar or Violin skill.</Text>
 <Text Key="470FE64F">Play the Guitar or Violin to increase their Skill directly. Alternatively, Sims can also Read Skill Books to increase these Skills.</Text>
 <Text Key="C1DFA169">Achieve level 6 of Guitar or Violin skill.</Text>
 <Text Key="F0C6BEAE">Play the Guitar or Violin to increase their Skill directly. Alternatively, Sims can also Read Skill Books to increase these Skills.</Text>
 <Text Key="B1DAA2F0">Achieve level 7 of Guitar or Violin skill.</Text>
 <Text Key="C0BFC72D">Play the Guitar or Violin to increase their Skill directly. Alternatively, Sims can also Read Skill Books to increase these Skills.</Text>
 <Text Key="A48181FD">Try Out Material 3 Times</Text>
 <Text Key="D34C4BD2">Click on another Sim and select the Try Out Material interaction under the Funny category. Sims can unlock this interaction by progressing in the Comedian branch of the Entertainer career.</Text>
 <Text Key="A9C8C1D2">Get to Fitness Skill Level 10</Text>
 <Text Key="643DF11B">Get to Fitness Skill Level 2</Text>
 <Text Key="763C6E2A">Get to Fitness Skill Level 3</Text>
 <Text Key="BD1AE0D9">Get to Fitness Skill Level 4</Text>
 <Text Key="97FB7020">Get to Fitness Skill Level 5</Text>
 <Text Key="792A3E07">Get to Fitness Skill Level 6</Text>
 <Text Key="A31A4DA6">Get to Fitness Skill Level 7</Text>
 <Text Key="9CD2C425">Get to Fitness Skill Level 8</Text>
 <Text Key="032E060C">Get to Fitness Skill Level 9</Text>
 <Text Key="BC5698F0">Get 2 Skills to Level 4</Text>
 <Text Key="6CCA992D">Child skills are Creative, Mental, Motor, and Social. Child Sims can increase skills by performing various socials and interacting with objects from the Kids Room Sort in Build Mode.</Text>
 <Text Key="A458CC22">Get 4 Skills to Level 4</Text>
 <Text Key="93C2CC0B">Child skills are Creative, Mental, Motor, and Social. Child Sims can increase skills by performing various socials and interacting with objects from the Kids Room Sort in Build Mode.</Text>
 <Text Key="2A1FF996">Attend School while Energized</Text>
 <Text Key="A16546EF">To become Energized, have your Sim take a nap or a brisk shower.</Text>
 <Text Key="D96118D9">Do Extra Credit Work 3 Times</Text>
 <Text Key="56BBA63E">Click on the Homework and select Do Extra Credit Work. Sims can unlock this interaction by being an A or B Student and completing Homework.</Text>
 <Text Key="51569C14">Finish Homework 3 Times</Text>
 <Text Key="86E19751">Click on the Homework and select Do Homework. Don't forget to check your Sim's inventory!</Text>
 <Text Key="7F15B4A9">Do Makeup Homework 3 Times</Text>
 <Text Key="82B279EE">Click on the Homework and select Do Make Up Homework. Don't forget to check your Sim's inventory!</Text>
 <Text Key="4023BF31">Attend School while Focused</Text>
 <Text Key="ECA3BD16">To become Focused, have your Sim use the microscope, read a book, or play chess.</Text>
 <Text Key="54036906">Do Extra Credit Work 3 Times</Text>
 <Text Key="D70C457F">Click on the Homework and select Do Extra Credit Work. Sims can unlock this interaction by being an A or B Student and completing Homework.</Text>
 <Text Key="2D33E345">Finish Homework 3 Times</Text>
 <Text Key="36BB6F5A">Click on the Homework and select Do Homework. Don't forget to check your Sim's inventory!</Text>
 <Text Key="5D536DF8">Do Makeup Homework 3 Times</Text>
 <Text Key="4394F055">Click on the Homework and select Do Make Up Homework. Don't forget to check your Sim's inventory!</Text>
 <Text Key="F681A27E">Host 3 Art Exhibitions</Text>
 <Text Key="E6D50F71">Host a Gold Art Exhibition</Text>
 <Text Key="8A3F7F13">Have a House Worth {1.Money}</Text>
 <Text Key="4E3AF23C">Have a House Worth {1.Money}</Text>
 <Text Key="2C219FD5">Have a House Worth {1.Money}</Text>
 <Text Key="3B968392">Hack 3 Times</Text>
 <Text Key="0EB24A88">Win 2 Chess Games</Text>
 <Text Key="8128BE7A">Win 3 Chess Games</Text>
 <Text Key="FCADAE88">Clean Dishes 3 Times</Text>
 <Text Key="3E2D283D">Make a Plugin on the Computer</Text>
 <Text Key="DFBB0DDB">Make 3 Plugins on the Computer</Text>
 <Text Key="130B7BA9">Mentor Sims at Fitness for 10 Hours</Text>
 <Text Key="9E1A7DB4">Mentor Sims at Bodybuilding for 10 Hours</Text>
 <Text Key="9C705992">Own 3 Masterpiece Paintings</Text>
 <Text Key="CF6213C5">Own 10 Masterpiece Paintings</Text>
 <Text Key="E45A0584">Own 5 Paintings</Text>
 <Text Key="9BA6765B">Own Paintings Worth {1.Money}</Text>
 <Text Key="C687696A">Own Paintings Worth {1.Money}</Text>
 <Text Key="5931BE1B">Create a Excellent Painting in every genre</Text>
 <Text Key="0819D41C">Click on the Easel, select a Painting Style, and choose a Painting Size. Sims with high Painting Skill are more likely to create higher quality paintings. Hover the cursor over a painting to check its quality.</Text>
 <Text Key="2F67B858">Create 1 Masterpiece</Text>
 <Text Key="C918B6F5">Click on the Easel, select a  Painting Style, and choose a Painting Size. Sims with high Painting Skill are more likely to create higher quality paintings. Hover the cursor over a painting to check its quality.</Text>
 <Text Key="06195BDC">Create 1 Excellent Painting</Text>
 <Text Key="4760BE99">Click on the Easel, select a Painting Style, and choose a Painting Size. Sims with high Painting Skill are more likely to create higher quality paintings. Hover the cursor over a painting to check its quality.</Text>
 <Text Key="EA0E48E2">Sell 5 Paintings to Art Gallery</Text>
 <Text Key="2E4E4AD2">Create 3 Different-sized Paintings</Text>
 <Text Key="D358D81B">Click on the Easel, select a Painting Style, and choose a Painting Size. Sims with high Painting Skill are more likely to create higher quality paintings. Hover the cursor over a painting to check its quality.</Text>
 <Text Key="612BB587">Create 3 different-sized High-quality Paintings</Text>
 <Text Key="FCFFE328">Style, and choose a Painting Size. Sims with high Painting Skill are more likely to create higher quality paintings. Hover the cursor over a painting to check its quality.</Text>
 <Text Key="915CB255">Discuss Color Theory with 2 Other Sims</Text>
 <Text Key="5056C20A">Click on a Sim and select Discuss Color Theory Social under the Friendly category. Sims can unlock this social by increasing their Painting Skill.</Text>
 <Text Key="E4D01AA2">Describe Aesthetics to 3 Other Sims</Text>
 <Text Key="3AB7DB8B">Click on a Sim and select the Describe Aesthetics Social under the Friendly Category. Sims unlock this Social by increasing their Painting Skill.</Text>
 <Text Key="358804C4">Describe Aesthetics to a Group of Sims</Text>
 <Text Key="CF558261">Click on a Sim and select the Describe Aesthetics Social under the Friendly Category. Sims unlock this Social by increasing their Painting Skill.</Text>
 <Text Key="EDE7B576">Successfully Research Art Reference Twice</Text>
 <Text Key="B560440F">Click on a Computer and select the Research Art Reference Interaction under the Research category. Computers can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="E0A7E2F6">Create & Sell 3 Masterpieces</Text>
 <Text Key="80DA088F">Click on the Easel, select a  Painting Style, and choose a Painting Size. Sims with high Painting Skill are more likely to create higher quality paintings. Hover the cursor over a painting to check its quality. Click on a completed Painting to sell it.</Text>
 <Text Key="DEEB799A">Click on the Easel, select a  Painting Style, and choose a Painting Size. Sims with high Painting Skill are more likely to create higher quality paintings. Hover the cursor over a painting to check its quality. Click on a high-quality completed Painting to Sell to Art Gallery.</Text>
 <Text Key="F4CB7498">View or Admire 3 Different Works of Art</Text>
 <Text Key="8CDB0AC4">Click on a piece of Art to view it.</Text>
 <Text Key="01E9BC34">View or Admire 10 Different Works of Art</Text>
 <Text Key="DD03AD31">Click on a piece of Art to view it.</Text>
 <Text Key="51A58CA6">Own 1 Masterpiece Painting</Text>
 <Text Key="97A2CE5F">Style, and choose a Painting Size. Sims with high Painting Skill are more likely to create higher quality paintings. Hover the cursor over a painting to check its quality.</Text>
 <Text Key="CE8BAD9E">Own 10 Masterpiece Paintings</Text>
 <Text Key="05514C57">Style, and choose a Painting Size. Sims with high Painting Skill are more likely to create higher quality paintings. Hover the cursor over a painting to check its quality.</Text>
 <Text Key="027B84D3">Have 1 Person Despise Your Sim</Text>
 <Text Key="33337BFC">Have 2 People Despise Your Sim</Text>
 <Text Key="16DFE3BE">Have 4 People Despise Your Sim</Text>
 <Text Key="751DA6F8">Have 6 People Despise Your Sim</Text>
 <Text Key="BC2A8313">Have 3 Friends</Text>
 <Text Key="8025F63C">Have 4 Friends</Text>
 <Text Key="5E0CA3D5">Have 5 Friends</Text>
 <Text Key="8468B0FE">Have 6 Friends</Text>
 <Text Key="8E2911BF">Have 7 Friends</Text>
 <Text Key="F9471C38">Have 8 Friends</Text>
 <Text Key="9BA314DA">Have 10 Friends</Text>
 <Text Key="46A23F29">Have 12 Friends</Text>
 <Text Key="2741A93C">Have 2 Enemies</Text>
 <Text Key="C9F4092D">Expose 3 Super Villains</Text>
 <Text Key="E521A022">Browse Intelligence Database on a Computer</Text>
 <Text Key="3B9D680B">Click on a Computer, select Browse Web..., and then select Browse the Intelligence Database. Sims can unlock this Interaction by progressing in the Secret Agent Career.</Text>
 <Text Key="8AB8D000">Click on a Sim and select Expose Supreme Villain! Sims unlock this Social by progressing in the Villain track of the Secret Agent Career.</Text>
 <Text Key="4113326A">Do Intelligence Research for 2 hours</Text>
 <Text Key="4C5CC1F3">Click on a Computer, select Do Intelligence Research. Sims can unlock this interaction by progressing in the Secret Agent Career.</Text>
 <Text Key="D447DDB0">Investigate 3 Sims</Text>
 <Text Key="4B56D2ED">Click on a Computer, select Investigate, and select a Sim. Sims can unlock this interaction by progressing in the Secret Agent Career.</Text>
 <Text Key="878676D7">Achieve level 1 Comedy skill.</Text>
 <Text Key="B9CB1CB0">Achieve level 2 Comedy skill.</Text>
 <Text Key="2E5D1529">Achieve level 3 Comedy skill.</Text>
 <Text Key="9561193A">Achieve level 4 Comedy skill.</Text>
 <Text Key="D308ABAB">Achieve level 5 Comedy skill.</Text>
 <Text Key="37FE2A14">Achieve level 6 Comedy skill.</Text>
 <Text Key="4499250D">Achieve level 7 Comedy skill.</Text>
 <Text Key="6765E25E">Achieve level 8 Comedy skill.</Text>
 <Text Key="4A886F1F">Achieve level 9 Comedy skill.</Text>
 <Text Key="574287DD">Max Comedy Skill to Level 10</Text>
 <Text Key="C5B251DC">Level 3 of Cooking Skill</Text>
 <Text Key="B302361E">Level 5 of Cooking Skill</Text>
 <Text Key="842AEEB5">Achieve level 1 Gardening skill.</Text>
 <Text Key="BE7107C2">Achieve level 2 Gardening skill.</Text>
 <Text Key="D78C9FF3">Achieve level 3 Gardening skill.</Text>
 <Text Key="3DC7C798">Achieve level 4 Gardening skill.</Text>
 <Text Key="1A4378D1">Achieve level 5 Gardening skill.</Text>
 <Text Key="B9B7DBDE">Achieve level 6 Gardening skill.</Text>
 <Text Key="9CDA689F">Achieve level 7 Gardening skill.</Text>
 <Text Key="8A502394">Achieve level 8 Gardening skill.</Text>
 <Text Key="96EB1E8D">Achieve level 9 Gardening skill.</Text>
 <Text Key="55580303">Achieve level 10 Gardening skill.</Text>
 <Text Key="D5ED2F34">Achieve level 1 Guitar skill.</Text>
 <Text Key="39C8914B">Achieve level 2 Guitar skill.</Text>
 <Text Key="802BCF5A">Achieve level 3 Guitar skill.</Text>
 <Text Key="08398D49">Achieve level 4 Guitar skill.</Text>
 <Text Key="5A2133D0">Achieve level 5 Guitar skill.</Text>
 <Text Key="B2429AF7">Achieve level 6 Guitar skill.</Text>
 <Text Key="5B242296">Achieve level 7 Guitar skill.</Text>
 <Text Key="42955E55">Achieve level 8 Guitar skill.</Text>
 <Text Key="64AEB0BC">Achieve level 9 Guitar skill.</Text>
 <Text Key="82DA64C6">Max Guitar Skill to Level 10</Text>
 <Text Key="D9705383">Achieve level 1 Piano skill.</Text>
 <Text Key="8C6BD1EC">Achieve level 2 Piano skill.</Text>
 <Text Key="CC2E6F05">Achieve level 3 Piano skill.</Text>
 <Text Key="0E3C682E">Achieve level 4 Piano skill.</Text>
 <Text Key="7A8483EF">Achieve level 5 Piano skill.</Text>
 <Text Key="4E550BA8">Achieve level 6 Piano skill.</Text>
 <Text Key="55635D61">Achieve level 7 Piano skill.</Text>
 <Text Key="0CEA308A">Achieve level 8 Piano skill.</Text>
 <Text Key="60CCEC7B">Achieve level 9 Piano skill.</Text>
 <Text Key="2EA8D119">Max Piano Skill to Level 10</Text>
 <Text Key="8DF2B652">Achieve level 1 Video Gaming skill.</Text>
 <Text Key="89D68785">Achieve level 2 Video Gaming skill.</Text>
 <Text Key="4A13EA6C">Achieve level 3 Video Gaming skill.</Text>
 <Text Key="382C9C6F">Achieve level 4 Video Gaming skill.</Text>
 <Text Key="CBE480AE">Achieve level 5 Video Gaming skill.</Text>
 <Text Key="130B75E1">Achieve level 6 Video Gaming skill.</Text>
 <Text Key="0BFD2428">Achieve level 7 Video Gaming skill.</Text>
 <Text Key="1E7504FB">Achieve level 8 Video Gaming skill.</Text>
 <Text Key="CA92490A">Achieve level 9 Video Gaming skill.</Text>
 <Text Key="C575919C">Max Video Gaming Skill at Level 10</Text>
 <Text Key="13F70711">Achieve level 1 Violin skill.</Text>
 <Text Key="DEBE301E">Achieve level 2 Violin skill.</Text>
 <Text Key="39FEE2DF">Achieve level 3 Violin skill.</Text>
 <Text Key="F16E4BDC">Achieve level 4 Violin skill.</Text>
 <Text Key="E0F8ABF5">Achieve level 5 Violin skill.</Text>
 <Text Key="B14A2602">Achieve level 6 Violin skill.</Text>
 <Text Key="A776E833">Achieve level 7 Violin skill.</Text>
 <Text Key="D6614B70">Achieve level 8 Violin skill.</Text>
 <Text Key="E66649E9">Achieve level 9 Violin skill.</Text>
 <Text Key="2E64D8AF">Max Violin Skill to Level 10</Text>
 <Text Key="7BE6C948">Complete 2 Freelance Jobs</Text>
 <Text Key="A46E6345">Click on the Computer and select Start Freelance Work under the Program category. Sims can unlock this interaction by increasing their Programming Skill.</Text>
 <Text Key="29ABFFF9">Mod 2 games</Text>
 <Text Key="257F8C9E">Click on the Computer, select Mod Game  under the Program category, and choose a game to mod. Sims can unlock this interaction by increasing their Programming Skill.</Text>
 <Text Key="9C8E232C">Click on the Computer and select Make Plugin under the Program category. Sims can unlock this interaction by increasing their Programming Skill.</Text>
 <Text Key="B7414F62">Click on the Computer and select Make Plugin under the Program category. Sims can unlock this interaction by increasing their Programming Skill.</Text>
 <Text Key="9F26F245">Play Video Games for 4 Hours</Text>
 <Text Key="9E7A345A">Play video games using the Phone, Tablet, Computer, or Motion Gaming Rig. The Phone can be accessed by clicking on a selected Sim while the others can be purchased from Build/Buy under the Study Room Sort.</Text>
 <Text Key="4168E7FD">Practice Programming for 4 Hours</Text>
 <Text Key="B1F6EDD2">Click on the Computer and select Practice Programming under the Program category.</Text>
 <Text Key="E4E22DA8">Earn {1.Money} From Mobile App Royalties</Text>
 <Text Key="7C32E165">Click on a Computer and select Make Mobile App under the Program category. After completing a Mobile App, your Sim will receive Royalty Payments every day!</Text>
 <Text Key="23E02EFC">Earn {1.Money} From Mobile App Royalties</Text>
 <Text Key="B0B955F9">Click on a Computer and select Make Mobile App under the Program category. After completing a Mobile App, your Sim will receive Royalty Payments every day!</Text>
 <Text Key="2B90B273">Make {1.Money} From Video Game Royalties</Text>
 <Text Key="008BFBF4">Click on a Computer and select Make Video Game under the Program category. After completing a Video Game, your Sim will receive Royalty Payments daily!</Text>
 <Text Key="249A03EA">Have 30,000 fans from Livestreaming</Text>
 <Text Key="EC1B30CF">To gain Fans, Livestream Games on the Computer. Sims can unlock this interaction by entering the eSports Competitor track in the Tech Guru Career.</Text>
 <Text Key="AAB98EC3">Place in a Video Game Tournament</Text>
 <Text Key="18A01164">Click on the Computer and select Enter Game Tournament under the Play Game category. Sims can unlock this interaction by increasing their Video Gaming Skill.</Text>
 <Text Key="A42794C6">Place in 3 Video Game Tournaments</Text>
 <Text Key="27BA1A3F">Click on the Computer and select Enter Game Tournament under the Play Game category. Sims can unlock this interaction by increasing their Video Gaming Skill.</Text>
 <Text Key="E890D7E7">Run on the Treadmill for 10 Hours</Text>
 <Text Key="7FDFF7E2">Work Out on the Weight Machine for 10 Hours</Text>
 <Text Key="3AB60473">Write 3 Books</Text>
 <Text Key="168E41F4">Click on a Computer and select a genre of book to write under the Write category. Sims can unlock more genres by increasing their Writing Skill.</Text>
 <Text Key="7EEC1DA4">Write 5 Books</Text>
 <Text Key="24582301">Click on a Computer and select a genre of book to write under the Write category. Sims can unlock more genres by increasing their Writing Skill.</Text>
 <Text Key="14A50785">Write a Book</Text>
 <Text Key="EF6EAC9A">Click on a Computer and select a genre of book to write under the Write category. Computers can be purchased from Build/Buy under the Study Room Sort.</Text>
 <Text Key="5D29E750">Practice Writing for 3 Hours</Text>
 <Text Key="3262CB21">Click on a Computer and select Practice Writing. Computers can be purchased from Build Mode under the Study Room Sort.</Text>
 <Text Key="1D82E425">Self-Publish 2 Books</Text>
 <Text Key="BCEA10FA">Click on a Computer and select a genre of book to write under the Write category. Once the book is complete, click on the Mailbox to Publish it!</Text>
 <Text Key="5057CF96">Self-Publish 4 Books</Text>
 <Text Key="36E6B8EF">Click on a Computer and select a genre of book to write under the Write category. Once the book is complete, click on the Mailbox to Publish it!</Text>
 <Text Key="9355AC16">Submit 2 Books to Literary Digests</Text>
 <Text Key="74A0226F">Click on a Computer and select a genre of book to write under the Write category. Once the book is complete, click on the Mailbox to Submit Book Copy to Literary Digest!</Text>
 <Text Key="F9FA9EE7">Write 3 Articles</Text>
 <Text Key="9CD042C8">Click on a Sim and select the Interview about Life Social from the Friendly category. Afterwards, return to a Computer to Write an Article about them.</Text>
 <Text Key="BF3E6DC8">Write 5 Articles</Text>
 <Text Key="9F9264C5">Click on a Sim and select the Interview about Life Social from the Friendly category. Afterwards, return to a Computer to Write an Article about them.</Text>
 <Text Key="C3F1D47A">Have earned {1.Money} publishing books</Text>
 <Text Key="0A3748E3">Click on a Computer and select a genre of book to write under the Write category. Once the book is complete, click on the Mailbox to Publish it!</Text>
 <Text Key="E4365912">Have earned {1.Money} publishing books</Text>
 <Text Key="79BEBE5B">Click on a Computer and select a genre of book to write under the Write category. Once the book is complete, click on the Mailbox to Publish it!</Text>
 <Text Key="386E7B67">Have earned {1.Money} from articles</Text>
 <Text Key="EFDBAC48">Click on a Sim and select the Interview about Life Social from the Friendly category. Afterwards, return to a Computer to Write an Article about them.</Text>
 <Text Key="A90A2F3F">Have earned {1.Money} from articles</Text>
 <Text Key="75A13EE0">Click on a Sim and select the Interview about Life Social from the Friendly category. Afterwards, return to a Computer to Write an Article about them.</Text>
 <Text Key="C45ACFCE">Bathroom Breaks</Text>
 <Text Key="F9E8555B">Deaths Witnessed</Text>
 <Text Key="B0BA7615">Fights Won</Text>
 <Text Key="CBD84118">"Go Here"s Obeyed</Text>
 <Text Key="D5C0891D">Meals Cooked</Text>
 <Text Key="2C13982E">Showers Taken</Text>
 <Text Key="DFA14047">Times Angry</Text>
 <Text Key="14004B3C">Times Bored</Text>
 <Text Key="F1E6F8D5">Times Confident</Text>
 <Text Key="B289F0E2">Times Embarrassed</Text>
 <Text Key="5004D813">Times Energized</Text>
 <Text Key="8D217138">Times Flirty</Text>
 <Text Key="089672F1">Times Focused</Text>
 <Text Key="184305FE">Times Inspired</Text>
 <Text Key="220366BF">Times Playful</Text>
 <Text Key="853EC9B4">Times Sad</Text>
 <Text Key="4B75292D">Times Tense</Text>
 <Text Key="423EAD23">Times Uncomfortable</Text>
 <Text Key="13F1920A">Time at Work</Text>
 <Text Key="39394E99">Times Happy</Text>
 <Text Key="0ADC78A5">Times Kissed</Text>
 <Text Key="ED527ADD">Times Asleep</Text>
 <Text Key="8CA79467">Fires Witnessed</Text>
 <Text Key="68D7AEA2">Times Passed Out</Text>
 <Text Key="5E4FF2DE">Times Singed</Text>
 <Text Key="89751E65">Age a Sim from life to natural death.</Text>
 <Text Key="F103D8A1">Ten babies with a single Sim.</Text>
 <Text Key="8A27E894">Have a Sim "first kiss" three times at a single social event</Text>
 <Text Key="06AADFF5">Have a Sim give birth to triplets.</Text>
 <Text Key="9AECDBD7">Earn a Gold rating on the Wedding Party.</Text>
 <Text Key="584DD522">Earn a Silver rating on the Wedding Party.</Text>
 <Text Key="E1D24A70">Make Special Drink</Text>
 <Text Key="A03788B7">Change Base</Text>
 <Text Key="B76E63C5">Change Pot Color</Text>
 <Text Key="010AF5B6">Prune Shape</Text>
 <Text Key="9EC65420">Build Skill</Text>
 <Text Key="44BCD0BD">Cheat Emotion Intensity</Text>
 <Text Key="AD740255">Cheat Relationship</Text>
 <Text Key="2E9EC542">Request Service</Text>
 <Text Key="2FFD58EA">Compose Comedy Routine</Text>
 <Text Key="A7244C68">Web</Text>
 <Text Key="166A0F49">Career</Text>
 <Text Key="2A4CB9B1">Charisma</Text>
 <Text Key="0166866F">Socialize</Text>
 <Text Key="D881D599">Being Playful improves comedy skill!</Text>
 <Text Key="69A02B0C">Comedy</Text>
 <Text Key="B2C739BE">Enter Game Tournament</Text>
 <Text Key="CA2DF27D">Enter Novice Tournament</Text>
 <Text Key="51D18530">Enter Professional Tournament</Text>
 <Text Key="B1B6DB42">Gaming</Text>
 <Text Key="A63EADB2">Hack</Text>
 <Text Key="C098CD4E">Handiness</Text>
 <Text Key="0FDDF0B4">Household</Text>
 <Text Key="9E1E5B3D">Livestream</Text>
 <Text Key="48343CC5">Order</Text>
 <Text Key="7855FEA3">Pen Pals</Text>
 <Text Key="40C61938">Ask for Postcard from</Text>
 <Text Key="34DA4F67">Write Letter to</Text>
 <Text Key="815D23C8">Playing video games relieves tension.</Text>
 <Text Key="0231AB87">Play Game</Text>
 <Text Key="3CF46E6A">Force Self to Play Game</Text>
 <Text Key="B9FF74A9">Program</Text>
 <Text Key="C20AE450">Being Focused helps with programming!</Text>
 <Text Key="4D78A5D9">Mod Game</Text>
 <Text Key="CE55B19E">Research</Text>
 <Text Key="92340AA4">Secret Agent</Text>
 <Text Key="0B9852A2">Social Network</Text>
 <Text Key="A358DCA7">Write Skill Book</Text>
 <Text Key="AB51A15F">Write Genre Book</Text>
 <Text Key="11F1BD23">Being Inspired helps with writing!</Text>
 <Text Key="FC78DD8D">Write</Text>
 <Text Key="AD71FC78">Spray</Text>
 <Text Key="725F165E">Water</Text>
 <Text Key="A59F260E">Weed</Text>
 <Text Key="8FDC9483">Being Inspired helps with music skills!</Text>
 <Text Key="E3F79A34">Avant-garde</Text>
 <Text Key="25714ADD">Ballad</Text>
 <Text Key="515C9922">Blues</Text>
 <Text Key="27399E7E">Classical</Text>
 <Text Key="A29E6E45">Country</Text>
 <Text Key="55C830B7">Eastern</Text>
 <Text Key="6C2E66CF">Folk</Text>
 <Text Key="FE127000">Jazz</Text>
 <Text Key="08C88771">Latin</Text>
 <Text Key="5858BF78">Post Bop</Text>
 <Text Key="52933230">Ragtime</Text>
 <Text Key="E0F50E30">Rock</Text>
 <Text Key="AD895AEA">Romantic</Text>
 <Text Key="8F2CC0AD">Swing</Text>
 <Text Key="B8685256">Traditional</Text>
 <Text Key="A3B246AC">Written</Text>
 <Text Key="A1216283">Being Inspired helps with music skills!</Text>
 <Text Key="202AEE7A">Being Inspired helps with cooking!</Text>
 <Text Key="349B236D">Have Breakfast</Text>
 <Text Key="9BCCAF66">Single Serving</Text>
 <Text Key="C2493411">Make Family-Sized Breakfast</Text>
 <Text Key="82A1B8B3">Being Inspired helps with cooking!</Text>
 <Text Key="FA59C395">Serve Breakfast</Text>
 <Text Key="68C8769E">Party Size</Text>
 <Text Key="8FB5F184">Cook Breakfast with Ingredients</Text>
 <Text Key="C5586B41">Being Inspired helps with cooking!</Text>
 <Text Key="598D3D0A">Have Brunch</Text>
 <Text Key="CC3D37E4">Make Family-Sized Brunch</Text>
 <Text Key="B28EF60B">Being Inspired helps with cooking!</Text>
 <Text Key="252A5018">Serve Brunch</Text>
 <Text Key="52B1837D">Cook Brunch with Ingredients</Text>
 <Text Key="23606357">Being Inspired helps with cooking!</Text>
 <Text Key="5C002372">Have Dinner</Text>
 <Text Key="3A4F52DC">Make Family-Sized Dinner</Text>
 <Text Key="BFC588F0">Being Inspired helps with cooking!</Text>
 <Text Key="62966340">Serve Dinner</Text>
 <Text Key="EA0412F5">Cook Dinner with Ingredients</Text>
 <Text Key="B6448C3D">Being Inspired helps with cooking!</Text>
 <Text Key="7CD4FBD2">Have Lunch</Text>
 <Text Key="395B34BC">Make Family-Sized Lunch</Text>
 <Text Key="DA8213AD">Being Inspired helps with cooking!</Text>
 <Text Key="7F799F20">Serve Lunch</Text>
 <Text Key="5C700B55">Cook Lunch with Ingredients</Text>
 <Text Key="2DF3DCFF">Perform Routine</Text>
 <Text Key="ADF337BC">Being Inspired helps with painting!</Text>
 <Text Key="BFED983D">Draw</Text>
 <Text Key="5ACF417D">Feed</Text>
 <Text Key="CEB632C3">Brew Cup of</Text>
 <Text Key="97867A6C">Brew Pot of</Text>
 <Text Key="91AB0670">Being Energized helps with exercise!</Text>
 <Text Key="97D287A7">Exercise</Text>
 <Text Key="4F2DE93A">Being Inspired helps with cooking!</Text>
 <Text Key="453A2723">Grill</Text>
 <Text Key="D36AF229">Advanced Upgrade</Text>
 <Text Key="CFC23DF6">Do Voodoo</Text>
 <Text Key="CC42E959">Create Potion</Text>
 <Text Key="38FD5141">Set Color And Intensity</Text>
 <Text Key="B1989A3F">Mischief</Text>
 <Text Key="66623CE2">Prank</Text>
 <Text Key="C874EFC1">Talk</Text>
 <Text Key="83488F40">Piper</Text>
 <Text Key="0DABA555">Turn Off</Text>
 <Text Key="8C366632">Watch Channel</Text>
 <Text Key="8074586A">High Tech</Text>
 <Text Key="FD9472D3">Being Focused helps with woodworking!</Text>
 <Text Key="9CC9A3CA">Craft Furniture</Text>
 <Text Key="005EFE98">Being Focused helps with woodworking!</Text>
 <Text Key="45BBB2C1">Craft Instrument</Text>
 <Text Key="57F378C3">Being Focused helps with woodworking!</Text>
 <Text Key="CF8E683F">Craft Sculpture</Text>
 <Text Key="61BF6CC0">Alter Needs</Text>
 <Text Key="2484566F">No Railing</Text>
 <Text Key="014167B6">No Railing</Text>
 <Text Key="062F5745">stairDG_01_rail Placeholder Description</Text>
 <Text Key="C2F3F340">stairDG_01_rail Placeholder Name</Text>
 <Text Key="38A1BF5D">A banister both stylish and sturdy thanks to its composite balusters of both wood and metal.</Text>
 <Text Key="F9AEA848">Kendall Composite Banister</Text>
 <Text Key="2D2780AA">Understated colonial design brings an air of authority to your stairwell.</Text>
 <Text Key="432BB835">Abitha Colonial Knuckled Banister</Text>
 <Text Key="4C84DB57">Add a touch of Modernist whimsy to your stairwell décor with this ornamental banister.</Text>
 <Text Key="BC860E2E">Mahony Geometric Banister</Text>
 <Text Key="37D34361">A basic banister to keep guests and residents from falling off the stairs.</Text>
 <Text Key="A1621414">House of Splinters Stair Railing</Text>
 <Text Key="D312EF1E">A stair rail that resembles a picket fence.</Text>
 <Text Key="1E83AC21">Slatted Railing with Square Newels</Text>
 <Text Key="506D0C2B">Another stair rail that resembles a picket fence.</Text>
 <Text Key="FD73E42A">Slatted Railing with Chunky Newels</Text>
 <Text Key="2F851A59">Tapered balusters lighten the silhouette of this stylish banister.</Text>
 <Text Key="7ECD81DC">Fluted Banister</Text>
 <Text Key="C3A39716">Ornate balusters add authority to a practical piece of interior architecture.</Text>
 <Text Key="8C3903C9">Banister with Teardrop Balusters</Text>
 <Text Key="E6E0557F">A closed stair railing system that provides maximum safety without sacrificing style.</Text>
 <Text Key="BB67B1A6">Sleek Closed Rail</Text>
 <Text Key="6CAFDE35">Balusters of turned wood with decorative knuckles are a timeless classic.</Text>
 <Text Key="20DAF3D0">Mission-Style Turned Wood Banister</Text>
 <Text Key="56E57227">Did you think we were just going to sell you stairs and not offer a railing to go with them? Please! We’re not jerks! Oh, did you think that the railing would just come with the stairs when you bought them? Oh. Well… we don’t do that.</Text>
 <Text Key="A3A4D85E">Mega Railing (Budget DeLite)</Text>
 <Text Key="721FC0BF">We took a long, honest look at our Budget DeLite railing and realized we could do better. With very little effort. Now, we are pleased to offer the Basic model of our Mega Railing - for when you’re climbing stairs, but you’re not sure what to do with your hands.</Text>
 <Text Key="27C03BE6">Mega Railing</Text>
 <Text Key="AA4C3013">Horizontal stair rails are an unusual design choice best suited for child-free households.</Text>
 <Text Key="766DB4C2">Horizontal Aluminum Railing System</Text>
 <Text Key="D44186EB">Long horizontal lines lengthen the look of your stairwell.</Text>
 <Text Key="08C79EEA">Galvanized Horizontal Railing</Text>
 <Text Key="36A8577A">Hefty balusters adorned with a large turned-wood "knuckle" in the middle present an imposing barrier to careless stair-walkers.</Text>
 <Text Key="C35E7B25">Handsome Knuckled Banister</Text>
 <Text Key="AF0D6120">Shoe rail designs place a small space between the stairs and their balusters, just big enough for the toe of someone's shoe to poke through. No, we don't know why.</Text>
 <Text Key="957B066F">Shoe Rail with Square Newels</Text>
 <Text Key="6631375C">Shoe rails are less sturdy than other railing options but add an understated, airy elegance to your stairwell interiors.</Text>
 <Text Key="3C0F3A33">Elegant Shoe Rail with Rounded Newels</Text>
 <Text Key="21D921CB">Not too utilitarian yet not overly ornate, this banister does exactly what it's intended to -- help people travel up and down the stairs.</Text>
 <Text Key="26967C4A">Square Post Stair Railing</Text>
 <Text Key="885C3A57">Monster</Text>
 <Text Key="F40BE588">There is no guitar available.</Text>
 <Text Key="B8C65BC5">There is no piano available.</Text>
 <Text Key="D38014EF">There is no violin available.</Text>
 <Text Key="5D59F829">{0.String}</Text>
 <Text Key="1021C5CF">Classical 1</Text>
 <Text Key="1185F2FE">Classical 2</Text>
 <Text Key="DE7192D1">Classical 3</Text>
 <Text Key="11EF5350">A Mournful Lament</Text>
 <Text Key="308FBABD">A Lively Tune</Text>
 <Text Key="54C2BFDD">A Folksy Tune</Text>
 <Text Key="1B40711B">ASM Error</Text>
 <Text Key="612FEEAA">BVT Past</Text>
 <Text Key="241CDB4D">PSU and PSMe</Text>
 <Text Key="25FA89CC">Not My PyDev</Text>
 <Text Key="82CCA297">Song in SI</Text>
 <Text Key="EAC04EDC">Ellie's Rain</Text>
 <Text Key="BC1AE429">Loading Home</Text>
 <Text Key="B868C036">Smilin' Heart</Text>
 <Text Key="1D031735">That Kind of Day</Text>
 <Text Key="20C85378">Let's Meet Again</Text>
 <Text Key="2DFC9743">Lost My Burger</Text>
 <Text Key="35A9A36E">Hogan's Diner Blues</Text>
 <Text Key="27AA299B">The Princess and the Knave</Text>
 <Text Key="6D99A72A">For the Realm</Text>
 <Text Key="308693CD">Dragon's Lullaby</Text>
 <Text Key="3264424C">Under a Medieval Moon</Text>
 <Text Key="94CBF1EC">Bring my Prop</Text>
 <Text Key="1F9D3EF9">Neighborhood Walkby</Text>
 <Text Key="3A8E6886">Twasn't True</Text>
 <Text Key="ED9A713B"> Comin' Down the Pipeline</Text>
 <Text Key="99CEEA90">Froggy Country</Text>
 <Text Key="325AB853">The Duke</Text>
 <Text Key="4757B7A2">The Bitter W</Text>
 <Text Key="6DAA9EC5">Who's Gone</Text>
 <Text Key="5451AAE4">Frankly So</Text>
 <Text Key="D5A4DE0F">JRBM #2</Text>
 <Text Key="CDD76766">Los Simoleones</Text>
 <Text Key="07702E97">Latin Tappin'</Text>
 <Text Key="AA9E15CC">Llama's Lament</Text>
 <Text Key="A8C0674D">A Quality Life</Text>
 <Text Key="9A5CEEB4">The Carol of Cleaning</Text>
 <Text Key="3CA39F9F">The Ditty of Drowsiness</Text>
 <Text Key="04BECBB2">The Etude of Egress</Text>
 <Text Key="E1794676">The Melody of Mealtime</Text>
 <Text Key="7C750FDA">The Song of Sophistication</Text>
 <Text Key="87127FA2">My Kind of Day</Text>
 <Text Key="A04005C2">PPT on Deck</Text>
 <Text Key="3923A673">Cue the Queue</Text>
 <Text Key="E32FFFA8">Social Positioning</Text>
 <Text Key="C14AE021">No Time for Now</Text>
 <Text Key="6809F24A">Where'd the Day Go</Text>
 <Text Key="19A0A597">I Failed the Smoke</Text>
 <Text Key="90D17BAF">For Bella</Text>
 <Text Key="8E7EE9DE">Relationship Bits</Text>
 <Text Key="D2A5FDB1">All My Hearts</Text>
 <Text Key="A9A717A8">Meant to Sims</Text>
 <Text Key="9CF1C875">Saloon Sweetheart</Text>
 <Text Key="1CAAE2B8">Often I Wonder</Text>
 <Text Key="F30B9483">Let's Go Downtown</Text>
 <Text Key="0BAF3EAE">Seriously Suave</Text>
 <Text Key="78F2F65E">Not the Best Location</Text>
 <Text Key="7B45882F">Need More Information</Text>
 <Text Key="C8369484">But I Said So</Text>
 <Text Key="5A5907E5">Triage</Text>
 <Text Key="215BA486">Wag It Out</Text>
 <Text Key="EBA251B7">The Nag Report</Text>
 <Text Key="7B992DEC">Comparing Errors</Text>
 <Text Key="44D735E1">Willow Creek Ditty</Text>
 <Text Key="9446B80C">O Oasis Springs</Text>
 <Text Key="F0A0DCD7">Grove Groove</Text>
 <Text Key="E5754532">Oh My Darling</Text>
 <Text Key="7825A2B5">The Lot of the Rising Sun</Text>
 <Text Key="EE33F1BC">EPK #7</Text>
 <Text Key="63AC4389">FF to You</Text>
 <Text Key="EAF9E196">BB.Unlock</Text>
 <Text Key="1A047022">Cloves on the Hills</Text>
 <Text Key="050770D3">Augustine Suite</Text>
 <Text Key="13F59D08">Fair Rider's Serenade</Text>
 <Text Key="B386907E">The Dance in the Barn</Text>
 <Text Key="481B0F47">Sun on the River</Text>
 <Text Key="7A2CBBFC">Daisy's Song</Text>
 <Text Key="407ABE65">Red Clay Road</Text>
 <Text Key="2351ABAD">Wind Bent Trees</Text>
 <Text Key="B61F9150">The Mountain's Tale</Text>
 <Text Key="B8CEE3FB">My Love, Far Away</Text>
 <Text Key="57185275">Descent</Text>
 <Text Key="4739EED0">Love's Lament</Text>
 <Text Key="3E0EEB5B">Cradle of Cats</Text>
 <Text Key="8221FA0E">Too Far to Turn</Text>
 <Text Key="43B7DB22">Walk Me Home</Text>
 <Text Key="2EBADBD3">My Sweet</Text>
 <Text Key="3DA90808">Over Candle Light</Text>
 <Text Key="4692EBF7">My Baby's Moves</Text>
 <Text Key="512156C6">Don't Mean a Thing</Text>
 <Text Key="D7F5C139">Twiddle Dee Dee</Text>
 <Text Key="6DEA883F">Flowers in June</Text>
 <Text Key="FADFAB36">Traveling Home</Text>
 <Text Key="44E3E129">Can't Make it So</Text>
 <Text Key="284E1BB8">The Pie in the Window</Text>
 <Text Key="9806042A">Masterpiece</Text>
 <Text Key="C4830014">Abstract</Text>
 <Text Key="9DA5E20B">Classics</Text>
 <Text Key="A73E01E2">Monster</Text>
 <Text Key="3D640DF5">Angry</Text>
 <Text Key="A67AE35C">Confident</Text>
 <Text Key="598646F6">Flirty</Text>
 <Text Key="B30DCF3D">Playful</Text>
 <Text Key="33D17778">Sad</Text>
 <Text Key="16AB54AE">People</Text>
 <Text Key="7CD07EB7">Animal</Text>
 <Text Key="BE5218DA">Impressionism</Text>
 <Text Key="817EF464">Mathematical Diagrams</Text>
 <Text Key="16465D52">Pop Art</Text>
 <Text Key="E6CB2B7D">Realism</Text>
 <Text Key="41F077C8">Shapes</Text>
 <Text Key="F34530AB">Surrealism</Text>
 <Text Key="4028E2AD">Vehicle</Text>
 <Text Key="CCCFF39D">Name</Text>
 <Text Key="2DA8DEA4">Select Pizza</Text>
 <Text Key="25174C47">Prosciutto-Wrapped Asparagus</Text>
 <Text Key="EFEB4CD9">Baked Alaska</Text>
 <Text Key="50668EC9">Scrap Book</Text>
 <Text Key="FB2657B1">By: {0.SimName}</Text>
 <Text Key="06AC8F8B">Bestseller</Text>
 <Text Key="9558F618">Biography</Text>
 <Text Key="95BDE4E8">Immortalize someone you love! Or someone you hate. You're the author, after all.</Text>
 <Text Key="C866762C">Children's</Text>
 <Text Key="F16857E4">You know, for kids!</Text>
 <Text Key="95A4F3AF">Comedy</Text>
 <Text Key="88B4C9DF">Write a book about your routines. It's just like writing a comedy routine, except you have an editor.</Text>
 <Text Key="C69A83A2">Sim must be in a Confident mood to resume writing this book.</Text>
 <Text Key="671160BB">Motivational Book</Text>
 <Text Key="1C2CCF63">Help people become better versions of themselves!</Text>
 <Text Key="E8DDC808">Bar Guide</Text>
 <Text Key="51C0EEB8">A selection of drinks and instructions on how to make them.</Text>
 <Text Key="4FBC3F3A">Cookbook</Text>
 <Text Key="6774E636">Recipes, tips, and tricks on how to create tasty food.</Text>
 <Text Key="95C9B1C2">A Doll's House</Text>
 <Text Key="F6E2795E">The extravagant tales of Areel the Space Pirate and her spunky lover. In this volume: finding the dollhouse of their dreams.</Text>
 <Text Key="1FECB1DD">Sim must be in a Energized mood to resume writing this book.</Text>
 <Text Key="FAF42CC6">Workout Guide</Text>
 <Text Key="06EFDF6A">Like stretching before a workout, except in words instead of actual stretches.</Text>
 <Text Key="B8014009">Fantasy</Text>
 <Text Key="03C1C3A5">Fire-breathing dragons or sparkly vampires. Choose wisely.</Text>
 <Text Key="B4E9F83A">Sim must be in a Flirty mood to resume writing this book.</Text>
 <Text Key="2C1C5D6B">Romance</Text>
 <Text Key="EC1AC433">When a romantic mood meets an outpouring of words, the result is a book that can make anyone blush.</Text>
 <Text Key="3F6EF4DA">Chronicle your skill into a guidebook for all!</Text>
 <Text Key="25C914FC">Guidebook to Charisma</Text>
 <Text Key="71641B67">Guidebook to Comedy</Text>
 <Text Key="C8846FAA">Guidebook to Cooking</Text>
 <Text Key="FA32AF64">Guidebook to Fishing</Text>
 <Text Key="2EFF110E">Guidebook to Fitness</Text>
 <Text Key="B9E83EA7">Guidebook to Gardening</Text>
 <Text Key="910A3EAD">Guidebook to Gourmet Cooking</Text>
 <Text Key="8BB66BD8">Guidebook to Guitar</Text>
 <Text Key="3AE98107">Guidebook to Programming</Text>
 <Text Key="752C2D7B">Guidebook to Handiness</Text>
 <Text Key="520B6494">Guidebook to Logic</Text>
 <Text Key="B1B33C7A">Guidebook to Mischief</Text>
 <Text Key="BAA06402">Guidebook to Painting</Text>
 <Text Key="6F9EBECD">Guidebook to Piano</Text>
 <Text Key="5DFB90F0">Guidebook to Rocket Science</Text>
 <Text Key="932D2928">Guidebook to Video Gaming</Text>
 <Text Key="FC1D879D">Guidebook to Violin</Text>
 <Text Key="3D69D5C6">Guidebook to Writing</Text>
 <Text Key="8F627998">Mystery</Text>
 <Text Key="9174BC68">Who-done-its, relic adventures, cryptic codes, and more!</Text>
 <Text Key="C49EF21E">Non-Fiction</Text>
 <Text Key="D4C630C2">Remember, it has to be real to be non-fiction.</Text>
 <Text Key="D6F759DB">The Book Of Life</Text>
 <Text Key="30325B43">Capture a Sim's life in an epic poem.</Text>
 <Text Key="96EA2E73">Sim must be in a Playful mood to resume writing this book.</Text>
 <Text Key="22B022F0">Playful Book</Text>
 <Text Key="68807640">Life, but only the giddy bits.</Text>
 <Text Key="A8E32CB3">Poetry</Text>
 <Text Key="6426953B">It's alright to rhyme but not all the time. Chime. Dime. Slime.</Text>
 <Text Key="B20AAFBA">Sim must be in a Sad mood to resume writing this book.</Text>
 <Text Key="F0D9173B">Sad Book</Text>
 <Text Key="E130A1E3">Misery loves company, or if not company, at least publication.</Text>
 <Text Key="51FA013F">Aliens! Llamas in spacesuits! Gnomes on lunar lawns!</Text>
 <Text Key="9E12A42D">Guidebook to Mixology</Text>
 <Text Key="0505C5AB">Screenplay</Text>
 <Text Key="1F9DDF73">You could be the next Billy Shakespeare!</Text>
 <Text Key="1D93C654">Short Story</Text>
 <Text Key="FF88A4AC">Keep it short. Otherwise, it's a long story.</Text>
 <Text Key="5B8F16D8">Chili</Text>
 <Text Key="E025F7F5">A short comedy routine.</Text>
 <Text Key="9106BBAB">Compose Long Routine</Text>
 <Text Key="C24F8A50">A long comedy routine.</Text>
 <Text Key="D12A3779">I Almost Became an Astronaut</Text>
 <Text Key="E6E1896F">Being a Cupcake Addict</Text>
 <Text Key="B14D3753">How to Deal with Gophers and Gnomes</Text>
 <Text Key="C59B9F58">Being Left at the Park</Text>
 <Text Key="C229210E">Damsels and Knaves</Text>
 <Text Key="B0C2D713">Weird Science Stuff</Text>
 <Text Key="79CE6A3C">Winning the Lottery</Text>
 <Text Key="00E4F440">Compose Medium Routine</Text>
 <Text Key="A40B5A8F">A medium length comedy routine.</Text>
 <Text Key="6B898C17">Going to Art Museums</Text>
 <Text Key="A49C96D9">Backpacking Across Al Simhara</Text>
 <Text Key="C71C442C">Children Are Crazy</Text>
 <Text Key="46F58DC4">Fantasy War Reenactments</Text>
 <Text Key="B75B9E6B">The Goth Family</Text>
 <Text Key="D76006A9">High Maintenance Hedgehogs</Text>
 <Text Key="4D456D2E">Awkward FIrst Loves</Text>
 <Text Key="BFFA33BB">Ocean Explorers</Text>
 <Text Key="91D1AAD0">Sporting Events Are Great</Text>
 <Text Key="6204B39A">Worst Date</Text>
 <Text Key="D37554D7">TV Obsessions</Text>
 <Text Key="E19F3AA9">Haircut Disasters</Text>
 <Text Key="19C4329A">Who Needs Soap</Text>
 <Text Key="A83C13A5">Llamas</Text>
 <Text Key="6E5A9BD6">Compose Short Routine</Text>
 <Text Key="2B0AE498">Cookie Overdoses</Text>
 <Text Key="5C79E61A">Cats Cats Cats</Text>
 <Text Key="A2820C53">Pit of Judgement</Text>
 <Text Key="0075769A">Make Butterscotchman Cupcakes</Text>
 <Text Key="E381B493">Carrot Cake</Text>
 <Text Key="523925D4">Super Chocolate Tummers Bomb</Text>
 <Text Key="8FC621F7">Classic Vanilla</Text>
 <Text Key="BA22B962">Minty Mocha</Text>
 <Text Key="BEC3EE75">Red Velvet</Text>
 <Text Key="C0429563">Strawberry Fizzy</Text>
 <Text Key="C605CFFC">The Baconing</Text>
 <Text Key="25BB8E35">Butterscotchman</Text>
 <Text Key="25BB8AAE">Amygdelight</Text>
 <Text Key="59152381">Make Amygdelight</Text>
 <Text Key="978FB3E3">{0.SimFirstName} Special</Text>
 <Text Key="F2802CDC">Make {0.SimFirstName} Special</Text>
 <Text Key="4053FF5F">Boiler Room</Text>
 <Text Key="12308C60">Make Boiler Room</Text>
 <Text Key="162E4F29">Buffalo Wing Tea</Text>
 <Text Key="51566C12">Make Buffalo Wing Tea</Text>
 <Text Key="60D2563C">Cupid Juice</Text>
 <Text Key="D07BF36F">Make Cupid Juice</Text>
 <Text Key="A50713A5">Flaming Zesty Salt</Text>
 <Text Key="325D9BD6">Make Flaming Zesty Salt</Text>
 <Text Key="7228F7E4">Hot and Smoky</Text>
 <Text Key="CF0D2337">Make Hot and Smoky</Text>
 <Text Key="A4E4F0A2">Prose and Pop</Text>
 <Text Key="7161498D">Make Prose and Pop</Text>
 <Text Key="A4B5CE35">Sea of Fire</Text>
 <Text Key="A27AF186">Make Sea of Fire</Text>
 <Text Key="216BBE42">Vigorator</Text>
 <Text Key="93FACEAD">Make Vigorator</Text>
 <Text Key="07B02EE4">Zebra Fizz</Text>
 <Text Key="A03A7237">Make Zebra Fizz</Text>
 <Text Key="34101997">Alien Juice</Text>
 <Text Key="5FC367B8">Make Alien Juice</Text>
 <Text Key="400AB061">Confident Potion</Text>
 <Text Key="A7E9FACA">Make Confident Potion</Text>
 <Text Key="96D52C20">Energized Potion</Text>
 <Text Key="98DC8DAB">Make Energized Potion</Text>
 <Text Key="DC1F173F">Flirty Potion</Text>
 <Text Key="2226D540">Make Flirty Potion</Text>
 <Text Key="71010152">Focused Potion</Text>
 <Text Key="DD76775D">Make Focused Potion</Text>
 <Text Key="E05BA1D7">Happy Potion</Text>
 <Text Key="5C2B4BF8">Make Happy Potion</Text>
 <Text Key="42E6F3FF">Inspired Potion</Text>
 <Text Key="32B75900">Make Inspired Potion</Text>
 <Text Key="70613EB0">Requires Level 5 Fitness Skill</Text>
 <Text Key="09DDD42D">Protein Shake</Text>
 <Text Key="44C48F5E">Make Protein Shake</Text>
 <Text Key="E9AA213C">Milk</Text>
 <Text Key="B32845AA">Snaggle Fluster</Text>
 <Text Key="D2C48E55">Make Snaggle Fluster</Text>
 <Text Key="EB02B4C6">A mythical recipe bought off an mysterious hermit. Who knows what effects this drink may hold?</Text>
 <Text Key="283387F2">Space Energy Drink</Text>
 <Text Key="B31724FD">Make Space Energy Drink</Text>
 <Text Key="7F7A6D3A">{0.SimFirstName} is not skilled enough to cook this recipe.</Text>
 <Text Key="7FDC757E">Apple Pie</Text>
 <Text Key="33496D0A">BLT</Text>
 <Text Key="51222742">Caprese Salad</Text>
 <Text Key="657A375E">Chicken Stir Fry</Text>
 <Text Key="53672C19">Make Carrot Cake Cupcakes</Text>
 <Text Key="0A9DD435">Make Chocolate Bomb Cupcakes</Text>
 <Text Key="6E5A13B5">Make Classic Vanilla Cupcakes</Text>
 <Text Key="B0AA52F5">Make Minty Mocha Cupcakes</Text>
 <Text Key="5B281C35">Make Red Velvet Cupcakes</Text>
 <Text Key="76913333">Make Strawberry Fizzy Cupcakes</Text>
 <Text Key="AFF5B44E">Make The Baconing Cupcakes</Text>
 <Text Key="05093F0E">Butternut Gnocchi</Text>
 <Text Key="40E01653">Serve Prosciutto-Wrapped Asparagus</Text>
 <Text Key="07C95520">Cook Prosciutto-Wrapped Asparagus</Text>
 <Text Key="83BCD9BD">Serve Baked Alaska</Text>
 <Text Key="908BA692">Bake Baked Alaska</Text>
 <Text Key="1AA0370C">Black & White Cake</Text>
 <Text Key="D955C684">It's black, it's white, and it's cake. Seriously, what can't this dessert do?</Text>
 <Text Key="9093D223">Tiered Cake</Text>
 <Text Key="4FD73E0B">A cake for getting married, super fancy parties, or getting over a really bad day.</Text>
 <Text Key="95C9C1CC">White & Black Cake</Text>
 <Text Key="DA053044">It's white, it's black, and it's cake. Indubitably, this cake can do it all!</Text>
 <Text Key="CCAEB65A">Serve Spinach Frittata</Text>
 <Text Key="63736247">Cook Spinach Frittata</Text>
 <Text Key="672AB987">Serve Butternut Gnocchi</Text>
 <Text Key="A7A0CD84">Cook Butternut Gnocchi</Text>
 <Text Key="0402B430">Serve Lobster Thermidor</Text>
 <Text Key="42B4F87D">Cook Lobster Thermidor</Text>
 <Text Key="51EBF413">Serve Trout Meuniere</Text>
 <Text Key="8B575CE0">Prepare Trout Meuniere</Text>
 <Text Key="3F0C2201">Serve Garlic Noodles</Text>
 <Text Key="9CC9E616">Cook Garlic Noodles</Text>
 <Text Key="15A04516">Serve Fruit & Yogurt Parfait</Text>
 <Text Key="BBBBA7D3">Make Fruit & Yogurt Parfait</Text>
 <Text Key="59DDCEA9">Serve Pasta Primavera</Text>
 <Text Key="05F276AE">Cook Pasta Primavera</Text>
 <Text Key="230CB38D">Serve Rack of Lamb</Text>
 <Text Key="F77EF5C2">Cook Rack of Lamb</Text>
 <Text Key="92F042D5">Serve Caprese Salad</Text>
 <Text Key="258B52DA">Make Caprese Salad</Text>
 <Text Key="CA301B38">Cook Herb-Crusted Salmon</Text>
 <Text Key="6260E478">Serve Herb-Crusted Salmon</Text>
 <Text Key="451FC3E0">Serve Chicken Saltimbocca</Text>
 <Text Key="28286B0D">Cook Chicken Saltimbocca</Text>
 <Text Key="F37C8A08">Salt and Pepper Shrimp Cocktail</Text>
 <Text Key="73BE4E93">Cook Shrimp Cocktail</Text>
 <Text Key="EFE90871">Serve Monte Cristo Sandwich</Text>
 <Text Key="E37E1C26">Cook Monte Cristo Sandwich</Text>
 <Text Key="53DF60D8">Serve Lobster Tortellini</Text>
 <Text Key="6E4E3E95">Cook Lobster Tortellini</Text>
 <Text Key="14CEFD57">Power is required to cook.</Text>
 <Text Key="2C752620">Bake Apple Pie</Text>
 <Text Key="CBB5F89A">Blackened Bass</Text>
 <Text Key="35936565">Serve Blackened Bass</Text>
 <Text Key="F2B79207">Cook Blackened Bass</Text>
 <Text Key="4D382007">Black and White Cookies</Text>
 <Text Key="1F5B6B88">Serve Black and White Cookies</Text>
 <Text Key="6035CBA5">Bake Black and White Cookies</Text>
 <Text Key="7768D807">Make BLT</Text>
 <Text Key="F85CAD0A">Blue Confetti Cake</Text>
 <Text Key="E3AE82D6">Chocolate Cake</Text>
 <Text Key="FD45B9D2">Hamburger Cake</Text>
 <Text Key="6FBBA046">Bake Cake</Text>
 <Text Key="5F1103F1">{0.SimFirstName}'s Signature Cake</Text>
 <Text Key="DCB4B6ED">Strawberry Cake</Text>
 <Text Key="2D227D8B">Taco Casserole</Text>
 <Text Key="DB0605E4">Serve Taco Casserole</Text>
 <Text Key="20878541">Make Taco Casserole</Text>
 <Text Key="BE03E59E">Serve Tuna Casserole</Text>
 <Text Key="72E1FFE9">Tuna Casserole</Text>
 <Text Key="BCC039D2">Make Tuna Casserole</Text>
 <Text Key="CD4DDE2F">Serve Chicken Stir Fry</Text>
 <Text Key="AD984039">Cook Chicken Stir Fry</Text>
 <Text Key="7A0231BC">Serve Chili</Text>
 <Text Key="B32D7E70">Cook Chili</Text>
 <Text Key="AAD7B976">Serve Chips and Salsa</Text>
 <Text Key="1F7EC3C1">Chips and Salsa</Text>
 <Text Key="62658EAA">Make Chips and Salsa</Text>
 <Text Key="4D4B8063">Cioppino</Text>
 <Text Key="E9752D5C">Cook Cioppino</Text>
 <Text Key="C0299895">Serve Chocolate Chip Cookies</Text>
 <Text Key="CE3B7204">Chocolate Chip Cookies</Text>
 <Text Key="C2CC2457">Bake Chocolate Chip Cookies</Text>
 <Text Key="072C239C">Flirty Heart Cookies</Text>
 <Text Key="D57D944F">Bake Flirty Heart Cookies</Text>
 <Text Key="A70D623E">Eggs and Toast</Text>
 <Text Key="2EA317F1">Cook Eggs and Toast</Text>
 <Text Key="89E91A44">Serve Eggs and Toast</Text>
 <Text Key="21756518">Cook Eggs and Toast</Text>
 <Text Key="8B49AD6B">Fish and Chips</Text>
 <Text Key="9E2A8F44">Serve Fish and Chips</Text>
 <Text Key="5CAF1C18">Cook Fish and Chips</Text>
 <Text Key="E03A4524">Fish Tacos</Text>
 <Text Key="69E94177">Serve Fish Tacos</Text>
 <Text Key="ACE93961">Make Fish Tacos</Text>
 <Text Key="F70E748A">Serve French Toast</Text>
 <Text Key="B8E3EAFE">Cook French Toast</Text>
 <Text Key="886ED311">Serve Garden Salad</Text>
 <Text Key="AF4A5A8A">Single Serving</Text>
 <Text Key="FFD1D053">Rummaged By: {0.SimName}</Text>
 <Text Key="C8D3701C">Grilled Chicken</Text>
 <Text Key="FFEA14CF">Grill Chicken</Text>
 <Text Key="CD33C937">Hot Dogs</Text>
 <Text Key="8B591CD8">Grill Hot Dogs</Text>
 <Text Key="0701C2AB">Salmon</Text>
 <Text Key="CA161484">Grill Salmon</Text>
 <Text Key="9F17FB6F">Steak</Text>
 <Text Key="81645050">Grill Steak</Text>
 <Text Key="F872F06F">Tofu Dogs</Text>
 <Text Key="7D0E0D50">Grill Tofu Dogs</Text>
 <Text Key="94815C51">Veggie Burger</Text>
 <Text Key="2C3F181A">Grill Veggie Burger</Text>
 <Text Key="93090E07">Serve Grilled Cheese</Text>
 <Text Key="8342D971">Silly Gummy Bear Pancakes</Text>
 <Text Key="FABD333A">Serve Silly Gummy Bear Pancakes</Text>
 <Text Key="90D30256">Silly Gummy Bear Pancakes - Party Size (8)</Text>
 <Text Key="8344FF08">Silly Gummy Bear Pancakes - Family Size (4)</Text>
 <Text Key="EDD4624E">Cook Silly Gummy Bear Pancakes</Text>
 <Text Key="B6D8E726">Mac and Cheese</Text>
 <Text Key="7B2314B9">Serve Mac and Cheese</Text>
 <Text Key="5342E654">Cook Mac and Cheese</Text>
 <Text Key="65B28285">Serve Omelet</Text>
 <Text Key="87AA6327">Cook Omelet</Text>
 <Text Key="0724D771">Serve Pancakes</Text>
 <Text Key="92EBE7A3">Cook Pancakes</Text>
 <Text Key="5714F63D">Pan Fried Tilapia</Text>
 <Text Key="9DC1AD8E">Serve Pan Fried Tilapia</Text>
 <Text Key="2E3560A2">Cook Pan Fried Tilapia</Text>
 <Text Key="809CAB16">Serve High Energy Protein Plate</Text>
 <Text Key="0F4145DA">High Energy Protein Plate - Party Size (8)</Text>
 <Text Key="C5044514">High Energy Protein Plate - Family Size (4)</Text>
 <Text Key="C00CFDE1">High Energy Protein Plate</Text>
 <Text Key="DBD0244A">Cook High Energy Protein Plate</Text>
 <Text Key="2BEFDA8E">Cook Roast Chicken</Text>
 <Text Key="7A80A7EA">Serve Scrambled Eggs</Text>
 <Text Key="523300AD">Scrambled Eggs</Text>
 <Text Key="FF39EFDE">Cook Scrambled Eggs</Text>
 <Text Key="BF35C74E">Serve Spaghetti</Text>
 <Text Key="9A8E8D09">Angry Flaming Spaghetti</Text>
 <Text Key="0AFBC972">Serve Angry Flaming Spaghetti</Text>
 <Text Key="44EFC2E6">Cook Angry Flaming Spaghetti</Text>
 <Text Key="FED14AE9">Lobster Thermidor</Text>
 <Text Key="345027D8">Garlic Noodles</Text>
 <Text Key="342681E8">Omelet</Text>
 <Text Key="5FF83874">Pancakes</Text>
 <Text Key="9C3C07EF">Fruit & Yogurt Parfait</Text>
 <Text Key="129E9268">Pasta Primavera</Text>
 <Text Key="246E885B">Canadian Bacon Pizza</Text>
 <Text Key="F7A327D6">Cheese Pizza</Text>
 <Text Key="D44937F7">Pepperoni Pizza</Text>
 <Text Key="8D9D06CD">Canadian Bacon Pizza</Text>
 <Text Key="A36E9BA4">Rack of Lamb</Text>
 <Text Key="E9AEABB1">Herb-Crusted Salmon</Text>
 <Text Key="F325F2C1">Chicken Saltimbocca</Text>
 <Text Key="2893FF9C">Monte Cristo Sandwich</Text>
 <Text Key="B96E2942">Grab Cereal</Text>
 <Text Key="D2D0A2C9">Grab Chips</Text>
 <Text Key="501667FF">Yogurt</Text>
 <Text Key="F342ED00">Grab Yogurt</Text>
 <Text Key="A335F865">Lobster Tortellini</Text>
 <Text Key="0EBD80A8">Spinach Frittata</Text>
 <Text Key="5E9500B7">Trout Meuniere</Text>
 <Text Key="DD2D8524">A Plucky Tune</Text>
 <Text Key="10A39051">A Relaxed Rhythm</Text>
 <Text Key="72E343E2">A Dramatic Ballad</Text>
 <Text Key="1954938F">A Playful Tune</Text>
 <Text Key="A3EA99E9">A Classic Piece</Text>
 <Text Key="7592477C">A Whimsical Tune</Text>
 <Text Key="5242D587">A Jazzy Piece</Text>
 <Text Key="B091C81A">A Mysterious Theme</Text>
 <Text Key="289AD77D">An Improvisational Melody</Text>
 <Text Key="6AD721FF">A Jaunty Strain</Text>
 <Text Key="5B4D7A12">A Sentimental Piece</Text>
 <Text Key="B4938A81">A Haunting Melody</Text>
 <Text Key="2F19A2D4">An Old World Piece</Text>
 <Text Key="4A1652CE">Abstract Painting</Text>
 <Text Key="CEB81F42">Large Abstract Painting</Text>
 <Text Key="F88B67CC">Medium Abstract Painting</Text>
 <Text Key="3D29E9EA">Small Abstract Painting</Text>
 <Text Key="43ABAD27">Draw Monster</Text>
 <Text Key="28D8970C">[placeholder] description: monster</Text>
 <Text Key="8C80AF54">People</Text>
 <Text Key="F9AC7287">Draw People</Text>
 <Text Key="7D3965AC">[placeholder] description: people</Text>
 <Text Key="A087953F">Animal</Text>
 <Text Key="B3560340">Draw Animal</Text>
 <Text Key="09F9798F">[placeholder] description: animal</Text>
 <Text Key="19E0A60A">Shapes</Text>
 <Text Key="F0E7A6B5">Draw Shapes</Text>
 <Text Key="E35BF4E6">[placeholder] description: shapes</Text>
 <Text Key="C3CE513D">Vehicle</Text>
 <Text Key="8D60C08E">Draw Vehicle</Text>
 <Text Key="709A6ED1">[placeholder] description: vehicles</Text>
 <Text Key="5880BD7D">Angry Painting</Text>
 <Text Key="CBDE7811">Sometimes, only paint can express true fury.</Text>
 <Text Key="EF123376">Confident Painting</Text>
 <Text Key="063B8BFA">Somewhat motivating.</Text>
 <Text Key="1100A038">Flirty Painting</Text>
 <Text Key="67B47648">A painting to stir the lions of passion.</Text>
 <Text Key="AE31DF25">Playful Painting</Text>
 <Text Key="C7A8BF99">Art that can elicit a snicker or two.</Text>
 <Text Key="8975DF8A">Sad Painting</Text>
 <Text Key="688B9266">Turn that frown...into art!</Text>
 <Text Key="BD75DDB8">Impressionism Painting</Text>
 <Text Key="5C57C658">Large Impressionism Painting</Text>
 <Text Key="10EF77C6">Medium Impressionism Painting</Text>
 <Text Key="171F2404">Small Impressionism Painting</Text>
 <Text Key="58CA7A2D">Math</Text>
 <Text Key="3E28022F">Mathematical Diagram</Text>
 <Text Key="A054345F">TEMP: Math Drawing</Text>
 <Text Key="3F0F8E9C">Pop Art Painting</Text>
 <Text Key="C933408C">Large Pop Art Painting</Text>
 <Text Key="D139E8F2">Medium Pop Art Painting</Text>
 <Text Key="13E67C88">Small Pop Art Painting</Text>
 <Text Key="1B01ADA1">Realism Painting</Text>
 <Text Key="99673A1D">Large Realism Painting</Text>
 <Text Key="29DA1879">Medium Realism Painting</Text>
 <Text Key="A6E5CF39">Small Realism Painting</Text>
 <Text Key="6D2CF03E">Surrealism Painting</Text>
 <Text Key="85EDA4CB">Large Surrealism Painting</Text>
 <Text Key="0EC05513">Medium Surrealism Painting</Text>
 <Text Key="B786B8D3">Small Surrealism Painting</Text>
 <Text Key="41BF1165">Oatmeal</Text>
 <Text Key="3EF30DE6">Value: {0.Money}</Text>
 <Text Key="EB7E19D1">Barstool</Text>
 <Text Key="C419319A">Craft Barstool</Text>
 <Text Key="D9EDFA0D">A barstool is one of the simpler pieces of furniture that can be handcrafted with a woodworking table.</Text>
 <Text Key="A9590919">Bathtub</Text>
 <Text Key="A00F1CE2">Craft Bathtub</Text>
 <Text Key="72689C95">Bathe like they did in the olden days - surrounded by wood! What better way to get closer to natural purity than to relax in a tub made from trees.</Text>
 <Text Key="D45B7564">Dining Chair</Text>
 <Text Key="F7E2FCB7">Craft Dining Chair</Text>
 <Text Key="16ED84DC">Dining chairs are like potato chips - you can never have too many!  Or is it, you can never have just one? That makes more sense. You probably could have too many potato chips.</Text>
 <Text Key="44AABA5F">Guitar</Text>
 <Text Key="ACF3FF60">Craft Guitar</Text>
 <Text Key="0AA6476F">There is no finer feeling than playing a guitar that you crafted with your own hands. Make that dream a reality by crafting your own guitar today.</Text>
 <Text Key="55B87ACF">Angry Sculpture</Text>
 <Text Key="0BB4E330">Craft Angry Sculpture</Text>
 <Text Key="FB3658BF">Grr! Arg! Wood!</Text>
 <Text Key="B20ED595">Dragon Sculpture</Text>
 <Text Key="5DDF43E6">Craft Dragon Sculpture</Text>
 <Text Key="B7FAD869">The roar of the majestic dragon fills the air. Take that roar and capture it in the wooden form of the winged and mythic beast.</Text>
 <Text Key="3817CAFB">Elephant Sculpture</Text>
 <Text Key="9025E774">Craft Elephant Sculpture</Text>
 <Text Key="FA5F84A3">The elephant: large, yet elegant. Gentle, yet passionate. Full of life, yet - in this instance - wooden.</Text>
 <Text Key="437BBAB2">Flirty Sculpture</Text>
 <Text Key="5A34EFBD">Craft Flirty Sculpture</Text>
 <Text Key="0E828AAE">If woodwork be the food of love, sculpt on!</Text>
 <Text Key="ED4692CF">Horse Sculpture</Text>
 <Text Key="6E12BB30">Craft Horse Sculpture</Text>
 <Text Key="BCE6B0BF">Horses have always served a vital role in the development of society, whether they were being used for transport or companionship. Keep a wooden one by your side and feel the history emanate from it daily.</Text>
 <Text Key="905C7E7A">Knife Block</Text>
 <Text Key="BD0D57C5">Craft Knife Block</Text>
 <Text Key="7F3ACA76">Knives: many practical applications. However, there is the possibility of injury. Prevent this by carving a block to store your knives safely.</Text>
 <Text Key="BABC630A">Large Bear Sculpture</Text>
 <Text Key="18456BB5">Craft Large Bear Sculpture</Text>
 <Text Key="2F3769E6">Bears: ferocious guardians of the forest, these lumbering predators can now stand near your desktop and keep your papers safe.</Text>
 <Text Key="ECEFA440">Large Lumberjack Sculpture</Text>
 <Text Key="F2C13D4B">Craft Large Lumberjack Sculpture</Text>
 <Text Key="2A734530">Tales and legends of lumberjacks are common because there is something about chopping wood and swinging axes that appeals to even the meekest among us. Sculpt a lumberjack and make those legends come to life.</Text>
 <Text Key="B3BBFA37">Playful Sculpture</Text>
 <Text Key="8BC775D8">Craft Playful Sculpture</Text>
 <Text Key="33B22927">Not all art needs to be so serious.</Text>
 <Text Key="A4730114">Sad Sculpture</Text>
 <Text Key="3ED4B247">Craft Sad Sculpture</Text>
 <Text Key="569BAC6C">A melancholy piece of wood.</Text>
 <Text Key="113ECE26">Bunny Sculpture</Text>
 <Text Key="ED7293B9">Craft Bunny Sculpture</Text>
 <Text Key="1C61EA8A">The rabbit: cute and furry, yet surprisingly austere. Have one such wonder of nature watch over your home, in wooden form.</Text>
 <Text Key="2BAEBBBE">Craft Dining Table</Text>
 <Text Key="04864C41">The centerpiece of any proper dining room is the dining room table. Make your dining room smile with a fine handcrafted table.</Text>
 <Text Key="C349298C">End Table</Text>
 <Text Key="01CDE91F">Craft End Table</Text>
 <Text Key="4A607504">An end table is a bit like a barstool, except that woodworking mistakes are planer to see. (Get it?)</Text>
 <Text Key="03D62AAC">Toilet</Text>
 <Text Key="96FFC9BF">Craft Toilet</Text>
 <Text Key="D917F864">What's it like to use a wooden toilet? Only a select few even know the feel of lumber under their bottoms. Be one of those few. Make a wooden toilet.</Text>
 <Text Key="1390E6A4">Violin</Text>
 <Text Key="1DF2DEF7">Craft Violin</Text>
 <Text Key="46F52B1C">Violins are tricky instruments to make, but a well-crafted violin is the difference between the smooth sounds of perfection and the screetchy yowls of a tortured cat. So, be careful.</Text>
 <Text Key="9626411C">Child's Violin</Text>
 <Text Key="A808FF5C">Dining Table</Text>
 <Text Key="B5381FDC">Need Culinary Career: Chef</Text>
 <Text Key="C4F22799">Forgotten Grotto</Text>
 <Text Key="70A12CB4">Forgotten Grotto</Text>
 <Text Key="3140C86E">A verdant, sprawling region of lush bayous and rolling plantation land that is home to aristocratic farmers, southern gentry, and swamp-dwellers. Willow Creek is a diverse blend of rich tradition, understated grandeur and true salt-of-the-earth hospitality.</Text>
 <Text Key="AE8A4AE5">Willow Creek</Text>
 <Text Key="A54DA6A6">An oasis nestled in the austere beauty of the western desert, this haven of eclectic culture is fringed by countless soaring palms, and lent vibrant color through impossibly lush landscaping. Oasis Springs offers relaxing retreats from the sun to any traveler who discovers it.</Text>
 <Text Key="9983EB0D">Magalog 9 Lot World</Text>
 <Text Key="9843A2D0">Magalog 9 Lot World</Text>
 <Text Key="A9C84432">A beautiful and mysterious glade...</Text>
 <Text Key="79606D01">Sylvan Glade</Text>
 <Text Key="72841393">Oasis Springs</Text>
 <Text Key="870BAC44">Dating</Text>
 <Text Key="A2D8F05D">Debug Situation</Text>
 <Text Key="825F16F2">{M1.Brother}{F1.Sister}</Text>
 <Text Key="E58482B9">Cousin</Text>
 <Text Key="A7714734">{M1.Father}{F1.Mother}</Text>
 <Text Key="35BFF20C">{M1.Grandfather}{F1.Grandmother}</Text>
 <Text Key="EE89F6E4">{M1.Grandson}{F1.Granddaughter}</Text>
 <Text Key="864E96ED">{M1.Husband}{F1.Wife}</Text>
 <Text Key="3EA3C4B1">{M1.Nephew}{F1.Niece}</Text>
 <Text Key="0C1A454C">{M1.Son}{F1.Daughter}</Text>
 <Text Key="DD3B351C">{M1.Stepbrother}{F1.Stepsister}</Text>
 <Text Key="4462FF21">{M1.Uncle}{F1.Aunt}</Text>
 <Text Key="4030BF8B">{0.SimFirstName} and {1.SimFirstName} have fallen out of touch and are no longer Best Friends!</Text>
 <Text Key="E9E0CC13">{0.SimFirstName} and {1.SimFirstName} have taken their bromance to the next level!</Text>
 <Text Key="C5F10092">These two best bro friends with the best bro bond.</Text>
 <Text Key="079A6538">Bromantic Partner</Text>
 <Text Key="B190B991">These two evil Sims are best friends, and henchmen to each other.</Text>
 <Text Key="13B60DB9">Henchman</Text>
 <Text Key="2A870932">{1.SimFirstName} and {0.SimFirstName} now despise each other!</Text>
 <Text Key="30C86379">(From Making a Friend)</Text>
 <Text Key="4B0C30AC">(From Making a Friend)</Text>
 <Text Key="81524F7F">{1.SimFirstName} just became Good Friends with {0.SimFirstName}.</Text>
 <Text Key="1EB10F66">{1.SimFirstName} just became a Nemesis of  {0.SimFirstName}</Text>
 <Text Key="1E013D3C">Romance Unlocked (Should not be seen, DNT)</Text>
 <Text Key="0E2CF811">Roommate</Text>
 <Text Key="A50842B7">Neighbor</Text>
 <Text Key="E1865949">{0.SimFirstName} just became Impartial to  {1.SimFirstName}.</Text>
 <Text Key="6481C531">There's no strong feelings one way or the other.</Text>
 <Text Key="5E6BB159">Impartial</Text>
 <Text Key="E97E5F39">Uh oh, things have become somewhat tense. \n\n Try telling a joke, or chatting with another Sim.</Text>
 <Text Key="68483911">Awkward Encounter</Text>
 <Text Key="EFE13FCD">What a terribly uncomfortable conversation. \n\n It might be wise to walk away for awhile!</Text>
 <Text Key="ECEE8565">Very Awkward Encounter</Text>
 <Text Key="D7BC7E9D">Just an ordinary, polite conversation. \n\n Try chatting and see what happens.</Text>
 <Text Key="F6AC10BE">Casual Discussion</Text>
 <Text Key="C4CFD557">Watch out! This conversation has gotten downright ugly. \n\n It will be tough to mend this relationship now!</Text>
 <Text Key="F4940F9B">Abhorrent Confrontation</Text>
 <Text Key="F4EB835A">This conversation has become rather unpleasant. \n\n Try apologizing, or just walking away.</Text>
 <Text Key="8117F710">Unpleasant Conversation</Text>
 <Text Key="8307A621">Pleasant Conversation</Text>
 <Text Key="2C0E6555">This conversation is going well. \n\n Try building a lasting relationship with this Sim!</Text>
 <Text Key="F836DA23">Uh oh, this conversation has taken a turn for the worst. \n\n Try apologizing, or just walking away.</Text>
 <Text Key="5AFD9D97">Offensive Conversation</Text>
 <Text Key="58A7FE62">Sims don't like hearing the same thing over and over. \n\n Try chatting about something different.</Text>
 <Text Key="5C2944E8">Boring Conversation</Text>
 <Text Key="065A38E7">Looks like everyone is having fun. \n\n Try telling jokes about building a lasting friendship.</Text>
 <Text Key="F39174CB">Funny Conversation</Text>
 <Text Key="0E871BB9">Looks like everyone is having a blast. \n\n It's hard not to laugh at everything!</Text>
 <Text Key="C5101E91">Hilarious Repartee</Text>
 <Text Key="24716AE6">Now things are unpleasant, as well as boring. \n\n It's time for a new conversation topic!</Text>
 <Text Key="AE12CC5C">Insufferably Tedious Conversation</Text>
 <Text Key="0B3C1DB2">Sims don't like hearing the same thing over and over. \n\n Try chatting about something different.</Text>
 <Text Key="E6B4DDD8">Tedious Conversation</Text>
 <Text Key="18B371A3">Tender, romantic words fill this conversation. \n\n Now things can really move forward!</Text>
 <Text Key="791D3417">Amorous Exchange</Text>
 <Text Key="44CA6FE8">What Sim could say no under these circumstances!</Text>
 <Text Key="C2173F02">Steamy Exchange</Text>
 <Text Key="8F73928F">Things seem to be going well... \n\n Try saying something romantic!</Text>
 <Text Key="05665863">Suggestive Conversation</Text>
 <Text Key="C3AE75A0">{0.SimFirstName} just Broke Up with {1.SimFirstName}.</Text>
 <Text Key="77B91B42">{0.SimFirstName} just broke off their engagement with {1.SimFirstName}.</Text>
 <Text Key="DF63519B">Neither friend nor foe - just an average relationship</Text>
 <Text Key="B082F9BF">Acquaintances</Text>
 <Text Key="CF918F01">Things started out friendly, but then it got weird...</Text>
 <Text Key="4EC35A89">Awkward Friends</Text>
 <Text Key="2598D469">Sometimes there's just no chemistry.</Text>
 <Text Key="B1B384A1">Bad Match</Text>
 <Text Key="F1AFE7A3">A connection of curious hearts. This is shaping up to be a beautiful romance.</Text>
 <Text Key="9052D617">Lovebirds</Text>
 <Text Key="91833F60">Things in this relationship have gone awry. Can it be salvaged?</Text>
 <Text Key="27E7AD0A">Despised</Text>
 <Text Key="81F23670">This relationship is tense. Things are likely to go awry!</Text>
 <Text Key="B6504F3A">Disliked</Text>
 <Text Key="8D986849">"I hate you...but I must have you!"</Text>
 <Text Key="39434501">Enemies with Benefits</Text>
 <Text Key="447B3457">Are they on or off? People can never tell.</Text>
 <Text Key="9F5BCC9B">Hot and Cold</Text>
 <Text Key="346D294C">At least some aspects of the relationship are budding, if not all.</Text>
 <Text Key="97915E46">"It's Awkward"</Text>
 <Text Key="B6587FFA">The burning romantic desire cannot be quelled, even if they don't like each other that much.</Text>
 <Text Key="5AB04FB0">It's Complicated</Text>
 <Text Key="D2146CC0">They drive each other crazy, but they also drive each other "crazy..."</Text>
 <Text Key="7274E1EA">It's Very Awkward</Text>
 <Text Key="78426856">Aren't love and hate just two sides of the same coin?</Text>
 <Text Key="50129CEC">It's Very Complicated</Text>
 <Text Key="68DBE9FA">A friend will always be there for a kind word.</Text>
 <Text Key="7E2E4DB0">Just Friends</Text>
 <Text Key="0CF6F665">This is a solid relationship built on trust and good memories.</Text>
 <Text Key="F537EFED">Just Good Friends</Text>
 <Text Key="AAB71B32">To be in love is a beautiful thing!</Text>
 <Text Key="6EE9E658">Lovebirds</Text>
 <Text Key="13DF8724">It's too early to tell, but there could definitely be something there!</Text>
 <Text Key="5000D84E">Romantic Interest</Text>
 <Text Key="53C463CA">Two Sims, one heart.</Text>
 <Text Key="B7ECF7A0">Soulmates</Text>
 <Text Key="D62A2CBC">The foundation of a strong friendship has forged a lasting love.</Text>
 <Text Key="FB788856">Sweethearts</Text>
 <Text Key="D4AB7E81">It's probably best to stay apart.  There's a lot of dislike here. Like, a lot.</Text>
 <Text Key="550BF909">Terrible Match</Text>
 <Text Key="AF562271">One says "hot" and the other says "be quiet".  One says "black" and the other says "go away".  What total opposites!</Text>
 <Text Key="6DE02D99">Total Opposites</Text>
 <Text Key="6D9CA81D">Sometimes your gut tells you it's all wrong. And then you tell that gut to be quiet.</Text>
 <Text Key="15891215">Bad Romance</Text>
 <Text Key="CE8B84FC">{1.SimFirstName} just became a Despised Ex of  {0.SimFirstName}.</Text>
 <Text Key="ED6B9F05">(From Getting Divorced)</Text>
 <Text Key="2EC4F9C6">{0.SimFirstName} just got Engaged to {1.SimFirstName}!</Text>
 <Text Key="271E6E4B">The betrothed was left standing at the altar. Maybe it was for the best, but it's unlikely they feel that way.</Text>
 <Text Key="ABC12A82">Nothing complements heartbreak like utter humiliation.</Text>
 <Text Key="A7341388">Left at the Altar</Text>
 <Text Key="F20B3D4A">Spouse</Text>
 <Text Key="D24CCE81">{1.SimFirstName} just promised {M1.himself}{F1.herself} to {0.SimFirstName}!</Text>
 <Text Key="F7C0B508">(From Exchanging Promise Rings)</Text>
 <Text Key="0ABE6BBC">These Sims have promised that they will remain a couple forever.</Text>
 <Text Key="D28EE556">Promised</Text>
 <Text Key="35984631">(From New Relationship)</Text>
 <Text Key="A249A425">{1.SimFirstName} just became the {M1.boyfriend}{F1.girlfriend} of {0.SimFirstName}.</Text>
 <Text Key="8E3D6B3A">{1.SimFirstName} and {0.SimFirstName} have had it. They are now Enemies!</Text>
 <Text Key="2B312720">{0.SimFirstName} and {1.SimFirstName} have settled their differences and are no longer Enemies.</Text>
 <Text Key="E9EFDC71">These two Sims just refuse to get along!</Text>
 <Text Key="515F1B99">Enemies</Text>
 <Text Key="6FD67C62">Debug Household Reward</Text>
 <Text Key="9FEB3DE1">Household Reward Description</Text>
 <Text Key="655E60E1">DEBUG REWARD TNS</Text>
 <Text Key="14EAEB90">Debug Sim Reward</Text>
 <Text Key="BBD85FDF">Debug Sim Reward Description</Text>
 <Text Key="EAE56FCA">Long Lived</Text>
 <Text Key="749178EB">Long Lived</Text>
 <Text Key="F01CDC0E">Reward!</Text>
 <Text Key="E7212374">Happy Birthday! Shame about the party. At least someone left a book as a present. It's in your household inventory.</Text>
 <Text Key="0B118498">Bronze Level rewards include a new book object.</Text>
 <Text Key="11DFD8C6">Happy Birthday! Someone left you a nice new dresser in your household inventory. Maybe it was a hint to start dressing your (new) age.</Text>
 <Text Key="5309511E">Gold Level rewards include a new bedroom object.</Text>
 <Text Key="89FB6CC3">Happy Birthday! Enjoy some festive balloons. They're in your household inventory.</Text>
 <Text Key="1908EDD7">Silver Level rewards include a new decorative object.</Text>
 <Text Key="73BAC34C">Classy party! You deserve a special black and white gift. Check your household inventory.</Text>
 <Text Key="C3FBD7A0">Gold Level rewards include a new musical object.</Text>
 <Text Key="3EE15075">Nice party! You'll find a black and white reward in your household inventory.</Text>
 <Text Key="69CCC1FD">Gold Level rewards include a new skill object.</Text>
 <Text Key="FD34A259">Point Out Constellations interaction</Text>
 <Text Key="BFEABA2F">Track Satellites on the telescope</Text>
 <Text Key="2A778262">New CAS parts</Text>
 <Text Key="4CAACF8A">Space Energy drink recipe</Text>
 <Text Key="5DA25948">Alien Juice drink recipe</Text>
 <Text Key="03A69591">Search For Bank Blueprints on the computer</Text>
 <Text Key="B29A0D9F">Pick Pocket interaction</Text>
 <Text Key="418201A2">Hack Mainframe on the computer</Text>
 <Text Key="BB5EDA26">Write Bar Guide on the computer</Text>
 <Text Key="109CBD51">Write Cook Book on the computer</Text>
 <Text Key="C90AD98F">Try Out Material social</Text>
 <Text Key="1657CA30">Perform comedy in space</Text>
 <Text Key="98F1B019">Research Art Reference on the computer</Text>
 <Text Key="355043E6">Critically Assess paintings</Text>
 <Text Key="FA9B1A84">Hire Agent from phone</Text>
 <Text Key="D69BD26C">Gather Inspiration from art</Text>
 <Text Key="8F0797C7">Intelligence Research on the computer</Text>
 <Text Key="FF88AEAC">Tranquilizing Handshake interaction</Text>
 <Text Key="5EE617A3">Investigate on the computer</Text>
 <Text Key="3CE73FE0">Unlocked Hidden Bookcase Door</Text>
 <Text Key="8BD6D826">Brag about Skillz interaction</Text>
 <Text Key="AC63CFBE">Brag about Startup interaction</Text>
 <Text Key="A5AF4632">Unlocked Door of Perception</Text>
 <Text Key="0AB32F9E">Pitch Story Idea interaction</Text>
 <Text Key="437C4F2C">Red Fedora</Text>
 <Text Key="33F3FD5B">This men's hat will blaze new fashion trails.</Text>
 <Text Key="9E796949">Drink this to temporarily make your Sim Confident!</Text>
 <Text Key="5C50B524">Drink this to temporarily make your Sim Energized!</Text>
 <Text Key="77E86C99">Drink this to temporarily make your Sim Flirty!</Text>
 <Text Key="E34D5FED">Drink this to temporarily make your Sim Focused!</Text>
 <Text Key="7A1EE907">Drink this to temporarily make your Sim Happy!</Text>
 <Text Key="39E8EAF5">Drink this to temporarily make your Sim Inspired!</Text>
 <Text Key="9F4FA6F0">Drink this to become a bigger you!</Text>
 <Text Key="FB2647A9">The most efficient diet beverage on the market.</Text>
 <Text Key="BBBD4568">Instantly fills the Fun Need!</Text>
 <Text Key="DB9D4386">Instantly fills the Hygiene Need!</Text>
 <Text Key="44C9C611">Instantly removes all negative Moodlets from your Sim.</Text>
 <Text Key="4FFE019F">Drink this to turn back the clock on your Sim's current age.</Text>
 <Text Key="8F61F2A5">Instantly fills the Energy Need!</Text>
 <Text Key="C26CAA49">Well, people wore costumes. Oh, and someone gave your Sim a book. It's in your Sim's Household Inventory.</Text>
 <Text Key="69F3DAA3">Bronze Level rewards include a new book.</Text>
 <Text Key="11FFDBBD">What a costume party! Enjoy a reward of a giant play structure. It's in your Sim's Household Inventory.</Text>
 <Text Key="73280895">Gold Level rewards include a new outdoor item.</Text>
 <Text Key="63C7C408">Fun costume party! Your Sims have been rewarded a fun new toy in their Household Inventory.</Text>
 <Text Key="9B66CD44">Silver Level rewards include a new decorative item.</Text>
 <Text Key="AB9B3D56">Piper</Text>
 <Text Key="7B52964C">Poetic</Text>
 <Text Key="97CBD225">It was a date... if not the most successful date ever. Check your Sim's Household Inventory for a consolation prize: a book.</Text>
 <Text Key="49FE7273">Your Sim received a new Charisma book for beginners. Check your Sim's inventory for the reward.</Text>
 <Text Key="04112DAD">Bronze Level rewards include a new book.</Text>
 <Text Key="3F50D8CF">Legendary date! There is something special in your Sim's household inventory to help remember it. </Text>
 <Text Key="0144A231">Your Sim have been rewarded with a new decorative item! It'll be waiting in your Sim's Household Inventory.</Text>
 <Text Key="0FE7808B">Gold Level rewards include a new item.</Text>
 <Text Key="2AC0253E">Nice date! There are some flowers in your Sim's household inventory to better remember it.</Text>
 <Text Key="4C1430AA">You have been rewarded with a new vase. It'll be waiting in your Household Inventory.</Text>
 <Text Key="13B990E6">Silver level rewards include a new decorative item.</Text>
 <Text Key="2A91FC2B">Tormentor</Text>
 <Text Key="C4FC75E1">Mastermind</Text>
 <Text Key="79F2118D">Amazing dinner party! Your Sim's guests left them a fancy coffee maker and a pot rack in their household inventory.</Text>
 <Text Key="DA5035A7">Your Sims have been rewarded with a new Coffee Machine and Pot Rack. They can be found in the Household Inventory.</Text>
 <Text Key="4963D3A5">Gold Level rewards include a new kitchen item.</Text>
 <Text Key="D47BB283">Great dinner party! There is a decorative pot rack for your household inventory.</Text>
 <Text Key="71790B19">Your Sims were rewarded with a new Pot Rack. It'll be waiting in your Sim's Household Inventory.</Text>
 <Text Key="0A661617">Silver Level rewards include a new kitchen item.</Text>
 <Text Key="820D5DDA">Your Sims have been rewarded with a Cooking Book for Beginners. It'll be waiting in your Sim's Household Inventory.</Text>
 <Text Key="1A12FD4D">Bronze Level rewards include a new book.</Text>
 <Text Key="F36972F9">Vicarious</Text>
 <Text Key="A779135C">{M0.Patriarch}{F0.Matriarch}</Text>
 <Text Key="2263CD7A">Fresh Chef</Text>
 <Text Key="80E442E1">Potion Master</Text>
 <Text Key="0B9D7F59">Shrewd</Text>
 <Text Key="C0BFCA38">Thrifty</Text>
 <Text Key="DD0E93BD">Well, it was a party at least. You'll find a consolation prize of a gently used book in your Sim's Household Inventory.</Text>
 <Text Key="16D59E1B">Well, that was a mediocre party. Maybe your Sims should study the Charisma book that someone left in their Household Inventory.</Text>
 <Text Key="3A138095">Bronze Level rewards include a new book.</Text>
 <Text Key="70181EF7">Great party! Your Sim's guests thanked them with a new stereo. It's in your Sim's Household Inventory.</Text>
 <Text Key="FC66FDA3">Gold Level rewards include a new electronic item.</Text>
 <Text Key="B3E48B86">Not a bad party! Maybe a little extra seating would make it go better next time. Check your Sim's Household Inventory.</Text>
 <Text Key="5A0D3E5E">Silver Level rewards include a new living room item.</Text>
 <Text Key="2375EB77">Professorial</Text>
 <Text Key="B76845D9">Handy</Text>
 <Text Key="BD67E088">Webmaster</Text>
 <Text Key="6D655766">Beguiling</Text>
 <Text Key="DE9C52FE">Companion</Text>
 <Text Key="8703C0B5">Player</Text>
 <Text Key="53187555">Hilarious</Text>
 <Text Key="B43EC31C">Beloved</Text>
 <Text Key="AF1A4DC2">Perfect Host</Text>
 <Text Key="19ED980A">100 Simoleons</Text>
 <Text Key="9A501A79">Convert your Sim's accomplishments into Simoleons.</Text>
 <Text Key="AFA12D12">1000 Simoleons</Text>
 <Text Key="140D910A">10000 Simoleons</Text>
 <Text Key="D3690C67">Mortimer is delighted to be Friends and wants you to have this painting as a gift. \n Open your Inventory to view and place this object.</Text>
 <Text Key="E1E8C3ED">Well, your Sims went through with the ceremony at least. You'll find a wedding gift in their Household Inventory.</Text>
 <Text Key="C555D4C5">Bronze Level rewards include a new book.</Text>
 <Text Key="787480A7">What a wedding! The guests were so impressed by the festivities they left your Sims a few appliances and decorative items in their household inventory.</Text>
 <Text Key="B5D46F13">Gold Level rewards include a new kitchen appliance.</Text>
 <Text Key="D40CABD6">What a lovely wedding! There's even an extra centerpiece left over in your Sims' household inventory.</Text>
 <Text Key="6771312E">Silver Level rewards include a new decorative object.</Text>
 <Text Key="8AE71BE2">A Future Cube!</Text>
 <Text Key="059BD161">Enables your Sim to wield the power of premonition.</Text>
 <Text Key="85BAD94B">Gold Level</Text>
 <Text Key="9EE3B64F">Silver Level</Text>
 <Text Key="7BAE84B7">Bronze Level</Text>
 <Text Key="3FAF3BBB">(From Fire Being Extinguished)</Text>
 <Text Key="E41F6ECF">(From Nearby Fire)</Text>
 <Text Key="3227DBDB">(From Late Wedding)</Text>
 <Text Key="4A69D87A">One admiring look and all your neighbors will pine for pine, too!</Text>
 <Text Key="86392E25">Scalloped Pine Roof</Text>
 <Text Key="E6F43288">Strong, durable, and easy to install, concrete slab roofs are making a comeback among urbanites and bumpkins alike. May be used as a flooring material.</Text>
 <Text Key="5A7AB827">Not So Drab Slab</Text>
 <Text Key="0BC53BD6">Never have rainstorms made such a rousing ruckus! May be used as a flooring material.</Text>
 <Text Key="35EA6589">Sheet Metal Roof</Text>
 <Text Key="392027F3">This ultra-light gravel provides a natural barrier from the sun without over-weighting your roof. May be used as a flooring material.</Text>
 <Text Key="EC2DF622">Gravel Delite Roof</Text>
 <Text Key="1134D16B">Get the corrugated metal roof of your dreams with our new My Own Corrugated Castle series. May be used as a flooring material.</Text>
 <Text Key="68F2766A">My Own Corrugated Castle	</Text>
 <Text Key="BBBCF991">These quaint scalloped shingles add an air of country charm to any abode.</Text>
 <Text Key="3F6177E4">Country Carriage House Roof</Text>
 <Text Key="F8293EE4">Nearly indistinguishable from a dilapidated old farm roof, these composite shingles combine the vintage look of weathered wood with a lifetime guarantee.</Text>
 <Text Key="9EBB382B">Fairly Weathered Farm Shingles</Text>
 <Text Key="A238BC26">It looks so much like real wood, even our installers were fooled (but don’t worry, they know now)!</Text>
 <Text Key="00EF8E39">“Woodn’t” You Wonder Composite Roof</Text>
 <Text Key="ED94FC0B">You’ll love loving the planet with this energy-certified, eco-friendly, renewable, rapidly biodegradable roof!</Text>
 <Text Key="F6F79E8A">Eco-Luster Composite Roof</Text>
 <Text Key="9C48E582">Cover your home in class and style with real shakes from our fake cedar forest.</Text>
 <Text Key="B230C87D">Shake it Up</Text>
 <Text Key="A916F9AD">They say this shape pleases the spirits. Doesn’t it please yours? </Text>
 <Text Key="23E9E878">Happy Haunts Shingle Roof</Text>
 <Text Key="F7BFABBE">Why live in fear of the elements? Embrace the allure of time-weathered wood and live at one with nature.</Text>
 <Text Key="E9DB6841">Weathered Wood Shingles</Text>
 <Text Key="F1B15D85">Dress your home in a beautiful mélange of natural tones with striking clay tiles from our Mosaic collection.</Text>
 <Text Key="D0252980">Nature’s Mosaic Composite Roof</Text>
 <Text Key="2B67AB18">Transform your home into a classic Mission-style abode with the distinctive allure of rippled clay tile.	</Text>
 <Text Key="25B70497">Mediterranean Magic Tile Roof</Text>
 <Text Key="0E1370A6">Hipped Roof</Text>
 <Text Key="3CDDD80D">Roof - Flat</Text>
 <Text Key="ACB43758">Roof - Flat Square</Text>
 <Text Key="0F800F98">Roof - Flat Octagon</Text>
 <Text Key="00AB3045">Roof - Flat Round</Text>
 <Text Key="5A1C7793">Roof - Flat Triangle</Text>
 <Text Key="21719200">Gabled Roof</Text>
 <Text Key="C0A942E5">Gabled Roof (Diagonal)</Text>
 <Text Key="FDE37351">Half Gabled Roof</Text>
 <Text Key="1B4FA384">Half Gabled Roof (Diagonal)</Text>
 <Text Key="AA74A8B4">Half Hipped Roof</Text>
 <Text Key="55DCB791">Half Hipped Roof (Diagonal)</Text>
 <Text Key="488D8C12">Hipped Roof (Diagonal)</Text>
 <Text Key="E8091954">Once you've placed a roof, use the horizontal and vertical arrows to resize, the round handles to adjust the curve, the curved arrows to rotate it, and the multi-arrow button to move it.</Text>
 <Text Key="847A87A1">Beveled Roof Trim</Text>
 <Text Key="E0F71A83">Angled Roof Trim</Text>
 <Text Key="B8839CFB">No Roof Trim</Text>
 <Text Key="DE4D965A">No Roof Trim</Text>
 <Text Key="CE8FCAE3">Simple Roof Trim</Text>
 <Text Key="910CA4ED">Square Roof Trim</Text>
 <Text Key="78CFF4ED">Stepped Roof Trim</Text>
 <Text Key="BD84C9AC">Add to a roof for a more elegant, finished look.</Text>
 <Text Key="8CA5C197">A maid cleaned your house while you were away. You were charged {2.Money}.</Text>
 <Text Key="C439AF23">One Time Maid</Text>
 <Text Key="9573A662">Scheduled Maid</Text>
 <Text Key="88DB4586">Mailman</Text>
 <Text Key="1CA5A1EA">Price</Text>
 <Text Key="0116CFA9">Grim Reaper</Text>
 <Text Key="85F18603">Caliente</Text>
 <Text Key="ED14D21C">Dina</Text>
 <Text Key="509D72E9">Lothario</Text>
 <Text Key="D8780B89">Don</Text>
 <Text Key="40D2D230">Katrina</Text>
 <Text Key="32D54D62">Nina</Text>
 <Text Key="01B30312">Goth</Text>
 <Text Key="A571FA1B">Alexander</Text>
 <Text Key="559CD64D">Bella</Text>
 <Text Key="C1914697">Cassandra</Text>
 <Text Key="AB838156">Mortimer</Text>
 <Text Key="9EECDCF6">Holiday</Text>
 <Text Key="EC50B24C">Summer</Text>
 <Text Key="9AA2EE4B">Huntington III</Text>
 <Text Key="9E20A8BE">J</Text>
 <Text Key="66301C12">Kalani</Text>
 <Text Key="44D6F955">Mitchell</Text>
 <Text Key="6A964141">Kim</Text>
 <Text Key="7864015F">Dennis</Text>
 <Text Key="3260F022">Landgraab</Text>
 <Text Key="3056D9A2">Geoffrey</Text>
 <Text Key="7325D62E">Malcolm</Text>
 <Text Key="D8796B2C">Nancy</Text>
 <Text Key="CC186D7C">Lee</Text>
 <Text Key="09035FA0">Liberty</Text>
 <Text Key="20FB9772">Lewis</Text>
 <Text Key="1BB052DE">Eric</Text>
 <Text Key="3F8FE7F2">Vivian</Text>
 <Text Key="08CCA344">Pancakes</Text>
 <Text Key="90836688">Bob</Text>
 <Text Key="9C940A32">Eliza</Text>
 <Text Key="076DC7F2">Patel</Text>
 <Text Key="DE8A0883">Zoe</Text>
 <Text Key="A2DD9080">Richards</Text>
 <Text Key="77B1F4AA">Gavin</Text>
 <Text Key="8C059839">Scott</Text>
 <Text Key="E8C15EC5">Travis</Text>
 <Text Key="33F103FD">Spencer-Kim</Text>
 <Text Key="CF6DD82A">Alice</Text>
 <Text Key="772AA1AD">Spencer-Kim-Lewis</Text>
 <Text Key="065C46F6">Olivia</Text>
 <Text Key="E261EC52">Zest</Text>
 <Text Key="1B8B744D">Johnny</Text>
 <Text Key="F3A73F7F">I don't even know what this thing does. Just... don't.</Text>
 <Text Key="1E8A5B9A">Dangerous Test Event</Text>
 <Text Key="C143C9C7">{0.SimName} wants you to come to a dinner party.</Text>
 <Text Key="8A6CC7B5">LKG Party</Text>
 <Text Key="77554FD5">The Rockin' QA Party</Text>
 <Text Key="A308BA03">You don't want me anymore? Well, that'll be {0.Money} for today's services.</Text>
 <Text Key="C483E192">I couldn't reach your mailbox, but I managed to throw the mail in there. Good luck getting it back out!</Text>
 <Text Key="2A45645F">MTX Test Event</Text>
 <Text Key="74698E53">MTX Test Event</Text>
 <Text Key="AFC6F048">You didn't show up to claim your pizza, so I charged you {0.Money} and left it outside for the ants to enjoy.</Text>
 <Text Key="2651F726">Here's your pizza! That'll be {0.Money}.</Text>
 <Text Key="A001E415">You don't seem to have enough cash for this pizza. You can have the pizza, but don't think it's free! A bill for the remaining {1.Money} will be coming your way.</Text>
 <Text Key="02DF5CB6">{0.SimName} wants to invite you to a single's party.  Oh baby.</Text>
 <Text Key="0C96AF4A">Come hangout with everyone at this amazing Venue Party.</Text>
 <Text Key="68F5DCD1">No one in the household is having their birthday today.</Text>
 <Text Key="CFE62BE8">Birthday Party</Text>
 <Text Key="DC940994">Birthday parties come but once a year and they are an event that shouldn't be missed! Bring cake, a gift, and a smile. Happy Birthday!</Text>
 <Text Key="B5F8396A">Black and White Bash</Text>
 <Text Key="FC68D112">Nothing is ever black and white, except your very own Black & White Bash! Entertain your friends in high style-black tie or white tie, little black dress or lily-white gown, your guests will be dressed to the nines and ready to party.</Text>
 <Text Key="C542AB51">Astronaut Training</Text>
 <Text Key="F37123F1">An astronaut is expected to be in peak physical form, and to have mastered many scientific and mechanical principles.</Text>
 <Text Key="E4F24037">Art Class</Text>
 <Text Key="3BABC46B">No matter how much natural talent you have, you can always learn new techniques by training with a friendly group of like-minded artists.</Text>
 <Text Key="908C8982">Fancy Party</Text>
 <Text Key="018BB55F">Fancy Party</Text>
 <Text Key="FD88FF53">At a party this fancy, guests expect a certain level of service. Try not to disappoint.</Text>
 <Text Key="D99F4B02">Smuggling Run</Text>
 <Text Key="10E36BAA">A wealthy interstellar smuggler is rumored to be in town. If you can figure out who he is, you can make a sweet deal for yourself.</Text>
 <Text Key="05744464">Stop the Smuggler!</Text>
 <Text Key="504AB200">An infamous interstellar smuggler is making a visit to a fancy residence in town. Find out who it is and take him down!</Text>
 <Text Key="0FE31912">Art Class</Text>
 <Text Key="C6979D3A">A skilled artist has so much knowledge to share. Teaching your skills will only add to your fame and reputation.</Text>
 <Text Key="22C97787">Incognito Costume Party</Text>
 <Text Key="F392823B">Anyone can throw a party, but a Costume Party-well, that gets people talking. And laughing. And if they’re laughing at you, who cares? You’re already incognito, remember?</Text>
 <Text Key="33C33EB9">{0.SimName} wants to go on a date. Does  {1.SimName} want to go?</Text>
 <Text Key="36F8E695">Date</Text>
 <Text Key="3A86CFF5">It doesn't have to be serious, but a date is a great way to spend some quality one-on-one time with that special person. Who knows where it may lead?</Text>
 <Text Key="DE5C860D">House Party</Text>
 <Text Key="E784620D">Be the talk of the town. Make your neighbors jealous with your catered spread and awesome drinks. Maybe even invite a few of them!</Text>
 <Text Key="3E5A6C41">Ladies' Night</Text>
 <Text Key="D13362E1">Oh yes - it's Ladies Night. And the feeling's right.  Oh what a night!</Text>
 <Text Key="9F91D3E4">Private Party</Text>
 <Text Key="05DAB180">It's someone else's private party. Try to make it go well, and you'll reap the benefits.</Text>
 <Text Key="4EA6EB6D">You must be engaged to get married!</Text>
 <Text Key="F7CDF6D4">Hey, {1.SimFirstName}, it's me, {0.SimFirstName}. Do you want to go out on a date with me to the bar?</Text>
 <Text Key="7E73F37A">Some tips for a more successful event:\n{0.String}</Text>
 <Text Key="084F9862">Wedding</Text>
 <Text Key="DD1CD7DF">A wedding doesn't make a marriage, but it sure can help kick things off the right way.</Text>
 <Text Key="2480A65E">Wait for Guests to Arrive</Text>
 <Text Key="57C1F8B7">Discuss Food with Guests</Text>
 <Text Key="9F81FC6F">Make Buffalo Wing Tea</Text>
 <Text Key="AF24D5A9">Make an Excellent Quality Black and White Food</Text>
 <Text Key="C964AC67">Bake a Black & White Cake</Text>
 <Text Key="DC3BDF2E">Bake Black and White Cookies</Text>
 <Text Key="80661B05">Bake a Hamburger Cake</Text>
 <Text Key="6A1CFE8B">Make Shrimp Cocktail</Text>
 <Text Key="EA0DB3E0">Make a Taco Casserole</Text>
 <Text Key="709BA083">Craft Zebra Fizz</Text>
 <Text Key="7F6BC397">Add Birthday Candles to a Cake</Text>
 <Text Key="BF802D81">Paint for 1 Hour</Text>
 <Text Key="E633894F">View Paintings</Text>
 <Text Key="CD7B14DE">Ask Someone about Their Day</Text>
 <Text Key="A3FA4D1C">Ask Someone about Their Drink</Text>
 <Text Key="A106A21E">Talk to a Guest about Food</Text>
 <Text Key="8071EB68">Attempt to Seduce Your Date</Text>
 <Text Key="AD3E87F9">Get a Flirty conversation going to make the right moves available.</Text>
 <Text Key="70413F75">Bake a Cake</Text>
 <Text Key="0ADACC61">Talk to Guests Twice</Text>
 <Text Key="9BB56993">Tend Bar for 10 minutes</Text>
 <Text Key="1A37839A">Tend Bar For One Hour</Text>
 <Text Key="0E442E8E">Try using a Bathtub or Shower to keep your Sim clean.</Text>
 <Text Key="9948A18D">There are many levels of friendship. Keep socializing with Sims and experiment with the various options.</Text>
 <Text Key="D41B3FCA">Become Friends with a Sim</Text>
 <Text Key="EF802754">Raise your Friendship bar by successfully completing friendly and funny socials.</Text>
 <Text Key="CF9DE5E5">Be Mentored by the Teacher</Text>
 <Text Key="5A5CC5A8">Betrothed Flirt With Each Other</Text>
 <Text Key="EE6CCADD">Talk to Guests for 2 Hours</Text>
 <Text Key="9630B590">Have the Birthday Sim Win a Game (Chess or Cards)</Text>
 <Text Key="D3ACFD3E">Main Goal: \nBlow Out the Candles</Text>
 <Text Key="2C3EB838">You'll need to bake a cake to put some candles on if you actually want to blow out the candles.</Text>
 <Text Key="A987DE93">Discuss Dinner Party with Guests</Text>
 <Text Key="6C6847D4">Actions can also leave a lasting impact. Hover over the toothbrush icon below your Sim's portrait after they brush their teeth at a sink.</Text>
 <Text Key="731FA9A5">You can click on the dresser or on the Sim you're controlling to Change Outfit.</Text>
 <Text Key="98FCEE2C">Enter Build Mode and search the catalog for a dresser to place down.</Text>
 <Text Key="C27EA2D1">Place down Coffee Maker</Text>
 <Text Key="03EBE939">Buy and place a Shower or Bathtub</Text>
 <Text Key="9A965A7A">Enter Build Mode and search the catalog for a shower or bathtub to place down.</Text>
 <Text Key="E75DA871">Call Guests to Dinner</Text>
 <Text Key="00351B77">Buy and Place a Clothing Dresser </Text>
 <Text Key="188D6A1E">Chat With A Friend For An Hour</Text>
 <Text Key="857434CD">Talk to Guests</Text>
 <Text Key="030F31F5">Talk While Inspired</Text>
 <Text Key="63C8C6B0">Have the Birthday Sim Chat While Happy</Text>
 <Text Key="053FD1AD">Socialize with the Birthday Sim for 3 Hours</Text>
 <Text Key="48AD8CBF">Talk to Someone Else</Text>
 <Text Key="41A8A791">Talk to Someone</Text>
 <Text Key="A246517A">Talk to Your Friend, {2.SimFirstName}</Text>
 <Text Key="C5C05037">Talk to a Guest</Text>
 <Text Key="D0991F01">Talk to the Host</Text>
 <Text Key="62E743ED">Clean Up Some Dishes</Text>
 <Text Key="408CBF38">Compliment the Birthday Sim</Text>
 <Text Key="65C1AF1D">Compliment the Host's Food</Text>
 <Text Key="03D1E7CF">Compliment the Host</Text>
 <Text Key="653E4D6D">Compliment {2.SimFirstName}'s Outfit</Text>
 <Text Key="986F6A4C">Perform a Friendly Social on a Sim</Text>
 <Text Key="A8B0B779">Cook While Talking</Text>
 <Text Key="E3155C23">Make some Coffee or Tea</Text>
 <Text Key="E6508F1C">Make a Dessert</Text>
 <Text Key="2BFA997C">Make a Drink</Text>
 <Text Key="B797243E">Click on the bar, select Make Drink, and choose any recipe from the list.</Text>
 <Text Key="5E58A281">Make Drinks</Text>
 <Text Key="C61B3087">Craft a Great Quality Dessert</Text>
 <Text Key="7149FADF">Craft a Drink of Excellent Quality</Text>
 <Text Key="FE11B567">Cook a Great Quality Food</Text>
 <Text Key="85C8A28D">Perfect! Now let's see who falls for the bait...</Text>
 <Text Key="D4A148CA">Make a Grilled Cheese</Text>
 <Text Key="4675204C">Click on the Refrigerator, select Cook, and select any multi-serving recipe.</Text>
 <Text Key="F573C426">One of the best way to learn is by doing! Actions can raise skills like Cooking, Handiness, Painting, or Gardening... \n And many more!</Text>
 <Text Key="DCCE4000">Gaining Skill</Text>
 <Text Key="F483152A">Make a Garden Salad</Text>
 <Text Key="ED3E652E">Make Salty Llamas</Text>
 <Text Key="F0D2AC56">Make Roast Chicken</Text>
 <Text Key="81713A04">Take First Slice</Text>
 <Text Key="6F408167">Play Chess with Your Date</Text>
 <Text Key="3CBBA75C">Dance with Your Date</Text>
 <Text Key="97FDA747">Have Both Sims Be Flirty at the Same Time</Text>
 <Text Key="DC08FE0A">Have Sims Become Dazed at the Same Time</Text>
 <Text Key="3BE4F25D">Have Deep Conversations with Your Date</Text>
 <Text Key="00DDE84E">The conversation will have to go well for things to really get deep.</Text>
 <Text Key="C41DF153">Talk about Art</Text>
 <Text Key="10C5322E">Discuss Food with a Guest</Text>
 <Text Key="DEC2B593">Have Drinks</Text>
 <Text Key="B93C9FF7">Chat While Drinking</Text>
 <Text Key="C1FA630F">Eat Cake</Text>
 <Text Key="03F06BEF">Eat Food</Text>
 <Text Key="182BACD6">Defeat the Smuggler</Text>
 <Text Key="34DBE093">Compliment Guests</Text>
 <Text Key="CE9E40F4">There are many levels of Romance. Try out various Romantic social and experiment.</Text>
 <Text Key="9049C6F9">Performing romance socials with a Sim will eventually establish a romantic relationship with them.</Text>
 <Text Key="93A66E68">Flirt with Guests</Text>
 <Text Key="22CF6624">Talk to Guests While Tending Bar</Text>
 <Text Key="59A911A3">Flirt with Your Date</Text>
 <Text Key="A816AB4A">Flirt with Your Date While Flirty</Text>
 <Text Key="E9F64F16">Flirt With Someone Else</Text>
 <Text Key="D964E3D8">Flirt with {2.SimFirstName}</Text>
 <Text Key="504AA260">Flirt</Text>
 <Text Key="2E9766F6">Have Sims Become Flirty at the Same Time</Text>
 <Text Key="C2CD2118">Have an Adult Make a Toast</Text>
 <Text Key="A744F6FB">Gossip with Someone</Text>
 <Text Key="CA73551D">Make some coffee at the machine you just placed and grab a cup to keep your Sim energized.</Text>
 <Text Key="F637D033">Greet a Guest</Text>
 <Text Key="41D05A30">Have Guests Sit</Text>
 <Text Key="D1A86794">Guests Have Drinks</Text>
 <Text Key="49E960EE">Have Sims Become Happy at the Same Time</Text>
 <Text Key="CA3BAEE6">Have Sims Dance at the Same Time</Text>
 <Text Key="78DAFFEC">Have Sims Drink at the Same Time</Text>
 <Text Key="1E248381">Both Sims Drink at the Same Time</Text>
 <Text Key="37DF6B3C">Have Sims Eating at the Same Time</Text>
 <Text Key="B12F8101">Have Sims Listen to Music at the Same Time</Text>
 <Text Key="35CAE8C3">Sims Listen to the Piano at the Same Time</Text>
 <Text Key="6CA6E8F9">Sims Listen to Classical Music</Text>
 <Text Key="DFE4E8A7">Have Sims Playing Games at the Same Time</Text>
 <Text Key="9890D216">Have Sims Sitting at the Same Time</Text>
 <Text Key="B44524B2">Have Sims Chatting at the Same Time</Text>
 <Text Key="A113EE2C">Have Sims Watch Standup at the Same Time</Text>
 <Text Key="61B3BBB5">Work Out with Your Date</Text>
 <Text Key="27700163">Have Sims Watch TV at the Same Time</Text>
 <Text Key="E1554AC2">Have Two Sims Playing Chess at the Same Time</Text>
 <Text Key="DD2D66C0">Hosts Socialize with Guests</Text>
 <Text Key="6A38A842">Listen to Instrument Performance</Text>
 <Text Key="A9DC13B8">Introduce Yourself to a Guest</Text>
 <Text Key="137A96F7">Tell a Joke</Text>
 <Text Key="9F032208">Socialize with the Housewarming Guests</Text>
 <Text Key="4BB9BF83">Joke with Your Date</Text>
 <Text Key="464C888E">Tell Jokes to Guests</Text>
 <Text Key="0A57C2C0">Tell Jokes</Text>
 <Text Key="5503D186">Tell Jokes While Playful</Text>
 <Text Key="24D4E016">Tell a Joke to {2.SimFirstName}</Text>
 <Text Key="038A980E">Kiss Your Date</Text>
 <Text Key="5D10A0C5">Kiss Your Date Passionately</Text>
 <Text Key="B6A3D41E">Have Sims Kiss</Text>
 <Text Key="671294F0">Main Goal: \nDiscuss Black & White Things with Guests</Text>
 <Text Key="AED22531">What black and/or white things can you think of to discuss?!</Text>
 <Text Key="E7DC822F">Main Goal: \nTalk about Costumes with Guests</Text>
 <Text Key="B475E6ED">It's not really a date without face-to-face conversation.</Text>
 <Text Key="1BDDCE37">Main Goal: \nHosts Socialize with Guests</Text>
 <Text Key="065C8719">It's not a party unless you get the guests talking.</Text>
 <Text Key="8A8735EF">Mentor Students for 1 Hour</Text>
 <Text Key="6EBB8501">Work Out for One Hour</Text>
 <Text Key="0C41D145">Make Two Sims Angry</Text>
 <Text Key="F10E3BA3">Give Your Date a Massage</Text>
 <Text Key="E0932CB5">Perform Standup</Text>
 <Text Key="44727D30">Watch Standup Comedy Performance</Text>
 <Text Key="945326D6">Listen to Music with Your Date</Text>
 <Text Key="13414E83">Order Another Drink</Text>
 <Text Key="D367A192">Order a Drink</Text>
 <Text Key="6C66DE37">Paint While Inspired</Text>
 <Text Key="C1051FDC">Play Chess for 1 Hour</Text>
 <Text Key="47645671">Have Sims Become Playful at the Same Time</Text>
 <Text Key="54944C68">Play a Game with the Birthday Sim</Text>
 <Text Key="99640563">Play Games with the Birthday Sim for 1 Hour</Text>
 <Text Key="59A8EC6F">Play an Instrument</Text>
 <Text Key="6D901E8E">Play Musical Instruments for 1 Hour</Text>
 <Text Key="9D2B7C8B">Repair Something</Text>
 <Text Key="F1A0BDAA">Sample the Food</Text>
 <Text Key="758D7184">Talk to {2.SimFirstName}</Text>
 <Text Key="0436F85B">Compliment {2.SimFirstName}'s Venue</Text>
 <Text Key="EB63D8BF">Congratulate {2.SimFirstName}</Text>
 <Text Key="37DB4C86">You don't have to use a wedding arch, but it's not a wedding unless you tie the knot.</Text>
 <Text Key="F85A8AC6">Have the Betrothed Kiss</Text>
 <Text Key="F82C795A">Sit and Talk to Your Date</Text>
 <Text Key="71DBE614">Sit and Talk to {2.SimFirstName}</Text>
 <Text Key="264DC5FD">Sleep or Nap for 1 hour</Text>
 <Text Key="E12324F1">Your Sim's Energy was satisfied as a result sleeping. View the Needs panel at any time to observe the state of your Sim's basic needs.</Text>
 <Text Key="F23F2F5E">Sleep for 3 Hours</Text>
 <Text Key="5B821A58">Sleeping in a bed is the best way to raise the Energy Need.</Text>
 <Text Key="FC226600">There he is! Time to dispense swift justice!</Text>
 <Text Key="05C18B33">Wait for the Smuggler to Dance</Text>
 <Text Key="513A010F">Yes! That's definitely the smuggler!</Text>
 <Text Key="A21412A8">Wait for the Smuggler to Eat Grilled Cheese</Text>
 <Text Key="00B202F4">Main Goal:\n Socialize with Your Date</Text>
 <Text Key="0B886D5E">Dance</Text>
 <Text Key="C0076E86">Play Games for 3 Hours</Text>
 <Text Key="D215F0B4">No interstellar smuggler will be able to resist the siren's song of this stereo!</Text>
 <Text Key="047AAD85">Tell Your Date a Story</Text>
 <Text Key="798500E6">Students Get Inspired</Text>
 <Text Key="52A4E102">Talk to the Teacher for 1 Hour</Text>
 <Text Key="655CC8EF">Talk to Astronauts</Text>
 <Text Key="98637410">Talk With Your Betrothed</Text>
 <Text Key="05B94FE6">Thank a Guest for Coming</Text>
 <Text Key="4B53E390">Tell Stories</Text>
 <Text Key="0AC0BE38">Tell a Story</Text>
 <Text Key="711F4C28">Thank Guests for Coming</Text>
 <Text Key="6CFFB0BE">Thank the Host for Inviting You</Text>
 <Text Key="2218FA83">Add a Wedding Topper to the Cake</Text>
 <Text Key="8927D27F">Relationships</Text>
 <Text Key="6DF2F717">Access your phone (by clicking the phone icon under your Sim's portrait) and select Find a Job to see what jobs are available today!</Text>
 <Text Key="A7D3BCD5">Finding Employment</Text>
 <Text Key="1166C726">Ask Someone about Their Career</Text>
 <Text Key="2E829C17">Have a friendly conversation, select More Choices... Friendly to find this social option available.</Text>
 <Text Key="B39CD914">Ask a Sim to Leave</Text>
 <Text Key="36417866">If you ever get tired of a Sim hanging around just click on them and select Ask to Leave.</Text>
 <Text Key="D20F914E">Your Sim's Hygiene was satisfied as a result of bathing. View the Needs panel at any time to observe the state of your Sim's basic needs.

</Text>

 <Text Key="E8E4BEFA">Many Sim actions can result in a positive or negative Moodlets. Check out the Moodlet displayed under your Sim's portrait from Brushing their Teeth.</Text>
 <Text Key="2719F9A7">Your Sim has changed their outfit - they look good! Almost ready for company to come over?</Text>
 <Text Key="E5203B90">Switch into a different Outfit</Text>
 <Text Key="20BAFD92">Click on a dresser (or your Sim), choose Change Outfit, and select any category of outfit to wear for company.</Text>
 <Text Key="ADDFE12D">The better the food eaten, the more it satisfies the Hunger Need.</Text>
 <Text Key="692A23D3">Eat food to satisfy the Hunger Need. Your Sim can create a variety of meals by clicking on the fridge, stove, or other objects.</Text>
 <Text Key="C45A4DA5">Friendly socials will increase your relationship with the other Sim if they are successful.</Text>
 <Text Key="BF283A8D">New socials are made available due to your Sim's mood. These are marked in the pie menu with the color of the mood.</Text>
 <Text Key="434C94F4">Grab Something to Eat</Text>
 <Text Key="7579EE2A">Once introductions have occurred, a relationship bar will appear for that Sim in the relationship panel.</Text>
 <Text Key="173ECDD3">You can socialize by simply clicking on the desired Sim and selecting an option from the menu. Try an introduction now.</Text>
 <Text Key="552AFF41">Introductions with Housewarming Guests</Text>
 <Text Key="BDF481A6">You've been introduced to local society! \n You can always learn about of your Sims' relationships in the Relationship Panel. This is found in the bottom right corner of the screen.</Text>
 <Text Key="9AA4D5FC">Remember:  you can use the Phone to find a job, plan Social Events, invite Sims over, chat with your friends, or Travel around the neighborhoods.  </Text>
 <Text Key="EEEAF980">Using the Phone</Text>
 <Text Key="CF4D35B5">Find a Job Using the Phone</Text>
 <Text Key="1CDED089">Make a Pot of Coffee</Text>
 <Text Key="8733D713">The Coffee Maker that Mortimer just gave you can be found in your Household Inventory. Go to Build Mode, then select your Household Inventory to place it.</Text>
 <Text Key="0F61E39C">Congratulations!  You’ve learned how to care for your Sim’s Needs through the use of household objects.</Text>
 <Text Key="FAC7B57A">Taking Care of Needs</Text>
 <Text Key="5B2537FE">Go to the Bathroom</Text>
 <Text Key="F2D438F8">Full bladder? Send your Sim to the Toilet, quickly!</Text>
 <Text Key="593324E1">Don't forget to wash your hands. Don't be gross.</Text>
 <Text Key="6CD458DF">Watching TV is one way to raise the fun Need, but try lots of different objects to see what works best. View the Needs panel at any time to observe the state of your Sim's basic needs.</Text>
 <Text Key="299E88B3">Watch TV for 1 hour</Text>
 <Text Key="3A95E84B">WooHoo with Your Date</Text>
 <Text Key="9DE07C10">Mess Around With Your Date</Text>
 <Text Key="88F51A84">Work On Rocket for 1 Hour</Text>
 <Text Key="A91BE987">Work Out for 1 Hour</Text>
 <Text Key="E2C2D8D3">Click on your Sim's baby or bassinet to find this interaction</Text>
 <Text Key="D3CF696F">Become Autosmoked</Text>
 <Text Key="02C9B33F">Guests Eat Food</Text>
 <Text Key="325DEE86">Main Goal: \nCall Guests to Meal</Text>
 <Text Key="78556BB7">Click on the Group Meal and select Call to Meal to get them to come.</Text>
 <Text Key="339D12F0">Your Guests want ultimate yumminess. Cook something fresh after they arrive.  Premade food just won't cut it.</Text>
 <Text Key="54621D32">Eat Food</Text>
 <Text Key="B8F5A90C">A group meal is the best way to get everyone sitting around and talking.</Text>
 <Text Key="A6BBAC91">Guests Eat Food</Text>
 <Text Key="0CFF7C8F">View or Admire a Piece of Art at the Museum</Text>
 <Text Key="4E316D50">Travel to the Museum by pulling up the World Map and clicking on the Venue. Once there, click on a piece of Art to View or Admire.</Text>
 <Text Key="673770A1">Travel to the Museum by pulling up the World Map and clicking on the Venue. Once there, click on a piece of Art to View or Admire.</Text>
 <Text Key="B7B40884">Admire Yourself in the Mirror</Text>
 <Text Key="82BFF665">Click on a Mirror and select Admire Self. Sims can perform this interaction while Happy or Confident.</Text>
 <Text Key="7E10C1B0">Give an Object an Advanced Upgrade</Text>
 <Text Key="1BAF9232">Click on an Appliance, Electronic, or Plumbing object and select Advanced Upgrade. Sims can Unlock this interaction by increasing their Handiness Skill. Upgrade Parts can be purchased from the Phone.</Text>
 <Text Key="6C5FB1F4">Analyze a Microscope Sample</Text>
 <Text Key="429D6A95">Click on the Microscope and select a Sample to Analyze. Sims can unlock this interaction by increasing their Logic Skill and gathering a Sample from a Crystal or Metal.</Text>
 <Text Key="E8CE868A">Analyze a Microscope Sample while Focused</Text>
 <Text Key="7D2255AB">Click on the Microscope and select a Sample to Analyze. Sims can unlock this interaction by increasing their Logic Skill and gathering a Sample from a Crystal or Metal.</Text>
 <Text Key="B2A46D97">Admire Art</Text>
 <Text Key="0A1F1028">Click on a painting or statue and select Admire Art. Sims who are Art Lovers can perform this interaction.</Text>
 <Text Key="986C36C4">Talk about Art</Text>
 <Text Key="670D65A5">Click on a Sim and select Talk about Art. Sims who are Art Lovers can perform this social.</Text>
 <Text Key="D34CCBE6">Schedule a Date</Text>
 <Text Key="FCA4CBD7">Sims can ask others on a date via the Romance social category, by calling them on the phone, or by selecting them in the Relationship panel!</Text>
 <Text Key="8C8ADD9E">Click on a Sim and select Ask to Be Boyfriend or Girlfriend from the Romantic category.</Text>
 <Text Key="56C4ED35">Ask for Reassurance from Someone</Text>
 <Text Key="136C11D6">Click on a Sim who is a family member or a Good Friend or better and select Ask for Reassurance from the Friendly category. Sims can perform this Social while Embarrassed.</Text>
 <Text Key="00174E61">Point Out a Constellation</Text>
 <Text Key="95F39C23">Click on another Sim at night while outside and select Point Out Constellation. Sims can unlock this social by progressing in the Astronaut Career.</Text>
 <Text Key="55AD0FE5">Enthuse about Space</Text>
 <Text Key="E1EC4657">Click on another Sim and select Enthuse about Space. Sims can unlock this social by joining the Astronaut Career.</Text>
 <Text Key="0487503A">Track a Satellite</Text>
 <Text Key="4E533604">Click on the Observatory to Track a Satellite. Sims can unlock this interaction by joining the Astronaut Career.</Text>
 <Text Key="00AB6EDB">Bounce {2.SimFirstName}</Text>
 <Text Key="34252BD2">Coo at {2.SimFirstName}</Text>
 <Text Key="289C719C">Cuddle {2.SimFirstName}</Text>
 <Text Key="6E4C2833">Feed {2.SimFirstName}</Text>
 <Text Key="A26D6C55">Talk to {2.SimFirstName}</Text>
 <Text Key="BDAF8C26">Make Silly Faces at {2.SimFirstName}</Text>
 <Text Key="351AB451">Bait Hook while Fishing</Text>
 <Text Key="C1A2888E">Be Alone</Text>
 <Text Key="57AE386F">Get the Enjoying Solitude Moodlet by spending time alone.</Text>
 <Text Key="6C47071E">Become Disliked by {2.SimFirstName}</Text>
 <Text Key="033699FE">Become Best Friends with {2.SimFirstName}</Text>
 <Text Key="EF812FDF">Click on {2.SimFirstName} and perform Friendly or Funny Socials to increase Relationship!</Text>
 <Text Key="C3EBE1B5">Become Enemies with {2.SimFirstName}</Text>
 <Text Key="ADDE8356">Click on {2.SimFirstName} and select Declare Enemy. This interaction is unlocked by performing Mean Socials to decrease Relationship.</Text>
 <Text Key="0D7F5BFC">Become Friends with {2.SimFirstName}</Text>
 <Text Key="F12BDCED">Click on {2.SimFirstName} and perform Friendly or Funny Socials to increase Relationship!</Text>
 <Text Key="4E4D9FAF">Become Good Friends with {2.SimFirstName}</Text>
 <Text Key="1B916EB0">Click on {2.SimFirstName} and perform Friendly or Funny Socials to increase Relationship!</Text>
 <Text Key="7DB84AC1">Become Despised by {2.SimFirstName}</Text>
 <Text Key="E8A0A0B2">Click on {2.SimFirstName} and perform Mean Socials to decrease Relationship.</Text>
 <Text Key="4BCBD18A">Click on {2.SimFirstName} and select a Social from the Funny category.</Text>
 <Text Key="C5889B48">Be Mischievous</Text>
 <Text Key="9E5D3199">Click on a Sim and select a Social under the Mischief category.</Text>
 <Text Key="42F67618">Perform 3 Mischievous Actions while Playful</Text>
 <Text Key="06BB3B29">Click on a Sim and select a Social under the Mischief category.</Text>
 <Text Key="5C8133CC">Click on the Computer and select Blog about Feelings under the Socialize category. Sims can perform this social while Sad.</Text>
 <Text Key="ED8853A1">Blog about Feelings</Text>
 <Text Key="1B89B4F0">Use a Bold Pick-up Line on Someone</Text>
 <Text Key="042C8531">Click on a Sim and select Bold Pick-up Line from the Romantic category. Sims can perform this Social while Confident.</Text>
 <Text Key="8F003C2A">Analyze a Book</Text>
 <Text Key="E075F00B">Click on a Book and select Analyze. Sims who are Bookworms can perform this interaction.</Text>
 <Text Key="9FF26968">Place Fish in Bowl</Text>
 <Text Key="177231F9">Buy a Fish Bowl in Build and drag a fish from the Inventory into the Bowl.</Text>
 <Text Key="CD1D8724">Break up with {2.SimFirstName}</Text>
 <Text Key="0EB7D945">Click on {2.SimFirstName} and select Break Up under the Mean category.</Text>
 <Text Key="22D215D4">Bring Someone to Tears with the Violin</Text>
 <Text Key="7CC88B26">Click on the Violin and select Bring to Tears. Sims can perform this interaction while being Sad and having a high Violin Skill.</Text>
 <Text Key="F2D1BBBB">Break Off Current Relationship</Text>
 <Text Key="7B31239E">Bro Hug Someone</Text>
 <Text Key="B228473F">Click on a Sim with the Bro Trait and select Bro Hug. This Social is available when two Sims have the Bro Trait.</Text>
 <Text Key="CF3F06DE">Watch Sports on TV</Text>
 <Text Key="B0AD4C7F">Click on the TV and select Watch Sports.</Text>
 <Text Key="53248F12">Purchase an Object from Build Mode worth at least {0.Money}.</Text>
 <Text Key="5C92D2BE">Buy a Bar</Text>
 <Text Key="12467D9F">Purchase a Bar from Build Mode. Look for it in the Dining Room Sort!</Text>
 <Text Key="F4E4035A">Purchase a Bed from Build Mode. Look for it in the Bedroom Sort!</Text>
 <Text Key="77C5F9A8">Buy a Bonsai Tree</Text>
 <Text Key="07533F39">Purchase a Bonsai Tree  from Build Mode. Look for it in the Study Room Sort!</Text>
 <Text Key="B41E53F7">Buy a Book</Text>
 <Text Key="B533BDC8">New Books can be purchased by clicking on the Bookshelf and selecting Purchase Books.</Text>
 <Text Key="8E16AA3B">Buy a Bookshelf</Text>
 <Text Key="1DD65A2C">Purchase a Bookshelf from Build Mode. Look for it in the Study Room Sort!</Text>
 <Text Key="EABFD5E0">Buy a Card Table</Text>
 <Text Key="CF9C6521">Purchase a Card Table from Build Mode. Look for it in the Study Room Sort!</Text>
 <Text Key="429089B8">Purchase a Couch or Chair from Build Mode. Look for them in the Living Room Sort!</Text>
 <Text Key="8BD08A66">Buy a Chess Table</Text>
 <Text Key="0104AB57">Purchase a Chess Table from Build Mode. Look for it in the Study Room Sort!</Text>
 <Text Key="0240A21B">Buy a Computer</Text>
 <Text Key="786B9ACC">Purchase a Computer from Buy Mode. Look for it in the Study Room Sort!</Text>
 <Text Key="49220B93">Buy an Easel</Text>
 <Text Key="D07AB3B4">Purchase an Easel from Build Mode. Look for it in the Study Room Sort!</Text>
 <Text Key="7D2A3CF4">Purchase an Element Display Rack</Text>
 <Text Key="E8AB0395">Put your elements on display! Purchase an Element Display Rack from Build mode. Look for it in the Storage dropdown!</Text>
 <Text Key="93C06404">Purchase a Refrigerator from Build Mode. Look for it in the Kitchen Room Sort!</Text>
 <Text Key="4FF14EA0">Buy a Guitar</Text>
 <Text Key="375E68E2">Purchase a Guitar from Build Mode. Look for it in the Study Room Sort!</Text>
 <Text Key="77EEE442">Buy an Instrument</Text>
 <Text Key="61EAAED3">Purchase an Instrument from Build Mode. Look for them in the Study Room Sort!</Text>
 <Text Key="DD8ED6AE">Buy a Microphone Stand</Text>
 <Text Key="7F8C29CF">Purchase a Microphone from Build Mode. Look for it in the Study Room Sort!</Text>
 <Text Key="D9E8D366">Buy a Microscope</Text>
 <Text Key="64AFAE57">Purchase a Microscope from Build Mode. Look for it in the Study Room Sort!</Text>
 <Text Key="BBFF94D5">Buy a Motion Gaming Rig</Text>
 <Text Key="6304BC36">Purchase a Motion Gaming Rig from Build Mode. Look for it in the Study Room Sort!</Text>
 <Text Key="88CC4125">Buy a New Computer</Text>
 <Text Key="FC8E2AC6">Purchase a New Computer  from Build Mode. Look for it in the Study Room Sort!</Text>
 <Text Key="A9D7A4B7">Purchase an Observatory from Build Mode. Look for it in the Study Room Sort!</Text>
 <Text Key="A9282D1C">Buy an Oven</Text>
 <Text Key="1164544D">Purchase an Oven from Build Mode. Look for it in the Kitchen Room Sort!</Text>
 <Text Key="1B4D703F">Buy an Oven while Inspired</Text>
 <Text Key="3C2AE211">Purchase an Oven from Build Mode. Look for it in the Kitchen Room Sort!</Text>
 <Text Key="71F946C7">Buy a Piano</Text>
 <Text Key="DEFFA029">Purchase a Piano in Build Mode. Look for it in the Study Room Sort.</Text>
 <Text Key="832092A4">Buy a Postcard Corkboard</Text>
 <Text Key="32AACD81">Put your postcards on display! Purchase a Corkboard from Build Mode. Look for it in the Storage dropdown!</Text>
 <Text Key="23B00DDC">Buy a Punching Bag</Text>
 <Text Key="9114C40D">Purchase a Punching Bag from Build Mode. Look for it in the Study Room Sort!</Text>
 <Text Key="FDCDD961">Purchase a Shower or Bathtub from Build Mode. Look for them in the Bathroom Sort!</Text>
 <Text Key="944519FA">Buy a Stereo</Text>
 <Text Key="075D9B5B">Purchase a Stereo  from Build Mode. Look for it in the Living Room Sort!</Text>
 <Text Key="0E1D6CF0">Purchase a Toilet from Build Mode. Look for it in the Bathroom Sort!</Text>
 <Text Key="79F99636">Buy a Toy</Text>
 <Text Key="0E626DE7">New Toys can be purchased by clicking on the Toy Box and selecting Purchase Toys. Toys can also be purchased from Build Mode under the Kids' Room Sort!</Text>
 <Text Key="845F07D8">Buy a Treadmill</Text>
 <Text Key="8951A8E9">Purchase a Treadmill from Build Mode. Look for it in the Study Room Sort!</Text>
 <Text Key="E9025CFE">Purchase a Shower or Bathtub from Build Mode. Look for them in the Bathroom Sort!</Text>
 <Text Key="79548BB5">Purchase a TV from Build Mode. Look for it in the Living Room Sort!</Text>
 <Text Key="6389A1BF">Buy a Violin</Text>
 <Text Key="D1DBFF91">Purchase a Violin from Build Mode. Look for it in the Study Room Sort!</Text>
 <Text Key="F347EB7E">Buy a Wedding Arch</Text>
 <Text Key="11F7005F">Purchase a Wedding Arch from Build Mode. Look for it under the Activities and Skills Dropdown!</Text>
 <Text Key="F048CA12">Buy a Woodworking Table</Text>
 <Text Key="4ADF16E3">Purchase a Woodworking Table from Build Mode. Look for it in the Study Room Sort!</Text>
 <Text Key="21E53082">Buy a Workout Machine</Text>
 <Text Key="F9B89813">Purchase a Workout Machine from Build Mode. Look for it in the Study Room Sort!</Text>
 <Text Key="3C33F9F2">Call Sadness Hotline</Text>
 <Text Key="DBF7B303">Click on the Phone and select Call Sadness Hotline. Sims can perform this interaction while Sad.</Text>
 <Text Key="D0B9FA71">Call Someone on the Phone</Text>
 <Text Key="50063162">Click on the Phone, select Chat, and choose a Sim to Chat with.</Text>
 <Text Key="71BA8E53">Try to Calm Self Down in the Mirror</Text>
 <Text Key="B6491874">Click on a Mirror and select Try to Calm Down. Sims can perform  this interaction while Angry or Tense.</Text>
 <Text Key="7F9C2209">Click on a Mirror and select Try to Calm Down. Sims can perform this interaction while Tense.</Text>
 <Text Key="E91F3EA7">Catch a Fish</Text>
 <Text Key="8B8BC138">Click on a nearby fishing sign posts to go Fishing.</Text>
 <Text Key="590059D5">Catch {0.Number} Fish</Text>
 <Text Key="0BFD0E4B">Make a Great Catch</Text>
 <Text Key="3C11F05F">Make an Amazing Catch</Text>
 <Text Key="64BC3CB4">Catch a Fish Using Bait</Text>
 <Text Key="9D673547">Chat with Someone</Text>
 <Text Key="D12F9198">Click on the Phone, select Chat, and choose a Sim to Chat with.</Text>
 <Text Key="0EBB767C">Chat with Someone while Confident</Text>
 <Text Key="FDB1C190">Chat with {2.SimFirstName}</Text>
 <Text Key="33DB22E4">Ask for Typing Tips</Text>
 <Text Key="92EEA305">Click on the Computer and select Practice Typing. Asking for help from an older Sim may assist in developing the Motor skill further.</Text>
 <Text Key="61D2FF30">Attempt Mental Telepathy</Text>
 <Text Key="92918171">Click on a Sim and select Attempt Telepathy under the Friendly category. Child Sims can unlock this social by increasing their Mental Skill.</Text>
 <Text Key="6C5C0D60">Click on {2.SimFirstName} and select a Social from the Friendly category.</Text>
 <Text Key="27F0593C">Chat with Someone while Confident</Text>
 <Text Key="5E2337CC">Click on {2.SimFirstName} and select a Social from the Friendly category.</Text>
 <Text Key="60F7C692">Create Potion</Text>
 <Text Key="E630E063">Click on the Science Table,  select Create Potion, and select any potion type.</Text>
 <Text Key="1E689EA4">Create Potion while Focused</Text>
 <Text Key="2B766BC5">Click on the Science Table,  select Create Potion, and select any potion type.</Text>
 <Text Key="406D1A41">Click on a Sim and select Discuss Fractions under the Friendly category. Child Sims can unlock this social by increasing their Mental Skill.</Text>
 <Text Key="924FBA91">Draw Something</Text>
 <Text Key="04B4D642">Click on the Activity Table and select any type of Drawing.</Text>
 <Text Key="7E17857C">Draw Something While Inspired</Text>
 <Text Key="E069F56D">Click on the Activity Table and select any type of Drawing.</Text>
 <Text Key="1D662D13">Hang Out on the Monkey Bars</Text>
 <Text Key="FB957434">Click on the Monkey Bars and select Hang Out.</Text>
 <Text Key="E40A1458">Help {2.SimFirstName} with Homework</Text>
 <Text Key="8C062269">Click on {2.SimFirstName} and select Help with Homework.</Text>
 <Text Key="4BCCD6A6">Do an Impression</Text>
 <Text Key="8BE119B0">Learn Idioms on the Computer</Text>
 <Text Key="5373D4F1">Click on the Computer and select Research Idioms. Child Sims can unlock this interaction by increasing their Social Skill.</Text>
 <Text Key="00C31497">Make a Silly Face at Someone</Text>
 <Text Key="26E25D28">Click on a Sim and select Make Silly Face under the Funny category.</Text>
 <Text Key="1EE06E2C">Play Computer Games</Text>
 <Text Key="83C3435D">Click on the Computer and select Play Arithmetic Attack! Child Sims can unlock this interaction by increasing their Mental Skill.</Text>
 <Text Key="7F699BC8">Play Arithmetic Game</Text>
 <Text Key="8C18A719">Click on the Computer and select Play Arithmetic Attack! Child Sims can unlock this interaction by increasing their Mental Skill.</Text>
 <Text Key="1C1482E1">Play a Typing Game</Text>
 <Text Key="C8DB1092">Click on the Computer and select Play Keyboard Commander! Child Sims can unlock this interaction by increasing their Motor Skill.</Text>
 <Text Key="4EE6CCD5">Play on the Monkey Bars</Text>
 <Text Key="32452436">Click on the Monkey Bars and select Hang Out or Play.</Text>
 <Text Key="30480B71">Play on the Monkey Bars While Energized</Text>
 <Text Key="A5CFCC62">Click on the Monkey Bars and select Hang Out or Play.</Text>
 <Text Key="C8CE224A">Play Pirate</Text>
 <Text Key="D1E3986B">Click on the Pirate Ship Jungle Gym to Play Pirate.</Text>
 <Text Key="C4923121">Play on the Spaceship</Text>
 <Text Key="85A4B37E">Click on the Space Ship Jungle Gym to Play on it.</Text>
 <Text Key="5B1B287E">Play with the Dollhouse</Text>
 <Text Key="0FBFFF5F">Click on the Dollhouse to Play Dolls.</Text>
 <Text Key="EDBDA6DA">Play with Giant Stuffed Animal</Text>
 <Text Key="640F3D7B">Click on the Giant Stuffed Animal and select Play.</Text>
 <Text Key="1F93C0AA">Play with Toybox Toys</Text>
 <Text Key="3590918B">Click on the Toybox to Play with Toybox Toys.</Text>
 <Text Key="D116DA47">Practice Typing</Text>
 <Text Key="594C0898">Click on the Computer and select Practice Typing.</Text>
 <Text Key="9E554D0F">Practice Typing while Energized</Text>
 <Text Key="5227D2D0">Click on the Computer and select Practice Typing.</Text>
 <Text Key="B93A803D">Prank {2.SimFirstName}</Text>
 <Text Key="12BC1FEE">Click on {2.SimFirstName} and select a Social from the Mischief category.</Text>
 <Text Key="2BAF6D0B">Click on a Sim and select Talk about School. Child Sims can unlock this social by increasing their Social Skill.</Text>
 <Text Key="DA0A1359">Reference Pop Culture</Text>
 <Text Key="520FBD67">Talk about school day</Text>
 <Text Key="3E0F88D3">Child Sims can unlock this social interaction by increasing their Social Skill.</Text>
 <Text Key="7E861F86">Discuss Fractions</Text>
 <Text Key="D3ED50E5">Level up in Creativity Skill</Text>
 <Text Key="D8862B86">To increase {1.SimFirstName}'s Creativity Skill, have {M1.him}{F1.her} Play with Toys or create something using the Activity Table.</Text>
 <Text Key="8CEC4626">Level up in Mental Skill</Text>
 <Text Key="C9AE3117">To increase {1.SimFirstName}'s Mental Skill, have {M1.him}{F1.her} Play Chess or perform other intellectual tasks.</Text>
 <Text Key="445E4358">Level up in Motor Skill</Text>
 <Text Key="32ED4769">To increase {1.SimFirstName}'s Motor Skill, have {M1.him}{F1.her} Practice Typing on the Computer or Play on the Monkey Bars.</Text>
 <Text Key="BDABF970">Level up in Social Skill</Text>
 <Text Key="FF5166B1">To increase {1.SimFirstName}'s Social Skill, have {M1.him}{F1.her} talk to other Sims or Toys.</Text>
 <Text Key="C675025B">Click on the Giant Stuffed Animal and select Talk.</Text>
 <Text Key="C33FCCA6">Talk with Giant Stuffed Animal</Text>
 <Text Key="B1ADF571">Tell a Make Believe Story</Text>
 <Text Key="161D9A62">Click on a Sim and select Tell Make Believe Story under the Friendly category. Child Sims can unlock this social by increasing their Creativity Skill.</Text>
 <Text Key="578973A5">Watch Sim.tv</Text>
 <Text Key="D32B8646">Click on the Computer and select Watch Sim.tv.</Text>
 <Text Key="CE80095A">Click on a dirty object and select Clean.</Text>
 <Text Key="DAA040EE">Find a Collectible</Text>
 <Text Key="6EE7FF0F">Find a New Collectible somewhere in the Neighborhood. Collectibles can be found by looking under logs, digging under rocks, and using the Observatory.</Text>
 <Text Key="B4420DFE">Collect a New Alien Species</Text>
 <Text Key="A084ABDF">Alien Species Collectibles can be found by using the Rocket Ship!</Text>
 <Text Key="0175BC60">Crystals can be found by selecting Dig on special rocks.</Text>
 <Text Key="AFAD4C8E">Collect a New Element</Text>
 <Text Key="4510246F">Elements can be found by sending Metals or Crystals to the Geo Council for Elemental Isolation. Metals and Crystals can be found by selecting Dig on special rocks.</Text>
 <Text Key="C6307EDB">Collect a New Fossil</Text>
 <Text Key="1BABB38C">Fossils can be found by selecting Dig on special rocks.</Text>
 <Text Key="8656FA75">Collect a New Frog</Text>
 <Text Key="3D4DF516">Frogs can be found by selecting Look for Frogs on special logs and pumps.</Text>
 <Text Key="FC363BBE">Collect a New Metal</Text>
 <Text Key="7CA7E09F">Metals can be found by selecting Dig on special rocks.</Text>
 <Text Key="A0F0E6C4">Collect a New Microscope Print</Text>
 <Text Key="7ADAF5A5">Microscope Prints can be discovered by taking samples of other Collectibles and analyzing them using the Microscope.</Text>
 <Text Key="F45D2C5C">Collect a New MySim</Text>
 <Text Key="476FC38D">MySims can be in Capsules when selecting Dig on special rocks.</Text>
 <Text Key="4A60C967">Collect a New Post Card</Text>
 <Text Key="1D5AA14A">Collect a New Space Print</Text>
 <Text Key="467C2D6B">Space Prints can be discovered by using the Observatory.</Text>
 <Text Key="F19CD2E6">Collect a New Space Rock</Text>
 <Text Key="BABB38D7">Space Rocks can be found by using the Rocket Ship!</Text>
 <Text Key="5BA05044">Collect a New Crystal</Text>
 <Text Key="7786B3DC">Post cards can be collected by selecting Find a Pen Pal on the Computer.</Text>
 <Text Key="89FDC146">Click on {1.SimFirstName}'s significant other and select Break Up.</Text>
 <Text Key="BD10AA16">Complain about Problems</Text>
 <Text Key="3A39FC07">Click on a Sim and select Complain about Problems from the Friendly category. Sims can perform this Social while Embarrassed, Sad, or Stressed.</Text>
 <Text Key="EAD7AC89">Complete a Freelance Job on the Computer</Text>
 <Text Key="FCA4B10A">Click on the Computer and select Start Freelance Work under the Program category. Sims can unlock this interaction by increasing their Programming Skill.</Text>
 <Text Key="46FCAE0E">Compliment Someone</Text>
 <Text Key="B37EA4EF">Click on a Sim and select Compliment Outfit under the Friendly category. Sims can unlock this social by increasing their Charisma Skill.</Text>
 <Text Key="C0F8CD59">Compliment Someone</Text>
 <Text Key="AB6152DA">Click on a Sim and select Compliment Appearance from the Romantic category.</Text>
 <Text Key="549F2F9A">Compliment {2.SimFirstName}</Text>
 <Text Key="4C5B8022">Compose a Comedy Routine</Text>
 <Text Key="4C062CF3">Click on the Computer, select Comedy, and select any Routine.</Text>
 <Text Key="1F1C5A28">Compose a Long Comedy Routine</Text>
 <Text Key="F3CDD4B9">Click on the Computer, select Comedy, and select Compose Long Comedy Routine.</Text>
 <Text Key="830B8D4D">Compose a Medium Comedy Routine</Text>
 <Text Key="F7375FFE">Click on the Computer, select Comedy, and select Compose Medium Comedy Routine.</Text>
 <Text Key="87D4D45E">Research on the Computer</Text>
 <Text Key="3340F0FF">Click on the Computer and select a topic to Research under the Web category. Sims can unlock new topics to Research by increasing specific Skills!</Text>
 <Text Key="354D7C6E">Travel to the Library by pulling up the World Map and clicking on the Venue. Once there, click on the Computer and select a topic to Research under the Web category. Sims can unlock new topics to Research by increasing specific Skills!</Text>
 <Text Key="4D76C6F7">Travel to the Library by pulling up the World Map and clicking on the Venue. Once there, click on the Computer and select a topic to Research under the Web category. Sims can unlock new topics to Research by increasing specific Skills!</Text>
 <Text Key="BEBB86C4">Bake Apple Pie</Text>
 <Text Key="6EFD9F96">Click on the Refrigerator, select Cook, and select a recipe from the list.</Text>
 <Text Key="CAAB8448">Prepare Baked Alaska</Text>
 <Text Key="318C20BA">Click on the Refrigerator, select Cook a Gourmet Meal, and select the recipe from the list.</Text>
 <Text Key="8A301C3A">Prepare Butternut Gnocchi</Text>
 <Text Key="CC2D6204">Click on the Refrigerator, select Cook a Gourmet Meal, and select the recipe from the list.</Text>
 <Text Key="F22B77AC">Prepare a Caprese Salad</Text>
 <Text Key="79E57D6F">Prepare SimCity Cheesecake</Text>
 <Text Key="EDD5F101">Click on the Refrigerator, select Cook a Gourmet Meal, and select the recipe from the list.</Text>
 <Text Key="A5858ACB">Prepare Chicken Saltimbocca</Text>
 <Text Key="2B6533FD">Click on the Refrigerator, select Cook a Gourmet Meal, and select the recipe from the list.</Text>
 <Text Key="0A3297A3">Prepare Chili</Text>
 <Text Key="6142D385">Click on the Refrigerator, select Cook, and select a recipe from the list.</Text>
 <Text Key="6305B266">Click on the Refrigerator, select Cook a Gourmet Meal, and select the recipe from the list.</Text>
 <Text Key="B7B33C6D">Bake Chocolate Chip Cookies</Text>
 <Text Key="ABD37C8F">Click on the Refrigerator, select Cook, and select a recipe from the list.</Text>
 <Text Key="425A4BF5">Prepare French Toast</Text>
 <Text Key="B747CBE7">Click on the Refrigerator, select Cook, and select a recipe from the list.</Text>
 <Text Key="6FDDB2D8">Prepare Garlic Noodles</Text>
 <Text Key="95059A4A">Click on the Refrigerator, select Cook a Gourmet Meal, and select the recipe from the list.</Text>
 <Text Key="394259BC">Cook a Gourmet Meal</Text>
 <Text Key="D3C3A37E">Click on the Refrigerator, select Cook a Gourmet Meal, and select the recipe from the list.</Text>
 <Text Key="30FCB61F">Cook a Gourmet Meal While Inspired</Text>
 <Text Key="9F7F5F20">Click on the Refrigerator, select Cook a Gourmet Meal, and select the recipe from the list.</Text>
 <Text Key="0BDE0A54">Click the Refrigerator, select Cook, and select any multi-serving recipe.</Text>
 <Text Key="66100B01">Make a Group Meal while Inspired</Text>
 <Text Key="B01E59F2">While Inspired, click the Refrigerator, select Cook, and select any multi-serving recipe.</Text>
 <Text Key="8C245EC7">Prepare Herb Crusted Salmon</Text>
 <Text Key="ADB97829">Click on the Refrigerator, select Cook a Gourmet Meal, and select the recipe from the list.</Text>
 <Text Key="E3A430C7">Prepare Lobster Thermidor</Text>
 <Text Key="96805A29">Click on the Refrigerator, select Cook a Gourmet Meal, and select the recipe from the list.</Text>
 <Text Key="C516EA07">Prepare Lobster Tortellini</Text>
 <Text Key="58C48B69">Click on the Refrigerator, select Cook, and select a recipe from the list.</Text>
 <Text Key="21F539AB">Click on the Refrigerator, select Cook, and select a recipe from the list.</Text>
 <Text Key="C82A1255">Click on the Refrigerator, select Cook, and select a recipe from the list.</Text>
 <Text Key="7FBF0567">Prepare a Monte Cristo Sandwich</Text>
 <Text Key="7525AEC9">Click on the Refrigerator, select Cook a Gourmet Meal, and select the recipe from the list.</Text>
 <Text Key="DE622442">Prepare an Omelet</Text>
 <Text Key="E64A621C">Click on the Refrigerator, select Cook, and select a recipe from the list.</Text>
 <Text Key="728EEB22">Click on the Refrigerator, select Cook a Gourmet Meal, and select a recipe from the list.</Text>
 <Text Key="70F7F837">Click on the Refrigerator, select Cook, and select a recipe from the list. Sims with high Cooking Skill are more likely to create higher quality food.</Text>
 <Text Key="FD16D552">Prepare Pancakes</Text>
 <Text Key="E1E8712C">Click on the Refrigerator, select Cook a Gourmet Meal, and select the recipe from the list.</Text>
 <Text Key="F8257FA4">Prepare Pasta Primavera</Text>
 <Text Key="01F6DFF6">Click on the Refrigerator, select Cook a Gourmet Meal, and select the recipe from the list.</Text>
 <Text Key="A5E5DF35">Prepare Prosciutto-wrapped Asparagus</Text>
 <Text Key="0C06C027">Click on the Refrigerator, select Cook a Gourmet Meal, and select the recipe from the list.</Text>
 <Text Key="A87271E8">Prepare Rack of Lamb</Text>
 <Text Key="27885FDA">Click on the Refrigerator, select Cook a Gourmet Meal, and select the recipe from the list.</Text>
 <Text Key="EAD71BCA">Prepare Roast Chicken</Text>
 <Text Key="0B69E354">Click on the Refrigerator, select Cook, and select a recipe from the list.</Text>
 <Text Key="20AAB52D">Prepare Spaghetti</Text>
 <Text Key="1C5ED34F">Click on the Refrigerator, select Cook, and select a recipe from the list.</Text>
 <Text Key="0AB08863">Prepare Spinach Frittata</Text>
 <Text Key="E11CEB45">Click on the Refrigerator, select Cook a Gourmet Meal, and select the recipe from the list.</Text>
 <Text Key="E046F021">Prepare Stirfry</Text>
 <Text Key="C345A9E3">Click on the Refrigerator, select Cook, and select a recipe from the list.</Text>
 <Text Key="91F9BC2A">Prepare Trout Meuniere</Text>
 <Text Key="E0947B34">Click on the Refrigerator, select Cook a Gourmet Meal, and select the recipe from the list.</Text>
 <Text Key="77FCE9AD">Prepare Tuna Casserole</Text>
 <Text Key="1AA4CBCF">Click on the Refrigerator, select Cook, and select a recipe from the list.</Text>
 <Text Key="E42991C5">Craft a Chair</Text>
 <Text Key="924909B7">Click on the Woodworking Table, select Craft Furniture, and select Dining Chair.</Text>
 <Text Key="F8B8710C">Mix 3 Drinks</Text>
 <Text Key="9344D003">Make a Drink at the Bar Venue</Text>
 <Text Key="133E6564">While at a Lounge, click on the Bar, select Make Drink, and select a recipe from the list.</Text>
 <Text Key="7B6E709E">Make a Drink at the Club</Text>
 <Text Key="A3028A94">Make a Drink at the Lounge</Text>
 <Text Key="2D95C6D3">Click on the Bar, select Make Drink, and select a recipe from the list.</Text>
 <Text Key="6BE2B4DE">Make an Excellent Drink</Text>
 <Text Key="E006DB8B">Craft an End Table</Text>
 <Text Key="4E562BBD">Click on the Woodworking Table, select Craft Furniture, and select End Table.</Text>
 <Text Key="BC7265CE">Craft a Piece of Furniture</Text>
 <Text Key="526CD248">Click on the Woodworking Table, select Craft Furniture, and select any piece of Furniture.</Text>
 <Text Key="ABD53185">Craft an Instrument</Text>
 <Text Key="ABE8F877">Click on the Woodworking Table, select Craft Instrument, and select any Instrument.</Text>
 <Text Key="8BDBA677">Cook a Meal</Text>
 <Text Key="8A678626">Cook a Meal While Inspired</Text>
 <Text Key="89A63949">Cook an Excellent Meal</Text>
 <Text Key="A702878B">Craft a Sculpture</Text>
 <Text Key="379237BD">Click on the Woodworking Table, select Craft Sculpture, and select any Sculpture.</Text>
 <Text Key="096CED4D">Craft a Toilet</Text>
 <Text Key="8DFD2CEF">Click on the Woodworking Table, select Craft Furniture, and select Toilet.</Text>
 <Text Key="03CDFBD7">Craft a Tub</Text>
 <Text Key="6D1A3339">Click on the Woodworking Table, select Craft Furniture, and select Bathtub.</Text>
 <Text Key="0B8B4704">Create a Computer Virus</Text>
 <Text Key="6CC655E5">Click on the Computer and select Make Virus under the Program category. Sims can unlock this interaction by increasing their Programming Skill.</Text>
 <Text Key="9E2A4F58">Create a Game Mod</Text>
 <Text Key="45BC4B69">Click on the Computer, select Mod Game under the Program category, and choose a game to mod. Sims can unlock this interaction by increasing their Programming Skill.</Text>
 <Text Key="E8BCF977">Create a Mobile App</Text>
 <Text Key="A4E5AA48">Click on the Computer and select Make Mobile App under the Program category. Sims can unlock this interaction by increasing their Programming Skill.</Text>
 <Text Key="8A3C86E9">Create a Plugin</Text>
 <Text Key="31F08CAA">Click on the Computer and select Make Plugin under the Program category. Sims can unlock this interaction by increasing their Programming Skill.</Text>
 <Text Key="97EBE686">Pickpocket Someone</Text>
 <Text Key="EC48CAF0">Click on another Sim and select Pickpocket under the Mischief category. Sims can unlock this social by progressing in the Criminal Career.</Text>
 <Text Key="D9263ABD">Threaten Someone</Text>
 <Text Key="A818F95F">Click on another Sim and select Threaten under the Mean category. Sims can unlock this social by progressing in the Criminal Career.</Text>
 <Text Key="CCD4B6F8">Cry it Out</Text>
 <Text Key="4A762249">Click on a Bed and select Cry it Out. Sims can perform this interaction while Sad.</Text>
 <Text Key="14A052AF">Write a Cookbook</Text>
 <Text Key="5C436641">Click on the Computer and select Write Cookbook. Sims can unlock this interaction by progressing in the Culinary Career.</Text>
 <Text Key="8D29CD10">Click on the Computer and select Write Mixology Guide. Sims can unlock this interaction by progressing in the Mixology branch of the Culinary career.</Text>
 <Text Key="CE358ACB">Watch a Culinary Training Video</Text>
 <Text Key="A59533FD">Click on the TV and select Watch Culinary Training Video. Sims can unlock this interaction by progressing in the Chef branch of the Culinary career.</Text>
 <Text Key="ADFBE82A">Write a Bar Guide</Text>
 <Text Key="FACC81DD">Dance to Stereo Music</Text>
 <Text Key="A93EA2CE">Click on a stereo that is playing music and select Dance.</Text>
 <Text Key="C3075E84">Dance to Music at the Bar Venue</Text>
 <Text Key="B87FE865">Travel to the Bar by pulling up the World Map and clicking on the Venue. Once there, click on a stereo to dance.</Text>
 <Text Key="12AAF4E2">Travel to the Bar by pulling up the World Map and clicking on the Venue. Once there, click on a stereo to dance.</Text>
 <Text Key="297681D4">Travel to the Club by pulling up the World Map and clicking on the Venue. Once there, click on a stereo to dance.</Text>
 <Text Key="AE853514">Dance to Music at the Club</Text>
 <Text Key="6E39CAF5">Travel to the Club by pulling up the World Map and clicking on the Venue. Once there, click on a stereo to dance.</Text>
 <Text Key="6FCD18E0">Debate Captains</Text>
 <Text Key="73E8E621">As a Geek, {1.SimFirstName} wants to have a nerdy conversation with someone.</Text>
 <Text Key="F36F56CA">Discuss Color Theory</Text>
 <Text Key="338EC9EB">Click on a Sim and select Discuss Color Theory under the Friendly category. Sims who are Art Lovers can perform this social. Alternatively, Sims can unlock this social by increasing their Painting Skill.</Text>
 <Text Key="0B45E5F8">Travel to the Museum by pulling up the World Map and clicking on the Venue. Once there, click on a Sim and select Discuss Color Theory under the Friendly category. Sims who are Art Lovers can perform this social. Alternatively, Sims can unlock this social by increasing their Painting Skill.</Text>
 <Text Key="408357F3">Discuss Color Theory at the Museum</Text>
 <Text Key="FE0C2A95">Travel to the Museum by pulling up the World Map and clicking on the Venue. Once there, click on a Sim and select Discuss Color Theory under the Friendly category. Sims who are Art Lovers can perform this social. Alternatively, Sims can unlock this social by increasing their Painting Skill.</Text>
 <Text Key="FA5C62A1">Discuss Fine Cuisine</Text>
 <Text Key="5EC16552">As a Foodie, {1.SimFirstName} wants to talk about great food with other Sims!</Text>
 <Text Key="29E9D1AF">Discuss Fitness Techniques</Text>
 <Text Key="76B354B0">Click on a Sim and select Discuss Fitness Techniques under the Friendly category. Sims can unlock this social by increasing their Fitness Skill.</Text>
 <Text Key="F75BE61C">Discuss Fitness Techniques at the Gym</Text>
 <Text Key="583F274D">Travel to the Gym by pulling up the World Map and clicking on the Venue. Once there, click on a Sim and select Discuss Fitness Techniques under the Friendly category. Sims can unlock this social by increasing their Fitness Skill.</Text>
 <Text Key="1A76A6FA">Travel to the Gym by pulling up the World Map and clicking on the Venue. Once there, click on a Sim and select Discuss Fitness Techniques under the Friendly category. Sims can unlock this social by increasing their Fitness Skill.</Text>
 <Text Key="A7E1182E">Enthuse about Guitar Solos</Text>
 <Text Key="BEA653A8">Click on a Sim and select Enthuse about Guitar Solos. Sims can unlock this interaction by increasing their Guitar skill.</Text>
 <Text Key="EC84C3C2">Discuss Logic Puzzles</Text>
 <Text Key="AF4ED953">Click on a Sim and select Discuss Logic Puzzles. Sims can unlock this interaction by increasing their Logic Skill.</Text>
 <Text Key="9C1886F1">Rhapsodize about Piano Sonatas</Text>
 <Text Key="96B39933">Click on a Sim and select Praise Piano Sonatas under the Friendly category. Sims can unlock this interaction by increasing their Piano Skill.</Text>
 <Text Key="989436AE">Discuss Favorite Recipes</Text>
 <Text Key="2481CBB3">Discuss the Best Violinist</Text>
 <Text Key="1C9C1C55">Click on a Sim and select Discuss Best Violinist. Sims can unlock this Social by increasing their Violin Skill.</Text>
 <Text Key="2A07F2A0">Discuss Favorite Authors</Text>
 <Text Key="A87B2CE2">Click on a Sim and select Discuss Writing. Sims can unlock this interaction by increasing their Writing Skill.</Text>
 <Text Key="D84AF2D4">Divorce {2.SimFirstName}</Text>
 <Text Key="561FA4B5">Click on {2.SimFirstName} and select Get Divorced under the Mean category.</Text>
 <Text Key="9EA5723C">Do an Impression for Someone</Text>
 <Text Key="E7D2B42D">Click on a Sim and select Do an Impression from the Funny category.</Text>
 <Text Key="C3096394">Donate to a Charity</Text>
 <Text Key="91007A75">Click on a Computer and select Donate to Online Charity. Sims can unlock this interaction by increasing their Charisma Skill.</Text>
 <Text Key="142F5950">Earn {0.Money} from Programming</Text>
 <Text Key="9AD6D0D1">Sims can make money from Hacking, Making Plugins, and other interactions on the Computer. Sims unlock these interactions by increasing their Programming Skill.</Text>
 <Text Key="014E83EF">Do Push-Ups!</Text>
 <Text Key="821EF4F0">Click on the ground and select Do Push Ups. Sims can perform this interaction while Energized!</Text>
 <Text Key="9FD1EA0D">Do Sit-Ups!</Text>
 <Text Key="27A85DBE">Click on the ground and select Do Sit Ups. Sims can perform this interaction while Energized!</Text>
 <Text Key="B96A9110">Earn {0.Money}</Text>
 <Text Key="422FE091">Sims can earn money from careers, selling things they've crafted, and various skill interactions.</Text>
 <Text Key="7E42A0DD">End a Rocket Mission Safely</Text>
 <Text Key="CA4D17CE">Click on a Rocket Ship and select Explore Space. Sims with higher Rocket Science have a greater chance of successfully completing a mission.</Text>
 <Text Key="58B46857">Apologize to {2.SimFirstName}</Text>
 <Text Key="35B498E8">Click on {2.SimFirstName} and select Apologize.</Text>
 <Text Key="5ADCD32A">Click on {2.SimFirstName} and select a Social from the Friendly category.</Text>
 <Text Key="46745834">Click on {2.SimFirstName} and select a Social from the Mean category.</Text>
 <Text Key="219AAFD8">Click on {2.SimFirstName} and select a Social from the Mischief category.</Text>
 <Text Key="E6C0E5DF">Fight with {2.SimFirstName}</Text>
 <Text Key="ABDE0DE0">Click on {2.SimFirstName} and select a Social from the Mean category.</Text>
 <Text Key="A00F4DB5">Click on {2.SimFirstName} and select a Social from the Mean category.</Text>
 <Text Key="FDB97445">Click on {2.SimFirstName} and select Insult from the Mean category.</Text>
 <Text Key="2023097C">Yell at {2.SimFirstName}</Text>
 <Text Key="527C216D">Click on {2.SimFirstName} and select Yell at from the Mean category.</Text>
 <Text Key="1182C730">Insult {2.SimFirstName}</Text>
 <Text Key="EE57F4A9">Enter a Gaming Tournament</Text>
 <Text Key="90191F6A">Click on the Computer and select Enter Game Tournament under the Play Game category. Sims can unlock this interaction by increasing their Video Gaming Skill.</Text>
 <Text Key="D1D751AB">Enter a Gaming Tournament While Focused</Text>
 <Text Key="C85B23DC">Click on the Computer and select Enter Game Tournament under the Play Game category. Sims can unlock this interaction by increasing their Video Gaming Skill.</Text>
 <Text Key="FE5DCC7B">Do an Impression</Text>
 <Text Key="D42C072D">Click on another Sim and select Impersonate Celebrity under the Funny category. Sims can unlock this social by progressing in the Entertainer Career.</Text>
 <Text Key="9FB519A9">Try out Comedy Material</Text>
 <Text Key="8621AE7B">Click on another Sim and select Try Out Material under the Funny category. Sims can unlock this social by progressing in the Comedian Track of the Entertainer Career.</Text>
 <Text Key="20EA841E">Write a Jingle</Text>
 <Text Key="673B2318">Click on an Instrument and select Write Jingle. Sims can unlock this interaction by progressing in the Musician Track of the Entertainer Career.</Text>
 <Text Key="54404959">Enthuse about a New Show</Text>
 <Text Key="3ACB3C47">Enthuse about Interests with Someone</Text>
 <Text Key="B6A1FE98">Click on a Sim and select Enthuse about Interests from the Friendly category. Sims can perform this Social while Energized.</Text>
 <Text Key="D159D25E">Feed a Cowplant</Text>
 <Text Key="DF961AFF">Click on the Cow Plant and select Feed once it is grown.</Text>
 <Text Key="5A262AE7">Fertilize a Plant</Text>
 <Text Key="04422E78">Click on a Plant and select Fertilize. Sims can unlock this interaction by increasing their Gardening Skill.</Text>
 <Text Key="DC3197D7">Get into a Fight</Text>
 <Text Key="8B59AF39">Click on a Sim and select Fight! Continuously performing Mean Socials will decrease {1.SimFirstName}'s relationship and make them Angry.</Text>
 <Text Key="F4E3170D">Finish Reading a Book</Text>
 <Text Key="A74CACBE">Select a Book from a Bookshelf and Read it to completion.</Text>
 <Text Key="8149BCE8">Fish for an Hour</Text>
 <Text Key="4F640FB9">Flash Crazy Eyes at Someone</Text>
 <Text Key="EC51B1FA">Click on a Sim and select Flash Crazy Eyes from the Funny category. Sims can perform this Social while Playful.</Text>
 <Text Key="CB207328">Flatter Someone</Text>
 <Text Key="7CF0C7B9">Click on a Sim and select Flatter under the Friendly category. Sims can unlock this social by increasing their Charisma Skill.</Text>
 <Text Key="1060AD35">Click on a Sim and select a Social from the Romantic category. </Text>
 <Text Key="2E5DA9C7">Flirt With Someone While Feeling Flirty</Text>
 <Text Key="76E9DBC1">Flirt with {2.SimFirstName}</Text>
 <Text Key="966528AC">Eat an Excellent Meal</Text>
 <Text Key="76B1C86E">Satiate {1.SimFirstName}'s exquisite appetite by eating an Excellent meal. Sims have a greater chance of creating high quality meals with increased Cooking Skill.</Text>
 <Text Key="22C4C913">Be Friendly with {2.SimFirstName}</Text>
 <Text Key="03EEA834">Click on {2.SimFirstName} and select a Social from the Friendly category.</Text>
 <Text Key="81BF8D99">Click on {2.SimFirstName} and select a Social from the Funny category.</Text>
 <Text Key="69ED725E">Click on {2.SimFirstName} and select a Social from the Mean category.</Text>
 <Text Key="F8B7C916">Click on {2.SimFirstName} and select a Social from the Mischief category.</Text>
 <Text Key="AC7CFA98">Click on {2.SimFirstName} and select a Social from the Friendly category.</Text>
 <Text Key="0BBCDFA4">Click on {2.SimFirstName} and select First Kiss from the Romantic category.</Text>
 <Text Key="AFC96398">Have First Kiss with {2.SimFirstName}</Text>
 <Text Key="E96B3FA9">Click on {2.SimFirstName} and select First Kiss from the Romantic category.</Text>
 <Text Key="380AD05D">Click on {2.SimFirstName} and select a Social from the Romantic category.</Text>
 <Text Key="8A3B1826">Click on {2.SimFirstName} and select a Social from the Romantic category.</Text>
 <Text Key="3E0E64F5">Get to know {2.SimFirstName}</Text>
 <Text Key="069CB896">Click on {2.SimFirstName} and select Get to Know from the Friendly category.</Text>
 <Text Key="3FEB9914">Click on {2.SimFirstName} and select Kiss from the Romantic category.</Text>
 <Text Key="0555CB91">Be Mischievous to {2.SimFirstName}</Text>
 <Text Key="1C66FCA4">Be Funny with {2.SimFirstName}</Text>
 <Text Key="65C24ABB">Become Angry</Text>
 <Text Key="6092AFAC">Become Angry by clicking on other Sims and selecting Mean interactions.</Text>
 <Text Key="9A0DFCE3">Have {1.SimFirstName} become Confident. To become Confident, have {1.SimFirstName} workout or practice speaking in the mirror.</Text>
 <Text Key="9F473A52">Have {1.SimFirstName} become Energized. To become Energized, have {1.SimFirstName} work out, drink coffee, or take a brisk shower.</Text>
 <Text Key="194A63CE">Have {1.SimFirstName} become Fatigued. To become fatigued, have {1.SimFirstName} work out on the Punching Bag, Treadmill, or Workout Machine.</Text>
 <Text Key="954B7B55">Have {1.SimFirstName} become Flirty. To become Flirty, have {1.SimFirstName} engage in romantic socials, or watch the Romance Channel on the TV.</Text>
 <Text Key="D57635C8">Have {1.SimFirstName} become Focused. To become Focused, have {1.SimFirstName} use the microscope, read a book, or play chess.</Text>
 <Text Key="C8C03121">Have {1.SimFirstName} become Happy. To become Happy, have {1.SimFirstName} take care of their Needs and have good conversations with other Sims.</Text>
 <Text Key="4C043469">Have {1.SimFirstName} become Inspired. To become Inspired, have {1.SimFirstName} take a Thoughtful Shower, Read, or do creative work.</Text>
 <Text Key="BFF93306">Get Married to {2.SimFirstName}</Text>
 <Text Key="FB8D4D37">Click on {2.SimFirstName} and select Get Married under the Romantic category.</Text>
 <Text Key="9E517404">Have {1.SimFirstName} become Playful. To become Playful, have {1.SimFirstName} watch the comedy channel or perform Funny Socials.</Text>
 <Text Key="300D67CA">Get a Promotion</Text>
 <Text Key="770864EB">Maximize performance and complete career goals to get a promotion!</Text>
 <Text Key="CE93D78E">Get Sad</Text>
 <Text Key="5ED1BD6F">Have {1.SimFirstName} become Sad.  Become Sad by not being social.</Text>
 <Text Key="0E740CE5">Get Sore from Workout</Text>
 <Text Key="B8B4BF86">Pushing the limits by working out beyond the normal fitness session can result in soreness the following day, showing progress. Have {1.SimFirstName} Push the Limits on the Punching Bag, Treadmill, or Workout Machine.</Text>
 <Text Key="796278F4">Get to know {2.SimFirstName}</Text>
 <Text Key="5B55F597">Give Someone Cooking Tips</Text>
 <Text Key="48096CF9">Click on a Sim and select Give Cooking Tips under the Friendly category. Sims can unlock this social by increasing their Cooking Skill.</Text>
 <Text Key="86EC0C0D">Go for a Jog</Text>
 <Text Key="C96593BE">Click on {1.SimFirstName} and select Go Jogging.</Text>
 <Text Key="8D9C73A6">Goof Around with Someone</Text>
 <Text Key="6077F597">Click on a Sim and select Goof Around from the Funny category. Sims can perform this Social while Playful.</Text>
 <Text Key="C8BA3B19">Go on a Rocketship Mission</Text>
 <Text Key="1EF77456">Ask {2.SimFirstName} to Be {M2.Boy}{F2.Girl}friend</Text>
 <Text Key="0612DA47">Click on {2.SimFirstName} and select Ask to Be {M2.Boy}{F2.Girl}friend. This interaction is unlocked by performing successful Romantic Socials to increase Relationship!</Text>
 <Text Key="E45094E4">Click on {2.SimFirstName} and select Ask to Be {M2.Boy}{F2.Girl}friend. This interaction is unlocked by performing successful Romantic Socials to increase Relationship!</Text>
 <Text Key="4B2EC5CF">Go to Work Feeling Confident</Text>
 <Text Key="38787E90">Go to work while Confident. To become Confident, have {1.SimFirstName} workout or practice speaking in the mirror.</Text>
 <Text Key="2944AD2C">Go to Work Feeling Energized</Text>
 <Text Key="CD69185D">Go to work while Energized. To become Energized, have {1.SimFirstName} work out, drink coffee, or take a brisk shower.</Text>
 <Text Key="1B99A43A">Go to Work Feeling Focused</Text>
 <Text Key="55289D9B">Go to work while Focused. To become Focused, have {1.SimFirstName} use the microscope, read a book, or play chess.</Text>
 <Text Key="EC04A836">Go to Work Feeling Angry</Text>
 <Text Key="154BF3E7">Go to work while Angry. To become Angry, have {1.SimFirstName} perform Mean socials.</Text>
 <Text Key="8FAFD14B">Go to Work Feeling Confident</Text>
 <Text Key="10F7933C">Go to work while Confident. To become Confident, have {1.SimFirstName} workout or practice speaking in the mirror.</Text>
 <Text Key="2093C350">Go to Work Feeling Energized</Text>
 <Text Key="12C41ED1">Go to work while Energized. To become Energized, have {1.SimFirstName} work out, drink coffee, or take a brisk shower.</Text>
 <Text Key="42A2EA66">Go to Work Feeling Focused</Text>
 <Text Key="79233E95">Go to Work Feeling Inspired</Text>
 <Text Key="D9FEC7F6">Go to work while Inspired. To become Inspired, have {1.SimFirstName} take a thoughtful shower, read, or do creative work.</Text>
 <Text Key="929BF557">Go to work while Energized. To become Energized, have {1.SimFirstName} work out, drink coffee, or take a brisk shower.</Text>
 <Text Key="8501E1A0">Go to Work Feeling Energized</Text>
 <Text Key="ECF50352">Go to work while Inspired. To become Inspired, have {1.SimFirstName} take a thoughtful shower, read, or do creative work.</Text>
 <Text Key="1E30DD7D">Go to Work Feeling Inspired</Text>
 <Text Key="F5CBAA2E">Go to work while Inspired. To become Inspired, have {1.SimFirstName} take a thoughtful shower, read, or do creative work.</Text>
 <Text Key="BBEF1800">Go to Work Feeling Playful</Text>
 <Text Key="A11C0B01">Go to work while Playful. To become Playful, have {1.SimFirstName} watch the comedy channel or perform Funny Socials.</Text>
 <Text Key="565D3C6A">Go to work while Confident. To become Confident, have {1.SimFirstName} workout or practice speaking in the mirror.</Text>
 <Text Key="5D47534F">Go to Work Feeling Confident</Text>
 <Text Key="EE126310">Go to work while Confident. To become Confident, have {1.SimFirstName} workout or practice speaking in the mirror.</Text>
 <Text Key="52042C59">Go to Work Feeling Flirty</Text>
 <Text Key="3C7187DA">Go to work while Flirty. To become Flirty, have {1.SimFirstName} engage in romantic socials, or watch the Romance Channel on the TV.</Text>
 <Text Key="AC4D21A0">Go to Work Feeling Focused</Text>
 <Text Key="19AD24E1">Go to work while Focused. To become Focused, have {1.SimFirstName} use the microscope, read a book, or play chess.</Text>
 <Text Key="0A60945F">Go to work while Focused. To become Focused, have {1.SimFirstName} use the microscope, read a book, or play chess.</Text>
 <Text Key="5D023D2E">Go to work while Confident. To become Confident, have {1.SimFirstName} workout or practice speaking in the mirror.</Text>
 <Text Key="1057706A">Go to work while Inspired. To become Inspired, have {1.SimFirstName} take a thoughtful shower, read, or do creative work.</Text>
 <Text Key="89870FDD">Graft a Plant</Text>
 <Text Key="73BEFCCE">Click on a Plant and select Graft. Sims can unlock this interaction by increasing their Gardening Skill and Taking a Cutting from a different plant.</Text>
 <Text Key="9A72CC89">Try to Hack Something</Text>
 <Text Key="5C0B110A">Click on the Computer, select Hack under the Program category, and choose a place to hack. Sims can unlock this interaction by increasing their Programming Skill.</Text>
 <Text Key="984F5B6E">Hack Something Successfully</Text>
 <Text Key="1941A190">Hack Something Successfully While Focused</Text>
 <Text Key="58D333C7">Hack School Grades</Text>
 <Text Key="98C23118">Click on the Computer, select Hack under the Program category, and choose Hack School Grades. Teen Sims can unlock this interaction by increasing their Programming Skill.</Text>
 <Text Key="99DCEDC3">Harvest a Plant</Text>
 <Text Key="AFC20324">Click on a Plant and select Harvest. This interaction becomes available once a plant bears fruit.</Text>
 <Text Key="60788E27">Have a Drink at the Bar Venue</Text>
 <Text Key="2C57BBB8">Travel to the Bar by pulling up the World Map and clicking on the Venue. Once there, click on the Bar to grab a Drink for {1.SimFirstName}.</Text>
 <Text Key="C184A188">Have a Drink at the Bar Venue</Text>
 <Text Key="1E2225D9">Travel to the Bar by pulling up the World Map and clicking on the Venue. Once there, click on the Bar to grab a Drink for {1.SimFirstName}.</Text>
 <Text Key="E34B66BA">Have a Drink at the Club</Text>
 <Text Key="EA46291B">Travel to the Club by pulling up the World Map and clicking on the Venue. Once there, click on the Bar to grab a Drink for {1.SimFirstName}.</Text>
 <Text Key="C9F1BB0F">Have a Drink at the Club</Text>
 <Text Key="D400CCD0">Travel to the Club by pulling up the World Map and clicking on the Venue. Once there, click on the Bar to grab a Drink for {1.SimFirstName}.</Text>
 <Text Key="0F0C0F40">Have a Drink at the Lounge</Text>
 <Text Key="01E0E541">Travel to the Lounge by pulling up the World Map and clicking on the Venue. Once there, click on the Bar to grab a Drink for {1.SimFirstName}.</Text>
 <Text Key="1C5F066D">Have a Drink at the Lounge</Text>
 <Text Key="BDB70E5E">Travel to the Lounge by pulling up the World Map and clicking on the Venue. Once there, click on the Bar to grab a Drink for {1.SimFirstName}.</Text>
 <Text Key="56DC91BF">Help a Child or Teen with their Homework</Text>
 <Text Key="E8BD0500">Click on a child or teen doing homework to offer to help with it!</Text>
 <Text Key="AF7A239C">Hide From Everyone</Text>
 <Text Key="17119BCD">Click on a Bed and select Hide from Everyone. Sims can perform this interaction while Embarrassed.</Text>
 <Text Key="584B6E33">Hip Bump Someone!</Text>
 <Text Key="3CF42A94">Click on a Sim and select Hip Bump from the Friendly category. Sims can perform this Social while Energized.</Text>
 <Text Key="E5856461">Finish Homework</Text>
 <Text Key="CC0A1112">Click on the Homework and select Do Homework. Don't forget to check your Sim's inventory!</Text>
 <Text Key="A3ADBCAD">Finish Extra Credit</Text>
 <Text Key="3398009E">Click on the Homework and select Do Extra Credit Work. Sims can unlock this interaction by being an A or B Student and completing Homework.</Text>
 <Text Key="E014E441">Finish Make Up Homework</Text>
 <Text Key="F1318932">Click on the Homework and select Do Make Up Homework. Don't forget to check your Sim's inventory!</Text>
 <Text Key="90F80ACA">Click on the Homework and select Do Homework. Don't forget to check your Sim's inventory!</Text>
 <Text Key="75768FE6">Click on the Homework and select Do Extra Credit Work. Sims can unlock this interaction by being an A or B Student and completing Homework.</Text>
 <Text Key="162F888A">Click on the Homework and select Do Extra Credit Work. Sims can unlock this interaction by being an A or B Student and completing Homework.</Text>
 <Text Key="B5C128F9">Hug Someone</Text>
 <Text Key="19F78D3A">Click on a Sim and select Embrace from the Romantic category.</Text>
 <Text Key="5DE18A7E">Embrace {2.SimFirstName}</Text>
 <Text Key="8301EAFE">Improvise a Comedy Routine</Text>
 <Text Key="D5848ADF">Click on the Microphone and select Improvise a Comedy Routine. Sims can unlock this interaction by increasing their Comedy Skill.</Text>
 <Text Key="961788A2">Perform a Comedy Routine</Text>
 <Text Key="8F7730CC">Perform a Comedy Routine While Playful</Text>
 <Text Key="3EF32DFE">Insult Someone's Face</Text>
 <Text Key="C94854E0">Jam on the Guitar</Text>
 <Text Key="C594E622">Click on a Guitar and select Jam. Sims can unlock this Interaction by increasing their Guitar skill.</Text>
 <Text Key="90FDFF07">Play a Piano Concerto</Text>
 <Text Key="0ECB8869">Click on the Piano and select Play Concerto. This interaction can be unlocked by increasing out the Piano Skill.</Text>
 <Text Key="89D36E3B">Join Astronaut Career</Text>
 <Text Key="5D9E462C">Select Find a Job from the Phone or Computer. Choose the job from the given list.</Text>
 <Text Key="E5877A21">Select Find a Job from the Phone or Computer. Choose a job from the given list.</Text>
 <Text Key="4D8AB00E">Click on the Garbage Can and select Kick.</Text>
 <Text Key="FFBF992F">Kiss Someone</Text>
 <Text Key="C0C17730">Click on a Sim and select Kiss from the Romantic category. </Text>
 <Text Key="4025DB08">Kiss {2.SimFirstName}</Text>
 <Text Key="CD60BE0F">Find a comfy seat to have your Sim Laze Around.</Text>
 <Text Key="23AADB19">Take a Nap</Text>
 <Text Key="3F0E769A">Find your Sim a cozy bed or couch to nap in.</Text>
 <Text Key="61E6FA3A">License a Guitar Song</Text>
 <Text Key="2BEBFF5B">License a Piano Song</Text>
 <Text Key="C7C7F50D">Click on the Mailbox and select License Song. Sims can unlock this interaction by increasing their Piano Skill and writing a song on the Piano.</Text>
 <Text Key="5405DDA5">License a Violin Song</Text>
 <Text Key="0AD9DA17">Click on the Mailbox and select License Song. Sims can unlock this interaction by increasing their Violin Skill and writing a song on the Violin.</Text>
 <Text Key="8EAB06F2">Listen Deeply to Music</Text>
 <Text Key="2C20A203">Click on a Stereo and select Listen Deeply. Sims who are Music Lovers can perform this interaction.</Text>
 <Text Key="645343C8">Earn {0.Money} from Livestreaming</Text>
 <Text Key="D154BC3A">To gain Fans, Livestream Games on the Computer. Sims can unlock this interaction by entering the eSports Competitor track in the Tech Guru Career.</Text>
 <Text Key="974B45D7">Enthuse about the Outdoors</Text>
 <Text Key="A141ED68">Click on a Sim and select Enthuse about the Outdoors. Sims who Love the Outdoors can perform this social.</Text>
 <Text Key="C2D42817">Make an Enemy</Text>
 <Text Key="A7DF43A8">Click on a Sim and select Declare Enemy. This interaction is unlocked by performing Mean Socials to decrease Relationship.</Text>
 <Text Key="F461B3BE">Click on a Sim and perform Friendly or Funny Socials to increase Relationship!</Text>
 <Text Key="CEC340B0">Befriend a Child</Text>
 <Text Key="F29E1D60">Gain 50 Livestream Fans</Text>
 <Text Key="BDD6B8B2">Gain 10 New Online Followers</Text>
 <Text Key="0A4CEFC3">To gain Online Followers, Start a Social Network using the Computer. Sims can unlock this interaction by increasing their Charisma Skill.</Text>
 <Text Key="03A8BFA6">Gain 50 New Online Followers</Text>
 <Text Key="7A41B997">To gain Online Followers, Start a Social Network using the Computer. Sims can unlock this interaction by increasing their Charisma Skill.</Text>
 <Text Key="8010DEF0">Make Out with {2.SimFirstName}</Text>
 <Text Key="AE8FD0DB">Make a Protein Shake</Text>
 <Text Key="59EBF98C">Click on the Bar, select Make Drink, and select the recipe from the list. Sims can unlock this interaction by increasing their Fitness Skill.</Text>
 <Text Key="B8874F73">Admire Possessions</Text>
 <Text Key="C881ADD4">Click on a new object and select Admire New Possession. Sims who are Materialistic can perform this interaction after purchasing new objects through Build Mode.</Text>
 <Text Key="65621062">Brag about Possessions</Text>
 <Text Key="951CEF33">Click on a new object and select Brag about Possession. Sims who are Materialistic can perform this interaction after purchasing new objects through Build Mode.</Text>
 <Text Key="B8779FD6">Be Mean to Someone</Text>
 <Text Key="B0A7F300">Click on a Sim and select Insult Face from the Mean category. Sims can perform this Social while Angry.</Text>
 <Text Key="FC29EE16">Be Mean to a Child</Text>
 <Text Key="FFEB6807">Click on a child and select a Social from the Mean category.</Text>
 <Text Key="30270AB6">Be Mean to {2.SimFirstName}</Text>
 <Text Key="21CC5F67">Click on {2.SimFirstName} and select a Social from the Mean category.</Text>
 <Text Key="A6895B69">Click on {2.SimFirstName} and select a Social from the Friendly category.</Text>
 <Text Key="3A64872A">Click on {2.SimFirstName} and select a Social from the Romantic category.</Text>
 <Text Key="62BCDE4B">Click on {2.SimFirstName} and select a Social from the Romantic category. </Text>
 <Text Key="C65DDD5F">Meet Someone New</Text>
 <Text Key="21C54060">Click on an unknown Sim to introduce your Sim.</Text>
 <Text Key="886AACAA">Meet Someone New at the Bar Venue</Text>
 <Text Key="2B5B358B">Travel to a Lounge by pulling up the World Map and clicking on the Venue. Once there, click on an unknown Sim to introduce your Sim.</Text>
 <Text Key="169D7620">Travel to a Lounge by pulling up the World Map and clicking on the Venue. Once there, click on an unknown Sim to introduce your Sim.</Text>
 <Text Key="56260365">Meet Someone New at the Club</Text>
 <Text Key="C1820706">Travel to a Club by pulling up the World Map and clicking on the Venue. Once there, click on an unknown Sim to introduce your Sim.</Text>
 <Text Key="A884309F">Travel to a Club by pulling up the World Map and clicking on the Venue. Once there, click on an unknown Sim to introduce your Sim.</Text>
 <Text Key="A2EA8D74">Travel to a Lounge by pulling up the World Map and clicking on the Venue. Once there, click on an unknown Sim to introduce your Sim.</Text>
 <Text Key="C442DFB4">Meet Someone New at the Lounge</Text>
 <Text Key="CAE3DC55">Travel to a Lounge by pulling up the World Map and clicking on the Venue. Once there, click on an unknown Sim to introduce your Sim.</Text>
 <Text Key="9D1E71D0">Give Repair Tips to Someone</Text>
 <Text Key="EE412F00">Click on a Sim who is Repairing or Upgrading an object and select Mentor. Sims can unlock this interaction by increasing their Handiness Skill.</Text>
 <Text Key="777D96BB">Mentor Someone on the Guitar</Text>
 <Text Key="0EC7106D">Click on another Sim while they are playing the Guitar and select Mentor. Sims can unlock this interaction by maxing out their Guitar Skill.</Text>
 <Text Key="466D8A5A">Mentor Someone on the Piano</Text>
 <Text Key="7AE80EA4">Click on a Sim playing the Piano and select Mentor. This interaction can be unlocked by maxing out the Piano Skill.</Text>
 <Text Key="78CCF69C">Mentor Someone on the Violin</Text>
 <Text Key="E87DEADE">Click on a Sim playing the Violin and select Mentor. This interaction can be unlocked by maxing out the Violin Skill.</Text>
 <Text Key="2B84FA12">Mentor Someone in Fitness</Text>
 <Text Key="BD1F26E3">Click on another Sim while they are working out and select Train. Sims can unlock this interaction by maxing out their Fitness Skill.</Text>
 <Text Key="943DAFA3">Travel to the Gym by pulling up the World Map and clicking on the Venue. Once there, click on another Sim while they are working out and select Train. Sims can unlock this interaction by maxing out their Fitness Skill.</Text>
 <Text Key="A9AC0117">Mentor someone in Fitness at the Gym</Text>
 <Text Key="CCD39335">Mentor Someone in Painting</Text>
 <Text Key="011E73D6">Click on a Sim that is painting and select Mentor. Sims can unlock this interaction by maxing out their Painting Skill.</Text>
 <Text Key="1FD59C25">Mentor Someone in Writing</Text>
 <Text Key="12F02C97">Click on a Sim that is Writing and select Mentor. This interaction can be unlocked by maxing out the Writing Skill.</Text>
 <Text Key="B637EAFD">Be Mischievous</Text>
 <Text Key="0D550EAE">Click on a Sim and select a Social from the Mischief category.</Text>
 <Text Key="765F5D7E">Make a Ridgeport</Text>
 <Text Key="01B7EA78">Click on the Bar, select Make Drink, and select the recipe from the list.</Text>
 <Text Key="4B9B4F3B">Make a Dim and Gusty</Text>
 <Text Key="0B0B9BD5">Make a Granny Smash</Text>
 <Text Key="405DDF22">Make a Simsmapolitan</Text>
 <Text Key="81B9D046">Make a Sour Punch</Text>
 <Text Key="FAE7FB60">Make a Salty Llama</Text>
 <Text Key="5D7A264C">Make a Sea Splash</Text>
 <Text Key="3D29539B">Make a Silent Film</Text>
 <Text Key="C4BDBF31">Make a Sunset Valley</Text>
 <Text Key="745363F3">Make a Tang and Zing</Text>
 <Text Key="7FB4EEA9">Make a Wrench</Text>
 <Text Key="FB505B52">Mock Someone</Text>
 <Text Key="75EBA72C">Click on a Sim and select Mock from the Mean category. Sims can perform this Social while Angry.</Text>
 <Text Key="59805B9D">Mount a Fish</Text>
 <Text Key="3C8DDDC3">Discuss Favorite Band</Text>
 <Text Key="E22E5324">Click on a Sim and select Discuss Favorite Band. Sims who are Music Lovers can perform this social.</Text>
 <Text Key="880B2374">Clean the House</Text>
 <Text Key="378E9B15">Click on a dirty object and select Clean.</Text>
 <Text Key="1A3E6E09">Click on {2.SimFirstName} and select a Social from the Friendly category.</Text>
 <Text Key="E626AF37">Click on {2.SimFirstName} and select a Social from the Mean category.</Text>
 <Text Key="FE578833">Click on {2.SimFirstName} and Compliment Appearance from the Romantic category.</Text>
 <Text Key="FD9D18DA">Click on {2.SimFirstName} and select a Social from the Romantic category.</Text>
 <Text Key="C89AA3DB">Click on {2.SimFirstName} and select a Social from the Romantic category.</Text>
 <Text Key="27B1B77D">Click on {2.SimFirstName} and select Get to Know from the Friendly category.</Text>
 <Text Key="8D62AD37">Click on {2.SimFirstName} and select Embrace from the Romantic category.</Text>
 <Text Key="FC6AF274">Click on {2.SimFirstName} and select Embrace from the Romantic category.</Text>
 <Text Key="52766C31">Click on {2.SimFirstName} and select Kiss from the Romantic category.</Text>
 <Text Key="3A81DCBA">Click on {2.SimFirstName} and select Kiss from the Romantic category.</Text>
 <Text Key="F2B119C9">Click on {2.SimFirstName} and select Make Out from the Romantic category.</Text>
 <Text Key="EEA42742">Click on {2.SimFirstName} and select Make Out from the Romantic category. </Text>
 <Text Key="573A2B72">Click on {2.SimFirstName} and select WooHoo from the Romantic category.</Text>
 <Text Key="A14F1A16">Buy an Observatory</Text>
 <Text Key="7120A102">Observe a Chess Game</Text>
 <Text Key="6B78DD93">While two Sims are playing chess, click on the Chess Table and select Watch Chess Match.</Text>
 <Text Key="EB627377">Observe the Skies with the Telescope</Text>
 <Text Key="108CA848">Click on the Observatory to Observe the Sky.</Text>
 <Text Key="C75B7B5D">Observe the Skies With the Telescope While Focused</Text>
 <Text Key="BE3859A0">Start an Angry Painting</Text>
 <Text Key="01998CE1">Click on the Easel and select Angry Painting.</Text>
 <Text Key="631C2ECD">Start a Confident Painting</Text>
 <Text Key="A70BA07E">Click on the Easel and select Confident Painting.</Text>
 <Text Key="FD706E23">Start a Flirty Painting</Text>
 <Text Key="29CD08C4">Click on the Easel and select Flirty Painting.</Text>
 <Text Key="C455B3E8">Start a Playful Painting</Text>
 <Text Key="16879579">Click on the Easel and select Playful Painting.</Text>
 <Text Key="1E4101DD">Start a Sad Painting</Text>
 <Text Key="E53022CE">Click on the Easel and select Sad Painting.</Text>
 <Text Key="17E90EA9">Start an Inspired Painting</Text>
 <Text Key="DDBDE7CD">Finish a Painting While Sad</Text>
 <Text Key="78651300">Paint an Abstract Painting</Text>
 <Text Key="A7897401">Click on the Easel, select Abstract Painting, and choose a Painting Size.</Text>
 <Text Key="176E8E95">Click on the Easel, select a Painting Style, and choose a Painting Size.</Text>
 <Text Key="87F1A7A3">Paint a Classical Painting</Text>
 <Text Key="C7FCD144">Click on the Easel, select Classic Painting, and choose a Painting Size.</Text>
 <Text Key="5C778EDD">Paint an Impressionist Painting</Text>
 <Text Key="6E2391CE">Click on the Easel, select Impressionism Painting, and choose a Painting Size.</Text>
 <Text Key="85E8063A">Paint a Masterpiece</Text>
 <Text Key="FFDC939B">Click on the Easel, select a Painting Style, and choose a Painting Size. Sims with high Painting Skill are more likely to create higher quality paintings.</Text>
 <Text Key="4C15A160">Create Mathematical Diagrams on the Easel</Text>
 <Text Key="89AE33A1">Click on the Easel and select Mathematical Diagram.</Text>
 <Text Key="4805E1A3">Paint on an Easel</Text>
 <Text Key="4A06ED85">Click on the Easel, select a Painting Style, and choose a Painting Size.</Text>
 <Text Key="A9E953AF">Travel to the Museum by pulling up the World Map and clicking on the Venue. Once there, click on the Easel, select a Painting Style, and choose a Painting Size.</Text>
 <Text Key="942EA9F6">Paint on an Easel at the Museum</Text>
 <Text Key="126FD120">Travel to the Museum by pulling up the World Map and clicking on the Venue. Once there, click on the Easel, select a Painting Style, and choose a Painting Size.</Text>
 <Text Key="7D803BD6">Create a Excellent Painting</Text>
 <Text Key="EC71FCC7">Click on the Easel, select a Painting Style, and choose a Painting Size. Sims with high Painting Skill are more likely to create higher quality paintings.</Text>
 <Text Key="FA623B6E">Paint a Pop Art Painting</Text>
 <Text Key="2FE8F28F">Click on the Easel, select Pop Art Painting, and choose a Painting Size.</Text>
 <Text Key="4A1FDFAA">Paint a Realistic Painting</Text>
 <Text Key="F7D1068B">Click on the Easel, select Realism Painting, and choose a Painting Size.</Text>
 <Text Key="94439706">Finish a Painting</Text>
 <Text Key="21571937">Click on the Easel, select a Painting Style, and choose a Painting Size.</Text>
 <Text Key="44E5CC0C">Paint a Surrealistic Painting</Text>
 <Text Key="A53E35FD">Click on the Easel, select Surrealism Painting, and choose a Painting Size.</Text>
 <Text Key="2E1AD637">Ask {2.SimFirstName} about {M2.his}{F2.her} day</Text>
 <Text Key="CB1EDC08">Click on {2.SimFirstName} and select Ask about Day from the Friendly category.</Text>
 <Text Key="67B42EBC">Click on {2.SimFirstName} and select a Social from the Friendly category.</Text>
 <Text Key="0C282FC6">Click on {2.SimFirstName} and select a Social from the Mean category.</Text>
 <Text Key="843E8115">Click on {2.SimFirstName} and select a Social from the Romantic category.</Text>
 <Text Key="33157874">Click on {2.SimFirstName} and select Embrace from the Romantic category.</Text>
 <Text Key="88D8C7D9">Click on {2.SimFirstName} and select Embrace from the Romantic category.</Text>
 <Text Key="3C93739C">Click on {2.SimFirstName} and select Kiss from the Romantic category.</Text>
 <Text Key="BD1A9931">Click on {2.SimFirstName} and select Kiss from the Romantic category.</Text>
 <Text Key="06AF79DA">Click on {2.SimFirstName} and select Make Out from the Romantic category.</Text>
 <Text Key="118186DB">Click on {2.SimFirstName} and select Make Out from the Romantic category.</Text>
 <Text Key="3C55DFB8">Click on {2.SimFirstName} and select Try for Baby from the Romantic category.</Text>
 <Text Key="9DC76CCB">Click on {2.SimFirstName} and select Try for Baby from the Romantic category.</Text>
 <Text Key="5F2E3F47">Click on {2.SimFirstName} and select WooHoo With from the Romantic category. </Text>
 <Text Key="0F931CA5">Give Pep Talk in the Mirror</Text>
 <Text Key="FB69A946">Click on a Mirror and select Give Yourself a Pep Talk. Sims can perform this interaction while Sad.</Text>
 <Text Key="8908ED14">Click on a Mirror and select Give Yourself a Pep Talk. Sims can unlock this interaction by being Embarrassed.</Text>
 <Text Key="37ED8D72">Give Pep Talk in the Mirror</Text>
 <Text Key="7AA21983">Click on a Mirror and select Give Yourself a Pep Talk. Sims can perform this interaction while Energized.</Text>
 <Text Key="6B420C1A">Make Something of Excellent Quality</Text>
 <Text Key="D1DF16BB">Perfectionists like {1.SimFirstName} enjoy making great things, like a Painting or Delicious meal. Higher Skill levels help Sims create better things.</Text>
 <Text Key="B5512460">Earn {0.Money} Performing Comedy</Text>
 <Text Key="FC6F74A1">Click on the Microphone and select a Routine to Perform.  Sims can unlock this interaction by increasing their Comedy Skill after Composing a Routine on the Computer.</Text>
 <Text Key="05F6E20E">Click on the Microphone and select a Routine to Perform.  Sims can unlock this interaction by increasing their Comedy Skill after Composing a Routine on the Computer.</Text>
 <Text Key="F84817C5">Perform Comedy at the Lounge</Text>
 <Text Key="44BBD126">Travel to the Lounge by pulling up the World Map and clicking on the Venue. Once there, click on a Microphone to Perform a Routine.</Text>
 <Text Key="145DCF7F">Travel to the Lounge by pulling up the World Map and clicking on the Venue. Once there, click on a Microphone to Perform a Routine.</Text>
 <Text Key="29BD2F6C">Click on the Microphone and select a Routine to Perform.  Sims can unlock this interaction by increasing their Comedy Skill after Composing a Routine on the Computer.</Text>
 <Text Key="05E0B409">Pester Someone</Text>
 <Text Key="04BE938A">Click on a Sim and select Impishly Pester from the Funny category. Sims can perform this Social while Playful.</Text>
 <Text Key="52AA3FA8">Write a Guitar Song</Text>
 <Text Key="047F239A">Click on the Guitar and select Write Song. Sims with high Guitar Skill are more likely to create higher quality songs.</Text>
 <Text Key="A8DFCF1D">Write a Piano Song</Text>
 <Text Key="6349723F">Click on the Piano and select Write Song. Sims with high skill are more likely to create higher quality songs.</Text>
 <Text Key="CDA4E74F">Write a Violin Song</Text>
 <Text Key="726B5561">Click on the Violin and select Write Song. Sims with higher skill are more likely to create higher quality songs.</Text>
 <Text Key="F2D0B425">Pitch an Idea to Someone</Text>
 <Text Key="01C3BBC6">Click on a Sim to pitch an idea. Sims can perform this Social while Inspired.</Text>
 <Text Key="26B5C2FD">Plant Something</Text>
 <Text Key="C1DA56AE">Place a Flower, Fruit, or Vegetable in the world, click on it, and select Plant. These can be acquired by harvesting Plants and by purchasing them directly from the Planter Box or on the Computer.</Text>
 <Text Key="71677828">Play a Card Game</Text>
 <Text Key="FA025EB9">Click on the Card Table and select a Sim to Play Cards With. Keep in mind, you must have a partner to play with!</Text>
 <Text Key="E38635F8">Play Cards for an Hour</Text>
 <Text Key="D705B749">Click on the Card Table and select a Sim to Play Cards With. Keep in mind, you must have a partner to play with!</Text>
 <Text Key="6F466318">Play Chess</Text>
 <Text Key="A4F9CA29">Click on the Chess Table and select Play Chess.</Text>
 <Text Key="195FF1E8">Play Chess for an Hour</Text>
 <Text Key="4E2E7F79">Click on the Chess Table and select Play Chess.</Text>
 <Text Key="2FBF0870">Travel to the Library by pulling up the World Map and clicking on the Venue. Once there, click on the Chess Table and select Play Chess.</Text>
 <Text Key="E591F080">Play Chess at the Library</Text>
 <Text Key="16C8C881">Travel to the Library by pulling up the World Map and clicking on the Venue. Once there, click on the Chess Table and select Play Chess.</Text>
 <Text Key="150C02EF">Play a Computer Game</Text>
 <Text Key="D8B289F0">Click on the Computer and select a Game to Play.</Text>
 <Text Key="4FDC9622">Click on the Computer and select Play Blicblock under the Play Game category.</Text>
 <Text Key="AAA57D50">Play Hillock II</Text>
 <Text Key="66C9DCD1">Click on the Computer and select Play Hillock II under the Play Game category.</Text>
 <Text Key="21AE0499">Play Maria Sisters</Text>
 <Text Key="1F858F1A">Click on the Computer and select Play MySims Go! under the Play Game category.</Text>
 <Text Key="EF7BC92E">Play The R.E.F.U.G.E.</Text>
 <Text Key="EAFEC54F">Click on the Computer and select Play The R.E.F.U.G.E. under the Play Game category.</Text>
 <Text Key="3FE2F2BC">Play Road Rival Alpha</Text>
 <Text Key="E777A9AD">Click on the Computer and select Play Road Rival Alpha under the Play Game category.</Text>
 <Text Key="0AD71BFD">Play Blicblock</Text>
 <Text Key="4588873A">Play Hooky</Text>
 <Text Key="F092FE9B">Click the Phone and select Play Hooky. Sims can unlock this interaction by increasing their Mischief Skill.</Text>
 <Text Key="596D0419">Play in a Puddle.</Text>
 <Text Key="FFAA199A">Click on a Puddle and select Play In. Sims can perform this interaction while Playful.</Text>
 <Text Key="C0996926">Click on an Instrument to play a song.</Text>
 <Text Key="15631515">Play in Trash</Text>
 <Text Key="B508AF76">Click on a pile of trash and select Play In. Sims can perform this interaction while Playful.</Text>
 <Text Key="2FCEF46B">Stomp Trash</Text>
 <Text Key="58E6359C">Click on a pile of trash and select Stomp. Sims can perform this interaction while Angry.</Text>
 <Text Key="B1FD1C2F">Play a Modded Computer Game</Text>
 <Text Key="F858B830">Click on the Computer and select a game to play with mods under the Play Game category. Sims can unlock this interaction by increasing their Programming Skill and modding a game on the computer.</Text>
 <Text Key="760488C8">Play a Motion Game</Text>
 <Text Key="FD303619">Click on the Motion Gaming Rig and select a game to Play.</Text>
 <Text Key="A0F78104">Play a Social Prank</Text>
 <Text Key="1CDF93E5">Click on a Sim and select a prank from the Mischief category.</Text>
 <Text Key="81ECAC9A">Play a Tablet Game</Text>
 <Text Key="88B06C3B">Click on the Tablet and select a game to Play.</Text>
 <Text Key="FE517165">Play the Guitar</Text>
 <Text Key="7A3313D7">Click on the Guitar to play it. Sims can unlock additional interactions by increasing their Guitar Skill!</Text>
 <Text Key="8807655F">Travel to the Lounge by pulling up the World Map and clicking on the Venue. Once there, click on a Guitar to play it.</Text>
 <Text Key="C9F50DC6">Play the Guitar at the Lounge</Text>
 <Text Key="1EB9FCD8">Play the Guitar While Inspired</Text>
 <Text Key="A35AB44A">Click on the Guitar to play it. Sims can unlock additional interactions by increasing their Guitar Skill!</Text>
 <Text Key="9140330E">Play the Guitar While Sad</Text>
 <Text Key="6959BBEF">Click on the Guitar to play it. Sims can unlock additional interactions by increasing their Guitar Skill!</Text>
 <Text Key="02ED7FCC">Play a musical instrument in public to get others to tip. The higher a Sim's musical skill, the better the tips!</Text>
 <Text Key="0E7945C3">Earn {0.Money} in Tips</Text>
 <Text Key="3AF1C750">Play the Piano</Text>
 <Text Key="5AE9042B">Play the Piano While Inspired</Text>
 <Text Key="790FA25D">Click on the Piano to play it. Sims can unlock additional interactions by increasing their Piano Skill!</Text>
 <Text Key="B49C6393">Play the Piano While Sad</Text>
 <Text Key="9AC97BB4">Click on the Piano to play it. Sims can unlock additional interactions by increasing their Piano Skill!</Text>
 <Text Key="CB15546A">Play the Violin</Text>
 <Text Key="8B045B74">Click on the Violin to play it. Sims can unlock additional interactions by increasing their Violin Skill!</Text>
 <Text Key="94F38461">Play the Violin While Inspired</Text>
 <Text Key="143B0223">Click on the Violin to play it. Sims can unlock additional interactions by increasing their Violin Skill!</Text>
 <Text Key="F2DBF165">Play the Violin While Sad</Text>
 <Text Key="A5C38106">Click on the Violin to play it. Sims can unlock additional interactions by increasing their Violin Skill!</Text>
 <Text Key="FE2CCDDE">Play Video Games</Text>
 <Text Key="D792F97F">Click on the Computer and select a Game to Play.</Text>
 <Text Key="014631B2">Play Video Games for an Hour</Text>
 <Text Key="58662920">Play Video Games while Focused</Text>
 <Text Key="14B8DA0E">Play a Violin Concerto</Text>
 <Text Key="F5F95688">Click on the Violin and select Play Violin Concerto. Sims can unlock this interaction by increasing their Violin skill.</Text>
 <Text Key="6E3D2227">Play with the Dollhouse</Text>
 <Text Key="674B97B8">Click on the Dollhouse to Play Dolls.</Text>
 <Text Key="2E539B30">Practice Bar Tricks</Text>
 <Text Key="2720B571">Click on the Bar and select Practice bar Tricks. Sims can unlock this interaction by increasing their Mixology Skill.</Text>
 <Text Key="C4A8CC4B">Practice Bar Tricks While Inspired</Text>
 <Text Key="CFFBCA25">Practice Programming</Text>
 <Text Key="C090EDC6">Click on the Computer and select Practice Programming under the Program category.</Text>
 <Text Key="5C313DFF">Practice Programming for an Hour</Text>
 <Text Key="02DFCE37">Practice Programming While Focused</Text>
 <Text Key="77D85501">Practice a Comedy Routine</Text>
 <Text Key="8EBA47F2">Click on the Microphone and select a Routine to Perform.  Sims can unlock this interaction by increasing their Comedy Skill after Composing a Routine on the Computer.</Text>
 <Text Key="48551EB6">Click on a Mirror and select any Practice Speaking interaction</Text>
 <Text Key="D396F42F">Practice Speaking in the Mirror for an Hour</Text>
 <Text Key="C1920030">Click on a Mirror and select any Practice Speaking interaction</Text>
 <Text Key="1742D582">Practice Speaking While Confident</Text>
 <Text Key="8B12AF79">Practice Speaking in the Mirror</Text>
 <Text Key="7A3E04BA">Click on a Mirror and select Practice Speech.</Text>
 <Text Key="8158F44D">Practice Writing</Text>
 <Text Key="6C012BEF">Click on a Computer and select Practice Writing.</Text>
 <Text Key="5DEF2BD1">Click on a Computer and select Practice Writing.</Text>
 <Text Key="F4EF87C1">Prank Someone with an Air Horn</Text>
 <Text Key="87359FB2">Click on a Sim and select Air Horn under the Mischief category. Sims can unlock this social by increasing their Mischief Skill.</Text>
 <Text Key="6BB8EBC8">Make a Prank Call</Text>
 <Text Key="B6E71719">Click the Phone and select Make a Prank Call. Sims can unlock this interaction by increasing their Mischief Skill.</Text>
 <Text Key="63DAC044">Send a Chain Letter</Text>
 <Text Key="F4701613">Prank Someone with a Hand Buzzer</Text>
 <Text Key="B10E5734">Click on a Sim and select Trick Handshake under the Mischief category. Sims can unlock this social by increasing their Mischief Skill.</Text>
 <Text Key="B1AC7F0A">Prank Someone with a Noxious Cloud</Text>
 <Text Key="4A15732B">Click on a Sim and select Noxious Cloud under the Mischief category. Sims can unlock this social by increasing their Mischief Skill.</Text>
 <Text Key="6DF09339">Click on a Sim and select Propose Crazy Scheme from the Friendly category. Sims can perform this Social while Confident or Inspired.</Text>
 <Text Key="899A2C2A">Propose Crazy Scheme to Someone</Text>
 <Text Key="25C5400B">Click on a Sim and select Propose Crazy Scheme from the Friendly category. Sims can perform this Social while Confident or Inspired.</Text>
 <Text Key="60B7492C">Get Engaged to {2.SimFirstName}</Text>
 <Text Key="4E1E4C5D">Click on {2.SimFirstName} and select Propose under the Romantic category.</Text>
 <Text Key="60BD77E4">Publish a Book</Text>
 <Text Key="3648DB36">Click on the Computer, select Write, and choose any Book Type. Once the book is complete, Click on the Mailbox and Publish it. Sims with high Writing Skill are more likely to create a Bestseller!</Text>
 <Text Key="664C0A5D">Earn {0.Money} from Publishing Books</Text>
 <Text Key="CC27DE83">Publish 3 Books</Text>
 <Text Key="8B8D2383">Purchase a Fish</Text>
 <Text Key="10F30BE4">Buy a Fish Bowl in Build Mode and select Purchase Fish to stock it!</Text>
 <Text Key="648135B2">Rage Run on the Treadmill.</Text>
 <Text Key="6FADAEC3">Click on a treadmill and select Rage-Fueled Run. Sims can perform this interaction while Angry.</Text>
 <Text Key="84F69E1B">Rant and Rave to Someone</Text>
 <Text Key="53F9EECC">Click on a Sim and select Rant and Rave from the Mean category. Sims can perform this Social while Angry.</Text>
 <Text Key="54D65FB0">Read Something</Text>
 <Text Key="029FBA67">Click on a Bookshelf to find a Book to Read.</Text>
 <Text Key="5673D5F6">Travel to the Library by pulling up the World Map and clicking on the Venue. Once there, click on a Bookshelf to find a book to read.</Text>
 <Text Key="BFC13B0E">Read a Book at the Library</Text>
 <Text Key="3CCC13EF">Travel to the Library by pulling up the World Map and clicking on the Venue. Once there, click on a Bookshelf to find a book to read.</Text>
 <Text Key="57B6C872">Research on a Computer at the Library</Text>
 <Text Key="01E259E1">Refine a Comedy Routine</Text>
 <Text Key="556F6D92">Click on the Computer and select Refine Comedy Routine. Sims can Refine a Comedy Comedy Routine after they have Composed it and Performed it using the Microphone.</Text>
 <Text Key="9FF58C70">Repair an Object</Text>
 <Text Key="57FB57B1">Click on a broken object and select Repair.</Text>
 <Text Key="627625F2">Click on a broken object and select Repair.</Text>
 <Text Key="311EE8EC">Salvage Parts</Text>
 <Text Key="8E5678AE">After repairing an object, a pile of junk is created. Click on one of these piles and select Scavenge for Parts to earn Upgrade Parts. Alternatively, Sims with high Handiness Skill can Scavenge Parts from broken objects which destroys the object completely.</Text>
 <Text Key="BB4ABD56">Repair an Object While Focused</Text>
 <Text Key="A9E81B6F">Repair 3 Objects</Text>
 <Text Key="AD58FF34">Research Cooking Techniques</Text>
 <Text Key="2202C6D5">Click on the Computer and select Look for New Recipes under the Web category. Sims can unlock this interaction by increasing their Cooking Skill.</Text>
 <Text Key="477C5457">Research Video Games</Text>
 <Text Key="7FBA3CE8">Click on the Computer and select Research Advanced Game Strategy under the Web category. Sims unlock this interaction by increasing their Video Gaming Skill.</Text>
 <Text Key="01EB038C">Browse Simpedia</Text>
 <Text Key="71D8287D">Click on the computer and select Browse Simpedia under the Web category.</Text>
 <Text Key="A5DB5D64">Research Workout Tips</Text>
 <Text Key="2B145685">Click on a Computer and select Research Workout Tips under the Research category. Sims can unlock this interaction by increasing their Fitness Skill.</Text>
 <Text Key="9C6E06E4">Revive a Dead Plant</Text>
 <Text Key="0745EF05">Click on a Plant and select Revive Plant. Sims can unlock this interaction by increasing their Gardening Skill and collecting Twigs. Twigs can be gathered through Shaping Bonsai or Harvesting plants.</Text>
 <Text Key="253F4963">Practice Pick-up Lines in the Mirror</Text>
 <Text Key="80C7D304">Click on a Mirror and select Practice Pick-up Lines. Sims can unlock this interaction by increasing their Charisma Skill and being Romantic.</Text>
 <Text Key="3022BFD6">Click on a Mirror and select Practice Pick-up Lines. Sims can unlock this interaction by increasing their Charisma Skill and being Confident.</Text>
 <Text Key="67B7DB4A">Do Something Romantic</Text>
 <Text Key="6FD06B6B">Click on a Sim and select a Social from the Romantic category. </Text>
 <Text Key="BC283416">Rummage in Trash</Text>
 <Text Key="A895AA07">Click on a trash can to Rummage in it.</Text>
 <Text Key="19419E1A">Scare Someone</Text>
 <Text Key="923A1CBB">Click on a Sim and select Scare under the Mischief category. Sims can unlock this social by increasing their Mischief Skill.</Text>
 <Text Key="C54604B1">Search for the Truth</Text>
 <Text Key="1A6D4BA2">Click on the Telescope and select Search for the Truth. Sims can unlock this interaction by increasing their Logic Skill.</Text>
 <Text Key="E9811104">Perform a Background Check on Someone</Text>
 <Text Key="E9FB69D6">Click on another Sim and select Perform Background Check. Sims can unlock this social by progressing in the Diamond Agent Track of the Secret Agent Career.</Text>
 <Text Key="553612D5">Browse the Intelligence Database</Text>
 <Text Key="4D4378C7">Click on a Computer, select Web..., and then select Browse the Intelligence Database. Sims can unlock this interaction by progressing in the Secret Agent Career.</Text>
 <Text Key="9951D0EF">Do Intelligence Research</Text>
 <Text Key="4DB4C081">Click on a Computer and select Do Intelligence Research. Sims can unlock this interaction by progressing in the Secret Agent Career.</Text>
 <Text Key="4B7AACF2">Investigate Someone</Text>
 <Text Key="F7FE13CC">Click on a Computer, select Investigate, and select a Sim.  Sims can unlock this interaction by progressing in the Secret Agent Career.</Text>
 <Text Key="CAD62A16">Perform the Secret Handshake</Text>
 <Text Key="C771CB40">Click on another Sim and select Perform the Secret Handshake under the Friendly category. Sims can unlock this social by progressing in the Villain Track of the Secret Agent Career.</Text>
 <Text Key="37876F22">Sell 3 Mobile Apps</Text>
 <Text Key="4EFA91F3">Click on the Computer and select Make Mobile App under the Program category. Sims can unlock this interaction by increasing their Programming Skill.</Text>
 <Text Key="373C32C4">Earn {0.Money} in Royalties Licensing Songs</Text>
 <Text Key="CE79B9A5">Click on the Mailbox and select 'License Song.'  Sims can unlock this Interaction by increasing their Skill in a Musical Instrument and writing a Song.</Text>
 <Text Key="2BBB6063">Click on the Mailbox and select License Song. Sims can unlock this Interaction by increasing their Guitar skill and writing a Song on the Guitar.</Text>
 <Text Key="D5F4B84E">Sell a Painting</Text>
 <Text Key="47CF3D2F">Click on the Easel, select a Painting Style, and choose a Painting Size. Afterwards, click on the painting to sell it.</Text>
 <Text Key="6E18C4EA">Earn {0.Money} from Selling Paintings</Text>
 <Text Key="FAA672CB">Click on the Easel, select a Painting Style, and choose a Painting Size. Afterwards, click on the painting to sell it.</Text>
 <Text Key="90E674BD">Sell 3 Paintings</Text>
 <Text Key="5545916E">Click on the Easel, select a Painting Style, and choose a Painting Size. Afterwards, click on the painting to sell it.</Text>
 <Text Key="8C867111">Click the Computer and select Send Chain Letter To under the Social Category. Sims can unlock this interaction by increasing their Mischief Skill.</Text>
 <Text Key="A6897432">Serenade Someone with a Guitar</Text>
 <Text Key="6803780C">Click on the Guitar, select Serenade, and select the Sim to Serenade.</Text>
 <Text Key="CD8DC765">Serenade Someone with a Piano</Text>
 <Text Key="012399D7">Click on the Piano, select Serenade, and select the Sim to Serenade.</Text>
 <Text Key="6A435E25">Serenade Someone with a Violin</Text>
 <Text Key="1BF07E97">Click on the Violin, select Serenade, and select the Sim to Serenade.</Text>
 <Text Key="26A8322B">Share Bar Secrets</Text>
 <Text Key="E449395C">Click on another Sim to Share Bar Secrets. Sims can unlock this social by increasing their Mixology Skill.</Text>
 <Text Key="AACAF195">Share Ideas</Text>
 <Text Key="5A1018F6">Click on a Sim and select the Share Ideas Social under the Friendly category.</Text>
 <Text Key="ADAEC976">Share Insecurities with Someone</Text>
 <Text Key="AB128D27">Click on a Sim and select Share Insecurities from the Friendly category. Sims can perform this Social while Embarrassed.</Text>
 <Text Key="1A1BA833">Show Off Muscles to Someone</Text>
 <Text Key="2CD96894">Click on a Sim and select Show Off Muscles from the Friendly category. Sims can perform this Social while Confident.</Text>
 <Text Key="AFA86E92">Make Silly Faces in the Mirror</Text>
 <Text Key="215B1863">Click on a Mirror and select Make Silly Face.</Text>
 <Text Key="1740130F">To increase {1.SimFirstName}'s Mixology Skill, use the Bar to Make Drinks or Tend Bar.</Text>
 <Text Key="672D4754">Level up in Charisma Skill</Text>
 <Text Key="2B933635">To increase {1.SimFirstName}'s Charisma Skill, use the Mirror to Practice Speaking.</Text>
 <Text Key="A62CC7F9">Level up in Comedy Skill</Text>
 <Text Key="5062823A">To increase {1.SimFirstName}'s Comedy Skill, use the Microphone or Write Jokes on the Computer.</Text>
 <Text Key="3A858B12">Level up in Cooking Skill</Text>
 <Text Key="110441E3">To increase {1.SimFirstName}'s Cooking Skill, use the Refrigerator or Stove to make food.</Text>
 <Text Key="E1C9A254">Level Up in Fishing Skill</Text>
 <Text Key="233ABF35">Increase a Sim's Fishing skill by Going Fishing and catching fish!</Text>
 <Text Key="D697A36F">To increase {1.SimFirstName}'s Fitness Skill, work out by using the Treadmill, Workout Machine, or Punching Bag. Alternatively, {F1.she}{M1.he} can also Go Jogging!</Text>
 <Text Key="8ACEE7A1">Level up in Gardening Skill</Text>
 <Text Key="21C17C52">To increase {1.SimFirstName}'s Gardening Skill, have {M1.him}{F1.her} Harvest plants or tend to {F1.her}{M1.his} Gardens.</Text>
 <Text Key="82003B78">Level up in Guitar Skill</Text>
 <Text Key="3718C3C9">To increase {1.SimFirstName}'s Guitar Skill, have {F1.her}{M1.him} play the Guitar. </Text>
 <Text Key="DC4C912D">Level up in Handiness Skill</Text>
 <Text Key="8915121E">To increase {1.SimFirstName}'s Handiness Skill, have {F1.her}{M1.him} Repair or Upgrade objects. Alternatively, {M1.he}{F1.she} can also create objects on the Woodworking Table!</Text>
 <Text Key="FE55DB44">Level up in Logic Skill</Text>
 <Text Key="DE376725">To increase {1.SimFirstName}'s Logic Skill, have {F1.her}{M1.him} use the Microscope, Observatory, or Chess Table.</Text>
 <Text Key="6FD78CB2">Level up in Mischief Skill</Text>
 <Text Key="A08F8BC3">To increase {1.SimFirstName}'s Mischief Skill, have {M1.him}{F1.her} perform Mischievous socials on other Sims or Troll teh Forums on the Computer.</Text>
 <Text Key="3B27C553">To increase {1.SimFirstName}'s Painting Skill, have {M1.him}{F1.her} use the Easel.</Text>
 <Text Key="146B06EF">Level up in Piano Skill</Text>
 <Text Key="466B35F0">To increase {1.SimFirstName}'s Piano Skill, have {M1.him}{F1.her} play the Piano.</Text>
 <Text Key="035F3357">Level up in Programming Skill</Text>
 <Text Key="349CF1E8">To increase {1.SimFirstName}'s Programming Skill, have {M1.him}{F1.her} Program on the Computer.</Text>
 <Text Key="B95209B0">Level up in Rocket Science Skill</Text>
 <Text Key="E42024F1">To increase {1.SimFirstName}'s Rocket Science Skill, have {M1.him}{F1.her} construct a Rocket Ship.</Text>
 <Text Key="33F11568">Level up in Video Gaming Skill</Text>
 <Text Key="92BA15F9">To increase {1.SimFirstName}'s Video Gaming Skill, have {F1.her}{M1.him} Play Games using the Phone, Computer, or Motion Gaming Rig.</Text>
 <Text Key="2C53C957">Level up in Violin Skill</Text>
 <Text Key="1562A3E8">To increase {1.SimFirstName}'s Violin skill, have {F1.her}{M1.him} play the Violin</Text>
 <Text Key="4617B537">To increase {1.SimFirstName}'s Writing Skill, have {M1.him}{F1.her} Write on the Computer.</Text>
 <Text Key="65E555E0">Sleep it Off</Text>
 <Text Key="EB08E521">At times like this, sometimes the best thing to do is just call it a day and go to bed.</Text>
 <Text Key="A5473C8B">Smash the Dollhouse</Text>
 <Text Key="BCD1407C">Click on a Dollhouse and select Smash. Angry or Evil Sims can perform this interaction.</Text>
 <Text Key="DCD6304D">Critique Something</Text>
 <Text Key="E95B00FE">Click on a piece of art and select Critique Work.</Text>
 <Text Key="1785D1B0">Spray a Plant</Text>
 <Text Key="88A8BCF1">Click on a Plant and select Spray for Insects. This interaction becomes available on higher level plants that become infested.</Text>
 <Text Key="F14C2CB4">Spy on Neighbors</Text>
 <Text Key="974D8B55">Click the Observatory and select Spy on Neighborhood. Sims can unlock this interaction by increasing their Mischief Skill.</Text>
 <Text Key="CDAB464F">Stargaze</Text>
 <Text Key="9CF27410">Click on the Telescope at night and select Stargaze.</Text>
 <Text Key="7EFC37E7">Create a Computer Game</Text>
 <Text Key="11A01D78">Click on the Computer and select Make Video Game under the Program category. Sims can unlock this interaction by increasing their Programming Skill.</Text>
 <Text Key="BD169B99">Start Making a New Mobile App</Text>
 <Text Key="4E7E5193">Start Writing a New Book</Text>
 <Text Key="FF3AC9B5">Click on a Computer and select a genre of book to write under the Write category. Sims can unlock more genres by increasing their Writing Skill.</Text>
 <Text Key="19094C71">Stomp in a Puddle</Text>
 <Text Key="9F967762">Click on a Puddle and select Stomp On. Sims can perform this interaction while Angry.</Text>
 <Text Key="3BD9BC38">Suggest Fun Activities to Someone</Text>
 <Text Key="DFD0B489">Click on a Sim and select Suggest Fun Activities from the Friendly category. Sims can perform this Social while Bored.</Text>
 <Text Key="2E7BA458">Take a Bath</Text>
 <Text Key="F8455269">Click on the Bathtub to take a bath.</Text>
 <Text Key="F30B8478">Collect a Microscope Sample</Text>
 <Text Key="CFD4C6C9">Click on a Fossil, Crystal, Garden Plant, or Metal and select Collect Microscope Sample. Sims can unlock this interaction by increasing their Logic Skill and unearthing one of these collectibles!</Text>
 <Text Key="446E8431">Take a Cold Shower</Text>
 <Text Key="186A5622">Click on the Shower and select Take Cold Shower. Sims can perform this interaction while Angry or Flirty.</Text>
 <Text Key="3B2EFC7B">Take a Speedy Shower</Text>
 <Text Key="5144226C">Click on the Shower and select Take a Speedy Shower. Sims can perform this interaction while Energized.</Text>
 <Text Key="059D1B22">Take a Cold Shower</Text>
 <Text Key="BD5F75F3">Click on the Shower and select Take Cold Shower. Sims can perform this interaction while Angry or Flirty.</Text>
 <Text Key="D39E17E3">Take a Shower</Text>
 <Text Key="DB3F6284">Click on the Shower to select a shower type. Showers and baths will help calm {1.SimFirstName} and alleviate stress.</Text>
 <Text Key="75A836C7">Talk about Cooking</Text>
 <Text Key="60421029">Click on a Sim and select Talk about Cooking under the Friendly category. Sims can unlock this social by increasing their Cooking Skill.</Text>
 <Text Key="DC4C05E4">Talk about Dreams with Someone</Text>
 <Text Key="0FAF0405">Click on a Sim and select Talk about Dreams from the Friendly category. Sims can perform this Social while Inspired.</Text>
 <Text Key="BC182720">Talk about Drink Making</Text>
 <Text Key="DF1B3161">Click on another Sim to Talk about Drink Making. Sims can unlock this social by increasing their Mixology Skill.</Text>
 <Text Key="C92B4916">Talk to a Plant</Text>
 <Text Key="7A49F107">Click on a Plant and select Talk to Plant. Sims can unlock this interaction by increasing their Gardening Skill and Taking a Cutting from a different plant.</Text>
 <Text Key="02A50EEE">Livestream a Game</Text>
 <Text Key="9C297668">Click on a Computer and select Livestream Game under the Play Game category. Sims can unlock this interaction by progressing in the eSports Competitor Track of the Tech Guru Career.</Text>
 <Text Key="14909FD3">Tell a Dirty Joke to Someone</Text>
 <Text Key="BB5B28F4">Click on a Sim and select Tell Dirty Joke from the Funny category. Sims can perform this Social while Flirty.</Text>
 <Text Key="61F7B97E">Tell an Unbelievable Story</Text>
 <Text Key="6A991A5F">Click on a Sim and select Tell Unbelievable Story from the Friendly category. Sims can perform this Social while Confident.</Text>
 <Text Key="8E5CE0B6">Tell a Joke</Text>
 <Text Key="5D77D167">Click on a Sim and select a Social from the Funny category.</Text>
 <Text Key="DD73F716">Tell 3 Jokes While Playful</Text>
 <Text Key="2A41AB07">Click on a Sim and select a Social from the Funny category.</Text>
 <Text Key="A76615F6">Tell a Joke on a Microphone</Text>
 <Text Key="AF05C6A7">Click on the Microphone and select Tell a Joke.</Text>
 <Text Key="FFE2C210">Tell a Self-Deprecating Joke</Text>
 <Text Key="D7806987">Click on a Sim and select Tell Self-Deprecating Joke from the Funny category. Sims can perform this Social while Embarrassed.</Text>
 <Text Key="1E91EB19">Tell a Story</Text>
 <Text Key="B72A269A">Sims can tell several different types of stories  under the Funny or Friendly Social Categories.</Text>
 <Text Key="AD92911E">Tell a Story to {2.SimFirstName}</Text>
 <Text Key="F85BB035">Tell a Successful Joke</Text>
 <Text Key="79F112D6">Click on a Sim and select a Joke from the Funny category. Sims can unlock more jokes by increasing their Comedy Skill.</Text>
 <Text Key="75FDF220">Travel to the Bar</Text>
 <Text Key="F92C8A61">Travel to the Bar by pulling up the World Map and clicking on the Venue. From there, you can select which Sims you want to go with!</Text>
 <Text Key="B8DFA737">Travel to the Club</Text>
 <Text Key="542AB708">Travel to the Club by pulling up the World Map and clicking on the Venue. From there, you can select which Sims you want to go with!</Text>
 <Text Key="09179B7E">Travel to the Gym</Text>
 <Text Key="799D905F">Travel to the Gym by pulling up the World Map and clicking on the Venue. From there, you can select which Sims you want to go with!</Text>
 <Text Key="B557D4C6">Travel to the Library</Text>
 <Text Key="A2E02CF7">Travel to the Library by pulling up the World Map and clicking on the Venue. From there, you can select which Sims you want to go with!</Text>
 <Text Key="0A093A29">Travel to the Lounge</Text>
 <Text Key="99E3EBEA">Travel to the Lounge by pulling up the World Map and clicking on the Venue. From there, you can select which Sims you want to go with!</Text>
 <Text Key="3B769C67">Travel to the Museum</Text>
 <Text Key="24D5BDC9">Travel to the Museum by pulling up the World Map and clicking on the Venue. From there, you can select which Sims you want to go with!</Text>
 <Text Key="2BA2A5F3">Travel to the Park</Text>
 <Text Key="2F0A1554">Travel to the Park by pulling up the World Map and clicking on the Venue. From there, you can select which Sims you want to go with!</Text>
 <Text Key="04D15E04">Trim a Bonsai Tree</Text>
 <Text Key="F0BD72E5">Click on the Bonsai Tree and select Shape or Prune Shape. Sims can create different shapes by increasing their Gardening Skill.</Text>
 <Text Key="A908847B">Troll Web Forums</Text>
 <Text Key="7AF3FA6C">Click on the computer and select Troll teh Forums under the Socialize category.</Text>
 <Text Key="58F705AE">Try for Baby with {2.SimFirstName}</Text>
 <Text Key="D67FBBC5">Upgrade an Object</Text>
 <Text Key="9F1F03B7">Click on an Appliance, Electronic, or Plumbing object and select Upgrade. Sims can Unlock this interaction by increasing their Handiness Skill. Upgrade Parts can be purchased from the Phone.</Text>
 <Text Key="1E4F7117">Upgrade an Object While Focused</Text>
 <Text Key="ED384CEC">Upgrade Rocket with More Cargo Space</Text>
 <Text Key="79F1B11D">Click on a Rocket Ship and select Install Cargo Bay under the Upgrade Category.</Text>
 <Text Key="61EA854B">Upgrade Rocket Defense System</Text>
 <Text Key="F05ACF3C">Click on a Rocket Ship and select Install Ion Cannon Defense System under the Upgrade Category.</Text>
 <Text Key="7601A096">Upgrade Rocket Fuel Tank</Text>
 <Text Key="D7DC4387">Click on a Rocket Ship and select Expand Fuel Storage Tank under the Upgrade Category.</Text>
 <Text Key="A4BA160C">Upgrade Rocket with a Landing Computer</Text>
 <Text Key="A8DE23FD">Click on a Rocket Ship and select Install Landing Computer under the Upgrade Category.</Text>
 <Text Key="0D70E6F4">Upgrade Rocket with Stabilizers</Text>
 <Text Key="49491195">Click on a Rocket Ship and select Install Landing Stabilizers under the Upgrade Category.</Text>
 <Text Key="013C84E4">Upgrade Rocket with Thrusters</Text>
 <Text Key="50139905">Click on a Rocket Ship and select Install Maneuvering Thrusters under the Upgrade Category.</Text>
 <Text Key="E4949DD1">Use the Microscope</Text>
 <Text Key="4FC86382">Click on a Microscope to have {1.SimFirstName} Use it.</Text>
 <Text Key="05A1917F">Use the Observatory</Text>
 <Text Key="BAE27AC0">Click on an Observatory to have {1.SimFirstName} Stargaze or Observe the Sky.</Text>
 <Text Key="FCD52666">Click on a Punching Bag and select any of the interactions to use it.</Text>
 <Text Key="6C2C09F7">Click on a Punching Bag and select any of the interactions to use it.</Text>
 <Text Key="68DCBE9F">Use the Punching Bag for an Hour</Text>
 <Text Key="99572CA0">Click on a Punching Bag and select any of the interactions to use it.</Text>
 <Text Key="62013FCA">Use a Punching Bag at the Gym</Text>
 <Text Key="02DFACEB">Travel to the Gym by pulling up the World Map and clicking on the Venue. Once there, click on a Punching Bag and select any of the interactions to use it.</Text>
 <Text Key="262FD990">Use a Social Network</Text>
 <Text Key="C2796E11">Click on a Computer and select Start Social Network. Sims can unlock this social by increasing their Charisma Skill.</Text>
 <Text Key="6C43337E">Click on a Treadmill and select any of the interactions to use it.</Text>
 <Text Key="FD516F50">Use the Treadmill for an Hour</Text>
 <Text Key="9FF81A28">Click on a Treadmill and select any of the interactions to use it.</Text>
 <Text Key="6CBC9B02">Use a Treadmill at the Gym</Text>
 <Text Key="D1675B93">Travel to the Gym by pulling up the World Map and clicking on the Venue. Once there, click on a Treadmill and select any of the interactions to use it.</Text>
 <Text Key="25C59EF6">Use a Voodoo Doll</Text>
 <Text Key="1C1889A7">Click on the Voodoo Doll to perform Voodoo on another Sim. Don't forget to bind the Voodoo Doll to a Sim first.</Text>
 <Text Key="4C6E1F7E">Click on a Workout Machine and select any of the interactions to use it.</Text>
 <Text Key="4E343797">Use the Workout Machine for an Hour</Text>
 <Text Key="32DD7E28">Click on a Workout Machine and select any of the interactions to use it.</Text>
 <Text Key="D1943F02">Use a Workout Machine at the Gym</Text>
 <Text Key="A0DAE793">Travel to the Gym by pulling up the World Map and clicking on the Venue. Once there, click on a Workout Machine and select any of the interactions to use it.</Text>
 <Text Key="9ABC352F">Vent to Someone</Text>
 <Text Key="6124AB30">Click on a Sim and select Vent from the Friendly category. Sims can perform this Social while Tense.</Text>
 <Text Key="762B3464">View a piece of Art</Text>
 <Text Key="BCFEB385">Click on a piece of Art to view it.</Text>
 <Text Key="1567B236">Travel to the Museum by pulling up the World Map and clicking on the Venue. Once there, click on a piece of Art to View.</Text>
 <Text Key="DD6C3511">View a piece of Art at the Museum</Text>
 <Text Key="90FA6AD3">Travel to the Museum by pulling up the World Map and clicking on the Venue. Once there, click on a piece of Art to View.</Text>
 <Text Key="E505CCE6">Watch a Gaming Livestream</Text>
 <Text Key="79D8B6D7">Click on the Computer and select Watch a Gaming Livestream under the Web category. Sims unlock this interaction by increasing their Video Gaming Skill.</Text>
 <Text Key="AEE044CC">Click on a TV and select a channel to watch.</Text>
 <Text Key="5C3BB32B">Watch Comedy on TV</Text>
 <Text Key="3B10A45C">Click on a TV and select Watch Comedy.</Text>
 <Text Key="235E5510">Watch Cooking Show</Text>
 <Text Key="4E74CC91">Click on a TV and select Watch Cooking Channel.</Text>
 <Text Key="A0149657">Watch the Cooking Channel for Ideas</Text>
 <Text Key="9C3ED2E8">Click on a TV and select Watch Cooking Shows for Ideas.</Text>
 <Text Key="1F18E4D3">Watch the Fireplace Channel</Text>
 <Text Key="B8527FF4">Click on a TV and select Watch Fireplace Channel.</Text>
 <Text Key="42C352C1">Watch the Kids' Chanel on TV</Text>
 <Text Key="ACC0F8B2">Click on the TV and select Watch Kids Channel.</Text>
 <Text Key="2E0079AD">Watch Romantic TV Show</Text>
 <Text Key="AC6B7F9E">Click on the TV and select Watch Romance.</Text>
 <Text Key="436BA6C3">Freshen Up in the Mirror</Text>
 <Text Key="F325D624">Click on a Mirror and select Freshen Up.</Text>
 <Text Key="8A303702">Water a Plant</Text>
 <Text Key="D5078F93">Click on a Plant and select Water. Keep in mind that plants can be overwatered which can end up causing weeds!</Text>
 <Text Key="1C09ED18">Water Plants with Tears</Text>
 <Text Key="00397829">Click on a Plant and select Water with Tears. Sims can perform this interaction while Sad.</Text>
 <Text Key="8BB7FC94">Weed a Plant</Text>
 <Text Key="5AA6ED75">Click on a Plant and select Weed Overgrown Plant. This interaction becomes available once a plant has weeds.</Text>
 <Text Key="4DFADC34">Win a Card Game</Text>
 <Text Key="C178A5D5">Click on the Card Table and select a Sim to Play Cards With. Keep in mind, you must have a partner to play with!</Text>
 <Text Key="B61E6234">Win a Game of Chess</Text>
 <Text Key="BC54A7D5">Click on the Chess Table and select Practice Chess. Sims with higher Logic Skill are more likely to win!</Text>
 <Text Key="B00A1465">Earn {0.Money} from Gaming Tournaments</Text>
 <Text Key="243DA206">Click on the Computer to Enter a Game Tournament. Sims can unlock this interaction by increasing their Video Gaming Skill.</Text>
 <Text Key="6E62AA1D">Click on a Sim and select WooHoo With from the Romantic category.  Sims need to have a romantic relationship to be able to Woohoo. </Text>
 <Text Key="C966ADC8">Send a WooHooty Text to Someone</Text>
 <Text Key="8E282D19">Click on the Phone and select WooHooty Text. Sims can perform this Social while Flirty.</Text>
 <Text Key="7B993CC9">WooHoo with {2.SimFirstName}</Text>
 <Text Key="A0756160">Work on a Rocket While Focused</Text>
 <Text Key="5C1680AA">Work on a Rocket for an hour</Text>
 <Text Key="C996D18B">Click on a Rocket Ship and select Build.</Text>
 <Text Key="56B1F8E0">Work out in Space</Text>
 <Text Key="3C028621">Click on a Rocket Ship and select Zero G Workout. Sims can unlock this interaction by increasing their Fitness Skill.</Text>
 <Text Key="CD895D10">Workout In Space While Energized</Text>
 <Text Key="F96D7600">Use the Workout Machine</Text>
 <Text Key="C75C5501">Click on the Workout Machine and select Enraged Reps. Sims can perform this interaction while Angry</Text>
 <Text Key="8F6AC865">Work out while Energized</Text>
 <Text Key="5582DE06">Click on a Treadmill, Workout Machine, or Punching Bag to work out. Alternatively, click on {1.SimFirstName} to have {F1.her}{M1.him} Go Jogging.</Text>
 <Text Key="0425D0A0">Click on the Computer, select Write, and choose any Book Type.</Text>
 <Text Key="2C18F228">Write a Bestselling Book</Text>
 <Text Key="97B10A1A">Click on the Computer, select Write, and choose any Book Type. Once the book is complete, Click on the Mailbox and Publish it. Sims with high Writing Skill are more likely to create a Bestseller!</Text>
 <Text Key="404466B2">Write a Biography</Text>
 <Text Key="CF739E8C">Click on the Computer, select Write, choose Write Genre Book, and select the Genre.</Text>
 <Text Key="FECA9F3B">Write a Children's Book</Text>
 <Text Key="D6487429">Write a Fantasy Novel</Text>
 <Text Key="EFA5D717">Write Jokes</Text>
 <Text Key="15FAE8A8">Click on the Computer and select Write Jokes.</Text>
 <Text Key="5929A715">Write Jokes for an Hour</Text>
 <Text Key="700B576D">Write Jokes While Playful</Text>
 <Text Key="8345695E">Click on the Computer and select Write Jokes.</Text>
 <Text Key="F8AB5578">Write a Non-Fiction Book</Text>
 <Text Key="6608FC02">Write an Excellent Book</Text>
 <Text Key="F46C263F">Write a Poetry Book</Text>
 <Text Key="0D6EB6E0">Interview Someone</Text>
 <Text Key="E47AD822">Click on a Sim and select Interview for Story or Interview about Life under the Friendly category. Sims can unlock this interaction by progressing in the Journalist Track of the Writer Career.</Text>
 <Text Key="081A552B">Rummage for Information</Text>
 <Text Key="6359BB5D">Tenacious Journalists can rummage for incriminating information in garbage cans.</Text>
 <Text Key="41CA2754">Write an Article about Someone</Text>
 <Text Key="C2CC88A6">Journalists can write articles about other Sims on the computer after they have interviewed them.</Text>
 <Text Key="7B253ACE">Write a Romance Novel</Text>
 <Text Key="745DA41F">Write a Sci-Fi Novel</Text>
 <Text Key="07B0171B">Write a Screenplay</Text>
 <Text Key="691099B6">Write Short Stories</Text>
 <Text Key="21A8784B">Finish Writing a Book</Text>
 <Text Key="36D8E03C">Click on the Computer, select Write, and choose any Book Type.</Text>
 <Text Key="3ECA059D">Finish Writing a Book While Inspired</Text>
 <Text Key="68AFB0BC">Finish Writing a Book While Sad</Text>
 <Text Key="636762E6">Work on Writing a Song</Text>
 <Text Key="2F6825E6">Click on an Instrument and select 'Write Song.'</Text>
 <Text Key="C576B31E">Zero-G WooHoo</Text>
 <Text Key="89D301BF">Click on a Rocket Ship and select WooHoo With. Sims can perform this interaction while in a romantic relationship with another Sim.</Text>
 <Text Key="6F03B94C">Talk to Self</Text>
 <Text Key="07EB043D">Click on a selected Insane Sim to use the Talk to Self interaction.</Text>
 <Text Key="F1FA5625">Mixologists need a bar.</Text>
 <Text Key="319F5EE4">{M0.Mixologist}{F0.Mixologist}</Text>
 <Text Key="07E47797">Caterers need a refrigerator, a counter, and an oven.</Text>
 <Text Key="E870C959">{M0.Caterer}{F0.Caterer}</Text>
 <Text Key="8FE51319">Must know the event initiator.</Text>
 <Text Key="90CF719D">{M0.Guest}{F0.Guest}</Text>
 <Text Key="FA850AFE">Art Patron</Text>
 <Text Key="C9E61E02">Keep those libations flowing!</Text>
 <Text Key="0B3642AB">Mixologist</Text>
 <Text Key="8E0474CB">When you need someone to pour and mix drinks with flair look no further than your local Mixologist.</Text>
 <Text Key="F22F4660">Must be at least Friends with the event initiator and have Mixology skill level 5 or higher.</Text>
 <Text Key="20B7BB0E">Birthday {M0.Mixologist}{F0.Mixologist}</Text>
 <Text Key="9C043B16">You're just tending bar... maybe throw in some black and white drinks?</Text>
 <Text Key="AEFFC847">You're making drinks... maybe dress them up a bit.</Text>
 <Text Key="EE50160E">Birthday celebrants need a cake.</Text>
 <Text Key="660B7183">Birthday Sim</Text>
 <Text Key="97D8EF63">It's all about you. Make this the best birthday yet.</Text>
 <Text Key="3307FF06">Must be eligible to age up</Text>
 <Text Key="7F3A1816">Birthday {M0.Boy}{F0.Girl}</Text>
 <Text Key="A2334AA2">Art Show Host</Text>
 <Text Key="866960F0">The true art connaisseur is able to demonstrate to others what taste and expertise really look like.</Text>
 <Text Key="1016E3B7">Art Student</Text>
 <Text Key="3800D3C7">One can always learn more about the arts from a dedicated teacher. Time to put in some paintbrush mileage.</Text>
 <Text Key="61F38A90">Art Teacher</Text>
 <Text Key="2B610E52">Someone's got to train the artists of tomorrow. Looks like it's you.</Text>
 <Text Key="42AC97AA">Astronaut Trainee</Text>
 <Text Key="BD79B8B8">This is an opportunity to test and improve your astronaut skills in friendly company... not like the cold, hard embrace of hard vacuum.</Text>
 <Text Key="2772A67D">Make all the foods happen! Those that control the quality of the food control the quality of the party.</Text>
 <Text Key="59DF6A2A">Some birthday parties have appetizers, some have entrees. But if there's one thing that's definitely expected, it's birthday cake.</Text>
 <Text Key="005346F9">Must be at least Friends with the event initiator, and have a Cooking skill of 5 or higher.</Text>
 <Text Key="F7810DAB">Time for some black and white food!</Text>
 <Text Key="27E4D302">Costume-themed food is the name of the game!</Text>
 <Text Key="340D26AE">Must have gourmet cooking skill level 3 or higher.</Text>
 <Text Key="C71B06F5">Date</Text>
 <Text Key="0E07C6E1">It's pretty simple; make sure your date has a good time. And if you can have fun at the same time, all the better!</Text>
 <Text Key="5A08F93C">Must have romantic relationship of 15 or higher.</Text>
 <Text Key="07451092">{M0.Date}{F0.Date}</Text>
 <Text Key="AF0309B9">A Sim wants to take you out! How lovely. Be on your best behavior...or not!</Text>
 <Text Key="7A568EE4">Date</Text>
 <Text Key="7D902AAF">Entertainers need a Piano.</Text>
 <Text Key="AC3F0F4E">Must be at least Friends with the event initiator, and have Piano skill 5 or higher.</Text>
 <Text Key="8A2D68D5">Entertainer</Text>
 <Text Key="3F400E41">Some do it with a light touch, some pound on the keys with ferocity.  Either way, your job is to make sure people have a good time.</Text>
 <Text Key="14C1C81C">Requires Piano Skills Level 3 or higher.</Text>
 <Text Key="AC86EA8C">{M0.Entertainer}{F0.Entertainer}</Text>
 <Text Key="C82FE8FC">Maybe keep it classy this time... for a change.</Text>
 <Text Key="51171BB7">Musician</Text>
 <Text Key="BA393BC7">A little live music makes every social event go better!</Text>
 <Text Key="BFB9C642">{M0.Musician}{F0.Musician}</Text>
 <Text Key="CB3BD724">Mixologist</Text>
 <Text Key="A2211B61">Guest</Text>
 <Text Key="87DE358C">Guest</Text>
 <Text Key="8408551E">Be the life of the birthday party.</Text>
 <Text Key="B1A84807">Put on your best black and white duds... it's time for a party.</Text>
 <Text Key="B595C276">Ain't no party like a costume party... costumes optional.</Text>
 <Text Key="6A80F2E7">Young Adults or older.</Text>
 <Text Key="7BB80106">Guests need seating.</Text>
 <Text Key="2A10909F">Hosts need a refrigerator, a counter, and an oven.</Text>
 <Text Key="6B7119E4">{M0.Host}{F0.Host}</Text>
 <Text Key="ABCD55D8">Guest</Text>
 <Text Key="1C311B7A">You've been invited to be the life of the party... or at least to not bring everyone else down.</Text>
 <Text Key="D2A6AE00">Host</Text>
 <Text Key="3507AE02">It's your party -- make sure everyone has a good time.</Text>
 <Text Key="571A3281">Must be a household member; teen or older.</Text>
 <Text Key="C3201F1E">Resident</Text>
 <Text Key="D73F4BAC">It's your Household's party -- maybe you'll decide to join in on the fun.</Text>
 <Text Key="2063A077">{M0.Host}{F0.Host}</Text>
 <Text Key="30F0C40D">Smuggler?</Text>
 <Text Key="CE88B481">I should really get going now.  Thanks for hanging out with me.  See you later.</Text>
 <Text Key="6E6708BE">Bride or Groom</Text>
 <Text Key="52F557B1">Mixologist</Text>
 <Text Key="5EFBE9AD">Nobody likes a dry wedding! Keep those drinks -- and the fun -- flowing!</Text>
 <Text Key="D10661A5">Wedding betrothed needs a cake and a wedding arch.</Text>
 <Text Key="9D219F96">Must be engaged.</Text>
 <Text Key="69B62686">{M0.Groom}{F0.Bride}</Text>
 <Text Key="9ECE70E2">If there's one thing that people expect from a wedding, it's... well, cake. Also, dancing. But there's gotta be food in there somewhere, right?</Text>
 <Text Key="4F38D9DC">It's all about you. Make the most of your big day.</Text>
 <Text Key="A561ABEC">Guest</Text>
 <Text Key="A6A5EDFE">As a wedding guest, it's your role to properly witness the union of two people. But more importantly, you're there to have a good time.</Text>
 <Text Key="BCF2FFCD">New Resident</Text>
 <Text Key="D7D4EE0E">New {M0.Resident}{F0.Resident}</Text>
 <Text Key="20DAC264">You're new to the neighborhood. It's time to learn how to take care of yourself.</Text>
 <Text Key="26B8D879">Housewarming Guest</Text>
 <Text Key="E1D9CD58">Housewarming {M0.Guest}{F0.Guest}</Text>
 <Text Key="B424C805">{0.String}</Text>
 <Text Key="F534069E">Milestone Complete</Text>
 <Text Key="01C245A8">Aspiration Achieved</Text>
 <Text Key="B9E3899A">Baby Born</Text>
 <Text Key="570B11A0">Promotion</Text>
 <Text Key="49C064A6">Top of {3.String} Career Ladder</Text>
 <Text Key="33A8A2F2">Collection Complete</Text>
 <Text Key="FE7D4FE8">The {0.String} Collection</Text>
 <Text Key="8C729021">{0.String} Complete!</Text>
 <Text Key="A52C016F">{0.String} Complete!</Text>
 <Text Key="F6FBE3F8">Tutorial Complete!</Text>
 <Text Key="16D5E7D8">{0.String} Complete!</Text>
 <Text Key="066E21A2">{0.String} Unsuccessful</Text>
 <Text Key="C04D8BD3">No Reward Earned</Text>
 <Text Key="33A5094B">All of the household's babies have returned from daycare!</Text>
 <Text Key="4AC439C7">{0.SimFirstName} has returned from daycare!</Text>
 <Text Key="BAFE8900">All the babies in the household have been sent to daycare.</Text>
 <Text Key="49D04218">{0.SimFirstName} has been sent to daycare.</Text>
 <Text Key="DBF819E4">{0.SimFirstName}'s spline reticulation plugin is second to none! {M0.He}{F0.She} has earned {1.Money} from sale proceeds.</Text>
 <Text Key="876C340B">That malware blocker plugin is making browsing the web safer for everyone. {0.SimFirstName} has earned {1.Money} for {M0.his}{F0.her} efforts.</Text>
 <Text Key="AE3C2C38">By exploiting an unpatched underflowing oversigned buffer search space, {0.SimFirstName} was able to infect thousands of legacy systems. The zombie machines overloaded banking networks worldwide, netting {M0.him}{F0.her} {1.Money}!</Text>
 <Text Key="A016C438">Shut your windows and lock your backdoors, {0.SimFirstName} has released a virus into the wild! This sneaky piece of software has already netted {M0.him}{F0.her} {1.Money}!</Text>
 <Text Key="192B31AA">{0.SimFirstName} has obtained a preserved alien!</Text>
 <Text Key="7690544C">{0.SimFirstName} found an alien!</Text>
 <Text Key="3C27FA06">{0.SimFirstName} received some twigs for shaping that beautiful bonsai!</Text>
 <Text Key="A55C3DC2">{0.SimFirstName} got a bunch of Twigs for leaving that poor bonsai bare!</Text>
 <Text Key="DBDD5CD4">Brushing the rock revealed hints of the fossil contained within. {0.SimFirstName} has found this item:\n{2.String}</Text>
 <Text Key="98E12A67">{0.SimFirstName} squeezed out a mysterious fluid:\n{2.String}</Text>
 <Text Key="341AF19B">{0.SimFirstName} found this crystal:\n{2.String}</Text>
 <Text Key="D5BB130F">{0.SimFirstName} has completed the excavation and uncovered this item:\n{2.String}</Text>
 <Text Key="4E8479F9">{0.SimFirstName} has found a fossil while digging. The following item has been placed in {M0.his}{F0.her} Family Household:\n{2.String}</Text>
 <Text Key="50D61AC7">{0.SimFirstName} found something:\n{2.String}</Text>
 <Text Key="BA766616">{0.SimFirstName} has found some metal. {M0.He}{F0.She} has obtained:\n {2.String}</Text>
 <Text Key="04601D11">{0.SimFirstName}'s meticulous research has finally yielded spectacular results. A print of {M0.his}{F0.her} discovery has been added to {M0.his}{F0.her} inventory.</Text>
 <Text Key="3FF448DF">A slide sample has been added to {0.SimFirstName}'s inventory. {M0.He}{F0.She} can use the Microscope Item to Analyze it.</Text>
 <Text Key="C6934A79">{0.SimFirstName} found a MySims trophy:\n{2.String}</Text>
 <Text Key="268D4FA0">{0.SimFirstName} found a rare MySims trophy:\n{2.String}</Text>
 <Text Key="485A600B">{0.SimFirstName} found something on {M0.his}{F0.her} voyage:\n{2.String}</Text>
 <Text Key="0E2196A3">{0.SimFirstName} found some space debris.</Text>
 <Text Key="C047F924">{0.SimFirstName} found a treasure, and has obtained:\n{2.String}</Text>
 <Text Key="BD8E364D">The aliens enjoyed {0.SimFirstName}'s routine so much, one of them threw something onto the space platform:\n{2.String}</Text>
 <Text Key="3366C73A">{0.SimFirstName} found the following space rock:\n{2.String}</Text>
 <Text Key="4B6D4A25">Congratulations, a collectible print of the sky has been added to {0.SimFirstName}'s Inventory!</Text>
 <Text Key="D609644C">Congratulations, a mysterious collectible print has been added to {0.SimFirstName}'s Inventory!</Text>
 <Text Key="00110BC1">Congratulations, a collectible space print has been added to {0.SimFirstName}'s Inventory!</Text>
 <Text Key="02B2924A">While hiding in the trash, {0.SimFirstName} found this toy:\n{2.String}</Text>
 <Text Key="69DCDAE2">From the moist depths of the trash {0.SimFirstName} has recovered:\n{2.String}</Text>
 <Text Key="20D805F7">{0.SimFirstName} obtained the following Upgrade Parts:\n{2.String}</Text>
 <Text Key="6D42B2AD">Achievement</Text>
 <Text Key="2FCDF82A">{0.SimFirstName} has completed {1.String} of the {2.String} Aspiration!</Text>
 <Text Key="07441E51">{0.SimFirstName} has completed the {2.String} Aspiration!</Text>
 <Text Key="977CB46D">{0.SimFirstName} had a baby!</Text>
 <Text Key="FF87F0CE">{0.SimFirstName} and {1.SimFirstName} had a baby!</Text>
 <Text Key="A2FEE513">Maxed Skill</Text>
 <Text Key="3D18C8A4">{0.SimFirstName} has mastered the {1.String} skill!</Text>
 <Text Key="1F846F5C">{1.String} Medal Earned!</Text>
 <Text Key="3A5709BF">Level Up</Text>
 <Text Key="84AB4C50">{0.SimFirstName} has reached level {2.Number} of the {1.String} skill!</Text>
 <Text Key="187BB571">{1.SimFirstName} is at school right now!</Text>
 <Text Key="94B2B15E">{0.SimFirstName} needs to wait awhile before {M0.he}{F0.she} can do this again!</Text>
 <Text Key="139D4C92">{0.SimFirstName} needs to wait awhile before {M0.he}{F0.she} can do this again!</Text>
 <Text Key="7A30501B">{0.SimFirstName} cannot do this while bored.</Text>
 <Text Key="A04DC1A3">{0.SimFirstName} is too embarrassed to do this!</Text>
 <Text Key="490D38F9">{0.SimFirstName} is far too Tense to do this</Text>
 <Text Key="16E4EA30">{0.SimFirstName} is far too Uncomfortable to do this.</Text>
 <Text Key="B885E068">Can't plant a tree while there is another seed nearby taking up the planter box space.</Text>
 <Text Key="F0E987AA">Can't plant this while there is a tree seed taking up the planter box space.</Text>
 <Text Key="AEBB7D85">{0.SimFirstName} must be at {M0.his}{F0.her} home lot to do this.</Text>
 <Text Key="24EB18B4">Only a real neat freak would attempt to mop up a puddle on natural ground.</Text>
 <Text Key="894E151E">{0.SimFirstName} can't travel because {M0.he}{F0.she} is in labor!</Text>
 <Text Key="DD40C1BF">{0.SimFirstName} can't travel because there is a Social Event going on.</Text>
 <Text Key="05CC0108">Triplets</Text>
 <Text Key="F9160B17">{0.SimFirstName} had triplets!!!</Text>
 <Text Key="EEF0AF52">{0.SimFirstName} and {1.SimFirstName} had triplets!!!</Text>
 <Text Key="77714568">Twins</Text>
 <Text Key="28DD31D0">{0.SimFirstName} had twins!!</Text>
 <Text Key="D67CDD22">{0.SimFirstName} and {1.SimFirstName} had twins!!</Text>
 <Text Key="FC2ECA1F">Don't take your staircase for granted. Respect its quiet dignity and quality of construction.</Text>
 <Text Key="2FA29EC6">Townhouse Stairway</Text>
 <Text Key="7CA278C1">Function first, aesthetics later.</Text>
 <Text Key="095328F4">Unremarkable Staircase</Text>
 <Text Key="66024383">A staircase is an architectural element that allows people to move from one level of a building to another smoothly and without impediment. </Text>
 <Text Key="B833E5D2">Pragmatic Stairway</Text>
 <Text Key="7F872243">Chic and contemporary in design, this set of stairs seems to float in midair.</Text>
 <Text Key="ACB3E992">Modern Floating Stairway</Text>
 <Text Key="538F0C47">Stairs are nice and all, but don’t you want stairs that will make people say “Ooh, fancy!” Well that is the exact exclamation people will make when they see the Ooh Fancy model of our Mega Stairs. And just wait until you tell them that each tile was meticulously painted by robots!</Text>
 <Text Key="CC23DBFE">Mega Stairs (Ooh Fancy)</Text>
 <Text Key="6A037E89">Look, while these charming stairs are the perfect complement to a mission-style home, you don’t literally have to live in a mission to purchase them. It just seemed like it was worth reminding people, because not a lot of people are buying these stairs.</Text>
 <Text Key="95E75CEC">Mega Stairs (Basic)</Text>
 <Text Key="9C3FE66D">A wooden staircase without pretensions.</Text>
 <Text Key="21C8D338">Workaday Stairway</Text>
 <Text Key="69E6E571">The open riser stair design is modern and airy without being trendy. </Text>
 <Text Key="AB713544">Ladder-Like Stairway</Text>
 <Text Key="FF93F892">Wood makes for a solid if unremarkable set of stairs.</Text>
 <Text Key="2CE3D6AD">Some Wooden Stairs</Text>
 <Text Key="0E9DA37A">These stairs are solid and uncompromising.</Text>
 <Text Key="6E649F25">Sturdy Stairs</Text>
 <Text Key="F0891F93">These stairs are solid and uncompromising.</Text>
 <Text Key="368A6B42">Sturdy Stairs in Brick</Text>
 <Text Key="9092D843">Not too shallow, not too steep, this set of stairs is just right for any home.</Text>
 <Text Key="777D2B92">Treadworthy Stairway</Text>
 <Text Key="A9119C41">(From Jealousy)</Text>
 <Text Key="72F74AC5">(From Active Trait)</Text>
 <Text Key="7389B88F">(From Cleaning)</Text>
 <Text Key="95AEE64F">(From Potion)</Text>
 <Text Key="B0D53AD4">(From Potion)</Text>
 <Text Key="9578B5B9">(From Potion)</Text>
 <Text Key="BE90D0CA">(From Potion)</Text>
 <Text Key="5519D6CD">(From Potion)</Text>
 <Text Key="1AA82035">(From Potion)</Text>
 <Text Key="E82D513A">(From the Bathtub)</Text>
 <Text Key="81A3E331">(From Pruning Bonsai)</Text>
 <Text Key="463C3E5C">(From Drinking Coffee)</Text>
 <Text Key="1FB267E8">(From Drinking Too Much Coffee)</Text>
 <Text Key="A6EE0B8C">(From Too Much Programming)</Text>
 <Text Key="65BC7553">(From Working Out)</Text>
 <Text Key="98590271">(From Monkey Bars)</Text>
 <Text Key="A9C5ADC2">(From Expensive Furniture)</Text>
 <Text Key="5AE93E10">(From Low Quality Furniture)</Text>
 <Text Key="AF651095">(From Low Quality Shower)</Text>
 <Text Key="21B64AA4">(From a High Quality Shower)</Text>
 <Text Key="17C30B58">(From Dirty Plumbing)</Text>
 <Text Key="C096EF49">(From an Upgraded High Quality Shower)</Text>
 <Text Key="976FD520">(From an Upgraded Shower)</Text>
 <Text Key="98AF6542">(From Dirty Object)</Text>
 <Text Key="276C107E">(From Being Voodoo'd)</Text>
 <Text Key="34267A98">(From, You Know...Writing)</Text>
 <Text Key="E27BA516">(From Fighting a Supreme Villain)</Text>
 <Text Key="A3B6C4FE">(From Fighting a Supreme Villain)</Text>
 <Text Key="B7AACD35">(From Listening to Music)</Text>
 <Text Key="8C0BDA69">(From Searching for Bank Blueprints)</Text>
 <Text Key="83EDFA0F">Has Agent Commodity</Text>
 <Text Key="01A7F9C6">(From Socialization)</Text>
 <Text Key="40514219">(From Lack of Creative Interactions)</Text>
 <Text Key="0D6951DC">(From Environment)</Text>
 <Text Key="7E587AB3">(From Bad Environment)</Text>
 <Text Key="281DE7E4">(From Good Environment)</Text>
 <Text Key="A862F07E">Plant Evolution</Text>
 <Text Key="6FE588E8">(From Lack of Video Games)</Text>
 <Text Key="F3BDE024">(From Lack of Mental Stimulation)</Text>
 <Text Key="673DF2DA">(From Too Much Gloating)</Text>
 <Text Key="5306A279">(From Guitar Music)</Text>
 <Text Key="E7262D81">(From Piano Music)</Text>
 <Text Key="98DB4D67">(From Violin Music)</Text>
 <Text Key="93454F01">(From Trying for Baby)</Text>
 <Text Key="A07D13FB">(From Lack of Affection)</Text>
 <Text Key="EFF14C7D">(From Ambitious Trait)</Text>
 <Text Key="9E2628CD">(From Bro Trait)</Text>
 <Text Key="A87D3A63">(From Noncommittal Trait)</Text>
 <Text Key="49FA83FD">(From Creative Trait)</Text>
 <Text Key="EB374A4B">(From Evil Trait)</Text>
 <Text Key="948782CA">(From Lack of Family Time)</Text>
 <Text Key="0E8CCB8A">Smell...too...powerful...</Text>
 <Text Key="94061A28">(From Good Trait)</Text>
 <Text Key="AEC9ABAC">(From Nearby Child)</Text>
 <Text Key="1E558351">(From Loner Trait)</Text>
 <Text Key="B33731C4">(From Loner Trait)</Text>
 <Text Key="32DFA906">(From Loves Outdoors Trait)</Text>
 <Text Key="8105EA70">(From Materialistic Trait)</Text>
 <Text Key="41E4ECC9">(From Music Lover Listening Deeply)</Text>
 <Text Key="1CBCC18D">(From Music Lover Trait)</Text>
 <Text Key="252762A6">(From Being a Music Lover)</Text>
 <Text Key="2E852ECE">(From Snob Trait)</Text>
 <Text Key="9081A8D0">(From Playing Video Games)</Text>
 <Text Key="D25A310F">(From Low Bladder)</Text>
 <Text Key="127F2600">{0.SimFirstName} can now perform the Epic Workout on the Weight Machine.</Text>
 <Text Key="CFBB794E">Reached Fitness Level 8</Text>
 <Text Key="895EFA1A">{0.SimFirstName} can now make Protein Shakes at the Bar. {M0.He}{F0.She} can also perform the No Sweat Run on the Treadmill.</Text>
 <Text Key="2A880714">Reached Fitness Level 5</Text>
 <Text Key="7A85EF02">{0.SimFirstName} can now Show Off Muscles to other Sims.</Text>
 <Text Key="AFCE361C">Reached Fitness Level 6</Text>
 <Text Key="37686B64">{0.SimFirstName}'s new skill in Fitness will allow {M0.him}{F0.her} to perform various workouts on the Workout Equipment. As the skill level increases, more advanced exercise routines will become available.</Text>
 <Text Key="9733B922">Acquired the Fitness skill</Text>
 <Text Key="6434C47B">{0.SimFirstName} can now Practice Fighting with other Sims; just for fun.</Text>
 <Text Key="695FEB29">Reached Fitness Level 9</Text>
 <Text Key="8A4901D2">{0.SimFirstName} can now Endurance Run on the Treadmill. {M0.He}{F0.She} can also Research Workout Tips on the Computer.</Text>
 <Text Key="2A0475AC">Reached Fitness Level 3</Text>
 <Text Key="8CD844BD">{0.SimFirstName} can now Mentor others in Fitness.</Text>
 <Text Key="78A98DFF">Reached Fitness Level 10</Text>
 <Text Key="EA459DD4">{0.SimFirstName} can now perform the Hill Challenge on the Treadmill.</Text>
 <Text Key="82CB7652">Reached Fitness Level 7</Text>
 <Text Key="81FE6AFA">{0.SimFirstName} can now perform Box on the Punching Bag. {M0.He}{F0.She} can also do Heavy Lifting on the Workout Machine.</Text>
 <Text Key="D4B76EF4">Reached Fitness Level 4</Text>
 <Text Key="035E31B6">{0.SimFirstName} can now Discuss Workout Techniques with other Sims.</Text>
 <Text Key="BF632FD0">Reached Fitness Level 2</Text>
 <Text Key="0E7F88A1">There are those who'd rather keep their feet on the ground, their eyes looking down. Not you! Throw off the shackles of what-is and take on the challenge of what-can-be. Build, upgrade, and fly where no Sim has gone before with the Rocket Science Skill.\n\nThe Rocket Science Skill is built using the rocket ship. Increasing this skill will increase build speed and unlock new Upgrades on the Rocket Ship.</Text>
 <Text Key="ECD3D2F0">Clay Blob Progress</Text>
 <Text Key="DA01DEAF">{0.SimFirstName} has learned the Silent Film recipe. Also, {M0.he}{F0.she} can now Share Mixology Secrets with other Sims.</Text>
 <Text Key="870E134D">Reached Mixology Level 8</Text>
 <Text Key="B13F76DC">{0.SimFirstName} has learned the Sour Punch recipe. {M0.He}{F0.She} also learned a cool new Bottle Stack trick move! Also, {M0.his}{F0.her} drinks can now provide stronger Moodlets to those who drink them!</Text>
 <Text Key="3947E6BA">Reached Mixology Level 7</Text>
 <Text Key="E1782DB2">{0.SimFirstName} has learned the Ridgeport recipe!</Text>
 <Text Key="A5BAAD8C">Reached Mixology Level 3</Text>
 <Text Key="5590EBDB">{0.SimFirstName} has learned the Sunset Valley, Granny Smash, and Shadow Realm recipes. {M0.He}{F0.She} can also now Freshen Drink (resetting its spoilage timer). And {M0.he}{F0.she} now receives the Mix Master Moodlet after making a drink.</Text>
 <Text Key="2517BA09">Reached Mixology Level 10</Text>
 <Text Key="CA42C1BB">{0.SimFirstName} has learned the Salty Llama recipe. {M0.He}{F0.She} will also now get the Talented Tender Moodlet after making a drink.</Text>
 <Text Key="F5DB2D69">Reached Mixology Level 5</Text>
 <Text Key="354EAF8B">{0.SimFirstName} has learned the Dim & Gusty recipe. {M0.He}{F0.She} also learned a cool new Juggle Trick! Also, {M0.his}{F0.her} drinks can now provide strong Moodlets to those who drink them!</Text>
 <Text Key="53397EF9">Reached Mixology Level 4</Text>
 <Text Key="2175B907">{0.SimFirstName}'s new skill in Mixology will allow {M0.him}{F0.her} to Make Drinks at the bar; with more recipes unlocked at each higher level.</Text>
 <Text Key="949F4C85">Acquired the Mixology Skill</Text>
 <Text Key="CBE088FA">{0.SimFirstName} has learned the Sea Splash recipe. {M0.He}{F0.She} can also now Practice Bar Tricks!</Text>
 <Text Key="20C1BCF4">Reached Mixology Level 6</Text>
 <Text Key="0F79631A">{0.SimFirstName} has learned the Simsmapolitan recipe. {M0.He}{F0.She} has also learned a cool new Bottle Fireball Trick! </Text>
 <Text Key="93671814">Reached Mixology Level 9</Text>
 <Text Key="C7F2C4FD">{0.SimFirstName} has learned the Tang and Zing and Wrench recipes. {M0.He}{F0.She} also learned a cool new Behind the Back trick move, and can now Talk to Others about Drink Making!</Text>
 <Text Key="9AA25F3F">Reached Mixology Level 2</Text>
 <Text Key="ABFE0B34">{0.SimFirstName} can now Ask Sims for a Small Loan or Repay a Loan.</Text>
 <Text Key="857EB332">Reached Charisma Level 7</Text>
 <Text Key="28B696A8">{0.SimFirstName} can now Upload Images on a Computer and also Sweet Talk other Sims.</Text>
 <Text Key="F79F8D16">Reached Charisma Level 6</Text>
 <Text Key="939BEE04">{0.SimFirstName} can now Donate to Online Charity, Practice Pick-up Lines at a Mirror and can Flatter other Sims.</Text>
 <Text Key="9FC65242">Reached Charisma Level 3</Text>
 <Text Key="B8846E01">{0.SimFirstName} is trustworthy enough to Ask Sims for a Large Loan.</Text>
 <Text Key="2AD512F3">Reached Charisma Level 9</Text>
 <Text Key="E509A261">{0.SimFirstName}'s new Skill in Charisma will allow {M0.him}{F0.her} to successfully Joke more frequently and learn about other Sims faster. More varied types of Interactions unlock at higher levels.</Text>
 <Text Key="DD1270D3">Acquired the Charisma skill</Text>
 <Text Key="1845AC40">{0.SimFirstName} can now Upload Viral Video and can also Call Boss to Negotiate Promotion.</Text>
 <Text Key="7294C58E">Reached Charisma Level 10</Text>
 <Text Key="E8FDCD3D">{0.SimFirstName} can now Start Social Network on a Computer. {M0.He}{F0.She} can also Practice Storytelling at a Mirror and perform a Flirty Introduction on other Sims.</Text>
 <Text Key="381B8A7F">Reached Charisma Level 5</Text>
 <Text Key="A0C0CF99">{0.SimFirstName} can now Invent New Hashtags and perform an Enchanting Introduction on other Sims.</Text>
 <Text Key="811C2ECB">Reached Charisma Level 8</Text>
 <Text Key="7C6DEF03">{0.SimFirstName} can now perform Brighten Day on Sims.</Text>
 <Text Key="86685B91">Reached Charisma Level 2</Text>
 <Text Key="F2C85AA3">{0.SimFirstName} can now perform a Smooth Apology and a Cheerful Introduction on other Sims.</Text>
 <Text Key="23012A31">Reached Charisma Level 4</Text>
 <Text Key="537DAA5F">{0.SimFirstName} can now Joke about Fashion. Those knickers, amirite?</Text>
 <Text Key="5EEC21FD">Reached Comedy Level 4</Text>
 <Text Key="554ADB09">{0.SimFirstName} can now Compose and Perform Long Routines on the Computer and Microphone respectively.</Text>
 <Text Key="F5A4B0FB">Reached Comedy Level 8</Text>
 <Text Key="6DA8939C">{0.SimFirstName}'s new skill in Comedy allows {M0.him}{F0.her} to Tell Jokes at a Microphone and Write Jokes on a Computer.</Text>
 <Text Key="B5A5E57A">Acquired the Comedy skill</Text>
 <Text Key="2D7E09FD">{0.SimFirstName} is so skilled that {M0.he}{F0.she} can now Improvise Routines at a Microphone.</Text>
 <Text Key="29A3AC3F">Reached Comedy Level 10</Text>
 <Text Key="7D48B14A">{0.SimFirstName} can now Write Comedy Books at a Computer.</Text>
 <Text Key="FC606784">Reached Comedy Level 7</Text>
 <Text Key="14750B27">{0.SimFirstName} can now Compose and Perform several new Short Routines at the Computer and Microphone, respectively.</Text>
 <Text Key="0B9B66A5">Reached Comedy Level 3</Text>
 <Text Key="A6B651FC">{0.SimFirstName} can now Practice Comedy Routine at a Microphone or Mirror. {M0.He}{F0.She} can also use a Computer to Refine Comedy Routines that {M0.he}{F0.she} has already performed.</Text>
 <Text Key="EA2B4C5A">Reached Comedy Level 5</Text>
 <Text Key="50E50162">{0.SimFirstName} can now Compose and Perform Medium Routines at the Computer and Microphone respectively. {M0.He}{F0.She} is also more likely to be unaffected by an annoying Heckler.</Text>
 <Text Key="4C9C837C">Reached Comedy Level 6</Text>
 <Text Key="46DBF63E">{0.SimFirstName} can now tell a Knock Knock Joke to other Sims.</Text>
 <Text Key="A982DB18">Reached Comedy Level 2</Text>
 <Text Key="720114D3">{0.SimFirstName} can now Tell a Crowd Pleasing Story. The room will be roaring with laughter in seconds!</Text>
 <Text Key="67220361">Reached Comedy Level 9</Text>
 <Text Key="B3392C1D">{0.SimFirstName} can now catch a mysterious fish that lurks in the depths of each fishing spot.</Text>
 <Text Key="009B7A5F">Reached Fishing Level 7</Text>
 <Text Key="C0060B0D">{0.SimFirstName} can now Examine Water at a fishing site to try to better understand what kind of bait the fish there will go for.</Text>
 <Text Key="5256D3CF">Reached Fishing Level 5</Text>
 <Text Key="EB173F2B">{0.SimFirstName} can now catch Rainbow fish from fishing spots that contain them.</Text>
 <Text Key="E2625B19">Reached Fishing Level 6

</Text>

 <Text Key="6A334252">{0.SimFirstName}'s piscatorial skills are the envy of many. There's no scaling back now!</Text>
 <Text Key="24D5EA2C">Reached Fishing Level 10</Text>
 <Text Key="66DA3273">{0.SimFirstName} can now catch Catfish and Tilapia from fishing spots that contain them.

</Text>

 <Text Key="51EACD01">Reached Fishing Level 4</Text>
 <Text Key="F55DFC6B">{0.SimFirstName}'s new skill in Fishing allows {M0.him}{F0.her} to catch fish, mount them on the wall, or keep them in a fish bowl.</Text>
 <Text Key="EFE76C59">{0.SimFirstName} learned fishing skill.</Text>
 <Text Key="2C4A6F3F">{0.SimFirstName} is a fixture in the fishing community. Everyone on hooklinesinker.sim says so!

</Text>

 <Text Key="DD7CBB5D">Reached Fishing Level 8</Text>
 <Text Key="A89222DF">{0.SimFirstName} can now Fish with Bait and maybe get bigger and better fish as a result! Lots of different objects can be used for bait, but some work better than others and some fish only like certain kinds of bait.

</Text>

 <Text Key="F6BE8E7D">Reached Fishing Level 3</Text>
 <Text Key="6BB02363">Scourge of the pond! {0.SimFirstName}'s profile makes even the bravest fish quiver with fear.

</Text>

 <Text Key="B335B5F1">Reached Fishing Level 9</Text>
 <Text Key="36FD4D31">{0.SimFirstName} can now catch Bass, Koi, and Trout from fishing spots that contain them.</Text>
 <Text Key="016876A3">Reached Fishing Level 2</Text>
 <Text Key="68586118">Most Sims with this skill aren't shy to admit that they're hooked on fishing. Others who say otherwise are just koi.\n\nThe fishing skill is improved via fishing, more fishing, and reading about fishing. Increasing this skill will unlock Fishing with Bait and increases the likelihood of catching bigger and better fish.</Text>
 <Text Key="79E7970C">Fishing</Text>
 <Text Key="DB6684C3">{0.SimFirstName} Continues to improve {M0.his}{F0.her} Gardening mastery with more efficient care-taking.</Text>
 <Text Key="AA6C7851">Reached Gardening Level 9</Text>
 <Text Key="77C8C36F">{0.SimFirstName} is becoming a true agriculturalist.  Other Sims might even Compliment {M0.his}{F0.her} Garden.</Text>
 <Text Key="9218BE0D">Reached Gardening Level 6</Text>
 <Text Key="3669B567">{0.SimFirstName} can now overgrow pruned Bonsai trees to re-shape them.</Text>
 <Text Key="269E4CE5">Reached Gardening Level 8</Text>
 <Text Key="3937B41F">{0.SimFirstName} can now talk to Plants to fulfill  {M0.his}{F0.her} Social Need.</Text>
 <Text Key="D164B4BD">Reached Gardening Level 4</Text>
 <Text Key="1014D37E">{0.SimFirstName}'s new Skill in Gardening will allow {M0.him}{F0.her} to Plant, Water, Weed, and Harvest. New Interactions and advanced techniques are unlocked at higher levels.</Text>
 <Text Key="3D4B2858">Acquired the Gardening skill</Text>
 <Text Key="894CE5AE">{0.SimFirstName}'s Gardening skill sure is improving!</Text>
 <Text Key="2E439F88">Reached Gardening Level 10</Text>
 <Text Key="D558419A">{0.SimFirstName} can Research Gardening at a computer.</Text>
 <Text Key="AED95A94">Reached Gardening Level 3</Text>
 <Text Key="18BF18E9">{0.SimFirstName} can now Take Cutting and Graft to create hybrid plants. {M0.He}{F0.She} now also has a Green-Thumb.</Text>
 <Text Key="5DB4A2DB">Reached Gardening Level 7</Text>
 <Text Key="70B4C43F">{0.SimFirstName} can now Fertilize plants to help them evolve.</Text>
 <Text Key="439B985D">Reached Gardening Level 5</Text>
 <Text Key="10362EC4">{0.SimFirstName} is one step closer to becoming the ultimate gardener.</Text>
 <Text Key="0DCC0202">Reached Gardening Level 2</Text>
 <Text Key="6488EE71">How does your garden grow? It can bloom with flowers and fruits galore, but such an endeavor takes time and effort, and more than a bit of Gardening Skill.\n\nGardening Skill is built by working with plants, seeds, and planters. Increasing this skill will allow Sims to be more efficient when Gardening as well as unlock new Gardening Interactions and Socials.</Text>
 <Text Key="50DCD34A">{0.SimFirstName} can now prepare SimCity Cheesecake and Tiered Cake. {M0.He}{F0.She} also learned the cool new Air Slice trick move.</Text>
 <Text Key="A0565984">Reached Gourmet Cooking Level 5</Text>
 <Text Key="7F7799D4">{0.SimFirstName} can now prepare Trout Meuniere. {M0.He}{F0.She} can also Share Cooking Secrets with other Sims.</Text>
 <Text Key="7E63D252">Reached Gourmet Cooking Level 9</Text>
 <Text Key="E5748EB0">{0.SimFirstName}'s new skill in Gourmet Cooking  will allow {M0.him}{F0.her} to make meals of a classier variety. The higher the skill level, the more recipes are unlocked.</Text>
 <Text Key="3D2BD13E">Acquired the Gourmet Cooking skill</Text>
 <Text Key="EA1623F8">{0.SimFirstName} can now prepare Baked Alaska. {M0.He}{F0.She} can also Garnish dishes to increase their quality.</Text>
 <Text Key="1FCF4DE6">Reached Gourmet Cooking Level 10</Text>
 <Text Key="BF95CFE0">{0.SimFirstName} can now prepare Rack of Lamb.</Text>
 <Text Key="24AF31AE">Reached Gourmet Cooking Level 6</Text>
 <Text Key="15A21333">{0.SimFirstName} can now prepare Prosciutto-Wrapped Asparagus. Food made by {M0.him}{F0.her} also grants the Delicious Dish Moodlet.</Text>
 <Text Key="65CF7BC1">Reached Gourmet Cooking Level 4</Text>
 <Text Key="1393A427">{0.SimFirstName} can now prepare Herb Crusted Salmon and Spinach Frittata. {M0.He}{F0.She} also learned a cool new Fancy Spices trick move.</Text>
 <Text Key="761227A5">Reached Gourmet Cooking Level 3</Text>
 <Text Key="22DEF509">{0.SimFirstName} can now prepare Lobster Tortellini and Lobster Thermidor.</Text>
 <Text Key="0FC75AFB">Reached Gourmet Cooking Level 7</Text>
 <Text Key="F3857579">{0.SimFirstName} can now prepare Monte Cristo Sandwich. {M0.He}{F0.She} can also Research Advanced Cooking Techniques on a Computer.</Text>
 <Text Key="33A0DCAB">Reached Gourmet Cooking Level 8</Text>
 <Text Key="B1DCFEB2">{0.SimFirstName} can now prepare Butternut Gnocchi and Chicken Saltimbocca.</Text>
 <Text Key="CCAE668C">Reached Gourmet Cooking Level 2</Text>
 <Text Key="E7436ADF">{0.SimFirstName} can Play Latin Songs and Lull Sims to Sleep. {M0.He}{F0.She} can also Promise to Dedicate Songs to other Sims.</Text>
 <Text Key="B9C5167D">Reached Guitar Level 7</Text>
 <Text Key="FD52F827">{0.SimFirstName} can now Play Country Songs.</Text>
 <Text Key="2B939BA5">Reached Guitar Level 5</Text>
 <Text Key="6341E3A5">{0.SimFirstName} can now Serenade other Sims and Play Ballads.</Text>
 <Text Key="C1C527A7">Reached Guitar Level 6</Text>
 <Text Key="E6CEC2E4">{0.SimFirstName} can now Play Avant-Garde Songs. Also, {M0.he}{F0.she} can now Mentor other Sims in the Guitar skill.</Text>
 <Text Key="FCE09CA2">Reached Guitar Level 10</Text>
 <Text Key="2A0629E9">{0.SimFirstName} can now Jam on the Guitar. {M0.He}{F0.She} can also Play Rock Songs.</Text>
 <Text Key="73F49BDB">Reached Guitar Level 4</Text>
 <Text Key="4431FC4D">{0.SimFirstName}'s new Skill in Guitar will allow {M0.him}{F0.her} to Practice on the instrument. As the Skill level increases, new musical opportunities will become available.

</Text>

 <Text Key="D372A10F">Acquired the Guitar skill</Text>
 <Text Key="2B32B11D">{0.SimFirstName} can now Write, Scrap, and Name Songs. {M0.He}{F0.She} can also Play Classical Songs.</Text>
 <Text Key="2955075F">Reached Guitar Level 8</Text>
 <Text Key="38EC96A9">{0.SimFirstName} can now Play Blues Songs.</Text>
 <Text Key="9530539B">Reached Guitar Level 3</Text>
 <Text Key="DFA31F21">{0.SimFirstName} can now Play Jazz Songs and License Songs {M0.he}{F0.she} has written at the Mailbox.</Text>
 <Text Key="0FAC1793">Reached Guitar Level 9</Text>
 <Text Key="F7F456CF">{0.SimFirstName} can now Strum for Fun when feeling Playful and Research the Guitar at a Computer. {M0.He}{F0.She} can also now Appreciate the Blues on the Stereo and Enthuse about Guitar Solos to other Sims.</Text>
 <Text Key="E2CEEAED">Reached Guitar Level 2</Text>
 <Text Key="F2E0C39F">{0.SimFirstName} will always find rare parts from Salvage and can Craft Toilets at the Woodworking Table. {M0.He}{F0.She} can also Upgrade kitchen objects twice as fast as before and Mentor other Sims in Handiness.</Text>
 <Text Key="A81F103D">Reached Handiness Level 10</Text>
 <Text Key="993F8488">{0.SimFirstName} can now Craft Dining Tables and Chairs at the Woodworking Table. {M0.He}{F0.She} might also find rare Electronic Parts from Salvaging.</Text>
 <Text Key="CB351276">Reached Handiness Level 6</Text>
 <Text Key="53930DC6">{0.SimFirstName}'s new skill in Handiness will allow {M0.him}{F0.her} to Salvage parts from piles of junk and Repair broken objects. As the skill level increases, more upgrade opportunities will become available.

</Text>

 <Text Key="5C973C20">Acquired the Handiness skill</Text>
 <Text Key="1717B20E">{0.SimFirstName}'s chance of electrocution while Repairing is now lower. {M0.He}{F0.She} can also Perform Basic Upgrades on Kitchen objects, Craft Large Sculptures at the Woodworking Table, and Brag about Handiness to other Sims.</Text>
 <Text Key="A0D5E168">Reached Handiness Level 5</Text>
 <Text Key="B172323F">{0.SimFirstName} can now perform Basic Upgrades on electronic objects. {M0.He}{F0.She} can also Craft an Instrument at a Woodworking Table.</Text>
 <Text Key="F3B9B65D">Reached Handiness Level 8</Text>
 <Text Key="A2D75929">{0.SimFirstName} now has a chance to find rare parts, and can carve a few more sculptures!</Text>
 <Text Key="6C2B1A1B">Reached Handiness Level 3</Text>
 <Text Key="B0B9E6A7">{0.SimFirstName} can now perform Advanced Upgrades on Plumbing objects. {M0.He}{F0.She} can also Craft End Tables at the Woodworking Table.</Text>
 <Text Key="AB746E25">Reached Handiness Level 4</Text>
 <Text Key="76A7F2C0">{0.SimFirstName} can now Upgrade plumbing objects twice as fast. {M0.He}{F0.She} can also perform Advanced Upgrades on kitchen objects.</Text>
 <Text Key="8B7CB00E">Reached Handiness Level 7</Text>
 <Text Key="DDA550AF">{0.SimFirstName} can now perform Advanced Upgrades on electronic objects. {M0.He}{F0.She} can also craft Tubs on the Woodworking Table.</Text>
 <Text Key="CD6BD54D">Reached Handiness Level 9</Text>
 <Text Key="64668A5C">{0.SimFirstName} can now perform Basic Upgrades on Plumbing objects and Craft Furniture at a Woodworking Table. {M0.He}{F0.She} can also Talk about Handiness with other Sims and Purchase Upgrade Parts on the Computer!</Text>
 <Text Key="7A99E63A">Reached Handiness Level 2</Text>
 <Text Key="2C27CE44">{0.SimFirstName} learned the recipes for Pan Fried Tilapia, Chocolate Chip Cookies, and Pancakes. {M0.He}{F0.She} can also Talk about Cooking with other Sims.</Text>
 <Text Key="E8E96D82">Reached Cooking Level 3</Text>
 <Text Key="E18342CF">{0.SimFirstName} learned the recipe for Apple Pie. {M0.He}{F0.She} can also Flavorize a meal to make it higher quality.</Text>
 <Text Key="A2E5B6ED">Reached Cooking Level 8</Text>
 <Text Key="469EEDE5">{0.SimFirstName} learned the recipe for French Toast and Fish and Chips. {M0.He}{F0.She} also unlocked the Gourmet Cooking skill and will receive the Competent Cook Moodlet when cooking.</Text>
 <Text Key="FB0F17E7">Reached Cooking Level 5</Text>
 <Text Key="67216F17">{0.SimFirstName}'s new skill in Cooking will allow {M0.him}{F0.her} to prepare delicious, straight forward classics. Yum! The higher the skill level, the more recipes become unlocked. </Text>
 <Text Key="F112F4D5">Acquired the Cooking skill</Text>
 <Text Key="55F3EC4D">{0.SimFirstName} learned the recipes for Roast Chicken and Tuna Casserole.</Text>
 <Text Key="685E110F">Reached Cooking Level 10</Text>
 <Text Key="7642BF01">{0.SimFirstName} learned the recipe for Chicken Stir Fry and Cioppino. {M0.He}{F0.She} can also Give Cooking Tips to other Sims.</Text>
 <Text Key="527E4BF3">Reached Cooking Level 9</Text>
 <Text Key="679E979A">{0.SimFirstName} learned the recipe for Spaghetti and Strawberry Cake.</Text>
 <Text Key="DEAEA094">Reached Cooking Level 4</Text>
 <Text Key="000FDA7B">{0.SimFirstName} learned the recipe for Blue Confetti Cake and Chili. {M0.He}{F0.She} also learned some cool new trick moves.</Text>
 <Text Key="EAB7F129">Reached Cooking Level 6</Text>
 <Text Key="B25037E1">{0.SimFirstName} learned the recipe for Blackened Bass and Omelet.</Text>
 <Text Key="DD44C253">Reached Cooking Level 7</Text>
 <Text Key="059089AD">{0.SimFirstName} learned the recipes for Eggs and Toast, BLT, Chips and Salsa, and Fish Tacos. {M0.He}{F0.She} also learned a cool new Combo Add trick move.</Text>
 <Text Key="264DA86F">Reached Cooking Level 2</Text>
 <Text Key="9BC5A32A">While angry, {0.SimFirstName} can now Rant Logically to reduce {M0.his}{F0.her} anger.</Text>
 <Text Key="53FDB9E4">Reached Logic Level 10</Text>
 <Text Key="2F3BE68B">{0.SimFirstName} now has a chance to gain even larger amounts of Logic skill from interactions.</Text>
 <Text Key="4FBB0DF9">Reached Logic Level 6</Text>
 <Text Key="E0DB3B6F">{0.SimFirstName} now has a chance to gain slightly more Logic skill from Chess and Card Games than normal.</Text>
 <Text Key="67DBF60D">Reached Logic Level 3</Text>
 <Text Key="87B4FF8D">{0.SimFirstName} can now Collect Fossil Samples and Analyze them under a Microscope.</Text>
 <Text Key="829E1C4F">Reached Logic Level 5</Text>
 <Text Key="6E566CB7">{0.SimFirstName}'s new Skill in Logic will allow {M0.him}{F0.her} to Play Card Games, Chess, and Use Scientific Equipment. As the Skill increases, the chance of winning Games is also increased and new Interactions will become available on the Microscope and Observatory.

</Text>

 <Text Key="5A5BB9F5">Acquired the Logic skill</Text>
 <Text Key="C91E0741">{0.SimFirstName} can now Read Advanced Logic Books.</Text>
 <Text Key="908A9433">Reached Logic Level 7</Text>
 <Text Key="203D90BF">{0.SimFirstName} now gets an even better Moodlet from Chess and Card Game victories.</Text>
 <Text Key="0D2C78DD">Reached Logic Level 9</Text>
 <Text Key="C7EEFE6D">{0.SimFirstName} can now Collect Crystal Samples and Analyze them under a Microscope. {F0.She}{M0.He} can also Provide Logical Solutions to Stressed Sims.</Text>
 <Text Key="5483392F">Reached Logic Level 8</Text>
 <Text Key="E1F0091D">{0.SimFirstName} can now Read Intermediate Logic Books.</Text>
 <Text Key="08EE1F5F">Reached Logic Level 4</Text>
 <Text Key="05FF9BCD">{0.SimFirstName} can now Collect Plant Samples and Analyze them under a Microscope. {M0.He}{F0.She} can also Discuss Logic with other Sims.</Text>
 <Text Key="8DCC0C8F">Reached Logic Level 2</Text>
 <Text Key="0B19F91B">{0.SimFirstName} can now Share Conspiracy Theories with other Sims. {M0.He}{F0.She} can also use a Computer to Send Chain Letters or an Observatory to Spy on Neighbors.\n \n{0.SimFirstName} can also become Partners in Crime with other Sims.</Text>
 <Text Key="FFC10F49">Reached Mischief Level 4</Text>
 <Text Key="C16B5802">{0.SimFirstName} can now perform Noxious Cloud on other Sims. {M0.He}{F0.She} can also Clog Drain on sinks and tubs.</Text>
 <Text Key="E9F0471C">Reached Mischief Level 5</Text>
 <Text Key="7A8F3885">{0.SimFirstName} can now Describe Apocalypse to other Sims. </Text>
 <Text Key="E665A587">Reached Mischief Level 7</Text>
 <Text Key="B0F081A3">{0.SimFirstName}'s new skill in Mischief will allow {M0.him}{F0.her} to do Trick with Handbuzzer and several other mischievous social interactions. As the skill level increases, new Mischief interactions will be unlocked.</Text>
 <Text Key="920F2931">Acquired the Mischief skill</Text>
 <Text Key="65DB6B1D">{0.SimFirstName} can Ask Due Date on Sims who aren't pregnant and Dare Sims to Streak. {M0.He}{F0.She} can now Kick Over Trashcans, make Prank Phone Calls, Stomp in Puddles and Purchase Voodoo Dolls on the Computer. On top of all this, {M0.he}{F0.she} can also Tickle the Voodoo Doll.</Text>
 <Text Key="152D515F">Reached Mischief Level 3</Text>
 <Text Key="CADFA2A6">{0.SimFirstName} can now perform Air Horn on other Sims. </Text>
 <Text Key="8B158280">Reached Mischief Level 10</Text>
 <Text Key="744CF3DC">{0.SimFirstName} can now use a Computer to Send Spam Money Request and can Stuff Fruit in Exhaust Port of a Rocket Ship.</Text>
 <Text Key="A1622BBA">Reached Mischief Level 8</Text>
 <Text Key="7A96D32A">{0.SimFirstName} can now use the Phone to Play Hooky.</Text>
 <Text Key="C8AA69E4">Reached Mischief Level 6</Text>
 <Text Key="4B9C15F7">{0.SimFirstName} can now perform Slap 'Em Silly on other Sims.</Text>
 <Text Key="F2BDE835">Reached Mischief Level 9</Text>
 <Text Key="4BE0C6B9">{0.SimFirstName} can Troll teh Forums on a Computer and Tablet.</Text>
 <Text Key="56F8FFEB">Reached Mischief Level 2</Text>
 <Text Key="68FFD8FB">{0.SimFirstName} can now create medium skill Pop Art, low skill Surrealism, and low skill Impressionistic paintings.</Text>
 <Text Key="517053A9">Reached Painting Level 5</Text>
 <Text Key="096B90A7">{0.SimFirstName} can now create high skill Classic paintings, medium skill Realism painting, and medium skill Abstract paintings.</Text>
 <Text Key="0B572825">Reached Painting Level 6</Text>
 <Text Key="BFA4EAF8">{0.SimFirstName} is now a Master Artist. {M0.He}{F0.She} can now also Mentor other Sims in Painting.</Text>
 <Text Key="5034ECE6">Reached Painting Level 10</Text>
 <Text Key="7E6A543B">{0.SimFirstName}'s new skill in Painting will allow {M0.him}{F0.her} to create beautiful canvas artwork. The higher the skill level, the more advanced shapes {M0.he}{F0.she} can paint.

</Text>

 <Text Key="DAE743E9">Acquired the Painting skill</Text>
 <Text Key="BCD29D97">{0.SimFirstName} can now create low skill Realism paintings, low skill Abstract paintings, and medium skill Classic paintings.</Text>
 <Text Key="E3E80755">{0.SimFirstName} can now create high skill Pop Art, medium skill Surrealism, and medium skill Impressionistic paintings.</Text>
 <Text Key="BA9D8424">Reached Painting Level 4</Text>
 <Text Key="D7109FC6">{0.SimFirstName} can now create high skill Realism paintings and high skill Abstract paintings. {M0.He}{F0.She} can also Describe Aesthetics in conversation with other Sims. </Text>
 <Text Key="46AC1E20">Reached Painting Level 8</Text>
 <Text Key="33728715">Reached Painting Level 7</Text>
 <Text Key="9B2B7F8B">{0.SimFirstName} can now create high skill Surrealism and high skill Impressionistic paintings.</Text>
 <Text Key="F5EACEF9">Reached Painting Level 9</Text>
 <Text Key="9E750227">{0.SimFirstName} can now create low skill Pop Art.</Text>
 <Text Key="8F4DB5A5">Reached Painting Level 3</Text>
 <Text Key="4CE89B61">{0.SimFirstName} can now Discuss Color Theory with other Sims.</Text>
 <Text Key="AC3091D3">Reached Painting Level 2</Text>
 <Text Key="6F717AFC">{0.SimFirstName} can now Play a Concerto and Play Blues Songs.</Text>
 <Text Key="C2791D5A">Reached Piano Level 4</Text>
 <Text Key="CA77F536">{0.SimFirstName} can Play Latin Songs. {M0.He}{F0.She} also can also Promise to Dedicate Songs to other Sims.</Text>
 <Text Key="371F5F50">Reached Piano Level 7</Text>
 <Text Key="933A2D10">{0.SimFirstName}'s new skill in Piano will allow {M0.him}{F0.her} to Practice the instrument.  Higher levels will unlock new options.

</Text>

 <Text Key="D8A4269E">Acquired the Piano skill</Text>
 <Text Key="8343874C">{0.SimFirstName} can now Serenade other Sims and Play Post-Bop Songs.</Text>
 <Text Key="99A749AA">Reached Piano Level 6</Text>
 <Text Key="5BE3EC17">{0.SimFirstName} can now Write, Scrap, and Name Songs. {M0.He}{F0.She} can also Play Ragtime Songs and Perform Jazz Up the Place.</Text>
 <Text Key="FE6A39D5">Reached Piano Level 8</Text>
 <Text Key="0C124878">{0.SimFirstName} can now Play Classical Songs. {M0.He}{F0.She} can also License Songs {M0.he}{F0.she} has written at the Mailbox.</Text>
 <Text Key="829F4666">Reached Piano Level 9</Text>
 <Text Key="E114504B">{0.SimFirstName} can now Play Romantic Songs on the Piano and can Listen and Learn from other Pianists who are more skilled.</Text>
 <Text Key="BA309CB9">Reached Piano Level 5</Text>
 <Text Key="AB200889">{0.SimFirstName} can now Play Avant-Garde Songs. {M0.He}{F0.She} also can Mentor other Sims on the Piano.</Text>
 <Text Key="1CC35A7B">Reached Piano Level 10</Text>
 <Text Key="6C6FFA30">{0.SimFirstName} can now play Traditional songs and Plunk for Inspiration.</Text>
 <Text Key="F22EFCD8">Reached Piano Level 3</Text>
 <Text Key="C5798B92">{0.SimFirstName} can now Rhapsodize about Piano Sonatas to other Sims. Also, {M0.he}{F0.she} can Research the Piano at the computer and Appreciate Classical Music on a stereo.</Text>
 <Text Key="8A29FD6C">Reached Piano Level 2</Text>
 <Text Key="6BC55B73">When ivories need tickling and aural senses need soothing, a pianist is the only Sim that can help. Practice, practice, practice that Piano Skill and while you may never be a rock star, you'll be played in elevators forever.\n\nPiano Skill is improved on the Piano.</Text>
 <Text Key="C5B0A41F">{0.SimFirstName} can now Hack Supercomputers.</Text>
 <Text Key="F15F24BD">Reached Programming Level 10</Text>
 <Text Key="E94DF492">{0.SimFirstName} can now Hack Work Performance.</Text>
 <Text Key="48530E6C">Reached Programming Level 6</Text>
 <Text Key="40E7A4B0">{0.SimFirstName} can now perform Freelance Work.</Text>
 <Text Key="C3DBD73E">Reached Programming Level 5</Text>
 <Text Key="0C6CD36E">{0.SimFirstName} can now Make Viruses. {M0.He}{F0.She} also can Hack School Grades (teens only).</Text>
 <Text Key="463BEE48">Reached Programming Level 4</Text>
 <Text Key="E20DEC40">{0.SimFirstName}'s new skill in Programming will allow {M0.him}{F0.her} to Hack and Practice Programming. The higher the level of the skill, the more Hacking opportunities will emerge. </Text>